Gen 5 Mew (OU Revamp) (QC 2/2) (GP 1/2)

BW Mew

:Mew:
[OVERVIEW]
Mew is unique among Psychic-types in BW OU, running a fully defensive set with Will-O-Wisp to cripple common answers such as Tyranitar, Ferrothorn, Excadrill, Scizor, and specially defensive Skarmory rather than breaking through them with coverage. Its typing, bulk, and instant recovery make it a solid answer to opposing Psychic- and Fighting-types; Mew walls Alakazam and Reuniclus should they lack Shadow Ball or Signal Beam, can shut down Technician Breloom and Terrakion should it not switch into their boosted coverage, and additionally can survive most unboosted attacks from physical threats such as Dragonite, Garchomp, Excadrill, and Mamoswine. Mew has Taunt and theoretically limitless coverage to cripple Ferrothorn and Tentacruel, as well as taking advantage of Reuniclus, Poison Heal Gliscor, and Poison Heal Breloom, which typically shrug off burns.

Mew is quite niche in the current metagame for numerous reasons—its inability to do anything to dangerous Fire-types such as Heatran and Volcarona, its extreme vulnerability to status, and its general lack of offensive utility compared to other Psychic-types such as Alakazam, Reuniclus, and Latios. Heatran gets a Flash Fire boost from Will-O-Wisp and threatens to heavily damage Mew, and Volcarona often outspeeds Mew and threatens to sweep with Quiver Dance while OHKOing with a boosted Bug Buzz. Mew also is deathly afraid of any status despite Synchronize statusing the foe—Toxic and burn greatly decrease its longevity, while paralysis stops it from using its Speed to prevent setup. Mew often relies on its Speed and Roost to survive foes rather than resistances or raw numerical bulk—therefore, it especially struggles against rain teams, as the secondary effects of Scald and Thunder often let strong sweepers such as Keldeo, Latios, and Thundurus-T 2HKO it. Mew is generally outclassed by Jellicent, which shares the same moveset while having a far better typing and Water Absorb to and block Rapid Spin and check Keldeo better despite Mew's superior Speed and better ability to check Psychic-types. Mew is also hard to fit on teams compared to other Psychic-types given of its lack of resistances and offensive utility.

[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Soft-Boiled
move 3: Taunt
move 4: Night Shade / Ice Beam
item: Leftovers
ability: Synchronize
nature: Calm
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========
Will-O-Wisp is easy to spread because the tier lacks many pivots into it, and it cripples many prominent Mew checks such as Tyranitar, Jirachi, and Skarmory while shoring it up against physical attackers such as Garchomp, Dragonite, and Mamoswine. It also puts a timer on dangerous threats such as Keldeo, Latios, and Thundurus-T that can break through Mew but lack recovery. Taunt makes Mew sure Mew isn't set fodder and stops bulky Pokemon like Ferrothorn, Reuniclus, Politoed, and Skarmory from healing, setting up entry hazards, and removing status. Night Shade gives great neutral coverage, isn't subject to Mew's average Special Attack, and takes advantage of Pokemon with low HP stats such as Alakazam and Rotom-W. Ice Beam instead takes a more offensive approach to hit the metagame's many prominent Ice-weak Pokemon such as Gliscor, Breloom, Garchomp, Landorus-T, Dragonite, and Latios hard. Beware of not doing much damage to prominent Ice-resistant foes such as Heatran, Jellicent, and Volcarona, some of which also ignore burn, as well as bulky Pokemon like Reuniclus.

Set Details
========
Mew commonly runs a specially defensive EV spread to better wall Psychic-types such as Alakazam and Reuniclus and avoid OHKOs from Keldeo's rain-boosted attacks. Will-O-Wisp complements this investment by crippling physical threats. The Speed used here outspeeds Jolly Breloom, Jolly Cloyster, Adamant Dragonite, and Adamant Mamoswine.

However, Mew can also shift its bulk into Defense to better answer Excadrill and physical Dragon-types like Garchomp, Dragonite, Salamence, and Kyurem-B, which can hit it hard before it can burn them or if Will-O-Wisp misses. Mew has many possible Speed investments—some common benchmarks run from 20 EVs to outspeed neutral Breloom, Cloyster, and Politoed up to 164 EVs with Timid to outspeed Jolly Excadrill. Keep in mind that increasing the Speed investment makes it harder for Mew to survive boosted hits, while being too slow leaves Mew vulnerable to Jolly Swords Dance + Grass Gem Breloom especially, as well as preventing it from using Taunt on Dragonite and burning Mamoswine before it uses Substitute.

Team Options
========
Mew fits best as a supporter for other strong Psychic-type wallbreakers such as Alakazam, Latios, and Reuniclus, as it generally burns strong answers to Psychic-types early on such as Tyranitar, Excadrill, Ferrothorn, and Skarmory. On sand structures, Mew especially helps Alakazam and Latios, as it cripples Tyranitar and is a strong answer to bulky Reuniclus without Shadow Ball. This lets them run more offensive sets such as Life Orb, or an additional utility move on Alakazam or Choice Specs on Latios. Mew also enjoys entry hazard support to take advantage of the large number of switches it forces, as well as further wearing down Tyranitar. Some prominent setters that provide fantastic synergy with Mew include Ferrothorn and Skarmory—Ferrothorn checks Water-type attackers and uses Knock Off, while Skarmory helps against Psychic-types and checks strong physical attackers like Garchomp and Excadrill. Spikes in particular helps, as many prominent answers to Psychic-types that Mew wants worn down are grounded, such as Tyranitar and Jirachi; additionally, entry hazard damage helps to limit threats that can break through Mew, such as Keldeo and Volcarona. Excadrill can also help Mew against its weakness to entry hazards while likewise being effective in sand—in turn, Mew can answer prominent Excadrill checks such as Gliscor and Skarmory with Ice Beam and Will-O-Wisp, respectively. As Mew opens up prominent sand structures to Heatran and especially Volcarona, some additional counterplay is mandatory. For Heatran, Air Balloon Heatran, Garchomp, and Rotom-W can be helpful. Volcarona often requires multiple answers to handle different coverage choices—an example pairing is specially defensive Gliscor with Leftovers Keldeo or Heatran. Additionally, Tyranitar sets that can handle Volcarona such as ones with Thunder Wave or Tanga Berry, can be effective due to Mew switching into Focus Blast from Alakazam and Reuniclus, negating the need for Chople Berry. Mew also needs backup against rain teams, as, although Mew often shuts down Politoed, Ferrothorn, and Tentacruel early in the game with Taunt and Will-O-Wisp, it struggles with the secondary effects Scald and Thunder. It's also commonly 2HKOed by rain-boosted attacks from Keldeo. Poison Heal Breloom can sponge weak Scalds, while Latios and Rotom-W are good pivots into weather sweepers such as Keldeo and Starmie.

Mew also often finds itself on weatherless balance teams due to its ability to answer Psychic-types. On these teams, Mew generally enjoys the same types of support: entry hazards, help against Heatran and Volcarona, and support against rain teams. However, with the additional teamslot, stronger cores built around leveraging Mew's ability to spread burn are possible. Offensive Latios sets are particularly effective, such as Calm Mind + Dragon Gem and Choice Specs, as they take advantage of Mew burning common special Dragon-type switch-ins such as Tyranitar and Ferrothorn while answering Keldeo and Thundurus-T. An offensive Landorus-T set, such as Swords Dance with Fighting Gem or even Double Dance, can back up Mew against Breloom's and Terrakion's Fighting-type attacks while being a strong offensive threat. Substitute + Air Balloon Heatran has particularly good synergy, enjoying Mew spreading burns and answering defensive Reinclus—which sets up on it—while it answers opposing Heatran and Volcarona, which set up on Mew. Slowking and Poison Heal Breloom can also be effective, as Mew can help answer Tyranitar and bulky Psychic-types, while they in turn support Mew against rain.

Other Options
=============
Mew has access to almost every move in the game; however, due to its mediocre typing, Speed, and offensive stats, other moves are often outclassed. Mew can run a Stealth Rock suicide lead set that prevents both opposing Stealth Rock and Rapid Spin by using Taunt and Normal Gem -boosted Explosion. Azelf often outclasses Mew here, though, as it is faster and possesses a stronger Explosion. Mew learns both Nasty Plot and Swords Dance and a wide range of coverage moves like Aura Sphere, Fire Blast, Drain Punch, and Sucker Punch. However, Latios and Alakazam typically outclass it offensively, as they are faster and don't need setup to immediately threaten other Pokemon. Transform can copy Spikes users such as Ferrothorn and Skarmory to get layers up as well as potentially copying Volcarona's boosts and defeating it after it tries to set up on Mew. Reflect Type can help against Dark-types and more broadly grant resistances and immunities, for example a Toxic immunity when used on a Steel-type. Worry Seed can remove Magic Guard and Poison Heal, opening up Reuniclus, Alakazam, and Breloom to status and other residual damage. Heal Bell can potentially save Mew and its teammates from debilitating status if Mew switched into Toxic Excadrill or Keldeo, as an example. Should Mew want to run a niche move, generally Taunt is the most replaceable.

Checks and Counters
===================

**Fire-types**: Heatran and Volcarona are the biggest threats to Mew due to their immunity to burn. Heatran gets a Flash Fire boost from Will-O-Wisp, sets up Substitute, status, or Stealth Rock easily, and threatens with strong Fire-type attacks in return, while Volcarona often outspeeds Mew, easily sets up, and can potentially sweep the whole team.

**Residual Damage**: Mew is vulnerable to all forms of residual damage—as Mew relies on its bulk and recovery, the extra damage from status, entry hazards, sand, and Leech Seed often get it KOed. Mew often exposes itself to Scald burns from Politoed and Tentacruel, and unexpected Toxic from Pokemon like Keldeo and Excadrill on the switch before it can Taunt. Toxic is especially damaging, as Mew often wants to stay on the field a long time to spread burns, heal, and bother foes with Taunt. Mew's vulnerability to Stealth Rock, Spikes, and especially Toxic Spikes often forces it to stay and spam Soft-Boiled while burn chips the foe, lest it take too much damage to come in again.

**Extremely Powerful Attackers**: Extremely strong attacks such as Keldeo's rain-boosted Hydro Pump and boosted Outrage from strong Dragon-type attackers such as Garchomp, Kyurem-B, and Dragonite can compromise Mew, especially if it sacrifices itself to burn them.

**Dark-types**: Tyranitar and Hydreigon can threaten Mew with their super effective STAB, with Choice Scarf variants of Tyranitar and most Hydreigon also outspeeding it. However, they should be careful about taking a burn, Tyranitar especially.

**Faster Pokemon**: Pokemon like Latios, Starmie, Keldeo, Terrakion and Alakazam outspeed and overpower Mew if they have the right coverage or support, such as Dragon Gem-boosted Draco Meteor for Latios and rain for Starmie and Keldeo. Substitute + Calm Mind Jirachi has the added distinction of having 101 HP Substitutes to prevent Night Shade from breaking them in one hit.

**Will-O-Wisp-immune Pokemon**: Xatu completely counters Mew with Magic Bounce, which also lets it cripple Mew by switching into Will-O-Wisp or Taunt, but Synchronize can force a burn on it should this happen. Magic Guard and Poison Heal Pokemon are immune to burns and can set up on Mew with impunity if they outspeed it or Mew lacks the proper coverage move. As an example, Gliscor can set up Swords Dance on Mew if it lacks Ice Beam, while Reuniclus can set up on a paralyzed Mew.

[CREDITS]
- Written by: [johnnyg2, 57904]]
- Quality checked by: [[Ophion, 433215 ], [ BluBirD252, 377088 ]]
- Grammar checked by: [[Finland, 517429 ], [, ]]
 
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Mew walls Alakazam and Reuniclus should they lack Shadow Ball or Signal Beam, can neuter Breloom and Terrakion should it not switch into their boosted coverage,
Not really Breloom since cripple implies burn.

and can additionally survive most non boosted super-effective hits to spread burns and prevent set-up with Taunt. This allows it to neuter dangerous physical threats such as Garchomp, Excadrill, and Mamoswine in a pinch with a burn.
I feel like you could condense this and also mention how it can even burn bulkier Pokemon like Tentacruel, Ferrothorn, etc.

and its general lack of utility compared to other Psychic-types such as Alakazam, Reuniclus, and Latios.
I'd stress offensive utility here seeing as burning stuff and switching into a lot is defensive utility.

any status often leads Mew to be 2HKOed from the strong sweepers of the tier.
Which ones?

