This is a team who's primary mission is to chip away at the opponent's mons so that fast or priority sweepers can close out the game.
Team Building Process
I started this team around two mons I know can take advantage of choice band/specs and can form a volt-turn core for momentum. From this point I wanted a mon who could switch in to incoming fire attacks and coverage ground moves.
At this point, Latias filled the desired roll I was looking for as a ground immunity and fire resist. It also acted as a support mon in this role with defog and healing wish.
Now that I had my bases covered between my volt turn core and a defensive option, I wanted a scarfer to take advantage of chip damage. On an alternate version of this team, I used an adamant z-snatch krookodile who could outspeed other the meta after a z-snatch or nuke something with z-crunch. Scarf allows for intimidate shuffling and a better counter to all the Zeroara currently in the teir.
To add another ground mon switch in, I went with defensive Celebi as a rocker. This also adds another healing wisher on the team to allow me to play recklessly with my potential sweepers.
To top the team off, I went with Crawdaunt as a strong priority user. I decided it would best be used as a set up mon with dragon dance to give variance from Scizor as a choice locked user, and give me an option to threaten fatter mons with setup.
After a few trial games with the team, I swapped out Latias with Mega-Altaria to prevent myself from getting destroyed by all the dragon types running around in Latias and Hydreigon.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Set Description: It's no secret that Banded Scizor is a major threat, with many teams needing dedicated answers in order to deal with it. U-turn allows momentum so that I can switch out on dedicated walls to bring in a wall breaker in most likely Raikou. Superpower is good for catching some switch ins off gaurd like Cobalion. Pursuit allows me to trap mostly Latias, also getting some crucial chip and possibly picking up the KO on regenerator mons trying to escape Scizor's wrath.
Raikou @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Rash Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Signal Beam
- Aura Sphere
Set Description: Meant to help break through many threats, pressure switch-ins, and provide momentum. Having aura sphere may be seen as a bold move, allowing it to be out sped by base 110 and above, but being able to aura sphere on the many fighting weak electric immunities such as incoming krookodile, mamoswine, and hitting Zeroara for a two hit K.O. Signal beam is mainly there for getting chip on Latias and doing decent damage to Hydreigon. HP fire is not needed for Scizor, as banded Scizor is knocked out by Tbolt after a little bit of chip damage.
Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Hyper Voice
- Roost
- Flamethrower
Set Description: A bulky defogger, Mega Altaria has saved my but time and time again in the end game. Its got enough bulk to take a banded bullet punch from Scizor before mega evolving and can K.O. it with flamethrower. This serves as a dragon, fighting, and dark check in general on the team. It gets some lovely chip off on basically everything with Stab Pixilate Hyper Voice.
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 16 HP / 232 Atk / 8 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Earthquake
- Knock Off
Set Description: After all the chip damage has been done by entry hazards, volt-turning, and Mega Altaria, Krook is a potential sweeper in the end game, especially if the opposing ground immunities and resists have been taken care of. Stone Edge is one of the main ways to deal with Rotom Heat, which offensively threatens the majority of the team, and also checks Moltres. The 16 HP and 8 Def investment allows Krook to take a Scarfed close combat from Infermape, and an all out pummeling from zeroara.
Celebi @ Psychium Z
Ability: Natural Cure
EVs: 248 HP / 116 Def / 8 SpD / 136 Spe
Timid Nature
- Psychic
- Stealth Rock
- U-turn
- Healing Wish
Set Description: Celebi acts as a rocker and much needed healing wish supporter. The 136 Spe Timid nature allows Celebi to outspeed Nidoking. Psychic helps deal with that pesky Amoongus which the rest of the team struggles with, as well as weakening the power of opposing knock offs. U-turn helps keep up the momentum, stealth rock for obvious chip on switching, and Healing wish allows me to bring my win con back from low health or deadly status.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Dragon Dance
- Liquidation
Set Description: A second priority user on the team, Crawdaunt gives this team an optional third win con in terms of clean up. Acting as a wall breaker for fat mons with Dragon dance, Adaptability, life orb, and adamant max attack means this thing hits like a truck and can deal with frail mons after they've taken some chip, or hit slower mons even harder with liquidation and knock off.
I've seen some good success with this team, and only found a few problem mons: Amoongus and Rotom-H. Other than that, this bulky hyper offense is fun to play with, fast paced, and successful in a metagame with Krookodile and little answers for specs Raikou + Scizor. Let me know what you think, and enjoy.
https://pokepast.es/7c4b1bd647fdff0d