UU Mandibuzz

ehT

:dog:
is a Contributor Alumnus

[QC:3/3] Hilomilo / martha / Kink
[GP:2/2] martha / talkingtree


[OVERVIEW]

Mandibuzz is an effective, if somewhat niche utility Pokemon that is capable of keeping a number of both passive and offensive Pokemon at bay with its combination of good bulk, unique defensive typing, and reliable recovery, allowing it to shut down key threats such as Slowbro, Krookodile, and Celebi. This is further augmented by Mandibuzz's high Speed for a defensive Pokemon, which lets it outspeed and annoy slower Pokemon such as Blissey and Alomomola, as well as its access to Taunt and Toxic to shut down passive counterplay, and Overcoat, which makes it immune to sandstorm damage and Spore from Amoonguss. These traits together make Mandibuzz a nuisance to offensive and defensive teams alike, as generally only super effective or boosted neutral hits can break through it reliably, and it can outspeed most defensive Pokemon and Taunt them before it is hit with a status move. This resilience to a unique array of threats is what sets it apart from Togekiss and Moltres, two other Flying-types commonly utilized on balance and bulky offense. That said, Mandibuzz is nevertheless quite easily overwhelmed due to the ubiquity of offensive threats that can easily exploit it, such as Cobalion and Mega Manectric, as well as the bulky Fairy-types found on many defensive teams that can pressure it despite being slower, such as Sylveon and Florges. It is also extremely vulnerable to faster setup sweepers, such as Suicune, Terrakion, and Togekiss, since it cannot Taunt them before they set up. This sheer passivity is why the aforementioned Togekiss and Moltres are generally better options as Flying-types, as these both have top-notch offensive presence to back up their defensive utility. Lastly, Mandibuzz's typing only has a handful of useful resistances and makes it weak to Stealth Rock, which greatly limits the number of threats that it can beat reliably.

[SET]
name: Utility Birb
move 1: Foul Play
move 2: Taunt
move 3: Toxic
move 4: Roost
item: Leftovers
ability: Overcoat
nature: Careful
evs: 248 HP / 124 SpD / 136 Spe

[SET COMMENTS]

Moves
========
Foul Play is Mandibuzz's primary means of dealing damage and punishes strong physical attackers such as Crawdaunt as well as Dark-weak offensive Pokemon such as Gengar, Latias, and Celebi. It also allows Mandibuzz to punish slower physical setup Pokemon such as Scizor. Taunt is key to Mandibuzz's success, as it prevents slower Pokemon from using status moves, allowing it to stop Toxic from Pokemon such as Alomomola and Blissey as well as prevent them from healing. Toxic helps mitigate Mandibuzz's passivity by crippling foes. It is crucial to Mandibuzz's role as a stallbreaker, as it allows Mandibuzz to beat Pokemon such as Alomomola, Slowbro, and Hippowdon one-on-one. Knock Off can be run over Foul Play to cripple foes by removing their items, but it generally does much less damage due to Mandibuzz's miserable offensive stats and should really only be considered if you intend to dedicate Mandibuzz to crippling slower teams. This makes it much more passive, and it becomes setup fodder for much more of the tier.

Set Details
========
248 HP and 124 Special Defense EVs with a Careful ensure Mandibuzz is never OHKOed by +1 Devastating Drake from Latias or Thunderbolt from Mega Manectric, and never 2HKOed by Choice Specs Draco Meteor from Hydreigon or Life Orb Ice Beam from Starmie. 136 Speed EVs give Mandibuzz the jump on maximum Speed Adamant Scizor as well as Jolly Crawdaunt, allowing it to fire off a Foul Play or Toxic before they can go for a strong attack. Overcoat gives it the unique defensive perk of being immune to Amoonguss's Spore as well as sand damage from Hippowdon.

Usage Tips
========
Be careful to account for Mandibuzz's extreme passivity in offensive matchups, as giving free turns to Pokemon such as Mega Manectric, Cobalion, Primarina, and Togekiss can prove extremely costly to a balance team. Do not carelessly toss it in versus a Scizor with Stealth Rock up, for example. It can come in, however, on a resisted attack from a Pokemon such as Celebi or Krookodile and take that as an opportunity to fire off Toxic or Foul Play. Mandibuzz must be careful to avoid being crippled by Knock Off, too, as losing its Leftovers means it will be 2HKOed by far more threats later on. Due to this passivity, you shouldn't always wait until it is at low HP to use Roost, as this will often lead to it getting KOed before it can move. You should therefore predict when the opponent will attack and use Roost proactively. Thanks to the combination of Taunt, Toxic, and its high Speed for a defensive Pokemon, Mandibuzz can prove a massive headache for defensive teams. Be careful switching it in, though, as it can only do its job with any sort of consistency if it is not statused. Alomomola and Blissey, for example, both almost always carry Toxic, meaning Mandibuzz cannot safely switch in despite beating them one-on-one. Pokemon such as Slowbro, Hippowdon, and Amoonguss are generally safer bets for bringing Mandibuzz in. If the opposing team has any of Swords Dance Lucario, Cobalion, or Terrakion, be cautious when going for Foul Play, as giving them a free Attack boost with Justified would be extremely dangerous.

Team Options
========
Mandibuzz fits best on bulkier balance, stall, and semi-stall teams in need of a defensive check to offensive Grass-, Ghost-, Dark-, and Psychic-types, as well as a means of pressuring opposing bulky teams. Mega and non-Mega Slowbro both do an excellent job of shutting down most Fighting-types that would otherwise make Mandibuzz a liability thanks to Regenerator and their high Defense. They also provide an effective win condition with Calm Mind to make your team less passive. Hippowdon and Empoleon make for a very potent balance core that shuts down most offensive threats that could take advantage of Mandibuzz such as Primarina and Mega Manectric. This pairing greatly appreciates Mandibuzz's ability to break stall teams and keep Pokemon such as Gengar and Celebi at bay. Clerics are crucial for Mandibuzz to keep up the pressure versus stall and not be crippled by status. Blissey, Florges, and defensive Mega Altaria are all very capable clerics that also have good type synergy with Mandibuzz and the aforementioned Hippowdon + Empoleon core. Hazard removers are a must-have on any bulky team, but this is especially true for teams carrying Mandibuzz due to its Stealth Rock weakness. Empoleon, Tentacruel, Hydreigon, and defensive Mega Altaria are very proficient hazard removers that are generally capable of beating most hazard setters. Bulky Stealth Rock setters such as Mega Aggron, Mega Steelix, and Empoleon are necessary on balance teams to consistently rack up chip damage on Pokemon forced to come in against Mandibuzz on top of being worn down by Taunt and Toxic. These examples also make for excellent answers to Fairy-types, compensating for one of Mandibuzz's biggest defensive shortcomings. Similarly, Spikes setters such as Chesnaught and Klefki turn the matchup versus stall teams further in Mandibuzz's favor by increasing the pressure from entry hazard damage. Chesnaught can also take on select Pokemon that attempt to set up on Mandibuzz, such as Cobalion and Zeraora, while Klefki's defensive typing allows it to check opposing Fairy-types.


