UU Magneton

[OVERVIEW]

Magnet Pull gives Magneton the ability to trap and eliminate big threats such as Scizor, Empoleon, and Klefki, which makes it a great partner for Pokemon such as Mega Beedrill and Latias. Magneton's presence on the field forces the opponent to play cautiously around it with their Steel-types, as one good double switch could open up massive holes in their team. Its typing is also pretty good both offensively and defensively, allowing it to pressure UU's myriad of bulky Water- and Fairy-types, such as Suicune and Mega Altaria, while also giving Magneton STAB Volt Switch and a couple of useful resistances. However, Magneton's bulk is very poor, which means it struggles to switch into even resisted hits. Magneton is also pretty slow without Choice Scarf, failing to outspeed faster Pokemon such as Mega Aerodactyl and Mega Beedrill, and lacks significant power without Choice Specs.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch gains momentum on the bulky Water- and Flying-types that Magneton forces out. Thunderbolt is a stronger STAB attack that doesn't switch Magneton out, and it also outdamages Hidden Power Fire against every Steel-type with the exceptions of Mega Steelix and Scizor. Additionally, Thunderbolt OHKOes Pokemon such as Mega Aerodactyl and Mega Pidgeot, which Volt Switch fails to do. Flash Cannon hits Fairy-types such as Mega Altaria and Sylveon super effectively. Hidden Power Fire's only real use is in its ability to OHKO Scizor, but Scizor is one of Magneton's most important targets anyway.

Set Details
========

Maximum Speed and Special Attack EVs allow Magneton to hit as hard and as fast as possible. A Timid nature allows Magneton to outspeed Pokemon like Mega Pidgeot and Talonflame. Magnet Pull is what gives Magneton its niche, allowing it to trap Steel-types such as Empoleon and Scizor and also revenge kill weakened Cobalion. Choice Scarf patches up Magneton's mediocre Speed and makes it a decent revenge killer.

Usage Tips
========

Magneton should be brought in, particularly early-game, on an aggressive double switch into a Steel-type that Magneton can trap, such as Scizor or Klefki. However, it should be noted that double switching can be obvious, since aggressive play with Magneton is vital to its success. Additionally, Magneton can be used to trap and chip away at Cobalion with Volt Switch, which can be very beneficial on the kinds of teams that use Magneton. Magneton can be used to revenge kill weakened foes, but keep in mind that it can't outspeed Mega Beedrill, Mega Manectric, and Mega Aerodactyl, which can all OHKO it with their super effective coverage moves. Use Volt Switch with caution when there is a Ground-type on the other team, since Pokemon such as Gliscor and Hippowdon can take advantage of a Choice-locked Magneton by setting up Stealth Rock and, in the case of Gliscor, Swords Dance. Magneton can use its resistances to switch into weaker attacks, but keep in mind that its bulk is very subpar, which means that repeated switches will quickly wear it down into KO range.

Team Options
========

Pokemon that struggle against Steel-types are Magneton's best partners because of its ability to trap them, making their match much easier. Such Pokemon include Mega Altaria, Nihilego, and Latias. Regenerator Pokemon such as Amoonguss and Alomomola make for good teammates because of their ability to effectively use Eject Button so that Magneton can get a free switch into Scizor. Flying-types such as Mega Aerodactyl and Crobat can switch into Ground- and Fighting-types and also appreciate Steel-types being eliminated. Fighting-types such as Heracross, Infernape, and Cobalion are great teammates because they can break through a lot of Magneton's defensive answers, like Blissey, Alolan Muk, and Porygon2. Entry hazard removal from the likes of Hydreigon, Rotom-W, and Starmie is great on teams that utilize Magneton, as it tends to be paired with other U-turn and Volt Switch users. U-turn and Volt Switch users such as Mega Manectric, Rotom-W, Infernape, and Hydreigon can form a VoltTurn core with Magneton to keep up momentum throughout the match. Similarly, Pokemon that appreciate Volt Switch momentum, like Nidoking and Primarina, appreciate Magneton's ability to bring them safely onto the battlefield. Water-types such as Mantine, Seismitoad, and Rotom-W are greatly appreciated to sponge Fire- and Ground-type attacks aimed at Magneton from the likes of Infernape and Gliscor. Entry hazard setters such as Gliscor, Tentacruel, and Klefki are able to amplify Magneton's ability to deal chip damage with Volt Switch.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is a relatively strong STAB move that gains momentum. Thunderbolt is a stronger STAB move than Volt Switch and doesn't switch Magneton out. Additionally, Thunderbolt's superior power compared to Volt Switch allows Magneton to secure the OHKO on several very bulky Pokemon like Suicune and Tentacruel. Flash Cannon hits Pokemon such as Sylveon, Latias, and Amoonguss for either neutral or super effective damage. Hidden Power Fire allows Magneton to OHKO Scizor and deal good damage to Mega Steelix.

Set Details
========

Maximum Speed and Special Attack EVs with a Timid nature allow Magneton to hit as hard and as fast as possible. Magnet Pull allows Magneton to trap and remove Steel-types such as Klefki and weakened Mega Aggron. Choice Specs substantially boosts Magneton's power and allows it to more effectively eliminate Steel-types.

