Draft Forretress

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[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Forretress is a solid Pokemon capable of role compression with good typing and physical bulk. Teams that struggle to find entry hazard removal, hazard setting, or slow pivoting can use Forretress as the glue to patch these teams together at a low price tag. That being said, Forretress is essentially outclassed in all of these roles respectively due to its lack of special bulk, general passivity, and dreadful Fire weakness. Since it is very weak and has unideal STAB coverage, foes can very easily switch into Forretress, forcing it to use either Thunder Wave or Volt Switch or else risk losing momentum against the opposing team. Despite heavy flaws, it is regularly drafted due to its role compression and rarity as an affordable Steel-type with vast utility.

[strategy comments]
Common Roles
========
**Defensive Utility**: Forretress can serve as a physical wall with the ability to stack entry hazards, remove hazards from its side of the field, and slow pivot with Volt Switch into threatening teammates. It has even further utility, as it can spread status with Thunder Wave, mitigate damage with dual screens, and check many foes in a pinch due to Sturdy.

**Dedicated Lead**: Forretress can be an effective dedicated lead due to Sturdy, which allows it to always get one or two moves off before fainting. It is typically relied upon to set multiple entry hazards to benefit its teammates, which appreciate the extra chip damage throughout the match.

Common Moves
========
**Primary STAB Moves**: Gyro Ball, Iron Head, Heavy Slam, Lunge, Pin Missile

**Setup Moves**: Iron Defense, Curse

**Utility Moves**: Rapid Spin, Spikes, Stealth Rock, Toxic Spikes, Volt Switch, Thunder Wave, Light Screen, Reflect, Pain Split

**Coverage**: Body Press, Earthquake, Ice Spinner, Poison Jab, Seed Bomb, Stone Edge, Rock Blast

Niche Moves
========
**Counter**: With its great physical bulk and access to Sturdy, Forretress can always survive at least one physical attack and attempt to trade with a threatening foe with Counter.

**Explosion / Steel Beam**: Forretress can use Explosion or Steel Beam on lead sets to avoid conceding momentum to the opposing team and become less passive by removing itself from the field and dealing solid damage. Steel Beam is generally outclassed by Explosion, but it can be used against physical walls and Rock-types.

**Rock Tomb / Pounce / Bulldoze**: These moves can be used as measures to avoid being set up on by foes by keeping their Speed in check.

**Endure**: Custap Berry sets can run Endure as extra insurance to ensure their Custap Berry will be activated.

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots is the premier item on Forretress, as it allows Forretress to avoid being chipped down by entry hazards and keep Sturdy intact.

**Leftovers / Sitrus Berry**: As Forretress lacks reliable recovery, Leftovers and Sitrus Berry can help defensive sets stick around longer to provide more long-term entry hazard control and help allow its wallbreaking teammates in on more occasions.

**Custap Berry**: Custap Berry pairs excellently with Sturdy to allow Forretress one extra move before fainting, typically setting an extra entry hazard or using Explosion or Steel Beam.

**Rocky Helmet**: Since Forretress has great physical bulk, defensive sets commonly use Rocky Helmet as a way to punish the contact attacks Forretress frequently absorbs.

Niche Items
========
**Red Card**: Red Card functions well with Forretress's bulk and Sturdy as a one-time solution to setup sweepers, (AC) as they will guaranteeably be this guarantees they are removed from the field.

**Mental Herb**: Mental Herb can be useful on lead sets to ensure Forretress gets at least one layer of entry hazards off to begin a match. It may also be useful to avoid Encore further into the match, preventing Forretress from being set up on.

Tera
========
Forretress should not be considered as a Tera Captain, as it is almost entirely outclassed by its peers. Its lack of longevity and offensive presence make it largely ineffective in this role. If it has to be made a Tera Captain, defensive Tera types such as Tera Water and Fairy are most effective, and Tera Fighting can also make IronPress sets more threatening.

