NU Oricorio-Baile

SPACE FORCE meeps

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[OVERVIEW]
Oricorio-F's Fire / Flying typing allows it to take advantage of Steelix, the most common Pokemon and Flying-type counter in the tier, along with checking popular Grass-type Pokemon such as Sceptile, Whimsicott, and Vileplume. With access to a powerful STAB Flying attack in Hurricane with a solid base 98 Special Attack stat alongside a more consistent 90-Base Power Fire STAB attack in Revelation Dance to break down Steelix, Oricorio-F can be threatening offensively with its solid neutral coverage. Along with this, Oricorio-F has access to Calm Mind, which makes it more dangerous offensively, capable of shredding through defensive cores that use Steelix. Oricorio-F also has an advantage over other Fire-types, as it can pivot out against checks that it lures in using U-turn. Furthermore, an above average base 93 Speed stat allows Oricorio-F to outspeed some offensive threats such as Hitmonlee, Rotom-C, and Vivillon, but it is still left outsped by Drapion, Virizion, and Sneasel. Oricorio-F has some further drawbacks in a 4x weakness to Stealth Rock, which may make it difficult to properly set up and survive attacks, accompanied by its mediocre bulk. Oricorio-F also lacks proper coverage to dent Rock-types, which may allow such Pokemon to take advantage of it; for example, Rhydon can easily set up Stealth Rock, and Barbaracle can safely set up Shell Smash against it.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Hurricane
move 3: Revelation Dance
move 4: U-turn
item: Flyinium Z
ability: Dancer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Calm Mind allows Oricorio-F to boost its Special Attack and Special Defense, which makes it more dangerous offensively as well as less susceptible to special attacks. Hurricane is a powerful STAB attack that also pairs well with Flyinium Z, making it a powerful no-drawback nuke that OHKOes most of the Pokemon in the tier that don't resist it after a Calm Mind boost, with the exception of some bulky Water-type Pokemon such as Slowking and Vaporeon and Assault Vest users such as Guzzlord and Incineroar. Even without a boost, Supersonic Skystrike can OHKO some offensive threats such as Houndoom, Drapion, Sigilyph, and Mismagius. Revelation Dance is Oricorio-F's only Fire STAB attack, which serves as a more reliable attacking option when the extra damage output from Hurricane is not needed. U-turn allows Oricorio-F to pivot out against checks such as Slowking and Rhydon, which may switch in on it. Roost is also an option, as it improves Oricorio-F's longevity, which may allow it to serve as a late-game sweeper. Hidden Power Grass may also be used to do more damage to Rock-type Pokemon.

Set Details
========
Maximum Special Attack and Speed investment maximizes Oricorio-F's offensive capabilities. A Timid nature ensures that Oricorio-F outspeeds Pokemon such as Hitmonlee, Rotom-C, and Vivillon. Flyinium Z allows Oricorio-F to use a one-time powerful, perfect-accuracy Supersonic Skystrike. Dancer is Oricorio-F's only ability, but it is useful against Quiver Dance users such as Vivillon and Lilligant and Dragon Dance users such as Scrafty, as it copies their boosts, potentially allowing Oricorio-F to countersweep.

Usage Tips
========
Oricorio-F should be played aggressively early-game if the opponent has Steelix, since Oricorio-F can comfortably switch in against Steelix without Stealth Rock up and proceed to pressure it by either attacking it with Revelation Dance or using Calm Mind to enhance Oricorio-F's ability to break down defensive cores. When facing teams with bulky Water-type Pokemon like Assault Vest Slowking or Rock-type Pokemon like Rhydon, Oricorio-F can act as a pivot early-game, as it can lure in checks and use U-turn to safely bring in a teammate that can break down these Pokemon, opening up opportunities for Oricorio-F to sweep late-game. Oricorio-F can take advantage of some Grass-type Pokemon Choice-locked into their STAB attacks such as Sceptile and Rotom-C after a teammate has been KOed, as it gives Oricorio-F an excellent opportunity to force them out and set up or attack switch-ins. Oricorio-F can switch into these Pokemon directly, but it must be wary of Hidden Power Rock from Sceptile and Volt Switch or Thunderbolt from Rotom-C. Oricorio-F can utilize its ability Dancer by switching in against setup sweepers such as Vivillon, Lilligant, and Scrafty to prevent them from sweeping by copying their boosts and potentially sweeping on its own, but it needs to be wary of Sleep Powder from Vivillon and Lilligant, as Oricorio-F cannot copy boosts while asleep. When playing against offensive teams, Oricorio-F may struggle to find opportunities to switch in or set up, so it should attempt to fire off a Supersonic Skystrike to deal solid damage to one Pokemon when it does get a safe opportunity to come in.

