BW Mew
[OVERVIEW]
Mew is unique among Psychic-types in BW OU, running a fully defensive set with Will-O-Wisp to cripple common answers such as Tyranitar, Ferrothorn, Excadrill, Scizor, and specially defensive Skarmory rather than breaking through them with coverage. Its typing, bulk, and instant recovery make it a solid answer to opposing Psychic- and Fighting-types; Mew walls Alakazam and Reuniclus should they lack Shadow Ball or Signal Beam, can shut down Technician Breloom and Terrakion should it not switch into their boosted coverage, and additionally can survive most unboosted attacks from physical threats such as Dragonite, Garchomp, Excadrill, and Mamoswine. Mew has Taunt and theoretically limitless coverage to cripple Ferrothorn and Tentacruel, as well as taking advantage of Reuniclus, Poison Heal Gliscor, and Poison Heal Breloom, which typically shrug off burns.
Mew is quite niche in the current metagame for numerous reasons—its inability to do anything to dangerous Fire-types such as Heatran and Volcarona, its extreme vulnerability to status, and its general lack of offensive utility compared to other Psychic-types such as Alakazam, Reuniclus, and Latios. Heatran gets a Flash Fire boost from Will-O-Wisp and threatens to heavily damage Mew, and Volcarona often outspeeds Mew and threatens to sweep with Quiver Dance while OHKOing with a boosted Bug Buzz. Mew also is deathly afraid of any status despite Synchronize statusing the foe—Toxic and burn greatly decrease its longevity, while paralysis stops it from using its Speed to prevent setup. Mew often relies on its Speed and Roost to survive foes rather than resistances or raw numerical bulk—therefore, it especially struggles against rain teams, as the secondary effects of Scald and Thunder often let strong sweepers such as Keldeo, Latios, and Thundurus-T 2HKO it. Mew is generally outclassed by Jellicent, which shares the same moveset while having a far better typing and Water Absorb to and block Rapid Spin and check Keldeo better despite Mew's superior Speed and better ability to check Psychic-types. Mew is also hard to fit on teams compared to other Psychic-types given of its lack of resistances and offensive utility.
[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Soft-Boiled
move 3: Taunt
move 4: Night Shade / Ice Beam
item: Leftovers
ability: Synchronize
nature: Calm
evs: 252 HP / 148 SpD / 108 Spe
[SET COMMENTS]
Moves
========
Will-O-Wisp is easy to spread because the tier lacks many pivots into it, and it cripples many prominent Mew checks such as Tyranitar, Jirachi, and Skarmory while shoring it up against physical attackers such as Garchomp, Dragonite, and Mamoswine. It also puts a timer on dangerous threats such as Keldeo, Latios, and Thundurus-T that can break through Mew but lack recovery. Taunt makes Mew sure Mew isn't set fodder and stops bulky Pokemon like Ferrothorn, Reuniclus, Politoed, and Skarmory from healing, setting up entry hazards, and removing status. Night Shade gives great neutral coverage, isn't subject to Mew's average Special Attack, and takes advantage of Pokemon with low HP stats such as Alakazam and Rotom-W. Ice Beam instead takes a more offensive approach to hit the metagame's many prominent Ice-weak Pokemon such as Gliscor, Breloom, Garchomp, Landorus-T, Dragonite, and Latios hard. Beware of not doing much damage to prominent Ice-resistant foes such as Heatran, Jellicent, and Volcarona, some of which also ignore burn, as well as bulky Pokemon like Reuniclus.
Set Details
========
Mew commonly runs a specially defensive EV spread to better wall Psychic-types such as Alakazam and Reuniclus and avoid OHKOs from Keldeo's rain-boosted attacks. Will-O-Wisp complements this investment by crippling physical threats. The Speed used here outspeeds Jolly Breloom, Jolly Cloyster, Adamant Dragonite, and Adamant Mamoswine.
