Other Metagames Team Dump

Sketchmons, because I don't want my meta not existing.

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Defog
- Slack Off
- Roar

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Diamond Storm
- Iron Head

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Overheat
- Earth Power
- Flash Cannon
- Trick

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spore
- Focus Blast
- Thunderbolt
- Nasty Plot

Metagross @ Metagrossite
Ability: Clear Body
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Shift Gear
- Meteor Mash
- Zen Headbutt
- Earthquake

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Waterfall
- Extreme Speed
- Play Rough


This is my team that got me Platinum (1450 elo in ladder) in Core Laddering Challenge, as well as peaking the ladder when Sketchmons was OMotM. This team is still functional because there's no Shell Smash or Diggersby on this team, both which got banned pretty recently, spo you can still use it.

Basically, this is a powered up Sand Offense. Hippowdon serves as a Sandstorm and Hazard setter as well as a defogger and phazer at once. It's pretty good as it serves multiple roles in one slot. Excadrill and Mega Metagross are your main sweeper, while Heatran and Azumarill serves as revenge killers with Scarf and Extremespeed. Thundurus serves as a Stallbreaker and an emergency stop to boosting sweepers with Prankster Spore and it serves as a Special Attacker in the team.
 

InfernapeTropius11

get on my level
BASED XATU AG LORDSQUAD
shoutout to Lcass4919 for inspiring this team which actually went 20-2 on ladder (not low ladder, all matches were 1700+).

Mewtwo @ Mewtwonite X
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Low Kick
- Zen Headbutt
- Stone Edge
- Recover

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Force
- Refresh / Brick Break

Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 248 HP / 248 Def / 12 Spe
Impish Nature
- Stealth Rock
- Roar
- Thunder Wave
- Fire Punch

Arceus-Fairy @ Pixie Plate
Ability: Multitype
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Will-O-Wisp
- Defog
- Judgment
- Recover

Xatu @ Life Orb
Ability: Magic Bounce
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Heat Wave
- Roost
- Shadow Ball
- Haze

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk

Lcass' love of Xatu and my hatred of Klefki merged one day to create the basis of this team. Xatu is literally here to beat Klefki and absolutely nothing else. Unless you can bounce back a Dark Void from Darkrai (don't risk it if they still have a Klefki though). Heat Wave obviously does a bunch to Klefki. Shadow Ball is there because wynaut and it breaks Klefki's sub so you can conserve Heat Wave PP (handy vs. Klefki spam teams). Roost keeps it healthy vs. Klefki spam teams and Haze is there because fuck BP. MMX is pretty fun and beats Ho-Oh, EKiller, and dents a lot of stuff with reasonably powerful STABs (most things in AG get hit by 120 BP Low Kick). PDon is the rocker and Xern check and Fairyceus is the EKiller/MRay check. Standard Band Ho-Oh is a pretty powerful attacker and Darkrai check. Ghostceus is the set up sweeper, cleaning up after Ho-Oh and MMX bash stuff. This team is very physical heavy but it's still a pretty fun team. A bit weak to EKiller spam but it can get past them (at least 2 of my wins were Fairyceus 6-0ing EKiller spam rof). CM Ghostceus or another CM Arceus forme (tho Ghost is pretty good due to immunity to ESpeed) are probably usable over SD Ghostceus. This team's only 2 losses were both to dontstealmypenguin and his damn Quagsire so Bullet Seed is an option on SD Ghostceus (please never use this ever thank you).
 
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InfernapeTropius11

get on my level
peef said more fringe viable mon teams so
TWIN PALKIA + MEGA SCIZOR
s/o Peef Rimgar for making me post and Zangooser for losing to this


Palkia @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunder
- Spacial Rend
- Aura Sphere
- Surf

Palkia @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Power Gem
- Earth Power
- Fire Blast

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunder
- Psyshock
- Sleep Talk

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 112 Def / 148 Spe
Bold Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Aromatherapy
- Ingrain

Scizor @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 248 HP / 132 Atk / 128 SpD
Adamant Nature
- Bullet Punch
- Roost
- Defog
- U-turn

Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Sucker Punch
- Foul Play
- Roost
- Toxic


Once upon a time there was a guy. All his AG teams seemed to be weak to POgre/Scarf Ogre so he decided to try AV Palkia to stop these threats to all his teams. Then he saw how wide Palkia's movepool was and decided to add another Palkia because why not lol the team was already a meme team bcz LOL PALKIA. He wanted it to be semi-legit tho, and everyone loses to Xern so he added an Aromatherapy/Ingrain Xerneas s/o zang. Then he added another Xerneas because who doesn't love Xerneas and Scarf Xern is a god. Next he needed his own Xerneas check and a defogger so he used Mega Scizor because it looked like a fun niche mon he could use. Finally, the guy got bored and added a defensive Yveltal to check EKiller/MRay. Btw the guy is me in case you were wondering. Generally you bash stuff with the two Palkia + Scarf Xern, bring in MegaZor to fog/check xern and yveltal to check physatkers whenever necessary, and clean up with GeoXern. MegaZor's EVs avoid the OHKO from +2 max SpA GeoXern after Rocks and 2HKOs Xern w/ Bullet Punch. This team went 23-7 on 1700+ ladder iirc, and beat zang: http://replay.pokemonshowdown.com/anythinggoes-322630554


hf :^)
 
Dialga @ Charti Berry
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Rest
- Toxic
- Sleep Talk
- Flash Cannon

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Dazzling Gleam

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Whirlwind
- Roost
- Brave Bird
- Stealth Rock

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Roar
- Lava Plume
- Toxic
- Earth Power

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Roost
- Dragon Dance
- Earthquake

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Toxic

This team was made as a challenge from Ransei- basically, make hazard stacing viable. It was, and stupidly so. The mons set hazards, phazed them around while trying to kill the god, and cleared the way for a Mega Altaria sweep. It also has a great matchup vs upposing hazard teams, and is a very different playstyle from normal GaF
http://replay.pokemonshowdown.com/aqua-godsandfollowers-2701
http://replay.pokemonshowdown.com/godsandfollowers-313093004
http://replay.pokemonshowdown.com/godsandfollowers-313058205
http://replay.pokemonshowdown.com/godsandfollowers-313058205
http://replay.pokemonshowdown.com/godsandfollowers-313063484

Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Surf
- Draco Meteor
- Hidden Power [Grass]
- Ice Beam

Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Toxic
- Encore
- Rest

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Hammer Arm

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Rest
- Energy Ball

Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind

This team was an ILC team, but it was actually surprisinly good. While teams were prepared for water, they weren't prepared enough, especially since water types have decent coverage. While rain is up they are practically unbeatable, and with two drizzle mons it isn't down for long.

Gengar @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Thunderbolt

Raikou @ Life Orb
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Nasty Plot
- Shadow Ball

Weavile @ Red Card
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Knock Off
- Sticky Web
- Encore
- Stealth Rock

Suicune @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Haze
- Stockpile
- Recover

Greninja @ Mystic Water
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Thunder
- Ice Beam

Regirock @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Spore
- Leech Seed
- Protect
- Stone Edge

Basically, its my attempt to make a balanced offense team after horribly failing at inheritance HO and stall. I had two solid pivots, a hazards setter, two boosting sweepers and a nuke. Weavile is perhaps my favorite thing to come out of that metagame, singlehandedly tearing holes in most matchups, while regirock is close to the bulkiest thing around, easily living even supper effective attacks. It also could easily cripple offensive and stall pokemon.
http://replay.pokemonshowdown.com/inheritance-296166658
http://replay.pokemonshowdown.com/inheritance-296171439
http://replay.pokemonshowdown.com/inheritance-296245094
http://replay.pokemonshowdown.com/inheritance-296277867
http://replay.pokemonshowdown.com/inheritance-299287817
 


Mewtwo-Mega-X @ Chill Drive
Ability: Protean
EVs: 200 Atk / 56 SpA / 252 Spe
Naive Nature
- Techno Blast
- Gunk Shot
- Thousand Arrows
- King's Shield

Mewtwo-Mega-Y @ Spooky Plate
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Secret Sword
- Sludge Wave
- King's Shield

Gengar-Mega @ Spooky Plate
Ability: Teravolt
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Pursuit
- Judgment
- Quiver Dance
- Secret Sword

Giratina @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Defog
- U-turn
- Soft-Boiled
- Stealth Rock

Registeel @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Whirlwind
- Milk Drink
- Parting Shot
- Destiny Bond

Audino-Mega @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Leech Seed
- Knock Off
- Parting Shot
- Topsy-Turvy

How to abuse protean correctly :^)

Mewtwo X kills Registeel/Giratina/Mega-Audino cores, Gengar kills shedinja, Mewtwo Y kills the rest. The fat mons are just used to pivot in one of your broken threats. Really though, if you are good at mind games with mewtwo x this team tears apart balance and offense alike

Feel free to change mewtwo y's set into quiver dance or Gengar's set to shell smash or sludge wave.
 

