Resource NU Bazaar (Now Accepting SM NU Alpha Teams!)

i tied for the best record w/ goomy at 6-1 but i used exclusively dumb / low tier shit because i figured everyone would just bring the same old stuff and i was kind of tired of it. turns out that you can win with unviable mons as long as there's a purpose behind your team and you have some kind of solid backbone + most of my gimmick sets were deciding factors in my wins so a little surprise factor never hurt anyone


http://replay.pokemonshowdown.com/smogtours-nu-211473

This was my team vs flcl and its probably took the most time to build out of all my teams (which is why it looks like like so many standard teams). main idea was cb yama + lilli + suit skunk to break / bulky rotom to get stuff in safely and pivot / swellow cleans / golem provides rocks all around support. golem may seem like a silly choice to throw on just to be "totally different" but the logic was something around the fact that extra priority is always helpful and it helps vs scarf jynx and rotom which were like the only scarfers he ever uses. turns out that the extra priority won me the game so check the replay!

Hariyama @ Choice Band
Ability: Guts
EVs: 252 Atk / 120 SpD / 136 Spe
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch

Lilligant @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance

Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- Sleep Talk
- U-turn

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Sucker Punch
- Crunch
- Poison Jab
- Pursuit

Golem @ Leftovers
Ability: Sturdy
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Sucker Punch
- Stone Edge

Rotom @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 76 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hex
- Will-O-Wisp
- Pain Split


http://replay.pokemonshowdown.com/smogtours-nu-215277

i actually made this team as a joke on the monday of week 2 when i was supposed to play orphic. TTFTW came to me and told me to use cb gabite so i was like "ok" and made this hot piece of 5 minute garbage. arbok was the mon i wanted to build a legit team around to play orphic because it bodies the euro balance stuff. DONT EVER USE ANY ARBOK SET OTHER THAN SHED SKIN BLACK SLUDGE MAX ATTACK COIL GUNK SUCKER EQ / SEED BOMB HOLY SHIT every other set is so bad, like almost as bad as ground stab gastrodon. another bulky rotom because its the best, jolly sd otter because if he brought offense it would have 6-0'd, kecleon because why the fuck not and scarf mesprit because good pokemon. i didnt get around to building an actual team around arbok that week so i brought this mess instead and my inspired set (arbok good set) kicked ass once again and i won!
Gabite @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Shadow Claw
- Dragon Claw

Rotom @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 76 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hex
- Pain Split

Kecleon @ Lum Berry
Ability: Protean
EVs: 248 HP / 252 Atk / 4 SpA / 4 SpD
Brave Nature
- Stealth Rock
- Shadow Sneak
- Fire Blast
- Knock Off

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Psychic
- Ice Beam
- Healing Wish

Samurott @ Mystic Water
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Megahorn
- Waterfall

Arbok @ Black Sludge
Ability: Shed Skin
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Coil
- Gunk Shot
- Seed Bomb
- Sucker Punch


http://replay.pokemonshowdown.com/smogtours-nu-217351

at this point i was really feeling myself so i used !randpoke pu to figure out what i wanted to beat waters with. i pulled marowak which was perfect because if he wanted to stall me it was a free win. i decided to go para spam because t-wave is a balanced move so i threw on stun spore vileplume because vileplume is busted, special LO t-wave regigigas because i actually wanted to go out and use bad sets to win, NO STAB T-WAVE MESPRIT because in my head i thought that you lose to xatu anyways and id rather have momentum + t-wave + healing wish. pawniard because it always beats waters and pinsir because i needed a fast malamar check and scarf mb eq is actually good. i played one test game vs eternally and bodybagged him with marowak so i figured that was good enough and in the actual game pawniard just did its thing like it always does vs waters. DISCLAIMER this team is bad and shouldnt win games but it does somehow if you play marowak + pawn well enough
Marowak @ Thick Club
Ability: Rock Head
EVs: 244 Atk / 12 SpD / 252 Spe
Adamant Nature
- Substitute
- Knock Off
- Earthquake
- Double-Edge

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Moonlight
- Stun Spore

Regigigas @ Life Orb
Ability: Slow Start
EVs: 60 HP / 252 SpA / 196 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpD
- Thunder Wave
- Focus Blast
- Nature Power
- Hidden Power [Ghost]

Mesprit @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- U-turn
- Thunder Wave
- Healing Wish

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Pinsir @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- X-Scissor
- Earthquake
- Stone Edge
- Stealth Rock

week 4 i brought some dumb murkrow shit and got blown back by parafusion, i deleted the team mid game because it was beyond garbage (even the meme levels of garbage that regigigas marowak had acheived)


http://replay.pokemonshowdown.com/smogtours-nu-223213

i brought a mono water i had built during nupl vs kiyo because he's a complete (BAN ME PLEASE) and baited me into thinking we were gonna play monotypes. luckily he's a fucking idiot and still brought a team with 1 water resist and got blown the fuck back. rindo t-wave lanturn (to fuck with lilligant) and dd LO MoPras are the only notable sets, everything else is pretty standard. floatzel is busted etc
Lanturn @ Rindo Berry
Ability: Volt Absorb
EVs: 40 HP / 192 Def / 172 SpD / 104 Spe
Calm Nature
- Whirlpool
- Volt Switch
- Thunder Wave
- Scald

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- U-turn
- Hurricane
- Roost

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Giga Drain
- Ice Beam
- Rain Dance

Floatzel @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]

Lapras @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Shard
- Drill Run

Kabutops @ Choice Scarf
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Superpower
- Rapid Spin


http://replay.pokemonshowdown.com/smogtours-nu-225446

at this point i had stopped building teams for this tour so i just went through my old stuff and wanted to see what would work against ajb. the bp suspect was going on and i had actually made some cancer lopunny xatu bs earlier that i was gonna jew him out with but it lost the test game so i just abandoned the team. i found this weird sd pass thing deep in my teambuilder i must have made during like nu open or something and it still had the bp aspect i was looking for so i rolled with it. concept is pretty simple pass with lop to scarf barb / gurdurr / liepard. i used physical copycat pard because at +2 priority knock off is dope. he ended up bringing taunt weezing which should have been a definitive x but i managed to get it low enough to where liepard could clean without boosts after i got some prior on lapras (which was a choke but w/e). obviously this team is banned now so im not leaving the import but at least we know bp teams can still win without it and its cancer haha!