Team Options
========
Entry hazard control is necessary due to Oricorio-F's 4x Stealth Rock weakness. Hitmonlee is a good option, as it can damage Rock-type Pokemon, which give Oriocorio difficulties, while also luring in Pokemon such as Vileplume, Aromatisse, and Granbull, which Oricorio-F can threaten, giving it opportunities to freely attack or set up. Golbat is a more consistent option for hazard removal with Defog, but it does not provide any useful defensive synergy with Oricorio. Grass-types are excellent teammates for Oricorio-F, as they can break down both bulky Water-type Pokemon such as Vaporeon and Slowking and Rock-type Pokemon such as Rhydon, which walls Oricorio, or Barbaracle, which can safely set up on Oricorio. Oricorio-F enjoys VoltTurn support from Pokemon such as Rotom-C, which can lure in bulky Grass-type Pokemon such as Vileplume and Gourgeist for Oricorio-F to threaten, and Whimsicott or Golbat, which can lure in Steelix for Oricorio. Pursuit support from Drapion or Sneasel can benefit Oricorio-F, as they can trap Slowking, a Pokemon that Oricorio-F can lure in and pivot out against with U-turn. Rhydon, Seismitoad, and Steelix provide some important synergy with Oricorio while also setting up Stealth Rock; all three resist Rock and are immune to Electric, and Seismitoad provides an additional Water immunity.

[STRATEGY COMMENTS]
Other Options
========
Oricorio-F can use Agility to become more threatening against offensive teams, as they can't easily revenge kill it after a boost, but it struggles to find opportunities to set up against offensive teams and it is not as potent in breaking down bulkier teams. Choice Specs gives Oricorio-F an immediate power boost, but being locked into a move prevents Oricorio-F from utilizing its excellent offensive coverage, diminishing its wallbreaking abilities. Choice Scarf allows Oricorio-F to function as a revenge killer, but it is generally outdone by Delphox in this role.

Checks and Counters
========
**Stealth Rock**: With a 4x weakness to Rock, Oricorio-F takes 50% when switching in against Stealth Rock, significantly limiting its longevity and making it more prone to being revenge killed.

**Rock-types**: Bulky Rock-type Pokemon such as Rhydon and Regirock are easily capable of taking hits from Oricorio-F, since they resist both of its STAB moves, and easily KO Oricorio-F in return. Offensive Rock-type Pokemon like Barbaracle are capable of setting up on Oricorio-F if they can come in safely. Archeops and Lycanroc-D are also capable of pressuring Oricorio-F, as they outspeed and KO it, but they cannot consistently switch in against it throughout the battle. Some Rock-type Pokemon with 4x Grass weaknesses may need to be wary of Hidden Power Grass, though.

**Bulky Water-types**: Some bulky Water-type Pokemon, particularly Slowking, Vaporeon, and Lanturn, are capable of taking +1 Supersonic Skystrike from Oricorio. Assault Vest Slowking in particular can take a hit comfortably and phaze Oricorio-F with Dragon Tail. Vaporeon can use Protect against a potential Supersonic Skystrike and take the hit comfortably, thus allowing it to handle Oricorio-F, but it must be wary if Oricorio-F continues to try setting up, as it may struggle to 2HKO +2 Oricorio-F. Lanturn is capable of taking any hit from Oricorio-F and pivoting out with Volt Switch. Slowbro, the most common bulky Water-type in NU, notably cannot effectively check Oricorio-F, as it risks being KOed by a combination of unboosted Revelation Dance and Supersonic Skystrike or simply one +1 Supersonic Skystrike.

**Faster Pokemon**: Oricorio-F has a usable Speed tier, but it is still slower than a number of faster offensive threats, leaving it susceptible to being revenge killed. Some naturally faster Pokemon can KO Oricorio-F with some prior damage, such as Sneasel and Sigilyph, and popular Grass-type Pokemon such as Sceptile and Virizion may carry Rock-type coverage to OHKO Oricorio. A number of Choice Scarf users are capable of revenge killing Oricorio-F as well, such as Emboar, Rotom, Rotom-C, Braviary, and Medicham. Faster special attackers should be wary that if Oricorio-F has used Calm Mind, it will be more difficult to KO, even with super effective coverage.
 