InfernapeTropius11

get on my level
i call this team the WTF WHY ARE YOU USING VULPIX AND PURRLOIN team



Infernape @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Assist
- Focus Punch
- Counter
- Feint

Vulpix @ Heat Rock
Ability: Drought
Level: 1
IVs: 0 Atk
- Roar
-
-
-

Liepard @ Choice Band
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Assist
- Thief
- Copycat
- Trick

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Trick
- Bounce
- Endure

Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Assist
- Focus Punch
- Thief
- Feint

Purrloin @ Choice Band
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Assist
- Thief
- Trick
- Copycat


Step 1: Get up sun w/ Vulpix
Step 2: Click Assist (or V-Create if Victini)
Step 3: Win

Very matchup based but it's really fun to use, !pick said I should post it, and it's something you've got to prepare for or it will steamroll over you in under 10 turns. Average match length is about 12 turns due to random sashes, FF mons, sturdy mons, and assorted annoying 4x resists. Generally try and conserve Liepard/Purrloin as priority is always better. Only change you can make is Feint or Counter --> Dig and Choice Scarf --> Power Herb (must do both tbh or not worth) on Infernape for Chandy/Houndoom/Fire+Rock or Fire/Rock+Dragon/Water types tbh (don't change anything else the move you want to use is probably called by Assist and you only want Assist to call V-Create). Spam CB Thief on FF mons, or Focus Punch if you're feeling up for edgy predicts. Be prepared to lose a lot, but win about as much (I personally have a positive w/l ratio) and when you do win it's usually by a large margin :p


edit: oops forgot to say meta is type reflector lol
edit2: i know for a fact that at least both bp scrub and Super Blooper have won roomtours using teams similar to this one so it's not purely a bad gimmick strat
edit3: example of assist dominating some random ladder team http://replay.pokemonshowdown.com/typereflector-377540978
 
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Eh why not, here are a few of the teams I used in OMGS playoffs:

Vaporeon @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Wish
- Protect
- Baton Pass
- Scald

Volcarona @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Fire Blast
- Bug Buzz

chef boyardee (Landorus) @ Life Orb
Ability: Refrigerate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Return
- Stealth Rock

Meloetta @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 120 Def / 112 SpD / 24 Spe
Calm Nature
- Focus Blast
- U-turn
- Psyshock
- Knock Off

Skarmory @ Sharp Beak
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Roost
- Brave Bird
- Whirlwind

Tyranitar @ Choice Scarf
Ability: Adaptability
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Crunch
- Pursuit
- Fire Blast

This is the AAA team I brought for OMGS finals against Lax. It's not particularly amazing or innovative and follows the standard 2 pivots + 4 attackers formula, but I thought Refrigerate Lando-I was a cool set to toy around with and it ended up paying off.

UnbanMeInSTAB (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Sacred Sword
- King's Shield
- Shadow Sneak

Pundurus (Thundurus) @ Life Orb
Ability: Sheer Force
Happiness: 0
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Sludge Wave
- Nasty Plot
- Focus Blast
- Thunderbolt

Latios @ Choice Specs
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Trick
- Dragon Pulse

Meloetta @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 188 SpA / 44 SpD / 24 Spe
Calm Nature
- Focus Blast
- Hyper Voice
- Psyshock
- U-turn

Rhyperior @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 SpA
- Stealth Rock
- Stone Edge
- Earthquake
- Dragon Tail

Purifier (Heatran) @ Choice Scarf
Ability: Desolate Land
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Overheat
- Earth Power
- Solarbeam

I brought this against LaxLapras in OMGS, but I had built it quite a bit beforehand in OMPL for Anty to play motherlove with. Scarf Heatran isn't too common in AAA so it occasionally ends up getting surprise kills, and PH Rhyperior is pretty good imo even though I should have given it a better EV spread. The rest is pretty standard.

fell beast (Garchomp) @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Precipice Blades
- Outrage

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Baton Pass
- Transform
- Seismic Toss
- Recover

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Slack Off
- Steam Eruption
- Psystrike
- Thunder Wave

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Oblivion Wing
- Taunt
- Nasty Plot
- Thunderbolt

Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 248 HP / 204 Def / 56 SpD
Relaxed Nature
- Synthesis
- Gyro Ball
- Leech Seed
- Spore

Ursaring @ Toxic Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Fake Out
- Extreme Speed
- Close Combat
- Crunch

The STABmons team I used against rozes in R1 of playoffs. Spikes + Precipice Blades chomp is pretty nice even though sashchomp doesn't usually feature on this type of team, and the team has a nice defensive backbone in pivot Chansey + offensive MegaBro + Ferro, in addition to emergency prio in Ursaring. In the OMGS game I used a mixed variant of Thundurus instead of the standard one since from what I had seen in replays it was more effective against rozes, but ultimately standard Thundurus is probably the better choice here.
 

Mq

It's Megaqwer's Time!
Gods and followers

A team based on a flying lizard >_<


Salamence @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 4 SpD / 172 Spe
Adamant Nature
- Dragon Dance
- Roost
- Return
- Earthquake

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Fire Blast
- Outrage
- Earthquake
- Stone Edge

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 SpD / 24 Spe
Calm Nature
- Roost
- Whirlwind
- Toxic
- Defog

Latias @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Roost
- Draco Meteor
- Psyshock
- Healing Wish

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock


I decided to build a team around mega salamence, as it seemed like an interesting pokemon. While it cannot hold an item, it is significantly faster, more powerful, and bulkier than rayquaza.I knew my team was weak to Ice, so I added a talonflame.Talonflame is also the best flying type in ou, so it wasn't a loss.With two of my pokemon flying types and more on the way, It was sensible to add a defogger.I chose skarmory because of its ability to also phase sweepers, set up hazard, and wall physically.While skarmory can handle setup, it has to be completely pristine in order to do so reliably furthermore, the moment rocks come up it cannot do a thing.Because of this, I turned to the only physical dragon with more than 100 speed= garchomp.However, I had no way to fix mistakes.Salamence has only one chance to setup therefore,Latias was the obvious choice thanks to healing wish, it can bring back pokemon from the brink, curing status in the process.While I could revenge kill, I had no way to gain momentum.I also wanted something with an offensive prowess for that, I had only one choice-landorus and also working as a effective rocker.Please Note:Dont dare to use EQ vs me :P
 
Anything Goes team, peaked #2, 1973 ELO
feat. Specs Deoxys-A, Iron Defense/Recover Extremekiller, Scarf Sleep Talk MegaRay



Deoxys-Attack @ Choice Specs
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Psycho Boost
- Superpower
- Thunderbolt
- Extreme Speed

Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Sucker Punch
- Taunt
- Roost

Rayquaza-Mega @ Choice Scarf
Ability: Delta Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 SpA
- Dragon Ascent
- V-create
- Waterfall
- Sleep Talk

Arceus @ Lum Berry
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Iron Defense
- Recover

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog

Klefki @ Leftovers
Ability: Prankster
EVs: 200 HP / 44 Def / 252 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Swagger
- Foul Play
- Substitute

Deo-A is a mon with 180/180 offensive stats, but it was only used in AG for its mediocre lead set, so I decided to build a team around Specs Deo-A to capitalize on its offensive prowess. It pairs quite well with Extremekiller, luring Yveltal and Lugia, so that is the offensive core of the team. By the time I SD with Arceus its checks would be weakened/KO'd by Deo-A anyway, I found myself using Extremespeed only mostly, so I decided to run some bulk and Iron Defense/Recover in lieu of EQ/Stone Edge to beat opposing Extremekiller/MegaRay matchups for the kicks, the second gimmick of the team. Now that Specs Deo-A has caught on, people play more conservatively with their Arceus checks, so I might switch back to a normal Extremekiller set if I continue to use this team. Yveltal/Arceus-Fairy/Klefki is a nice core that checks pretty much all relevant AG threats and also handles Extremekiller spam. In the last slot I wanted something that can check Darkrai and switch into the Primals in a pinch, hence Scarf MegaRay.

