Project NU Break this Team: Curse Quag Stall: Voting Period

Status
Not open for further replies.

twinkay

these bugs love all the sugar in my blood
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

Liepard @ Choice Band
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- U-turn
- Play Rough / Seed Bomb / Gunk Shot

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spikes
- Gunk Shot
- Drain Punch
- Seed Bomb / Explosion

Claydol @ Soft Sand
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Rapid Spin
- Earth Power
- Shadow Ball
- Psychic


Liepard + Garb is a cool core and demolishes most of the team. Stall generally is weak to strong Knock Off which is why the goal here is that CB Liepard breaks holes in the team with Knock Off and also preys on the dual Eviolite core (pursuit-trapping Bronzor) and lures in Audino. U-turn if you predict the switch and go into Garb and you're in a really good position. Weaken or KO Audino and continue to spam Knock Off. The moveslots are pretty open but make sure one member has Seed Bomb for Quag. The only think the core can't outright beat is Skunk and Plume so that's where Soft Sand Claydol comes in, being able to dispatch of both of them (although Giga Drain shenanigans with Vileplume can be annoying) while spinning away hazards and beating Steels for the core.
Bronzor-252 Atk Choice Band Liepard Knock Off (97.5 BP) vs. 252 HP / 4 Def Eviolite Bronzor: 276-326 (86.7 - 102.5%) -- 18.8% chance to OHKO
Sliggoo-252 Atk Choice Band Liepard Play Rough vs. 248 HP / 168 Def Eviolite Sliggoo: 192-228 (56.6 - 67.2%) -- guaranteed 2HKO (ko is an option too)
Vileplume-252+ SpA Claydol Psychic vs. 252 HP / 44 SpD Vileplume: 224-266 (63.2 - 75.1%) -- guaranteed 2HKO after Black Sludge recovery
Quagsire-252+ Atk Garbodor Seed Bomb vs. 252 HP / 252+ Def Quagsire: 248-296 (62.9 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Garbodor Seed Bomb vs. +1 252 HP / 252+ Def Quagsire: 168-200 (42.6 - 50.7%) -- guaranteed 3HKO after Leftovers recovery (+1)
252 Atk Choice Band Liepard Seed Bomb vs. 252 HP / 252+ Def Quagsire: 320-380 (81.2 - 96.4%) -- guaranteed 2HKO after Leftovers recovery
M-Audino-252 Atk Choice Band Liepard U-turn vs. 252 HP / 128 Def Audino: 86-102 (20.9 - 24.8%) -- guaranteed 5HKO
252 Atk Choice Band Liepard Gunk Shot vs. 252 HP / 128 Def Mega Audino: 222-262 (54.1 - 63.9%) -- guaranteed 2HKO
252+ Atk Garbodor Gunk Shot vs. 252 HP / 128 Def Mega Audino: 254-302 (61.9 - 73.6%) -- guaranteed 2HKO
Skuntank-252+ SpA Soft Sand Claydol Earth Power vs. 0 HP / 108 SpD Skuntank: 330-390 (95.1 - 112.3%) -- 68.8% chance to OHKO
 

etern

is a Community Leaderis a Top Tiering Contributoris a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a defending SCL Championis a Former Smogon Metagame Tournament Circuit Champion
NU Leader
Thanks for all the submissions everyone, lets vote for one core, vote till the 25th.


Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Knock Off
-
-


Mesprit @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Modest Nature
- Stealth Rock
- Psychic
- Hidden Power Ground
- U-turn / Healing Wish

No Gourgeist means Zangoose gets to go to town blasting everything with Facade, with Bronzor taking 76% minimum from Knock Off. It does want Stealth Rock to achieve better odds of OHKOing Vileplume and Sliggoo though, and there's also the issue of Skuntank potentially sacrificing itself to inflict Aftermath damage on Zangoose. It should be obvious that Zangoose won't be 6-0ing the core due to its dwindling longevity, but it'll undoubtedly leave some massive dents.

