Project Monotype Victim of the Week [INDEX]

maroon

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RMT & Mono Leader
Normal Check

Lopunny-Mega @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Encore
- Power-Up Punch

This set disrupts defensive water builds as it comes in on a move like Suicune's Calm Mind and locks in into that move. Then Mega Lopunny boosts its attack with Power Up Punch and makes cleaning the team very easy. This 100% of the time forces switches on Suicune when played right. Don't bring in or Encore Suicune on a Scald, if you do your just bad.
 
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S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Psychic check



Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Shadow Ball
- Focus Blast
- Hyper Voice

Meloetta has actually two ways to deal against Vincune: Psyshock to bypass Calm Mind boosts and Hyper Voice to bypass Substitutes. This sets works better for Hyper Offense Psychic Teams with Deoxys-S as leader, as it can put Spikes and Stealth Rock, limiting Vincune's longevity

Assuming Stealth Rock and 1 layer of Spikes
252 SpA Choice Specs Meloetta Psyshock vs. 252 HP / 0 Def Suicune: 172-204 (42.5 - 50.4%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
252 SpA Choice Specs Meloetta Hyper Voice vs. 252 HP / 40 SpD Suicune: 186-220 (46 - 54.4%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

Assuming Stealth Rock
252 SpA Choice Specs Meloetta Psyshock vs. 252 HP / 0 Def Suicune: 172-204 (42.5 - 50.4%) -- 41% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Meloetta Hyper Voice vs. 252 HP / 40 SpD Suicune: 186-220 (46 - 54.4%) -- 97.7% chance to 2HKO after Stealth Rock and Leftovers recovery

Even if Suicune has +1 of Special Defense, Meloetta will pressure Vincune way too much

Psychic check



Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick

In a similar vein to Meloetta, Victini can break Vincune with Bolt Strike, even if it's weak to Suicune's Scald. Alternatively, it can use Trick to block Suicune's attempts to set up in Victini's presence. Again, it works in Hyper Offense Psychic teams, so Deoxys-S Stealth Rock and Spikes support is useful.

252 Atk Choice Band Victini Bolt Strike vs. 252 HP / 0 Def Suicune: 314-370 (77.7 - 91.5%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
252 Atk Choice Band Victini Bolt Strike vs. 252 HP / 0 Def Suicune: 314-370 (77.7 - 91.5%) -- 31.3% chance to OHKO after Stealth Rock

Suicune can try to PP stall us, but the offensive pressure Victini can offer will be way too much to handle
 
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Perish Song

flaunt
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Ground Check ( Counter?)



Seismitoad @ Assault Vest
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Scald
- Earth Power
- Sludge Wave
- Knock Off

Due to seismitoad's ability water absorb, suicune cant deal any damage to it. Homewer this moveset cannot deal any significant damage to boosted suicune aswell and might result in a pp stall with pressure unless its leftovers are knocked off. The 176 speed EV's will let seismitoad to outspeed base speed suicune.
 

iLlama

Nothing personal, I protect my people
Ground Check ( Counter?)



Seismitoad @ Assault Vest
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Scald
- Earth Power
- Sludge Wave
- Knock Off

Due to seismitoad's ability water absorb, suicune cant deal any damage to it. Homewer this moveset cannot deal any significant damage to boosted suicune aswell and might result in a pp stall with pressure unless its leftovers are knocked off. The 176 speed EV's will let seismitoad to outspeed base speed suicune.
Suicune wins against this Seismitoad 1v1 100% of the time with SubTect + Pressure. +1 SpD makes Substitute always stay up after 1 hit ignoring crits.

