This is a team I've been using on the UU ladder recently. It's just your standard hyper offense team i guess. I haven't got much experience team building in the UU tier but I've given it my best shot. It was originally a sub/roost kyurem balance but it was modified to get this.
First is Cobalion. It is my stealth rocker and set up breaker. It's job is to set up rocks and punch holes in teams, and it does it pretty well. Its steel typing is very handy in taking on many things, although fairy and psychic are neutral (fortunately mega gard has moved to Bl)
Next is my main breaker in Entei. Banded Entei is definitely a force to be reckoned with. With powerful stab moves in flare blitz and sacred fire, not many mons can take two hits at neutral. Extreme speed is the only priority on the team and is essential in cleaning late game.
The third poke is tentacruel. Every offensive team that I build must have a utility mon. Tentacruel provides hazard removal for the team aswell as toxic spike support for entei to break pokemon like alomamola and suicune. It also is my fighting resist with almost full defense investment, aswell as my only consistent primarina switch in.
Next to finish off the F.W.G core I chose Rotom-Mow, originally celebi but it didn't pressure enough and just got set up on. Rotom-mow is an extremely hard hitter with dual stabs and potentially signal beam, able to gain momentum with volt switch or cripple defensive teams with trick. It is also ground immune which is good since my other 3 mons are all weak to ground.
At this point the team is quite slow for a hyper offense team, so I thought the last two mons should be extremely fast. One pokemon that I have always used this gen uu id scarfed Hydreigon. This mon is a beast. Powerfull dual stabs, u-turn and fire coverage help allow this mon to deal with fast threats easily.
The last pokemon I decided had to be a fast, hard hitting mega. So what other choice did I have than to go with mega aero. I decided to use a coverage + roost set because the hone claws set felt unneeded and being able to get mons like gliscor and hippowdon off gaurd is great.
So there is the team. Nothing special, just another UU offense team, but it's been working for me so far. I'd really appreciate for any raters to point out weaknesses, threats, better optimized sets or even better pokemon to use.
Thank you in advanced!
here's a replay showing off how the team works:
https://replay.pokemonshowdown.com/gen7uu-668800667
(36 turn battle)
Here's the team import (I don't know how to do the hide/show thing)
Cobalion @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Iron Head
- Swords Dance
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 248 HP / 232 Def / 8 SpA / 20 Spe
Bold Nature
- Knock Off
- Rapid Spin
- Toxic Spikes
- Scald
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Sacred Fire
- Stone Edge
- Extreme Speed
Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 8 Def / 244 SpA / 248 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick
Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Stone Edge
- Aqua Tail
- Earthquake
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
First is Cobalion. It is my stealth rocker and set up breaker. It's job is to set up rocks and punch holes in teams, and it does it pretty well. Its steel typing is very handy in taking on many things, although fairy and psychic are neutral (fortunately mega gard has moved to Bl)
Next is my main breaker in Entei. Banded Entei is definitely a force to be reckoned with. With powerful stab moves in flare blitz and sacred fire, not many mons can take two hits at neutral. Extreme speed is the only priority on the team and is essential in cleaning late game.
The third poke is tentacruel. Every offensive team that I build must have a utility mon. Tentacruel provides hazard removal for the team aswell as toxic spike support for entei to break pokemon like alomamola and suicune. It also is my fighting resist with almost full defense investment, aswell as my only consistent primarina switch in.
Next to finish off the F.W.G core I chose Rotom-Mow, originally celebi but it didn't pressure enough and just got set up on. Rotom-mow is an extremely hard hitter with dual stabs and potentially signal beam, able to gain momentum with volt switch or cripple defensive teams with trick. It is also ground immune which is good since my other 3 mons are all weak to ground.
At this point the team is quite slow for a hyper offense team, so I thought the last two mons should be extremely fast. One pokemon that I have always used this gen uu id scarfed Hydreigon. This mon is a beast. Powerfull dual stabs, u-turn and fire coverage help allow this mon to deal with fast threats easily.
The last pokemon I decided had to be a fast, hard hitting mega. So what other choice did I have than to go with mega aero. I decided to use a coverage + roost set because the hone claws set felt unneeded and being able to get mons like gliscor and hippowdon off gaurd is great.
So there is the team. Nothing special, just another UU offense team, but it's been working for me so far. I'd really appreciate for any raters to point out weaknesses, threats, better optimized sets or even better pokemon to use.
Thank you in advanced!
here's a replay showing off how the team works:
https://replay.pokemonshowdown.com/gen7uu-668800667
(36 turn battle)
Here's the team import (I don't know how to do the hide/show thing)
Cobalion @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Iron Head
- Swords Dance
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 248 HP / 232 Def / 8 SpA / 20 Spe
Bold Nature
- Knock Off
- Rapid Spin
- Toxic Spikes
- Scald
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Sacred Fire
- Stone Edge
- Extreme Speed
Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 8 Def / 244 SpA / 248 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick
Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Stone Edge
- Aqua Tail
- Earthquake
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn