Project PU Next Best Thing [Thanks, Everyone!]

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earl

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Tone

I have fought this abomination before. It is not a fun time.
 
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Twix

jicama
is a Contributor Alumnus
yes so TONE wins in a clean sweep so that's pretty sick. Now for next week's mon...


Qwilfish!
Qwilfish is a really prominent Pokemon in the current metagame due to its great hazard stacking sets paired with a solid typing and ability in Intimidate. Your task for the week is to use its wide movepool in order to create a new and creative set whcih can work in the current metagame!​
 

earl

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Qwilfish @ Fightinium Z
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Poison Jab
- Revenge
- Swords Dance

Alternate Rain sweeper over Kabutops. You usually have just enough bulk to get off a Swords Dance and then you can break down teams with Waterfall or remove problematic grasses like Exeggutor and Lilligant with Poison Jab. Revenge is used with Fightinium Z with to lure Ferroseed.

+2 252+ Atk Qwilfish Close Combat vs. 252 HP / 132+ Def Eviolite Ferroseed: 264-312 (90.4 - 106.8%) -- 43.8% chance to OHKO

 
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Qwilfish @ Waterium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rain Dance
- Waterfall
- Poison Jab


Double dance Qwilfish aims to be an offensive sweeper with flexibility against both offensive and defensive teams. Against offensive teams once it has the opportunity to set up a rain dance it can proceed to outspeed everything up to and including choice scarf Racihu-A, while having Hydro Vortex as a STAB nuke to deal with anything that may have some bulk. Rain dance is most effective against offensive teams that will normally attempt to take advantage of a more passive Qwilfish set. Against slower teams, after finding an opportunity to set up a Swords Dance is becomes an impressive wallbreaker (again, with Hydro Vortex). It does struggle at dealing with specific mons like Ferroseed, Gastrodon, Lanturn and opposing Qwilfish. Lanturn and Qwilfish are fairly easy to wear down over the course of a game, however, and Ferroseed is fairly passive and allows Qwilfish's teammates to come in and take advantage of it.

Calcs after SD:
+2 252+ Atk Qwilfish Hydro Vortex (160 BP) vs. 252 HP / 252+ Def Weezing: 294-346 (88 - 103.5%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Qwilfish Hydro Vortex (160 BP) vs. 252 HP / 252+ Def Mesprit: 322-379 (88.4 - 104.1%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Qwilfish Hydro Vortex (160 BP) vs. 240 HP / 252+ Def Musharna: 369-435 (85.2 - 100.4%) -- 81.3% chance to OHKO after Stealth Rock
+2 252+ Atk Qwilfish Hydro Vortex (160 BP) vs. 252 HP / 4 Def Eviolite Type: Null: 321-378 (81.4 - 95.9%) -- 56.3% chance to OHKO after Stealth Rock
+2 252+ Atk Qwilfish Poison Jab vs. 40 HP / 132 Def Lanturn: 295-348 (73.5 - 86.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Rain + SD for reference:
+2 252+ Atk burned Qwilfish Hydro Vortex (160 BP) vs. 248 HP / 252+ Def Sableye in Rain: 300-353 (99 - 116.5%) -- guaranteed OHKO after Stealth Rock

Calcs after rain dance:
252+ Atk Qwilfish Poison Jab vs. 200 HP / 0 Def Lilligant: 294-348 (88.8 - 105.1%) -- guaranteed OHKO after Stealth Rock
252+ Atk Qwilfish Waterfall vs. 0 HP / 0 Def Raichu-Alola in Rain: 301-355 (115.3 - 136%) -- guaranteed OHKO
252+ Atk Qwilfish Poison Jab vs. 0 HP / 0 Def Jynx: 256-303 (94.4 - 111.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Qwilfish Waterfall vs. 0 HP / 0 Def Oricorio-Ghost in Rain: 234-276 (80.4 - 94.8%) -- guaranteed OHKO after Stealth Rock
 

Qwilfish @ Damp Rock
Ability: Intimidate
EVs: 252 HP / 104 Def / 152 Spe
Jolly Nature
IVs: 0 Atk
- Spikes
- Rain Dance
- Scald
- Taunt

I think this is a neat alternative to ferroseed on rain teams. Provides a fighting check, as well as spikes. Speed for adamant skuntank (yet to see a jolly one) and prevent defog. You could probably change up evs to suit ur teams needs.
 

TONE

I don't have to take this. I'm going for a walk.
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Qwilfish @ Salac Berry
Ability: Poison Point
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall / Flail
- Destiny Bond
- Endure

A nice surpirse set. SD to boost Waterfall, or Flail if real, then Endure to get down to 1 HP and activate Salac Berry. Destiny Bond to catch like Sucker Punch Skuntank and makes them think twice before clicking it again. Also helps for Ghosts if running Flail over Waerfall. Main thing that sucks is that Endure and Swords Dance is illegal with Intimidate, but still a fun set.
 

Miltank @ Choice Scarf
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hammer Arm
- Iron Head
- Earthquake
- Body Slam

I decided to do something different for Miltank instead of the old Stealth Rocks, Milk Drink and Heal Bell. I decided to go on an all-out attacker Miltank with Choice Scarf. Now Miltank is the greatest attacker out there so that's why I gave her the Choice Scarf instead of the Choice Band. I went with Sap Sipper instead of Thick Fat because I want Miltank to have great Attack stat so whenever a grass type is on the field I can just switch into Miltank to et the extra Attack boost (if they at least used a grass type move). The moves I ave Miltank are good moves because Hammer Arm is just one of the best physical fighting type moves imo and the speed won't matter as well because Miltank already has a great Speed stat. Iron Head because it has a chance to flinch which can be very useful at times. Earthquake because the same reason as Hammer Arm it's just a powerful Physical attacking move. And Body Slam because of STAB and has a chance to paralyze which yet again like Iron Head can be very Useful at times.
 