http://replay.pokemonshowdown.com/smogtours-nu-227057

ok i lied about not making anymore teams but my last game was against tenny so i had to, he had bopped me in nul a couple weeks prior so i wanted to fuck him up real bad. i used scraggy because it 6-0s like every tenny build that doesnt have a mega audino on it. offensive gyro lix busts through xatu which he always switched into lix, peli is just an overall meta check. LO lilli + magmortar lets me handle the inevitable fat that i expected and i threw on a sitrus berry + belch to kinda lure audino without having to be that awful specs set, scarf mes = hw + speed. he ended up bringing some weird rain thing and scraggy + sitrus magmortar did what they were supposed to do so that i could win with lilligant + scarf sprit. pretty uneventful game which was kinda sad but i buttfucked him with scraggy so who the fuck cares LOL
Steelix @ Macho Brace
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Crunch

Lilligant @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpD / 30 Spe
- Sleep Powder
- Quiver Dance
- Giga Drain
- Hidden Power [Rock]

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 152 Def / 108 SpD
Impish Nature
- Scald
- U-turn
- Defog
- Roost

Scraggy @ Eviolite
Ability: Shed Skin
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Rest
- Bulk Up
- Drain Punch
- Knock Off

Magmortar @ Sitrus Berry
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Belch

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Ice Beam
- U-turn
- Healing Wish


looking forward to sm nu, had a good time writing this up actually and hopefully i proved that you can still stay successful even if you mix it up every once in a while (i brought at least 1 pu mon every week :D). thanks to the hosts and all my teammates (not gonna tag because notifications blow) we almost made playoffs with 7 people and for a team where you need an 8 man lineup thats pretty fucking impressive. cya
 
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Blast

Member of the Alien Nation
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hello, much like everyone else I have little to no use for ORAS NU teams anymore so I'm dumping my favorites here. My LTPL record was less than stellar as both SM's release and school took an extremely heavy toll on my interest in the game, but when I did actually try I managed to pull some cool stuff i m h o. Looking back on it I really should've did what Evan did and just brought super weird shit every week, but that's life


(monkey) (Simisage) @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Giga Drain
- Leaf Storm
- Hidden Power [Ice]

(flex) (Gurdurr) @ Eviolite
Ability: Guts
EVs: 252 HP / 136 Atk / 60 Def / 60 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

(punch) (Golurk) @ Yache Berry
Ability: No Guard
EVs: 252 HP / 104 Atk / 76 Def / 76 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Dynamic Punch

(puke) (Skuntank) @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 52 SpD / 224 Spe
Adamant Nature
- Sucker Punch
- Poison Jab
- Pursuit
- Crunch

(sun) (Lanturn) @ Assault Vest
Ability: Volt Absorb
EVs: 88 Def / 212 SpA / 88 SpD / 120 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Scald
- Volt Switch
- Hidden Power [Grass]
- Signal Beam

(ghost) (Rotom) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Shadow Ball
- Thunderbolt
- Trick

This team got me my Volcano Badge from Leader TTFTW and did pretty well in NUL cycle 4 (went 5-1 iirc), NP Leaf Storm Simisage sounds contradictory but it's much better in practice. +2 Leaf Storm blows away Garbodor and Hariyama which is great for Gurdurr and Scarf Rotom. Bulky Golurk is inspired from BW2 and is one of my favorite SR setters, SR + Fighting immune + not Skuntank food is neato. Yache helps with Hitmonchan and the occasional Ice-type. Don't think I need to explain much else.


Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Acrobatics
- Stone Edge
- Earth Power
- Roost

Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Shadow Ball
- Thunderbolt
- Trick

Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Rapid Spin
- Drain Punch
- Stone Edge
- Mach Punch

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 200 Def / 56 Spe
Timid Nature
- Psychic
- Heat Wave
- Roost
- U-turn

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Metal Burst

Gourgeist-Super @ Choice Band
Ability: Frisk
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Seed Bomb
- Shadow Sneak
- Rock Slide
- Explosion

Didn't use this for LTPL but it's a consistent team that I like to have on hand for misc. matches. I literally have not used Archeops once for the entirety of ORAS outside of this team (I still think it's an average mon at best after using it), but I wanted to try it out at least once. Rotom, Hitmonchan, and Xatu pretty much added themselves immediately as I started building, with Rotom covering things like Specs Swellow and serving as an offensive Flying check, while Chan and Xatu provide double insurance against hazards which I think is mandatory when using Archeops. Metal Burst Rhydon is one of my favorite fillers on SR Don and helps bait Rotom. Lastly Band Gourgeist-XL checks Rhydon, resists Fighting, and baits Fire-types as well as providing some priority in clutch situations.


Lilligant @ Meadow Plate
Ability: Own Tempo
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Quiver Dance
- Giga Drain
- Hidden Power [Ice]
- Substitute

Rotom @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hex
- Pain Split

Charizard
Ability: Blaze
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 52 SpD / 224 Spe
Adamant Nature
- Sucker Punch
- Poison Jab
- Pursuit
- Crunch

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Stealth Rock
- Icicle Crash
- Earthquake
- Ice Shard

Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Rapid Spin
- Drain Punch
- Ice Punch
- Mach Punch

Would've won vs SG w1 if I hadn't choked at the end, alas. Basically the idea was to pair Sub Lilligant, my fave Lilli set, with a double Will-O-Wisp core of bulky Rotom and Charizard, and the rest is pretty self-explanatory. Sub Lilli and bulky Rotom are underrated af though, more people should've used them


Pawniard @ Eviolite
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Gunk Shot
- Seed Bomb
- Toxic Spikes

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dark Pulse
- Giga Drain
- Sucker Punch
- Destiny Bond

Dusknoir @ Choice Band
Ability: Pressure
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Shadow Sneak
- Earthquake
- Ice Punch
- Trick

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Scald
- Ice Beam
- Vacuum Wave

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Metal Burst

And last we have this team which scored me my win against Goomy in w7, as well as scoring him his only loss in the tour. At this point, I wanted to end my ORAS run with a bookend, so I built this team inspired by the first RMT I made for gen 6 which you can see here; the general concept of that team was Pawniard Dark spam with Spikes, and from there I mostly just replaced banned members with mons that filled the old ones' roles. Even though Shiftry is still NU, I decided to replace it with Cacturne for some added surprise factor with Destiny Bond (Scald immunity also helped a ton against Goomy), Spiritomb with Dusknoir, and Seismitoad + Slurpuff with Poliwrath + Rhydon. It was put together really quickly but hey it worked!

So yeah like I said, I got pretty burnt out of ORAS NU by the end but it was a fun ride through most of it, s/o to my LTPL team for putting up with me lol. I'm super excited for SM though and I'll definitely be more active for alpha, so until then peace
 
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etern

is a Community Leaderis a Top Tiering Contributoris a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a defending SCL Championis a Former Smogon Metagame Tournament Circuit Champion
NU Leader
since ORAS is pretty much over I thought I'd dump some of the teams i've used throughout NUL and ltpl, I managed to do pretty well for the majority of nul, unfort got bested in playoffs, ltpl could've gone better but it was a great experience and lots of fun to build and test with lots of awesome players.


Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Work Up

Mesprit @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Signal Beam
- Healing Wish

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 96 Atk / 164 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 156 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Hurricane
- Defog
- Roost

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake

Hariyama @ Assault Vest
Ability: Guts
EVs: 252 Atk / 204 SpD / 52 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Stone Edge


the classic Tauros + Specs Mesprit generic core, made this team with my tutee and it proved to be very consistent + super easy to use. Specs Mesprit just breaks all the fat stuff that give Tauros some issues + its a good check to most Fighting-types. Decided to go with work up on Tauos because its a really underrated wincon and I didnt feel a huge need for ZHB or IronTail on this particular team. Steelix is the rocker of choice and helps me deal with Psychic-types along with Mesprit, the spdef evs let you avoid the 2HKO from Tauros after SR damage. Pelipper gives me a great check to Samurott, Floatzel without HP Electric, fighting-types that might try to Knock Off Mesprit, and it can deal with Tauros in a pinch + hazard control is always good. Magmortar acts as the Fire/Ice check, it can chip away Lanturn with EQ which really helps out pelipper, and just in general breaks down teams for tauros. Lastly I've got Guts AV Hariyama as a status sponge since lanturn was still annoying me, and Stone Edge to nail Pelipper + Mantine. Overall its a pretty standard team, not too weak to anything in particular, pretty easy to use.



Audino-Mega @ Audinite
Ability: Regenerator
EVs: 252 HP / 200 Def / 48 SpA / 8 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Rest
- Sleep Talk

Mesprit @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Signal Beam
- Healing Wish

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 128 Atk / 128 Def
Adamant Nature
- Wood Hammer
- Earthquake
- Stealth Rock
- Synthesis

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 220 SpD / 36 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Scald
- Air Slash
- Toxic

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Shadow Ball
- Thunderbolt
- Trick


Brought this team 3 times to cycle 3 of NUL and managed to win the cycle with it. I wanted to use CroDino because its just stupidly fat and blanket checks a bunch of threats. Specs Mesprit was a great partner because it lets me destroy everything that checks MAudino, aka Garbodor, Weezing, Skunk, Steelix. Torterra is there as my check to Ground-types, Tauros, blocking Volt Switch and once again harassing common checks to MAudino. Hariyama is my Ice / Fire blanket and just Knocks stuff off. Mantine checks SD Samurott for me, defogs away hazards and cripples stuff with toxic, also another mon that punishes Steelix. Threw on a Scarf Rotom in the last slot for some speed, to help my matchup vs Zard, and cripple things that threaten MAudino with Trick. This team is really old at this point but its still pretty fun. shoutouts nv for co making this with me :D


Chatot @ Choice Specs
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Sleep Talk

Liepard @ Choice Band
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Pursuit
- Seed Bomb

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Moonlight
- Sludge Bomb
- Stun Spore

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Thunder Punch

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Ice Beam
- U-turn
- Trick


Fun team I used vs nv which takes advantage of slow teams. Specs Chatot just obliterates everything that isnt a Ghost-type, so I partnered it with Liepard to trap them and lure Rhydon with Seed Bomb. Vileplume checks Water / Ground / Fighting-types for me and absorbs tspikes. Stun Spore is also really cool to support Chatot. Rhydon checks most Normal-types, and does the usual. Yama blanket checks Ice-types + Fire-types, and I threw on ThunderPunch because Mantine was super annoying. Scarf Mesprit is there to join in with the volturn action, check hitmonchan, and give me a ground immunity.


Omastar @ Shuca Berry
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Memento
- Hex

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Icicle Crash
- Ice Shard

Charizard @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Roost

Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Mach Punch
- Ice Punch
- Rapid Spin

Shiftry @ Choice Scarf
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Explosion
- Leaf Blade
- Rock Slide


Cool team I made around Smash Omastar + Zard since they both weaken eachothers checks and have good synergy. Missy gives set up opportunities with memento, Piloswine checks Ice + Normals and scarf rotom. Hitmonchan spins and can help with breaking lant, and scarf shiftry checks water-types + psychics.


Duosion @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Acid Armor
- Psyshock
- Recover

Haunter @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Energy Ball
- Destiny Bond

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Acid Spray
- Dark Pulse
- Hidden Power [Grass]
- Defog

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 172 SpD / 84 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake

Floatzel @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn


I was really happy with this team I made for ltpl semi's, unfort Floatzel missed 2 important hydro pumps so I lost, but outside of that the team has performed really nicely. Duosion is super threatening to balance squads, so the whole team is there to get rid of Dark-types and let duosion just win. DBond Haunter is a great lure and in general teams are really weak to it.


Xatu @ Life Orb
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Grass Knot
- Heat Wave
- Roost

Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Zen Headbutt

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Megahorn

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Pain Split

Shiftry @ Black Glasses
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Leaf Blade

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 200 SpD / 56 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake

Similar to Specs Mesprit + Tauros, but with offensive xatu instead. Its a pretty underrated set which breaks Tauros's checks just as well if not better thanks to that awesome coverage. You could even run Signal over Roost if you wanted to. SD Shiftry seemed like a great partner that can capitalize off of Tauros + Xatu breaking Poison-types. Rest of the team covers a lot of the meta and applies lots of pressure on the opponent. shoutouts to nv who helped make the team.


Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Soft-Boiled
- Knock Off
- Stealth Rock
- Seismic Toss

Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Jynx @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Focus Blast
- Trick

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Pain Split

Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]

Didnt get to use this team but the idea was destroying Ground-type resists with Floatzel + Scarf Jynx and sweeping with DD Don. Clefairy + Weezing are a great defensive core and cover a lot on their own, while Hitmonchan keeps rocks away, weakens vileplume and checks skunk.


Cradily @ Leftovers
Ability: Storm Drain
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Swords Dance
- Seed Bomb
- Stone Edge
- Recover

Pelipper @ Sky Plate
Ability: Keen Eye
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Hurricane
- Roost
- Defog

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- U-turn
- Ice Beam
- Healing Wish

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 172 SpD / 84 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake
- Bullet Punch

Camerupt @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Stealth Rock
- Lava Plume
- Earthquake
- Stone Edge

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 76 Def / 180 Spe
Impish Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Pain Split
- Sludge Bomb

brought this to ltpl because I wanted to show off the only good cradily set. It still checks a bunch of stuff but now it has offensive presence and can break some cores like Vileplume + Lanturn. Sky Plate Pelipper looked like a sick partner and together they can surprise a lot of people who expect a weird and passive semistall team.


Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Curse
- Earthquake
- Scald
- Recover

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 204 Def / 44 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Moonlight
- Giga Drain
- Sludge Bomb
- Aromatherapy

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psywave
- Toxic
- Skill Swap

Audino @ Audinite
Ability: Regenerator
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Wish
- Protect
- Knock Off
- Dazzling Gleam

Sliggoo (M) @ Eviolite
Ability: Sap Sipper
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Dragon Breath
- Rest
- Sleep Talk
- Thunderbolt

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Acid Spray
- Fire Blast
- Dark Pulse


Didnt use much stall for the later part of ORAS but I was pretty happy with this teams. Curse Quag was always one of my favorite things to use on Stall, and I really wanted to use aromatherapy vileplume so it was a perfect match. Zangoose is pretty much the biggest threat to this team but you can sorta play around it, and tbf zangoose is a threat to every stall team so eh.


Fun team I made with Orphic about 10 months ago when I brought sawsbuck back to life. Super cool team with stuff like scarf kabu, evio wisp chicken, and Sheer Force Steelix to crush Weezing and Xatu. Extremely consistent and went undefeated in both of our NUL runs.

I've got so many more teams but I cant be bothered to post all of them so that'll do it. ORAS was a fun gen for me and it was the first gen that I started to contribute to NU and meet so many friendly people who welcomed me into the community. thanks everyone for the laughs and good times, really excited to see what gen 7 NU brings :].
 
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was lowkey gonna avoid dropping teams so i could re-use sht come NUPL but i guess ill hop on the bandwagon. also this forces me to build new stuff should i need to in the future. this'll just be a compilation of teams ive used that are either good/cool or both!


Kangaskhan @ Leftovers
Ability: Early Bird
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Whirlpool
- Rest
- Earthquake
- Body Slam

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Spikes
- Toxic Spikes

Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Quick Attack
- Pursuit

Hitmonchan @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rapid Spin
- Ice Punch

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psywave
- Stealth Rock
- Skill Swap
- Toxic

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 120 SpD / 136 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Fire]


This team is pretty self explanatory, the goal is to lure normal resists with Kanga in order for Scyther to have a field day. Even if your opp knows the team, it surprisingly still works because Kanga will just body slam para everything and annoy your opp to hell and back. Other mentions include hp fire Lanturn to help vs Ferroseed, scarf chan to give reliable spin and speed, bronzor bc best mon etc.


Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 96 Atk / 168 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Toxic

Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Wood Hammer
- Blizzard
- Earthquake
- Giga Drain

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 244 HP / 132 Def / 128 SpD / 4 Spe
Careful Nature
- Knock Off
- Soft-Boiled
- Seismic Toss
- Thunder Wave

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Dark Pulse
- Hidden Power [Grass]
- Defog
- Acid Spray

Pyroar @ Choice Specs
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Overheat

Altaria @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 240 Def / 12 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Haze
- Toxic
- Roost
- Flamethrower


Idr when I built this team but I remember wanting to use Altaria bc it's rly good. I used this team mainly to qualify for NLT which shows its consistency. Lix Clefairy Altaria provides a nice defensive core, Pyroar covered the ice weakness and Skunk covers hazard control. Scarf Abomasnow is something I chose to run especially for laddering because eff weather. This team never lost to rain/sun because of that.


Regice @ Chople Berry
Ability: Clear Body
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Counter
- Thunder Wave
- Ice Beam
- Toxic

Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Drain Punch
- Mach Punch
- Ice Punch

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Psychic
- Grass Knot
- U-turn
- Roost

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 228 HP / 16 Atk / 252 SpD / 12 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Megahorn
- Stealth Rock

Charizard
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost

Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Wood Hammer
- Blizzard
- Earthquake
- Giga Drain


This is one of my more reliable teams i'd say. I brought this to slam playoffs and several other tour matches. Wanted to build with Regice ofc, the goal was to lure yama to free up scarf Abomasnow's job. I think Regice is one of those pokemon that you might not be able to fit on a team but hate facing so damn much. Nothing too fancy in regard to spreads/sets but the team is very solid.


Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 244 HP / 248 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder

Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Klinklang @ Leftovers
Ability: Clear Body
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Gear Grind
- Magnet Rise
- Shift Gear
- Return

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Psychic
- Hidden Power [Ground]
- Stealth Rock
- Ice Beam

Pyroar @ Wise Glasses
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Sleep Talk

Lanturn @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Signal Beam
- Volt Switch


I originally built this for rik to use vs rozes in LTPL, but then I liked it so much I used it vs waters instead. I noticed Klinklang as a big threat since weakening Steelix is super easy when it comes in on Mesprit 10/10 times. Wise glasses sleep talk Pyroar is a cool set I thought of to deal with sleep sweepers like Vivi or Jynx. Scarf Lanturn bc speed and volt blocker. Everything else is standard :p.


Audino @ Audinite
Ability: Regenerator
EVs: 232 HP / 104 Def / 172 SpD
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Wish
- Protect
- Heal Bell

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Curse
- Recover

Sliggoo @ Eviolite
Ability: Sap Sipper
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Dragon Breath
- Toxic

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Roost
- Defog
- Knock Off

Bronzor @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psywave
- Toxic
- Skill Swap

Skuntank @ Choice Band
Ability: Aftermath
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Crunch
- Poison Jab
- Pursuit
- Sucker Punch


Built this in case i faced Blast in ltpl. I think a pursuit trapper on stall is almost mandatory because it allows u to check a lot of things that annoy u (for example taunt pain split Mismag). I had to use sliggoo bc the last time i stalled blast he brought sub qd lilli and won :[


Skuntank @ Lum Berry
Ability: Aftermath
EVs: 20 HP / 252 Atk / 236 Spe
Adamant Nature
- Taunt
- Pursuit
- Sucker Punch
- Poison Jab

Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Earth Power
- Freeze-Dry
- Psychic

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 200 HP / 252 Def / 56 Spe
Bold Nature
- Grass Knot
- U-turn
- Psychic
- Roost

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect

Charizard
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Roost
- Will-O-Wisp
- Swords Dance

Hitmonchan @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rapid Spin
- Ice Punch


This was the birth of scarf chan. This team is designed to beat stall, hence the pursuiter + Aurorus. Pursuit annoys/beats Bronzor/Cryo which then allows Aurorus to clean house. Chan offers hazard control and speed which I needed, Xatu offered more hazard control/fight resist/momentum etc, Ferroseed offered water resist/normal resist and rox while zard helped patch the team up bc fighting types were still problematic.