Replays:
http://replay.pokemonshowdown.com/anythinggoes-374780134 (vs. dontstealmypenguin)
http://replay.pokemonshowdown.com/anythinggoes-375016500 (vs. The Big Fat Kill, probably a curve alt?)
http://replay.pokemonshowdown.com/anythinggoes-374787836 (vs. 2xInfiniteGreve)
http://replay.pokemonshowdown.com/anythinggoes-374787836 (vs. GalaxyDragon3)
http://replay.pokemonshowdown.com/anythinggoes-376689359 (vs. Erotic Pigeons) (sorry for Klefki hax ;.;)
 

EV

Banned deucer.

Das Rood Boyz Offense (STABmons)

I really like the Weavile + Terrakion core everybody seems to be running these days. I don't blame them. It just murders so much. I added Mega Bro because it's the best mega in the metagame and such a good wincon, just clear stuff like Ferrothorn and Thundurus, which should be easy because you got Das Rood Boyz helping you out. Heatran has Rocks + 3 attacks which is sorta my go-to right now. I'm opting for Searing Shot over Blue Flare for a better burn chance because I don't really have status support on this team. There's also Toxic to get Keldeo, Gyarados, Slowking on the switch but then you're walled by other Tran lol. The last two are my wildcards. At first Latios looks like your standard LO 2 attacks Defog set and I bet you're scratching your head at Heart Swap. Well Heart Swap is a fun trick that screws over other Mega Slowbro wincons. Basically if you goof and that thing starts loading up the Calm Minds you roll in your Latios after a fodder and just swap-a-roo those boosts for yourself. It can also work on the (rare) Tail Glow Manaphy or any other boosters that aren't boosting Speed and are naturally slower than Latios. And it's not completely deadweight if your opponent doesn't run a Mega Bro because you can always swap your -2 Draco drops. Lastly I'm running Defiant Thundurus because everyone expects Special Prankster. Should be self-explanatory. The last slot is open to preference - Superpower for coverage tho Elec/Flying is already good, Roost for more boosts, and Taunt to stallbreak.
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psystrike
- Calm Mind
- Slack Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Searing Shot
- Doom Desire
- Earth Power / Toxic

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Icicle Spear
- Low Kick / Parting Shot

Terrakion @ Stone Plate
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Diamond Storm
- Close Combat
- Mach Punch

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psystrike
- Defog
- Heart Swap / Roost

Thundurus @ Leftovers
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Bolt Strike / Fusion Bolt
- Dragon Ascent
- Superpower / Taunt / Roost


Sweet Dremz Balance (STABmons)

I started this team with CroCune but then I thought no, why not Rest Keldeo? And the gimmick was born. Usually Keldeo is running Scarf or Specs, and for good reason because both are amazing. But people don't expect a Keldeo to switch attacks either. They also count on wearing it down so Water Spout's power is more manageable so imagine their face when Rest + Chesto activates. (The name is for one of the voices in the OM room who can be quite the goofball.) Klefki is a fantastic glue, seriously use it more. Goggles to thwart Spores, the rest is fairly standard. Defensive Lando-T is also standard. Rocks if you're running Spin on Mega Lop otherwise you can use Defog. Mega Lop, also standard, with Toxic to get Lando-T, Garchomp, and Slowbro on the switch. Tornadus-T is just the OU set but with Oblivion Wing over Hurricane. Lastly Serperior is pretty standard but with Dragon Pulse so you can do more damage to a (weakened) Heatran w/o missing out on Ferrothorn, and it hurts Fire-types like Charizard which otherwise wall you.
Sweet Dremz (Keldeo) @ Chesto Berry
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Steam Eruption
- Secret Sword
- Rest

Klefki @ Leftovers / Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Spikes
- Moonlight
- Moonblast

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock / Defog
- Roost
- U-turn
- Earthquake

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- High Jump Kick
- Swords Dance
- Toxic / Rapid Spin

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Oblivion Wing
- U-turn
- Knock Off
- Heat Wave

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse


Overloaded Offense (STABmons)

This team isn't as cohesive as the other two above it but w/e it looks like fun. No one uses Heracross so they won't know what it does. Scarf U-turn on everything and pray you grab a burn at some point. Rotom-W comes in behind Heracross when the opponent fields their Lando-T or Gyarados, two physical walls that hornblock the shit out of the bug, and both happen to hate Rotom-W. Chomp is a good bluff with Rocks and Rocky Helmet and you can basically just use it to absorb FakeSpeeds as you see fit but if you find a chance throw down a Dragon Dance. The Speed is to beat Weavile at +1 and Ice Shard doesn't kill if they try it while you're healthy. Thundurus is the standard LO + NP but this time w/ Taunt because Rotom is running Nuzzle support, plus it lets you beat Klang >:). Next I threw on Bulk Up stallbreaker Talonflame, another threat no one uses in STABmons. Last is CM Mega Diancie which does what you'd expect. All the setup mons bar Thundurus are hard for FakeSpeed to revenge (Helmet+Rough Skin on Chomp, Bulk Up boosts on Tflame, Rock typing on Diancie), which is what a lot of players rely on to beat setup, so that's why this team is called Overloaded.
Heracross @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Close Combat
- Knock Off
- Megahorn

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Volt Switch
- Nuzzle
- Pain Split

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 192 Atk / 64 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Dragon Dance
- Stone Edge

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Oblivion Wing
- Thunderbolt
- Taunt

Talonflame
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Bulk Up
- Roost
- Acrobatics
- Will-O-Wisp

Diancie @ Diancite
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Moonblast
- Earth Power
 
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A few people have noted the lack of Custom Power teams so here's one. Nothing special but it's not that bad either.

So this is a team centered around paralyzing and weakening the opponent's threats to clear the way for a Mega Medicham sweep.