Draft Strategy
========
Forretress is drafted to support a team otherwise unable to fit key qualities such as entry hazard control, the coveted Steel-type, and slow pivoting and is often the only Pokemon in its price range that can provide these qualities. As it is a master-of-none and has some clear-cut flaws, Forretress is a niche supportive pick as a cheap way to fill boxes to make sure its teammates are well-supported.

**Wallbreakers**: While not a threatening offensive presence, with its entry hazard stacking and slow pivoting, Forretress can be excellent at facilitating wallbreakers by putting foes in KO range via hazard chip damage or by getting teammates in safely. Pokemon such as Ogerpon-W, Palafin, and Latios make for great partners to take advantage of this utility.

**Specially Defensive Pokemon**: Although rather physically bulky, Forretress has poorer special bulk that needs to be covered to form a defensive core. Pokemon such as Galarian Slowking, Scream Tail, and Primarina can help patch up this weakness.

**Fire-resistant Teammates**: Forretress forces opposing Fire-type coverage, as it can be difficult for some Pokemon to break it otherwise. As any common Fire-type coverage move can threaten a KO against Forretress, having Fire-resistant Pokemon like Gouging Fire and Rotom-W to scout and absorb these attacks very beneficial.

**Knock Off**: Forretress is most effective when stacking entry hazards and thus requires consistent and effective ways to remove Heavy-Duty Boots from the opposing team. Pokemon such as Roaring Moon and Tornadus-T can very consistently remove items to give its entry hazards their maximum value.

Checks and Counters
========
**Fire-type Attacks**: With very little special bulk and a severe weakness to all Fire-type coverage, Forretress is very easily accounted for via said coverage. Fire-type Pokemon such as Cinderace and Gouging Fire can be very tough for Forretress to deal with, (AC) and a vast variety of other threats can easily bring coverage to be wary of.

**Entry Hazard Removers**: Forretress provides most of its value through entry hazards chipping at foes throughout the duration of a match due to its lack of offensive ability. As a result, matchups against strong hazard removers such as Iron Treads, Great Tusk, and Quaquaval can be challenging, especially if they can freely switch into Forretress.

**Special Wallbreakers**: Although it is rather physically bulky strong neutral special attacks from wallbreakers often threaten Forretress due to its lack of special bulk. Strong special attackers such as Raging Bolt and Darkrai can be incredibly threatening.

**Setup Sweepers**: Forretress is often passive, as it has weak attacking stats, a subpar STAB combination, and a weakness to disruption moves. As a result, setup sweepers such as Annihilape, Latias, and Palafin can often switch in on and take advantage of Forretress.

**Disruption**: As Forretress primarily uses supportive moves or Rapid Spin, it can usually be shut down by Taunt or taken advantage of by Encore unless using a Mental Herb. Disrupters such as Tornadus-T and Iron Valiant can quickly become awkward for Forretress to deal with.

**Ghost-types**: In matchups where its team relies on Forretress to remove opposing entry hazards, Ghost-types such as Gholdengo and Skeledirge block its Rapid Spin and resist or are immune to most of its common attacks, leaving it even more passive than normal.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf2.608304/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/sablolol.466715/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:
Add Remove Comments
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Forretress fits into the Draft format as is a solid role compression Pokemon with good typing and physical bulk. Teams who have struggled to find hazard removal, hazard setting, or slow pivoting can use Forrestress as the glue to patch these holes at a low price tag. That being said, Forretress is essentially outclassed in all of these roles respectively due to its lack of special bulk, general passivity and dreadful fire weakness. Since it's incredibly weak and has unideal STAB coverage, foes can very easily switch into it, forcing it to either use Thunder Wave or U-turn or risk losing momentum against the opposing team. Despite heavy flaws, it is often difficult to find this combination of roles late in drafts and for this price, causing Forretress to be drafted semi-regularly. it is regularly drafted due to its role compression and its rarity as an affordable Steel-type.