However, Mew can also shift its bulk into Defense to better answer Excadrill and physical Dragon-types like Garchomp, Dragonite, Salamence, and Kyurem-B, which can hit it hard before it can burn them or if Will-O-Wisp misses. Mew has many possible Speed investments—some common benchmarks run from 20 EVs to outspeed neutral Breloom, Cloyster, and Politoed up to 164 EVs with Timid to outspeed Jolly Excadrill. Keep in mind that increasing the Speed investment makes it harder for Mew to survive boosted hits, while being too slow leaves Mew vulnerable to Jolly Swords Dance + Grass Gem Breloom especially, as well as preventing it from using Taunt on Dragonite and burning Mamoswine before it uses Substitute.
Team Options
========
Mew fits best as a supporter for other strong Psychic-type wallbreakers such as Alakazam, Latios, and Reuniclus, as it generally burns strong answers to Psychic-types early on such as Tyranitar, Excadrill, Ferrothorn, and Skarmory. On sand structures, Mew especially helps Alakazam and Latios, as it cripples Tyranitar and is a strong answer to bulky Reuniclus without Shadow Ball. This lets them run more offensive sets such as Life Orb, or an additional utility move on Alakazam or Choice Specs on Latios. Mew also enjoys entry hazard support to take advantage of the large number of switches it forces, as well as further wearing down Tyranitar. Some prominent setters that provide fantastic synergy with Mew include Ferrothorn and Skarmory—Ferrothorn checks Water-type attackers and uses Knock Off, while Skarmory helps against Psychic-types and checks strong physical attackers like Garchomp and Excadrill. Spikes in particular helps, as many prominent answers to Psychic-types that Mew wants worn down are grounded, such as Tyranitar and Jirachi; additionally, entry hazard damage helps to limit threats that can break through Mew, such as Keldeo and Volcarona. Excadrill can also help Mew against its weakness to entry hazards while likewise being effective in sand—in turn, Mew can answer prominent Excadrill checks such as Gliscor and Skarmory with Ice Beam and Will-O-Wisp, respectively. As Mew opens up prominent sand structures to Heatran and especially Volcarona, some additional counterplay is mandatory. For Heatran, Air Balloon Heatran, Garchomp, and Rotom-W can be helpful. Volcarona often requires multiple answers to handle different coverage choices—an example pairing is specially defensive Gliscor with Leftovers Keldeo or Heatran. Additionally, Tyranitar sets that can handle Volcarona such as ones with Thunder Wave or Tanga Berry, can be effective due to Mew switching into Focus Blast from Alakazam and Reuniclus, negating the need for Chople Berry. Mew also needs backup against rain teams, as, although Mew often shuts down Politoed, Ferrothorn, and Tentacruel early in the game with Taunt and Will-O-Wisp, it struggles with the secondary effects Scald and Thunder. It's also commonly 2HKOed by rain-boosted attacks from Keldeo. Poison Heal Breloom can sponge weak Scalds, while Latios and Rotom-W are good pivots into weather sweepers such as Keldeo and Starmie.
Mew also often finds itself on weatherless balance teams due to its ability to answer Psychic-types. On these teams, Mew generally enjoys the same types of support: entry hazards, help against Heatran and Volcarona, and support against rain teams. However, with the additional teamslot, stronger cores built around leveraging Mew's ability to spread burn are possible. Offensive Latios sets are particularly effective, such as Calm Mind + Dragon Gem and Choice Specs, as they take advantage of Mew burning common special Dragon-type switch-ins such as Tyranitar and Ferrothorn while answering Keldeo and Thundurus-T. An offensive Landorus-T set, such as Swords Dance with Fighting Gem or even Double Dance, can back up Mew against Breloom's and Terrakion's Fighting-type attacks while being a strong offensive threat. Substitute + Air Balloon Heatran has particularly good synergy, enjoying Mew spreading burns and answering defensive Reinclus—which sets up on it—while it answers opposing Heatran and Volcarona, which set up on Mew. Slowking and Poison Heal Breloom can also be effective, as Mew can help answer Tyranitar and bulky Psychic-types, while they in turn support Mew against rain.
Other Options
=============
Mew has access to almost every move in the game; however, due to its mediocre typing, Speed, and offensive stats, other moves are often outclassed. Mew can run a Stealth Rock suicide lead set that prevents both opposing Stealth Rock and Rapid Spin by using Taunt and Normal Gem -boosted Explosion. Azelf often outclasses Mew here, though, as it is faster and possesses a stronger Explosion. Mew learns both Nasty Plot and Swords Dance and a wide range of coverage moves like Aura Sphere, Fire Blast, Drain Punch, and Sucker Punch. However, Latios and Alakazam typically outclass it offensively, as they are faster and don't need setup to immediately threaten other Pokemon. Transform can copy Spikes users such as Ferrothorn and Skarmory to get layers up as well as potentially copying Volcarona's boosts and defeating it after it tries to set up on Mew. Reflect Type can help against Dark-types and more broadly grant resistances and immunities, for example a Toxic immunity when used on a Steel-type. Worry Seed can remove Magic Guard and Poison Heal, opening up Reuniclus, Alakazam, and Breloom to status and other residual damage. Heal Bell can potentially save Mew and its teammates from debilitating status if Mew switched into Toxic Excadrill or Keldeo, as an example. Should Mew want to run a niche move, generally Taunt is the most replaceable.
Checks and Counters
===================
**Fire-types**: Heatran and Volcarona are the biggest threats to Mew due to their immunity to burn. Heatran gets a Flash Fire boost from Will-O-Wisp, sets up Substitute, status, or Stealth Rock easily, and threatens with strong Fire-type attacks in return, while Volcarona often outspeeds Mew, easily sets up, and can potentially sweep the whole team.
**Residual Damage**: Mew is vulnerable to all forms of residual damage—as Mew relies on its bulk and recovery, the extra damage from status, entry hazards, sand, and Leech Seed often get it KOed. Mew often exposes itself to Scald burns from Politoed and Tentacruel, and unexpected Toxic from Pokemon like Keldeo and Excadrill on the switch before it can Taunt. Toxic is especially damaging, as Mew often wants to stay on the field a long time to spread burns, heal, and bother foes with Taunt. Mew's vulnerability to Stealth Rock, Spikes, and especially Toxic Spikes often forces it to stay and spam Soft-Boiled while burn chips the foe, lest it take too much damage to come in again.
**Extremely Powerful Attackers**: Extremely strong attacks such as Keldeo's rain-boosted Hydro Pump and boosted Outrage from strong Dragon-type attackers such as Garchomp, Kyurem-B, and Dragonite can compromise Mew, especially if it sacrifices itself to burn them.
**Dark-types**: Tyranitar and Hydreigon can threaten Mew with their super effective STAB, with Choice Scarf variants of Tyranitar and most Hydreigon also outspeeding it. However, they should be careful about taking a burn, Tyranitar especially.
**Faster Pokemon**: Pokemon like Latios, Starmie, Keldeo, Terrakion and Alakazam outspeed and overpower Mew if they have the right coverage or support, such as Dragon Gem-boosted Draco Meteor for Latios and rain for Starmie and Keldeo. Substitute + Calm Mind Jirachi has the added distinction of having 101 HP Substitutes to prevent Night Shade from breaking them in one hit.
**Will-O-Wisp-immune Pokemon**: Xatu completely counters Mew with Magic Bounce, which also lets it cripple Mew by switching into Will-O-Wisp or Taunt, but Synchronize can force a burn on it should this happen. Magic Guard and Poison Heal Pokemon are immune to burns and can set up on Mew with impunity if they outspeed it or Mew lacks the proper coverage move. As an example, Gliscor can set up Swords Dance on Mew if it lacks Ice Beam, while Reuniclus can set up on a paralyzed Mew.
[CREDITS]
- Written by: [johnnyg2, 57904]]
- Quality checked by: [[Ophion, 433215 ], [ BluBirD252, 377088 ]]
- Grammar checked by: [[Finland, 517429 ], [, ]]
[OVERVIEW]
Mew is unique among Psychic-types in BW OU, running a fully defensive set with Will-O-Wisp to cripple common answers such as Tyranitar, Ferrothorn, Excadrill, Scizor, and specially defensive Skarmory rather than breaking through them with coverage. Its typing, bulk, and instant recovery make it a solid answer to opposing Psychic- and Fighting-types; Mew walls Alakazam and Reuniclus should they lack Shadow Ball or Signal Beam, can shut down Technician Breloom and Terrakion should it not switch into their boosted coverage, and additionally can survive most unboosted attacks from physical threats such as Dragonite, Garchomp, Excadrill, and Mamoswine. Mew has Taunt and theoretically limitless coverage to cripple Ferrothorn and Tentacruel, as well as taking advantage of Reuniclus, Poison Heal Gliscor, and Poison Heal Breloom, which typically shrug off burns.
Mew is quite niche in the current metagame for numerous reasons—its inability to do anything to dangerous Fire-types such as Heatran and Volcarona, its extreme vulnerability to status, and its general lack of offensive utility compared to other Psychic-types such as Alakazam, Reuniclus, and Latios. Heatran gets a Flash Fire boost from Will-O-Wisp and threatens to heavily damage Mew, and Volcarona often outspeeds Mew and threatens to sweep with Quiver Dance while OHKOing with a boosted Bug Buzz. Mew also is deathly afraid of any status despite Synchronize statusing the foe—Toxic and burn greatly decrease its longevity, while paralysis stops it from using its Speed to prevent setup. Mew often relies on its Speed and Roost to survive foes rather than resistances or raw numerical bulk—therefore, it especially struggles against rain teams, as the secondary effects of Scald and Thunder often let strong sweepers such as Keldeo, Latios, and Thundurus-T 2HKO it. Mew is generally outclassed by Jellicent, which shares the same moveset while having a far better typing and Water Absorb to and block Rapid Spin and check Keldeo better despite Mew's superior Speed and better ability to check Psychic-types. Mew is also hard to fit on teams compared to other Psychic-types given of its lack of resistances and offensive utility.
[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Soft-Boiled
move 3: Taunt
move 4: Night Shade / Ice Beam
item: Leftovers
ability: Synchronize
nature: Calm
evs: 252 HP / 148 SpD / 108 Spe
[SET COMMENTS]
Moves
========
Will-O-Wisp is easy to spread because the tier lacks many pivots into it, and it cripples many prominent Mew checks such as Tyranitar, Jirachi, and Skarmory while shoring it up against physical attackers such as Garchomp, Dragonite, and Mamoswine. It also puts a timer on dangerous threats such as Keldeo, Latios, and Thundurus-T that can break through Mew but lack recovery. Taunt makes Mew sure Mew isn't set fodder and stops bulky Pokemon like Ferrothorn, Reuniclus, Politoed, and Skarmory from healing, setting up entry hazards, and removing status. Night Shade gives great neutral coverage, isn't subject to Mew's average Special Attack, and takes advantage of Pokemon with low HP stats such as Alakazam and Rotom-W. Ice Beam instead takes a more offensive approach to hit the metagame's many prominent Ice-weak Pokemon such as Gliscor, Breloom, Garchomp, Landorus-T, Dragonite, and Latios hard. Beware of not doing much damage to prominent Ice-resistant foes such as Heatran, Jellicent, and Volcarona, some of which also ignore burn, as well as bulky Pokemon like Reuniclus.
Set Details
========
Mew commonly runs a specially defensive EV spread to better wall Psychic-types such as Alakazam and Reuniclus and avoid OHKOs from Keldeo's rain-boosted attacks. Will-O-Wisp complements this investment by crippling physical threats. The Speed used here outspeeds Jolly Breloom, Jolly Cloyster, Adamant Dragonite, and Adamant Mamoswine.