Offensive SR Mesprit offers pretty much everything Zangoose could want as a partner here. It sets up SR and provides a switch-in for Quagsire should Zangoose not wish to take an EQ to the face just yet. Mesprit also appreciates Zangoose luring in MAudino and Bronzor to get weakened / KOed, and especially for Skunk to be sacrificed, but Mesprit can relieve the burden off Zangoose by luring in Skunk itself (252+ SpA Life Orb Mesprit Hidden Power Ground vs. 0 HP / 108 SpD Skuntank: 205-244 (59 - 70.3%) -- guaranteed 2HKO). With its last slot, Mesprit can support Zangoose in one of two ways: it either U-turns (usually on a Bronzor switch-in looking to set up SR) so that Zangoose gets Toxic Boost for free, or it can Healing Wish Zangoose for it to begin its rampage anew (Healing Wish also denies Skunk's Defog).
+

Golurk @ Choice Band
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Earthquake
- Shadow Punch
- Ice Punch
- Zen Headbutt

Skuntank (F) @ Black Glasses
Ability: Aftermath
EVs: 224 Atk / 136 SpD / 148 Spe
Adamant Nature
- Pursuit
- Poison Jab/Taunt
- Sucker Punch
- Crunch

CB golurk Ohko's or 2hko's all the team with earthquake besides bronzor and mega audino (tho the lest one mentioned is 2hko'd 60% of the time) and this is where skunk comes in being able to trap bronzor and being able to pressure mega audino with poison jab. Not to mention that golurk also nukes bronzor with a banded shadow punch.
252+ Atk Choice Band Golurk Earthquake vs. 252 HP / 252+ Def Quagsire: 208-246 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Golurk Earthquake vs. 252 HP / 204+ Def Vileplume: 219-258 (61.8 - 72.8%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Choice Band Iron Fist Golurk Shadow Punch vs. 252 HP / 4 Def Bronzor: 422-500 (132.7 - 157.2%) -- guaranteed OHKO
252+ Atk Choice Band Golurk Earthquake vs. 252 HP / 128 Def Mega Audino: 192-226 (46.8 - 55.1%) -- 67.2% chance to 2HKO
252+ Atk Choice Band Golurk Earthquake vs. 252 HP / 168 Def Eviolite Sliggoo: 222-262 (65.2 - 77%) -- guaranteed 2HKO
252+ Atk Choice Band Golurk Earthquake vs. 0 HP / 0 Def Skuntank: 722-852 (208 - 245.5%) -- guaranteed OHKO
224+ Atk Skuntank Poison Jab vs. 252 HP / 128 Def Mega Audino: 168-198 (40.9 - 48.2%) -- guaranteed 3HKO

Haunter @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Substitute
- Pain Split

Lilligant (F) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk / 30 Def
- Sleep Powder
- Giga Drain
- Quiver Dance
- Hidden Power [Ice]

Sub-Split Haunter is really sick and wrecks this team in particular. Getting up a free sub against audino and vileplume, Haunter can proceed to 2hko every pokemon on the team outside of Skuntank, which it can easily weaken with subsplit chip damage and firing off STAB Life Orb Sludge Bombs. Lilligant supports Haunter well, as it also puts immense pressure on Skuntank, thus opening the door for Haunter to truly muscle through the team. This core exposes the teams role compression to check a myriad of threats and is really effective outside of breaking this type of Stall as well.

Arbok @ Black Sludge
Ability: Shed Skin
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Coil
- Gunk Shot
- Crunch
- Seed Bomb

Trapinch @ Eviolite
Ability: Arena Trap
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Rest
- Sleep Talk
- Toxic


252+ Atk Arbok Seed Bomb vs. 252 HP / 252+ Def Quagsire: 232-276 (58.8 - 70%)
0 Atk Quagsire Earthquake vs. 168 HP / 0 Def Arbok: 254-302 (83.8 - 99.6%)
252+ Atk Arbok Crunch vs. 252 HP / 0 Def Eviolite Bronzor: 110-130 (34.5 - 40.8%)
252+ Atk Arbok Gunk Shot vs. 252 HP / 252+ Def Vileplume: 129-153 (36.4 - 43.2%)
0 SpA Vileplume Sludge Bomb vs. 168 HP / 4 SpD Arbok: 63-75 (20.7 - 24.7%)
252+ Atk Arbok Gunk Shot vs. 252 HP / 4 Def Audino: 183-216 (44.6 - 52.6%)