Last edited:

Disjunction

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[OVERVIEW]
*oricorio's main crux is its fire/flying typing which allows it to take advantage of steelix, the tier's most used pokemon, while also checking grass-type pokemon that are also popular in the tier such as sceptile, whimsicott, and vileplume
maybe be a little more specific by mentioning that steelix isn't just the most used pokemon in the tier, but the most common flying resist
*shares same typing as charizard with inferior stats, but oricorio has its advantages
I would say ditch this point about Charizard. The way you have the overview structured already does a great job of explaining Oricorio's unique advantages/why you would use it and just name dropping another Pokemon of the same typing kind of feels out of place.
*access to a powerful STAB flying attack in hurricane which has excellent neutral coverage, which does significant damage to fighting-types such as machamp, hariyama, and hitmonlee, and pairs well with oricorio's usable base 98 special attack stat and 90 bp fire STAB revelation dance to damage steelix and grass-types reliably.
*calm mind makes it dangerous offensively, potentially allowing oricorio to shred through common defensive cores which use steelix
*oricorio can function better than other fire-types early game as it can lure in its checks and pivot out with u-turn
*decent speed tier at 93 allowing it to outspeed some offensive threats, such as hitmonlee, rotom-mow, and vivillon, but is left outsped by drapion, virizion, sceptile, and sneasel
*crippling 4x weakness to stealth rock can make it difficult for oricorio to properly setup and take attacks alongside its mediocre bulk
*oricorio lacks proper coverage to damage rock-types, allowing them to take advantage of oricorio, such as allowing rhydon to easily setup rocks or barbaracle to set up shell smash on oricorio.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Hurricane
move 3: Revelation Dance
move 4: U-turn
item: Flynium Z
ability: Dancer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Moves
========
*calm mind boosts oricorio's special attack and special defense which makes it more dangeorus offensively while also being less susceptible to special attacks
*hurricane is preferred flying stab despite low accuracy due its high base power. it also serves as a dangeorus nuke with flynium-z, capable of ohkoing most of the tier unresisted at +1 bar some bulky waters such as slowking and vaporeon and assault vests users such as guzzlord and incineroar. even unboosted it can ohko some offensive threats with neutral damage such as houndoom, drapion, sigilyph, and mismagius
*revelation dance is oricorio's only fire stab, which serves as a more reliable attacking option against grass-type pokemon and in general when the extra damage output from hurricane is not needed
*u-turn allows for oricorio to pivot to teammates on potential water- or rock-type switch-ins, such as slowking and rhydon
*roost is an option as it improves oricorio's longetivity and may allow for it to better serve as a late game sweeper
*hidden power grass may be used to do more damage to rhydon, omastar, and barabaracle

Set Details
========
*max special attack and speed to maximize offensive capabilities
*timid ensures oricorio is faster than pokemon such as hitmonlee, rotom-mow, vivillon, and meleotta
*remaining 4 EVs should not be put in hp as it allows for oricorio to switch-in twice against rocks if absolutely necessary
this mention about HP EVs is kind of intuitive. I wouldn't include it.
*flynium z allows for oricorio to use a one time extremely dangerous 185 bp z-hurricane
*dancer is oricorio's only ability, but it can come in handy against quiver dance users such as vivillon and lilligant and dragon dance users such as scrafty, copying their boosts, which may allow for oricorio to countersweep

Usage Tips
========
*oricorio should be played aggressively early game if the opponent has a steelix, since oricorio can comfortably switch in against steelix without stealh rock up, and proceed to pressure steelix by attacking it and heavily denting it, or using calm mind to enhance oricorio's ability to break down defensive cores
*when facing teams with bulky water like assault vest slowking and rock-type pokemon like rhydon, oricorio can function early game by seeking to lure in such pokemon which can otherwise check it, and pivot using u-turn to a teammate that can break down these pokemon, potentially allowing for oricorio to sweep later in the game
*oricorio can take advantage of some grass-type pokemon locked into choiced grass moves such as sceptile and rotom-mow after a teammate has been ko'd, as it provides an excellent opportunity for oricorio to setup or attack a potential switch-in since the choice locked grass-type will be forced to switch. oricorio can switch directly into these pokemon but must be wary of hidden power rock from sceptile and volt switch or thunderbolt from rotom-mow.
*oricorio can switch-in against setup dancers such as vivillon, lilligant, and scrafty to prevent them from sweeping by copying their boosts and potentially allow for oricorio to sweep on its own, but oricorio needs to be wary of sleep powder from vivillon and lilligant, since oricorio cannot copy their boosts while asleep.
*against faster offensive teams, oricorio may struggle to find opportunities to switch-in or setup, so its simply best to try and fire off its z-hurricane can ko something when oricorio does get an opportunity to come in, as long as there are no significant drawbacks such as a barbaracle that can setup after oricorio ko's something.