Mega Medicham was chosen because it's strong and I hoped fewer teams would carry Mega Sableye. Bullet Punch becomes Mach Punch so it can function as a revenge killer AND a wallbreaker. Consider making BP Psychic-typed. Consider Ghost-type Return. Rotom-Heat is a pivot that can absorb status for Megacham, a Talonflame counter, and a switch-in to omnipresent boltbeamers. Plus Lando-T and Excadrill aren't using Rock coverage quite as often. Fire-type Volt Switch is only blocked by Heatran, and Discharge is chosen for the hax. Zapdos checks a lot of physical attackers with Static + Discharge, in particular stuff like Lando-T and Dnite (outdated). Flying Discharge is a STAB that has no immunities, meaning that even Flying resists are threatened. Standard defensive Starmie is a reliable hazard controller, status controller, and Keldeo check. It already has all the coverage it needs, so its Custom Power is Dark Rapid Spin to avoid spinblockers. Jirachi is the team's blanket special check, answering stuff like Noivern and Fairy-types, while being my third and final paralysis spreader with Psychic-type Body Slam. Psychic is STAB and has good neutral coverage, so it was chosen over Steel to make Jirachi less reliant on netting paralysis. Aerodactyl is the team's revenge killer and Flying-type nuke, outspeeding Noivern and using its Rock STAB against opposing birds. Consider changing this to a better Dark-type check, but absolutely make sure it's still a revenge killer.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 Def / 30 SpA / 30 SpD / 30 Spe
- Bullet Punch
- High Jump Kick
- Zen Headbutt
- Fake Out

Rotom-Heat @ Leftovers
Ability: Levitate
Happiness: 0
EVs: 248 HP / 36 Def / 224 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Discharge
- Pain Split
- Will-O-Wisp

Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 168 Def / 72 SpA / 16 Spe
Bold Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
- Discharge
- Volt Switch
- Roost
- Toxic

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Rapid Spin
- Psyshock
- Scald
- Recover

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 220 SpD / 36 Spe
Careful Nature
IVs: 30 Def / 30 Spe
- Body Slam
- Iron Head
- Protect
- Wish

Aerodactyl @ Life Orb
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD
- Double-Edge
- Stone Edge
- Earthquake
- Roost
http://replay.pokemonshowdown.com/custompower-382367511

Here's a replay from the finals of a small tourney. Highlights: Rotom-Heat cockblocks Thundurus. Mega Medicham is a piece of shit. Jirachi is a piece of shit too, but in the way that lets me win. Jirachi fixes my Zapdos misplay from earlier. Rotom-Heat's WoW lets Aerodactyl force Rotom-Wash out for free chip damage on Megagross, which lets Aerodactyl KO it later. Jirachi is still a piece of shit. Starmie doesn't come in because why would it lol.
 


Foul Play Sun Volt-turn offense & Knuckles featuring Rotom-Frost [Custom Power]
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 16 HP / 8 Def / 248 SpA / 236 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Foul Play [Ice]
- Will-O-Wisp
- Volt Switch
- Blizzard

Ninetales @ Heat Rock
Ability: Drought
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Foul Play [Fire]
- Will-O-Wisp
- Rest
- Sleep Talk

Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
IVs: 29 HP / 30 SpA / 30 SpD
- Sludge Bomb [Ground]
- Weather Ball
- Knock Off
- Solar Beam

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Explosion [Fire]
- Solar Beam
- Earth Power
- Overheat

Excadrill @ Leftovers / Whatever
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 30 Atk / 30 Def
- Rapid Spin [Ice]
- Earthquake
- Stealth Rock
- Iron Head

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 HP / 30 Atk / 30 Def / 30 SpA / 30 SpD
- U-turn [Flying]
- Earthquake
- Knock Off
- Stone Edge


Fun little sun team I came up with while experimenting with different Foul Play types. Rotom-F is a Dragonite check. EVs ensure it only ever is OHKOed by Band Outrage or Band Fire Punch/Stone Edge and dodges the 3HKO from Lum E-speed and avoids a KO from Lum D-Claw + ExtremeSpeed. Ninetales Foul Play nukes physical attackers that don't resist it and is your go-to move should you stay in. Victreebel is your sun sweeper and ties with Cloyster after a shell smash. Solar Beam cleans up a team when Landorus and Rotom are done. Volcanion smashes holes. No steam eruption because it's actually kinda weak under sun and everything that it hits will switch out of it anyway. Explosion OHKOes Chansey under sun, while Overheat kills everything that doesn't resist it. Excadrill is added because this team really needs a spinner. Ice is chosen because giving Lucario a Justified boost is not fun. Landorus basically plays identical to standard, only U-turn is even more spammable now. Stone Edge kills Outraging Dragonites. This team plays itself.


Random ladder
http://replay.pokemonshowdown.com/custompower-382452550

And have a weather war
http://replay.pokemonshowdown.com/custompower-382469510
 
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Teams for obscure OMs
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 88 HP / 240 Def / 180 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Earth Power
- Recover

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

Klefki @ Soft Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Light Screen
- Reflect

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Belly Drum
- Waterfall
- Play Rough

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Trick
- Healing Wish
- Focus Blast

Arceus Fairy is a very underrated leader in GaF, for a wide variety of reasons. While Mega Mawile may seem superior due to it's additional steel typing, mawile has a bad synergy with all of it's followers and isn't a threat on the level of an arceus form. Fairy is one of the best picks for a wide variety of reasons- dragons are very popular, its a a great offensive type, it has a bunch of cool mons- and it gives access to clefable, one of the godliest OU pokemon. While I did neglect TWave for fire coverage, the set is still a very potent secondary wincon, especially as it is unaffected by curse. Klefki supports the team by crippling sweepers, seting hazards (sableye just dies to this team, so that isn't a problem) to hurt stall, and setting up screens so Azumaril can safely belly drum. Azumaril is the token Physical attacer, able to take on the rare normal team chansey that otherwise walls this team bar +6 arc once Gardevoir goes down. Gardevoir is the best cleric available to fairy, able to restore important mons to full, while Diancie deals heavy damage and stops hazards.

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Recover
- Foul Play
- Toxic

Cresselia @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Toxic
- Recover
- Calm Mind
- Dazzling Gleam

Chansey @ Eviolite
Ability: Prankster
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
- Will-O-Wisp
- Recover
- Metal Burst
- Night Shade

Suicune @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Calm Mind
- Recover
- Water Pulse
- Will-O-Wisp

Umbreon @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Toxic
- Will-O-Wisp
- Recover
- Foul Play

Jirachi @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psychic
- Dazzling Gleam
- Recover

This is the face of cancer itself. Every status move they have has a +1 priority, and with WoW+Chansey+Sableye+Cresselia it takes guts, magic bounce, or poison heal to break through. Jirachi is the primary win condition thanks to it's priority setup and recovery, with Suicune as a backup option to hurt teams that hit Jirachi super effectively. The rest of the team just tries to outlast the opponent as long as possible, not letting them do any damage at all.

Corsola @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Blizzard
- Earth Power
- Power Gem

Chansey @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Recover
- Scald
- Mirror Coat
- Stealth Rock

Diancie @ Diancite
Ability: Regenerator
EVs: 248 HP / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Power Gem
- Recover

Suicune @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover
- Calm Mind
- Ice Beam

Meloetta @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Psychic
- Recover
- Calm Mind
- Scald

Porygon2 @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Recover
- Scald
- Light Screen
- Reflect

This is stall v 2.0. Every time you switch out to a counter, you recover hp- even on mons that aren't in a specific core. Almost any misstep can be recovered from, and Corsola's movepool is truly excellent. The AV on corsola is just so it can do something, but sash rocks or mirror coat would probably work just as well. Best of all, you can swap any of these out for natural cure if you find that you need a status switchin (or you can just use Corsola/Mega Diancie, but w/e). This was origionally a mono-pink team that Eevee General asked me to make, but Meloetta and Suicune were better than Mew and Milotic.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

Archeops @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Roost
- Flare Blitz

Skarmory @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 232 SpD / 24 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Brave Bird
- Swords Dance

Landorus-Therian @ Choice Band
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

Salamence @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Swords Dance
- Roost
- Flare Blitz

Aerodactyl @ Aerodactylite
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Steel Wing

While talonflame's movepool is completely one dimensional, its a very good one dimension. Birdspam is a mediocre archetype in ou, but now any flying type with a decent attack can spam +1 priority 120 bp moves of an excellent offensive type. Fire is also decent coverage with flying, able to break down pesky steels and electrics that try and wall the brave birds. Landorus-T is the strongest flying type, so it was an obviou spick, and mega Aerodactyl is one of the few megas fast enough to not mind losing gale wings. Archeops, meanwhile, is nearly as ridiculous as Landorus, and Skarmory we all know from AAA. Really nothing super creative here, but its really effective.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 176 Def / 80 Spd
Calm Nature
- Softboiled
- Moonblast
- Calm Mind
- Thunder Wave

Metagross @ Metagrossite
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Belly Drum
- Meteor Mash
- Knock Off
- Drain Punch


Azelf @ Focus Sash
Ability: Magic Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Knock Off
- Stealth Rock
- Encore

Heatran @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Fire Blast
- Calm Mind
- Moonlight
- Thunderbolt

Klefki @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Soft-Boiled
- Moonblast
- Light Screen
- Reflect

Rotom-Heat @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 Spd
- Moonlight
- Fire Blast
- Thunderbolt
- Toxic

Clefable and Metagross are the main win conditions- they are both easily capable of setting up on most teams and going for a sweep. Clefable is just it's regulat cancerous self, but Metagross takes advantage of screens set by Klefki to set up a belly drum and immediately become immensely offensively threatening. While it may seem odd that Rotom-Heat isn't taking advantage of magic guard, the reason is is so that it can cmpletely hard-stop all Talonflame teams lacking Natural Gift. To aid it in this, it also carries toxic so it isn't completely useless vs other teams. Heatran is another, secondary GW check in the event that they should carry natural gift, but its also a very potent mon on it's own, being immune harmful status even without magic guard.
 
