Resource OU Good Cores

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thesecondbest

Just Kidding I'm First
Offensive Ash-Greninja Core
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Latios @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Draco Meteor
- Psyshock
- Roost/Defog

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 12 Def / 252 SpD / 44 Spe
Calm Nature
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

This has quickly become my absolute favorite core and I am really surprised it hasn't been posted yet. Z-Thunder Latios lures in things like Mantine and Tapu Fini for Ash-Greninja. It can also lure Celesteela, allowing the team to abuse threats like Mega Pinsir. Latios also helps weaken AV Magearna for Ash-Greninja. AV Magearna is for pivoting vs Toxapex, Choice Scarf Tapu Lele, ect, which this core has trouble with. The Magearna spread is to live Garchomp and Lando earthquake, as well as creeping 0 speed Skarmory. Other offensive threats that appreciate Toxapex weakened, Celesteela gone, Mantine gone, and other Magearnas weakened are great teammates. Playing aggressively is the best way to use this core, as it lacks a physical pivot.
just a slight suggestion you are better off running 228 hp 0 def 236 spdef 44 speed on magearna unless you really want the lower hp stat for leech seed checks, it increases your special bulk and has the same physical bulk. With your spread the HP stat was lower than spdef, meaning you had too many spdef evs. And if you want to maximize mixed bulk, just run 252 hp 212 spdef but then you have slightly less spdef than your current spread
 
Mega Pinsir + Zygarde



Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Close Combat/Earthquake
- Swords Dance
- Quick Attack

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Thousand Arrows
- Iron Tail/Toxic
- Extreme Speed


I've been loving this core a lot recently and it's a decently popular one I might add at that. Mega Pinsir and Banded Zygarde pretty much threaten each others checks and get rid of them. Mega Pinsir beats the grasses that zygarde really struggles with and zygarde breaks down the steels. You want to have an ash gren switch in or a partner like keldeo or something like that which benefits off the breaking power of these two. Also you want hazard removal obviously lol.


Mew + Tangrowth


Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 148 Def / 48 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Psychic/Ice Beam
- Defog/ Stealth Rock
- Will-O-Wisp
- Roost

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Earthquake/Sludge Bomb/Rock Slide
- Hidden Power [Fire]/Hidden Power [Ice]
- Knock Off


This is a pretty nice defensive core for most offensive and even some balance teams. Mew covers a good majority of the metagame such as mons like Zygarde and Some variants of Landorus-T. Tangrowth covers some nice options like Ash-Greninja and Mega Diancie which Mew really doesn't like to take on. Honestly The moves on these mons really depend on what you are weak too. There's not really a specefic go to set. But this is a fantastic pick in the metagame in my opinion
 
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You have any replays of this core in action? Im very interested in it
hey, sorry yeah. here's a couple where it puts in work:

https://replay.pokemonshowdown.com/gen7ou-621711156 - cofag sets for itself, forces the lando switchin to hyper cutter mawile on the last tr turn
https://replay.pokemonshowdown.com/gen7ou-621715055 - cofag sets for maw, maw snaps team in half

it's not high ladder it's just where that account is at. I'll add a couple more if i get good ones before switching to some OLT ladder cheese.

edit: o yea this maw has SD over fire fang. fang is probly better but sd id more fun.
https://replay.pokemonshowdown.com/gen7ou-621719646 - here's one against rain. i think he was trying to save his rain sweepers so he sacrificed his ferro answers to cofag. ig maw didn't do anything lol
 
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Carnies Vengance

Banned deucer.
hey, sorry yeah. here's a couple where it puts in work:

https://replay.pokemonshowdown.com/gen7ou-621711156 - cofag sets for itself, forces the lando switchin to hyper cutter mawile on the last tr turn
https://replay.pokemonshowdown.com/gen7ou-621715055 - cofag sets for maw, maw snaps team in half

it's not high ladder it's just where that account is at. I'll add a couple more if i get good ones before switching to some OLT ladder cheese.

edit: o yea this maw has SD over fire fang. fang is probly better but sd id more fun.
https://replay.pokemonshowdown.com/gen7ou-621719646 - here's one against rain. i think he was trying to save his rain sweepers so he sacrificed his ferro answers to cofag. ig maw didn't do anything lol
Cool thanks man!
 