Usage Tips
========

Magneton hits surprisingly hard, which makes it a decent wallbreaker in most games. If Magneton is paired with an Eject Button user, focusing on getting Magneton in on Scizor is a good idea. Make aggressive double switches, particularly early-game, in order to trap Steel-types such as Scizor and Klefki. However, be aware that plays like these can be obvious, so it's really just a matter of prediction. Ground-types such as Gliscor and Seismitoad can block Volt Switch and Thunderbolt and proceed to set up Swords Dance or Stealth Rock, which is suboptimal. Try to avoid using Electric-type moves when Ground-types are still on the opponent's team and hit them with Flash Cannon instead or just make a double switch. Magneton's bulk is pretty bad, and thus, even resisted hits will often do significant damage to it. However, most resisted hits don't outright OHKO it, which means that Magneton can stay in against certain Pokemon, such as Latias. It can also pivot into weaker special attackers, like defensive Sylveon and Amoonguss.

Team Options
========

Pokemon that struggle against Steel-types, such as Mega Beedrill, Latias, and Scizor, make for good teammates because Magneton can trap and remove them, paving the way for a late-game sweep. Eject Button users, particularly on Regenerator Pokemon such as Amoonguss and Alomomola, can switch in on Scizor's U-turn, switch out and recover the damage, and allow Magneton to trap it. Flying-types such as Mega Pidgeot can switch into Ground- and Fighting-types and also appreciate Steel-types being eliminated. Fighting-types make for great partners because of their ability to break through common checks to Magneton such as Krookodile, Blissey, and, to a certain extent, Amoonguss. Heracross is an amazing wallbreaker that pairs well with Volt Switch support, while Infernape and Terrakion both make for good Choice Scarf users to make up for Magneton's paltry Speed stat. Magneton is often used with other VoltTurn users, so entry hazard removal from the likes of Latias, Starmie, and Rotom-W is greatly appreciated on the types of teams Magneton finds itself on. Water-types such as Rotom-W, Suicune, and Azumarill can deal with Fire- and Ground-types such as Moltres and Hippowdon, which tend to give Magneton problems. VoltTurn users such as Mega Beedrill, Scizor, and Mega Manectric can form a VoltTurn core with Magneton to keep up momentum throughout the match. Pokemon that appreciate Volt Switch momentum, such as Azumarill and Heracross, make for good teammates, as they appreciate Magneton's ability to bring them in safely. Entry hazard setters such as Mega Aerodactyl, Empoleon, and Mega Beedrill can set up Stealth Rock and Toxic Spikes for Magneton to inflict more chip damage in conjunction with Volt Switch.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Grass or Ice on Choice Specs sets can surprise Swampert, Gliscor, and Seismitoad with OHKOs, but it lacks significant utility compared to Hidden Power Fire because of Hidden Power Fire's ability to OHKO Scizor. Magnet Rise can be used to surprise Ground-types, but it's mostly useless because of Magneton's tendency to be used with Choice items. Eviolite seems like a decent option to make Magneton more bulky, but it leaves Magneton weak and slow, making it outclassed by all the other item options. Additionally, even with an Eviolite, Magneton isn't particularly bulky.

Checks and Counters
===================

**Faster Pokemon**: While they can't usually switch in, faster Pokemon such as Choice Scarf Infernape, Choice Scarf Hydreigon, and Mega Aerodactyl are capable of outspeeding and OHKOing Magneton with a coverage or STAB move. Mega Manectric gets a special mention because it has Lightning Rod pre-Mega Evolution and, after Mega Evolution, outspeeds Magneton and OHKOes it with Overheat.

**Ground-types**: Ground-types such as Hippowdon, Quagsire, Gliscor, and Seismitoad are capable of switching into Volt Switch and using the free turn it provides to set up Stealth Rock, set up Swords Dance, or just attack, but Gliscor and Hippowdon should be wary of Choice Specs Flash Cannon.

**Special Walls**: Special walls such as Blissey, Porygon2, Amoonguss, and Alolan Muk can switch into Magneton pretty easily over the course of a match, but Alolan Muk doesn't like repeated Volt Switch uses.

**Fire-types**: Fire-types such as Entei, Moltres, and Volcanion can be annoying to face; while they can't switch into Volt Switch or Thunderbolt, they resist Flash Cannon and can OHKO Magneton with a STAB move.

**Raikou**: While not particularly common, Raikou resists both of Magneton's STAB moves and uses it as setup fodder with Calm Mind.
nd uses it as setup fodder with Calm Mind.
 
Last edited:

Cynde

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usage tips
  • mention how removing the steel types is an early- to mid-game function like 90% of the time.
team options
  • eject button mons like amoong / alomomola
  • flying types like aerodactyl / crobat deserve a mention. can switch into ground / fighting and like steel types gone.
these apply to both sets.

other options
  • mention that hp grass should only be used on the specs set. scarf without hp fire is the literal worst.
  • give hp ice a mention.

1/3
 

A Cake Wearing A Hat

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-Scarf-

Moves

HP fire also hits the rare mlix, and mention that Thunderbolt outdamages HP Fire versus every steel except those 2.

Set Details

If you feel it's necessary, mention some things that Timid magneton specifically outspeeds like Mega Pidgeot and Talonflame.

Give examples of the Steel-types Scarf Mag traps with Magnet Pull (Scizor, Cobalion, Empoleon)

Usage tips

Mention that you can trap and reliably chip Cobalion with Volt Switch, or kill it if it's weak enough.


-Specs-

Moves

Same deal with the hp fire line

Can you mention some KOs that Specs Thunderbolt gets that Volt Switch doesn't? If not, that's fine.

Set Details

Mention some Steel-types Specs Mag traps with Magnet Pull (Scizor, Klefki, etc)

Usage Tips

You seem to have copy/pasted a line from Scarf's Set Details here about ebutt mons, remove that and paraphrase the version in team options.

