CLASSICS
Hello bros! I realized that i need help with teambuilding and starting to post here would be fun, so here it is, my first RMT.
First of all we have
THE FROG
I was just looking through the tier and i found this thing, took a look at its stats and it seemed decent enough to use! Upon further inspection i realized i have a few options to go with, i decided to go with a specially defensive set, Other options would have been offensive AV or LO.
MADVILLAINY (Politoed) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Toxic
- Protect
- Perish Song
I chose Politoad with the intention to make a FWG core, and Politoad seemed like a good special wall, as it walls special variations of Poliwrath, and also is a decent switch to most special fire and ice types.
Encore is to lock opposing Pokemon to Stealth rock, recover or a set up move and cripple them. Rest is there just to get recovery and also get rid off annoying status moves. I chose Psychic over ice beam because now i can do something back to special Poliwraths and Arboks. Scald was a mandatory STAB-move, decent offensive stat combined with the burn chance makes it quite effective.
Next up we have the
THE HORSE
Continuing with the FWG core, we have the powerhouse Rapidash, in my opinion one best Pokemon is PU.
m.A.A.d (Rapidash) @ Flame Plate
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Low Kick
- Drill Run
There is three good sets for Rapidash, and those are Life Orb, Choice Scarfed and the Flame Plate set, after suggestions i changed this to Flame Plate from CB. I needed a fast stallbreaking mon, and Rapidash succeeds in that with its incredible power.
Flare Blitz is mandatory stab again, very powerful, just be cautious with the recoil. Wild Charge takes care most of the bulky water-types that would like to switch in to Flare blitz, like Pelipper, Carracosta or Poliwrath. Low Kick is for Golem, Bastidion, Gigalith, Probopass and other bulky heavy rock types and normal types, as Low Kick 2HKO most of them reliably as it hits harder than Drill Run. Drill Run is for other fire types like Flareons and Heatmors as it can do good damage to them.
Shiny for obvious reasons.
And finishing the holy trio, we have
THE STONER
I had Meganium before Tangela, as i strayed away from Tangela because of its terrible special SpDef stat, but upon testing i realized that Tangela actually fits the role of physically defensive much better than Meganium.
INFAMOUS (Tangela) @ Eviolite
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Leech Seed
- Sleep Powder
- Hidden Power [Ice] / Sludge Bomb
- Giga Drain
Leech Seed to provide recovery for Tangela and teammates. Sleep Powder is to cripple offensive and defensive threats, like maybe flying- or ice-types that like so switch in. HP Ice is so i can hit opposing grass types, as well as flying-types. Giga Drain is just mandatory STAB.
Next we roll in the
THE CUDDLER
I realized i need entry hazards like Stealth Rock, and immediately i thought of my old friend Golem. Now, Golem is a fantastic pokemon, great offensive stats and a fitting movepool with EQ, Stone Edge and Sucker Punch for strong priority. I decided to roll with the Custap Berry set, which has caught my opponent off guard many times.
Goin' Off (Golem) @ Custap Berry
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Sucker Punch
Speed is to outspeed uninvested base 75's
Stealth Rock is a great entry hazard to weaken my opponents team. Earthquake is a good STAB that hits extremely hard on anything that doesn't resist. Stone Edge makes the EdgeQuake combo that hits most thing neutrally. Sucker Punch is great priority to pick off weakened Pokemon.
Then we have the
THE MASTER
I knew i needed another fast sweeper, and i think unprepared teams will get torn to shreds by Kadabra, as it has great speed, power and good coverage.
It was a hard choice between the LO and a Focus Sash, but i went with the Sash as it provides more longevity and priority will not be able to take me down in one hit.
Breaking Atoms (Kadabra) @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Hidden Power [Fighting] / Thunderwave
Calm Mind is chosen because it is really good depending on the situation, if it looks like there is no priority in your opponents team and it is weakened enough, then just CM and sweep with the help of the Sash. Psyshock is just powerful STAB. Shadow Ball for other Psychic types like Grumpig. HP Fighting is just a filler, other option was T-Wave which would have trolled the sucker punch users, but HP hits Mightyena and bulky Rock-types which might be a problem otherwise.
Then comes the last but not the least
THE BOID
Unfezant used to be my scarf user but i decided to replace it with Dodrio because of power and speed (thank you for the suggestions). Dodrio hits a nice speed tier and packs quite a punch with STAB Brave Bird.
Dodrio @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Brave Bird
- Knock Off
- Toxic
Return is mandatory STAB and a recoil free move to save HP. Brave Bird for another strong STAB and to hit bulky walls like Gourgeist really hard. Knock Off for obvious reasons, a great move to cripple walls and pick off ghost and psychic types. Toxic for spreading the love.
THREATLIST:
Vanillux can hit Politoad with freeze-Dry and Ice Beam rest of my team, a big problem is Rapidash is weak.
If Meganium is out this thing can be a pain is the ass to kill.
