OU Mantine

[OVERVIEW]

Mantine is a great special wall in OU and is capable of walling a significant portion of the metagame. Because of its typing, it's able to be one of the best answers to Volcarona in the tier while also being able to switch into threats such as Ash-Greninja and Mega Charizard Y. Mantine is also a good Defogger, being able to deter Pokemon such as Bisharp and Landorus-T from switching in to take advantage of it with a Scald burn. However, Mantine is very passive and can drain momentum from your team, and its weakness to Stealth Rock is suboptimal for a defensive Pokemon. The prevalence of Electric-types such as Mega Manectric and Tapu Koko also hinders Mantine, as it can't do much against them. Finally, it has relatively low Defense, even when invested, so Pokemon such as Mega Medicham and Landorus-T can easily do massive damage to it.

[SET]
name: Mixed Wall
move 1: Roost
move 2: Scald
move 3: Toxic / Haze
move 4: Defog / Haze
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 240 HP / 196 Def / 72 SpD


[SET COMMENTS]
Moves
========
Roost is mandatory, as it allows Mantine to repeatedly come in on Pokemon it is supposed to counter such as Greninja and Volcarona. Scald gives Mantine a little offensive presence and prevents it from being Taunt bait while also having a nifty 30% chance to burn. Toxic allows Mantine to cripple Pokemon such as Rotom-W, Latios, and Tangrowth on the switch and deal damage to Pokemon such as Keldeo. Defog is a decent option on Mantine, as it clears entry hazards if your team needs it. Finally, Haze gets rid of boosts from setup sweepers such as non-Thunderbolt Magearna, Volcarona, and Manaphy and prevents them from taking advantage of Mantine.

Set Details
========
248 HP EVs maximize Mantine's overall bulk while letting it take less damage from Stealth Rock. The given Special Defense investment allows Mantine to take two Dark Pulses from Ash-Greninja if Stealth Rock is not up. The rest of the EVs are dumped into Defense to take on physical threats such as Greninja and Alolan Marowak. Leftovers gives Mantine passive recovery, allowing it to sponge hits better. Water Absorb is the best ability, as it gives Mantine an immunity to Water-type attacks, allowing it to pivot into Scalds without fearing a burn.

Usage Tips
========
Mantine should be used as a defensive pivot to switch into Pokemon such as Ash-Greninja and Mega Scizor. Prioritize keeping Mantine healthy with Roost, as it tends to get worn down a lot between Stealth Rock damage and taking hits. Be careful of Hidden Power Electric from Pokemon that might carry it such as Greninja and Keldeo. Use Haze on Pokemon that are able to set up on Mantine such as Manaphy and Volcarona. If Defog is being run, try to use it on Pokemon Mantine can force out such as Keldeo. Try not to let Mantine get badly poisoned by Toxic, as it severely limits its ability to eat hits.

Team Options
========
Mantine fits best on bulkier teams that need a switch-in for threats such as Volcarona and Heatran. Thus, other bulky Pokemon make good teammates. Ferrothorn is a very good defensive partner for Mantine,(AC) as it can switch into Electric- and Rock-type moves aimed at Mantine, while Mantine can switch into Fighting- and Fire-type moves for Ferrothorn. Other Grass-types such as Tangrowth and Amoongus are also good for switching into Electric-types such as Tapu Koko. Heatran is also a good defensive partner for Mantine, as it appreciates Mantine's ability to switch into Ground-types, while Heatran can force out bulky Grass-types that Mantine can't touch. If Defog isn't being run on Mantine, another entry hazard remover such as Mew or Latios is recommended, as Stealth Rock severely hampers Mantine's longevity.

[STRATEGY COMMENTS]
Other Options
=============
Rocky Helmet is a decent option to wear down Pokemon such as U-turn Mega Scizor; however, Mantine prefers Leftovers. Mirror Coat can be used to get a surprise KO but is generally not worth the moveslot. Ice Beam can be used to hit Zygarde and Garchomp. An EV spread of 248 HP / 252 Def / 8 SpD with a Bold nature allows Mantine to take on physical threats such as Weavile and Garchomp a little better at the cost of being able to take on strong special attackers. On the other hand, a spread of 248 HP / 8 Def / 252 SpD with a Calm nature makes Mantine an almost unbreakable special wall. However, this prevents it from pivoting into physical attacks as freely. Air Slash can be used as a secondary STAB move to hit Keldeo, Tangrowth, and Amoonguss for decent damage but is generally not worth the moveslot.