252 SpA Seismitoad Earth Power vs. 252 HP / 40 SpD Suicune: 94-112 (23.2 - 27.7%) -- possible 5HKO after Leftovers recovery
 
Fighting Check


Breloom @ Focus Sash
Ability: Tehnician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb

Breloom's Bullet Seed is what makes it a nice VinCune check. Aside from being SE against VinCune, Bullet Seed, being a multi-hit move, breaks Vincune's Sub on the first hit every time before dealing additional damage (and if you're lucky, you can even OHKO VinCune from full... behind a sub!). Unfortunately, Breloom's low speed means that VinCune can try and burn it before landing a Bullet Seed. However, even when burned, Breloom still hits sufficiently hard to deal with VinCune.
0 SpA Suicune Scald vs. 0 HP / 0 SpD Breloom: 60-71 (22.9 - 27.2%) -- 52.8% chance to 4HKO
+1 0 SpA Suicune Scald vs. 0 HP / 0 SpD Breloom: 89-105 (34 - 40.2%) -- guaranteed 3HKO
+2 0 SpA Suicune Scald vs. 0 HP / 0 SpD Breloom: 119-141 (45.5 - 54%) -- 46.5% chance to 2HKO
+3 0 SpA Suicune Scald vs. 0 HP / 0 SpD Breloom: 148-175 (56.7 - 67%) -- guaranteed 2HKO

252+ Atk Technician Breloom Bullet Seed (2 hits) vs. 252 HP / 0 Def Suicune: 240-288 (59.4 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 0 Def Suicune: 360-432 (89.1 - 106.9%) -- approx. 18.8% chance to OHKO
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 252 HP / 0 Def Suicune: 480-576 (118.8 - 142.5%) -- guaranteed OHKO
252+ Atk Technician Breloom Bullet Seed (5 hits) vs. 252 HP / 0 Def Suicune: 600-720 (148.5 - 178.2%) -- guaranteed OHKO
 
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mushamu

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Ghost Check/Counter

Jellicent @ Leftovers
Ability: Water Absorb / Cursed Body
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Taunt
- Recover

Jellicent checks Suicune by either PP stalling it or defeating it with Taunt and using Cursed Body to make it struggle. A +6 Scald won't do much as Jellicent is specially defensive.

Calcs:
+6 0 SpA Suicune Scald vs. 252 HP / 252+ SpD Jellicent: 110-129 (27.2 - 31.9%) -- 45.9% chance to 4HKO after Leftovers recovery
Replay:
https://replay.pokemonshowdown.com/gen7monotype-595538405
 

akaFila

butterscotch love
Bug Check

Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 4 Hp / 252 Atk / 252 Spe
Adamant Nature
- Bullet Seed
- Rock Blast
- Pin Missile
- Close Combat

MegaCross having access to Bullet Seed to land SE blows on Suicune allows it to handsomely answer the SubStall strategy Cune brings to the table. Heracross will already land hard hits as it is, but with Skill Link available Bullet Seed's output will be maximized each pass. Thanks to the multi-hit nature of Seed, the Substitute spam fails to keep Suicune out of harm's way as later hits work past it. The only legitimate threat in this situation is the looming 30% burn chance on Scald, but even burned Heracross will abuse Suicune past the sub.

Hera > Cune
252+ Atk Heracross-Mega Bullet Seed (5 hits) vs. 252 HP / 0 Def Suicune: 350-420 (86.6 - 103.9%) -- approx. 6.3% chance to OHKO
252+ Atk burned Heracross-Mega Bullet Seed (5 hits) vs. 252 HP / 0 Def Suicune: 175-210 (43.3 - 51.9%) -- guaranteed 3HKO after Leftovers recovery

Cune > Hera
0 SpA Suicune Scald vs. 4 HP / 0 SpD Heracross-Mega: 76-91 (25.1 - 30.1%) -- guaranteed 4HKO
+1 0 SpA Suicune Scald vs. 4 HP / 0 SpD Heracross-Mega: 114-135 (37.7 - 44.7%) -- guaranteed 3HKO
+2 0 SpA Suicune Scald vs. 4 HP / 0 SpD Heracross-Mega: 153-180 (50.6 - 59.6%) -- guaranteed 2HKO
 
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Might as well come in with the hot meme checks.

Poison Check!
If for some reason you don't have a Venusaur...


FATBAT
Golbat @ Eviolite
Ability: Infiltrator
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Super Fang
- Roost
- Toxic
- Taunt

Not only does it out speed Suicune, it can hit behind the sub as well as fast Taunting.
+1 0 SpA Suicune Scald vs. 252 HP / 4 SpD Eviolite Golbat: 100-118 (28.2 - 33.3%) -- 0% chance to 3HKO
Assuming Suicune gets a CM up on the switch in it still only does 33.3% at a max roll which is only a 3HKO after rocks. Taunt it first, Roost up to safety and put that boy on a timer with Toxic!
 
