Data Move Descriptions

Molk

Godlike Usmash
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Confirming that Faint attack is now Feint Attack. On that note, Hi Jump Kick has been renamed to High Jump Kick as well.
 

Governess

A Beautiful Blossom Waiting to Bloom
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Moonlight | Fairy | Status | -- | -- | 5 | The user restores its own HP. The amount of HP regained varies with the weather.

Confuse Ray | Ghost | Status | -- | 100 | 10 | The target is exposed to a sinister ray that triggers confusion.
 
Wake-Up Slap | Fighting | Physical | 70 | 100 | 10 | The attack inflicts big damage on a sleeping target. This also wakes the target up, however.
 
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Roost | Flying | Other | -- | -- | 10 | The user lands and rests its body. It restores the user's HP by up to half of its max HP.

Sand Tomb | Ground | Physical | 35 | 85 | 15 | The user traps the target inside a harshly raging sandstorm for four to five turns.

Torment | Dark | Other | -- | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row.

Assurance | Dark | Physical | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack's power is doubled.

Mud Shot | Ground | Special | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

Feint | Normal | Physical | 30 | 100 | 10 | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Uproar | Normal | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Charm | Fairy | Other | -- | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Mega Drain | Grass | Special | 40 | 100 | 15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
 
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Flower Shield | Fairy | Other | -- | -- | 10 | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

Venom Drench | Poison | Other | -- | 100 | 20 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
 
Nature Power | Normal | Other | -- | -- | 20 | An attack that makes use of nature's power. Its effects vary depending on the user's environment.
 
Razor Wind | Normal | Special | 80 | 100 | 10 | A two-turn attack. Blades of wind hit opposing Pokemon on the second turn. Critical hits land more easily.
 
Rototiller | Ground | Other | 0 | -- | 10 | Tilling the oil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokemon.
 
Spiky Shield | Grass | Status | --- | --- | 10 | In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.

Seems to be a protect clone. Fails when used consecutively (5/5 times it failed). Moves like Confusion were still blocked but no recoil was returned. Contact moves like Tackle cause the Tackle user to take some small damage, looks like 1/12 or 1/16 max HP, something small like that. I'm estimating from wild Pokemon's HP bars, so don't trust me on that. I haven't tested it with exact numbers.
 
Dragonbreath is now stylized as Dragon Breath

Dragon Breath | Dragon | Special | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
 
Feint Attack | Dark | Physical | 60 | -- | 20 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulk Up | Fighting | Status | -- | -- | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Rock Smash | Fighting | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.

Blaze Kick | Fire | Physical | 85 | 90 | 10 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

Shadow Claw | Ghost | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Sneak | Ghost | Physical | 40 | 100 | 30 | The user extends its shadow and attacks the target from behind. This move always goes first.

Petal Dance | Grass | Special | 120 | 100 | 10 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Flash | Normal | Status | -- | 100 | 20 | The user flashes a bright light that cuts the target's accuracy.
Swords Dance | Normal | Status | -- | -- | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Heart Stamp | Psychic | Physical | 60 | 100 | 25 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Water Shuriken | Water | Physical | 15 | 100 | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first.
 

Governess

A Beautiful Blossom Waiting to Bloom
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Electro Ball | Electric | Special | -- | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Dragon Rage | Dragon | Special | -- | 100 | 10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Meditate | Psychic | Status | -- | -- | 40 | The user meditates to awaken the power deep within its body and raises its Attack stat.

Detect | Fighting | Status | -- | -- | 5 | Enables the userbto evade all attacks. Its chance of failing rises if it is used in succession.

Fake Out | Normal | Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Curse | Ghost | Status | -- | -- | 10 | A move that works differently for the Ghost type than for all other types.

Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokèmon's Speed stats.

Mist | Ice | Status | -- | -- | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Aurora Beam | Ice | Special | 65 | 100 | 20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.

Foul Play | Dark | Physical | 95 | 100 | 15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.

Reflect | Psychic | Status | -- | -- | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Shadow Punch | Ghost | Physical | 60 | -- | 20 | The use throws a punch from th shadows. This attack never misses.