Team Options
========
*hazard control is a must due to oricorio's 4x stealth rock weakness. hitmonlee is a good option since it can damage rock-types which give oricorio difficulties, while also luring in pokemon such as vileplume, aromatisse, and granbull which oricorio can either threaten or setup on. golbat is a more consistent option for hazard removal with defog, but it does not provide useful any defensive synergy with oricorio
*grass-types are wonderful teammates since they can break down both some bulky waters, such as vaporeon and slowking which give oricorio problems, and rock-types like rhydon which can wall oricorio or barbaracle which can setup on oricorio
*oricorio enjoys voltturn support from pokemon such as rotom-mow which can lure in bulky grass-type pokemon like vileplume and gourgeist, which oricorio can either attack or use as setup fodder, or whimsicott and golbat using u-turn which can lure in steelix
*pursuit support from drapion and sneasel can benefit oricorio as they can pursuit trap assault vest slowking, a pokemon which oricorio can lure in and pivot out against using u-turn
*rhydon, seismitoad, and steelix provide some important synergy with oricorio while also setting up stealth rock, all three provide rock resistances and electric immunities, and seismitoad provides a water immunity


[STRATEGY COMMENTS]
Other Options
========
*agility to boost speed making oricorio more dangerous against offensive teams as it is more difficult to be revenge killed, but may have struggle to find opportunities to setup
*specs set but inability to change moves diminishes oricorio's wallbreaking potential
scarf maybe?

Checks and Counters
========
**stealth rock**: with 4x weakness to stealth rock, oricorio takes 50% when switching in against stealth rock, significantly limiting oricorio's longetivity and making it more prone to being revenge killed.

**rock-types**: bulky rock-type pokemon such as rhydon and regirock are easily capable of taking hits from oricorio since they resist both stab attacks, and easily ko oricorio in return. offensive rock-type pokemon like barbaracle are capable of setting up on oricorio if they can come in on oricorio safely. archeops and lycanroc are also capable of pressuring oricorio as they outspeed and ko oricorio, but they cannot consistently switch-in throughout the battle. some rock-type pokemon with 4x grass weakness may need to be wary of hidden power grass though.

**bulky water-types**: some bulky water pokemon, particularly slowking, vaporeon, and lanturn are capable of taking +1 z-hurricane from oricorio. assault vest slowking in particular can take a hit comfortably and phaze out oricorio with dragon tail. vaporeon can use protect against a potential z-hurricane and take the hit comfortably thus allowing it to handle oricorio, but it must be wary if oricorio continues to try and set up as it may struggle to 2hko oricorio at +2. lanturn is capable of taking any hit from oricorio and pivoting out with volt switch. slowbro notably, the most common bulky water cannot effectively check oricorio since it risks being ko'd by a combination of unboosted revelation dance and z-hurricane or a +1 z-hurricane.

**faster pokemon**: oricorio has a usable speed tier but it is still slower than a number of faster offensive threats, leaving it susceptile to being revenge killed. some naturally faster pokemon can ko oricorio with some prior damage, such as sneasel or sigilyph, and popular grass-type pokemon sceptile and virizion carry rock-type coverage to ohko virizion (I think you mean oricorio here). a number of choice scarf users are capable of revenge killing oricorio as well, such as emboar, rotom, rotom-mow, braviary, and medicham. faster special attackers should be wary that if oricorio has used calm mind it'll be more difficult to ko, even with super effective coverage.
1/3 after this very well written. should be obvious to anyone who hasn't watched you battle that you know your shit about this mon
 