[STRATEGY COMMENTS]

Other Options
========
Rocky Helmet gives Mandibuzz the option to more effectively punish physical attackers alongside Foul Play, but the loss of longevity provided by Leftovers is extremely costly, turning many 3HKOs from the tier's wallbreakers into 2HKOs, and the chip damage provided by both Foul Play and Toxic is generally enough for Mandibuzz to do its job. Mandibuzz is also very prone to having its item removed with Knock Off, thereby nullifying any benefit it might provide. U-turn over Taunt changes Mandibuzz's function from that of a wall to that of a bulky pivot, allowing it to bait in Pokemon such as Sylveon, Cobalion, Primarina, and Togekiss to bring in a teammate that can exploit such threats safely. It is relatively subpar in this role, though, as the lack of Taunt renders Mandibuzz even more passive than normal and forfeits its solid matchup versus bulky teams. Despite Mandibuzz's pitiful Attack stat, it can viably run Brave Bird to prevent it from being setup fodder for Fighting-types such as Heracross and Infernape. It struggles to fit Brave Bird onto its moveset, though, as sacrificing any of Foul Play, Taunt, or Toxic cuts drastically into its role compression and its recoil effect hurts Mandibuzz's longevity somewhat. Mandibuzz can make for an effective user of Defog, since its natural bulk allows it to Defog consistently despite its Stealth Rock weakness, but there are many other Pokemon better suited for this role that, unlike Mandibuzz, are capable of beating the tier's most common hazard setters.

Checks and Counters
========

**Fairy-types**: Fairy-types can come in on Mandibuzz for free due to their generally high bulk and resistance to Foul Play. Klefki, Florges, and Sylveon are all able to fire off free status moves or attacks at Mandibuzz, while Mandibuzz can do little in return. Togekiss and Mega Altaria are particularly dangerous because they can set up on Mandibuzz with impunity. They must be mindful of Toxic if they lack Heal Bell, though.

**Fighting-types**: Outside of Toxic, Mandibuzz has little in the way of consistently threatening the tier's slew of dangerous Fighting-types, meaning that they can come in on Mandibuzz relatively safely and either set up or attack. They also fear little from Foul Play due to their resistance to Dark. Special mention goes to Cobalion, Swords Dance Lucario, and Terrakion, all of which gain an Attack boost via Justified if Mandibuzz goes for Foul Play against them. The former two of these are also immune to Toxic.

**Electric-types**: With the exception of Zeraora, all relevant Electric-types take little damage from Foul Play and can beat Mandibuzz one-on-one by spamming their STAB moves. Mandibuzz is bulky enough, however, to Roost off the damage from a predicted Volt Switch in a pinch, meaning that the momentum gained isn't necessarily free.

**Rock-types**: Terrakion, Mega Aerodactyl, and Nihilego all threaten Mandibuzz with Stone Edge or Power Gem, with the former two examples targeting Mandibuzz's somewhat lower Defense. Nihilego's low Attack stat means that it takes little damage from Foul Play and consistently switch in and threaten it with a super effective Power Gem or coverage move.

**Ice-types**: Mamoswine, Kyurem, and the rare Mega Glalie all outspeed Mandibuzz and annihilate it with their STAB moves, while Mandibuzz can do virtually nothing in return if they can manage to come in for free against it.

**Strong Wallbreakers**: Pokemon such as Volcanion, Terrakion, and Choice Specs Primarina can overwhelm it with their-high powered STAB moves. Their low Attack stats or, in the case of Terrakion, resistance to Dark mean they also take little damage from Foul Play and force it out.

**Taunt**: Mandibuzz is heavily reliant on being able to use its own status moves to not be a sitting duck, meaning that it is virtually helpless versus faster Taunt users such as Hydreigon and Mega Houndoom.

**Status**: All forms of status put a massive damper on Mandibuzz's effectiveness. Burn makes it far more exploitable by halving its already shaky damage output, paralysis greatly increases the number of Pokemon that can outspeed it and beat it down, and Toxic puts it on a timer, preventing it from staying in for an extended period of time.

[CREDITS]
- Written by: [[eht, 237235]]
- Quality checked by: [[Hilomilo, 313384], [martha, 384270], [Kink, 222534]]
- Grammar checked by: [[martha, 384270], [talkingtree, 232101]]
 
Last edited:

Surgeon

venice bitch
is a Contributor Alumnus
hi am check. this looks pretty good, implement w/e or just wait for qc to respond

overview

* Mandibuzz is an effective, if niche utility Pokemon that is capable of keeping a number of passive Pokemon and non-boosting attackers at bay with its combination of high bulk, unique defensive typing, and reliable recovery.
Instead of just saying that Mandibuzz "is capable of keeping a number of passive Pokemon and non-boosting attackers at bay" I'd specifically mention some of the Pokemon Mandibuzz can check like Slowbro, Krookodile, Gengar, Celebi, etc since that's not mentioned anywhere in this section and it's good to give readers a general idea of what it can do in the current meta.

* These traits together make Mandibuzz a nuisance to offensive and defensive teams alike, as generally only super effective or boosted neutral hits can break through it reliably, and it can outspeed most defensive Pokemon and Taunt them before it is hit with a status move.
I'd also mention that these traits are also what separate Mandibuzz from the other Flying-types in the tier since being a Ghost resist/Ground immunity is pretty unique.

On a similar note, I'd add a bullet point about how it faces competition from the other Flying-types like Togekiss and Moltres, which are not as passive, and can check a much wider array of threats.

set details

Leftovers should have a brief point about how it provides passive recovery.

usage tips

* Versus offensive teams, utilize Mandibuzz's defensive typing by switching it into Pokemon such as Celebi, Krookodile, and Gengar and start annoying the opposing team with Foul Play and Toxic.
I think that the main focus whenever using Mandibuzz against offensive teams should be that since it's incredibly passive and it's going to give free turns to a lot of threatening stuff commonly found on this types of teams like Terrakion, Cobalion, Primarina, Manectric, the Rotoms, etc, you have to be very mindful as a player, and not throw Mandibuzz out into the field recklessly as your opponent can easily take advantage of that, make a pretty low risk prediction, and put the Mandibuzz player on a very bad spot. So instead of starting this section with what Pokemon it can switch into, I would reword this into something along the lines of 'it should be used carefully vs offense due to its passive nature > however, it can switch into x Pokemon and spread toxics to cripple the opposing team'.