Checks and Counters
===================

**Electric-type Coverage**: Tapu Koko, Magnezone, and Mega Manectric can all easily take a Scald and threaten Mantine out with a STAB Thunderbolt. Magearna and Rotom-W can also do massive damage to Mantine with Volt Switch. Mega Medicham and Mega Mawile can both OHKO Mantine with Thunder Punch; however, they must be wary of Scald burns.

**Passive Damage**: Stealth Rock chips a quarter of Mantine's health away each time it switches in, making it more difficult for Mantine to switch into attacks. Similarly, Toxic from Pokemon such as Heatran can wear Mantine down quickly, making it less effective as a wall.

**Taunt**: Taunt users such as Tapu Fini prevent Mantine from healing, removing entry hazards, or spreading poison.

**Rock-type Coverage**: Although none of them want to take a Scald, Tyranitar, Terrakion, and Landorus-T can all OHKO Mantine with Stone Edge, or in Landorus-T's case, Continental Crush.

**Strong Attacks**: Wallbreakers such as Choice Specs Tapu Lele and Choice Band Zygarde can easily 2HKO Mantine with their strong STAB attacks. Z-Moves such as Supersonic Skystrike from Landorus-T and Gyarados can also do massive damage to Mantine.
 
Last edited:
Mantine (M) @ Leftovers
Ability: Water Absorb
EVs: 240 HP / 196 Def / 72 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Roost
- Toxic / Haze
- Defog / Haze

This should be your main set. Air Slash should be removed entirely as it is basically unviable on Mantine. The EV spread is to max overall bulk but specifically to make Dark Pulse from Specs AshGren a 3HKO after SR. The moves should be slashed like this because Toxic and Defog are the main options and haze after assuming you have another defog user on the team.
  • You should mention how Mantine is one of the only 2 Pokemon in the tier that can reliable handle Volcarona in OU (chansey being the other).
  • You mention that Haze helps vs setup sweepers like Manaphy, I would also add Volcarona to this point.
  • Make sure you proper capitalize stuff like Leftovers, Water Absorb, etc.
  • Be sure to mention that Mantine hates being Toxic'd as it just makes it significantly less effective at checking Keldeo, Volc, Gren, etc.
  • Adding to the last point talk about status absorbers for mantine as teammates.
  • mention Volc as the main haze target along with Manaphy and Magearna. (be sure to say you need to scout the coverage moves on magearna)
  • expand the overview more, the points you have down are valid but put them in sentences and add a bit more.

If you do all this, consider it QC 1/3.
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Remove Jirachi from the overview. I don't really think it's that important to mention considering its lack of relevance and they're usually running defensive sets anyway, which don't really pose much of a threat.

Subject 18 covered everything else QC 2/3
 

p2

Banned deucer.
ok before i drop a qc check, i would just like to say i would really like it if you could flesh out some points further, it feels like you've literally just mashed a couple of bullet points together, leaving a really short analysis which isn't tell me much. sure youve gave a basic overview of mantine as a mon but what does it do in the tier, there's definitely a lot of fleshing out you could do here.

[OVERVIEW]

Mantine has good special bulk and defensive typing, allowing it to check many dangerous threats such as Greninja, Volcarona, Heatran, Mega Charizard Y, and Keldeo. Access to Roost lets Mantine come in repeatedly on the aforementioned threats. However, Mantine is very passive and can drain momentum from your team, and being weak to Stealth Rock is sub optimal for a defensive Pokemon. It also bears a 4x weakness to Electric-type moves, and low physical defense even when invested.

things you could flesh this out with: prevalence of electric types, highlighting that it beats volc regardless of set (nobody uses hp elec lol), high usage of grounds that can beat it. access to scald which can help deter defiant users / slower rockers like defensive lando-t. just a couple of things like that will definitely make this overview look better

[SET]
name: Mixed Wall
move 1: Roost
move 2: Scald
move 3: Toxic / Haze
move 4: Defog / Haze
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 240 HP / 196 Def / 72 SpD


[SET COMMENTS]
Moves
========
Roost is mandatory as it allows Mantine to repeatedly come in on the Pokemon it is supposed to counter such as Greninja and Volcarona. Scald gives Mantine a little offensive presence and prevents Mantine from being taunt bait, while also having a nifty 30% chance to burn. Toxic allows Mantine to cripple Pokemon such as Rotom-W list a couple more things please on the switch in. Defog is a decent option on Mantine as it clears hazards if your team needs it. Finally, Haze gets rid of boosts from setup sweepers such as non-Thunderbolt Magearna, Volcarona, and Manaphy and prevents them from taking advantage of Mantine.

Set Details
========
248 HP maximizes mantine's overall bulk while taking less damage from Stealth Rock. The given EV spread allows Mantine to take two Dark Pulses from Ash-Greninja if Stealth Rock is not up. The rest of the EVs are dumped into Defense to take on physical threats such as Protean Greninja and Alolan Marowak. Leftovers gives mantine passive recovery, allowing it to sponge hits better. Water Absorb is the best ability as it gives Mantine an immunity to Water-type attacks, allowing it to pivot into Scalds without fearing a burn.

Usage Tips
========
Mantine should be used as a defensive pivot to switch into Pokemon such as Ash-Greninja and Mega Scizor. Prioritize keeping Mantine healthy with Roost as it tends to get worn down a lot between Stealth Rock and taking hits. Be careful of Hidden Power Electric from Pokemon that might carry it such as Greninja and Keldeo. Use Haze on Pokemon that are able to set up on Mantine such as Manaphy and Volcarona. If Defog is being run, try do Defog on Pokemon Mantine can force out such as Keldeo. Try not to let Mantine get badly poisoned by Toxic as it severely limits Mantine's ability to eat hits.

Team Options
========
Mantine fits best on bulkier teams that need a switch in for threats such as Volcarona and Heatran. Thus, other bulky Pokemon make good teammates. Ferrothorn is a very good defensive partner for Mantine as it can switch into Electric-type and Rock-type moves aimed at Mantine, while Mantine can switch into fighting- and fire-type moves for Ferrothorn. Other grass types such as Tangrowth and Amoongus are also good for switching into Electric-types such as Tapu Koko. Heatran is also a good defensive partner for Mantine as it appreciates Mantine ability to switch into Ground types while Heatran can force out bulky grass types that Mantine can't touch. If Defog isn't being run on Mantine, another hazard remover such as Mew or Latios is recommended, as Stealth Rock severly hampers Mantine's longevity.

[STRATEGY COMMENTS]
Other Options
=============
Rocky Helmet is a decent option to wear Pokemon such as U-Turn Scizor down; however Mantine prefers Leftovers. Mirror coat can be used to get a surprise kill but is generally not worth the moveslot. Ice beam can be used to hit Zygarde and Garchomp. An EV spread of 248 HP / 252 Def / 8 SpD with a Bold nature allows Mantine to take on physical threats such as Weavile and Garchomp a little better at the cost of being able to take on strong special attackers. On the other hand, a spread 248 HP / 8 Def / 252 SpD with a Calm Nature makes Mantine an almost unbreakable Special wall. However, this prevents it from pivoting into physical attacks as freely.

Checks and Counters
===================

**Electric Coverage**: Tapu Koko, Magnezone, and Thundurus can all easily take a Scald and threaten Mantine out with a STAB Thunderbolt. Magearna and Rotom-W can also do massive damage to Mantine with Volt Switch.

**Passive Damage**: Stealth Rock chips a quarter of Mantine's health away each time it switches in, making it more difficult for Mantine to switch into attacks. Similarily, Toxic can wear Mantine down quickly.