Lumari

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GP 1/2
[OVERVIEW]
Oricorio's Oricorio-F's Fire / Flying typing allows it to take advantage of Steelix, the most common Pokemon and Flying resist Flying-type counter in the tier, along with checking popular Grass-type Pokemon such as Sceptile, Whimsicott, and Vileplume, which are also popular in the tier. With access to a powerful STAB Flying attack in Hurricane with a solid base 98 Special Attack Stat stat, alongside a more consistent 90 BP 90-Base Power Fire STAB attack in Revelation Dance to break down Steelix, Oricorio-F (standard for this forme to differentiate it from the other three) can be threatening offensively with its solid neutral coverage. Along with this, Oricorio-F has access to Calm Mind, (AC) which makes it more dangerous offensively, capable of shredding through defensive cores that use Steelix. Oricorio-F also has an advantage over other Fire-types, (AC) as it can pivot out against checks that it lures in using U-turn. Oricorio also has Furthermore, an above average base 93 Speed stat (RC) which allows it Oricorio-F to outspeed some offensive threats such as Hitmonlee, Rotom-C, and Vivillon, but it is still left outsped by Drapion, Virizion, and Sneasel. Oricorio Oricorio-F has some further drawbacks in that it has a 4x weakness to Stealth Rock, which may make it difficult for Oricorio to properly setup set up and survive attacks, accompanied by its mediocre bulk. Oricorio-F also lacks proper coverage to dent Rock-types, which may allow such Pokemon to take advantage of Oricorio it; (SC) examples being for example, Rhydon can easily setup set up Stealth Rock, and Barbaracle can safely setup set up Shell Smash.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Hurricane
move 3: Revelation Dance
move 4: U-turn
item: Flynium Flyinium Z
ability: Dancer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Moves
========
Calm Mind allows Oricorio-F to boost its Special Attack and Special Defense, (AC) which makes it more dangerous offensively (RC) we also being as well as less susceptible to special attacks. Hurricane is a powerful STAB attack, which that also pairs well with Flynium Flyinium Z, making it a powerful no-drawback (AH) nuke, which that OHKOes most of the tier unresisted after a Calm Mind boost, with the exception of some bulky Water-type Pokemon such as Slowking and Vaporeon (RC) and Assault Vest users such as Guzzlord and Incineroar. Even without a boost, Supersonic Skystrike can OHKO some offensive threats such as Houndoom, Drapion, Sigilyph, and Mismagius. Revelation Dance is Oricorio-F's only Fire STAB attack, which serves as a more reliable attacking option when the extra damage output from Hurricane is not needed. U-turn allows for Oricorio-F to pivot on out against checks such as Slowking and Rhydon, (AC) which may switch in (RH) on Oricorio it. Roost is also an option, (AC) as it improves Oricorio-F's longetivity longevity, which may allow it to serve as a late-game sweeper. Hidden Power Grass may also be used to do more damage to Rock-type Pokemon.

Set Details
========
Maximum Special Attack and Speed maximizes Oricorio-F's offensive capabilities. A Timid nature ensures Oricorio-F outspeeds Pokemon such as Hitmonlee, Rotom-C, and Vivillon. Flynium Flyinium Z allows for Oricorio-F to use a one-time powerful, perfect-accuracy (AH) Supersonic Skystrike. Dancer is Oricorio-F's only ability, but it is useful against Quiver Dance users such as Vivillon and Lilligant and Dragon Dance users such as Scrafty, as it copies their boosts, potentially allowing for Oricorio-F to countersweep.

Usage Tips
========
Oricorio-F should be played aggressively early-game if the opponent has a Steelix, since Oricorio-F can comfortably switch in against Steelix without Stealth Rock up (RC) and proceed to pressure Steelix it by either attacking it with Revelation Dance (RC) or using Calm Mind to enchance Oricorio-F's ability to break down defensive cores. When facing teams with bulky Water-type Pokemon like Assault Vest Slowking or Rock-type Pokemon like Rhydon, Oricorio-F can act as a pivot early-game, as it can lure in checks and use U-turn to safely bring in a teammate which that can break down these Pokemon, opening up opportunities for Orciorio Oricorio-F to sweep late-game. Oricorio-F can take advantage of some Grass-type Pokemon Choice locked into Grass-type their STAB attacks such as Sceptile and Rotom-C after a teammate has been KO'd KOed, as it gives Oricorio-F an excellent opportunity to force them out and setup set up or attack switch-ins as it'll force the aforementioned Grass-type Pokemon to switch out. Oricorio-F can switch into these Pokemon directly, but it must be wary of Hidden Power Rock from Sceptile and Volt Switch or Thunderbolt from Rotom-C. Oricorio-F can utilize its ability Dancer by switching in against setup dancers sweepers (or just replace set sweepers with Pokemon) such as Vivillon, Lilligant, and Scrafty to prevent them from sweeping by copying their boosts and potentially allowing for Oricorio-F to sweep on its own, but Oricorio-F it needs to be wary of Sleep Powder from Vivillon and Lilligant, as Oricorio-F cannot copy boosts while sleeping. When playing against offensive teams, Oricorio-F may struggle to find opportunities to switch in (RH) or setup set up, so it should attempt to fire off a Supersonic Skystrike to deal solid damage to one Pokemon when it does get a safe opportunity to come in.