However, Mew can also shift its bulk into Defense to better answer Excadrill and physical Dragon-types like Garchomp, Dragonite, Salamence, and Kyurem-B, which can hit it hard before it can burn them or if Will-O-Wisp misses. Mew has many possible Speed investments—some common benchmarks run from 20 EVs to outspeed neutral Breloom, Cloyster, and Politoed up to 164 EVs with Timid to outspeed Jolly Excadrill. Keep in mind that increasing the Speed investment makes it harder for Mew to survive boosted hits, while being too slow leaves Mew vulnerable to Jolly Swords Dance + Grass Gem Breloom especially, as well as preventing it from using Taunt on Dragonite and burning Mamoswine before it uses Substitute.
Team Options
========
Mew fits best as a supporter for other strong Psychic-type wallbreakers such as Alakazam, Latios, and Reuniclus, as it generally burns strong answers to Psychic-types early on such as Tyranitar, Excadrill, Ferrothorn, and Skarmory. On sand structures, Mew especially helps Alakazam and Latios, as it cripples Tyranitar and is a strong answer to bulky Reuniclus without Shadow Ball. This lets them run more offensive sets such as Life Orb, or an additional utility move on Alakazam or Choice Specs on Latios. Mew also enjoys entry hazard support to take advantage of the large number of switches it forces, as well as further wearing down Tyranitar. Some prominent setters that provide fantastic synergy with Mew include Ferrothorn and Skarmory—Ferrothorn checks Water-type attackers and uses Knock Off, while Skarmory helps against Psychic-types and checks strong physical attackers like Garchomp and Excadrill. Spikes in particular helps, as many prominent answers to Psychic-types that Mew wants worn down are grounded, such as Tyranitar and Jirachi; additionally, entry hazard damage helps to limit threats that can break through Mew, such as Keldeo and Volcarona. Excadrill can also help Mew against its weakness to entry hazards while likewise being effective in sand—in turn, Mew can answer prominent Excadrill checks such as Gliscor and Skarmory with Ice Beam and Will-O-Wisp, respectively. As Mew opens up prominent sand structures to Heatran and especially Volcarona, some additional counterplay is mandatory. For Heatran, Air Balloon Heatran, Garchomp, and Rotom-W can be helpful. Volcarona often requires multiple answers to handle different coverage choices—an example pairing is specially defensive Gliscor with Leftovers Keldeo or Heatran. Additionally, Tyranitar sets that can handle Volcarona such as ones with Thunder Wave or Tanga Berry, can be effective due to Mew switching into Focus Blast from Alakazam and Reuniclus, negating the need for Chople Berry. Mew also needs backup against rain teams, as, although Mew often shuts down Politoed, Ferrothorn, and Tentacruel early in the game with Taunt and Will-O-Wisp, it struggles with the secondary effects Scald and Thunder. It's also commonly 2HKOed by rain-boosted attacks from Keldeo. Poison Heal Breloom can sponge weak Scalds, while Latios and Rotom-W are good pivots into weather sweepers such as Keldeo and Starmie.
Mew also often finds itself on weatherless balance teams due to its ability to answer Psychic-types. On these teams, Mew generally enjoys the same types of support: entry hazards, help against Heatran and Volcarona, and support against rain teams. However, with the additional teamslot, stronger cores built around leveraging Mew's ability to spread burn are possible. Offensive Latios sets are particularly effective, such as Calm Mind + Dragon Gem and Choice Specs, as they take advantage of Mew burning common special Dragon-type switch-ins such as Tyranitar and Ferrothorn while answering Keldeo and Thundurus-T. An offensive Landorus-T set, such as Swords Dance with Fighting Gem or even Double Dance, can back up Mew against Breloom's and Terrakion's Fighting-type attacks while being a strong offensive threat. Substitute + Air Balloon Heatran has particularly good synergy, enjoying Mew spreading burns and answering defensive Reinclus—which sets up on it—while it answers opposing Heatran and Volcarona, which set up on Mew. Slowking and Poison Heal Breloom can also be effective, as Mew can help answer Tyranitar and bulky Psychic-types, while they in turn support Mew against rain.