**Taunt**: Taunt users such as Tapu Fini prevent Mantine from healing, removing hazards, or spreading poison.

**Rock-Type Coverage**: Although none of them want to take a Scald, Tyranitar, Terrakion, and Landorus-T can all OHKO Mantine with a Stone Edge, or in Landorus-t's case, Continental Crush.

add a section for other kinds of pressure, things like z-moves, random toxics, lure moves etc.
overall this was fine, but overview points should definitely be fleshed out more

3/3
 
add remove comments
[OVERVIEW]

Mantine is a great special wall in the OU metagame and is capable of walling a significant portion of the metagame. Because of its typing, its it's able to be one of the best answers to Volcarona in the tier, (RC) (as a general rule, no comma before while if you mean "at the same time", comma if you mean "whereas") while also being able to switch into threats such as Ash-Greninja and Mega Charizard Y. Mantine is also a good Defogger, being able to deter Pokemon such as Bisharp and Landorus-Therian Landorus-T from switching in to take advantage of it with a Scald burn. However, Mantine is very passive and can drain momentum from your team, and being weak its weakness to Stealth Rock is sub optimal for a defensive Pokemon. The prevalence of Electric-type Pokemon Electric-types such as Mega Manectric and Tapu Koko also hinders Mantine, as Mantine it can't do much against them. Finally, it has relatively low physical defense Defense, even when invested, so Pokemon such as Mega Medicham and Landorus-T can easily do massive damage to it.

[SET]
name: Mixed Wall
move 1: Roost
move 2: Scald
move 3: Toxic / Haze
move 4: Defog / Haze
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 240 HP / 196 Def / 72 SpD


[SET COMMENTS]
Moves
========
Roost is mandatory, (AC) as it allows Mantine to repeatedly come in on the Pokemon it is supposed to counter such as Greninja and Volcarona. Scald gives Mantine a little offensive presence and prevents Mantine it from being taunt Taunt bait, (RC) while also having a nifty 30% chance to burn. Toxic allows Mantine to cripple Pokemon such as Rotom-W, Latios, and Tangrowth on the switch in and allows Mantine it to deal damage to Pokemon such as Keldeo. Defog is a decent option on Mantine, (AC) as it clears hazards if your team needs it. Finally, Haze gets rid of boosts from setup sweepers such as non-Thunderbolt Magearna, Volcarona, and Manaphy and prevents them from taking advantage of Mantine.

Set Details
========
248 HP maximizes mantine's Mantine's overall bulk while taking letting it take less damage from Stealth Rock. The given EV spread allows Mantine to take two Dark Pulses from Ash-Greninja if Stealth Rock is not up. The rest of the EVs are dumped into Defense to take on physical threats such as Protean Greninja (it's not necessary to specify this unless torrent gren is a thing) and Alolan Marowak. Leftovers gives mantine Mantine passive recovery, allowing it to sponge hits better. Water Absorb is the best ability, (AC) as it gives Mantine an immunity to Water-type attacks, allowing it to pivot into Scalds without fearing a burn.

Usage Tips
========
Mantine should be used as a defensive pivot to switch into Pokemon such as Ash-Greninja and Mega Scizor. Prioritize keeping Mantine healthy with Roost, (AC) as it tends to get worn down a lot between Stealth Rock and taking hits. Be careful of Hidden Power Electric from Pokemon that might carry it such as Greninja and Keldeo. Use Haze on Pokemon that are able to set up on Mantine such as Manaphy and Volcarona. If Defog is being run, try do to use Defog on Pokemon Mantine can force out such as Keldeo. Try not to let Mantine get badly poisoned by Toxic, (AC) as it severely limits Mantine's its ability to eat hits.

Team Options
========
Mantine fits best on bulkier teams that need a switch in switch-in (hyphen if it's being used as a noun) for threats such as Volcarona and Heatran. Thus, other bulky Pokemon make good teammates. Ferrothorn is a very good defensive partner for Mantine as it can switch into Electric-type Electric- and Rock-type moves aimed at Mantine, while Mantine can switch into fighting- and fire-type Fighting- and Fire-type moves for Ferrothorn. Other grass types Grass-types such as Tangrowth and Amoongus are also good for switching into Electric-types such as Tapu Koko. Heatran is also a good defensive partner for Mantine, (AC) as it appreciates Mantine its ability to switch into Ground types Ground-types, while Heatran can force out bulky grass types Grass-types that Mantine can't touch. If Defog isn't being run on Mantine, another hazard remover such as Mew or Latios is recommended, as Stealth Rock severly severely hampers Mantine's longevity.