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index and rules
Cycle 10



Diggersby @ Choice Band
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Earthquake
- Quick Attack
- Fire Punch

Diggersby is among one of the most powerful wallbreakers in the metagame thanks to its solid coverage and high damage output with Huge Power. This makes it nearly impossible to handle defensively, and with its priority, it's capable of picking off faster threats that try to KO it.
Types not allowed:

Deadline: Monday 10/2
 
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Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Recover
- Ice Beam
- Foul Play
- Toxic

a glue mon in most normal teams, it has 40% chance to tank two returns from band digger, and can beat diggersby with Ice Beam if you are smart enough to predict diggersby and double with p2 or pivot with defensive staraptor.

in other types cores like msab + mandibuzz, skarm + mantine / lando / zap, fable + bulu + klef works to deal with diggers but requires a bit of predicts, in offensive types like dragon, electric, and bug you need to play aggresively to deal with that, as its switchins are rly limited.
 
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I'll give some of my own checks:

Rock Check



Terrakion @ Choice Scarf / Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Poison Jab / Quick Attack

Both Scarf and Band Terrakion outspeed and remove Diggersby very easily, while also taking a Quick Attack even at -2, as seen here:

252+ Atk Choice Band Huge Power Diggersby Quick Attack vs. -2 0 HP / 0 Def Terrakion: 138-163 (42.7 - 50.4%) -- 1.2% chance to 2HKO
252 Atk Terrakion Close Combat vs. 0 HP / 0 Def Diggersby: 486-572 (156.2 - 183.9%) -- guaranteed OHKO

Rock Check



Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Aqua Tail

While Mega Aerodactyl does outspeed and KO with Aqua Tail, it also has the added benefit of being immune to Earthquake and resisting the other 3 moves Diggersby has:

252 Atk Tough Claws Aerodactyl-Mega Aqua Tail vs. 0 HP / 0 Def Diggersby: 326-384 (104.8 - 123.4%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Diggersby Frustration vs. 0 HP / 0 Def Aerodactyl-Mega: 185-218 (61.4 - 72.4%) -- guaranteed 2HKO

Rock Check:



Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Rock Slide
- Earthquake
- Fire Punch
- Ice Punch

Rhyperior lives a single Earthquake from full health and can always KO with a +2 Earthquake or Ice Punch. It also easily beats Diggersby if it locks itself into anything else:

252+ Atk Choice Band Huge Power Diggersby Earthquake vs. 248 HP / 252+ Def Solid Rock Rhyperior: 285-337 (65.8 - 77.8%) -- guaranteed 2HKO
+2 8 Atk Rhyperior Earthquake vs. 0 HP / 0 Def Diggersby: 360-424 (115.7 - 136.3%) -- guaranteed OHKO
 

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Psychic check



Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Def
Hasty Nature
- Counter
- Psychic
- Focus Blast
- Shadow Ball

Once again, Alakazam ability to blanket check powerful physical attackers can help against Diggersby, it can take any attack and use Counter to take it down, even the weakest attack will OHKO Alakazam, so Counter will do the biggest damage

252+ Atk Choice Band Huge Power Diggersby Quick Attack vs. 0 HP / 0- Def Alakazam: 352-415 (140.2 - 165.3%) -- guaranteed OHKO

Psychic check



Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off

Choice Banded Quick Attack won't KO us if Gallade-Mega is healthy enough and it can obliterate it with Close Combat

252+ Atk Choice Band Huge Power Diggersby Quick Attack vs. 0 HP / 4 Def Gallade-Mega: 133-157 (48 - 56.6%) -- 89.1% chance to 2HKO

252 Atk Gallade-Mega Close Combat vs. 0 HP / 0 Def Diggersby: 582-686 (187.1 - 220.5%) -- guaranteed OHKO

Needless to say, but Gallade-Mega is faster, so he'll have the edge of the battle against Diggersby most of the time

Bug check



Heracross @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Close Combat
- Knock Off
- Stone Edge

Heracross can come to revenge kill Diggersby with Close Combat, and Quick Attack, which is only way Diggersby has to bypass its poor speed, can't OHKO us

252+ Atk Choice Band Huge Power Diggersby Quick Attack vs. 0 HP / 0 Def Heracross: 160-190 (53.1 - 63.1%) -- guaranteed 2HKO

252 Atk Heracross Close Combat vs. 0 HP / 0 Def Diggersby: 474-560 (152.4 - 180%) -- guaranteed OHKO


I put Choice Band Scizor but I forgot Diggersby was faster, so I decline this submission
 
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Choice Band Scizor is faster than Diggersby, [...]
Jolly Scizor (which should be the norm to outspeed and Pursuit-trap Scarf Victini at -2) sits at 251 Speed while Adamant Diggersby sits at 255 Speed... so I don't know where you're going with this.

To not make this a one-liner, I'll reserve Band Bulu (Fairy), Band Mamoswine (Ground) and (one of) the closest thing to be a Diggersby counter, Gourgeist-Super (Ghost).

Fairy Check


Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

Due to CB Diggersby's great firepower, Bulu can't afford to switch into any of Diggersby's moves but Earthquake (resistance + Grassy Terrain). However, once Bulu faces off against Diggersby, Bulu outspeeds (unless Quick Attack) and easily OHKOes Diggersby with one of its STAB moves (not to mention Horn Leech will most probably restore all of Bulu's lost HP from a Diggersby's Quick Attack). I prefer using a Jolly nature for this Bulu set (or any other Bulu set), since it enables it to outspeed and KO notable would-be checks such as Seismitoad, Zapdos and, in this case, CB Diggersby.
252+ Atk Choice Band Huge Power Diggersby Earthquake vs. 0 HP / 0 Def Tapu Bulu in Grassy Terrain: 69-82 (24.5 - 29.1%) -- possible 5HKO after Grassy Terrain recovery
252+ Atk Choice Band Huge Power Diggersby Quick Attack vs. 0 HP / 0 Def Tapu Bulu: 112-133 (39.8 - 47.3%) -- 2.3% chance to 2HKO after Stealth Rock and Grassy Terrain recovery
252+ Atk Choice Band Huge Power Diggersby Fire Punch vs. 0 HP / 0 Def Tapu Bulu: 282-332 (100.3 - 118.1%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Diggersby Return vs. 0 HP / 0 Def Tapu Bulu: 288-339 (102.4 - 120.6%) -- guaranteed OHKO

252 Atk Choice Band Tapu Bulu Horn Leech vs. 0 HP / 0 Def Diggersby in Grassy Terrain: 686-810 (220.5 - 260.4%) -- guaranteed OHKO


Ground Check


Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Knock Off / Superpower

Another wallbreaker to check a wallbreaker. How poetic... Ahem. Anyway, pretty much like Bulu (and almost every other mon), Mamoswine doesn't like switching into Diggersby's moves, but in the right circumstances, Mamoswine will outspeed and OHKO with Icicle Crash (or Ice Shard with a bit of prior damage, which will also outprioritize (is that a word?) Diggersby's Quick Attack).
252+ Atk Choice Band Huge Power Diggersby Quick Attack vs. 0 HP / 4 Def Mamoswine: 153-180 (42.3 - 49.8%) -- 90.6% chance to 2HKO after Stealth Rock
252+ Atk Choice Band Huge Power Diggersby Fire Punch vs. 0 HP / 4 Def Thick Fat Mamoswine: 192-226 (53.1 - 62.6%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Diggersby Earthquake vs. 0 HP / 4 Def Mamoswine: 379-447 (104.9 - 123.8%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Diggersby Return vs. 0 HP / 4 Def Mamoswine: 387-456 (107.2 - 126.3%) -- guaranteed OHKO

252+ Atk Choice Band Mamoswine Ice Shard vs. 0 HP / 0 Def Diggersby: 270-318 (86.8 - 102.2%) -- 12.5% chance to OHKO (50% chance to OHKO after SR)
252+ Atk Choice Band Mamoswine Icicle Crash vs. 0 HP / 0 Def Diggersby: 570-672 (183.2 - 216%) -- guaranteed OHKO


Ghost Hard Check / Soft Counter


Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Leech Seed
- Synthesis
- Seed Bomb

Our fat ghost pumpkin here has all the tools it needs to deal with the powerhouse that is CB Diggersby: a typing that provides an immunity and a resistance against its STAB moves, great physical bulk, Will-O-Wisp to further improve its matchups against physical attackers, (semi-) reliable recovery in the form of Synthesis, and a SE STAB move that 2HKOes Diggersby, even when uninvested. It's a shame Fire Punch 2HKOes our favorite pumpkin (meaning it can't 100% reliably switch into a non-locked CB Diggersby), but it does survive a combination of healthy Fire Punch + burned Fire Punch (almost always guaranteed after SR, since Diggersby needs a max roll on the first hit and a top 3 roll on the second hit). In conclusion, once Diggersby is burned, it can't ever hope to do anything remotely significant against Gourgeist-Super.
252+ Atk Choice Band Huge Power Diggersby Earthquake vs. 252 HP / 252+ Def Gourgeist-Super: 99-117 (26.4 - 31.2%) -- 19% chance to 4HKO after Leftovers recovery

252+ Atk Choice Band Huge Power Diggersby Fire Punch vs. 252 HP / 252+ Def Gourgeist-Super: 200-236 (53.4 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
Possible damage amounts: (200, 202, 204, 206, 210, 212, 214, 216, 218, 220, 224, 226, 228, 230, 232, 236)
252+ Atk Choice Band Huge Power burned Diggersby Fire Punch vs. 252 HP / 252+ Def Gourgeist-Super: 100-118 (26.7 - 31.5%) -- 24.5% chance to 4HKO after Leftovers recovery
Possible damage amounts: (100, 101, 102, 103, 105, 106, 107, 108, 109, 110, 112, 113, 114, 115, 116, 118)

Gourgeist-Super has 374HP. With Leftovers taken into account, Diggersby has to deal 397 of damage to KO it, which is impossible to achieve (unless crits), even without Gourgeist-Super's Leftovers.

With SR however, Diggersby now has to deal 351 damage to KO Gourgeist-Super. As explained earlier, without taking crits into account, Diggersby now has a 3/256 (about 1.17%) chance to KO Gourgeist-Super, meaning it'll almost always win a 1v1 against CB Diggersby.


0 Atk Gourgeist-Super Seed Bomb vs. 0 HP / 0 Def Diggersby: 216-254 (69.4 - 81.6%) -- guaranteed 2HKO
 
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Normal Hard Check / Soft Counter



Mr. Fluffles (Bewear) @ Chesto Berry
Ability: Fluffy
EVs: 252 HP / 4 Atk / 252 Def
Adamant Nature
- Hammer Arm
- Earthquake / Rock Slide
- Bulk Up
- Rest

Bewear is a little nonstandard on Normal teams, but I have found it to be an exceptional physical tank with the given EV spread and Fluffy. After a couple Bulk Ups, it is virtually impossible to OHKO with any physical move that's not Fire-type, even super-effective moves. Plus, it OHKOs a lot of things with Hammer Arm, with the only drawback being a lowering of already-subpar speed, and Earthquake or Rock Slide make excellent coverage moves. Rest and the Chesto Berry are for recovery, and while this isn't exactly reliable recovery, if opposing special attackers can be removed with Chansey, it's super hard to KO Bewear while it's sleeping.

Enough about the mon in general and onto how it fares against Diggersby. Bewear is a hard check to Diggersby and can even be a soft counter depending on what move it's locked into. Diggersby can't OHKO Bewear with any of its moves after rocks, and can even be a mere 3HKO if Return or Quick Attack are used. Not even Fire Punch can do much, seeing as it's a non-STAB contact move and nets 1x damage versus Fluffy.

Bewear, meanwhile, always OHKOs Diggersby with Hammer Arm, even at +0. Calculations are below. Weren't done with rocks but since rocks are only ~6% against Bewear, there's more than a safe margin for all calculations.

252 Atk Choice Band Huge Power Diggersby Earthquake vs. 252 HP / 252 Def Bewear: 262-310 (59 - 69.8%) -- guaranteed 2HKO

252 Atk Choice Band Huge Power Diggersby Fire Punch vs. 252 HP / 252 Def Bewear: 131-155 (29.5 - 34.9%) -- 12.4% chance to 3HKO

252 Atk Choice Band Huge Power Diggersby Return vs. 252 HP / 252 Def Fluffy Bewear: 135-159 (30.4 - 35.8%) -- 34.1% chance to 3HKO

And going the other way...

4+ Atk Bewear Hammer Arm vs. 0 HP / 0 Def Diggersby: 356-422 (114.4 - 135.6%) -- guaranteed OHKO
 
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Dark Check

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet

Crawdaunt is definitely a mon that is not seen much usage but still remains a dominant attacker. With the ability Adaptability its STAB moves are more than capabale of 2HKO most defensive mons and with Swords Dance and Life Orb boosting its attack even further towards an OHKO. This mon is outclasses by Greninja which is very common to most dark teams with absurd movepools and coverage.

Now before I speak about how Crawdaunt is a check towards Diggersby I have to say this to anyone who does make another dark check, Dark has no switchins sadly so you will be forced to sack a mon thats not needed or does not help in the matchup. Now Crawdaunt with its water STAB and priority this has no trouble dealing with Diggersby as long as its at full. Crabhammer definitely takes the kill with diggersby hands down and Knock Off would most definitely KO with the Adaptability, LO, and Knock off Item boost. Aqua Jet is more of a roll 60/40 with the minimum being 93 which is more if diggersby was locked into eq or frustration.

But on the other hand, Diggersby does KO with both Frustration and EQ which makes it quite threatning to it because it would get one chance to attack since Diggersby normally outspeeds even if Crawdaunt was Jolly. Quick Attack from Diggersby does not KO as the maximum it does to Crawdaunt is 64% so if it was locked into QA, Crawdaunt is free to hit with Knock Off or Crabhammer to secure the kill.

Diggersby Calcs:
252+ Atk Choice Band Huge Power Diggersby Quick Attack vs. 0 HP / 4 Def Crawdaunt: 144-171 (53.9 - 64%) -- guaranteed 2HKO

Crawdaunt Calcs:
252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Diggersby: 291-348 (93.5 - 111.8%) -- 68.8% chance to OHKO
252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Diggersby: 354-419 (113.8 - 134.7%) -- guaranteed OHKO
 
index and rules
Cycle 11



Azumarill @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum

Azumarill is easily one of the best wallbreakers/late-game sweepers in the metagame, with access to Z-Belly Drum and Huge Power, as well as Aqua Jet for effective revenge killing. These traits alongside its decent coverage in Play Rough and Knock Off make it a formidable threat to handle defensively, and with Aqua Jet, even Pokemon that can outspeed it won't find the chance to KO it.
Types not allowed:

Deadline: Friday 10/07
 
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I'll submit 2 checks of my own:

Ice Check



Lapras @ Choice Specs
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Freeze-Dry
- Hidden Power [Fire]

With 176 EVs in Speed, Lapras will be slightly faster than Azumarill and will always KO it with Choice Specs Freeze-Dry after a Belly Drum(with an incredibly high chance from full health), while also being immune to Aqua Jet thanks to Water Absorb:

252+ SpA Choice Specs Lapras Freeze-Dry vs. 0 HP / 4 SpD Azumarill: 338-398 (99.1 - 116.7%) -- 93.8% chance to OHKO

Ice Check



Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 32 Atk / 252 SpA / 224 Spe
Naive Nature
- Fusion Bolt
- Hidden Power [Fire]
- Ice Beam
- Earth Power

Pretty self explanatory. Kyurem-Black is able to outspeed and always KO with a Life Orb boosted Fusion Bolt, even from full health, while also surviving a +6 Aqua Jet with respectable health remaining:

32 Atk Life Orb Teravolt Kyurem-Black Fusion Bolt vs. 0 HP / 0 Def Azumarill: 367-432 (107.6 - 126.6%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Kyurem-Black: 159-187 (40.6 - 47.8%) -- guaranteed 3HKO
 
Taking Seismitoad (Ground), Volcanion (Fire) and M-Venusaur (Poison). I'll them up tomorrow afternoon.
Ground Check


Seismitoad @ Assault Vest
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Scald
- Earth Power
- Sludge Wave
- Grass Knot / Knock Off

Seismitoad is primarily used on Ground monoteams as a Water-type move switch-in. It also serves as an excellent Azumarill check, which comes in very handy, as without Seismitoad, BD Azumarill can (most of the time) easily clean entire Ground monoteams. Indeed, the only way Azumarill can get past Seismitoad is to wait until it's at 60% HP, tank a Sludge Wave (without having used BD prior to this) and KO back with Play Rough. If these criterias are not met, like if Azumarill has set up Z-BD, Seismitoad can simply come after Azumarill's KO (or on the switch, but it's much much riskier to do so) before outspeeding it and clicking Sludge Wave to promptly stop its sweeping attempt (Sludge Wave always deals more than 50% + 1 HP).
252+ Atk Huge Power Azumarill Play Rough vs. 80 HP / 0 Def Seismitoad: 228-268 (61.4 - 72.2%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Knock Off vs. 80 HP / 0 Def Seismitoad: 436-513 (117.5 - 138.2%) -- guaranteed OHKO (even if Seismitoad gets its AV Knocked Off and gets back to full HP via Water Absorb, a diminished Knock Off will still KO it (that will only happen if Seismitoad hard-switches into a BD-boosted Azumarill, which I really don't recommend)

252 SpA Seismitoad Sludge Wave vs. 0 HP / 4 SpD Azumarill: 186-220 (54.5 - 64.5%) -- guaranteed 2HKO (guaranteed OHKO after Azumarill's Belly Drum)


Fire Check


Volcanion @ Choice Specs / Air Balloon
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Steam Eruption
- Fire Blast
- Earth Power
- Sludge Wave

Much like Seismitoad, Volcanion uses the combination of Water Absorb + superior Speed stat + Sludge Wave to deal with the immense threat to Fire monoteams that is BD Azumarill. The only difference being that, with the right item (there are many valuable choices for Volcanion's itemslot like the ones listed above, Choice Scarf, Assault Vest, Grassium Z (with Solar Beam instead of Sludge Wave), etc.) and EV spread, Volcanion can actually OHKO Azumarill after or even before BD. Oh, and as a bonus, Volcanion also resist Azumarill's Play Rough.
252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Volcanion: 76-90 (25.2 - 29.9%) -- guaranteed 4HKO
252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 0 HP / 4 Def Volcanion: 110-130 (36.5 - 43.1%) -- guaranteed 3HKO
+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 0 HP / 4 Def Volcanion: 437-515 (145.1 - 171%) -- guaranteed OHKO (again, that won't happen unless Volcanion hard-switches into it)

252 SpA Volcanion Sludge Wave vs. 0 HP / 4 SpD Azumarill: 248-294 (72.7 - 86.2%) -- guaranteed 2HKO (guaranteed OHKO after Azumarill's BD)
252 SpA Choice Specs Volcanion Sludge Wave vs. 0 HP / 4 SpD Azumarill: 372-438 (109 - 128.4%) -- guaranteed OHKO


Poison Counter


Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 212 Def / 28 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire / Sleep Powder

First off, an unboosted Azumarill has absolutely no chance of defeating M-Venusaur on its own, as Azumarill does less than 30% on a crit with Play Rough (which is just a tad stronger than a diminished Knock Off). On the other hand, M-Venusaur's Sludge Bomb has more than 50% chance to OHKO Azumarill after SR only. "Ok, that's cool. But what about if Azumarill used Z-BD?" Same thing. With the mentioned spread, M-Venusaur outspeeds Adamant BD Azumarill by a single point, meaning Azumarill has no choice but to click Aqua Jet, which only deals around 30% of damage to M-Venusaur before the latter KOs it back with Sludge Bomb. In conclusion, as long as M-Venusaur isn't already KOed or severely weakened, BD Azumarill simply cannot sweep, period.
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 212+ Def Venusaur-Mega on a critical hit: 86-102 (23.6 - 28%) -- 86.8% chance to 4HKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 212+ Def Venusaur-Mega: 102-120 (28 - 32.9%) -- guaranteed 4HKO

0 SpA Venusaur-Mega Sludge Bomb vs. 0 HP / 4 SpD Azumarill: 276-326 (80.9 - 95.6%) -- 56.3% chance to OHKO after Stealth Rock

Edit #1: Wrote the post as promised.
Edit #2: M-Venusaur also gets (semi-) reliable recovery to stay healthy throughout the game against Azumarill, making it (one of) the best counter(s) to BD Azumarill.
 