Team Options
========
Entry hazard control is necessary due to Oricorio-F's 4x Stealth Rock weakness. Hitmonlee is a good option, (AC) as it can damage Rock-type Pokemon, (AC) which give Oriocorio difficulties, while also luring in Pokemon such as Vileplume, Aromatisse, and Granbull, which Oricorio-F can threaten, giving it opportunities to freely attack or setup set up. Golbat is a more consistent option for hazard removal with Defog, but it does not provide any useful defensive synergy with Oricorio. Grass-types are excellent teammates for Oricorio-F, (AC) as they can break down both bulky Water-type Pokemon such as Vaporeon and Slowking (RC) and Rock-type Pokemon such as Rhydon, which walls Oricorio, or Barbaracle, (AC) which can safely setup set up on Oricorio. Oricorio-F enjoys VoltTurn support from Pokemon such as Rotom-C, (AC) which can lure in bulky Grass-type Pokemon such as Vileplume and Gourgeist (RC) which for Oricorio-F can to threaten, (comma) or and Whimsicott and Golbat, (AC) which can lure in Steelix for Oricorio. Pursuit support from Drapion or Sneasel can benefit Oricorio-F, (AC) as they can trap Slowking, a Pokemon which that Oricorio-F can lure in and pivot out against with U-turn. Rhydon, Seismitoad, and Steelix provide some important synergy with Oricorio (RC) while also setting up Stealth Rock; (SC) all three of which resist Rock and have are immune to Electric immunities, and Seismitoad provides an additional Water immunity.

[STRATEGY COMMENTS]
Other Options
========
Oricorio-F can use Agility making it to become more threatening against offensive teams, (AC) as it they can't easily be revenge killed with a +2 it after a boost by offensive threats, but it struggles to find opportunities to setup set up against offensive teams and it is not as potent in breaking down bulkier teams. Choice Specs gives Oricorio-F an immediate power boost, but being locked into a move prevents Oricorio-F from utilizing its excellent offensive coverage, diminishing its wallbreaking abilities. Choice Scarf allows for Oricorio-F to function as a revenge killer, but it is generally outdone by Delphox in this role.

Checks and Counters
========
**Stealth Rock**: With 4x weakness to Stealth Rock, Oricorio-F takes 50% when switching in against Stealth Rock, significantly limiting Oricorio's its longevity and making it more prone to being revenge killed.

**Rock-types**: Bulky Rock-type Pokemon such as Rhydon and Regirock are easily capable of taking hits from Oricorio-F, (AC) since they resist both of its STAB moves, and easily KO Oricorio-F in return. Offensive Rock-type Pokemon like Barbaracle are capable of setting up on Oricorio-F if they can come in on Oricorio-F safely. Archeops and Lycanroc-D are also capable of pressuring Oricorio-F, (AC) as they outspeed and KO Oricorio it, but they cannot consistently switch in (RH) against it throughout the battle. Some Rock-type Pokemon with 4x Grass weakness may need to be wary of Hidden Power Grass, (AC) though.

**Bulky Water-types**: Some bulky Water-type Pokemon, particularly Slowking, Vaporeon, and Lanturn, (AC) are capable of taking +1 Supersonic Skystrike from Oricorio. Assault Vest Slowking in particular can take a hit comfortably and phaze out Oricorio-F with Dragon Tail. Vaporeon can use protect against a potential Supersonic Skystrike and take the hit comfortably, (AC) thus allowing it to handle Oricorio-F, but it must be wary if Oricorio-F continues to try and set setting up, (AC) as it may struggle to 2HKO Oricorio-F at +2. Lanturn is capable of taking any hit from Oricorio-F and pivoting out with Volt Switch. Slowbro notably, the most common bulky Water-type, (AC) notably cannot effectively check Oricorio-F, (AC) as it risks being KOed by a combination of unboosted Revelation Dance and Supersonic Skystrike, or simply one +1 Supersonic Skystrike

**Faster Pokemon**: Oricorio-F has a usable speed Speed tier, (AC) but it is still slower than a number of faster offensive threats, leaving it susceptible to being revenge killed. Some naturally faster pokemon can KO Oricorio-F with some prior damage, such as Sneasel or and Sigilyph, and popular Grass-type Pokemon such as Sceptile and Virizion may carry Rock-type coverage to OHKO Oricorio. A number of Choice Scarf users are capable of revenge killing Oricorio-F as well, such as Emboar, Rotom, Rotom-C, Braviary, and Medicham. Faster special attackers should be wary that if Oricorio-F has used Calm Mind it'll be more difficult to KO, even with super effective coverage.


also if you're unfamiliar with how to quickly + easily implement gp checks check this quick guide pls
 