Mirror Coat | Psychic | Status | -- | 100 | 20 | A retaliation nice that counters any special attack, inflicting double the damage taken.

Destiny Bond | Ghost | Status | -- | -- | 5 | When this move is used, if the user faints, the Pokèmon that landed the knockout hit also faints.

Bone Rush | Ground | Physical | 25 | 90 | 10 | The user strikes the target with a hard bone two to five times in a row.
 
New Move:
Fell Stinger | Bug | Physical | 30 | 100 | 25 | When the user knocks out a target with this move, the user's Attack stat rises sharply.
Proof:
 
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Pidge

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In the OP you listed moves like Mat Block and Agility as "Other", while they are "Status" in the game. Which do you want?
 
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Flora

Yep, that tasted purple!
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Dynamic Punch | Fighting | Physical | 100 | 50 | 5 | The user punches the target with full, concentrated power. This confuses the target if it hits.
Jump Kick | Fighting | Physical | 100 | 95 | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Psychic | Psychic | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Psyshock | Psychic | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Light Screen | Psychic | Status | -- | -- | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Imprison | Psychic | Status | -- | -- | 10 | If opposing Pokémon know any move also known by the user, they are prevented from using it.

Flamethrower | Fire | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flame Burst | Fire | Special | 70 | 100 | 15 | The user attacks the target with a bursting flame. The bursting flame damages Pokemon next to the target as well.

Strength | Normal | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
Self-Destruct | Normal | Physical | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move.
Scary Face | Normal | Status | -- | -- | 10 | The user frightens the target with a scary face to harshly lower its Speed stat.

U-turn | Bug | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokemon in waiting.

Fly | Flying | Physical | 90 | 95 | 15 | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
Brave Bird | Flying | Physical | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Bounce | Flying | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralyze.
Hurricane | Flying | Special | 110 | 70 | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Magnitude | Ground | Physical | -- | 100 | 30 | The user attacks everything around it with a ground-shaking quake. Its power varies.

Heavy Slam | Steel | Physical | -- | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Metal Sound | Steel | Status | -- | 85 | 40 | A horrible sound like scraping metal harshly lower the target's Sp. Def stat.

Misty Terrain | Fairy | Status | -- | -- | 10 | The user covers the ground under everyone's feet with mist for five turns. This protects Pokemon on the ground from status conditions.

Spark | Electric | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Charge Beam | Electric | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Haze | Ice | Status | -- | -- | 30 | The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle.

Hex | Ghost | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status conditions.

Memento | Dark | Status | -- | 100 | 10 | The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.

Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Toxic | Poison | Status | -- | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn.
 
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Incinerate | Fire | Special | 60 | 100 | 15 | The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
 

tennisace

not quite too old for this, apparently
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Inferno | Fire | Special | 100 | 50 | 5 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
 
Nature Power moves changed partially. Rock Slide became Power Gem, Earthquake became Earth Power. Haven't checked all of them, but Tri attack remained the same, so my guess is that all the physical moves changed into their special equivalents.

Old moves:

Bug Buzz | Bug | Special | 90 | 100 | 10 | The user vibrates its wings to generate a damaging sound wave. This may also lower the target's Sp. Def stat.

Quiver Dance | Bug | Other | - | - | 20 | The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Self.

Horn Leech | Grass | Physical | 75 | 100 | 10 | The user drains the target's energy with it's horns. The user's HP is restored by half the damage taken by the target.

Dig | Ground | Physical | 80 | 100 | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Single target.

Covet | Normal | Physical | 60 | 100 | 25 | The user endearingly approaches the target, then steals the target's held item.

Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Single target.

Rest | Psychic | Other | - | - | 10 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Self.

Sleep Talk | Normal | Other | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows.

Rain Dance | Water | Other | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Field (/self).

Perish Song | Normal | Other | - | - | 5 | Any Pokemon that hears this song faints in three turns, unless it switches out of battle.

New moves:

Power-Up Punch | Fighting | Physical | 40 | 100 | 20 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Single target.
 
Rototiller | Ground | - | - | 10 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokemon.