STABmons Future-Doom Balance



Skarmory (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- King's Shield
- Dragon Ascent
- Roost
- Stealth Rock

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Defog
- Roost

Slowking (M) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Future Sight
- Psystrike
- Ice Beam

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Blue Flare
- Doom Desire
- Earth Power
- King's Shield

Whimsicott (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Seed Flare
- Moonblast
- Synthesis

Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Extreme Speed
- High Jump Kick
- Swords Dance

Description

This is actually a modification of an older team I had before the Diggersby ban, but its core essence still works very well. I built it as a team made to be able to pivot into as many things as possible and retain an advantage in order to wear down the opponent, picking off Pokemon, and eventually sending their team crumbling. Skarmory and Landorus-T primarily handle the physical attackers while Slowking and Heatran take on the special attackers, though Heatran also has a good typing as well as King's Shield to face off against some physical threats as well. The defensive pair handles hazard control and general walling duties, while the special pair make use of their ample special attack and special defense (EVs for Heatran, with the AV-Regenerator combo for Slowking) to knock out the opponent. The interesting part is the use of both Future Sight and Doom Desire. While the general wallbreaking power of this team isn't the greatest individually, these moves allow two decently hard-hitting moves to strike the opponent at the same turn. It overwhelms the recovery of walls, and just outright KOs more offense-based Pokemon. The last two Pokemon deal with offense very nicely, Whimsicott providing a very useful Prankster Spore as well as some quite nasty damage potential, while Lopunny picks off offense through its Fake-Speed combo, or outright sweeping through Swords Dance. The original team made use of Diggersby and Mega Pidgeot instead of Whimsicott and Mega Lopunny, but the results have remained the same: consistent slaughters of tournaments thanks to its ability to deal with a large variety of opposing team compositions.

Most of the replays I had were with my old team, which I don't think I should leave here with this. For now, here's a tournament match that got saved; Even though it's against a less-than-stellar player and ends in a forfeit, it does a good job of showing the qualities of the team. If you would like replays of the older team, I have plenty of dominant wins against other top players like Eevee General or Kingslayer that I can provide.
 
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Not the best team out there but this is ridiculously fun to use and has a nice w/l rate to back it up

AAA: Swords Dance X 6


Landorus-Therian @ Life Orb
Ability: Refrigerate
Happiness: 0
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Rock Polish
- Frustration

Skarmory @ Rocky Helmet
Ability: Gale Wings
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Taunt
- Brave Bird
- Swords Dance
- Roost

Garchomp @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Stealth Rock

Doublade @ Eviolite
Ability: Flash Fire
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Sacred Sword

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Tomb
- Swords Dance
- Mach Punch
- Bullet Seed

Talonflame @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Roost
- Brave Bird
- Flare Blitz

Built after seeing all those RMT's that say "sd spam" and have 2 SD mons. So here's some real SD spam! Basically works by applying ridiculous offensive pressure and quickly whittling down the opponent's physical walls, opening the door for a sweep. Can have a decent matchup vs offense and typically has an advantageous matchup vs stall.
 

bp scrub

rub a dub dub one scrub in a tub

Stabmons Offense team ft Adamant Porygon2

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Oblivion Wing
- V-create
- Blue Flare
- Solar Beam

Porygon2 @ Eviolite
Ability: Download
EVs: 248 HP / 172 Atk / 88 SpD
Adamant Nature
- Extreme Speed
- Swords Dance
- Recover
- Baton Pass

ded (Sylveon) @ Pixie Plate
Ability: Pixilate
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Boomburst
- Rapid Spin
- Fake Out
- Extreme Speed

Yanmega @ Focus Sash
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Tail Glow
- Oblivion Wing
- Bug Buzz
- Hidden Power [Ground]

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Precipice Blades
- U-turn
- Dragon Ascent
- Stone Edge

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Secret Sword
- Steam Eruption
- Vacuum Wave


This team tries to smash holes in the opponent's team with the many hard hitting mons and then clean up with Yanmega.
Keldeo provides immense offensive pressure and is able to OHKO much of the tier, especially the mons that are slower than it. With its high base 145 attack, extremely powerful STAB moves, and Intimidate, Landorus is able to switch into mons such as Mega Lopunny and then kill, or U-Turn out if the user predicts a switch. Sylveon is a great revenge killer with Pixilated Fakespeed, and also hits physical walls quite hard with Boomburst. Mega Charizard Y is the real wallbreaker of this team, 2hkoing almost all of the tier with its strong sun boosted STAB moves. Porygon2 is a great pivot with its solid Eviolite boosted defenses and access to Download + Baton Pass, but also has a decent 80 attack stat, allowing it to do a lot of damage with Extreme Speed when boosted. The given EVS allow it to survive Oblivion Wing + Focus Blast from LO Thundurus 100% of the time, which means that it can beat it with Espeed. Yanmega is a standard Tail Glow set, with HP ground to hit Heatran.

Lopunny-Mega with a standard set can be used instead of Charizard, providing a more favorable matchup against offense, but the team somewhat struggles against stall teams.


replays
http://replay.pokemonshowdown.com/stabmons-388770562
http://replay.pokemonshowdown.com/stabmons-388789806
gg vs GummyPotato
http://replay.pokemonshowdown.com/stabmons-389357960

requested by Dr. Phd. BJ l m a o
http://replay.pokemonshowdown.com/stabmons-388793443
 
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STABmons heliolisk offense



Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Boomburst
- Grass Knot

Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Grass Knot
- Secret Sword
- Blue Flare

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Pursuit
- Knock Off
- Diamond Storm
- Precipice Blades

Scizor @ Scizorite
Ability: Swarm
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Defog
- U-turn
- Gear Grind
- Roost

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Scald
- Psystrike
- Slack Off

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunderbolt
- Oblivion Wing
- Nasty Plot


I've been meaning to make a Heliolisk team for a while now and after sittting in the teambuilder for ages, I finally built one when Eevee did that heliolisk CT challenge. The team basically spams strong special attacks until things die.

Heliolisk has boomburst to hit grounds trying to switch in on volts and has Slowbro in the back to check them further. Infernape sets up on Heli switchins (Ferrothorn, Tyranitar, Chansey - sets up v chansey by bluffing physical) and proceeds to fire off blue flares and secret swords. Tyranitar knocks off chansey/p2 and pursuit traps Thundurus/Latios/ZardY. Slowbro checks Espeeders + ZardX and Scizor checks Slyveon + clears hazards. Thundurus was lastly added because it's a really fun mon + it pairs well with bandtar, which can pick off the counters to this set, like chansey or mega latias/av meloetta, and for the blanket check to everything that is prankster TWave.