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Fighting Check
This one is also very self explanatory. Toxicroak’s Dry Skin gives it a very useful immunity to Water, and Gunk Shot will always reliable OHKO Azumarill. After a Belly Drum from Azu, Toxicroak will always outspeed and KO it. The reason Toxicroak is better than any other check on Fighting is that it’s guaranteed to check it regardless of whether it’s at 1% or 100%. Something else worth noting is that Toxicroak will always survive a Play Rough at +0 at 100%. Regardless of that though, Toxicroak basically discourages Azumarill from setting up as long as it’s alive, making it perhaps THE best Fighting check in the metagame at the moment.

252 Atk Life Orb Toxicroak Gunk Shot vs. 4 HP / 0 Def Azumarill: 530-627 (154.9 - 183.3%) -- guaranteed OHKO

+6 Azumarill Aqua Jet vs. Dry Skin Toxicroak: 0-0 (0 - 0%) -- aim for the horn next time


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Psychic Check
Mega Latias can reliably take on Azumarill after a Belly Drum. It should always pack Thunderbolt, which will always KO Azumarill once it sets up, and takes almost no damage from Aqua Jet at +6. Mega Latias is probably Psychic’s best way of checking Azumarill right now. Another interesting thing to note is that again, Mega Latias will live a Play Rough at 100%. This doesn’t mean much though, since Mega Latias is always outspeeding and 2HKOing Azumarill with 0 Special Attack investment needed.

0 SpA Latias-Mega Thunderbolt vs. 4 HP / 0 SpD Azumarill: 208-246 (60.8 - 71.9%) -- guaranteed 2HKO

+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 0 Def Latias-Mega: 135-160 (37 - 43.9%) -- guaranteed 3HKO
 

Twix

jicama
is a Contributor Alumnus
Fighting Check

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Drain Punch

+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Breloom: 191-225 (73.1 - 86.2%) -- guaranteed 2HKO

Breloom can outspeed and OHKO Azumarill with Technician boosted Bullet Seed (even two hits kills). Because it outspeeds, it forces Azumarill to go for the Aqua Jet, which shown by the calc, fails to OHKO it even at +6.
 
Ghost Check

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak

252 Atk Mimikyu Never-Ending Nightmare (140 BP) vs. 4 HP / 0 Def Azumarill: 214-253 (62.5 - 73.9%) -- guaranteed 2HKO

Mimikyu has disguise that eats a hit and it kos in return easy as that.
As a side note Z play rough+Shadow sneak can kill behind reflect its a roll in your favour.

252 Atk Mimikyu Twinkle Tackle (175 BP) vs. 4 HP / 0 Def Azumarill through Reflect: 134-158 (39.1 - 46.1%) -- guaranteed 3HKO
252 Atk Mimikyu Shadow Sneak vs. 4 HP / 0 Def Azumarill through Reflect: 30-36 (8.7 - 10.5%) -- possibly the worst move ever

 
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S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Psychic check



Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Def
Hasty Nature
- Counter
- Psychic
- Focus Blast
- Shadow Ball

Yeah, I used this set again, I regret nothing. Focus Sash Counter is an amazing blanket check for physical attackers, and Azumarill is not the exception, even if it doesn't boost itself with Belly Drum, Aqua Jet does a huge amount of damage, enough to make Alakazam OHKO it back with Counter. Needless to say Knock Off and Play Rough lets it with 1 HP, and with +6 of attack, well, any attack will active the max damage from Counter

252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0- Def Alakazam: 220-261 (87.6 - 103.9%) -- 25% chance to OHKO

Fairy check



Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

Tapu Bulu can take a +6 Aqua Jet and it'll be quicker than Azumarill so Bulu can take it with Horn Leech

+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Tapu Bulu: 141-166 (50.1 - 59%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery

252 Atk Tapu Bulu Horn Leech vs. 4 HP / 0 Def Azumarill in Grassy Terrain: 444-524 (129.8 - 153.2%) -- guaranteed OHKO
 
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