Mention examples of Ground-types

-OO-

Put the HP Grass and HP Ice lines together since they're both alternative hidden powers that only work on specs.

Eviomag is also still not really that bulky tbh, make it clear that it doesn't turn into a defensive monster of any sort with evio

-C&C-

In faster pokemon give a special mention to mega manectric as that resists both its stabs (though it doesn't like taking hits necessarily), outspeeds scarf, has lightningrod pre-mega, and OHKOs with its fire move

2/3
 

Hilomilo

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Overview
* When you talk about its typing, say that it can apply heavy offensive pressure to the tier's many Fairy-types.

Set: Choice Scarf
Set Details
* Say that with a Choice Scarf Magneton can reliably outspeed and revenge kill weakened Cobalion, which is a notable perk that Choice Scarf has over Specs.
* This one's up to you, but I don't think it'd be a bad idea stating that it fails to outspeed faster Pokemon like Mega Aerodactyl and Mega Sceptile with a Choice Scarf.

Usage Tips
* Elaborate as to how Magneton can use its resistances to get free switches (i.e. coming in on weak special attackers that it resists attacks from like Sylveon and Amoonguss).

Team Options
* Seperior isn't a very common remover, and I feel like Mega Altaria will more or less be defogging defensively. Due to this, I'd replace those with more offensive examples of hazard removers.
* The number of examples of VoltTurn users makes the sentence a little cluttered, so I'd remove Mega Beedrill's mention since you're a little heavy on mentioning it throughout the analysis. (Also consider replacing/removing some other examples of it since it's almost mentioned too frequently imo).
* I don't think adding in a sentence on entry hazard setters would be a bad example at all. Say that Magneton can rack up chip damage on foes with entry hazards due to its nature as a pivot, and be sure to give some relevant examples of setters.

Set: Choice Specs
Set Details
* Scizor and Empoleon were your examples in the last Set Details section, so consider switching it up here (Klefki and weakened Mega Aggron are fine as examples).

Team Options
* You have the same Flying-type examples as the last Team Options section, so use some different ones here.
* Replace Serperior with something like Hydreigon or Latias as an example of an entry hazard remover.
* I might not have seen it, but if you don't have a section on entry hazard support I'd add it. Make sure your examples of setters are different than in Team Options for the scarf set.

Checks and Counters
* I don't think you really need to specify Choice Scarf on Infernape and Hydreigon unless you're specifically trying to say that they outrun the Choice Scarf set. If this is the case then just ignore this.
* I think a section on Fire-types is warranted here. Give some relevant examples and say that in addition to resisting Flash Cannon, they can force Magneton out with super effective STAB attacks.
* Raikou deserves a mention as a counter here. Give it its own section, and say that while not all too common, it can utilize its good natural special bulk and resistances to Magneton's STAB attacks to use it as setup fodder and eventually overpower it.

Good work :] QC 3/3 when this is implemented, lemme know on discord if you don't agree with something
 

A Cake Wearing A Hat

moist and crusty
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Hey, this is an amcheck, implement what you want!

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[OVERVIEW]

Magnet Pull gives Magneton the ability to trap and eliminate big threats such as Scizor, Empoleon, and Klefki, which makes it a great partner for Pokemon such as Mega Beedrill and Latias. Magneton's presence on the field forces the opponent to play cautiously around it with their Steel-types, as one good double switch could open up massive holes in the opponent's team. Its typing is also pretty good both offensively and defensively, allowing it to pressure UU's myriad of bulky Water- and Fairy-types, such as Suicune and Mega Altaria, while also giving Magneton STAB Volt Switch and a couple of useful resistances. However, Magneton's bulk is very poor, which means it struggles to switch into even resisted hits. Magneton is also pretty slow without Choice Scarf and it lacks significant power without Choice Specs; even with a Choice Scarf it doesn't outspeed some of the faster Pokemon such as Mega Aerodactyl and Mega Beedrill.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch gains momentum on the bulky Water- and Flying-types that Magneton forces out. Thunderbolt is a stronger STAB attack that doesn't switch Magneton out, and it also outdamages Hidden Power Fire against every Steel-type with the exceptions of Mega Steelix and Scizor. Additionally, Thunderbolt OHKOes Pokemon such as Mega Aerodactyl and Mega Pidgeot, which Volt Switch fails to do. Flash Cannon hits Fairy-types such as Mega Altaria and Sylveon super effectively. Hidden Power Fire's only real use is in its ability to OHKO Scizor, but Scizor is one of Magneton's most important targets anyway.

Set Details
========

Maximum Speed and Special Attack allow Magneton to hit as hard and as fast as possible. A Timid nature allows Magneton to outspeed as many Pokemon as possible, including Pokemon like (cutting back on redundancy) Mega Pidgeot and Talonflame. Magnet Pull is what gives Magneton its niche, as it allows Magneton to trap Steel-types such as Empoleon and Scizor and also revenge kill a weakened Cobalion. Choice Scarf patches up Magneton's mediocre Speed and makes it a decent revenge killer.