Miltank (F) @ Normalium Z
Ability: Thick Fat
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Double-Edge
- Stealth Rock
- Milk Drink
- Toxic / Heal Bell

This cool set lures in hitmonchan and smacks it as z-double edge ohkos. Also switches in on and ohkos magmortar.
252+ Atk Miltank Breakneck Blitz (190 BP) vs. 64 HP / 0 Def Magmortar: 340-402 (110.7 - 130.9%) -- guaranteed OHKO
252+ Atk Miltank Breakneck Blitz (190 BP) vs. 208 HP / 0 Def Hitmonchan: 298-352 (101.7 - 120.1%) -- guaranteed OHKO

GeneralAnnoyance came up with the z-double edge part iirc, so i must thank him for that.
 

dibs

double iron bashes
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ANGERY MOOFENSIVE ROCKS


Miltank (F) @ Life Orb
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Fire Punch/Earthquake
- Stealth Rock
- Milk Drink

Miltank has a surprisingly good speed tier at 100, beating a large portion of the unboosted tier such as Lilligant, Jynx, Primeape, Oricorio-Sensu, Swanna. Even with a strong STAB in double-edge the set uses life orb, mainly to maximise damage whilst powering up the coverage option of fire punch for Ferroseed. Earthquake can be used for Qwilfish to avoid double-edge recoil on top of rocky helmet, but the damage is still very low and therefore is only an option if your teams Qwilfish weak. The main reason to use the set over Kangaskhan is the access to stealth rocks, and finally milk drink is used to sustain through the recoil caused by life orb and double-edge.
252 Atk Life Orb Miltank Double-Edge vs. 0 HP / 0 Def Lilligant: 234-277 (83.2 - 98.5%) -- guaranteed 2HKO
252 Atk Life Orb Miltank Double-Edge vs. 0 HP / 0 Def Jynx: 409-484 (150.9 - 178.5%) -- guaranteed OHKO
252 Atk Life Orb Miltank Double-Edge vs. 0 HP / 0 Def Primeape: 278-329 (102.5 - 121.4%) -- guaranteed OHKO
252 Atk Life Orb Miltank Double-Edge vs. 0 HP / 0 Def Oricorio-Ghost: 247-292 (84.8 - 100.3%) -- 6.3% chance to OHKO
252 Atk Life Orb Miltank Double-Edge vs. 0 HP / 0 Def Swanna: 269-317 (92.4 - 108.9%) -- 50% chance to OHKO
252 Atk Life Orb Miltank Double-Edge vs. 64 HP / 0 Def Magmortar: 255-302 (83 - 98.3%) -- guaranteed 2HKO
252 Atk Life Orb Miltank Double-Edge vs. 0 HP / 0 Def Hitmonchan: 224-265 (92.9 - 109.9%) -- 56.3% chance to OHKO
252 Atk Life Orb Miltank Fire Punch vs. 248 HP / 252+ Def Eviolite Ferroseed: 161-192 (55.3 - 65.9%) -- guaranteed 2HKO
-1 252 Atk Life Orb Miltank Earthquake vs. 252 HP / 240+ Def Qwilfish: 112-133 (33.5 - 39.8%) -- guaranteed 3HKO

e: kinda sniped but i think they're different enough to keep
 
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Block p-u-p Tank
Miltank @ Leftovers
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Block
- Power-Up Punch
- Return
- Milk Drink

This set is really simple and effective. Trap passive non-status pokemon. power-up punch to plus 6. proceed to ohko most of the tier with a boosted return and if your opponent has a wall that can handle it simple switch-out and repeat. This set can really destroy balances that prefer whittling the opponent rather than attacking. Milk drink can be replace with sub if you dislike status a lot but you get worn down more with you only recovery being lefties. this sets best checks include regirock which sub can semi handle if it lacks seismic toss and carracosta which is 2hkoed but can setup and ohko miltank depending on the spread. adamant just makes a few more calcs closer to ohkoes and i prefer to utilize miltank's good speed tier. Also a note, carracosta is almost ohkoed with an adamant nature and life orb at plus 6 by return if its offensive.
Calcs:
+6 252 Atk Miltank Return vs. 0 HP / 0 Def Carracosta: 187-221 (64.7 - 76.4%) -- guaranteed 2HKO
+6 252 Atk Miltank Power-Up Punch vs. 252 HP / 16+ Def Regirock: 124-146 (34 - 40.1%) -- 35.5% chance to 3HKO after Leftovers recovery
+5 252 Atk Miltank Return vs. 252 HP / 252+ Def Qwilfish: 337-397 (100.8 - 118.8%) -- guaranteed OHKO
+6 252 Atk Miltank Return vs. 252 HP / 252+ Def Weezing: 306-360 (91.6 - 107.7%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Life Orb Miltank Return vs. 0 HP / 0 Def Carracosta: 268-316 (92.7 - 109.3%) -- guaranteed OHKO after Stealth Rock
 
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Miltank (F) @ Chople Berry
Ability: Thick Fat
EVs: 248 HP / 240 SpD / 20 Spe
Careful Nature
- Body Slam
- Milk Drink
- Counter
- Toxic

Why's everyone going Offensive? lol. This set is designed to take on Physical Fighting-types such as Primeape, Hitmonchan and Gurdurr by clicking Counter on their Fighting type moves, whilst also being a good check to Magmortar and Jynx carrying Focus Blast.
 
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