* Thanks to the combination of Taunt, Toxic, and its high Speed for a defensive Pokemon, Mandibuzz can prove a massive headache for defensive teams. Be careful switching it in, though, as it can only do its job with any sort of consistency if it is not statused.
Mention some Pokemon that normally carry Toxic on those types of builds like Blissey and Alomomola, as well as examples of Pokemon that it could try to switch into instead like Slowbro and Amoonguss.

I'd also make another point about when/how to use Foul Play/Knock and Toxic, and explain how it should be played out against Justified Pokemon, Steels, etc.

team options

* Hippowdon and Empoleon make for a very potent balance core that shuts out most offensive threats that could take advantage of Mandibuzz such as Terrakion and Mega Manectric. This pairing greatly appreciate Mandibuzz's ability to harass stall teams as well as keep Pokemon such as Gengar and Celebi at bay.
I'd start out with more general stuff that pairs well with Mandibuzz, rather then going right into a common core, especially since this section is missing some stuff that was mentioned in this specific point. For example, Fighting resists in general like Slowbro are a must have since they're gonna have a really easy time coming into play without many drawbacks, and Electric-immune Pokemon are also pretty important so that stuff like Manectric don't just endlessly Volt Switch around, so I'd mention those first, and then put this somewhere after.

* Hazard removers are a must-have on any bulky team, but this is especially true for teams carrying Mandibuzz due to its Stealth Rock weakness. Empoleon, Tentacruel, Hydreigon, and defensive Mega Altaria are very proficient hazard removers that are generally capable of beating most hazard removers.
hazard setters*

* Spikes setters such as Chesnaught and Celebi turn the matchup versus stall teams further in Mandibuzz's favor, as they punish the many switches that Mandibuzz forces by racking up entry hazard damage. Chesnaught can also Roar out select Pokemon that attempt to set up on Mandibuzz, such as Suicune and Cobalion, while Klefki's defensive typing allows it to check opposing Fairy-types.
meant to be Klefki, I assume.

I'd also add another point about Fairy-type checks, because Togekiss sets up on Mandibuzz with a relative amount of ease, while Primarina and special Altaria can pretty much come in for free and fire off a really strong hit, so something to sponge those is appreciated.

checks and counters

**Setup Sweepers and Strong Wallbreakers**: Most of the tier's faster setup sweepers are able to easily abuse Mandibuzz and break through it with repeated boosted hits. Such Pokemon include Heracross, Mega Houndoom, Togekiss, and Raikou.
I'd separate this into two points, and focus on set up sweepers on this one, and how Mandibuzz's passivity hinders it against those Pokemon. Then fit strong breakers on another point, and specify that its lack of pshy def investment makes it unable to tank certain hits.

Make a point about Rock-types since they can also come in pretty freely and fire off strong super effective hits. Special mention to Nihilego for being immune to Toxic and Z-Move sets taking less damage from Knock Off.
 

Hilomilo

High-low My-low
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Overview
* Mandibuzz can handily take on a few boosting attackers, so I'd just change that phrasing to 'offensive Pokemon.' Otherwise this overview looks great! Very well written :]

Set/Moves
* I'm not totally convinced that Knock Off needs its own slash considering that without Foul Play Mandibuzz is often pretty passive and unable to damage stuff like Scizor too heavily, which can be important. Leaving it as a moves mention for now is probably fine, but make sure as you do this that you move it to the bottom of the Moves section.
* Consider giving some examples of Toxic targets. Lots of defensive Pokemon to choose from here.

Set Details
* No need to talk about the full investment in HP, just given that we're going about writing the Set Details portion a little differently now.
* Do you mean Sludge Wave from Gengar? That's the more common option so make sure that Mandibuzz still avoids the 2HKO if you wanna bring Gengar up here.

Usage Tips
* I'd give just a few more examples of Pokemon that Mandibuzz can come in on pretty well. Amoonguss, Krookodile, and maybe just defensive Ground-types in general all work.

Other Options
* I'd bring up Brave Bird as an option to damage Fighting-types like Infernape and Heracross a good amount, but be sure to mention that the drawbacks in the forms of lacking room for the move and taking some recoil damage don't make it too preferable an option.

Checks and Counters
* I'd mention that Togekiss and Mega Altaria should be wary of Toxic.
* Specify physical Lucario sets.
* Raikou isn't doing so hot right now, maybe replace that mention with Zeraora.

This was excellently written! Great job :) 1/3
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader

[QC:1/3] Hilomilo / * / *
[GP:0/2] * / *​


[OVERVIEW]

* Mandibuzz is an effective, if niche utility Pokemon that is capable of keeping a number of both passive and offensive Pokemon at bay with its combination of high bulk, unique defensive typing, and reliable recovery, all of which allow it to shut out key threats such as Slowbro, Krookodile, and Celebi.
* This is further augmented by Mandibuzz's high Speed for a defensive Pokemon, access to Taunt and Toxic to shut down passive counterplay, and access to Overcoat, which makes it immune to sandstorm damage and Spore from Amoonguss. (when talking about its speed mention what pokemon it can outspeed and give examples that other defensive pokemon can’t to show it’s important)
* These traits together make Mandibuzz a nuisance to offensive and defensive teams alike, as generally only super effective or boosted neutral hits can break through it reliably, and it can outspeed most defensive Pokemon and Taunt them before it is hit with a status move. This resilience to a broad array of threats is what sets it apart from Togekiss and Moltres, two other Flying-types commonly utilized on balance and bulky offense.
* That said, Mandibuzz is nevertheless quite easily overwhelmed due to the ubiquity of offensive threats that can easily exploit it, such as Cobalion and Mega Manectric, as well as the bulky Fairy-types found on many defensive teams that can pressure it despite being slower, such as Sylveon and Florges.
* It is also extremely vulnerable to faster setup sweepers, such as Suicune, Terrakion, and Togekiss, since it cannot Taunt them before they set up.
* This sheer passivity is why the aforementioned Togekiss and Moltres are generally better options as Flying-types, as these both have top-notch offensive presence to back up their defensive utility.
* Lastly, Mandibuzz's typing only has a handful of useful resistances and it is weak to Stealth Rock, which greatly limits the number of threats that it can beat reliably.