Usage Tips
========

Magneton should be brought in, particularly in the early-game (AH), on an aggressive double switch into a Steel-type that Magneton can trap, such as Scizor and or Klefki. However, it should be noted that double switching can be obvious, since aggressive play with Magneton is vital to its success. Additionally, Choice Scarf Magneton can be used to trap and chip away at Cobalion with Volt Switch, which can be very beneficial on the kinds of teams that use Magneton finds itself on. Magneton can be used to revenge kill weakened foes, but keep in mind that it can't outspeed Mega Beedrill, Mega Manectric, or and Mega Aerodactyl, which can all OHKO it with a their super effective coverage moves. Outside of this, Use Volt Switch with caution when there is a Ground-type on the other team, since Pokemon such as Gliscor and Hippowdon can take advantage of a Choice-locked Magneton by setting up Stealth Rock and, in the case of Gliscor, Swords Dance. Magneton can use its resistances, but keep in mind that its bulk is very subpar, which means that repeated switch-ins will quickly wear Magneton down into KO range.

Team Options
========

Pokemon that struggle against Steel-types are Magneton's best partners because of its ability to trap them, making their game match much easier. Such Pokemon include Mega Altaria, Nihilego, and Latias. Regenerator Pokemon such as Amoonguss and Alomomola make for good teammates because of their ability to effectively use Eject Button so that Magneton can get a free switch into Scizor. Flying-types such as Mega Aerodactyl and Crobat can switch into Ground- and Fighting-types and also appreciate Steel-types being eliminated. Fighting-types such Heracross, Infernape, and Cobalion are great teammates because they can break through a lot of Magneton's defensive answers, like Blissey, Alolan Muk, and Porygon2. Hazard removal from the likes of Hydreigon, Rotom-W, and Starmie is great on teams that utilize Magneton, as Magneton tends to be paired with other U-turn and Volt Switch users. U-turn and Volt Switch users such as Mega Manectric, Rotom-W, Infernape, and Hydreigon can form a VoltTurn core with Magneton to keep up momentum throughout the match. Similarly, Pokemon that appreciate Volt Switch momentum, like Nidoking and Primarina, appreciate Magneton's ability to bring them safely into the battlefield. Water-types such as Mantine, Seismitoad, and Rotom-W are greatly appreciated to sponge Fire- and Ground-type attacks aimed at Magneton from the likes of Infernape and Gliscor. Entry hazard setters such as Gliscor, Tentacruel, and Klefki are able to set up hazards, which amplifies Magneton's ability to deal chip damage with Volt Switch.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is a relatively strong STAB move that gains momentum. Thunderbolt is a stronger STAB move than Volt Switch that doesn't switch Magneton out. Additionally, its Thunderbolt's superior power compared to Volt Switch allows Magneton to secure the OHKO on several very bulky Pokemon, (RC) such as like Suicune and Tentacruel. Flash Cannon is a secondary STAB move that hits Pokemon such as Sylveon, Latias, and Amoonguss for either neutral or super effective damage. (Removed line break) Hidden Power Fire allows Magneton to OHKO Scizor and deal good damage to Mega Steelix.

Set Details
========

Maximum Speed and Special Attack with a Timid nature allow Magneton to hit as hard and as fast as possible. Magnet Pull allows Magneton to trap and remove Steel-types such as Klefki and a weakened Mega Aggron. Choice Specs substantially boosts Magneton's power and allows it to more effectively eliminate Steel-types.

Usage Tips
========

Choice Specs Magneton hits surprisingly hard, which makes it a decent wallbreaker in most games. If Magneton is paired with an Eject Button user, focusing on getting Magneton in on Scizor is a good idea. Make aggressive double switches, particularly in the early-game (AH), in order to trap Steel-types such as Scizor and Klefki. However, be aware that plays like these can be obvious, so it's really just a matter of prediction. Ground-types such as Gliscor and Seismitoad can block Volt Switch and Thunderbolt and then proceed to use the free turns to set up Swords Dance or Stealth Rock, which is suboptimal. Try to avoid using Electric-type moves when Ground-types are still alive and hit them with Flash Cannon instead, or just make a double switch. Magneton's bulk is pretty bad, and as such even resisted hits will often do significant damage to it. However, most resisted hits don't outright OHKO it, which means that Magneton can stay in against certain Pokemon, such as Latias. It can also pivot into more weaker special attackers, like defensive Sylveon and Amoonguss.

Team Options
========

Pokemon that struggle against Steel-types, such as Mega Beedrill, Latias, and Scizor, make for good teammates because Magneton can trap and remove them, paving the way for a late-game sweep. Eject Button users, particularly on Regenerator Pokemon such as Amoonguss and Alomomola, can switch in on Scizor's U-turn, switch out and heal damage, and allow Magneton to trap it. Flying-types such as Mega Pidgeot and can switch into Ground- and Fighting-types and also appreciate Steel-types being eliminated. Fighting-types make for great partners because of their ability to break through common Magneton checks to Magneton such as Krookodile, Blissey, and, to a certain extent, Amoonguss. Heracross is an amazing wallbreaker that pairs well with Volt Switch support, while Infernape and Terrakion both make for good Choice Scarf users to make up for Magneton's paltry Speed stat. Magneton is often used with other VoltTurn users, so hazard removal from the likes of Latias, Starmie, and Rotom-W are is greatly appreciated on the types of teams Magneton finds itself on. Water-types such as Rotom-W, Suicune, and Azumarill can deal with Fire- and Ground-types such as Hippowdon and Moltres, which tend to give Magneton problems. VoltTurn users such as Mega Beedrill, Scizor, and Mega Manectric can form a VoltTurn core with Magneton to keep up momentum throughout the match. Pokemon that appreciate Volt Switch momentum, such as Azumarill and Heracross, make for good teammates, as they appreciate Magneton's ability to bring them in safely. Hazard setters such as Mega Aerodactyl, Mega Beedrill, and Empoleon can set up Stealth Rock and Toxic Spikes for Magneton to inflict more chip damage in conjunction with Volt Switch.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Grass or Ice on Choice Specs sets can surprise Swampert, Gliscor, and Seismitoad with OHKOes, but it lacks significant utility compared to Hidden Power Fire because of Hidden Power Fire's ability to OHKO Scizor. Magnet Rise can be used to surprise Ground-types, but it's mostly useless because of Magneton's tendency to be used with Choice items. Eviolite seems like a decent option to make Magneton more bulky, but it's weak and slow, making it outclassed by all the other item options. Additionally, even with an Eviolite, Magneton isn't particularly bulky.