Alternate options I've been meaning to try: taunt on infernape to guarantee a setup on chansey without any drawback; it means slowbro can wall you but the team has a banded dark type + two electrics. Ice Beam on bro to hit chomp, chomp 6-0s after a dd atm unless scald burn so i'll probably test more with this change. taunt on thundurus to ease stall matchup and let yourself set up on chansey and mitigate prankster sableye problems.

This is definitely not the greatest team, but it's fun!
 
bump

Here are two weird AAA teams that still perform well:

"Paper + Scissors" Offense (21-0 on mid/upper ladder)

Mew @ Rocky Helmet
Ability: Prankster
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Defog
- Will-O-Wisp
- Roost
- Knock Off

Lucario @ Focus Sash
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Stone Edge

shoutouts monte (Rotom-Fan) @ Life Orb
Ability: Gale Wings
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Pain Split
- Thunderbolt
- Will-O-Wisp

Moltres @ Life Orb
Ability: Gale Wings
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Fire Blast
- Will-O-Wisp
- Roost

Dragonite @ Focus Sash
Ability: Tough Claws
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Outrage
- Earthquake

Volcarona @ Focus Sash
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Name is because one thing gets rid of rocks very reliably and the other 5 mons want rocks gone. Defog mew is so reliable that a combination of it and offensive pressure is able to keep rocks off the majority of the time. The rest of the team is just 3 sashmons and 2 gale wings users; special gale wings looked cool at the time and I wanted to try it out. Didn't put much thought into this team in all honesty so it gets 6-0'd by snorlax + half-decent teambuilding but other than that it's a really fun, fast paced team that works.


Klefki/Hitmonlee weird stall (No Chansey/Blastoise!)

Klefki @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thunder Wave
- Spikes
- Play Rough
- Foul Play

Hitmonlee @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Rapid Spin
- Stone Edge
- Sucker Punch

Rotom-Wash @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk / 28 Spe
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Protect

Ferrothorn @ Leftovers
Ability: Unaware
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Leech Seed
- Power Whip
- Stealth Rock
- Knock Off

Togekiss @ Leftovers
Ability: Delta Stream
EVs: 248 HP / 228 Def / 32 SpA
Bold Nature
IVs: 0 Atk
- Fire Blast
- Roost
- Dazzling Gleam
- Heal Bell

Zygarde @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Protect
- Coil
- Earthquake
- Dragon Tail

Obviously not the best stall team but it has to be one of the more interesting/fun stall teams out there. Was built around Klefki because it checks Latios/TTar/LO Honch, which are 3 huge threats to stall teams, while getting up spikes and spreading paralysis. Fighting-STAB-less Hitmonlee OHKOs volcarona, beats Thundy and Gengar 1v1, and spins. The rest of the team is somewhat standard, with general checks to much of the meta, and Zygarde acting as the wincon.
 
Despair: Enchanted Items Balance
Clefable @ Qualot Berry
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Calm Mind
- Moonblast
- Stored Power

Slowbro @ Starf Berry
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Focus Blast
- Thunder Wave
- Slack Off

Volcanion @ Shuca Berry
Ability: Water Absorb
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Flamethrower
- Steam Eruption
- Earth Power

Landorus-Therian @ Kelpsy Berry
Ability: Intimidate
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Excadrill @ Dusk Ball
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Protect
- Earthquake
- Iron Head

Meloetta @ Figy Berry
Ability: Serene Grace
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- U-turn
- Thunder Wave
- Psychic
- Perish Song

Built around Unaware + Magic Guard Clefable as a wincon, status absorber, and setup check, with Stored Power to break a few walls that a +6 Moonblast just won't cut it against, particular Psychic-neutral Unaware users. Clefable's best checks are Steel-types, so Slowbro is a physical wall that runs Magnet Pull to trap and KO a lot of them -- chosen for its ability to beat a lot of Steels one-on-one. Focus Blast because it only has one slot of coverage and it needs to be able to hit Water-immune Heatran. Flame Body Landorus-Therian is the rocker and blanket physical check, specifically to Excadrill, Dragonite and Diggersby. Sometimes, it cheeses the team out of dicey situations. Lightningrod Volcanion turns Electric-types into setup fodder, and can check Heatran as well. Lots of opponents forfeit after clicking Volt Switch. Speed Boost Excadrill is the other wincon. Unless the opponent runs a dedicated check or a few priority users, Excadrill usually needs exactly one free turn to sweep. Regenerator Meloetta is the team's special tank, and beats non-Dark Pulse Porygon-Z's and pretty much all Gengars, plus Noivern. Stalls out Hydration users as well, now that all of them lack offensive presence.
Name comes from how I imagine the opponent feels facing down a few of these mons. Flawed, but you can probably pull off a few spectacular victories with it. It's very fun, if you like balance. Scout with defensive mons, identify threats to Clefable and Excadrill while keeping them healthy, trap or cripple said threats, and then sweep with the mole or fairy. Struggles with Talonflame, Hydration+Primsea, Diggersby, Aurorus, Bisharp, stacking of things that Lando-T needs to beat, and other things I might be forgetting.
 

EV

Banned deucer.


What is OUter World? Well it's a little project of mine where I take successful OU teams and re-purpose them into STABmons teams for your enjoyment! My first two are based on TDK 's End of All RMT, which is featured in the RMT archive. There are two versions of the team and both are posted below.

Version #1: First Contact

I tried to carry over the flavor of TDK's team but sadly there isn't really any good substitute for Hoopa-U. First I replaced Clefable with Sylveon with a mixed offensive set. The Earth Plate is for Ground-type Judgments to OHKO Heatran. Fake Out + Extreme Speed and Boomburst are standard Sylveon atm. Latios is running Grass Knot for a better matchup against Tyranitar which usually gets in for free. Mega Lop is spinning and thus not running Swords Dance. She's the second member to play off the "First Contact" theme of Fake Out + Extreme Speed. Rotom-W is the standard bulky set with Steam Eruption over Scald for a bit more power. I kept Heatran's EV spread the same so it can still outspeed some slower threats and hit them hard with Searing Shot with a good chance to burn. Serperior was added in the Hoopa-U vacancy to help versus the Slowbros. Miracle Seed Leafstorm 2HKOs Thundurus and by then you're plenty strong for the lack of LO to not matter much. HP Fire for Ferrothorn since hopefully Sylveon will have removed Heatran. Dragon Pulse for the Latis.

Sylveon @ Earth Plate
Ability: Pixilate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Fake Out
- Extreme Speed
- Boomburst
- Judgment

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psystrike
- Grass Knot
- Recover

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Extreme Speed
- High Jump Kick
- Rapid Spin

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
- Steam Eruption
- Volt Switch
- Nuzzle
- Pain Split

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Searing Shot
- Doom Desire
- Toxic

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse


Version #2: Cosmic Forces

So for the second version, TDK dropped Mega Lop in favor of Mega Latias. After watching Official Fissure beat White Lion with a Stored Power Latias it got me wanting to try it again. This team features Cosmic / Stored Power but you can use Calm Mind and/or Psystrike instead. I opted for Miracle Eye so it can run Mono Psychic but if you're confident you can remove the Dark-types with Sylveon then use Refresh instead. Landorus-T is another new addition and this set is the standard Rocky Helmet wall that checks common FakeSpeeders. Lastly Tyranitar was swapped in over Serperior to scale back the Ice weakness and give us a check to Thundurus and other Latis.