[SET]
name: Utility Birb
move 1: Foul Play
move 2: Taunt
move 3: Toxic
move 4: Roost
item: Leftovers
ability: Overcoat
nature: Careful
evs: 248 HP / 124 SpD / 136 Spe

[SET COMMENTS]

Moves
========
* Foul Play is Mandibuzz's primary means of dealing damage, and punishes strong physical attackers (give an example of one of these too) as well as Dark-weak offensive Pokemon such as Gengar, Latias, and Celebi. It also allows Mandibuzz to punish slower physical setup Pokemon such as Scizor and Crawdaunt.
* Alternately, Knock Off can be used to cripple foes by removing their items, but it generally does very little damage due to Mandibuzz's miserable offensive stats, and should really only be considered If you intend to dedicate Mandibuzz to harassing slower teams. This makes it much more passive and setup fodder for much of the tier. (move this to the bottom of the section because it’s not slashed and just say knock off can be run over foul play)
* Taunt is key to Mandibuzz's success, as it prevents slower Pokemon from using status moves, allowing it to dodge Toxic from Pokemon such as Alomomola and Blissey as well as prevent them from healing.
* Toxic helps mitigate Mandibuzz's passivity by crippling foes with steadily increasing poison damage. It is crucial to Mandibuzz's role as a stallbreaker, as it allows Mandibuzz to beat Pokemon such as Alomomola, Blissey, Slowbro, and Hippowdon one-on-one. (blissey isn’t really the best example because it has natural cure and wouldn’t stay in while taunted to let damage stack)
* Roost gives Mandibuzz reliable recovery, allowing it to stay healthy throughout the game. (can remove this point with new standards or expand on it a bit more)

Set Details
========
* 124 Special Defense investment with a Careful nature hits a crucial jump point. With this investment, Mandibuzz is never OHKOed by +1 Devastating Drake from Latias or Thunderbolt from Mega Manectric, and it is never 2HKOed by Choice Specs Draco Meteor from Kyurem or Hydreigon. (not sure about kyurem here because specs ice beam is a role to kill in one and mandibuzz wouldn’t switch into kyurem) The rest is put into Speed to give Mandibuzz the jump on max Speed Adamant Scizor as well as Crawdaunt, allowing it to fire off a Foul Play or Toxic before they can do major damage.
* Overcoat is Mandibuzz's only viable ability, and gives it the unique defensive perk of being immune to Amoonguss's Spore as well as sand damage from Hippowdon.
* Leftovers provides Mandibuzz with passive recovery, helping it be a much more consistent defensive wall. (this can go too)

Usage Tips
========
* Be careful to account for Mandibuzz's extreme passivity in offensive matchups, as giving free turns to such Pokemon as Mega Manectric, Cobalion, Primarina, or Togekiss can prove extremely costly to a balance team. Do not carelessly toss it in versus a Scizor with Stealth Rock up, for example.
* It can come in, however, on a resisted attack from a Pokemon such as Celebi, and take that as an opportunity to fire off Toxic or Foul Play. (you can add krook here from the below point instead but be wary of knock off if lefites are needed in a game)
* Due to Mandibuzz's passive nature, you shouldn't always wait until it is at low health to use Roost, as this will often lead to it getting KOed before it can move. You should therefore predict when the opponent will attack and use Roost proactively.
* Thanks to the combination of Taunt, Toxic, and its high Speed for a defensive Pokemon, Mandibuzz can prove a massive headache for defensive teams. Be careful switching it in, though, as it can only do its job with any sort of consistency if it is not statused. Alomomola and Blissey, for example, both almost always carry Toxic, meaning Mandibuzz cannot safely switch in despite beating them one-on-one. Pokemon such as Slowbro, Krookodile, Hippowdon, and Amoonguss are generally safer bets for bringing Mandibuzz in. (krookodile isn’t really the best example for defensive teams. it 100% can switch into krook eq but this point is about playing vs fat)
* If the opposing team has any of Lucario, Cobalion, or Terrakion, be extremely cautious when going for Foul Play, as giving them a free Attack boost with Justified would be extremely dangerous. (lucario is fair to mention but np is generally the best set rn so maybe put it last and clarify physical)

Team Options
========
* Mandibuzz fits best on bulkier balance, stall, and semi-stall teams in need of a defensive check to offensive Grass-, Ghost, Dark-, and Psychic-types, as well as a means of pressuring opposing bulky teams.
* Mega and non-Mega Slowbro both do an excellent job of shutting down most Fighting-types that would otherwise make Mandibuzz a liability thanks to their high Defense and Regenerator. They also provide an effective win condition with Calm Mind to make your team less passive.
* Hippowdon and Empoleon make for a very potent balance core that shuts out most offensive threats that could take advantage of Mandibuzz such as Terrakion and Mega Manectric. (mention the electric immunity specifically as well as stuff that empo does well against because mmane/terrak are mostly things that hippo beats. can also mention how hippo helps with rocks support to punish switches) This pairing greatly appreciate Mandibuzz's ability to harass stall teams as well as keep Pokemon such as Gengar and Celebi at bay.
* Clerics are crucial for Mandibuzz to keep up the pressure versus stall and not be crippled by status. Blissey, Florges, and defensive Mega Altaria are all very capable clerics that also have good type synergy with Mandibuzz and the aforementioned Hippowdon + Empoleon core.
* Hazard removers are a must-have on any bulky team, but this is especially true for teams carrying Mandibuzz due to its Stealth Rock weakness. Empoleon, Tentacruel, Hydreigon, and defensive Mega Altaria are very proficient hazard removers that are generally capable of beating most hazard setters.
* can add rocks support so stuff like mlix/maggron punish the switches that mandibuzz forces against bulky pokemon with taunt + toxic where they can’t recover
* Spikes setters such as Chesnaught and Klefki turn the matchup versus stall teams further in Mandibuzz's favor, as they punish the many switches that Mandibuzz forces by racking up entry hazard damage. Chesnaught can also take on select Pokemon that attempt to set up on Mandibuzz, such as Cobalion and Zeraora, while Klefki's defensive typing allows it to check opposing Fairy-types.


[STRATEGY COMMENTS]

Other Options
========
add rocky helmet and explain how it better punishes physical attackers better but it means mandibuzz gets worn down easily
* U-turn over Taunt changes Mandibuzz's function from that of a wall to that of a bulky pivot, allowing it to bait in Pokemon such as Sylveon, Cobalion, Primarina, and Togekiss to bring in a teammate that can exploit such threats safely. It is relatively subpar in this role, though, as the lack of Taunt renders Mandibuzz even more passive than normal, and hamstrings its matchup versus bulky teams.
* Despite Mandibuzz's pitiful Attack stat, it can viably run Brave Bird to prevent it from being setup fodder for Fighting-types such as Heracross and Infernape. It struggles to fit Brave Bird onto its moveset, though, as sacrificing any of Foul Play, Taunt, or Toxic cuts drastically into its role compression, and its recoil effect hurts Mandibuzz's longevity somewhat.
* Mandibuzz can make for an effective user of Defog since its natural bulk allows it to Defog consistently despite its Stealth Rock weakness, but there are many other Pokemon better suited for this role that, unlike Mandibuzz, are capable of beating the tier's most common hazard setters.

Checks and Counters
========

**Fairy-types**: Fairy can come in on Mandibuzz for free due to their generally high bulk and resistance to Foul Play. Klefki, Florges, and Sylveon are all able to fire off free status moves or attacks at Mandibuzz, while Mandibuzz can do little in return. Togekiss and Mega Altaria are particularly dangerous, because they can set up on Mandibuzz with impunity. They must be mindful of Toxic, though, if they lack Heal Bell.