Z-Hyper Beam Porygon-Z + Scarf Keldeo Offensive Core



Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hyper Beam
- Tri Attack
- Thunderbolt / Dark Pulse

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Scald
- Stone Edge


Been using Z-Hyper Beam Porygon-Z from the Lure That Threat thread and my lord this thing hits too hard. Porygon-Z's able to OHKO or leave many of Scarf Keldeo's checks near-dead with +0 Z-Hyper Beam, while Scarf Keldeo in return revenges non-Scarf Gren, Mega Lopunny, Mega Diancie, weakened Tapu Koko, Mega T-Tar, ect which threaten Porygon-Z. What sets this apart from something like Z-Wild Charge Tapu Koko is how it's able to threaten Keldeo's Grass type and Electric-immune checks, such as AV Tangrowth and the increasingly-popular Mega Venusaur and Gastrodon, respectively, way more efficiently while also hitting things monumentally harder with Tri Attack and even regular Hyper Beam in clutch situations when the Z move is used up.

Alolan Marowak serves as a nice partner to this core, being a Koko check that offers rocks and can burn Zygarde and Lando on the switch and do massive damage to Magearna and Ferrothorn.

Tri Attack is your spammable STAB, and thanks to Adaptability, it hits incredibly hard, especially after a boost. Hyper Beam is the crux of this set. For the coverage move, Thunderbolt allows it to handle CelePex after it has used up its Z move and is the preferred choice, while Dark Pulse lets it hurt opposing L-Rod Alolan Marowak which walls you otherwise.

Unboosted:

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 232 HP / 80 SpD Mega Venusaur: 358-422 (99.7 - 117.5%) -- guaranteed OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 64 SpD Toxapex: 316-372 (103.9 - 122.3%) -- guaranteed OHKO

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Gastrodon: 366-432 (85.9 - 101.4%) -- 50% chance to OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 0 SpD Tapu Fini: 358-422 (104.3 - 123%) -- guaranteed OHKO

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Amoonguss: 374-440 (86.5 - 101.8%) -- 93.8% chance to OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 240 HP / 72+ SpD Mantine: 288-340 (77.6 - 91.6%) -- guaranteed OHKO after Stealth Rock

252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 324-382 (80.1 - 94.5%) -- 50% chance to OHKO after Stealth Rock

Boosted:

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 8 SpD Eviolite Chansey: 568-670 (80.7 - 95.3%) -- 56.3% chance to OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 124 SpD Celesteela: 392-462 (98.4 - 116%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 0 HP / 0 SpD Tyranitar in Sand: 299-352 (87.6 - 103.2%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Celesteela: 319-376 (80.1 - 94.4%) -- 50% chance to OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 252 HP / 168 SpD Ferrothorn: 340-401 (96.5 - 113.9%) -- guaranteed OHKO after Stealth Rock

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 248 HP / 0 SpD Heatran: 425-501 (110.3 - 130.1%) -- guaranteed OHKO

+2 252 SpA Adaptability Porygon-Z Breakneck Blitz (200 BP) vs. 200 HP / 0 SpD Magearna: 397-468 (113.1 - 133.3%) -- guaranteed OHKO


http://replay.pokemonshowdown.com/gen7ou-621246696

http://replay.pokemonshowdown.com/gen7ou-621305537

http://replay.pokemonshowdown.com/gen7ou-621311585

http://replay.pokemonshowdown.com/gen7ou-621254282 (this replay in particular shows how clutch regular Hyper Beam can be at times. Thunderbolted vs Fini first to lure it in to a false sense of security, then Beamed it to put it in range for a Scarf Keldeo sweep. Also, the crit on Hoopa-U didn't matter. It's an OHKO)
 
