Resource Little Cup Resource Thread

doomsday doink

v̶̱̅i̵̢̕l̶̦̈́ļ̵͗a̷̙̓g̸͈͝ę̵̎ ̵̱̌g̷̭͆û̷̦a̵̰͛ȓ̶̜d̸
is a Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
"A Little Help?!" - A Guide to the Intricacies of LC
By Mambo, ripped from Ray Jay. Sample team and explanations provided by Corporal Levi and Vileman.

Introduction and Background
Rules
EV Spreads and Stats
Items
Move / Ability Legality at Level 5
Sample Team
Resources

Introduction and Background
Little Cup was introduced in Pokemon Stadium 2 as one of the "Stadium Cups," or particular modes in which the player had stipulations on his or her team. The stipulation for Little Cup was that only Pokemon hatched from eggs could participate, which included only Pokemon that could evolve but had just been hatched at, in accordance with ADV mechanics, level 5.

Though players slowly began to pick up this odd tier due to its uniqueness in star Pokemon and viable strategies, it was not until DPP that Little Cup (LC) finally had a chance as a competitive metagame at Smogon under the direction of vader, who brought it over from Stadium 2 with the earliest medium for LC communication, the Little Cup Forum. A few mechanics had changed with breeding, and the logistics of the tier had changed as well; for example, eggs now hatched at level 1, but LC was still played at level 5, which allowed easy application of EV spreads.

DPP LC brought forth a small, tightly knit community and strategies that predominantly revolved around hyper offense. By BW, LC began to progress both as a metagame and as a community. The introduction of Eviolite allowed more balanced strategies to prosper, and the community thrived. Now that XY LC has arrived, the metagame is entirely fresh, the playerbase is growing quickly, and playing LC has never been more fun. Hopefully, this guide will provide you with all of the tools you need to join the fun!

Rules
Pokemon Eligibility
In order to be used in LC, a Pokemon must comply with the following criteria:
  • The Pokemon must be able to evolve.
  • The Pokemon must be at its earliest evolution stage.
  • The Pokemon must be at level 5.
Clauses
Little Cup, like other metagames, uses clauses to ensure the most competitive environment. These are:
  • Species Clause: Only one Pokemon from each species may be on a team.
  • Sleep Clause: Only one Pokemon per team can be put to sleep by an opponent at a time.
  • OHKO Clause: Moves that score a guaranteed OHKO on the opponent (Sheer Cold, Horn Drill, Guillotine, and Fissure) are banned.
  • Evasion Clause: Moves that boost evasion (e.g. Double Team and Minimize) are not allowed. Note that moves with an alternative purpose that also incidentally affect evasion (such as Defog and Acupressure) are allowed.
Banned Moves and Abilities
  • Dragon Rage: This move always inflicts 40 damage on the foe, unless it is a Fairy-type. This move is an absurdity in LC, where no Pokemon can even reach an HP stat above 40.
  • Sonic Boom: This move always inflicts 20 damage on the foe, unless it is a Ghost-type. Although it is less brutal than Dragon Rage, it is still enough to instantly take out a large portion of the tier.
  • Swagger: In conjunction with moves such as Thunder Wave, this move could successfully immobilize an opposing Pokemon while dealing rather consistent damage. It was deemed uncompetitive and banned from the tier.
  • Moody: This ability increases a random stat by 2 and decreases a random stat by 1 at the end of each turn. It is considered too random to be competitively relevant.
Banned Pokemon
Type: Bug / Flying
Base Stats: 70 HP / 110 Atk / 80 Def / 55 SpA / 80 SpD / 105 Spe
Abilities: Swarm / Technician / Steadfast

Scyther's base stats, which are actually the same in total as its evolution, Scizor, are simply too good to allow Scyther to battle with the rest of LC. Scyther has access to everything it needs to abuse these high stats, including boosting moves (Swords Dance and Agility) and strong STAB (Technician-boosted Aerial Ace and Bug Bite). It even has priority, again boosted by Technician, in Quick Attack. Scyther has never been unbanned and likely never will be.

Type: Ice / Dark
Base Stats: 55 HP / 95 Atk / 55 Def / 35 SpA / 75 SpD / 115 Spe
Abilities: Inner Focus / Keen Eye / Pickpocket

While not as extreme as Scyther in stats, Sneasel still has excellent offensive STAB moves and a simply brilliant stat spread for its role. Sneasel was actually temporarily allowed in early XY LC, but it was banned due to its extremely strong Knock Off (which also was buffed in the transition to XY), which by itself, or in conjunction with Ice Punch and Brick Break, was able to wear down Sneasel's common switch-ins. Furthermore, Sneasel was difficult to revenge kill due to its access to a priority move, Ice Shard.

Type: Grass
Base Stats: 65 HP / 55 Atk / 115 Def / 100 SpA / 40 SpD / 60 Spe
Abilities: Chlorophyll / Leaf Guard / Regenerator
Tangela was of the first Pokemon banned by the LC Council in XY. Tangela was originally allowed into the metagame, but it was found to be simply too strong and bulky, especially when running its signature set of Sleep Powder, Solarbeam, and Ancient Power with support from Drought Vulpix. Even outside of the sun, Tangela could run a devastatingly resilient defensive set or an extremely strong and durable Life Orb set that used Leaf Storm and Regenerator. Tangela was banned by a unanimous vote from the LC council.

Type: Bug / Flying
Base Stats: 65 HP / 65 Atk / 45 Def / 75 SpA / 45 SpD / 95 Spe
Abilities: Speed Boost / Compound Eyes / Frisk

Yanma was the second Pokemon banned by the LC Council in XY. Yanma had two destructive sets that were simply too strong for the Little Cup metagame: a Speed Boost set, which easily sweep opponents late-game when priority users had been eliminated, and a Compound Eyes set that utilized Hypnosis and Yanma's 20 Speed to cripple all potential counters and either set up with Substitute or get out with STAB U-turn. Ultimately, the proliferation of the second set, one that was simply too fast, strong, and unstoppable for LC, was what pushed Yanma over the edge and led to a unanimous vote.

Type: Ground / Flying
Base Stats: 65 HP / 75 Atk / 105 Def / 35 SpA / 65 SpD / 85 Spe
Abilities: Hyper Cutter / Sand Veil / Immunity

Gligar's unique typing and great offensive and defensive stats were what led to its inevitable ban from XY LC. It could run a variety of sets, from a support hazard setter to a Swords Dance sweeper. After the ban of Yanma and Tangela, Gligar became the most over-centralizing Pokemon in the tier, proved by an astounding 47% usage rate. Little Cup became a metagame filled with Choice Scarf Hidden Power Ice Pokemon with the intent of taking on Gligar, and the "Fly Scorpion"'s versatility was deemed to much for the tier.

Type: Fairy
Base Stats: 62 HP / 48 Atk / 66 Def / 59 SpA / 57 SpD / 49 Spe
Abilities: Sweet Veil / Unburden

Aw, look at how cute and innocent Swirlix looks. Wrong! This new Fairy-type sweeper was one of, if not, the most terrifying Pokemon in Little Cup. Capable of running a variety of sets, Swirlix began to dominate the tier with its fantastic combination of Belly Drum, Cotton Guard, Calm Mind, and Unburden, being even further bolstered by a diverse movepool. There was no way to know if your "Swirlix counter" would actually counter the opposing Swirlix, and this versatility was just too much for Little Cup to handle.

Type: Dark / Flying
Base Stats: 60 HP / 85 Atk / 42 Def / 85 SpA / 42 SpD / 91 Spe
Abilities: Insomnia / Super Luck / Prankster
Murkrow's fantastic offensive stats, coupled with access to solid STAB moves in Brave Bird and Dark Pulse, made it a huge threat in Little Cup. It could effectively sweep with an extremely threatening Life Orb set, an annoying Substitute + Thief set, or even a Prankster + Haze utility set. Its offensive capabilities, useful support movepool, and ability to disrupt an opponent's entire plan led to its ban from the tier.