**Fighting-types**: Outside of Toxic, Mandibuzz has little in the way of consistently threatening the tier's slew of dangerous Fighting-types, meaning that they can come in on Mandibuzz relatively safely and either set up or attack. They also fear little from Foul Play due to their resistance to Dark. Special mention foes to Cobalion, Swords Dance Lucario, and Terrakion, all of which gain an attack boost via Justified if Mandibuzz goes for Foul Play on the turn they switch in. The former two of these are also immune to Toxic.

**Electric-types**: With the exception of Zeraora, all relevant Electric-types take little damage from Foul Play and can beat Mandibuzz one-on-one by spamming their STAB moves. Mandibuzz is bulky enough, however, to Roost off the damage from a predicted Volt Switch in a pinch, meaning that the momentum gained isn't necessarily free.

**Setup Sweepers**: Most of the tier's faster setup sweepers are able to easily abuse Mandibuzz and break through it with repeated boosted hits. Such Pokemon include Heracross, Mega Houndoom, Togekiss, and setup variants of Zeraora.

**Strong Wallbreakers**: Pokemon such as (specify choice specs because defensive is good) Primarina, Volcanion, and Choice Band Terrakion take pitiful damage from Mandibuzz's and can overwhelm it with their high powered STAB moves. Their low Attack stats or, in the case of Terrakion, resistance to Dark mean they take little damage from Foul Play and force it out. Special mention goes to Nihilego, as it is also immune to Toxic and can hit Mandibuzz hard with a super effective Z-Move.

**Taunt**: Mandibuzz is heavily reliant on being able to use its own status moves to not be a sitting duck, meaning that it is virtually helpless versus faster Taunt users such as Hydreigon and Mega Houndoom.

**Status**: All forms of status put a massive damper on Mandibuzz's effectiveness. Burn makes it far more exploitable by halving its already shaky damage output, paralysis greatly increases the number of Pokemon that can outspeed it and beat it down, and Toxic puts it on a timer, preventing it from staying in for any lengthy period of time. (give examples of users it should be wary of for each)

[CREDITS]
- Written by: [[eht, 237235]]
- Quality checked by: [[Hilomilo, 313384], [*, *], [*, *]]
- Grammar checked by: [[*, *], [*, *]]
QC 2/3
 

Kink

it's a thug life ¨̮
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Fix your usage tips formatting, and find some place to talk about Stone Edge. I know you brought up Terrakion, but we need to somehow simply state that Mega Aero and Terrakion's Z-rock or even banded Stone Edge can take it out. Also, mention ice types like Mamo or Kyurem.
 

autumn

only i will remain
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C&C Leader
GP 1/2
[OVERVIEW]

Mandibuzz is an effective, if somewhat niche utility Pokemon that is capable of keeping a number of both passive and offensive Pokemon at bay with its combination of high good bulk, unique defensive typing, and reliable recovery, allowing it to shut out down key threats such as Slowbro, Krookodile, and Celebi. This is further augmented by Mandibuzz's high Speed for a defensive Pokemon, which lets it outspeed and annoy slower Pokemon (maybe talk about which ones briefly "high speed lets it outspeed slower pokemon" isn't informative even in overview), access to Taunt and Toxic to shut down passive counterplay, as well as and access to Overcoat, which makes it immune to sandstorm damage and Spore from Amoonguss. These traits together make Mandibuzz a nuisance to offensive and defensive teams alike, as generally only super effective or boosted neutral hits can break through it reliably, and it can outspeed most defensive Pokemon and Taunt them before it is hit with a status move. This resilience to a broad array of threats is what sets it apart from Togekiss and Moltres, two other Flying-types commonly utilized on balance and bulky offense. That said, Mandibuzz is nevertheless quite easily overwhelmed due to the ubiquity of offensive threats that can easily exploit it, such as Cobalion and Mega Manectric, as well as the bulky Fairy-types found on many defensive teams that can pressure it despite being slower, such as Sylveon and Florges. It is also extremely vulnerable to faster setup sweepers, such as Suicune, Terrakion, and Togekiss, since it cannot Taunt them before they set up. This sheer passivity is why the aforementioned Togekiss and Moltres are generally better options as Flying-types, as these both have top-notch offensive presence to back up their defensive utility. Lastly, Mandibuzz's typing only has a handful of useful resistances and it is weak to Stealth Rock, which greatly limits the number of threats that it can beat reliably.

[SET]
name: Utility Birb
move 1: Foul Play
move 2: Taunt
move 3: Toxic
move 4: Roost
item: Leftovers
ability: Overcoat
nature: Careful
evs: 248 HP / 124 SpD / 136 Spe

[SET COMMENTS]

Moves
========

Foul Play is Mandibuzz's primary means of dealing damage, (RC) and punishes strong physical attackers such as Crawdaunt as well as Dark-weak offensive Pokemon such as Gengar, Latias, and Celebi. It also allows Mandibuzz to punish slower physical setup Pokemon such as Scizor. Taunt is key to Mandibuzz's success, as it prevents slower Pokemon from using status moves, allowing it to dodge Toxic from Pokemon such as Alomomola and Blissey as well as prevent them from healing. Toxic helps mitigate Mandibuzz's passivity by crippling foes with steadily increasing poison damage. It is crucial to Mandibuzz's role as a stallbreaker, as it allows Mandibuzz to beat Pokemon such as Alomomola, Slowbro, and Hippowdon one-on-one. Knock Off can be run over Foul Play to cripple foes by removing their items, but it generally does very little damage due to Mandibuzz's miserable offensive stats, (RC) and should really only be considered If if you intend to dedicate Mandibuzz to harassing cripplng (not really sure about using that because connotations) slower teams. This makes it much more passive, (AC) and it becomes setup fodder for much more of the tier.

Set Details
========

124 Special Defense investment EVs with a Careful nature hits a crucial jump point. With this investment, ensure (jump point as wording is awkward "A special mention goes to "jump point", which often isn't really relevant information for in-battle scenarios (if your benchmark allows you to hit some significant KOs, just get to the point and state those KOs) and on its own tends to be a pretty arbitrary benchmark to begin with. " from standards) Mandibuzz is never OHKOed by +1 Devastating Drake from Latias or Thunderbolt from Mega Manectric, and it is never 2HKOed by Choice Specs Draco Meteor from Hydreigon or Life Orb Ice Beam from Starmie. The rest is put into Speed to 136 Speed EVs give Mandibuzz the jump on maximum Speed Adamant Scizor as well as Jolly (bc you give adamant for scizor and without another nature people can assume ada) Crawdaunt, allowing it to fire off a Foul Play or Toxic before they can do major damage. (consider rewording "before they can do major damage" because both have acess to strong priority but optional) Overcoat is Mandibuzz's only viable ability, and gives it the unique defensive perk of being immune to Amoonguss's Spore as well as sand damage from Hippowdon.