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Felixx

I'm back.
Mega Pinsir + Zygarde



Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Close Combat/Earthquake
- Swords Dance
- Earthquake

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Thousand Arrows
- Iron Tail/Toxic
- Extreme Speed


I've been loving this core a lot recently and it's a decently popular one I might add at that. Mega Pinsir and Banded Zygarde pretty much threaten each others checks and get rid of them. Mega Pinsir beats the grasses that zygarde really struggles with and zygarde breaks down the steels. You want to have an ash gren switch in or a partner like keldeo or something like that which benefits off the breaking power of these two. Also you want hazard removal obviously lol.


Mew + Tangrowth


Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 148 Def / 48 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Psychic/Ice Beam
- Defog/ Stealth Rock
- Will-O-Wisp
- Roost

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Earthquake/Sludge Bomb/Rock Slide
- Hidden Power [Fire]/Hidden Power [Ice]
- Knock Off


This is a pretty nice defensive core for most offensive and even some balance teams. Mew covers a good majority of the metagame such as mons like Zygarde and Some variants of Landorus-T. Tangrowth covers some nice options like Ash-Greninja and Mega Diancie which Mew really doesn't like to take on. Honestly The moves on these mons really depend on what you are weak too. There's not really a specefic go to set. But this is a fantastic pick in the metagame in my opinion
I'd just like to point out your pinsir set is:
- Return
- Close Combat/Earthquake
- Swords Dance
- Earthquake

I'm assuming it should have quick attack in the last slot
 
Offensive Core of
+

Volcarona (F) @ any viable volc item
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance/Fire Blast if running Firium Z
- Giga Drain
- Hidden Power [Ground]/Psychic if running Psychium Z

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
IVs: 30 HP, 30 Def
- Power Gem Diamond Storm
- Moonblast
- Hidden Power [Fire]
- Earth Power/Stealth Rock

A core I've dubbed "Deadly Divas", Volcarona and Mega Diancie have surprisingly good type sync. Volcarona pwns the Steel, Water (assuming you've set up QD and are running Giga Drain), Ground (see Water), and Grass types that make M-Diancie's life miserable, while she returns the favor by KOing the Rock, Flying, and Dragon types that prevent Volcarona's rise to Ubers (Water types not named Gyarados/Empoleon get heavily dented/OHKOed by Giga Drain so they are a non-issue) plus both excel in the sweeping department. Chansey counters are a must as that fat pink blob stops this core cold, but other than that, I would also strongly recommend a Lando-T and Gren (both formes) check as they (especially Gren) eat this core for breakfast (although no gren wants to come in on giga drain and sets without Water Shuriken are a non-issue for Volc and Lando survives anything from either mon save Diancie's HP Ice and OHKOes both in return with Edge or EQ respectively)
tldr; volc and m-diancie work wonders together assuming chansey is dead/a non-issue, use them

New stuff in bold
 
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Offensive Core of
+

Volcarona (F) @ any viable volc item
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance/Fire Blast if running Firium Z
- Giga Drain
- Hidden Power [Ground]/Psychic if running Psychium Z

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Power Gem
- Moonblast
- Hidden Power [Fire/Ice]
- Earth Power

A core I've dubbed "Deadly Divas", Volcarona and Mega Diancie have surprisingly good type sync. Volcarona pwns the Steel, Water (assuming you've set up QD and are running Giga Drain), Ground (see Water), and Grass types that make M-Diancie's life miserable, while she returns the favor by KOing the Rock, Flying, and Dragon types that prevent Volcarona's rise to Ubers (Water types not named Gyarados/Empoleon get heavily dented/OHKOed by Giga Drain so they are a non-issue) plus both excel in the sweeping department. Chansey counters are a must as that fat pink blob stops this core cold, but other than that, I would also strongly recommend a Lando-T and Gren (both formes) check as they (especially Gren) eat this core for breakfast (although no gren wants to come in on giga drain and sets without Water Shuriken are a non-issue for Volc and Lando survives anything from either mon save Diancie's HP Ice and OHKOes both in return with Edge or EQ respectively)
tldr; volc and m-diancie work wonders together assuming chansey is dead/a non-issue, use them
you're going to want a timid nature on volc for best sweeping potential since you outrun >100 scarfers like lele and lando at +1. you'll also want to run diamond storm instead of power gem on mega diancie, slash stealth rock with earth power, and make hp fire the only slash with stealth rock.
 