Sylveon @ Earth Plate
Ability: Pixilate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Fake Out
- Extreme Speed
- Boomburst
- Judgment

Latias (F) @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Cosmic Power / Calm Mind
- Stored Power / Psystrike
- Roost
- Miracle Eye / Refresh

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Defog
- Precipice Blades
- U-turn

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
- Steam Eruption
- Volt Switch
- Nuzzle
- Pain Split

Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Doom Desire
- Toxic

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Diamond Storm
- Parting Shot
 
DeoD Checks All



The team was built around special attackers muscling past their checks and clearing the road for one of them to sweep. Gengar and Manaphy both have Knock Off to cripple would be checks on the switch. All the switchins to special attacks happen to love their items and once their items are gone, they become much easier to overpower. Scarf Ttar was initially bandTar but changed to scarf when I realized I got 6-0'd by Thundurus. DeoD and Garchomp is basically a lot of role compression. I needed a bird check, a reliable hazard setter, a mon to keep hazards off my side of the field, and a physical attacker that takes advantage of its counters being gone. So, I end up with Prankster Taunt Dual Hazards DeoD to serve as both hazard setter, hazard preventer (from deoS) and defog preventer. It also doubles as the team's answer to Gale Wings in conjunction with Tyranitar and Thundurus. For the last slot in DeoD's moveset, thunder wave was chosen because it's the greatest move in the game and it let me check speed boosters like volcarona and gyarados which also have the potential to 6-0 the team. Magic Bounce Garchomp was added as an additional hazard deterrent as well as a physical setup sweeper with SD. Lum is an option to let chomp set up on bulky waters, but LO is required to ohko Skarm at +2 iirc.

here's the minisprites: (i just really wanted to use those sprites because super cute)
Code:
[IMG]https://raw.githubusercontent.com/msikma/pokesprite/master/icons/pokemon/regular/manaphy.png[/IMG][IMG]https://raw.githubusercontent.com/msikma/pokesprite/master/icons/pokemon/regular/thundurus.png[/IMG] [IMG]https://raw.githubusercontent.com/msikma/pokesprite/master/icons/pokemon/regular/gengar.png[/IMG][IMG]https://raw.githubusercontent.com/msikma/pokesprite/master/icons/pokemon/regular/tyranitar.png[/IMG] [IMG]https://raw.githubusercontent.com/msikma/pokesprite/master/icons/pokemon/regular/deoxys-defense.png[/IMG] [IMG]https://raw.githubusercontent.com/msikma/pokesprite/master/icons/pokemon/regular/garchomp.png[/IMG]
 
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So I was taking a look at the viability rankings the other day, and happened to find this here Team Dump. Wanting to try something new, I decided to post my Tier Shift Rain Team. I might eventually get to my sand team, but for now, here you are.





Alomomola @ Leftovers


Ability: Regenerator


EVs: 248 HP / 252 Def / 8 SpD


Bold Nature


IVs: 0 Atk


- Rain Dance


- Toxic


- Protect


- Scald



Politoed @ Leftovers


Ability: Drizzle


EVs: 248 HP / 164 SpD / 96

Spe


Calm Nature


IVs: 0 Atk


- Scald


- Toxic


- Encore


- Rest



Swampert @ Swampertite

Ability: Damp


EVs: 252 Atk / 4 Def / 252 Spe


Adamant Nature


- Waterfall


- Earthquake


- Ice Punch


- Hammer Arm



Gogoat @ Leftovers


Ability: Sap Sipper


EVs: 228 HP / 48 Atk / 232 SpD


Careful Nature


- Bulk Up


- Horn Leech


- Earthquake


- Milk Drink



Tornadus-Therian @ Life Orb


Ability: Regenerator


EVs: 252 SpA / 4 SpD / 252 Spe


Timid Nature


- Hurricane


- Focus Blast


- U-turn

- Taunt



Ludicolo @ Assault Vest


Ability: Rain Dish


EVs: 248 HP / 252 SpA / 8 SpD


Modest Nature


IVs: 0 Atk


- Scald


- Ice Beam


- Energy Ball


- Focus Blast




I started off the team with wanting to make a rain team, so I picked the only Drizzle mon in Tier Shift: Politoed. Using the Support OU set, Being Scald (for burns), Toxic (for more reliable passive damage), Encore (for free set up later mentioned), and Rest (for somewhat reliable recovery). Afterwards, I decided to finish off the defensive portion of the team, and use my personal FAVOURITE Regenerator core, using Alomomola with Rain Dance (For secondary rain setting), Toxic (again, for reliable passive damage), Protect (for scouting), and Scald (again, for the burn hacks). Then, to finish the Regenerator portion of the team, throw in Tornadus Therian, with Hurricane (for reliable STAB that doesn't miss in rain), Focus Blast (for coverage, and the odd special defense drop), U-Turn (to add in some synergy for swapping into Alomomola), and Taunt (to stop opposing setup, Toxic, and hazards, among others). Afterwards, I remembered a video I watched, and decided to try Bulk Up Gogoat, plus, Gogoat has Sap Sipper to help out because half the team is weak to Grass. For Gogoat, I decided to use Horn Leech (for double duty of damage, and recovery), Earthquake (because who doesn't like Earthquake, and it will help against Poison types for Gogoat and Ludicolo), and Milk Drink (for better recovery). Next came AV Ludicolo (because why not try a doubles core in Singles??) I decided to use rain dish (because this is my BULKY special pokemon) running Scald (burns over damage anyone?), Ice Beam (for the power of non mobility from freeze), Energy Ball (for spec defense drops instead of recovery), and Focus Blast (for coverage). Finally, I needed a mega, so I picked Mega Swampert with his Swift Swim. On this, I ran Waterfall (flinches for days), Earthquake (EQ is already good BEFORE STAB), Ice Punch (basically a weaker, physical Ice Beam), and Hammer Arm (BP 100, with doubled speed already? I am in) And there we have it!! My Tier Shift Rain Team.




none at the moment
 
AAA ompl teams (last time i swear)
Week 1: Old semistall team

Azumarill @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Whirlpool
- Perish Song
- Encore
- Protect

Scizor @ Scizorite
Ability: Flash Fire
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Bullet Punch
- Knock Off
- Defog
- Roost

Heatran @ Leftovers
Ability: Desolate Land
EVs: 248 HP / 220 SpA / 28 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Substitute
- Metal Sound

Slowbro @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Skill Swap
- Ice Beam

Krookodile @ Assault Vest
Ability: Bulletproof
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Knock Off
- Pursuit
- Earthquake
- Stone Edge

Hippowdon @ Leftovers
Ability: Intimidate
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Earthquake
- Toxic
- Stealth Rock
- Slack Off

This is an incredibly matchup reliant team that matches up ridiculously well vs balance teams and weaker offense teams while struggling vs HO and pure stall. Unlike other semistalls, it entirely focuses on countering the top threats in the metagame, disregarding synergy almost entirely, hence the lack of ground resists, etc. It's still effective at what it does, getting free, brainless wins against people who spam common sets or even more creative sets that simply aren't powerful enough.

http://replay.pokemonshowdown.com/almostanyability-389660075

I'll be perfectly honest, one of the main reasons I brought this team against jrdn was because he said in the chat of one his replays that it was one of his best teams or something, and this team manhandled it. Luckily for me, he brought it, so I only had to make 1 prediction the whole match to seal the win. If it needs to be said, his team definitely isn't bad at all, I just had an unbeatable matchup.

EDIT: BONUS REPLAY: http://replay.pokemonshowdown.com/aaaubers-401284444 VS #1 ON THE LADDER

Week 2: Greninja/Mew AntiHO HO

Greninja @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Scald
- Grass Knot

Heatran @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Flamethrower
- Earth Power
- Flash Cannon

Mew @ Zap Plate
Ability: No Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Zap Cannon
- Defog
- Blizzard
- Dynamic Punch

Deoxys-Speed @ Focus Sash
Ability: Mold Breaker
EVs: 248 HP / 140 SpD / 120 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Counter
- Taunt

Chesnaught @ Choice Scarf
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Wood Hammer
- Stone Edge
- Earthquake

Honchkrow @ Choice Band
Ability: Gale Wings
EVs: 232 HP / 252 Atk / 24 Spe
Naughty Nature
- Brave Bird
- Pursuit
- Dark Pulse
- Superpower

Built around SF Gren and Mew, which together destroy HO, especially Deo-S HO, which I predicted him to bring (got lucky again). Added heatran do trap TC Luke and Skarm which annoy Gene greatly, Scarf Chesnaught was something weird I thought of to out lure and meme manaphy, a very popular pokemon on HO that troubles all the pokemon I currently have. Also checks mega gyara, ttar, and to an extent suicune (though risky), and revenges a ton of other stuff. Deo-S because everything I had was fast and forced switches, and finally Honch bc gale wings is god. This team still isn't that good because it basically loses to shed shell skarm or any well played bird for that matter but at least it beats honch-less HO?

http://replay.pokemonshowdown.com/almostanyability-395282837

Suicune could have definitely made this battle harder than it should have been, although fsr he doubled into it after I revealed zap cannon (damage on heatran ensured skarm wins so he didnt have too much reason to not draco anyway unless pursuitkrow was that big of an issue). Mew did its job in shutting down Deo-S.