Ps. i am sorry for all the spelling errors and such, its 4AM as i im writing this so im a bit tired.
First of all we have
THE FROG
I was just looking through the tier and i found this thing, took a look at its stats and it seemed decent enough to use! Upon further inspection i realized i have a few options to go with, i decided to go with a specially defensive set, Other options would have been offensive AV or LO.
MADVILLAINY (Politoed) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Toxic
- Protect
- Perish Song
I chose Politoad with the intention to make a FWG core, and Politoad seemed like a good special wall, as it walls special variations of Poliwrath, and also is a decent switch to most special fire and ice types.
Encore is to lock opposing Pokemon to Stealth rock, recover or a set up move and cripple them. Rest is there just to get recovery and also get rid off annoying status moves. I chose Psychic over ice beam because now i can do something back to special Poliwraths and Arboks. Scald was a mandatory STAB-move, decent offensive stat combined with the burn chance makes it quite effective.
Next up we have the
THE HORSE
Continuing with the FWG core, we have the powerhouse Rapidash, in my opinion one best Pokemon is PU.
m.A.A.d (Rapidash) @ Flame Plate
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Low Kick
- Drill Run
There is three good sets for Rapidash, and those are Life Orb, Choice Scarfed and the Flame Plate set, after suggestions i changed this to Flame Plate from CB. I needed a fast stallbreaking mon, and Rapidash succeeds in that with its incredible power.
Flare Blitz is mandatory stab again, very powerful, just be cautious with the recoil. Wild Charge takes care most of the bulky water-types that would like to switch in to Flare blitz, like Pelipper, Carracosta or Poliwrath. Low Kick is for Golem, Bastidion, Gigalith, Probopass and other bulky heavy rock types and normal types, as Low Kick 2HKO most of them reliably as it hits harder than Drill Run. Drill Run is for other fire types like Flareons and Heatmors as it can do good damage to them.
Shiny for obvious reasons.
And finishing the holy trio, we have
THE STONER
I had Meganium before Tangela, as i strayed away from Tangela because of its terrible special SpDef stat, but upon testing i realized that Tangela actually fits the role of physically defensive much better than Meganium.
INFAMOUS (Tangela) @ Eviolite
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Leech Seed
- Sleep Powder
- Hidden Power [Ice] / Sludge Bomb
- Giga Drain
Leech Seed to provide recovery for Tangela and teammates. Sleep Powder is to cripple offensive and defensive threats, like maybe flying- or ice-types that like so switch in. HP Ice is so i can hit opposing grass types, as well as flying-types. Giga Drain is just mandatory STAB.
Next we roll in the
THE CUDDLER
I realized i need entry hazards like Stealth Rock, and immediately i thought of my old friend Golem. Now, Golem is a fantastic pokemon, great offensive stats and a fitting movepool with EQ, Stone Edge and Sucker Punch for strong priority. I decided to roll with the Custap Berry set, which has caught my opponent off guard many times.
Goin' Off (Golem) @ Custap Berry
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Sucker Punch
Speed is to outspeed uninvested base 75's
Stealth Rock is a great entry hazard to weaken my opponents team. Earthquake is a good STAB that hits extremely hard on anything that doesn't resist. Stone Edge makes the EdgeQuake combo that hits most thing neutrally. Sucker Punch is great priority to pick off weakened Pokemon.
Then we have the
THE MASTER
I knew i needed another fast sweeper, and i think unprepared teams will get torn to shreds by Kadabra, as it has great speed, power and good coverage.
It was a hard choice between the LO and a Focus Sash, but i went with the Sash as it provides more longevity and priority will not be able to take me down in one hit.
Breaking Atoms (Kadabra) @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Hidden Power [Fighting] / Thunderwave
Calm Mind is chosen because it is really good depending on the situation, if it looks like there is no priority in your opponents team and it is weakened enough, then just CM and sweep with the help of the Sash. Psyshock is just powerful STAB. Shadow Ball for other Psychic types like Grumpig. HP Fighting is just a filler, other option was T-Wave which would have trolled the sucker punch users, but HP hits Mightyena and bulky Rock-types which might be a problem otherwise.
Then comes the last but not the least
THE BOID
Unfezant used to be my scarf user but i decided to replace it with Dodrio because of power and speed (thank you for the suggestions). Dodrio hits a nice speed tier and packs quite a punch with STAB Brave Bird.
Dodrio @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Brave Bird
- Knock Off
- Toxic
Return is mandatory STAB and a recoil free move to save HP. Brave Bird for another strong STAB and to hit bulky walls like Gourgeist really hard. Knock Off for obvious reasons, a great move to cripple walls and pick off ghost and psychic types. Toxic for spreading the love.
THREATLIST:
Vanillux can hit Politoad with freeze-Dry and Ice Beam rest of my team, a big problem is Rapidash is weak.
If Meganium is out this thing can be a pain is the ass to kill.
Ps. i am sorry for all the spelling errors and such, its 4AM as i im writing this so im a bit tired.
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