This is a team for a league a bunch of my friends and I set up. This is the grass leader challenge, and I would really appreciate some feedback. Overall, I rarely have and problem with fires, but flyings and ices are extremely troublesome. Also, we allow all items (one of a kind per team), all moves, and all abilities. The only limit is a cap of two ubers for challengers, and only one for the leader themselves. We do use the species clause, but the sleep clause is optional.
Breloom (M) @ Quick Claw
Ability: Effect Spore
EVs: 252 Attack, 252 Speed, 4 HP
Jolly (+Speed, -SpA)
-Spore
-Swords Dance
-Bullet Seed/HP Ghost
-Sky Uppercut
I have been using Breloom forever, and it can decimate someone that makes a mistake. I'm thinking that it might be a bit outdated now though. I hate the potential for a miss with Sky Uppercut. Maybe Force Palm and Technician would be a better choice?
Cradily (F) @ Leftovers
Ability: Suction Cups
EVs: 252 SpD, 252 Def, 4 HP
Relaxed (+Def, -Spd)
-Barrier
-Amnesia
-Toxic
-HP Fire
My favorite wall, and the only one that generally survives the flying types. It's screwed by other toxic users, but I'm not sure how to get around that. I've tried a set with Ingrain at one point, but that was pretty terrible. Generally I can take out one or two of their sweepers as people generally underestimate its defenses.
Exeggutor (M) @ Heat Rock
Ability: Chlorophyll
EVs: 252 Sp.Atk, 112 Spd, 140 SpD
Modest (+SpAtk, -Atk)
-Sunny Day
-Solarbeam
-Psychic
-Sleep Powder / Synthesis
The special powerhouse. Since it is a mono grass team, I can't use Drought Ninetales to bring out the sun. Given that Exeggutor survives the first attack, which it generally does, I can either set up with Sunny Day or hope for a hit with Sleep Powder.
Torterra (M) @ Shell Bell
Ability: Overgrow
EVs: 252 Atk, 220 Spd, 36 HP
Adamant (+Atk, -SpA)
-Wood Hammer
-Earthquake
-Roar
-Crunch
Physical, Earthquake, Roar. Torterra ended up being a kinda catch all. I used to run a Sceptile that had a similar moveset, but I ended up opting for the bulk over the speed.
Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 SpD, 252 Def, 4 HP
Careful (+SpD, -SpA)
-Stealth Rock
-Spikes
-Power Whip
-Explosion
Generally my follow for Breloom, since either it failed miserably or decimated their team. Pretty standard set, Ferrothorn takes care of all the pleasant entry hazards, plus the opportunity to explode and take a chuck out of something. Ferrothorn is also my only choice against any ice assaults, which is less than preferable.
Shaymin-Sky Forme (M) @ Life Orb
Ability: Serene Grace
EVs: 252 SpA, 252 Spd, 4 HP
Modest (+SpA, -Atk)
-Seed Flare
-Air Slash
-HP Fighting
-Synthesis
My final pokémon, and one of my favorites. It's not necessarily the most strategic choice, but I have always loved Shaymin. I use this to power smack whatever needs to be taken down. I used to run Calm Mind Celebi, but I recently switched it up.
This team has had a surprising amount of success, but I'm just not quite confident of my item choices, and I would really appreciate any advice at all. Thanks =]
Breloom (M) @ Quick Claw
Ability: Effect Spore
EVs: 252 Attack, 252 Speed, 4 HP
Jolly (+Speed, -SpA)
-Spore
-Swords Dance
-Bullet Seed/HP Ghost
-Sky Uppercut
I have been using Breloom forever, and it can decimate someone that makes a mistake. I'm thinking that it might be a bit outdated now though. I hate the potential for a miss with Sky Uppercut. Maybe Force Palm and Technician would be a better choice?
Cradily (F) @ Leftovers
Ability: Suction Cups
EVs: 252 SpD, 252 Def, 4 HP
Relaxed (+Def, -Spd)
-Barrier
-Amnesia
-Toxic
-HP Fire
My favorite wall, and the only one that generally survives the flying types. It's screwed by other toxic users, but I'm not sure how to get around that. I've tried a set with Ingrain at one point, but that was pretty terrible. Generally I can take out one or two of their sweepers as people generally underestimate its defenses.
Exeggutor (M) @ Heat Rock
Ability: Chlorophyll
EVs: 252 Sp.Atk, 112 Spd, 140 SpD
Modest (+SpAtk, -Atk)
-Sunny Day
-Solarbeam
-Psychic
-Sleep Powder / Synthesis
The special powerhouse. Since it is a mono grass team, I can't use Drought Ninetales to bring out the sun. Given that Exeggutor survives the first attack, which it generally does, I can either set up with Sunny Day or hope for a hit with Sleep Powder.
Torterra (M) @ Shell Bell
Ability: Overgrow
EVs: 252 Atk, 220 Spd, 36 HP
Adamant (+Atk, -SpA)
-Wood Hammer
-Earthquake
-Roar
-Crunch
Physical, Earthquake, Roar. Torterra ended up being a kinda catch all. I used to run a Sceptile that had a similar moveset, but I ended up opting for the bulk over the speed.
Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 SpD, 252 Def, 4 HP
Careful (+SpD, -SpA)
-Stealth Rock
-Spikes
-Power Whip
-Explosion
Generally my follow for Breloom, since either it failed miserably or decimated their team. Pretty standard set, Ferrothorn takes care of all the pleasant entry hazards, plus the opportunity to explode and take a chuck out of something. Ferrothorn is also my only choice against any ice assaults, which is less than preferable.
Shaymin-Sky Forme (M) @ Life Orb
Ability: Serene Grace
EVs: 252 SpA, 252 Spd, 4 HP
Modest (+SpA, -Atk)
-Seed Flare
-Air Slash
-HP Fighting
-Synthesis
My final pokémon, and one of my favorites. It's not necessarily the most strategic choice, but I have always loved Shaymin. I use this to power smack whatever needs to be taken down. I used to run Calm Mind Celebi, but I recently switched it up.
This team has had a surprising amount of success, but I'm just not quite confident of my item choices, and I would really appreciate any advice at all. Thanks =]