you're going to want a timid nature on volc for best sweeping potential since you outrun >100 scarfers like lele and lando at +1. you'll also want to run diamond storm instead of power gem on mega diancie, slash stealth rock with earth power, and make hp fire the only slash with stealth rock.
Implemented
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- U-turn
- Hidden Power [Ice]
- Taunt

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Stealth Rock / Superpower / Knock Off
Tapu Koko's ability to force out fat Water-types is very useful for Mamoswine because it allows it to come in safely and use the switches wherein it is not faced off against fat Water-types to get off a free EQ or Crash or whatever against a threat that it forces out, and it takes good advantage of the tendency for Pokemon like Tangrowth, which Mamoswine KOs after U-turn damage (assuming it's running AV as opposed to that shitty mixed set, which does 10ⁿ times more on paper than in practice, or the virtually-unseen PhysDef set which won't switch in on Koko until its set's revealed anyway). Good partners include Magnets (trap Skarm for Mamoswine when it and/or a few teammates carry KOff to lure it out) and other stuff that I'm too lazy to list. Just use Tapu Koko like the pivot it is meant to be and that's all really. Z-Wild Charge to help vs stall teams. I guess you could also run Band on Mamoswine if you don't mind being locked into EQ vs shit you wanna Crash or Shard like (Mega) Latias and Latios.
 
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PQD

I COULD BE BANNED!
Yawn Slowbro + Tapu Bulu (any)
Slowbro has a lot of SIs and usually make we loose the momentum, but Yawn forces opponent to switch or use U-turn which generally not do a lot of damages on Slowbro despite a weakness to Bug-type. Thanks to it, we have the momentum and can use Toxic or Scald free. Tapu Bulu is here to desactivate Misty Terrain and Electric Terrain, switch-ining safely on Tapu Koko and Tapu Fini.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock / Toxic
- Yawn
- Slack Off

Tapu Bulu
Ability: Grassy Surge


http://www.smogon.com/dex/sm/pokemon/tapu_bulu/ depending on your team
 
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Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Salamence is still on the VR and, as such, it is viable for all intents and purposes; the more likely reason for it being unlisted is an oversight by the good cores team. Salamence never has "outclassed" Dragonite or been "outclassed" by anything in particular, and it had its hayday when Scarf Lele was common and base 101+ scarfers were uncommon. 101+ scarfers rose in usage and it also has a lot of difficulties setting up consistently vs offensive teams without support from moves like Aurora Veil, and concequently Gyarados's (and, more recently, Dragonite's) comparative ease in setting up makes them more favorable, without its higher speed and, when compared to Dragonite, access to Moxie being enough to justify using it over them on most teams. However, it is still viable on teams which value the traits it brings to the table over its competition (namely outrunning Scarf Lele at +1) while having adequate means of counteracting its relative shortcomings.
 
Salamence is still on the VR and, as such, it is viable for all intents and purposes; the more likely reason for it being unlisted is an oversight by the good cores team. Salamence never has "outclassed" Dragonite or been "outclassed" by anything in particular, and it had its hayday when Scarf Lele was common and base 101+ scarfers were uncommon. 101+ scarfers rose in usage and it also has a lot of difficulties setting up consistently vs offensive teams without support from moves like Aurora Veil, and concequently Gyarados's (and, more recently, Dragonite's) comparative ease in setting up makes them more favorable, without its higher speed and, when compared to Dragonite, access to Moxie being enough to justify using it over them on most teams. However, it is still viable on teams which value the traits it brings to the table over its competition (namely outrunning Scarf Lele at +1) while having adequate means of counteracting its relative shortcomings.
It should be on there. Needs to be added.

mence is kinda outdated atm and is outclassed by other dd'ers such as zygarde and dnite
Bullshit. Mence still savage as f it's just not FOTM or the most popular pick atm. We all know things change in mons; trends come and go and things rise and drop.
 