[strategy comments]
Common Roles
========
**Defensive Utility**: Forretress can serve as physical wall with the ability to stack every variety of entry hazards (It doesn't have sticky web or steelsurge), remove hazards from its side of the field, and slow pivot with Volt Switch into threats. Forretress has even further utility as it is able to status spread, mitigate damage with dual screens, and check many foes in a pinch due to Sturdy.

**Dedicated Lead**: Forretress can be an effective dedicated lead due to Sturdy which allows it to always get 1-2 moves off before fainting. It is typically relied upon to set multiple entry hazards to benefit its teammates, which appreciate the extra chip damage later in the match. With Mental Herb, Forretress can guaranteeably get up at least one layer of hazards to start the game regardless of Taunt. With Custap Berry, it can survive any single hit due to Sturdy and then proceed to either stack an additional hazard, attack, or provide momentum with Explosion or Steel Beam. All this is discussed along with the items below

Common Moves
========
**Primary STAB Moves**: Gyro Ball, Iron Head, Heavy Slam, Lunge

**Setup Moves**: Iron Defense, Curse

**Utility Moves**: Rapid Spin, Spikes, Stealth Rock, Toxic Spikes, Volt Switch, Thunder Wave, Light Screen, Reflect, Pain Split

**Coverage**: Body Press, Earthquake, Ice Spinner, Explosion, Poison Jab, Seed Bomb, Stone Edge Make explosion top of niche or combine with steel beam imo

Niche Moves
========
**Counter**: With access to Sturdy and using Heavy-Duty Boots its great physical bulk and access to Sturdy, Forretress can always live at least one physical attack and attempt to trade with the threat with Counter.

**Steel Beam**: This move will be used Forretress can use Steel Beam on lead sets to avoid conceding momentum to the opposing team and become less passive by removing itself from the field KO itself to quickly bring in its teammate while also doing solid damage. It is generally outclassed by Explosion, but it can be used against physical walls and Rock-types.

**Rock Tomb / Pounce**: These moves can be used as measures to avoid being set up on by foes by keeping their Speed in check.

**Pin Missile / Rock Blast**: With Loaded Dice, Pin Missile and Rock Blast can become consistently powerful attacking options..

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots are the premier item on Forretress as they allow it to avoid being chipped by entry hazards and keep Sturdy intact.

**Leftovers / Sitrus Berry**: As Forretress lacks reliable recovery, Leftovers and Sitrus Berry can help defensive sets stick around longer to provide more long term hazard control and help allow its wallbreaking teammates in on more occasions.

**Custap Berry**: Incredibly common on lead Forretress sets, Custap Berry pairs excellently with Sturdy, its lack of longevity, and low Speed, to allow one extra move before fainting, typically setting an extra entry hazard or using Explosion. Move this to niche

**Rocky Helmet**: Since Forretress has great physical bulk, Rocky Helmet is commonly used on defensive sets as a way to punish the contact attacks which Forretress frequently absorbs.

Niche Items
========
**Occa Berry**: Occa Berry removes the only type weakness and most severe overall weakness from Forretress for a turn, allowing it to survive pesky Fire-type coverage. If it wants to live a fire move it'll just switch out or use sturdy - idt there's any reason it'd run this over any other item

**Red Card**: Red Card functions well with Forretress's bulk and Sturdy as a one-time solution to setup sweepers as they will guaranteeably be removed from the field.

**Mental Herb**: Mental Herb can be useful on lead sets to ensure Forretress gets at least one layer of entry hazrads off to begin a match. If an opposing team has access to Taunt and Toxic Spikes or Spikes are integral to beating them this can be a needed layer of safety.

**Loaded Dice**: Loaded Dice can be found on the rarer offensive Forretress, likely using Curse, to give power and consistency to Pin Missile and Rock Blast and make it a less passive teammate.

Tera
========
Forretress should not be considered as a Tera Captain option as it is almost entirely outclassed by its peers. Its lack of longevity defensively and presence offensively make it ineffective. however if it's your Tera Captain, If it has to be made a Tera Captain, defensive typings such as Water and Fairy would likely be most effective and Tera Fighting can also make IronPress sets more threatening.

Draft Strategy
========
Forretress serves as a glue Pokemon at the end of drafts due to its incredibly wide role compression. basically a repeat of the next sentence Forretress is drafted to support a team that was unable to fit key roles such as hazard control and slow pivoting and is often the only Pokemon in its price range that can perform these roles. As it is a master-of-none and has some clear-cut flaws, Forretress is a niche supportive pick as a cheap way to fill boxes to make sure you its teammates are well supported sound into certain matchups and well support your higher-tier picks.

**Wallbreakers**: While not a threatening offensive presence, with its hazard stacking and slow pivoting, Forretress can be excellent in facilitating wallbreakers by putting foes in KO range via hazard chip or getting them in safely. Pokemon such as Ogerpon-W, Palafin, and Latios make for great fits to take advantage of this utility.

**Specially Defensive Pokemon**: Although rather physically bulk, Forretress has poorer special bulk that needs to be covered to form a defensive core. Pokemon such as Galarian Slowking, Scream Tail, and Primarina can help patch up this weakness.

**Fast Attackers**: Fast attacking Pokemon fit very well with Forretress to cover for its lack of Speed and take advantage of its ability to stack hazards. These Pokemon can serve as much needed Speed control and can also more easily force progress or clean up games due to the hazards Forretress consistently sets. Meowscarada, Weavile, and Iron Bundle can all provide needed Speed Control and are well supported by slow pivoting and hazard support. Basically repeating the wallbreaker section

**Fire Resistances**: Forretress forces opposing Fire-type coverage, as it can be difficult for some Pokemon to break it otherwise. As any all too common Fire-type coverage move can threaten a KO against Forretress, having Fire Resistances to scout and absorb these attacks are very beneficial. Pokemon such as Gouging Fire and Rotom-W can easily absorb these threatening attacks and help cover for this weakness.

**Knock Off** Forretress is most effective when hazard stacking and thus requires consistent and effective ways to remove Heavy-Duty Boots. Pokemon such as Roaring Moon and Tornadus-T, will very consistently remove items to give its entry hazards their maximum value.

Checks and Counters
========
**Fire-type Attacks**: With very little special bulk and a severe weakness to all Fire coverage, Forretress is very easily accounted for via said coverage. Fire-type Pokemon such as Cinderace and Gouging Fire can be very tough for Forretress to deal with and a vast variety of other Draft threats can easily bring coverage to be wary of.

**Hazard Removers**: Forretress provides most of its value through entry hazards chipping foes throughout the duration of a match due to its lack of offensive ability. As a result matchups against strong removers such as Iron Treads, Great Tusk, and Quaquaval can be challenging, especially if they can freely switch into Forretress.

**Special Wallbreakers**: Although rather bulky on the physical side, strong neutral special attacks from wallbreakers often threaten Forretress due to its lack of special bulk. Strong attackers on the special side such as Raging Bolt and Darkrai can be incredibly threatening.

**Setup Sweepers**: Forretress will often be passive as it has a weaker attacking stat, subpar STAB combination, and a weakness to disruption moves. As a result, setup sweepers such as Annihilape, Latias, and Palafin can often switch in on and take advantage of Forretress.

**Disruption**: As it primarily is using supportive moves or Rapid Spin, Forretress can usually be shutdown by Taunt or taken advantage of by Encore unless using a Mental Herb. Disrupters such as Tornadus-T and Iron Valiant can be difficult for Forretress to deal with.