While there are important differences between the two, Mew is generally outclassed by Jellicent who shares the same moveset while having a far better typing and ability.
What differences?

Mew also lacks Magic Guard or a good secondary typing for a Psychic-type; because of this, it is difficult to justify a teamslot on such a one-dimensional Pokemon when other options such Alakazam, Reuniclus, and Latios exist to outclass it.
I feel like you could reword this to be something like "Mew is also harder to fit on teams compared to other Psychic-types as a result of its lack of resistances and offensive utility" or something like that.

Will-O-Wisp is particularly effective at neutering many prominent Psychic-type checks such as Tyranitar and Skarmory while shoring Mew up against physical attackers such as Garchomp, Landorus-T, and Mamoswine. As there are few effective status absorbers that can damage Mew, Mew typically can force burns on something that doesn't want to take it, such as Tyranitar, Jirachi, and Latios.
I'd remove the 2nd sentence and put into the 1st by saying something akin to "Will-O-Wisp is easy to spread as a result of there not being many pivots into it, and it neuters many prominent checks such as Tyranitar, Jirachi, and Skarmory and shores Mew up against physical attackers such as Garchomp, Dragonite, and Mamoswine. It also puts a timer on dangerous threats that lack recovery such as Keldeo, Latios, and Thunderus-T that can break through Mew."

Soft-Boiled combined with Taunt maximizes Mew's bulk by keeping it around long term.
You don't need to explain Soft-Boiled.

Taunt is a major selling point over other Psychic-types, as
Cut this particular quoted segment, it's fillery.

Night Shade is the most consistent option to do damage, as it hits everything and takes advantage of Pokemon with low HP stats such as Alakazam and Rotom-W.
Also add how it does more damage to Pokemon like bulky Pokemon neutral or resistant to Ice Beam, namely Reuniclus and Jellicent.

Ice Beam instead takes a more offensive approach to hit particularly Gliscor and Breloom hard, but also many other prominent Ice-weak Pokemon in the metagame such as Garchomp, Landorus-T, Dragonite, and Latios hard. It is particularly effective against Dragonite that commonly carry Substitute or Lum Berry to negate burns.
This first sentence can definitely be condensed a bit to just put all the ice weaks together.

Mew commonly runs a special defensive biased spread to better wall Psychic-types such as Alakazam and Reuniclus. Will-O-Wisp complements this by neutering physical threats. However, Mew can also shift its bulk into defense to better answer Excadrill and physical Dragon-types like Garchomp, Dragonite, Salamence, and Kyurem-B that can hit it hard before it can burn them or if Will-O-Wisp misses. The speed used here outspeeds Jolly Breloom, Jolly Cloyster, Adamant Dragonite, and Adamant Mamoswine, but there are many different possible speed investments -- some common benchmarks include 20 EVs to outspeed neutral Breloom, Cloyster, and Politoed and up to Timid 164 to outspeed Jolly Excadrill. Keep in mind that increasing the speed investment makes it harder for Mew to survive boosted hits, while being too slow leaves Mew vulnerable to especially Jolly Swords Dance + Grass Gem Breloom, but also prevents Mew from using Taunt on Dragonite and burning Mamoswine before it uses Substitute.
I want you to totally reorder this section. Say first what the spread does in particular then say how it better handles the special mons you mention. Then you can go on to explain alternative spreads, cause right now, it's pretty jumbled up.

Usage Tips
========
Mew generally comes into the game early and spreads burn while preventing entry hazards and other set up with Taunt. From here, Mew should be trying to keep its health high and use Soft-Boiled liberally, as the dangerous threats in the tier often come close to or outright 2HKO it. Against rain teams, Mew should be careful to switch into Scald too often lest it get burned and struggle to handle other threats. Mew struggles against prominent fast Substitute users such as Thunderus-T and Garchomp, as a failed Will-O-Wisp gives them the free turn to wreak havoc. Against sand teams that lack Heatran, Mew generally has free rein to spread burns on Tyranitar and other Pokemon and should be aggressively used to prevent hazards from going up, as prominent status absorbers such as Reuniclus and Gliscor are often poor answers to Mew. However, beware of Pokemon that might have Toxic such as Excadrill, as this heavily cripples Mew. Mew struggles heavily against Volcarona hyper offensive teams, as it is gives free set up to it, so beware of using it against these teams especially if it lacks Night Shade.
You didn't need use tips but it'd be super dickish to say to delete it all when you put in the time. Just for the future reference. Replace liberally with often just for simplicity. Mention how in the early game when it spreads burn, it should also try to wear down shared checks for its Psychic-type partners. Also, I'd mention Keldeo alongside Excadrill for the Toxic thing and elaborate how you should scout for it rather than "it's crippling" cause that's kinda a no shit typa thing.

Pokemon that take advantage of a crippled Tyranitar such as Latios, Reuniclus, and Alakazam are also effective.
If you're only going to list Psychic-types, just say Psychic-types. Then explain what each one brings to the table to justify their inclusion.

Mew often finds itself on weatherless balance teams or bulkier sands that can afford the flaws Mew has.
Replace the "that can afford the flaws Mew has" with what they do for it and vice versa. That'll be a whole lot more informative for the reader.

Using Tyranitar sets that can handle it such as ones with Thunder Wave or Tanga Berry Tyranitar can be effective due to Mew switching into Psychic-types negating the need for Chople Berry.
I'd just say it switches into Alakazam. There's no other Psychic with Fighting moves.


If used on sand, other prominent sand partners can take advantage of the residual damage Mew provides, such as Excadrill eventually beating Gliscor and Skarmory due to damage Mew puts on them.
I'd much rather you say how Excadrill keeps hazards off.