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It should be on there. Needs to be added.



Bullshit. Mence still savage as f it's just not FOTM or the most popular pick atm. We all know things change in mons; trends come and go and things rise and drop.
I don't know why ur hyping up mence so much esp since it hasnt been relevant since like early spl and as of late stuff like dd nite or dd zyg have just been flat out better.
 

Cheryl.

Celesteela is Life

Camerupt @ Cameruptite
Ability: Magma Armor
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Fire Blast
- Earth Power
- Substitute / Stealth Rock / Rock Slide
- Nature Power

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Hidden Power Ice
- Taunt
- U-turn

or

Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Thunderbolt
- Taunt
- Volt Switch / U-turn


While the Mega Camerupt hype train has passed over the past month, it's still a solid balance breaker that has some defensive merit to it too. Seeing as Mega Camel + Tapu Bulu has been posted already, I decided to post the next best Mega Cam + Tapu core, which is Mega Camerupt + Tapu Koko. It's pretty simple synergy here, Tapu Koko takes care of Water-types for Mega Camerupt while Koko can lure in bulky Grasses to pivot out into Mega Camerupt to take advantage of them. Mega Camerupt also gains temporary access to the move Nature Power when Koko's Electric Terrain is up, turning it into Thunderbolt, which helps a lot against bulky Waters such as Mantine and Tapu Fini. It also lessens your need for Rock Slide, so you can alternatively run SR in it's place if you need to, or run Sub which is actually really good on Mega Cam as it can Sub on a ton of passive shit. Koko benefits from Mega Cam's wallbreaking in cleaning up offense teams, and can also assist in the stall matchup if you choose the Electrium Z variant, which helps the core pressure Chansey a lot more and just annoy stall in general. However, the core is very weak to Mega Latias, so the Fairium Z version of Koko can also be used to check that and other threats to the core like Zygarde. Good partners for this core include a Mega Latias check like Ferrothorn or Tyranitar, and also a good Zygarde/Chomper answer like Tang, Clef, etc. Overall, a pretty nice core for offensive and balanced teams alike to hop aboard on the late Mega Cam hype train.
 
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Camerupt @ Cameruptite
Ability: Magma Armor
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Fire Blast
- Earth Power
- Rock Slide / Stealth Rock
- Nature Power

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Hidden Power Ice
- Taunt
- U-turn

or

Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Thunderbolt
- Taunt
- Volt Switch / U-turn


While the Mega Camerupt hype train has passed over the past month, it's still a solid balance breaker that has some defensive merit to it too. Seeing as Mega Camel + Tapu Bulu has been posted already, I decided to post the next best Mega Cam + Tapu core, which is Mega Camerupt + Tapu Koko. It's pretty simple synergy here, Tapu Koko takes care of Water-types for Mega Camerupt while Koko can lure in bulky Grasses to pivot out into Mega Camerupt to take advantage of them. Mega Camerupt also gains temporary access to the move Nature Power when Koko's Electric Terrain is up, turning it into Thunderbolt, which helps a lot against bulky Waters such as Mantine and Tapu Fini. It also lessens your need for Rock Slide, so you can alternatively run SR in it's place if you need to. Koko benefits from Mega Cam's wallbreaking in cleaning up offense teams, and can also assist in the stall matchup if you choose the Electrium Z variant, which helps the core pressure Chansey a lot more and just annoy stall in general. However, the core is very weak to Mega Latias, so the Fairium Z version of Koko can also be used to check that and other threats to the core like Zygarde. Good partners for this core include a Mega Latias check like Ferrothorn or Tyranitar, and also a good Zygarde/Chomper answer like Tang, Clef, etc. Overall, a pretty nice core for offensive and balanced teams alike to hop aboard on the late Mega Cam hype train.
You could consider slashing Substitute alongside Stealth Rock and Rock Slide. Camerupt's ability to set up a substitute freely vs Koko, Scizor, Ferrothorn, Celesteela, etc is actually absurd. This sub also makes Camerupt useful vs normally horrendous matchups such as rain, as you can sub up vs ferrothorn and destroy things like kingdra with earth power after rocks.

As for a Koko core of my own...



Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake


Specs Koko + ddance Zard X got way better with Dugtrio not existing on the suspect ladder (and potentially from OU if we don't repeat mistakes). Obviously, Koko draws in pokemon that zard can ddance on for virtually free and also destroys bulky waters, notably Fini. However, the specs set allows Koko to ohko defensive lando-t with hp ice, which is often the biggest roadblock for a zard x sweep.

Scarf ground types are declining in usage in favor of other sets (z-crystal lando-t/garchomp is being used more while scarf sets are seeing reduced usage), but are a major threat to this core. Hippowdon, while seeing almost no OU usage, is also a threat. Hazard removal is a must, since koko pivots a lot and dislikes hazard chip, while zard loses 50% from rocks.

Because now it is actually very menacing to stall builds, since clefable is the premier unaware pokemon of choice. Toxapex cannot beat eq zard x either, since it takes 60-70 from a +1 eq as it hazes, and then zard x simply ddances up again as toxapex tries to recover, thus resulting in a situation where zard x outstalls toxapex.

Zard x is also extremely threatening to commonly spammed archetypes such as veil and flyspam. Pokemon that are used on these archetypes get one-shotted by +1 fire/dragon STAB, even offensive lando-t after rocks if the zard x uses a +0 flare blitz.

Interestingly enough, Zard x is capable of sweeping rain at +2. Most rain teams fear zard y anti-leading pelipper, so these teams often lead koko, a pokemon that zard x can ddance up on by virtue of its typing and overall bulk. It doesn't matter whether koko tbolts/u-turns, because zard x can ddance a second time no matter what. Zard x should never be counted on to beat rain, but it is worth noting that it has the ability to.

Because of its great typing, zard x can check opposing zard y, volcarona, and boltbeam magearna (three huge threats to offense), so it provides some more insurance against these threats alongside your usual counterplay.

Viability rankings, here I come.
 
Vincune + Nidoqueen Balanced core



Sets:

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 24 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Protect

Nidoqueen @ Black Sludge
Ability: Sheer Force
EVs: 252 HP / 232 Def / 20 SpA / 4 Spe
Bold Nature
IVs: 0 Atk
- Earth Power
- Toxic Spikes
- Fire Blast / Ice Beam
- Roar / Stealth Rocks / Taunt

Spread survives 252+ Lando-T EQ, and has enough SpA to OHKO offensive Lando-T, and has a chance to OHKO defensive Lando-T after rocks and offensive Garchomp.
Nidoqueen really appreciates the Dugtrio being gone (at least on suspect ladder), and is a great blanket check to things like Koko, AV Mag, non-EP Diancie, etc. Coverage that can dent fat mons like Ferro, Toxapex, Celesteela, and Clefable, as well as fantastic supportive options in Tspikes, Rocks, phazing, etc. let Queen have a nice general utility role on a team. Vincune really appreciates Nido's ability to set up Tspikes consistently and switch into Electric types, as well as absorb Tspikes. Nidoqueen can also wear down Vincune checks such Toxapex, Fini, and Tangrowth.

Nidoqueen is a worth a choice over something hazards Gren thanks to it's defensive typing and it's ability to consistently set up hazards throughout a match. It is also doesn't let in Toxapex in for free, which is something that most Toxic Spikers can claim to do.
 
Celeestela would he a good 3rd mon for that core. It can absorb powerful grass attacks and further stall out toxic damage with Leech Seed and Protect. Also is a better counter to Landorus and most Garchomp than Suicune/Nidoqueen
 
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