Articuno @ Leftovers
Ability: Pressure
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Substitute
- Roost
- Toxic

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic

Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 200 HP / 252 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Roost
- Heat Wave
- Calm Mind

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 100 SpD / 156 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Sludge Bomb
- Defog

Regirock @ Leftovers
Ability: Clear Body
EVs: 240 HP / 16 Def / 236 SpD / 16 Spe
Impish Nature
- Rock Slide
- Counter
- Stealth Rock
- Thunder Wave

Audino @ Audinite
Ability: Regenerator
EVs: 232 HP / 104 Def / 172 SpD
Careful Nature
IVs: 0 Atk
- Dazzling Gleam
- Wish
- Protect
- Heal Bell


This is arguably the best team I ever made. Reason I say that is because it's so damn consistent. I honestly can't remember ever losing with it. I wanted to build with Articuno because I knew how good it was, but in order to offer enough support around it, I was kinda forced to build stall. Cuno + Quag offered a nice start, then Regirock helped vs fires, Audino with wish support/heal bell, and Xatu/Skunk for hazards. This is probably the only team without a water resist that I could love.


Wailord @ Choice Scarf
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Water Spout
- Scald
- Ice Beam
- Hidden Power [Electric]

Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Pursuit
- Quick Attack

Steelix @ Leftovers
Ability: Sturdy
EVs: 232 HP / 96 Atk / 168 SpD / 12 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Toxic

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder

Pyroar @ Wise Glasses
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Sleep Talk


This team was born when I was talking with Ice Tea before slam finals. He told me if I built with Wailord he would use it. Sadly he pussied out but that didnt stop me from using it a sht ton. This team was pretty consistent and earned plenty of free kills bc of the surprise element. Overall solid backbone of plume/lix/chan and Pyroar to help with sleep sweepers and ghosts and Scyther to wallbreak.


Combusken @ Life Orb
Ability: Speed Boost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Focus Blast
- Protect
- Hidden Power [Grass]

Shiftry @ Lum Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Seed Bomb

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 224 HP / 16 Atk / 252 SpD / 16 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Megahorn
- Stealth Rock

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 124 SpD / 132 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Fire]

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 192 HP / 252 Def / 64 Spe
Bold Nature
- Gunk Shot
- Spikes
- Toxic Spikes
- Drain Punch

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- U-turn
- Healing Wish
- Signal Beam


Built this because I was unsure what to bring vs Evan in NUL. I decided with standard spike offense with busken because I knew busken would put in work vs his typical offense. Originally I had rock slide bc Evan likes Zard but then changed to hp grass bc of Gastrodon. Team is pretty self explanatory.



Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Adamant Nature
IVs: 0 Def
- Protect
- Shadow Sneak
- Will-O-Wisp
- Baton Pass

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Psychic
- Roost
- Grass Knot
- U-turn

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 100 SpD / 156 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Sludge Bomb
- Defog

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 232 HP / 16 Atk / 232 SpD / 28 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Megahorn
- Stealth Rock

Cryogonal @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Rapid Spin
- Freeze-Dry
- Reflect

Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Roost
- Pursuit


I built this bc i wanted to meme in ltpl but then decided to take it a bit more seriously bc I respected the amount of effort Tony and my teammates put in. I still think this team is fun or should I say was fun bc bp is now banned :(. I guess u could make it sd shed but yea. Only real tech on this team is scarf roost Scyther which was for being able to switch into knock off (for example Yama) but still preserving longevity.


Articuno @ Leftovers
Ability: Pressure
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Defog
- Roost
- Toxic

Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Pursuit
- Quick Attack

Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Endeavor
- Sleep Powder
- Quiver Dance

Charizard
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Roost
- Swords Dance

Xatu @ Charti Berry
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Grass Knot
- Psychic
- Roost
- U-turn

Natu @ Eviolite
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Roost
- U-turn
- Giga Drain
- Psyshock


Mono flying is cool and surprisingly not 100% garb. I beat a few decent people with the team but cant be asked to fetch replays. Use this if ur scared of losing a match bc if u win u can brag but if u lose u can say u were just memeing. This is a jab at certain people, yes.



Asuya (Banette) @ Kasib Berry
Ability: Insomnia
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Imprison
- Pursuit
- Shadow Claw
- Will-O-Wisp

Bro Kappa (Gourgeist-Super) @ Colbur Berry
Ability: Frisk
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Leech Seed
- Will-O-Wisp
- Synthesis

NJNP (Frillish) @ Eviolite
Ability: Water Absorb
EVs: 248 HP / 128 SpD / 132 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Taunt
- Will-O-Wisp
- Recover

"individual tours" (Rotom) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Signal Beam
- Shadow Ball
- Volt Switch

Matty Brollic (Mismagius) @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Thunder Wave
- Taunt

Newrof (Golurk) @ Colbur Berry
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Punch
- Stealth Rock
- Earthquake
- Ice Punch


Built this a long time ago and I think I already shared it with a few people but regardless it's another fun team to use if u wanna mess around. Frillish is lowkey busted btw.

Now I know I didn't write much but that's because I think most of the teams are self explanatory (that's a lie I'm just incredibly lazy). If you have any questions about any details of these teams just shoot me a pm wherever.

Sincerely,

 

The Goomy

Whitest Mexican Alive
Shoutouts ADVANTAGE for not giving away my absolutely amazing Piloswine spread I've been using since like 2014. Whew.

Hey guys, not really gonna do a whole huge team dump as I feel like the majority of my teams are more tailored towards tournament play and aren't great for ladder/getting into the tier.

Anyway, here's the team I used in Week1 of LTPL. I think it really showcased the types of teams I liked to use in ORAS NU (a lot different than my XY builds).



Magmortar @ Choice Specs
Ability: Vital Spirit
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Overheat

Combusken @ Life Orb
Ability: Speed Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Fire Blast
- Focus Blast
- Hidden Power [Electric]
- Protect

Clefairy @ Eviolite
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Thunder Wave

Poliwrath @ Choice Specs
Ability: Water Absorb
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Focus Blast
- Vacuum Wave

Pelipper @ Rocky Helmet
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Scald
- Defog
- Roost
- U-turn

Bronzor @ Eviolite
Ability: Levitate
EVs: 248 HP / 128 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Flash Cannon


The team was based off of fire spam as I love pairing a same-type wallbreaker and late game sweeper. (Magmortar and Combusken respectively in this case).

Choice Specs Magmortar is really cool as it hits incredibly hard, picking up some cool unexpected OHKOs like Mesprit and the team didn't necessarily need the bulk.
Combusken is super underrated in my opinion and helps the team to have some speed and can really win against teams that rely on Rhydon or Lanturn as the only fire resist.