GMars

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Good read meepsvictory
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[OVERVIEW]
Oricorio-F's Fire / Flying typing allows it to take advantage of Steelix, the most common Pokemon and Flying-type counter in the tier, along with checking popular Grass-type Pokemon such as Sceptile, Whimsicott, and Vileplume. With access to a powerful STAB Flying attack in Hurricane with a solid base 98 Special Attack stat, (RC) alongside a more consistent 90-Base Power Fire STAB attack in Revelation Dance to break down Steelix, Oricorio-F can be threatening offensively with its solid neutral coverage. Along with this, Oricorio-F has access to Calm Mind, which makes it more dangerous offensively, capable of shredding through defensive cores that use Steelix. Oricorio-F also has an advantage over other Fire-types, as it can pivot out against checks that it lures in using U-turn. Furthermore, an above average base 93 Speed stat allows Oricorio-F to outspeed some offensive threats such as Hitmonlee, Rotom-C, and Vivillon, but it is still left outsped by Drapion, Virizion, and Sneasel. Oricorio-F has some further drawbacks in a 4x weakness to Stealth Rock, which may make it difficult to properly set up and survive attacks, accompanied by its mediocre bulk. Oricorio-F also lacks proper coverage to dent Rock-types, which may allow such Pokemon to take advantage of it; for example, Rhydon can easily set up Stealth Rock, and Barbaracle can safely set up Shell Smash against it.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Hurricane
move 3: Revelation Dance
move 4: U-turn
item: Flyinium Z
ability: Dancer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Moves
========
Calm Mind allows Oricorio-F to boost its Special Attack and Special Defense, which makes it more dangerous offensively as well as less susceptible to special attacks. Hurricane is a powerful STAB attack that also pairs well with Flyinium Z, making it a powerful no-drawback nuke that OHKOes most of the Pokemon in the tier unresisted that don't resist it after a Calm Mind boost, with the exception of some bulky Water-type Pokemon such as Slowking and Vaporeon and Assault Vest users such as Guzzlord and Incineroar. Even without a boost, Supersonic Skystrike can OHKO some offensive threats such as Houndoom, Drapion, Sigilyph, and Mismagius. Revelation Dance is Oricorio-F's only Fire STAB attack, which serves as a more reliable attacking option when the extra damage output from Hurricane is not needed. U-turn allows Oricorio-F to pivot out against checks such as Slowking and Rhydon, which may switch in on it. Roost is also an option, as it improves Oricorio-F's longevity, which may allow it to serve as a late-game sweeper. Hidden Power Grass may also be used to do more damage to Rock-type Pokemon.

Set Details
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Maximum Special Attack and Speed investment maximizes Oricorio-F's offensive capabilities. A Timid nature ensures that Oricorio-F outspeeds Pokemon such as Hitmonlee, Rotom-C, and Vivillon. Flyinium Z allows Oricorio-F to use a one-time powerful, perfect-accuracy Supersonic Skystrike. Dancer is Oricorio-F's only ability, but it is useful against Quiver Dance users such as Vivillon and Lilligant and Dragon Dance users such as Scrafty, as it copies their boosts, potentially allowing Oricorio-F to countersweep.

Usage Tips
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Oricorio-F should be played aggressively early-game if the opponent has a Steelix, since Oricorio-F can comfortably switch in against Steelix without Stealth Rock up and proceed to pressure it by either attacking it with Revelation Dance or using Calm Mind to enchance enhance Oricorio-F's ability to break down defensive cores. When facing teams with bulky Water-type Pokemon like Assault Vest Slowking or Rock-type Pokemon like Rhydon, Oricorio-F can act as a pivot early-game, as it can lure in checks and use U-turn to safely bring in a teammate that can break down these Pokemon, opening up opportunities for Oricorio-F to sweep late-game. Oricorio-F can take advantage of some Grass-type Pokemon Choice-locked (AH) into their STAB attacks such as Sceptile and Rotom-C after a teammate has been KOed, as it gives Oricorio-F an excellent opportunity to force them out and set up or attack switch-ins. Oricorio-F can switch into these Pokemon directly, but it must be wary of Hidden Power Rock from Sceptile and Volt Switch or Thunderbolt from Rotom-C. Oricorio-F can utilize its ability Dancer by switching in against setup sweepers such as Vivillon, Lilligant, and Scrafty to prevent them from sweeping by copying their boosts and potentially sweeping on its own, but it needs to be wary of Sleep Powder from Vivillon and Lilligant, as Oricorio-F cannot copy boosts while sleeping asleep. When playing against offensive teams, Oricorio-F may struggle to find opportunities to switch in or set up, so it should attempt to fire off a Supersonic Skystrike to deal solid damage to one Pokemon when it does get a safe opportunity to come in.

