One question that may seem a little off topic, how does the evolution stone work?
If it only affect Def & Sp-def, wouldn't max EVs Def and and Special Def make Murkrow bulkier as the evolution stone boost it's defenses further?
I'm just asking Why EV HP when you can make your murkrow bulkier?
has anyone tried Parashuffler Dragonite?
This is the possible set I came up with.
[SET]
name: Parashuffler
move1: Thunderwave
move2: Whirlwind
move3: Roost
move4: FeatherDance / Substitute
item: Evolution Stone
nature: Sassy
ability: Mischievous Heart
evs: 4 HP / 252 Def / 252 SpD
ivs: 0 Atk / 1 Spe
max def and Sp-def allows you to maximise evolution stone effects (I assume)
Whirlwinds's Priority with now Zero instead of Minus one(-1) [I Assume] and with murkrow natural base 91 speed it allows whirlwind to hit 1st on many slower pokemon such as nattorei, roobushin... etc,
BUT after you paralyze Whirlwind will always hit first (BTW I'm assuming Whirlwind priority is normal minus one and mischevious heart changes it to zero)
Featherdance is extremely nice as it allows you to survive and roost off super effective attacks while it allows you the time to paralyze and an opponent and force a switch with whirlwind.
You may prefer Substitute over Featherdance if you don't like being status (eg poison, burn, sleep etc) but makes it harder to take physical hits.
Taunt obviously stops this set.
Dragonite probably does this better then Murkrow in OU with superior typing, bulk and leftover (I personally have not compared the bulk so this is also another assumption)
Although murkrow's advantages come with feather dance allowing it to take physical hits and whirlwinds which isn't walled by a substitute like Dragonite's set.
THis set probably requires more testing as I've had limited usage with it, I've only used in on Pokemon Online's server in the UU Tier. Athough I can see this set being sucessful in OU if used correctly.
Obviously this set works well with Spikes and Stealth Rock Support.
That's all I can think of...
If it only affect Def & Sp-def, wouldn't max EVs Def and and Special Def make Murkrow bulkier as the evolution stone boost it's defenses further?
I'm just asking Why EV HP when you can make your murkrow bulkier?
has anyone tried Parashuffler Dragonite?
I was thinking if any other pokemon could pull this off and Murkrow came to my attention.Parashuffler
move 1:Dragon Tail
move 2: Thunder Wave
move 3: Roost
move 4: Susbtitute / Waterfall / Dragon Claw
ability: Multi Scale
item: Leftovers
nature: Careful
EVs: 244 HP/252 Spdef/12 Spe OR 244 HP/88 SpDef/176 Spe
This is the possible set I came up with.
[SET]
name: Parashuffler
move1: Thunderwave
move2: Whirlwind
move3: Roost
move4: FeatherDance / Substitute
item: Evolution Stone
nature: Sassy
ability: Mischievous Heart
evs: 4 HP / 252 Def / 252 SpD
ivs: 0 Atk / 1 Spe
max def and Sp-def allows you to maximise evolution stone effects (I assume)
Whirlwinds's Priority with now Zero instead of Minus one(-1) [I Assume] and with murkrow natural base 91 speed it allows whirlwind to hit 1st on many slower pokemon such as nattorei, roobushin... etc,
BUT after you paralyze Whirlwind will always hit first (BTW I'm assuming Whirlwind priority is normal minus one and mischevious heart changes it to zero)
Featherdance is extremely nice as it allows you to survive and roost off super effective attacks while it allows you the time to paralyze and an opponent and force a switch with whirlwind.
You may prefer Substitute over Featherdance if you don't like being status (eg poison, burn, sleep etc) but makes it harder to take physical hits.
Taunt obviously stops this set.
Dragonite probably does this better then Murkrow in OU with superior typing, bulk and leftover (I personally have not compared the bulk so this is also another assumption)
Although murkrow's advantages come with feather dance allowing it to take physical hits and whirlwinds which isn't walled by a substitute like Dragonite's set.
THis set probably requires more testing as I've had limited usage with it, I've only used in on Pokemon Online's server in the UU Tier. Athough I can see this set being sucessful in OU if used correctly.
Obviously this set works well with Spikes and Stealth Rock Support.
That's all I can think of...