Week 3: Prankster DBond Doublade HO

Latios @ Life Orb
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Memento

Sneasel @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Ice Shard
- Icicle Crash

Doublade @ Eviolite
Ability: Prankster
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Destiny Bond
- Shadow Sneak
- Sacred Sword

Gyarados @ Gyaradosite
Ability: Magic Bounce
EVs: 160 HP / 164 Atk / 184 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Substitute

Zygarde @ Leftovers
Ability: Refrigerate
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Coil
- Extreme Speed
- Substitute

Heatran @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock

This was a pretty fun team I made built around the SD Sneasel + Scarftran core; Most sneasel counters on offense/balance are either bulky waters or steel types; I can knock off steel types' shed shells and trap with tran and SD on the switch to the bulky water type and weaken it enough for Zygarde to sweep later. Doublade was a fantastic way to get rid of the most annoying pokemon on the other team, especially since it's still a surprise. Latios loves steel types gone, and can help 4 things set up with memento and defog.

http://replay.pokemonshowdown.com/smogtours-almostanyability-173752

I was basically just clicking buttons this match and tried to choke a couple times but got lucky and won. Basically bluffed my way to victory.

Week 4: top secret hidden tech manaphy

Shuckle @ Mental Herb
Ability: Turboblaze
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Infestation

Manaphy @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Tail Glow
- Scald
- Hidden Power [Fighting]
- Energy Ball

Tyranitar @ Choice Band
Ability: Tinted Lens Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower

Thundurus @ Life Orb
Ability: Sheer Force
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Nasty Plot

Excadrill @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 72 Atk / 140 SpD / 44 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Stealth Rock

Kyurem @ Choice Scarf
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Dragon Pulse
- Earth Power

note: jolly tinted lens ttar is just bad
I had like 6 of his teams in the team dump right here just ready to counterteam, and most of them seemed to lose to manaphy so I started with that.
Tech hp fighting lets it beat snorlax, desolate land heatran, and Ferrothorn, 3 very common counters/checks to manaphy. Added a couple of strong pokemon, and two general blanket checks in Doublade and Excadrill. Doublade was swapped for scarf Kyurem after Laxlapras's suggestion (it was a good suggestion, just was worse for my specific game)

http://replay.pokemonshowdown.com/almostanyability-400365768

Basically the moment Metagross rock polished up I lost unless he fell for my motor drive manaphy bluff and got scald burned, so that's how thundurus, the thing that outsped everything and OHKO'd 4/5 things ended up dying. Then it came down to a double protect and I lost.

Week 5: "the hitmonlee that threw" team

Drifblim @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Disable
- Substitute
- Psych Up
- Baton Pass

THE SPONGE (Hitmonlee)
Ability: Magician
Happiness: 0
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Pursuit
- Rapid Spin
- Fling
- Feint

Omastar @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Spikes
- Stealth Rock

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Aerial Ace
- Memento
- Reversal

dank pulse (Honchkrow) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Brave Bird
- Sucker Punch
- Roost

i will have my (Tyranitar) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Low Kick
- Dragon Dance

Wouldn't bring this team against anyone besides laxlapras. DD Tar was something I had been considering for a while, so I wanted to build around that. I just looked at the things he liked using most that could stop DD Tar and realized he likes scarfers so hitmonlee would be able to steal scarves and help ttar sweep without having to worry about revenge kills, and since TTar is so good it's hard for it to not sweep at +1. Added the honch + duggy core, which basically works because honch is absurd and kills everything but ttar and diancie, which duggy traps. Had to use drifblim since we made a pact to bring a PU pokemon and it looked like I was gonna get 6-0d by that ph knock off manaphy and suicune and snorlax. motherlove suggested I use regen omastar instead of whatever I was using at the time, and it worked perfectly as a bird check, fire check, and rocker.

http://replay.pokemonshowdown.com/almostanyability-402305640
Going to drifblim turn 17 would've won whether he was EQ like i was expecting or superpower but nah I prefer to get bopped bc thats cooler than winning. Also replaced Fake Out with Feint later to beat blastoise stall
 
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Magby/Tyrunt Setup Sweeper Team (LC UU)


Magby @ Berry Juice
Ability: Vital Spirit
Level: 5
EVs: 236 Atk / 252 Spe
Jolly Nature
IVs: 29 HP
- Belly Drum
- Fire Punch
- Mach Punch
- Return

Tyrunt @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 204 Atk / 76 SpD / 212 Spe
Jolly Nature
IVs: 23 HP
- Dragon Dance
- Rock Slide
- Outrage
- Zen Headbutt

Natu @ Eviolite
Ability: Magic Bounce
Level: 5
EVs: 196 HP / 236 Def / 76 SpD
Bold Nature
- Psyshock
- U-turn
- Thunder Wave
- Roost

Sandshrew @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 116 HP / 156 Atk / 156 Def / 36 SpD / 44 Spe
Impish Nature
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock

Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psychic

Helioptile @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 4 HP / 172 Def / 32 SpA / 96 SpD / 196 Spe
Timid Nature
- Glare
- U-turn
- Volt Switch
- Surf
 

Funbot28

Banned deucer.
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Shedinja @ Safety Goggles
Ability: Wonder Guard
EVs: 252 Spe
Jolly Nature
IVs: 0 Atk
- Spikes
- Protect
- Baton Pass
- Will-O-Wisp

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Impish Nature
- Parting Shot
- Will-O-Wisp
- Knock Off
- Recover

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Diamond Storm
- Pursuit
- Knock Off
- Superpower

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Rapid Spin
- Heal Bell
- Recover

Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 252 Atk / 252 SpA / 4 Spe
Naughty Nature
- Fake Out
- Extreme Speed
- Work Up
- Boomburst

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Roost
- U-turn
- Earthquake


So I am sure people who have been playing on the higher-side of the STABmons ladder have seen a variation of this team, so I will decided to showcase my iteration of it to the masses. Shedinja is a super underrated threat that can wall out and set hazards on a numerous amounts of threats including non-Flame Plate Sylveon, Mega Lopunny, non-HP Fire Serperior, etc... Since SHedinja basically dies when hazards are up, I decided to pair it with one of the best hazard blockers in the meta in Mega Sableye. Mega Sab compliments it so well as it can block hazards so easily and can also deal with threats that can hurt Shedinja in Landorus-T, Mega Scizor, and Terrakion. Next I added Chansey to basically wall out like half the meta and act as another form of hazard removal due to it being so detrimental against Shedinja. Landorus-T is my physically defensive pivot that can set up SR and deal with physical Rock, Dark, and Fire types that threaten Shedinja in general. Tyranitar acts as a trapper to Latios/Latias in order to prevent my opponent from removing hazards easily. It is also nice as Speed control mon in general and Pursuit is always nice to trap and dent stallbreakers. Finally, we have Sylveon who acts as my late game cleaner that easily sweeps teams after all my hazards are setup and once it's checks and counters are crippled by the other mons on the team. The team is weak to Spore + Substitute Serperior, Taunt Tornadus-T, and Mega Diancie mainly.

Its a really fun team, and a nice way to use a usually obscure playstyle in such an offensive metagame.
 
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