**Ghost-types**: Forretress mainly outputs damage through Body Press due to its high Defense and is largely drafted to Rapid Spin hazards. Ghost-types such as Gholdengo and Skeledirge being immune to its main attacking move and ability to remove hazards can prove quite a challenge for Forretress.
Forretress shouldn't really be attacking anyway


[credits]
Written by:
https://www.smogon.com/forums/members/jscurf2.608304/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

qc 1/2 - my god this mon sucks
 
Add Remove Comments
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Forretress is a solid role compression Pokemon with good typing and physical bulk. Teams who have struggled to find hazard removal, hazard setting, or slow pivoting can use Forretress as the glue to patch these holes at a low price tag. That being said, Forretress is essentially outclassed in all of these roles respectively due to its lack of special bulk, general passivity and dreadful Fire weakness. Since it is very weak and has unideal STAB coverage, foes can very easily switch into it, forcing it to either use Thunder Wave or Volt Switch or risk losing momentum against the opposing team. Despite heavy flaws, it is regularly drafted due to its role compression and its rarity as an affordable Steel-type.

[strategy comments]
Common Roles
========
**Defensive Utility**: Forretress can serve as physical wall with the ability to stack entry hazards, remove hazards from its side of the field, and slow pivot with Volt Switch into threats. Forretress has even further utility as it is able to status spread with Thunder Wave, mitigate damage with dual screens, and check many foes in a pinch due to Sturdy.

**Dedicated Lead**: Forretress can be an effective dedicated lead due to Sturdy which allows it to always get 1-2 moves off before fainting. It is typically relied upon to set multiple entry hazards to benefit its teammates, who appreciate the extra chip damage later in the match.

Common Moves
========
**Primary STAB Moves**: Gyro Ball, Iron Head, Heavy Slam, Lunge, Pin Missle

**Setup Moves**: Iron Defense, Curse

**Utility Moves**: Rapid Spin, Spikes, Stealth Rock, Toxic Spikes, Volt Switch, Thunder Wave, Light Screen, Reflect, Pain Split

**Coverage**: Body Press, Earthquake, Ice Spinner, Poison Jab, Seed Bomb, Stone Edge, Rock Blast

Niche Moves
========
**Counter**: With its great physical bulk and access to Sturdy, Forretress can always live at least one physical attack and attempt to trade with the threat with Counter.

**Explosion / Steel Beam**: Forretress can use Explosion or Steel Beam on lead sets to avoid conceding momentum to the opposing team and become less passive by removing itself from the field and dealing solid damage. Steel Beam is generally outclassed by Explosion, but it can be used against physical walls and Rock-types.

**Rock Tomb / Pounce / Bulldoze**: These moves can be used as measures to avoid being set up on by foes by keeping their Speed in check. Added Bulldoze.

**Pin Missile / Rock Blast**: With Loaded Dice, Pin Missile and Rock Blast can become consistently powerful attacking options.
Would move to common attacking moves.

Could add Endure in case you're not at full HP and need to activate Custap Berry.

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots are the premier item on Forretress as they allow it to avoid being chipped by entry hazards and keep Sturdy intact.

**Leftovers / Sitrus Berry**: As Forretress lacks reliable recovery, Leftovers and Sitrus Berry can help defensive sets stick around longer to provide more long term hazard control and help allow its wallbreaking teammates in on more occasions.

**Custap Berry**: Custap Berry pairs excellently with Sturdy to allow one extra move before fainting, typically setting an extra entry hazard or using Explosion/Steel Beam.

**Rocky Helmet**: Since Forretress has great physical bulk, Rocky Helmet is commonly used on defensive sets as a way to punish the contact attacks which Forretress frequently absorbs.

Niche Items
========
**Red Card**: Red Card functions well with Forretress's bulk and Sturdy as a one-time solution to setup sweepers as they will guaranteeably be removed from the field.

**Mental Herb**: Mental Herb can be useful on lead sets to ensure Forretress gets at least one layer of entry hazrads off to begin a match. It may also be useful to avoid getting encored further into the match and used to set up on.