I'm gonna be totally real with you. This team options section is WAY too bare. It doesn't mention weatherless partners, what Heatran does outside beat other Heatran, has no mention of Ground-types besides Garchomp as a passing mention, etc. I want you to expand this a lot. Explain team members, add them, say what Mew does for them, etc.

Mew has other wild options like Transform, Reflect Type, Roar, Dragon Tail, Role Play, Worry Seed, and Heal Bell that have situational usage; however, it is typically best to just stay with the listed moves. Should Mew want to replace a move, generally Taunt is the most replaceable for these niche moves.
If you're gonna list these moves with this much of a dismissive tone, just remove them altogether. It's not worth the space. If you wanna elaborate on the biggest few of these, then feel free. A

I also want a suicide lead mention in OO.

Heatran gets a Flash Fire boost from Will-O-Wisp and threatens strong Fire-type attacks in return
Also can status it and set up Rocks in its face.

Mew also is threatened by other niche Fire-types in the metagame such as Moltres, Ninetails, Victini, and Chandelure as it can't burn them and gets hit hard in return by boosted attacks.
I'd cut this part if I'm being honest. Moltres and Ninetales are usually defensive, Victini is almost nonexistant, and Chandelure isn't far from that.

**Status**: Mew often exposes itself to burns and unexpected Toxic upon switch in before it can Taunt. All forms of status are crippling to Mew, as it relies on its bulk and recovery to avoid getting KOed. Toxic is especially damaging, as Mew often wants to stay on the field a long time to spread burns, heal, and Taunt opponents. This is exacerbated by Mew's vulnerability to all three entry hazards.
If you're gonna mention entry hazards, I'd just make this section about passive damage in general.

Outrage from strong Dragon-type attackers such as Garchomp, Kyurem-B, and Dragonite,
I'd say boosted Outrage.

**Dark-types**: Tyranitar and Hydreigon can be effective at answering Mew if they avoid a burn due to their super effective attacks. Choice Scarf Tyranitar and the rare special Tyranitar can hit Mew hard, while Hydreigon's Dark Pulse hits Mew hard regardless of status.
I'd say something like "Tyranitar and Hydreigon can threaten Mew with their super effective STAB, with Choice Scarf variants of Tyranitar and most Hydreigon being also being able to outspeed it. However, they should be careful about taking a burn, Tyranitar especially" or something like that.

**Magic Bounce** Xatu and the rare Espeon are complete counters to Mew, as they can't be burned and force Taunt and burn onto Mew should they switch in on it. However, Synchronize forces a burn on them should this happen.
Firstly, remove Espeon. It's awful. Reword this to say how they can't be Taunted and make Mew take burn if it wants to burn them since Synchronize would proc if it takes burn.

I want you to add a Faster Pokemon section with stuff like Starmie, Alakazam with the right coverage, Latios, and Terrakion and how they pressure it.

Let me know when you implement and I'll check it again.
 

Adeleine

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[OVERVIEW]
Mew’s primary niche in BW OU is as a defensive Psychic-type due to its solid bulk, access to instant recovery, Taunt, and Will-O-Wisp. Mew is unique among Psychic-types in that it instead tries to cripple common answers such as Tyranitar, Excadrill, Scizor, and specially defensive Skarmory with a burn rather than trying to break through them with coverage. Mew’s typing and bulk allow it to be Mew is unique among Psychic-types in BW OU, running a fully defensive set with Will-O-Wisp to cripple common answers such as Tyranitar, Excadrill, Scizor, and specially defensive Skarmory rather than breaking through them with coverage. Its typing, bulk, and instant recovery make it a solid answer to opposing Psychic- and Fighting-types; Mew walls Alakazam and Reuniclus should they lack Shadow Ball or Signal Beam, can neuter shut down Breloom and Terrakion should it not switch into their boosted coverage, and can additionally can survive most non-boosted super-effective unboosted super effective hits to spread burns and prevent set-up setup with Taunt. This allows it to neuter Thus, it can cripple dangerous physical threats such as Garchomp, Excadrill, and Mamoswine in a pinch with a burn. While weak, Mew's combination of limitless coverage and Taunt allow it Mew has Taunt and theoretically limitless coverage to take advantage of Pokemon such as Reuniclus, Poison Heal Gliscor, and Poison Heal Breloom that typically shrug off burns.

Mew is quite niche in the current metagame for numerous reasons – primarily due to its reasons—its inability to do anything to dangerous Fire-types such as Heatran and Volcarona, its extreme vulnerability to status, and its general lack of utility compared to other Psychic-types such as Alakazam, Reuniclus, and Latios. Heatran gets a Flash Fire boost from Will-O-Wisp and threatens to heavily damage Mew. Mew, and Volcarona often outspeeds Mew and threatens to sweep with Quiver Dance while OHKOing with a boosted Bug Buzz. Mew also is deathly afraid of any status despite Synchronize statusing the opponent – Toxic foe—Toxic and burn greatly decrease its longevity, while paralysis prevents it from using its Speed to prevent set up. setup. Mew often relies on its Speed and Roost to survive rather than resistances or raw numerical bulk – as such, any status often leads Mew to be 2HKOed from the strong sweepers of the tier. bulk—therefore, any status often lets the strong sweepers of the tier 2HKO it. These weaknesses make Mew particularly hard to use against rain teams, as it must continually risk getting burned by Scald and is constantly threatened by Pokemon its it's trying to check like Keldeo, Latios, and Thunderus-T. Thundurus-T. While there are important differences between the two, Mew is generally outclassed by Jellicent who Jellicent, which shares the same primary moveset while having a far better typing and ability. Mew also lacks Magic Guard or a good secondary typing for a Psychic-type; because of this, it is difficult to justify a teamslot on such a one-dimensional Pokemon when other options such Alakazam, Reuniclus, and Latios exist to outclass it. a great ability or a secondary typing, making it one-dimensional and outclassed by other Psychic-types such as Alakazam, Reuniclus, and Latios.

[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Soft-Boiled
move 3: Taunt
move 4: Night Shade / Ice Beam
item: Leftovers
ability: Synchronize
nature: Calm
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========
Will-O-Wisp is particularly effective at neutering crippling many prominent Psychic-type checks, (AC) such as Tyranitar and Skarmory, (AC) while shoring Mew up against physical attackers such as Garchomp, Landorus-T, and Mamoswine. As there are few effective status absorbers that can damage Mew, Mew typically can force burns on something burn on a foe that doesn't want to take it, such as Tyranitar, Jirachi, and or Latios. Will-O-Wisp also puts a timer on dangerous threats that can break through Mew but lack recovery such as Keldeo and Thunderus-T that can break through Mew. Soft-Boiled combined with Taunt maximizes Mew's bulk by keeping it around long term. Thundurus-T. Taunt is a major selling point over other Psychic-types, as Taunt prevents Ferrothorn and Skarmory from setting up hazards or healing in Skarmory's case, from setting up entry hazards, Skarmory from setting hazards and healing, Politoed from using Refresh to remove the burn, and Reuniclus from setting up on Mew. The final moveslot gives Mew an additional way of doing damage. Night Shade is the most consistent option to do damage, as it hits everything and takes advantage of Pokemon with low HP stats such as Alakazam and Rotom-W. Night Shade also isn't affected by Mew's average special attack. subject to Mew's average offenses. Ice Beam instead takes a more offensive approach to hit particularly Gliscor and Breloom in particular hard, but also many other prominent Ice-weak Pokemon in the metagame such as Garchomp, Landorus-T, Dragonite, and Latios hard. It is particularly effective against Dragonite that commonly carry Dragonite, which commonly runs Substitute or Lum Berry to negate burns. Will-O-Wisp.

Set Details
========
Mew commonly runs a special defensive biased specially defensive EV spread to better wall Psychic-types such as Alakazam and Reuniclus. Will-O-Wisp complements this by neutering crippling physical threats. However, Mew can also shift its bulk into Defense to better answer Excadrill and physical Dragon-types like Garchomp, Dragonite, Salamence, and Kyurem-B, (AC) that which can hit it hard before it can burn them or if Will-O-Wisp misses. The Speed used here outspeeds Jolly Breloom, Jolly Cloyster, Adamant Dragonite, and Adamant Mamoswine, but there are many different possible Speed investments—some common benchmarks include run from 20 EVs to outspeed neutral Breloom, Cloyster, and Politoed and up to Timid 164 EVs with Timid to outspeed Jolly Excadrill. Keep in mind that increasing the Speed investment makes it harder for Mew to survive boosted hits, while being too slow leaves Mew vulnerable to especially Jolly Swords Dance + Grass Gem Breloom, but also prevents Breloom especially, as well as preventing Mew from using Taunt on Dragonite and burning Mamoswine before it uses Substitute.

Usage Tips
========
Mew generally comes into the game early and spreads burn while preventing entry hazards and other set up setup with Taunt. From here, Mew should be trying to keep its health high and use Soft-Boiled liberally, as the dangerous threats in the tier often come close to nearly or outright 2HKO it. Against rain teams, Mew should be careful to switch about switching into Scald too often, (AC) lest it get burned and struggle to handle other threats. Mew struggles against prominent fast Substitute users such as Thunderus-T Thundurus-T and Garchomp, as a failed blocked Will-O-Wisp gives them the free turn to wreak havoc. Against sand teams that lack Heatran, Mew generally has free rein to spread burns on Tyranitar and other Pokemon, (AC) and it should be aggressively used to prevent entry hazards from going up, as prominent status absorbers such as Reuniclus and Gliscor are often poor answers to Mew. However, beware of Pokemon that might have Toxic such as Excadrill, as this heavily cripples Mew. Mew struggles heavily against Volcarona hyper offensive teams, as it is gives free set up Mew gives free setup to it, so beware of using it against these teams especially if it lacks Night Shade.

Team Options
========
Mew generally enjoys entry hazards to take advantage of the large number of switches it forces. Some prominent setters that provide additional utility include are Ferrothorn and Skarmory. Pokemon that take advantage of a crippled Tyranitar such as Latios, Reuniclus, and Alakazam are also effective. Mew often finds itself on weatherless balance teams or bulkier sand teams that can afford the flaws Mew has. Good answers to Heatran such as Rotom-W, one's own Air Balloon Heatran, and Garchomp can be effective. On sand teams, an effective counter measure countermeasure to Volcarona is critical, as it gets free set up setup and can sweep the whole team. Using Tyranitar sets that can handle it such as ones with Thunder Wave or Tanga Berry Tyranitar with options like Thunder Wave and Tanga Berry can be effective due to Mew switching into Psychic-types, (AC) negating the need for Chople Berry. If used on sand, other prominent sand partners can take advantage of the residual damage Mew provides, such as Excadrill eventually beating Gliscor and Skarmory due to damage Mew puts on them. Mew also appreciates additional help against rain teams; Pokemon like Breloom and Slowking can be effective and shore up Mew against the weaker Scalds it does not enjoy taking. risking burn from.

Other Options
=============
Mew has access to almost every move in the game, so it can make many different combinations of moves work; however, due to its mediocre typing, Speed, and offensive stats, it is often outclassed. Mew learns both Nasty Plot and Swords Dance and a wide range of coverage moves like Aura Sphere, Fire Blast, and Psychic for Nasty Plot and Drain Punch, Sucker Punch, and Zen Headbutt for Swords Dance. Mew can set up Stealth Rock, but its defensive main set needs all four moveslots the listed moveset to be effective and many other Pokemon can set the hazard up. Mew has other wild options like Transform, Reflect Type, Roar, Dragon Tail, Role Play, Worry Seed, and Heal Bell that have situational usage; however, it is typically best to just stay with the listed moves. Should Mew want to replace a move, generally Taunt is the most replaceable for these niche moves. run a niche move, generally Taunt is the most replaceable.


Checks and Counters
===================

**Fire-types**: Heatran and Volcarona are the biggest threats to Mew. Heatran gets a Flash Fire boost from Will-O-Wisp and threatens strong Fire-type attacks in return, while Volcarona often outspeeds Mew, easily sets up, and can potentially sweep the whole team. Mew also is threatened by other niche Fire-types in the metagame Niche Fire-types such as Moltres, Ninetails, Victini, and Chandelure as it can't burn them and gets hit hard in return by boosted attacks. similarly nullify burn and set up or hit Mew hard in return.