[STRATEGY COMMENTS]
Other Options
=============
Rocky Helmet is a decent option to wear Pokemon such as U-Turn U-turn Scizor (don't you mean mega scizor?) down; however, (AC) Mantine prefers Leftovers. Mirror Coat can be used to get a surprise kill KO but is generally not worth the moveslot. Ice Beam can be used to hit Zygarde and Garchomp. An EV spread of 248 HP / 252 Def / 8 SpD with a Bold nature allows Mantine to take on physical threats such as Weavile and Garchomp a little better at the cost of being able to take on strong special attackers. On the other hand, a spread of 248 HP / 8 Def / 252 SpD with a Calm Nature nature makes Mantine an almost unbreakable Special special wall. However, this prevents it from pivoting into physical attacks as freely. Air Slash can be used as a secondary STAB move to hit Keldeo, Tangrowth, and Amoonguss for decent damage but is generally not worth the moveslot.

Checks and Counters
===================

**Electric Electric-type Coverage**: Tapu Koko, Magnezone, and Mega Manectric can all easily take a Scald and threaten Mantine out with a STAB Thunderbolt. Magearna and Rotom-W can also do massive damage to Mantine with Volt Switch. Mega Medicham and Mega Mawile can both OHKO Mantine with Thunder Punch; however, (AC) they must be wary of Scald burns.

**Passive Damage**: Stealth Rock chips a quarter of Mantine's health away each time it switches in, making it more difficult for Mantine to switch into attacks. Similarily, Toxic from Pokemon such as Heatran can wear Mantine down quickly, making it less effective as a wall.

**Taunt**: Taunt users such as Tapu Fini prevent Mantine from healing, removing hazards, or spreading Toxic poison (you're not spreading the move, you're spreading the status condition).

**Rock-Type Rock-type Coverage**: Although none of them want to take a Scald, Tyranitar, Terrakion, and Landorus-T can all OHKO Mantine with a Stone Edge, or in Landorus-t's Landorus-T's case, Continental Crush.

**Strong Attacks**: Wallbreakers such as Choice Specs Tapu Lele and Choice Band Zygarde can easily 2HKO Mantine with their strong STAB attacks. Z-moves Z-Moves such as Supersonic Skystrike from Landorus-T and Gyarados can also do massive damage to Mantine.

GP 1/2
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Mantine is a great special wall in the OU metagame and is capable of walling a significant portion of the metagame. Because of its typing, it's able to be one of the best answers to Volcarona in the tier while also being able to switch into threats such as Ash-Greninja and Mega Charizard Y. Mantine is also a good Defogger, being able to deter Pokemon such as Bisharp and Landorus-T from switching in to take advantage of it with a Scald burn. However, Mantine is very passive and can drain momentum from your team, and its weakness to Stealth Rock is sub optimal suboptimal for a defensive Pokemon. The prevalence of Electric-types such as Mega Manectric and Tapu Koko also hinders Mantine, as it can't do much against them. Finally, it has relatively low Defense, even when invested, so Pokemon such as Mega Medicham and Landorus-T can easily do massive damage to it.

[SET]
name: Mixed Wall
move 1: Roost
move 2: Scald
move 3: Toxic / Haze
move 4: Defog / Haze
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 240 HP / 196 Def / 72 SpD


[SET COMMENTS]
Moves
========
Roost is mandatory, as it allows Mantine to repeatedly come in on the Pokemon it is supposed to counter such as Greninja and Volcarona. Scald gives Mantine a little offensive presence and prevents it from being Taunt bait while also having a nifty 30% chance to burn. Toxic allows Mantine to cripple Pokemon such as Rotom-W, Latios, and Tangrowth on the switch and allows it to deal damage to Pokemon such as Keldeo. Defog is a decent option on Mantine, as it clears entry hazards if your team needs it. Finally, Haze gets rid of boosts from setup sweepers such as non-Thunderbolt Magearna, Volcarona, and Manaphy and prevents them from taking advantage of Mantine.