Poliwrath was really the next member chosen b/c it helps to whittle down the Lanturns and such, as well as acting as an amazing check to Rhydon and Samurott, which threaten the fire types on the team.

Pelipper was chosen as the hazard removal for fire spam due to the fact that it helps with Hariyama/Gurdurr (especially with Helmet) and can give momentum with U-turn that other hazard removers cannot boast.

Clefairy was chosen b/c it's insanely good. B+ on the viability rankings is probably one tier too low IMO as it really acts as a blanket check to a bunch of stuff for every team it's on. It can deal reliable damage with toss and T-wave was just insane in Gen6, definitely a fan of this mon on a lot of team comps. Reliably sets up rocks and the set up sweepers that can bother it are really reliably checked by the rest of the team.

Cro-Bronzor. tennis was the one who suggested this mon in this slot and I love it. Even though it didn't really get a chance to shine in the Week 1 game, it did seal up the victory in the back late game even if my opp didn't realize. It's super cool as I have several mons that punish dark types and can switch in reliably. It's fat as hell and is just great for the team in general.

If you care to see more of my in depth thoughts about NU and in particular our team's NU games, I did upload all of the replays to my channel.

Here's the vid highlighting this team in particular.



I also really wanted to take this chance to give a shoutout to all the amazing people that I met in the NU Pokemon community during Gen 6.
I never really imagined that I would play this game competitively (or be good at it), but I definitely didn't think that I would make legit friends online playing Pokemon.

Here's just a general list of the people that have had an influence on me and people I hope can continue to be friends and/or acquaintances through Gen 7 (in no particular order)

ADVANTAGE
Kiyo
CanadianWifier
Teddeh
Blast
Evan.
Tony
Oshony PokeGod
blarajan
makiri
Tom Bus
Kevin Garrett

I love all of you here and I hope that SM NU is just as amazing as XY/ORAS.

(PS: I want to manage NUPL and it's gonna be lit).

-Steven
 
Yo nu, im Lednah, i played oras nu last year but not a high level, this year i wanna become a good nu player, i has been playing ladder to try sm nu metagame, and rn is so crazy w/ things like slowbro, yanmega, slurpuff, tyrantrum etc...
Here some teams that i did :)



I built this team around virizion z rock + yanmega specs core, its a sample of a water fire grass core w/ slowbro which is broken, and incineroar which can deal with sneasel and houndoom and can switch safely into sableye which is problematic to komala, and have a respectable speed for nu w/ scarf.
Virizion lures things like togekiss and golbat, both of whichs check specs yanmega, then we have a spdf komala that spins and can pass wishes to slowbro and steelix.
ps: i know emboar outclass incineroar cause no rocks dmg and is faster, but i think in this team is better cause dark type and u turn for yanmega, and i didnt want double fighting type and i gave him a chance and is not bad at all, he can break necrozma w/ dl.
Virizion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Swords Dance

Yanmega @ Choice Specs
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Air Slash
- U-turn
- Giga Drain

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Calm Mind

Incineroar @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Darkest Lariat
- Flare Blitz
- Earthquake
- U-turn

Komala @ Leftovers
Ability: Comatose
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Return
- Wish
- Protect
- Rapid Spin



Tyrantrum+volturn,tyrantrum banded is a beast and acts as a moltres check, houndoom is a rlly powerful wallbreaker and have deffensive utility too.
Spdf golbat is here cause defog and and acts as a check to yanmega and ribombee and its good too vs a lot of things such as toxicroak or virizion
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Head Smash
- Superpower

Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 180 SpD / 80 Spe
Careful Nature
- Defog
- Roost
- Brave Bird
- U-turn

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Calm Mind

Houndoom @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Nasty Plot
- Taunt
 
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Hello guys,
This is a team I build for the SM NU Alpha metagame. It's quite fun to use IMO. It features ADVANTAGE's Agility-Moltres set because it is a great sweeper on its own. However, the sun makes it way more devastating to use.


Yanmega is my go to lead. It breaks trough a lot of Pokemon and is fast enough to prevent hazard spam. Hitmonlee gets rid of hazards using rapid spin and is also very fast after an Unburden boost. HJK is very strong and can plow trough an unprepared team. The next member of my team is Ninetales and it helps set up the sun for my main sweepers. Protect is there to scout for safer switch-ins.
Moltres is the star of the team. It wreaks havoc after 1 agility. It breaks trough its walls with Bloom Doom and still has speed after the sun. Psychical offensive Victreebell is heat. Leaf Blade is so strong after a growth boost. Also, Sucker Punch takes some players off guard. My last member takes hits for days. Lanturn's Water Absorb is there to stop rain teams from sweeping me and Volt Switch gives me a safe switch into another team member.

(Please let me know if my description is not on par with the forum rules.)

Yanmega @ Choice Specs
Ability: Tinted Lens
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Air Slash
- Giga Drain
- U-turn

Ninetales @ Heat Rock
Ability: Drought
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Protect
- Will-O-Wisp

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 192 Def / 212 SpD
Calm Nature
- Volt Switch
- Scald
- Protect
- Heal Bell

Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poison Jab
- Leaf Blade
- Sucker Punch
- Growth

Moltres @ Grassium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Fire Blast
- Hurricane
- Solar Beam

Hitmonlee @ Normal Gem
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Rapid Spin
- Fake Out

[/unhide]
 
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Hey, so I made a Team especially for Alpha, so you guys can abuse the broken stuff successfully.
Capture.PNG


So the main Idea was some broken stuff + support. At first I started with LO-SD-Pangoro because nothing resists this broken piece of Sh*t. Thing is, its pretty slow so I thought, well let's use a broken move to support it: The yellow colour, the move we all hate despite it being nerved this gen: Thunderwave. So yh it's basically build around Pangoro+Twave support. So a common lead you want to use is Necrozma. It puts up rocks, Twaves eventually and chips with Psychic as a STAB-Move. Next Up we got Steelix which is our physical wall that allows us not to autolose against BD-Slurpuff. With the attackinvestment you OHKO 4HP Slurpuff with Heavy Slam. Resttalk is for longevity, which pays of most of the time. Then we got Bulky a*s Mon P2 which just tanks and either Toxics (for example Necrozmas or other P2s) or supports the team, mainly Pangoro, with Twave. It's bulky enough to tank one Specs Draco Meteor from Dragalge and to Recover it of. But be aware Sludge Wave 2hko so this mon is still a threat and you need to predict from time to time. Noivern is there to give a little Momentum and a little faster mon, that deal a lot of damage with Specs Boomburst or Draco Meteor. At least we got yung GAWD Bellydrum-Substitute-Slurpuff which is just broken. Predict a Twave or WoW and go for sub then BD or if you got the chance just BD directly and proceed to win.