**Status**: Mew often exposes itself to burns and unexpected Toxic upon switching in before it can use Taunt. All forms of status are crippling to Mew, as it relies on its bulk and recovery cripple Mew, as it already must recover quickly and often while shutting down setup (I imagine?) to avoid getting KOed. Toxic is especially damaging, as Mew often wants to stay on the field a long time to spread burns, heal, and Taunt opponents. land Taunt on foes. This weakness is exacerbated by Mew's vulnerability to all three entry hazards.

**Extremely Powerful Attackers**: Mew relies on its instant recovery and Will-O-Wisp for its defensive capabilities. Boosted Extremely strong attacks such as Keldeo's rain-boosted (added hyphen) Hydro Pump, and Outrage from strong Dragon-type attackers such as Garchomp, Kyurem-B, and Dragonite, and other strong attacks can compromise Mew, especially if it sacrifices itself to burn them.

**Dark-types**: Tyranitar and Hydreigon can be effective at answering effectively answer Mew if they avoid a burn due to their super effective attacks. Choice Scarf Tyranitar and the rare special Tyranitar can hit Mew hard, while Hydreigon's Dark Pulse hits can hit Mew before getting burned, and the rare special Tyranitar as well as Hydreigon hit Mew hard regardless of status. burn.

**Fast Substitute Users**: Garchomp, Thunderus-T, Thundurus-T and Jirachi can often get up a Substitute before Mew can burn them to set up with impunity. Jirachi has the added distinction of having 101 HP Substitutes to prevent Night Shade from breaking them in one hit.

**Magic Bounce** Xatu and the rare Espeon are complete counters to Mew, as they can't be burned and force Taunt and burn onto Mew should they switch in on it. However, Synchronize forces a burn on them should this happen.

**Status immune
**Will-O-Wisp-immune Pokemon**: Xatu and the rare Espeon completely counter Mew with Magic Bounce, which also lets them cripple Mew by switching into Will-O-Wisp or Taunt, but Synchronize can force a burn on them should this happen. Magic Guard and Poison Heal Pokemon are immune to burns and if they outspeed Mew, can set up on it with impunity. can set up on Mew with impunity if they outspeed it. However, Mew is a direct counter to both Breloom and Gliscor if it has Ice Beam, while Reuniclus and Alakazam can struggle to damage Mew if they lack Shadow Ball or Signal Beam.

[CREDITS]
- Written by: [johnnyg2, 57904]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[Finland, 517429], [, ]]
 
Last edited:
Ok I went through everything -- Finland, thank you so much for the early check! Wanted to get the content down first and then I will implement all the grammar changes.


Not really Breloom since cripple implies burn.
I added technician Breloom to this, as I feel it is a strong answer as long as it doesn't switch into Grass Gem boosted Bullet Seed.

I feel like you could condense this and also mention how it can even burn bulkier Pokemon like Tentacruel, Ferrothorn, etc.
I want you to totally reorder this section. Say first what the spread does in particular then say how it better handles the special mons you mention. Then you can go on to explain alternative spreads, cause right now, it's pretty jumbled up.
I split it into different paragraphs, I hope this helps make it clearer.

You didn't need use tips but it'd be super dickish to say to delete it all when you put in the time. Just for the future reference. Replace liberally with often just for simplicity. Mention how in the early game when it spreads burn, it should also try to wear down shared checks for its Psychic-type partners. Also, I'd mention Keldeo alongside Excadrill for the Toxic thing and elaborate how you should scout for it rather than "it's crippling" cause that's kinda a no shit typa thing.
I was using my template for Gen 4, my bad. I just incorporated this into the other sections as best i could


I'd just say it switches into Alakazam. There's no other Psychic with Fighting moves.
Reuniclus?


I'd much rather you say how Excadrill keeps hazards off.

I'm gonna be totally real with you. This team options section is WAY too bare. It doesn't mention weatherless partners, what Heatran does outside beat other Heatran, has no mention of Ground-types besides Garchomp as a passing mention, etc. I want you to expand this a lot. Explain team members, add them, say what Mew does for them, etc.
You're right, I really half-assed this section and apologize for that. I hope the new section addresses these.

If you're gonna list these moves with this much of a dismissive tone, just remove them altogether. It's not worth the space. If you wanna elaborate on the biggest few of these, then feel free. A

I also want a suicide lead mention in OO.
Done, hope the new OO section makes sense

Hopefully this addresses everything and then I'll go into incorporating the grammar changes, Ophion. Thanks!
 

Adeleine

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[OVERVIEW]
Mew is unique among Psychic-types in BW OU, running a fully defensive set with Will-O-Wisp to cripple common answers such as Tyranitar, Ferrothorn, Excadrill, Scizor, and specially defensive Skarmory rather than breaking through them with coverage. Its typing, bulk, and instant recovery make it a solid answer to opposing Psychic- and Fighting-types; Mew walls Alakazam and Reuniclus should they lack Shadow Ball or Signal Beam, can shut down Technician Breloom and Terrakion should it not switch into their boosted coverage, and additionally can survive most unboosted attacks from physical threats such as Dragonite, Garchomp, Excadrill, and Mamoswine. Mew has Taunt and theoretically limitless coverage to cripple Ferrothorn and Tentacruel, (AC) as well as take taking advantage of Reuniclus, Poison Heal Gliscor, (period -> comma) and Poison Heal Breloom that Breloom, which typically shrug off burns.

