Machop QC [1/3]

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Overview
########

  • Access to one of the best abilities named No Guard
  • Having a lot of coverage moves like Knock Off and Rock Slide
  • Able to use DynamicPunch
  • Nice HP stat + physical bulk
  • Good physical attacking stat
  • No Guard is the only thing what other fighters don't do better.

name: Choice Scarf
move 1: DynamicPunch
move 2: Knock Off
move 3: Ice Punch / Rock Slide
move 4: Poison Jab
item: Choice Scarf
ability: No Guard
nature: Jolly
evs: 36 HP / 196 Atk / 36 Def / 236 Spe


Moves
========
  • All moves hit 100%
  • Machop gets STAB from DynamicPunch
  • DynamicPunch has a 100% chance to confuse the opponent
  • Knock Off removes the foe's item.
  • Rock Slide flinches + does a lot of damage against its weakness.
  • Access to Poison Jab, not allowing Fairies to wall Machop
Set Details
========
  • Choice Scarf makes Machop hit the 21 Speed
  • Most moves gives Machop a lot of coverage
  • EV's give Machop it's max. attack and makes it hit the 14 Speed
Usage Tips
========
  • Switch it when a Psychic or Flying type comes in, even when it has a weakness against you
  • Knock Off is the best early in-game move, since it gets rid of Eviolite
  • Keep in mind that DynamicPunch only has 8 PP
  • Use the most powerful coverage moves that Machop has
  • Can switch into resisted attacks
  • Predicting in combination with coverage moves really comes in handy (Like the opponent switches into Swirlix while you go for Poison Jab)
Team Options
========
  • Any bulky steel types, such as Magnemite and Shieldon resists Machop weakness and can switch into those attacks
  • Slow U-Turn/Volt-Switch users such as Magnemite, Vullaby and Clauncher gives Machop a safe switch
  • Pokémon like Spritzee can use Wish to heal Machop
  • A Dark type like Vullaby can come in handy when it comes to Psychic or Ghost Pokémon, especially if it has Pursuit to trap them.

Other Options
########
  • Choice Band can deal more damage to opponent, but prevents Machop being quick
  • Bulky set to run in Trick Room
  • Bulk Up boosts Defense and Attack making Machop hit harder
  • Berry Juice heals Machop because it has no good recovery
  • Bullet Punch can be used for priority, although it lacks power
  • Guts can be used to stop burn from beating Machop, but gets outclassed by Timburr which has access to Drain + Mach Punch
  • Substitute + Encore or Substitute + 3 Attacks abuses confusion
  • All non-ghost Pokémon can be haxed to death with DynamicPunch, which makes Scarfchop viable
  • Knock Off deals with Ghost Types and Eviolites
Checks & Counters
########
  • Machop can't do anything against bulky types like Misdreavus, Koffing and Larvesta with Will-O-Wisp, Slowpoke with Psychic, Gligar with Acrobatics, and Spritzee with Moonblast
  • Burn and Paralysis while Machop has No Guard really screws it up
  • Quick, physical attackers with an advantage can easily wear Machop down, like Swirlix with Unburden
  • Substitute stallers can get rid of the almighty DynamicPunch
 
Last edited:
If you use Guts, switch into WoW's and Toxic's
You don't slash Guts on the set. And anyway, any non-No Guard Dynamicpunch is compeltely outclassed by Timburr. Don't mention Guts on the set, move it to OO.

Machop can't do anything against bulky types like Misdreavus and Koffing
Machop can use Knock Off to deal with Ghost-types and bulky Eviolite pokemon, but yes mention Ghost, Fairy, Flying, Psychic, Poison, Bug-types that can check it by switching in on Scarf Dynamicpunch.

-Gligar (Acrobatics)
-Misdreavus (Will-o-Wisp)
-Slowpoke (Psychic / Thunder Wave / Scald)
-Koffing (Will-o-Wisp)
-Grimer (Sticky Hold)
-Spritzee (Moonblast)
-Swirlix (OP as fuck)
-Larvesta (Will-o-Wisp)

Also mention that all non-Ghost pokemon can be haxed to death with Dynamicpunch, because that's why ScarfChop is viable.

Bullet Punch in OO to kill Swirlix, it's Machop's only priority.

Substitute + 3 Attacks or SubEncore also deserves an OO mention to abuse Confusion.
 

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
overview: really emphasise that machop's niche lies in No Guard + Dynamic Punch because that's the only thing that other fighters don't do better.

set: your EVs are wrong. they should be, 36 HP / 196 Atk / 36 Def / 236 Spe. also sort out the slash between RS and IP. swap Knock Off with RS and IP, it's much more important.

moves: be more specific with what coverage hits. It's no use just saying Poison Jab is for coverage, you have to specify that it hits the fairies that would otherwise wall it. Mention that poison jab 2hkos spritzee once eviolite is gone. bullet punch is weak and you're a scarfer, i'd remove it and put it in OO.

set details: these seem a bit random. remove mention of investing in defense you need all the speed to hit 14 speed so you outspeed all unboosted mons with a scarf, and you also need all attack EVs. remove 'use the most powerful move', that's just common sense. Knock off shouldn't be hard to fit on the set, it should be the second slash, no exceptions. remove mention of payback, it's useless now that knock off is a thing. remove mention of guts, it's outclassed by timburr, you need no guard for Dynamic Punch. Basically this section doesn't need to be all that detailed, just mention the EVs max out its attack and allow it to reach 14 speed to outspeed everything after scarf.

usage tips: remove mention of guts again. remove mention of zap cannon, it's non-existant. talk about how it can switch into resisted attacks or weak physical attacks, or just use it as a revenge killer. talk about how knock off is the most useful move early game, to remove its counters eviolites, and how it can pull of a late game sweep with dynamic punch. talk about how prediction comes in handy when using your coverage moves (predicting gligar switching in and using ice punch for example)

team options: dark types are obviously good ideas, but talk about how they can also pursuit trap ghosts and psychics. mention slower voltturners to get machop in safely (magnemite, larvesta, vullaby). talk about how it likes knock off support so it can hit things harder. leech seed support isn't really useful... wish support from spritzee might help because the two have good synergy (machop can switch into the steel types that threaten spritzee). dual screens aren't really necessary, you're meant to just avoid machop taking powerful hits.

OO: guts, but mention that it's outclassed by timburr, who gets drain punch and mach punch. again mention that bulk up is usually not worth it and outclassed by timburr. remove steadfast, it sucks. mention berry juice (probably more useful than eviolite because machop doesn't get recovery). slower bulky set designed for trick room.

C&C: see darkamber's post. also mention faster scarfers like scarf tite, scarf krow. status like burn AND paralysis hurt badly.


change your thread title to have the prefix Quality Control. do all this then it's QC 1/3
 
Last edited:

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
edited i guess, but cant change the thread. thanks for the help!
you misunderstood my comments on the set. the slashes should be:
dynamic punch
knock off
ice punch / rock slide
poison jab

in that order.
remove the mention of Bullet punch in moves. (keep it in OO though).
remove happiny, the only reason spritzee is a good wish passer to it is because of the type synergy, and happiny is just plain bad. please give vullaby a special mention as it can use u-turn to get machop in safely, machop can take on the steel/rock types that switch into it and vullaby can take on psychic types. add darkamber's checks and counters.
 

Goddess Briyella

Banned deucer.
This thread is outdated and has been picked up by a new writer. The new thread has been posted, so I'll be locking this one.
 
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