Checks and Counters
===================

**Faster Pokemon**: While they can't usually switch in, faster Pokemon such as Choice Scarf Infernape, Choice Scarf Hydreigon, and Mega Aerodactyl are capable of outspeeding and OHKOing Magneton with a coverage move or a STAB move. Mega Manectric gets a special mention because it has Lightning Rod pre-Mega Evolution and, after Mega Evolution, outspeeds and OHKOes Magneton with Overheat.

**Ground-types**: Ground-types such as Hippowdon, Quagsire, Gliscor, and Seismitoad are capable of switching into Volt Switch and using the free turn it provides to set up Stealth Rock, set up Swords Dance, or just attacking, but Gliscor and Hippowdon should be wary of Choice Specs Flash Cannon.

**Special Walls**: Special walls such as Blissey, Porygon2, Amoonguss, and Alolan Muk can switch into Magneton pretty easily over the course of a match, but Alolan Muk doesn't like repeated Volt Switch uses.

**Fire-types**: Fire-types such as Entei, Moltres, and Volcanion can be annoying to face; while they can't switch into Volt Switch or Thunderbolt, they resist Flash Cannon and can OHKO it with a STAB move.

**Raikou**: While not particularly common, Raikou resists both of Magneton's STAB moves and uses it as setup fodder with Calm Mind.
 
Last edited:

autumn

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[OVERVIEW]

Magnet Pull gives Magneton the ability to trap and eliminate big threats such as Scizor, Empoleon, and Klefki, which makes it a great partner for Pokemon such as Mega Beedrill and Latias. Magneton's presence on the field forces the opponent to play cautiously around it with their Steel-types, as one good double switch could open up massive holes in the opponent's their (repetitive) team. Its typing is also pretty good both offensively and defensively, allowing it to pressure UU's myriad of bulky Water- and Fairy-types, such as Suicune and Mega Altaria, while also giving Magneton STAB Volt Switch and a couple of useful resistances. However, Magneton's bulk is very poor, which means it struggles to switch into even resisted hits. Magneton is also pretty slow without Choice Scarf and it lacks significant power without Choice Specs; even with a Choice Scarf it doesn't outspeed some of the faster Pokemon such as Mega Aerodactyl and Mega Beedrill.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch gains momentum on the bulky Water- and Flying-types that Magneton forces out. Thunderbolt is a stronger STAB attack that doesn't switch Magneton out, and it also outdamages Hidden Power Fire against every Steel-type with the exceptions of Mega Steelix and Scizor. Additionally, Thunderbolt OHKOes Pokemon such as Mega Aerodactyl and Mega Pidgeot, which Volt Switch fails to do. Flash Cannon hits Fairy-types such as Mega Altaria and Sylveon super effectively. Hidden Power Fire's only real use is in its ability to OHKO Scizor, but Scizor is one of Magneton's most important targets anyway.

Set Details
========

Maximum Speed and Special Attack EVs allow Magneton to hit as hard and as fast as possible. A Timid nature allows Magneton to outspeed as many Pokemon as possible, including Pokemon like (cutting back on redundancy) Mega Pidgeot and Talonflame. Magnet Pull is what gives Magneton its niche, as it allows Magneton allowing it (repetition of magneton) to trap Steel-types such as Empoleon and Scizor and also revenge kill a weakened Cobalion. Choice Scarf patches up Magneton's mediocre Speed and makes it a decent revenge killer.

Usage Tips
========

Magneton should be brought in, particularly in the early-game (AH), on an aggressive double switch into a Steel-type that Magneton can trap, such as Scizor and or Klefki. However, it should be noted that double switching can be obvious, since aggressive play with Magneton is vital to its success. Additionally, Choice Scarf Magneton can be used to trap and chip away at Cobalion with Volt Switch, which can be very beneficial on the kinds of teams that use Magneton finds itself on. Magneton can be used to revenge kill weakened foes, but keep in mind that it can't outspeed Mega Beedrill, Mega Manectric, or and Mega Aerodactyl, which can all OHKO it with a their super effective coverage moves. Outside of this, Use Volt Switch with caution when there is a Ground-type on the other team, since Pokemon such as Gliscor and Hippowdon can take advantage of a Choice-locked Magneton by setting up Stealth Rock and, in the case of Gliscor, Swords Dance. Magneton can use its resistances, but keep in mind that its bulk is very subpar, which means that repeated switch-ins will quickly wear Magneton it down into KO range.

Team Options
========

Pokemon that struggle against Steel-types are Magneton's best partners because of its ability to trap them, making their game match much easier. Such Pokemon include Mega Altaria, Nihilego, and Latias. Regenerator Pokemon such as Amoonguss and Alomomola make for good teammates because of their ability to effectively use Eject Button so that Magneton can get a free switch into Scizor. Flying-types such as Mega Aerodactyl and Crobat can switch into Ground- and Fighting-types and also appreciate Steel-types being eliminated. Fighting-types such as Heracross, Infernape, and Cobalion are great teammates because they can break through a lot of Magneton's defensive answers, like Blissey, Alolan Muk, and Porygon2. Entry hazard removal from the likes of Hydreigon, Rotom-W, and Starmie is great on teams that utilize Magneton, as Magneton it tends to be paired with other U-turn and Volt Switch users. U-turn and Volt Switch users such as Mega Manectric, Rotom-W, Infernape, and Hydreigon can form a VoltTurn core with Magneton to keep up momentum throughout the match. Similarly, Pokemon that appreciate Volt Switch momentum, like Nidoking and Primarina, appreciate Magneton's ability to bring them safely into onto the battlefield. Water-types such as Mantine, Seismitoad, and Rotom-W are greatly appreciated to sponge Fire- and Ground-type attacks aimed at Magneton from the likes of Infernape and Gliscor. Entry hazard setters such as Gliscor, Tentacruel, and Klefki are able to set up hazards, which amplifies Magneton's ability to deal chip damage with Volt Switch.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is a relatively strong STAB move that gains momentum. Thunderbolt is a stronger STAB move than Volt Switch that and doesn't switch Magneton out. Additionally, its Thunderbolt's superior power compared to Volt Switch allows Magneton to secure the OHKO on several very bulky Pokemon, (RC) such as like Suicune and Tentacruel. Flash Cannon is a secondary STAB move that hits Pokemon such as Sylveon, Latias, and Amoonguss for either neutral or super effective damage. (Removed line break) Hidden Power Fire allows Magneton to OHKO Scizor and deal good damage to Mega Steelix.

Set Details
========

Maximum Speed and Special Attack EVs with a Timid nature allow Magneton to hit as hard and as fast as possible. Magnet Pull allows Magneton to trap and remove Steel-types such as Klefki and a weakened Mega Aggron. Choice Specs substantially boosts Magneton's power and allows it to more effectively eliminate Steel-types.

Usage Tips
========

Choice Specs Magneton hits surprisingly hard, which makes it a decent wallbreaker in most games. If Magneton is paired with an Eject Button user, focusing on getting Magneton in on Scizor is a good idea. Make aggressive double switches, particularly in the early-game (AH), in order to trap Steel-types such as Scizor and Klefki. However, be aware that plays like these can be obvious, so it's really just a matter of prediction. Ground-types such as Gliscor and Seismitoad can block Volt Switch and Thunderbolt and then proceed to use the free turns to set up Swords Dance or Stealth Rock, which is suboptimal. Try to avoid using Electric-type moves when Ground-types are still alive on the opponent's team (mons don't die so saying alive is eh) and hit them with Flash Cannon instead, (RC) or just make a double switch. Magneton's bulk is pretty bad, and as such, (AC) even resisted hits will often do significant damage to it. However, most resisted hits don't outright OHKO it, which means that Magneton can stay in against certain Pokemon, such as Latias. It can also pivot into more weaker special attackers, like defensive Sylveon and Amoonguss.

Team Options
========

Pokemon that struggle against Steel-types, such as Mega Beedrill, Latias, and Scizor, make for good teammates because Magneton can trap and remove them, paving the way for a late-game sweep. Eject Button users, particularly on Regenerator Pokemon such as Amoonguss and Alomomola, can switch in on Scizor's U-turn, switch out and heal recover the damage, and allow Magneton to trap it. Flying-types such as Mega Pidgeot and can switch into Ground- and Fighting-types and also appreciate Steel-types being eliminated. Fighting-types make for great partners because of their ability to break through common Magneton checks to Magneton such as Krookodile, Blissey, and, to a certain extent, Amoonguss. Heracross is an amazing wallbreaker that pairs well with Volt Switch support, while Infernape and Terrakion both make for good Choice Scarf users to make up for Magneton's paltry Speed stat. Magneton is often used with other VoltTurn users, so entry hazard removal from the likes of Latias, Starmie, and Rotom-W are is greatly appreciated on the types of teams Magneton finds itself on. Water-types such as Rotom-W, Suicune, and Azumarill can deal with Fire- and Ground-types such as Hippowdon and Moltres and Hippowdon, which tend to give Magneton problems. VoltTurn users such as Mega Beedrill, Scizor, and Mega Manectric can form a VoltTurn core with Magneton to keep up momentum throughout the match. Pokemon that appreciate Volt Switch momentum, such as Azumarill and Heracross, make for good teammates, as they appreciate Magneton's ability to bring them in safely. Entry hazard setters such as Mega Aerodactyl, Empoleon, and Mega Beedrill and Empoleon can set up Stealth Rock and Toxic Spikes for Magneton to inflict more chip damage in conjunction with Volt Switch.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Grass or Ice on Choice Specs sets can surprise Swampert, Gliscor, and Seismitoad with OHKOes, but it lacks significant utility compared to Hidden Power Fire because of Hidden Power Fire's ability to OHKO Scizor. Magnet Rise can be used to surprise Ground-types, but it's mostly useless because of Magneton's tendency to be used with Choice items. Eviolite seems like a decent option to make Magneton more bulky, but it's weak and slow, making it outclassed by all the other item options. Additionally, even with an Eviolite, Magneton isn't particularly bulky.

Checks and Counters
===================

**Faster Pokemon**: While they can't usually switch in, faster Pokemon such as Choice Scarf Infernape, Choice Scarf Hydreigon, and Mega Aerodactyl are capable of outspeeding and OHKOing Magneton with a coverage move or a STAB move. Mega Manectric gets a special mention because it has Lightning Rod pre-Mega Evolution and, after Mega Evolution, outspeeds and OHKOes Magneton with Overheat.

**Ground-types**: Ground-types such as Hippowdon, Quagsire, Gliscor, and Seismitoad are capable of switching into Volt Switch and using the free turn it provides to set up Stealth Rock, set up Swords Dance, or just attacking, but Gliscor and Hippowdon should be wary of Choice Specs Flash Cannon.

**Special Walls**: Special walls such as Blissey, Porygon2, Amoonguss, and Alolan Muk can switch into Magneton pretty easily over the course of a match, but Alolan Muk doesn't like repeated Volt Switch uses.

**Fire-types**: Fire-types such as Entei, Moltres, and Volcanion can be annoying to face; while they can't switch into Volt Switch or Thunderbolt, they resist Flash Cannon and can OHKO it with a STAB move.

**Raikou**: While not particularly common, Raikou resists both of Magneton's STAB moves and uses it as setup fodder with Calm Mind.
 

Lumari

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GP 2/2
[OVERVIEW]

Magnet Pull gives Magneton the ability to trap and eliminate big threats such as Scizor, Empoleon, and Klefki, which makes it a great partner for Pokemon such as Mega Beedrill and Latias. Magneton's presence on the field forces the opponent to play cautiously around it with their Steel-types, as one good double switch could open up massive holes in their team. Its typing is also pretty good both offensively and defensively, allowing it to pressure UU's myriad of bulky Water- and Fairy-types, such as Suicune and Mega Altaria, while also giving Magneton STAB Volt Switch and a couple of useful resistances. However, Magneton's bulk is very poor, which means it struggles to switch into even resisted hits. Magneton is also pretty slow without Choice Scarf, failing to outspeed faster Pokemon such as Mega Aerodactyl and Mega Beedrill, and it lacks significant power without Choice Specs; even with a Choice Scarf it doesn't outspeed faster Pokemon such as Mega Aerodactyl and Mega Beedrill.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch gains momentum on the bulky Water- and Flying-types that Magneton forces out. Thunderbolt is a stronger STAB attack that doesn't switch Magneton out, and it also outdamages Hidden Power Fire against every Steel-type with the exceptions of Mega Steelix and Scizor. Additionally, Thunderbolt OHKOes Pokemon such as Mega Aerodactyl and Mega Pidgeot, which Volt Switch fails to do. Flash Cannon hits Fairy-types such as Mega Altaria and Sylveon super effectively. Hidden Power Fire's only real use is in its ability to OHKO Scizor, but Scizor is one of Magneton's most important targets anyway.

Set Details
========

Maximum Speed and Special Attack EVs allow Magneton to hit as hard and as fast as possible. A Timid nature allows Magneton to outspeed Pokemon like Mega Pidgeot and Talonflame. Magnet Pull is what gives Magneton its niche, allowing it to trap Steel-types such as Empoleon and Scizor and also revenge kill weakened Cobalion. Choice Scarf patches up Magneton's mediocre Speed and makes it a decent revenge killer.

Usage Tips
========

Magneton should be brought in, particularly early-game, on an aggressive double switch into a Steel-type that Magneton can trap, such as Scizor or Klefki. However, it should be noted that double switching can be obvious, since aggressive play with Magneton is vital to its success. Additionally, Magneton can be used to trap and chip away at Cobalion with Volt Switch, which can be very beneficial on the kinds of teams that use Magneton. Magneton can be used to revenge kill weakened foes, but keep in mind that it can't outspeed Mega Beedrill, Mega Manectric, and Mega Aerodactyl, which can all OHKO it with their super effective coverage moves. Use Volt Switch with caution when there is a Ground-type on the other team, since Pokemon such as Gliscor and Hippowdon can take advantage of a Choice-locked Magneton by setting up Stealth Rock and, in the case of Gliscor, Swords Dance. Magneton can use its resistances to switch into weaker attacks, (or w/e, but clarify) but keep in mind that its bulk is very subpar, which means that repeated switch-ins switches will quickly wear it down into KO range.

Team Options
========

Pokemon that struggle against Steel-types are Magneton's best partners because of its ability to trap them, making their match much easier. Such Pokemon include Mega Altaria, Nihilego, and Latias. Regenerator Pokemon such as Amoonguss and Alomomola make for good teammates because of their ability to effectively use Eject Button so that Magneton can get a free switch into Scizor. Flying-types such as Mega Aerodactyl and Crobat can switch into Ground- and Fighting-types and also appreciate Steel-types being eliminated. Fighting-types such as Heracross, Infernape, and Cobalion are great teammates because they can break through a lot of Magneton's defensive answers, like Blissey, Alolan Muk, and Porygon2. Entry hazard removal from the likes of Hydreigon, Rotom-W, and Starmie is great on teams that utilize Magneton, as it tends to be paired with other U-turn and Volt Switch users. U-turn and Volt Switch users such as Mega Manectric, Rotom-W, Infernape, and Hydreigon can form a VoltTurn core with Magneton to keep up momentum throughout the match. Similarly, Pokemon that appreciate Volt Switch momentum, like Nidoking and Primarina, appreciate Magneton's ability to bring them safely onto the battlefield. Water-types such as Mantine, Seismitoad, and Rotom-W are greatly appreciated to sponge Fire- and Ground-type attacks aimed at Magneton from the likes of Infernape and Gliscor. Entry hazard setters such as Gliscor, Tentacruel, and Klefki are able to set up hazards, which amplifies amplify Magneton's ability to deal chip damage with Volt Switch.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is a relatively strong STAB move that gains momentum. Thunderbolt is a stronger STAB move than Volt Switch and doesn't switch Magneton out. Additionally, Thunderbolt's superior power compared to Volt Switch allows Magneton to secure the OHKO on several very bulky Pokemon like Suicune and Tentacruel. Flash Cannon hits Pokemon such as Sylveon, Latias, and Amoonguss for either neutral or super effective damage. Hidden Power Fire allows Magneton to OHKO Scizor and deal good damage to Mega Steelix.