Mew is quite niche in the current metagame for numerous reasons—its inability to do anything to dangerous Fire-types such as Heatran and Volcarona, its extreme vulnerability to status, and its general lack of offensive utility compared to other Psychic-types such as Alakazam, Reuniclus, and Latios. Heatran gets a Flash Fire boost from Will-O-Wisp and threatens to heavily damage Mew, and Volcarona often outspeeds Mew and threatens to sweep with Quiver Dance while OHKOing with a boosted Bug Buzz. Mew also is deathly afraid of any status despite Synchronize statusing the foe—Toxic and burn greatly decrease its longevity, while paralysis prevents stops it from using its Speed to prevent setup. Mew often relies on its Speed and Roost to survive foes rather than resistances or raw numerical bulk—therefore, Mew it especially struggles against rain teams, as the secondary effects of common moves such as Scald and Thunder often lets strong sweepers such as Keldeo, Latios, and Thundurus-T 2HKO it. Mew is generally outclassed by Jellicent, (AC) who which shares the same moveset while having a far better typing and ability that let it check Keldeo better and Water Absorb to block Rapid Spin and check Keldeo better, despite Mew's superior Speed and better ability to check Psychic-types. Mew is also harder to fit on teams compared to other Psychic-types as a result of given its lack of resistances and offensive utility.

[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Soft-Boiled
move 3: Taunt
move 4: Night Shade / Ice Beam
item: Leftovers
ability: Synchronize
nature: Calm
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========
Will-O-Wisp is easy to spread as a result of there not being because the tier lacks many pivots into it, and it cripples many prominent Mew checks such as Tyranitar, Jirachi, and Skarmory and shores Mew while shoring it up against physical attackers such as Garchomp, Dragonite, and Mamoswine. It also puts a timer on dangerous threats that lack recovery such as Keldeo, Latios, and Thundurus-T that can break through Mew but lack recovery. Taunt makes Mew unable to be used as setup fodder by stopping sure Mew isn't set fodder and stops bulky Pokemon like Ferrothorn, Reuniclus, Politoed, and Skarmory from healing, setting up entry hazards, and removing status. Night Shade is the most consistent option to do damage due to having fixed damage and gives great neutral coverage, isn't subject to Mew's average Special Attack, and takes advantage of Pokemon with low HP stats such as Alakazam and Rotom-W. Night Shade also isn't affected by Mew's average special attack. Ice Beam instead takes a more offensive approach to hit the metagame's many prominent Ice-weak Pokemon in the metagame such as Gliscor, Breloom, Garchomp, Landorus-T, Dragonite, and Latios hard. Beware of not doing much damage to prominent Ice-type resists Ice-resistant foes such as Heatran, Jellicent, and Volcarona, some of which also ignore burn, as well as bulky Pokemon like Reuniclus.

Set Details
========
Mew commonly runs a specially defensive EV spread to better wall Psychic-types such as Alakazam and Reuniclus and not get OHKOed by rain boosted attacks from Keldeo. avoid OHKOs from Keldeo's rain-boosted attacks. Will-O-Wisp complements this investment by crippling physical threats. The Speed used here outspeeds Jolly Breloom, Jolly Cloyster, Adamant Dragonite, and Adamant Mamoswine.

However, Mew can also shift its bulk into Defense to better answer Excadrill and physical Dragon-types like Garchomp, Dragonite, Salamence, and Kyurem-B that Kyurem-B, which can hit it hard before it can burn them or if Will-O-Wisp misses. Mew has many possible Speed investments—some common benchmarks run from 20 EVs to outspeed neutral Breloom, Cloyster, and Politoed and up to 164 EVs with Timid to outspeed Jolly Excadrill. Keep in mind that increasing the Speed investment makes it harder for Mew to survive boosted hits, while being too slow leaves Mew vulnerable to Jolly Swords Dance + Grass Gem Breloom especially, as well as preventing Mew it from using Taunt on Dragonite and burning Mamoswine before it uses Substitute.

Team Options
========
Mew fits best as a supporter for other strong Psychic-type wallbreakers such as Alakazam, Latios, and Reuniclus, as it generally spreads burn early on to burns strong answers to Psychic-types early on such as Tyranitar, Excadrill, Ferrothorn, and Skarmory. On sand structures, Mew particularly helps unlock moveset flexibility in Alakazam and Latios, as they can especially helps Alakazam and Latios, as it cripples Tyranitar and is a strong answer to bulky Reuniclus without Shadow Ball. This lets them run more offensive sets such as Life Orb, (AC) or an additional utility move on Alakazam or Choice Specs on Latios, as Mew often cripples Tyranitar and is a strong bulky Reuniclus answer if it lacks Shadow Ball. Mew also enjoys entry hazard support to take advantage of the large number of switches it forces, (AC) as well as further wearint down Tyranitar. Some prominent setters that provide additional utility and synergize perfectly fantastic synergy with Mew include Ferrothorn and Skarmory—Ferrothorn checks Water-type attackers and uses Knock Off, while Skarmory helps against Psychic-types and checks strong physical attackers like Garchomp and Excadrill. Spikes in particular helps, as many prominent answers to Psychic-types that Mew is trying to wants wear down are grounded, (AC) such as Tyranitar and Jirachi; additionally, entry hazard damage helps to limit threats that can break through Mew, such as Keldeo and Volcarona. Excadrill can also help Mew against its weakness to entry hazards while also likewise being effective in sand—in turn, Mew can answer prominent Excadrill checks such as Gliscor and Skarmory by with Ice Beam and burning it, Will-O-Wisp, respectively. As Mew opens up prominent sand structures to Heatran and especially Volcarona, some additional counter play counterplay is mandatory. For Heatran, Air Balloon Heatran, Garchomp, and Rotom-W can be helpful. Volcarona often requires multiple answers to handle different coverage choices -- an example of this choices—an example pairing is specially defensive Gliscor and with (I imagine this still makes sense?) Leftovers Keldeo or Heatran. Additionally, using Tyranitar sets that can handle it Volcarona, such as ones with Thunder Wave or Tanga Berry Tyranitar Berry, can be effective due to Mew switching into Focus Blast from Alakazam and Reuniclus, negating the need for Chople Berry. Mew also needs back-up backup against rain teams, as, (AC) although Mew often shuts down Politoed, Ferrothorn, and Tentacruel early in the game with Taunt and Will-O-Wisp, it both struggles with the secondary effects of common moves such as Scald and Thunder as well as is Scald and Thunder. It's also commonly 2HKOed by rain-boosted (added hyphen) attacks from Keldeo. Poison Heal Breloom can help sponge weak Scalds, while Latios and Rotom-W are good pivots into weather sweepers such as Keldeo and Starmie. Ferrothorn, Gliscor, Garchomp, Heatran, and Tyranitar can all set up Stealth Rock up for Mew.