Usage Tips
========

Be careful to account for Mandibuzz's extreme passivity in offensive matchups, as giving free turns to such Pokemon such as Mega Manectric, Cobalion, Primarina, or and Togekiss can prove extremely costly to a balance team. Do not carelessly toss it in versus a Scizor with Stealth Rock up, for example. It can come in, however, on a resisted attack from a Pokemon such as Celebi or Krookodile, (RC) and take that as an opportunity to fire off Toxic or Foul Play. It must be careful to avoid being crippled by Knock Off, though, as losing its Leftovers means it will be 2HKOed by far more threats later on. Due to Mandibuzz's passive nature, you shouldn't always wait until it is at low health HP to use Roost, as this will often lead to it getting KOed before it can move. You should therefore predict when the opponent will attack and use Roost proactively. Thanks to the combination of Taunt, Toxic, and its high Speed for a defensive Pokemon, Mandibuzz can prove a massive headache for defensive teams. Be careful switching it in, though, as it can only do its job with any sort of consistency if it is not statused. Alomomola and Blissey, for example, both almost always carry Toxic, meaning Mandibuzz cannot safely switch in despite beating them one-on-one. Pokemon such as Slowbro, Hippowdon, and Amoonguss are generally safer bets for bringing Mandibuzz in. If the opposing team has any of Swords Dance Lucario, Cobalion, or Terrakion, be extremely cautious when going for Foul Play, as giving them a free Attack boost with Justified would be extremely dangerous.

Team Options
========

Mandibuzz fits best on bulkier balance, stall, and semi-stall teams in need of a defensive check to offensive Grass-, Ghost-(AH), Dark-, and Psychic-types, as well as a means of pressuring opposing bulky teams. Mega and non-Mega Slowbro both do an excellent job of shutting down most Fighting-types that would otherwise make Mandibuzz a liability thanks to their high Defense and Regenerator. They also provide an effective win condition with Calm Mind to make your team less passive. Hippowdon and Empoleon make for a very potent balance core that shuts out down most offensive threats that could take advantage of Mandibuzz such as Terrakion and Mega Manectric. This pairing greatly appreciate Mandibuzz's ability to harass break stall teams as well as and keep Pokemon such as Gengar and Celebi at bay. Clerics are crucial for Mandibuzz to keep up the pressure versus stall and not be crippled by status. Blissey, Florges, and defensive Mega Altaria are all very capable clerics that also have good type synergy with Mandibuzz and the aforementioned Hippowdon + Empoleon core. Hazard removers are a must-have on any bulky team, but this is especially true for teams carrying Mandibuzz due to its Stealth Rock weakness. Empoleon, Tentacruel, Hydreigon, and defensive Mega Altaria are very proficient hazard removers that are generally capable of beating most hazard setters. Bulky Stealth Rock setters such as Mega Aggron, Mega Steelix, and Empoleon are necessary on balance teams to consistently rack up chip damage on Pokemon forced to come in against Mandibuzz on top of being worn down by Taunt and Toxic. These examples also make for excellent answers to Fairy-types, compensating for one of Mandibuzz's biggest defensive shortcomings. Similarly, Spikes setters such as Chesnaught and Klefki turn the matchup versus stall teams further in Mandibuzz's favor by also punishing the many switches that Mandibuzz forces by racking up entry hazard damage. Chesnaught can also take on select Pokemon that attempt to set up on Mandibuzz, such as Cobalion and Zeraora, while Klefki's defensive typing allows it to check opposing Fairy-types.


[STRATEGY COMMENTS]
Other Options
========

Rocky Helmet gives Mandibuzz the option to more effectively punish physical attackers alongside Foul Play, but the loss of longevity provided by Leftovers is extremely costly, turning many 3HKOs versus from the tier's wallbreakers into 2HKOs, and the chip damage provided by both Foul Play and Toxic is generally enough for Mandibuzz to do its job. Mandibuzz is also very prone to having its item removed with Knock Off, thereby nullifying any benefit it might provide. U-turn over Taunt changes Mandibuzz's function from that of a wall to that of a bulky pivot, allowing it to bait in Pokemon such as Sylveon, Cobalion, Primarina, and Togekiss to bring in a teammate that can exploit such threats safely. It is relatively subpar in this role, though, as the lack of Taunt renders Mandibuzz even more passive than normal, (RC) and hamstrings (consider changing bc not super clear) its matchup versus bulky teams. Despite Mandibuzz's pitiful Attack stat, it can viably run Brave Bird to prevent it from being setup fodder for Fighting-types such as Heracross and Infernape. It struggles to fit Brave Bird onto its moveset, though, as sacrificing any of Foul Play, Taunt, or Toxic cuts drastically into its role compression and its recoil effect hurts Mandibuzz's longevity somewhat. Mandibuzz can make for an effective user of Defog, (AC) since its natural bulk allows it to Defog consistently despite its Stealth Rock weakness, but there are many other Pokemon better suited for this role that, unlike Mandibuzz, are capable of beating the tier's most common hazard setters.

Checks and Counters
========

**Fairy-types**: Fairy-types can come in on Mandibuzz for free due to their generally high bulk and resistance to Foul Play. Klefki, Florges, and Sylveon are all able to fire off free status moves or attacks at Mandibuzz, while Mandibuzz can do little in return. Togekiss and Mega Altaria are particularly dangerous, (RC) because they can set up on Mandibuzz with impunity. They must be mindful of Toxic if they lack Heal Bell, though, if they lack Heal Bell.

**Fighting-types**: Outside of Toxic, Mandibuzz has little in the way of consistently threatening the tier's slew of dangerous Fighting-types, meaning that they can come in on Mandibuzz relatively safely and either set up or attack. They also fear little from Foul Play due to their resistance to Dark. Special mention foes to Cobalion, Swords Dance Lucario, and Terrakion, all of which gain an Attack boost via Justified if Mandibuzz goes for Foul Play against them. The former two of these are also immune to Toxic.

**Electric-types**: With the exception of Zeraora, all relevant Electric-types take little damage from Foul Play and can beat Mandibuzz one-on-one by spamming their STAB moves. Mandibuzz is bulky enough, however, to Roost off the damage from a predicted Volt Switch in a pinch, meaning that the momentum gained isn't necessarily free.

**Rock-types**: Nihilego, Terrakion, and Mega Aerodactyl, and Nihilego all threaten Mandibuzz with Stone Edge or Power Gem, with the former two examples targeting Mandibuzz's somewhat lower Defense. Nihilego's low Attack stat means that it takes little damage from Foul Play and consistently switch in and threaten it with a super effective Z-Move. (qc comment: the z-move is actually electrium which isn't implied here. not requred to mention but feels weird to talk about rock stab then talk about a different z move with no context)

**Ice-types**: Mamoswine, Kyurem, and the rare Mega Glalie all outspeed Mandibuzz and annihilate it with their STAB moves, while Mandibuzz can do virtually nothing in return if they can manage to come in for free against it.

**Strong Wallbreakers**: Pokemon such as Choice Specs Primarina, Volcanion, and Terrakion take pitiful damage from Mandibuzz's attacks and (you mention foul play damage right after and they don't really like toxic either) can overwhelm it with their-high powered STAB moves. Their low Attack stats or, in the case of Terrakion, resistance to Dark mean they take little damage from Foul Play and force it out.

**Taunt**: Mandibuzz is heavily reliant on being able to use its own status moves to not be a sitting duck, meaning that it is virtually helpless versus faster Taunt users such as Hydreigon and Mega Houndoom.

**Status**: All forms of status put a massive damper on Mandibuzz's effectiveness. Burn makes it far more exploitable by halving its already shaky damage output, paralysis greatly increases the number of Pokemon that can outspeed it and beat it down, and Toxic puts it on a timer, preventing it from staying in for any lengthy period of time.

[CREDITS]
- Written by: [[eht, 237235]]
- Quality checked by: [[Hilomilo, 313384], [martha, 384270], [Kink, 222534]]
- Grammar checked by: [[*, *], [*, *]]
 

talkingtree

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GP 2/2
add remove comments

[OVERVIEW]

Mandibuzz is an effective, if somewhat niche utility Pokemon that is capable of keeping a number of both passive and offensive Pokemon at bay with its combination of good bulk, unique defensive typing, and reliable recovery, allowing it to shut down key threats such as Slowbro, Krookodile, and Celebi. This is further augmented by Mandibuzz's high Speed for a defensive Pokemon, which lets it outspeed and annoy slower Pokemon such as Blissey and Alomomola, as well as its access to Taunt and Toxic, (AC) to shut down passive counterplay, and access to Overcoat, which makes it immune to sandstorm damage and Spore from Amoonguss. These traits together make Mandibuzz a nuisance to offensive and defensive teams alike, as generally only super effective or boosted neutral hits can break through it reliably, and it can outspeed most defensive Pokemon and Taunt them before it is hit with a status move. This resilience to a broad array of threats is what sets it apart from Togekiss and Moltres, two other Flying-types commonly utilized on balance and bulky offense. That said, Mandibuzz is nevertheless quite easily overwhelmed due to the ubiquity of offensive threats that can easily exploit it, such as Cobalion and Mega Manectric, as well as the bulky Fairy-types found on many defensive teams that can pressure it despite being slower, such as Sylveon and Florges. It is also extremely vulnerable to faster setup sweepers, such as Suicune, Terrakion, and Togekiss, since it cannot Taunt them before they set up. This sheer passivity is why the aforementioned Togekiss and Moltres are generally better options as Flying-types, as these both have top-notch offensive presence to back up their defensive utility. Lastly, Mandibuzz's typing only has a handful of useful resistances and it is makes it weak to Stealth Rock, which greatly limits the number of threats that it can beat reliably.

[SET]
name: Utility Birb
move 1: Foul Play
move 2: Taunt
move 3: Toxic
move 4: Roost
item: Leftovers
ability: Overcoat
nature: Careful
evs: 248 HP / 124 SpD / 136 Spe

[SET COMMENTS]

Moves
========
Foul Play is Mandibuzz's primary means of dealing damage and punishes strong physical attackers such as Crawdaunt as well as Dark-weak offensive Pokemon such as Gengar, Latias, and Celebi. It also allows Mandibuzz to punish slower physical setup Pokemon such as Scizor. Taunt is key to Mandibuzz's success, as it prevents slower Pokemon from using status moves, allowing it to dodge stop (semantic, but "dodge" can imply that it makes the move miss) Toxic from Pokemon such as Alomomola and Blissey as well as prevent them from healing. Toxic helps mitigate Mandibuzz's passivity by crippling foes with steadily increasing poison damage. (optional change, this should be obvious to anyone and is easily researchable through the dex, so I'd cut it) It is crucial to Mandibuzz's role as a stallbreaker, as it allows Mandibuzz to beat Pokemon such as Alomomola, Slowbro, and Hippowdon one-on-one. (Should there be a sentence about Roost here?) Knock Off can be run over Foul Play to cripple foes by removing their items, but it generally does very little much less (I feel like this is the more important point to touch on, but I won't fight you on leaving the original wording) damage due to Mandibuzz's miserable offensive stats and should really only be considered If if you intend to dedicate Mandibuzz to crippling slower teams. This makes it much more passive, and it becomes setup fodder for much more of the tier.

Set Details
========
252 HP and 124 Special Defense EVs with a Careful ensure Mandibuzz is never OHKOed by +1 Devastating Drake from Latias or Thunderbolt from Mega Manectric, and it is never 2HKOed by Choice Specs Draco Meteor from Hydreigon or Life Orb Ice Beam from Starmie. 136 Speed EVs give Mandibuzz the jump on maximum Speed Adamant Scizor as well as Jolly Crawdaunt, allowing it to fire off a Foul Play or Toxic before they can go for a strong attack. Overcoat gives it the unique defensive perk of being immune to Amoonguss's Spore as well as sand damage from Hippowdon.

Usage Tips
========
Be careful to account for Mandibuzz's extreme passivity in offensive matchups, as giving free turns to Pokemon such as Mega Manectric, Cobalion, Primarina, and Togekiss can prove extremely costly to a balance team. Do not carelessly toss it in versus a Scizor with Stealth Rock up, for example. It can come in, however, on a resisted attack from a Pokemon such as Celebi or Krookodile and take that as an opportunity to fire off Toxic or Foul Play. It Mandibuzz must be careful to avoid being crippled by Knock Off, too, as losing its Leftovers means it will be 2HKOed by far more threats later on. Due to this passivity, you shouldn't always wait until it is at low HP to use Roost, as this will often lead to it getting KOed before it can move. You should therefore predict when the opponent will attack and use Roost proactively. Thanks to the combination of Taunt, Toxic, and its high Speed for a defensive Pokemon, Mandibuzz can prove a massive headache for defensive teams. Be careful switching it in, though, as it can only do its job with any sort of consistency if it is not statused. Alomomola and Blissey, for example, both almost always carry Toxic, meaning Mandibuzz cannot safely switch in despite beating them one-on-one. Pokemon such as Slowbro, Hippowdon, and Amoonguss are generally safer bets for bringing Mandibuzz in. If the opposing team has any of Swords Dance Lucario, Cobalion, or Terrakion, be cautious when going for Foul Play, as giving them a free Attack boost with Justified would be extremely dangerous.