It only works if a grass type pokemon is on the field. Otherwise it'll say "But it failed!" It raises both Sp Atk and Atk by one stage. I used this move with Bibarel so I don't know if it would raise the user's stats if they were a grass type too. The attack animation is really cool.
 
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Draco Meteor | Dragon | 130 | 90 | 5 | Comets are summoned down from the sky onto the target. The attacks recoil harshly lowers the user's Special Attack stat.

Though it's currently listed on Serebii as not having been changed, Draco Meteor has been nerfed to 130 base power alongside Overheat and Leaf Storm



Edit:

Heat Wave | Fire | 95 | 90 | 10 | The user attacks by exhaling hot breath on the opposing Pokemon. This may also leave those Pokemon with a burn.

Heat Wave has been nerfed to 95 Base Power.

 
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Flora

Yep, that tasted purple!
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Muddy Water | Water | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at the opposing Pokemon. This may also lower their accuracy.
Clamp | Water | Physical | 35 | 85 | 15 | The target is clumped and squeezed by the user's very thick and sturdy shell for four to five turns.
Withdraw | Water | Status | -- | -- | 40 | The user withdraws its body into its hard shell, raising its Defense stat.

Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Claw | Dragon | Physical | 80 | 100 | 15 | The user slashes the target with huge, sharp claws.

Leaf Tornado | Grass | Special | 65 | 90 | 10 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Ingrain | Grass | Status | -- | -- | 20 | The user lay roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row.
Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds on the target from above.

Sucker Punch | Dark | Physical | 80 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack.
Payback | Dark | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Mud Bomb | Ground | Special | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Bulldoze | Ground | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Bone Club | Ground | Physical | 65 | 85 | 20 | The user clubs the target with a bone. This may also make the target flinch.

Pin Missile | Bug | Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Leech Life | Bug | Physical | 20 | 100 | 15 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target.

Acupressure | Normal | Status | -- | -- | 30 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Camouflage | Normal | Status | -- | -- | 20 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Milk Drink | Normal | Status | -- | -- | 10 | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.
Sing | Normal | Status | -- | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Encore | Normal | Status | -- | 100 | 5 | The user compels the target to keep using only the move it last used for three turns.
Stomp | Normal | Physical | 65 | 100 | 20 | The target is stomped with a big foot. This may also make the target flinch.
Horn Attack | Normal | Physical | 65 | 100 | 25 | The target is jabbed with a sharply pointed horn to inflict damage.
Bide | Normal | Physical | -- | -- | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken.
Howl | Normal | Status | -- | -- | 40 | The user howls loudly to raise its spirit, which raises its Attack stat.
Fury Swipes | Normal | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row.
Bind | Normal | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Block | Normal | Status | -- | -- | 5 | The user blocks the target's way with arms spread wide to prevent escape.
Harden | Normal | Status | -- | -- | 30 | The user stiffens all the muscles in its body to raise its Defense stat.

Discharge | Electric | Special | 80 | 100 | 15 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Charge | Electric | Status | -- | -- | 20 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.

Rock Throw | Rock | Physical | 50 | 90 | 15 | The user picks up and throws a small rock at the target to attack.
Rock Blast | Rock | Physical | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.

Toxic Spikes | Poison | Status | -- | -- | 20 | The user lays a trap of poison spikes at the opposing team's feet. They poison opposing Pokemon that switch into battle.
Acid Spray | Poison | Special | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.

Chatter | Flying | Special | 65 | 100 | 20 | The user attacks using a sound wave based on words it has learned. This confuses the target.
Tailwind | Flying | Status | -- | -- | 15 | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Fire Fang | Fire | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Will-O-Wisp | Fire | Status | -- | 85 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Psywave | Psychic | Special | -- | 100 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity.
Psych Up | Psychic | Status | -- | -- | 10 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Low Sweep | Fighting | Physical | 65 | 100 | 20 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Autotomize | Steel | Status | -- | -- | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Gyro Ball | Steel | Physical | -- | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Crafty Shield | Fairy | Status | -- | -- | 10 | The user protects itself and its from status moves with a mysterious power. This does not stop moves that do damage.
 
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