Data Move Descriptions

Dell

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Trump Card | Normal | Special | -- | -- | 5 | The fewer PP this move has, the greater its power.
Nasty Plot | Dark | Status | -- | -- | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk.
 
Both Draco Meteor and Heat Wave are missing their category designation in the list, I can't confirm either of them however.

Dragon Rage should be moved down in the list just above Dragon Rush to maintain alphabetical order.

Draco Meteor should be moved to the top of the list of Dragon moves to maintain alphabetical order.

Venoshock was posted by Toast++ on 10/15 but was not added to the list
, it is noted below for reference.
Venoshock | Poison | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.

Also wanted to point out that people are using either "Other" or "Status" to indicate non physical or special moves.
If there is a preference you might want to note that in the first post.

Punishment | Dark | Physical | -- | 100 | 5 | The more the target has powered up with stat changes, the greater the move's power.
Snatch | Dark | Status | -- | -- | 10 | The user steals the effects of any attempts to use a healing or stat-changing move.

Mach Punch | Fighting | Physical | 40 | 100 | 30 | The user throws a punch at blinding speed. This move always goes first.
Superpower | Fighting | Physical | 120 | 100 | 5 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.

Lava Plume | Fire | Special | 80 | 100 | 15 | The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn.

Wood Hammer | Grass | Physical | 120 | 100 | 15 | The user slams its rugged body into the target to attach. This also damages the user quite a lot.

Icicle Crash | Ice | Physical | 85 | 90 | 10 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Baton Pass | Normal | Status | -- | -- | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes.
Last Resort | Normal | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in battle.
Sharpen | Normal | Status | -- | -- | 30 | The user lowers its polygon count to make itself more jagged, raising the attack stat.

Clear Smog | Poison | Special | 50 | -- | 15 | The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
Cross Poison | Poison | Physical | 70 | 100 | 20 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Vice Grip | Water | Physical | 55 | 100 | 30 | The target is gripped and squeezed from both sides to inflict damage.
 
Conversion | Normal | Other | -- | -- | 30 | The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion 2 | Normal | Other | -- | -- | 30 |The user changes its type to make itself resistant to the type of the attack the opponent used last.
 

a fairy

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The user covers itself with mud.
This weakens Electric-type moves
for five turns.

--- text of Mud Sport, as seen from my Party description thingamabob
 

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