Team Options
========
Mandibuzz fits best on bulkier balance, stall, and semi-stall teams in need of a defensive check to offensive Grass-, Ghost-, Dark-, and Psychic-types, as well as a means of pressuring opposing bulky teams. Mega and non-Mega Slowbro both do an excellent job of shutting down most Fighting-types that would otherwise make Mandibuzz a liability thanks to Regenerator and their high Defense and Regenerator. They can also provide an effective win condition with Calm Mind to make your team less passive. Hippowdon and Empoleon make for a very potent balance core that shuts down most offensive threats that could take advantage of Mandibuzz such as Terrakion and Mega Manectric. (You might want to mention a Pokemon that Empoleon helps with, both these examples say why Hippowdon is nice) This pairing greatly appreciate appreciates Mandibuzz's ability to break stall teams and keep Pokemon such as Gengar and Celebi at bay. Clerics are crucial for Mandibuzz to keep up the pressure versus stall and not be crippled by status. Blissey, Florges, and defensive Mega Altaria are all very capable clerics that also have good type synergy with Mandibuzz and the aforementioned Hippowdon + Empoleon core. Hazard removers are a must-have on any bulky team, but this is especially true for teams carrying Mandibuzz due to its Stealth Rock weakness. Empoleon, Tentacruel, Hydreigon, and defensive Mega Altaria are very proficient hazard removers that are generally capable of beating most hazard setters. Bulky Stealth Rock setters such as Mega Aggron, Mega Steelix, and Empoleon are necessary on balance teams to consistently rack up chip damage on Pokemon forced to come in against Mandibuzz on top of being worn down by Taunt and Toxic. These examples also make for excellent answers to Fairy-types, compensating for one of Mandibuzz's biggest defensive shortcomings. Similarly, Spikes setters such as Chesnaught and Klefki turn the matchup versus stall teams further in Mandibuzz's favor by also punishing the many switches that Mandibuzz forces by racking up further augmenting entry hazard damage. (I made this change due to repetition of "rack up damage" and redundant information, but none of it was grammatically incorrect so if you have a different attachment to your original wording it's also fine) Chesnaught can also take on select Pokemon that attempt to set up on Mandibuzz, such as Cobalion and Zeraora, while Klefki's defensive typing allows it to check opposing Fairy-types.


[STRATEGY COMMENTS]

Other Options
========
Rocky Helmet gives Mandibuzz the option to more effectively punish physical attackers alongside Foul Play, but the loss of longevity provided by Leftovers is extremely costly, turning many 3HKOs from the tier's wallbreakers into 2HKOs, and the chip damage provided by both Foul Play and Toxic is generally enough for Mandibuzz to do its job. Mandibuzz is also very prone to having its item removed with Knock Off, thereby nullifying any benefit it might provide. U-turn over Taunt changes Mandibuzz's function from that of a wall to that of a bulky pivot, allowing it to bait in Pokemon such as Sylveon, Cobalion, Primarina, and Togekiss to bring in a teammate that can exploit such threats safely. It is relatively subpar in this role, though, as the lack of Taunt renders Mandibuzz even more passive than normal and forfeits its solid matchup versus bulky teams. Despite Mandibuzz's pitiful Attack stat, it can viably run Brave Bird to prevent it from being setup fodder for Fighting-types such as Heracross and Infernape. It struggles to fit Brave Bird onto its moveset, though, as sacrificing any of Foul Play, Taunt, or Toxic cuts drastically into its role compression and its recoil effect hurts Mandibuzz's longevity somewhat. Mandibuzz can make for an effective user of Defog, since its natural bulk allows it to Defog consistently despite its Stealth Rock weakness, but there are many other Pokemon better suited for this role that, unlike Mandibuzz, are capable of beating the tier's most common hazard setters.

Checks and Counters
========

**Fairy-types**: Fairy-types can come in on Mandibuzz for free due to their generally high bulk and resistance to Foul Play. Klefki, Florges, and Sylveon are all able to fire off free status moves or attacks at Mandibuzz, while Mandibuzz can do little in return. Togekiss and Mega Altaria are particularly dangerous because they can set up on Mandibuzz with impunity. They must be mindful of Toxic if they lack Heal Bell, though.

**Fighting-types**: Outside of Toxic, Mandibuzz has little in the way of consistently threatening the tier's slew of dangerous Fighting-types, meaning that they can come in on Mandibuzz relatively safely and either set up or attack. They also fear little from Foul Play due to their resistance to Dark. Special mention foes goes to Cobalion, Swords Dance Lucario, and Terrakion, all of which gain an attack Attack boost via Justified if Mandibuzz goes for Foul Play against them. The former two of these are also immune to Toxic.

**Electric-types**: With the exception of Zeraora, all relevant Electric-types take little damage from Foul Play and can beat Mandibuzz one-on-one by spamming their STAB moves. Mandibuzz is bulky enough, however, to Roost off the damage from a predicted Volt Switch in a pinch, meaning that the momentum gained isn't necessarily free.

**Rock-types**: Terrakion, Mega Aerodactyl, and Nihilego all threaten Mandibuzz with Stone Edge or Power Gem, with the former two examples targeting Mandibuzz's somewhat lower Defense. Nihilego's low Attack stat means that it takes little damage from Foul Play and can consistently switch in and threaten it with a super effective Power Gem or coverage move.

**Ice-types**: Mamoswine, Kyurem, and the rare Mega Glalie all outspeed Mandibuzz and annihilate it with their STAB moves, while Mandibuzz can do virtually nothing in return if they can manage to come in for free against it.

**Strong Wallbreakers**: Pokemon such as Choice Specs Primarina, Volcanion, and Terrakion (Are you referring to specifically Choice Specs Volcanion too? If so, use "such as Terrakion and Choice Specs users like Primarina and Volcanion"; if not, use "such as Volcanion, Terrakion, and Choice Specs Primarina") can overwhelm it with their-high powered STAB moves. Their low Attack stats or, in the case of Terrakion, resistance to Dark mean they take little damage from Foul Play and force it out.

**Taunt**: Mandibuzz is heavily reliant on being able to use its own status moves to not be a sitting duck, meaning that it is virtually helpless versus faster Taunt users such as Hydreigon and Mega Houndoom.

**Status**: All forms of status put a massive damper on Mandibuzz's effectiveness. Burn makes it far more exploitable by halving its already shaky damage output, paralysis greatly increases the number of Pokemon that can outspeed it and beat it down, and Toxic puts it on a timer, preventing it from staying in for any lengthy period of time.

[CREDITS]
- Written by: [[eht, 237235]]
- Quality checked by: [[Hilomilo, 313384], [martha, 384270], [Kink, 222534]]
- Grammar checked by: [[martha, 384270], [talkingtree, 232101]]

I got a little bit nitpicky in places but tried to comment to explain my thought process. If you have questions or disagree with my changes, feel free to PM me on Discord (talkingtree#1556).
 

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