Mew also often finds itself on weatherless balance teams due to its ability to answer Psychic-types. On these types of teams, Mew generally enjoys the same types of support: entry hazards, help against Heatran and Volcarona, and support against rain teams. However, with the additional teamslot, stronger cores built around taking advantage of leveraging Mew's ability to spread burn are possible. Offensive Latios sets are particularly effective, such as with Calm Mind + Dragon Gem or and Choice Specs, as they take advantage of Mew burning common special Dragon-type switch-ins such as Tyranitar and Ferrothorn while answering Keldeo and Thundurus-T. An offensive Landorus-T sets, (AC) such as Swords Dance with Fighting Gem or even Double Dance, (AC) can back up Mew against Breloom's and Terrakion's Fighting-type attacks while being a strong offensive threat. Substitute + Air Balloon Heatran is particularly synergetic, as it enjoy's Mew's ability to spread burns and answer defensive Reuniclus that sets up on it has particularly good synergy, enjoying Mew spreading burns and answering defensive Reinclus—which sets up on it—while it answers opposing Heatran and Volcarona, (AC) that which set up on Mew. Slowking and Poison Heal Breloom can also be effective, as Mew can help answer Tyranitar and bulky Psychic-types, (AC) while they in turn support Mew against rain.

Other Options
=============
Mew has access to almost every move in the game, so it can make many different combinations of moves work; game; however, due to its mediocre typing, Speed, and offensive stats, it is other moves are often outclassed. Mew can run a Stealth Rock suicide lead set aimed at getting Stealth Rock up as soon as possible while preventing that prevents both opposing Stealth Rock and Rapid Spin by using Taunt and Normal Gem-boosted (added hyphen) Explosion. Azelf often outclasses Mew should it want to do this, here, though, as it is faster and possesses a stronger Explosion. Mew learns both Nasty Plot and Swords Dance and a wide range of coverage moves like Aura Sphere, Fire Blast, and Psychic for Nasty Plot and Drain Punch, Sucker Punch, and Zen Headbutt for Swords Dance. As an offensive threat, these sets are typically outclassed by Latios and Alakazam, Drain Punch, and Sucker Punch. However, Latios and Alakazam typically outclass it offensively, as they are faster and don't need setup to immediately threaten other Pokemon. Transform can copy Spikes users such as Ferrothorn and Skarmory to get layers up, (AC) as well as potentially copying Volcarona's boosts and defeating it after it tries to set up on Mew. Reflect Type can help against Dark-types by resisting their attacks as well as potentially grant Mew more resistances and immunity to Toxic if it uses it on a Steel-type as an example. and more broadly grant resistances and immunities, for example a Toxic immunity when used on a Steel-type. Worry Seed can remove Magic Guard and Poison Heal, opening up Reuniclus, Alakazam, and Breloom to status and other residual damage. Heal Bell can potentially save Mew and its teammates from debilitating status if it Mew switched into Toxic Excadrill or Keldeo, (AC) as an example. Should Mew want to run a niche move, generally Taunt is the most replaceable.

Checks and Counters
===================

**Fire-types**: Heatran and Volcarona are the biggest threats to Mew due to their immunity to burn. Heatran gets a Flash Fire boost from Will-O-Wisp, sets up Substitute, status, (AC) or Stealth Rock easily, and threatens with strong Fire-type attacks in return, while Volcarona often outspeeds Mew, easily sets up, and can potentially sweep the whole team.

**Residual Damage**: Mew is vulnerable to all forms of residual damage—as Mew relies on its bulk and recovery, the extra damage from status, entry hazards, sand, and Leech Seed can often (assuming that makes sense?) get it KOed. Mew often exposes itself to burns from Scald burns from Politoed and Tentacruel, (AC) and unexpected Toxic from Pokemon like Keldeo and Excadrill upon switch in on the switch before it can use Taunt. Toxic is especially damaging, as Mew often wants to stay on the field a long time to spread burns, heal, and Taunt opponents. bother foes with taunt. Mew's vulnerability to Stealth Rock, Spikes, and especially Toxic Spikes often forces it to stay and spam recovery moves Roost while burn chips the opponent foe, lest it take too much damage to come in again.

**Extremely Powerful Attackers**: Extremely strong attacks such as Keldeo's rain-boosted Hydro Pump (RC) and boosted Outrage from strong Dragon-type attackers such as Garchomp, Kyurem-B, and Dragonite can compromise Mew, especially if it sacrifices itself to burn them.

**Dark-types**: Tyranitar and Hydreigon can threaten Mew with their super effective STAB moves, with Choice Scarf variants of Tyranitar and most Hydreigon being also being able to outspeed also outspeeding it. However, they should be careful about taking a burn, Tyranitar especially.

**Faster Pokemon**: Mew often struggles with faster Pokemon with the right coverage. Pokemon like Latios, Starmie, Keldeo, Terrakion, (AC) and Alakazam can outspeed and overpower Mew if they carry the coverage and moves, have the right coverage or support, such as Dragon Gem-boosted (added hyphen) Draco Meteor for Latios and rain boosted attacks for Starmie and Keldeo. Substitute + Calm Mind Jirachi has the added distinction of having 101 HP Substitutes to prevent Night Shade from breaking them in one hit.

**Will-O-Wisp-immune Pokemon**: Xatu completely counters Mew with Magic Bounce, which also lets it cripple Mew by switching into Will-O-Wisp or Taunt, but Synchronize can force a burn on it should this happen. Magic Guard and Poison Heal Pokemon are immune to burns and can set up on Mew with impunity if they outspeed it or Mew lacks the proper coverage move. As an example, Gliscor can set up Swords Dance on Mew if it lacks Ice Beam, while Reuniclus can set up on a paralyzed Mew.

[CREDITS]
- Written by: [johnnyg2, 57904]]
- Quality checked by: [[, ], [, ]] (fill this)
- Grammar checked by: [[Finland, 517429], [, ]]

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