Introduction
Teambuilding Process
I decided to go with stall for this team because Blissey Hippowdon alone looked like just an insane Special/Physical defensive core. WishPass Blissey and Stealth Rock Hippowdon are both sets that see usage even in OU, so I started off with these two.
Latias (and Slowbro) seemed to be the biggest immediate threat to this core because Psyshock makes for basically a mixed attacker. I went ahead and double insured against it with Scarf Krookodile for Pursuit trapping and Scizor to dual-resist Latias's stab, plus deal with another big mixed sweeper in Mega Altaria (without Flamethrower) and give me a Toxic Spikes-immune Defogger.
I literally just copy-pasted VinCune off Smogon for help with some physical attackers that were breaking Hippowdon like Grass Knot Infernape, Bloom Doom Arcanine and Mega Sharpedo, and I've now fallen in love with it. Pressure is just dumb good.
Flame Body Moltres rounded the team off nicely as a Ground immunity, backup Defogger, and way to not get 6-0'd by Swords Dance Scizor.
The Bois
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk
- Wish - Protect - Heal Bell - Toxic
WishPass Blissey does what WishPass Blissey does. With Heal Bell, it doubles as support and a wall, and I guess since most of the other team has its own recovery, I tend to use Wish more for bringing switches in safely or stalling 1v1 with Blissey. Toxic is great for wearing down teams and I generally prefer it over Seismic Toss for the residual damage. Besides blanket checking most special attackers, it can usually use Wish + Protect to take on a few physical attackers like Mega Sharpedo assuming they're Toxic'd.
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Earthquake - Stealth Rock - Whirlwind - Slack Off
Hippowdon deals with a lot of what breaks through Blissey, namely Terrakion, Cobalion, and Infernape (without Grass Knot) and is the team's sole Stealth Rocker. Importantly, it can live two Close Combats from Guts Heracross and then Slack Off against it while Sandstorm and Burn damage chip it down. Stealth Rocks help pressure down opposing teams alongside Toxic, and Whirlwind can catch switch-ins to get some good chip on opposing teams. It also lives a +1 Scald from Suicine and Whirlwinds it out in a pinch, though this isn't preferable because of how low it's left.
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature
- Pursuit - Knock Off - Earthquake - Stone Edge
Krookodile helps out the stall core by trapping threats and firing off powerful Knock Offs and Earthquakes to pick off weakened opponents late game. I added it to the team mainly to deal with Latias, but other key Pokemon it traps include lead Azelf, Chandelure (which it can also come in a Trick from), Gengar, Mega Beedrill, and weakened Mega Manectric. It also, super importantly, can threaten to Pursuit trap opposing Blissey, which is huge for stopping them from freely coming in and Heal Belling. Scarf Earthquake also allows it to revenge kill threats like Infernape, Magneton, and Terrakion, as well as deal with Nihilego without a Balloon. Stone Edge is coverage and gets key 2HKO's on Mega Aerodactyl and Togekiss.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def Impish Nature
- U-turn - Bullet Punch - Defog - Roost
Scizor is a great Defogger that matches up well against tons of hazard stackers and also just provides general defensive utility. It threatens kills on a few major hazard setters like Nihilego, Celebi, Ribombee, Azelf, and Mamoswine, and can consistenly come in and Defog on Swampert, Seismitoad, Hippowdon, Empoleon, and most variants of Nidoqueen, a lot of these being mostly because Heal Bell Blissey lets it not worry much about Scald burns. Its good defensive typing and decent bulk allow it to serve as a defensive pivot on a lot of things, including most other Scizor sets, and living an Aqua Jet from Crawdaunt and then killing with U-turn is nice. Bullet Punch lets it safely revenge kill lots of weakened threats, especially Terrakion, Nihilego and Mega Aerodactyl.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk
- Substitute - Protect - Calm Mind - Scald
Suicune deals with quite a few offensive threats thanks to its good bulk and typing plus Scald's chance to burn. It's my main answer to Mega Sharpedo and a backup check to Infernape, and Pressure lets it reliably PP stall setup sweepers like Curse Muk and Calm Mind Mega Slowbro. Its also a great late game sweeper, able to reliably set up on more passive Pokemon like Amoongus and Mega Aggron.
Moltres @ Leftovers
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk
Fire Blast * Toxic * Defog * Roost
Moltres is a really nice final Pokemon for this team. It Defogs against quite a few Pokemon if Scizor is weakened, 1v1ing a few thanks to Toxic + Roost, and generally deals better with Klefki, Metagross and Mega Aggron. Its ability to threaten Fire Blasts on Steel types and catch the switch-ins with Toxics is huge, and in general it does great at status spreading. Its typing lets it always come in safely on Scizor and punish U-turns with Flame Body. In a pinch, it can also serve as a back-up answer to Cobalion assuming it doesn't have Stone Edge.
Threatlist
(Things I'd like to deal with better)
Like I said, Moltres pretty reliably comes in against Scizor, even with rocks up, but if Moltres is severly weakened or dead this thing can still be a huge issue if it Swords Dances up.
Rest CM Suicune stands out as one of few setup sweepers that my own Hippowdon cant safely Whirlwind out, that I can't status down, and that reliably 1v1's my own Suicune.
Mega Sceptile (Sprite wont load RIP)
Special Mega Sceptile is no issue, but I dont really have a single switch in to a +2 Outrage save for going Moltres and praying Flame Body goes off, which still isn't necessarily enough to stop this monster.
Tentacruel isn't so much of an offensive threat, but it manages to be a big problem for me just because its so hard to kill. As long as it has a teammate that can safely come in on Earthquakes, it basically never dies, and isn't at all passive either, Toxic Spikes, Knock Off put huge pressure on me.
Togekiss was one of my favorite Pokemon in when I played the game for the first time ever on Diamond version and raised it all the way from an egg, and I can't believe it betrayed me like this. Nasty Plot Air Slash Togekiss basically 6-0's me from Team Preview, unless I can somehow go +6 with Suicune or do some amazing maneuvering with Scarf Krookodile, this thing Roosts off anything I do to it, doesn't even mind Bullet Punch, 1v1's Blissey thanks to Heal Bell, and I'm almost certain has a bugged 100% flinch chance with Air Slash. Please send help.
Conclusion
Laddering UU has been a great time, and I feel like it'd be a fun tier to go back to some time. I think this team does it's job decently and deals with most threats I'd come across, but any help dealing with the threats I listed or any others that seem to be problematic for this team would be lit. Thanks for reading!
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Toxic
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Stone Edge
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Defog
- Roost
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Substitute
- Protect
- Calm Mind
- Scald
Moltres @ Leftovers
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Fire Blast
- Toxic
- Defog
- Roost
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Toxic
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Stone Edge
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Defog
- Roost
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Substitute
- Protect
- Calm Mind
- Scald
Moltres @ Leftovers
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Fire Blast
- Toxic
- Defog
- Roost
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