Common threats that are hard to deal with imo:
- Rain unless you Twave all the broken shit on it somehow
- Steelix (Before going for game with Slurpuff chip it enough to a point where you can KO it)
- Dragale can cause a havoc (and i guess Pangoro too?)
- Idk what else, haven't had a lot of problems with it so far
- Virizium with +2 Attack

Capture 2.PNG


Capture 3.PNG

I know it doesn't really prove something but I thought I'll just dumb it here.

Have fun :)

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Belly Drum
- Substitute
- Drain Punch
- Play Rough

Necrozma @ Leftovers
Ability: Prism Armor
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Thunder Wave
- Moonlight
- Psychic

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Thunder Wave
- Ice Beam

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 240 Atk / 16 Def
Impish Nature
- Heavy Slam
- Earthquake
- Rest
- Sleep Talk

Pangoro @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Gunk Shot
- Swords Dance

Noivern @ Choice Specs
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Flamethrower
- Boomburst
 
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This is an all-in, balls to the wall "dual screens" Aurora Veil team I used to get two accounts into top 3 easily. While dual screens + setup mon isn't anything new, it certainly has become much more viable this gen. These teams are only as good as the setup mons available in the tier, and with Slurpuff, we got access to an incredibly threatening monster. On top of that, even though Aurora Veil requires support of its own, the ability to cast both Reflect and Lightscreen in one move makes abusing it more profitable.

The support:

1. Aurorus
A Hail inducer was necessary. Aurorus is perfect as it has access to Rocks. Sash was chosen over Icy Rock as prolonging Hail wasn't necessary; 5 turns are just enough. Even though it often plays the role of a suicide lead, the Dino will most of the time be able summon Hail more than once a game. Encore is quality tech, as a big problem of dual screens teams is the opponent setting up alongside/before your own threats.

2. Sandslash-A
Barring a fighting type priority move, this thing is guaranteed to set up 8 turns of dual screens in one turn. The downside of having to run Aurorus alongside, thus stacking weaknesses, is overshadowed by how useful Aurora Veil is. Regular dual screen users struggle to keep themselve alive while not wasting valuable screen turns. Sandslash is prone to being attacked only once, making it easier to get up screens mulitiple times, if necessary. It also isn't as passive as other screen setters. Max attack makes it a formidable threat sometimes. Rapid spin can help deal with T Spikes and webs which are threatening, even though playing around spinblockers isn't easy with this squad. Safeguard stops many a teams answer to the threats. No longer is T-wave, toxic or a scald burn gonna stop Slurpuff and the crew from going to town.

3. Slowking
An answer to fighting/ground/fire types was necessary. Slowking fits perfectly. I often found myself needing a better spdef right away, which is why it was chosen over Slowbro. The one special thing about this Slowking set is Eject Button, a weird item whose interactions with Voltturn and sheer force are most surprising :D. Eject button is an odd one. Sometimes it doesn't help at all and only leads to Slowking having to switch back in after being forced to switch out. Yet it has utility as it gives Sandslash a free switch in while preserving Aurorus' and Slashes health for another Veil setup. If that isn't necessary, it can give a setupmon a free switch, oftentimes on an unsuspecting opponent who happens to have a mon in that is helpless vs a threat.

The threats:

1. Slurpuff
The most threatening one-turn-setup mon in the tier. Screen support is perfect for Puff. It's biggest flaws is that many teams can beat it by hitting it on the turn it sets up, and, if the hit does less than 75%(given no rocks) simply revenge kill it with priority or a rocky helmet poison/psychic type. Now that screens are up, knocking it low enough is very hard to accomplish. Slurpuff will eat shit. Priority no longer works when not only does it take less damage on the turn it sets up, screens are also around for a while to simply put it out of range. When they run out, chances are the team is damaged beyond repair or Drain Punch will have healed it enough. The low effort answer to Puff most teams use is Lix. Behind screens, Puff can tank a Heavy Slam and punch the steel snake to magically recover health, beating it 1o1.
Adamant bc im a greedy dude and Scarf >100s are nowhere to be seen.

2. Lilligant
Shoutouts to HJAD for giving me the idea. Psychium-Z Lilligant is a lot better than I had expected. A one time 180 BP Nuke gets rid of most usual answers to Lilligant. Virizion, Dragalge, Golbat, Garbodor etc just drop. Even though it can be played around, Meme-Eater still has value when the Z-Crystal is used up. Poison types can still be put to sleep and have their smelly garbage dreams eaten. While some mons (Delphox, Drapion) and mulitple answers on a single team give it trouble due to Lilligant's everlasting problem with coverage, Dream Eater Lilligant is an upgrade from ORAS Lilligant and very threatening.

3. Bibarel
The most replacable threat on this team. It shines at cleaning up weakened teams, not so much at attempting to go for gold all by itself. Yet I personally enjoy sweeping with Bibarel, as it is a mon I thought was busted when I first learned about smogon in Gen 4 only to be let down as I learned that it sucked vs capable opponents. Well, no longer does it suck. An instant +4 and access to priority moves is as good as it sounds. After much testing, having dual stab Priority came in more handy than one priority move and Return+Waterfall. Being able to kill both fast ghosts and dragons/grass types is nice, yet it comes at the price of being weaker vs steelix and bulky ghost types. Give this mon 5 moveslots GameFreak, can't you see how cute it is?

The team struggles greatly vs priority encore users (even though Z mechanics somewhat mitigate that), some Taunt users and unaware mons. I still found it had a good matchup vs the generic ladder team, and it makes for some quick (and easy wins).

https://pastebin.com/PT8hygL3
 
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guess whos back.

can't make any promises on activity, but at least for the summer while I have some small breaks I might bless the community with a bit of presence ;). Basically saw Moltres and couldn't help making a rain team cause Specs Moltres in rain is scary af like you could use scarf but specs eats up non-AV slowkings and stuff and is just kinda a monster with hurricane. All the other rain shenanigans are pretty standard, I keep kingdra mixed so that you can surprise special walls with a waterfall so that you can spam Hydro / DMeteor more freely (tbh ice beam is useless anyways for a slot). Tbh just love SD Qwil lol idk why you wouldn't use it.
upload_2017-5-30_19-17-29.png
upload_2017-5-30_19-17-43.png
upload_2017-5-30_19-17-54.png
upload_2017-5-30_19-18-1.png
upload_2017-5-30_19-18-12.png
upload_2017-5-30_19-18-19.png


But yeah back bitches
Code:
Moltres @ Choice Specs 
Ability: Pressure 
EVs: 252 SpA / 4 SpD / 252 Spe 
Modest Nature 
- Hurricane 
- Fire Blast 
- Sleep Talk 
- U-turn 

Uxie @ Damp Rock 
Ability: Levitate 
EVs: 252 HP / 240 Def / 16 Spe 
Impish Nature 
- Rain Dance 
- U-turn 
- Stealth Rock 
- Psychic 

Qwilfish @ Shuca Berry 
Ability: Swift Swim 
EVs: 252 Atk / 4 SpD / 252 Spe 
Adamant Nature 
- Waterfall 
- Poison Jab 
- Explosion 
- Swords Dance 

Kabutops @ Life Orb 
Ability: Swift Swim 
EVs: 252 Atk / 4 Def / 252 Spe 
Adamant Nature 
- Waterfall 
- Stone Edge 
- Rapid Spin 
- Aqua Jet 

Kingdra @ Life Orb 
Ability: Swift Swim 
EVs: 28 Atk / 252 SpA / 228 Spe 
Rash Nature 
- Hydro Pump 
- Draco Meteor 
- Waterfall 
- Rain Dance 

Liepard @ Damp Rock 
Ability: Prankster 
EVs: 252 Atk / 4 Def / 252 Spe 
Jolly Nature 
- Rain Dance 
- Encore 
- Knock Off 
- U-turn
 
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I'm sharing this team because i feel as though it has potential. I want to work on it some more, any nice Sandslash-Alola sets would be appreciated. I call it dual fire offense featuring the upgraded Exeggucutioner. I'm open to suggestions https://hastebin.com/livezudaje.diff

edit: Houndoom should have Flash Fire instead of early bird
 


Here is a team i'm having a lot of fun with on the ladder since his release, everything is really classic so pretty much self explanatory, z rock SD Virizion is the main win condition in most matchups, i added slowbro/golbat/steelix to have a solid defensive backbone that helps to keep in check the majority of the threats, Delphox is here as a way to threaten ice and grass type which are kinda annoying for Virizion even thought i already have Golbat for these grass type i did not feel like it was enough to allows Virizion to clean, it can act as a secondary win condition if Virizion can do much in certains matchups (really rare thought) or just overwhelm opponent's defensive backbone with Virizion to allows it to clean in lategame, I felt like my team was pretty slow at this point and had some troubles with ghost or psychic type, thats why Scarf Drapion is here, and i actually felt in love with him because of the huge amount of utility he can provide in one slot. Pangoro, Moltres, and opposing Virizion can all be very threatening so you need to play agressively against them.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Toxic
- Stealth Rock

Virizion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Swords Dance

Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Defog
- Roost
- Brave Bird
- Super Fang

Delphox @ Leftovers
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psyshock
- Grass Knot
- Calm Mind

Drapion @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Poison Jab
- Earthquake
 
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Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
OK so I built this team a bit back and it isn't perfect, but it's decently consistent so here goes nothing.


Kingdra @ Chesto Berry
Ability: Swift Swim
EVs: 192 HP / 188 Atk / 128 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Outrage
- Rest

Ninetales @ Grassium Z
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Solar Beam
- Psyshock

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 56 Atk / 208 SpD OR 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Heavy Slam
- Toxic

Golbat @ Eviolite
Ability: Infiltrator
EVs: 240 HP / 92 Def / 120 SpD / 56 Spe OR 240 HP / 212 SpD / 56 Spe OR something between the two
Jolly Nature
- Taunt
- Brave Bird
- Roost
- Super Fang

Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Moonblast
- U-turn
- Encore
- Trick Room

Pangoro @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hammer Arm
- Knock Off / Crunch
- Gunk Shot
- Bullet Punch / Crunch
So I guess I'll have to explain a few of my decisions for this. ChestoRest Kingdra is a set that I've already hyped up in the meta discussion thread, so I won't go into it here, but yeah it's a really good set (I'd argue that it's one of its most consistent ones tbh). Bloom Doom Ninetales is there 'cause the team's only real ways of beating AV Slowking are Kingdra (needs to bank on no Dragon Tail, which no sane player would forgo), catching it with Toxic, and KOing it with Pangoro (LO puts it on a timer, and realistically it's never staying in on a Pangoro), so I decided that being able to lure+defeat it was crucial in the long run. The set is also able to mess with people which think they can bait out a Solar Beam to abuse Ninetales with Aurorus, which is an added perk. Steelix was added 'cause the team's only dragon resist loses to Sludge Wave. Either spread works fine; I have Golbat, so the fairy resist isn't as important to take advantage of, but the added special bulk can be nice when taking on stuff like Dragalge. People honestly oversell how much Steelix needs the extra bulk this gen; I really don't like the power drop that the more SpD spread comes with, and a lot of the time the ORAS spread suffices. Golbat lacks Defog despite Ninetales+LO Panda; I did have Defog for a while, but I couldn't seem to get a set which I felt worked on the team with it, and honestly the fact that it struggles to really outlast a lot of hazard setters is a huge bummer to the point that I'd go as far as calling it a bad set (even though I'm sure a lot of people would disagree with me on that), so I changed to a pure stallbreaker set and can safely say that it's been about 5 times more useful with it. Both spreads outrun jolly Emboar and below, most notably allowing it to nail it and Pangoro with Brave Bird before they can move, and the HP EVs minimise Stealth Rock damage; the 120 spread allows Golbat to take 2 Bug Buzzes from Specs Yanmega after Stealth Rock, but more Special Defense is also an option be run to improve its consistency versus it (but please note that this cuts into its consistency versus Fighting-types on a team which is put under plenty of pressure by them given Whimsi's lack of recovery outside of Lefties). Trick Room Whimsicott may sound weird on a team with a reasonable amount of reliance on its own speed (Kingdra and Ninetales both appreciating it being down when they're attacking), but Kingdra often finds itself being able to outlast TR as it sets up (sometimes even benefiting from it due to being able to Rest second after a few boosts) and it isn't hard to not use Ninetales while it's up. That said, its main purpose is to reverse it vs. TR teams, helping out in the matchup substantially, as well as providing an option to ease the matchup versus heavy offense and Sticky Web, helping Pangoro tear the former apart and proiding opportunities for other teammates to take advantage of being made slower than their opponent with Webs. Pangoro is just there to blow holes in more defensive teams as well as being an option to tear offense apart under TR. Your choice between Bullet Punch and Crunch depends on whether you value reducing pressure on Golbat to check Ribombee (and taking it out when TR isn't up) more or whether you prefer beating Z-crystal holders more consistently.
 
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