Team Options
========
Entry hazard control is necessary due to Oricorio-F's 4x Stealth Rock weakness. Hitmonlee is a good option, as it can damage Rock-type Pokemon, which give Oriocorio difficulties, while also luring in Pokemon such as Vileplume, Aromatisse, and Granbull, which Oricorio-F can threaten, giving it opportunities to freely attack or set up. Golbat is a more consistent option for hazard removal with Defog, but it does not provide any useful defensive synergy with Oricorio. Grass-types are excellent teammates for Oricorio-F, as they can break down both bulky Water-type Pokemon such as Vaporeon and Slowking and Rock-type Pokemon such as Rhydon, which walls Oricorio, or Barbaracle, which can safely set up on Oricorio. Oricorio-F enjoys VoltTurn support from Pokemon such as Rotom-C, which can lure in bulky Grass-type Pokemon such as Vileplume and Gourgeist for Oricorio-F to threaten, and Whimsicott and or Golbat, [unless oricorio-f teams typically use both whimsicott and golbat together, in which case, keep and] which can lure in Steelix for Oricorio. Pursuit support from Drapion or Sneasel can benefit Oricorio-F, as they can trap Slowking, a Pokemon that Oricorio-F can lure in and pivot out against with U-turn. Rhydon, Seismitoad, and Steelix provide some important synergy with Oricorio while also setting up Stealth Rock; all three resist Rock and are immune to Electric, and Seismitoad provides an additional Water immunity.

[STRATEGY COMMENTS]
Other Options
========
Oricorio-F can use Agility to become more threatening against offensive teams, as they can't easily revenge kill it after a boost, but it struggles to find opportunities to set up against offensive teams and it is not as potent in breaking down bulkier teams. Choice Specs gives Oricorio-F an immediate power boost, but being locked into a move prevents Oricorio-F from utilizing its excellent offensive coverage, diminishing its wallbreaking abilities. Choice Scarf allows Oricorio-F to function as a revenge killer, but it is generally outdone by Delphox in this role.

Checks and Counters
========
**Stealth Rock**: With a 4x weakness to Rock, Oricorio-F takes 50% when switching in against Stealth Rock, significantly limiting its longevity and making it more prone to being revenge killed.

**Rock-types**: Bulky Rock-type Pokemon such as Rhydon and Regirock are easily capable of taking hits from Oricorio-F, since they resist both of its STAB moves, and easily KO Oricorio-F in return. Offensive Rock-type Pokemon like Barbaracle are capable of setting up on Oricorio-F if they can come in safely. Archeops and Lycanroc-D are also capable of pressuring Oricorio-F, as they outspeed and KO it, but they cannot consistently switch in against it throughout the battle. Some Rock-type Pokemon with 4x Grass weaknesses may need to be wary of Hidden Power Grass, though.

**Bulky Water-types**: Some bulky Water-type Pokemon, particularly Slowking, Vaporeon, and Lanturn, are capable of taking +1 Supersonic Skystrike from Oricorio. Assault Vest Slowking in particular can take a hit comfortably and phaze Oricorio-F with Dragon Tail. Vaporeon can use Protect against a potential Supersonic Skystrike and take the hit comfortably, thus allowing it to handle Oricorio-F, but it must be wary if Oricorio-F continues to try setting up, as it may struggle to 2HKO +2 Oricorio-F at +2. [optional, helps clarify] Lanturn is capable of taking any hit from Oricorio-F and pivoting out with Volt Switch. Slowbro, the most common bulky Water-type in NU, notably cannot effectively check Oricorio-F, as it risks being KOed by a combination of unboosted Revelation Dance and Supersonic Skystrike, (RC) or simply one +1 Supersonic Skystrike. (Add Period)

**Faster Pokemon**: Oricorio-F has a usable Speed tier, but it is still slower than a number of faster offensive threats, leaving it susceptible to being revenge killed. Some naturally faster Pokemon can KO Oricorio-F with some prior damage, such as Sneasel and Sigilyph, and popular Grass-type Pokemon such as Sceptile and Virizion may carry Rock-type coverage to OHKO Oricorio. A number of Choice Scarf users are capable of revenge killing Oricorio-F as well, such as Emboar, Rotom, Rotom-C, Braviary, and Medicham. Faster special attackers should be wary that if Oricorio-F has used Calm Mind, (AC) it'll will be more difficult to KO, even with super effective coverage.

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