Other Options
=============
Mew has access to almost every move in the game; however, due to its mediocre typing, Speed, and offensive stats, other moves are often outclassed. Mew can run a Stealth Rock suicide lead set that prevents both opposing Stealth Rock and Rapid Spin by using Taunt and Normal Gem -boosted Explosion. Azelf often outclasses Mew here, though, as it is faster and possesses a stronger Explosion. Mew learns both Nasty Plot and Swords Dance and a wide range of coverage moves like Aura Sphere, Fire Blast, Drain Punch, and Sucker Punch. However, Latios and Alakazam typically outclass it offensively, as they are faster and don't need setup to immediately threaten other Pokemon. Transform can copy Spikes users such as Ferrothorn and Skarmory to get layers up as well as potentially copying Volcarona's boosts and defeating it after it tries to set up on Mew. Reflect Type can help against Dark-types and more broadly grant resistances and immunities, for example a Toxic immunity when used on a Steel-type. Worry Seed can remove Magic Guard and Poison Heal, opening up Reuniclus, Alakazam, and Breloom to status and other residual damage. Heal Bell can potentially save Mew and its teammates from debilitating status if Mew switched into Toxic Excadrill or Keldeo, as an example. Should Mew want to run a niche move, generally Taunt is the most replaceable.
Checks and Counters
===================
**Fire-types**: Heatran and Volcarona are the biggest threats to Mew due to their immunity to burn. Heatran gets a Flash Fire boost from Will-O-Wisp, sets up Substitute, status, or Stealth Rock easily, and threatens with strong Fire-type attacks in return, while Volcarona often outspeeds Mew, easily sets up, and can potentially sweep the whole team.
**Residual Damage**: Mew is vulnerable to all forms of residual damage—as Mew relies on its bulk and recovery, the extra damage from status, entry hazards, sand, and Leech Seed often get it KOed. Mew often exposes itself to Scald burns from Politoed and Tentacruel, and unexpected Toxic from Pokemon like Keldeo and Excadrill on the switch before it can Taunt. Toxic is especially damaging, as Mew often wants to stay on the field a long time to spread burns, heal, and bother foes with Taunt. Mew's vulnerability to Stealth Rock, Spikes, and especially Toxic Spikes often forces it to stay and spam Soft-Boiled while burn chips the foe, lest it take too much damage to come in again.
**Extremely Powerful Attackers**: Extremely strong attacks such as Keldeo's rain-boosted Hydro Pump and boosted Outrage from strong Dragon-type attackers such as Garchomp, Kyurem-B, and Dragonite can compromise Mew, especially if it sacrifices itself to burn them.
**Dark-types**: Tyranitar and Hydreigon can threaten Mew with their super effective STAB, with Choice Scarf variants of Tyranitar and most Hydreigon also outspeeding it. However, they should be careful about taking a burn, Tyranitar especially.
**Faster Pokemon**: Pokemon like Latios, Starmie, Keldeo, Terrakion and Alakazam outspeed and overpower Mew if they have the right coverage or support, such as Dragon Gem-boosted Draco Meteor for Latios and rain for Starmie and Keldeo. Substitute + Calm Mind Jirachi has the added distinction of having 101 HP Substitutes to prevent Night Shade from breaking them in one hit.
**Will-O-Wisp-immune Pokemon**: Xatu completely counters Mew with Magic Bounce, which also lets it cripple Mew by switching into Will-O-Wisp or Taunt, but Synchronize can force a burn on it should this happen. Magic Guard and Poison Heal Pokemon are immune to burns and can set up on Mew with impunity if they outspeed it or Mew lacks the proper coverage move. As an example, Gliscor can set up Swords Dance on Mew if it lacks Ice Beam, while Reuniclus can set up on a paralyzed Mew.
[CREDITS]
- Written by: [johnnyg2, 57904]]
- Quality checked by: [[Ophion, 433215 ], [ BluBirD252, 377088 ]]
- Grammar checked by: [[Finland, 517429 ], [, ]]
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