Set Details
========
248 HP maximizes EVs maximize Mantine's overall bulk while letting it take less damage from Stealth Rock. The given EV spread Special Defense investment (not all of the EVs impact this calc) allows Mantine to take two Dark Pulses from Ash-Greninja if Stealth Rock is not up. The rest of the EVs are dumped into Defense to take on physical threats such as Greninja and Alolan Marowak. Leftovers gives Mantine passive recovery, allowing it to sponge hits better. Water Absorb is the best ability, as it gives Mantine an immunity to Water-type attacks, allowing it to pivot into Scalds without fearing a burn.

Usage Tips
========
Mantine should be used as a defensive pivot to switch into Pokemon such as Ash-Greninja and Mega Scizor. Prioritize keeping Mantine healthy with Roost, as it tends to get worn down a lot between Stealth Rock damage and taking hits. Be careful of Hidden Power Electric from Pokemon that might carry it such as Greninja and Keldeo. Use Haze on Pokemon that are able to set up on Mantine such as Manaphy and Volcarona. If Defog is being run, try to use Defog it on Pokemon Mantine can force out such as Keldeo. Try not to let Mantine get badly poisoned by Toxic, as it severely limits its ability to eat hits.

Team Options
========
Mantine fits best on bulkier teams that need a switch-in for threats such as Volcarona and Heatran. Thus, other bulky Pokemon make good teammates. Ferrothorn is a very good defensive partner for Mantine,(AC) as it can switch into Electric- and Rock-type moves aimed at Mantine, while Mantine can switch into Fighting- and Fire-type moves for Ferrothorn. Other Grass-types such as Tangrowth and Amoongus are also good for switching into Electric-types such as Tapu Koko. Heatran is also a good defensive partner for Mantine, as it appreciates its Mantine's ability to switch into Ground-types, while Heatran can force out bulky Grass-types that Mantine can't touch. If Defog isn't being run on Mantine, another entry hazard remover such as Mew or Latios is recommended, as Stealth Rock severely hampers Mantine's longevity.

[STRATEGY COMMENTS]
Other Options
=============
Rocky Helmet is a decent option to wear down Pokemon such as U-turn Mega Scizor; however, Mantine prefers Leftovers. Mirror Coat can be used to get a surprise KO but is generally not worth the moveslot. Ice Beam can be used to hit Zygarde and Garchomp. An EV spread of 248 HP / 252 Def / 8 SpD with a Bold nature allows Mantine to take on physical threats such as Weavile and Garchomp a little better at the cost of being able to take on strong special attackers. On the other hand, a spread of 248 HP / 8 Def / 252 SpD with a Calm nature makes Mantine an almost unbreakable special wall. However, this prevents it from pivoting into physical attacks as freely. Air Slash can be used as a secondary STAB move to hit Keldeo, Tangrowth, and Amoonguss for decent damage but is generally not worth the moveslot.

Checks and Counters
===================

**Electric-type Coverage**: Tapu Koko, Magnezone, and Mega Manectric can all easily take a Scald and threaten Mantine out with a STAB Thunderbolt. Magearna and Rotom-W can also do massive damage to Mantine with Volt Switch. Mega Medicham and Mega Mawile can both OHKO Mantine with Thunder Punch; however, they must be wary of Scald burns.

**Passive Damage**: Stealth Rock chips a quarter of Mantine's health away each time it switches in, making it more difficult for Mantine to switch into attacks. Similarily Similarly, Toxic from Pokemon such as Heatran can wear Mantine down quickly, making it less effective as a wall.

**Taunt**: Taunt users such as Tapu Fini prevent Mantine from healing, removing entry hazards, or spreading poison.

**Rock-type Coverage**: Although none of them want to take a Scald, Tyranitar, Terrakion, and Landorus-T can all OHKO Mantine with a Stone Edge, or in Landorus-T's case, Continental Crush.

**Strong Attacks**: Wallbreakers such as Choice Specs Tapu Lele and Choice Band Zygarde can easily 2HKO Mantine with their strong STAB attacks. Z-Moves such as Supersonic Skystrike from Landorus-T and Gyarados can also do massive damage to Mantine.
GP 2/2
 

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