**Loaded Dice**: Loaded Dice can be found on the rarer offensive Forretress, likely using Curse, to give power and consistency to Pin Missile and Rock Blast and make it a less passive teammate. No lol. Most of time doesn't seem worth it given its weak attack even with Curse.

Tera
========
Forretress should not be considered as a Tera Captain option as it is almost entirely outclassed by its peers. Its lack of longevity defensively and presence offensively make it ineffective. If it has to be made a Tera Captain, defensive typings such as Water and Fairy would likely be most effective and Tera Fighting can also make IronPress sets more threatening.

Draft Strategy
========
Forretress is drafted to support a team that was unable to fit key roles such as hazard control, the coveted Steel type, and slow pivoting and is often the only Pokemon in its price range that can perform these roles. As it is a master-of-none and has some clear-cut flaws, Forretress is a niche supportive pick as a cheap way to fill boxes to make sure its teammates are well supported.

**Wallbreakers**: While not a threatening offensive presence, with its hazard stacking and slow pivoting, Forretress can be excellent in facilitating wallbreakers by putting foes in KO range via hazard chip or getting them in safely. Pokemon such as Ogerpon-W, Palafin, and Latios make for great fits to take advantage of this utility.

**Specially Defensive Pokemon**: Although rather physically bulk, Forretress has poorer special bulk that needs to be covered to form a defensive core. Pokemon such as Galarian Slowking, Scream Tail, and Primarina can help patch up this weakness.

**Fire Resistances**: Forretress forces opposing Fire-type coverage, as it can be difficult for some Pokemon to break it otherwise. As any all too common Fire-type coverage move can threaten a KO against Forretress, having Fire Resistances to scout and absorb these attacks are very beneficial. Pokemon such as Gouging Fire and Rotom-W can easily absorb these threatening attacks and help cover for this weakness.

**Knock Off** Forretress is most effective when hazard stacking and thus requires consistent and effective ways to remove Heavy-Duty Boots. Pokemon such as Roaring Moon and Tornadus-T, will very consistently remove items to give its entry hazards their maximum value.

Checks and Counters
========
**Fire-type Attacks**: With very little special bulk and a severe weakness to all Fire-type coverage, Forretress is very easily accounted for via said coverage. Fire-type Pokemon such as Cinderace and Gouging Fire can be very tough for Forretress to deal with and a vast variety of other threats can easily bring coverage to be wary of.

**Hazard Removers**: Forretress provides most of its value through entry hazards chipping foes throughout the duration of a match due to its lack of offensive ability. As a result matchups against strong removers such as Iron Treads, Great Tusk, and Quaquaval can be challenging, especially if they can freely switch into Forretress.

**Special Wallbreakers**: Although rather bulky on the physical side, strong neutral special attacks from wallbreakers often threaten Forretress due to its lack of special bulk. Strong attackers on the special side such as Raging Bolt and Darkrai can be incredibly threatening.

**Setup Sweepers**: Forretress will often be passive as it has a weaker attacking stat, subpar STAB combination, and a weakness to disruption moves. As a result, setup sweepers such as Annihilape, Latias, and Palafin can often switch in on and take advantage of Forretress.

**Disruption**: As Forretress is primarily using supportive moves or Rapid Spin, Forretress can usually be shutdown by Taunt or taken advantage of by Encore unless using a Mental Herb. Disrupters such as Tornadus-T and Iron Valiant can quickly become awkward for Forretress to deal with.