Set Details
========

Maximum Speed and Special Attack EVs with a Timid nature allow Magneton to hit as hard and as fast as possible. Magnet Pull allows Magneton to trap and remove Steel-types such as Klefki and weakened Mega Aggron. Choice Specs substantially boosts Magneton's power and allows it to more effectively eliminate Steel-types.

Usage Tips
========

Magneton hits surprisingly hard, which makes it a decent wallbreaker in most games. If Magneton is paired with an Eject Button user, focusing on getting Magneton in on Scizor is a good idea. Make aggressive double switches, particularly early-game, in order to trap Steel-types such as Scizor and Klefki. However, be aware that plays like these can be obvious, so it's really just a matter of prediction. Ground-types such as Gliscor and Seismitoad can block Volt Switch and Thunderbolt and then proceed to set up Swords Dance or Stealth Rock, which is suboptimal. Try to avoid using Electric-type moves when Ground-types are still on the opponent's team and hit them with Flash Cannon instead or just make a double switch. Magneton's bulk is pretty bad, and as such, thus, even resisted hits will often do significant damage to it. However, most resisted hits don't outright OHKO it, which means that Magneton can stay in against certain Pokemon, such as Latias. It can also pivot into weaker special attackers, like defensive Sylveon and Amoonguss.

Team Options
========

Pokemon that struggle against Steel-types, such as Mega Beedrill, Latias, and Scizor, make for good teammates because Magneton can trap and remove them, paving the way for a late-game sweep. Eject Button users, particularly on Regenerator Pokemon such as Amoonguss and Alomomola, can switch in on Scizor's U-turn, switch out and recover the damage, and allow Magneton to trap it. Flying-types such as Mega Pidgeot can switch into Ground- and Fighting-types and also appreciate Steel-types being eliminated. Fighting-types make for great partners because of their ability to break through common checks to Magneton such as Krookodile, Blissey, and, to a certain extent, Amoonguss. Heracross is an amazing wallbreaker that pairs well with Volt Switch support, while Infernape and Terrakion both make for good Choice Scarf users to make up for Magneton's paltry Speed stat. Magneton is often used with other VoltTurn users, so entry hazard removal from the likes of Latias, Starmie, and Rotom-W is greatly appreciated on the types of teams Magneton finds itself on. Water-types such as Rotom-W, Suicune, and Azumarill can deal with Fire- and Ground-types such as Moltres and Hippowdon, which tend to give Magneton problems. VoltTurn users such as Mega Beedrill, Scizor, and Mega Manectric can form a VoltTurn core with Magneton to keep up momentum throughout the match. Pokemon that appreciate Volt Switch momentum, such as Azumarill and Heracross, make for good teammates, as they appreciate Magneton's ability to bring them in safely. Entry hazard setters such as Mega Aerodactyl, Empoleon, and Mega Beedrill can set up Stealth Rock and Toxic Spikes for Magneton to inflict more chip damage in conjunction with Volt Switch.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Grass or Ice on Choice Specs sets can surprise Swampert, Gliscor, and Seismitoad with OHKOs, but it lacks significant utility compared to Hidden Power Fire because of Hidden Power Fire's ability to OHKO Scizor. Magnet Rise can be used to surprise Ground-types, but it's mostly useless because of Magneton's tendency to be used with Choice items. Eviolite seems like a decent option to make Magneton more bulky, but it's it leaves Magneton weak and slow, making it outclassed by all the other item options. Additionally, even with an Eviolite, Magneton isn't particularly bulky.

Checks and Counters
===================

**Faster Pokemon**: While they can't usually switch in, faster Pokemon such as Choice Scarf Infernape, Choice Scarf Hydreigon, and Mega Aerodactyl are capable of outspeeding and OHKOing Magneton with a coverage or STAB move. Mega Manectric gets a special mention because it has Lightning Rod pre-Mega Evolution and, after Mega Evolution, outspeeds Magneton and OHKOes Magneton it with Overheat.

**Ground-types**: Ground-types such as Hippowdon, Quagsire, Gliscor, and Seismitoad are capable of switching into Volt Switch and using the free turn it provides to set up Stealth Rock, set up Swords Dance, or just attack, but Gliscor and Hippowdon should be wary of Choice Specs Flash Cannon.

**Special Walls**: Special walls such as Blissey, Porygon2, Amoonguss, and Alolan Muk can switch into Magneton pretty easily over the course of a match, but Alolan Muk doesn't like repeated Volt Switch uses.

**Fire-types**: Fire-types such as Entei, Moltres, and Volcanion can be annoying to face; while they can't switch into Volt Switch or Thunderbolt, they resist Flash Cannon and can OHKO it Magneton with a STAB move.

**Raikou**: While not particularly common, Raikou resists both of Magneton's STAB moves and uses it as setup fodder with Calm Mind.
 
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