Basically, Arbok can 2hko quaggy if it catches it on a swap in, and the rest of the team can't really damage it efficiently enough to stop it from setting up and 2hkoing, so the team has to play very carefully with quagsire, otherwise it just loses. Trapinch is here to trap and KO skuntank, which otherwise does a good job of walling Arbok. Basically, once Quag is weakened enough, either through spikes, Trapinch's toxic, or predicted Seed bombs, Arbok can set up and fairly easily run through the team.

Arbok evs are to avoid the OHKO from quaggy, if it absolutely needs to, and hits a lefties number, while also outspeeding stuff that aims to speed creep max speed aurorus by one point. Trapinch is just max special bulk to take on skunk well.

Liepard @ Choice Band
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- U-turn
- Play Rough / Seed Bomb / Gunk Shot

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spikes
- Gunk Shot
- Drain Punch
- Seed Bomb / Explosion

Claydol @ Soft Sand
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Rapid Spin
- Earth Power
- Shadow Ball
- Psychic


Liepard + Garb is a cool core and demolishes most of the team. Stall generally is weak to strong Knock Off which is why the goal here is that CB Liepard breaks holes in the team with Knock Off and also preys on the dual Eviolite core (pursuit-trapping Bronzor) and lures in Audino. U-turn if you predict the switch and go into Garb and you're in a really good position. Weaken or KO Audino and continue to spam Knock Off. The moveslots are pretty open but make sure one member has Seed Bomb for Quag. The only think the core can't outright beat is Skunk and Plume so that's where Soft Sand Claydol comes in, being able to dispatch of both of them (although Giga Drain shenanigans with Vileplume can be annoying) while spinning away hazards and beating Steels for the core.
Bronzor-252 Atk Choice Band Liepard Knock Off (97.5 BP) vs. 252 HP / 4 Def Eviolite Bronzor: 276-326 (86.7 - 102.5%) -- 18.8% chance to OHKO
Sliggoo-252 Atk Choice Band Liepard Play Rough vs. 248 HP / 168 Def Eviolite Sliggoo: 192-228 (56.6 - 67.2%) -- guaranteed 2HKO (ko is an option too)
Vileplume-252+ SpA Claydol Psychic vs. 252 HP / 44 SpD Vileplume: 224-266 (63.2 - 75.1%) -- guaranteed 2HKO after Black Sludge recovery
Quagsire-252+ Atk Garbodor Seed Bomb vs. 252 HP / 252+ Def Quagsire: 248-296 (62.9 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Garbodor Seed Bomb vs. +1 252 HP / 252+ Def Quagsire: 168-200 (42.6 - 50.7%) -- guaranteed 3HKO after Leftovers recovery (+1)
252 Atk Choice Band Liepard Seed Bomb vs. 252 HP / 252+ Def Quagsire: 320-380 (81.2 - 96.4%) -- guaranteed 2HKO after Leftovers recovery
M-Audino-252 Atk Choice Band Liepard U-turn vs. 252 HP / 128 Def Audino: 86-102 (20.9 - 24.8%) -- guaranteed 5HKO
252 Atk Choice Band Liepard Gunk Shot vs. 252 HP / 128 Def Mega Audino: 222-262 (54.1 - 63.9%) -- guaranteed 2HKO
252+ Atk Garbodor Gunk Shot vs. 252 HP / 128 Def Mega Audino: 254-302 (61.9 - 73.6%) -- guaranteed 2HKO
Skuntank-252+ SpA Soft Sand Claydol Earth Power vs. 0 HP / 108 SpD Skuntank: 330-390 (95.1 - 112.3%) -- 68.8% chance to OHKO
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top