**Ghost-types**: In matchups where Forretress is relied on to remove opposing entry hazards, Ghost-types such as Gholdengo and Skeledirge block its Rapid Spin and resist or are immune to most of its common attacks, leaving it even more passive than normal.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf2.608304/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Yeah this looks fine. Just added/suggested some minor things.
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Forretress is a solid role compression Pokemon capable of role compression (role compression is more of a concept than a descriptor) with good typing and physical bulk. Teams who have struggled that struggle to find entry hazard removal, hazard setting, or slow pivoting can use Forrestress Forretress as the glue to patch these teams together at a low price tag. That being said, Forretress is essentially outclassed in all of these roles respectively due to its lack of special bulk, general passivity, and dreadful fire Fire weakness. Since it is very weak and has unideal STAB coverage, foes can very easily switch into Forretress, forcing it to either use either Thunder Wave or Volt Switch or else it is risking risk losing momentum against the opposing team. Despite heavy flaws, it is regularly drafted due to its role compression and its rarity as an affordable Steel-type with vast utility.

[strategy comments]
Common Roles
========
**Defensive Utility**: Forretress can serve as a physical wall with the ability to stack entry hazards, remove hazards from its side of the field, and slow pivot with Volt Switch into threatening teammates. Forretress It has even further utility, (AC) as it can status spread status with Thunder Wave, mitigate damage with dual screens, and check many foes in a pinch due to Sturdy.

**Dedicated Lead**: Forretress can be an effective dedicated lead due to Sturdy, (AC) which allows it to always get 1-2 one or two moves off before fainting. It is typically relied upon to set multiple entry hazards to benefit its teammates, who which appreciate the extra chip damage throughout the match.

Common Moves
========
**Primary STAB Moves**: Gyro Ball, Iron Head, Heavy Slam, Lunge, Pin Missile

**Setup Moves**: Iron Defense, Curse

**Utility Moves**: Rapid Spin, Spikes, Stealth Rock, Toxic Spikes, Volt Switch, Thunder Wave, Light Screen, Reflect, Pain Split

**Coverage**: Body Press, Earthquake, Ice Spinner, Poison Jab, Seed Bomb, Stone Edge, Rock Blast

Niche Moves
========
**Counter**: With its great physical bulk and access to Sturdy, Forretress can always live survive at least one physical attack and attempt to trade with a threatening foe with Counter.

**Explosion / Steel Beam**: Forretress can use Explosion or Steel Beam on lead sets to avoid conceding momentum to the opposing team and become less passive by removing itself from the field and dealing solid damage. Steel Beam is generally outclassed by Explosion, but it can be used against physical walls and Rock-types.

**Rock Tomb / Pounce / Bulldoze**: These moves can be used as measures to avoid being set up on by foes by keeping their Speed in check.

**Endure**: Endure can be run on Custap Berry sets can run Endure (passive voice) as extra insurance to ensure Forretress' their Custap Berry will be activated.

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots are is (items are singular, even naturally plural ones) the premier item on Forretress, (AC) as they allow it it allows Forretress to avoid being chipped down by entry hazards and keep Sturdy intact.

**Leftovers / Sitrus Berry**: As Forretress lacks reliable recovery, Leftovers and Sitrus Berry can help defensive sets stick around longer to provide more long-term (AH) entry hazard control and help allow its wallbreaking teammates in on more occasions.

**Custap Berry**: Custap Berry pairs excellently with Sturdy to allow Forretress one extra move before fainting, typically setting an extra entry hazard or using Explosion or (replaced slash) Steel Beam.

**Rocky Helmet**: Since Forretress has great physical bulk, Rocky Helmet is commonly used on defensive sets commonly use Rocky Helmet (passive voice) as a way to punish the contact attacks which Forretress frequently absorbs.

Niche Items
========
**Red Card**: Red Card functions well with Forretress's bulk and Sturdy as a one-time solution to setup sweepers, (AC) as they will guaranteeably be this guarantees they are removed from the field.

**Mental Herb**: Mental Herb can be useful on lead sets to ensure Forretress gets at least one layer of entry hazards off to begin a match. It may also be useful to avoid Encore further into the match, (AC) and preventing Forretress from being used to set up on.

Tera
========
Forretress should not be considered as a Tera Captain, (AC) option as it is almost entirely outclassed by its peers. Its lack of longevity defensively and offensive presence offensively make it largely ineffectivem ineffective in this role. If it has to be made a Tera Captain, defensive typings Tera types such as Tera Water and Fairy would likely be are most effective, (AC) and Tera Fighting can also make IronPress sets more threatening.

Draft Strategy
========
Forretress is drafted to support a team that was otherwise unable to fit key roles qualities (being a steel type isn't a role) such as entry hazard control, the coveted Steel-type, and slow pivoting and is often the only Pokemon in its price range that can perform provide these roles qualities. As it is a master-of-none and has some clear-cut flaws, Forretress is a niche supportive pick as a cheap way to fill boxes to make sure its teammates are well-supported (AH).

**Wallbreakers**: While not a threatening offensive presence, with its entry hazard stacking and slow pivoting, Forretress can be excellent in at facilitating wallbreakers by putting foes in KO range via hazard chip damage or by getting teammates in safely. Pokemon such as Ogerpon-W, Palafin, and Latios make for great fits partners to take advantage of this utility.

**Specially Defensive Pokemon**: Although rather physically bulk bulky, Forretress has poorer special bulk that needs to be covered to form a defensive core. Pokemon such as Galarian Slowking, Scream Tail, and Primarina can help patch up this weakness.

**Fire Resistances Fire-resistant Teammates**: Forretress forces opposing Fire-type coverage, as it can be difficult for some Pokemon to break it otherwise. As any common Fire-type coverage move can threaten a KO against Forretress, having Fire Resistances Fire-resistant Pokemon like Gouging Fire and Rotom-W to scout and absorb these attacks are is very beneficial. Pokemon such as Gouging Fire and Rotom-W can easily absorb these threatening attacks and help cover for this weakness. (this sentence is redundant besides the examples, so merged)

**Knock Off**: (added colon) Forretress is most effective when hazard stacking entry hazards and thus requires consistent and effective ways to remove Heavy-Duty Boots from the opposing team. Pokemon such as Roaring Moon and Tornadus-T (RC) will can very consistently remove items to give its entry hazards their maximum value.

Checks and Counters
========
**Fire-type Attacks**: With very little special bulk and a severe weakness to all Fire-type coverage, Forretress is very easily accounted for via said coverage. Fire-type Pokemon such as Cinderace and Gouging Fire can be very tough for Forretress to deal with, (AC) and a vast variety of other threats can easily bring coverage to be wary of.

**Entry Hazard Removers**: Forretress provides most of its value through entry hazards chipping at foes throughout the duration of a match due to its lack of offensive ability. As a result, (AC) matchups against strong hazard removers such as Iron Treads, Great Tusk, and Quaquaval can be challenging, especially if they can freely switch into Forretress.

**Special Wallbreakers**: Although it is rather physically bulky on the physical side, strong neutral special attacks from wallbreakers often threaten Forretress due to its lack of special bulk. Strong special attackers on the special side such as Raging Bolt and Darkrai can be incredibly threatening.

**Setup Sweepers**: Forretress will is often be passive, (AC) as it has a weaker weak attacking stat stats, a subpar STAB combination, and a weakness to disruption moves. As a result, setup sweepers such as Annihilape, Latias, and Palafin can often switch in on and take advantage of Forretress.

**Disruption**: As Forretress is primarily using uses supportive moves or Rapid Spin, Forretress it can usually be shutdown shut down by Taunt or taken advantage of by Encore unless using a Mental Herb. Disrupters such as Tornadus-T and Iron Valiant can quickly become awkward for Forretress to deal with.

**Ghost-types**: In matchups where its team relies on Forretress is relied on (passive voice) to remove opposing entry hazards, Ghost-types such as Gholdengo and Skeledirge block its Rapid Spin and resist or are immune to most of its common attacks, leaving it even more passive than normal.

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Written by:
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