Type: Fighting / Psychic
Base Stats: 30 HP / 40 Atk / 55 Def / 40 SpA / 55 SpD / 60 Spe
Abilities: Pure Power / Telepathy
At first glance, Meditite's stats seem underwhelming, but it was blessed with Pure Power, an amazing ability that doubled its Attack to a toppling 28. This, in conjunction with a solid movepool and decent bulk, made Meditite the most devastating wallbreaker in Little Cup. A Choice Scarf would patch up Meditite's average Speed stat, and an Eviolite would mend its rather mediocre bulk, increasing Meditite's viability as a threat.

Type: Ghost
Base Stats: 60 HP / 60 Atk / 60 Def / 85 SpA / 85 SpD / 85 Spe
Abilities: Levitate

Misdreavus's ban was rather controversial, as many users were unsure of their feelings towards the Ghost-type. The omnipresent Knock Off and emergence of Choice Scarf Pawniard seemed to keep Misdreavus in check, and the variety of bulky Normal- and Dark-types proved to be a challenge for Misdreavus to switch into and perform its role effectively. However, its 19 Speed, 18 Special Attack, and access to a variety of great support and offensive moves led to its ban from the tier.

Tips & Tricks
EV Spreads and Stats
One of the biggest differences between LC and other metagames is the effect of EVs on stats. The maximum number of EVs a Pokemon can have is still 510, and the maximum in any one stat of a Pokemon is also still 252, but a few other things change. Base stats are less decisive in determining the final stat of a Pokemon; the range of stats at level 5 is not nearly as wide as it is at level 100. For example, Wingull has base 85 Speed and Abra has base 90 Speed. For Abra, achieving 19 speed takes a Speed-boosting nature and 196 EVs; for Wingull, it takes a Speed-boosting nature and 236 EVs.

At level 100, it takes 4 EVs to boost a stat by one point, but in LC, it takes a whopping 80 EVs. As with every rule, this too has an exception: the number of EVs necessary for the first stat point increase depends on the Pokemon's base stat. Going back to the previous example, Wingull's base Speed stat ends in a 5, so it takes 76 EVs to raise the stat by one point, 156 EVs to raise it by another, and 236 EVs to reach its maximum. Abra's base Speed stat ends in a 0, so it takes 36 EVs to raise it by one point, 116 to raise it by another, and 196 EVs to max it out. Below are the number of EVs a Pokemon must invest to increase its stats based on the number that its base stats end in:

Base stat ending / EVs required for stat gain
xx0 / 36 /116 / 196 EVs
xx1 / 28 / 108 / 188 EVs
xx2 / 20 / 100 / 180 EVs
xx3 / 12 / 92 / 172 / 252 EVs
xx4 / 4 / 84 / 164 / 244 EVs
xx5 / 76 / 156 / 236 EVs
xx6 / 68 / 148 / 228 EVs
xx7 / 60 / 140 / 220 EVs
xx8 / 52 / 132 / 212 EVs
xx9 / 44 / 124 / 204 EVs

Pokemon with base stats ending in 3 or 4 can increase their stats four times with their EVs. For example, Magby's base Speed is 83; with a Speed-boosting nature and 0 EVs, it has a Speed stat of 15. With just 12 EVs, it can reach 16, and with 252 EVs, it can reach the 19 Speed. If Magby had a base Speed stat of 82, it would still start at a Speed stat of 15, but it would only be able to reach a maximum Speed stat of 18 through investing 180 EVs.

IVs can also slightly alter stats in LC; everything previously mentioned applies in most cases, where IVs are presumed to be 31. For every IV point missing, your Pokemon needs 4 more EVs to increase the stat point. For example, 30 IVs in Magby's Speed would not allow it to hit 19 Speed, as it would need 256 EVs to max out, but the maximum number of EVs for a single stat is 252.

Items
What You Should Use

Berry Juice
Aside from being simply delicious, Berry Juice restores 20 HP when the holder's HP drops below 50%. This allows most Pokemon in Little Cup to completely or almost completely restore their HP after taking a hit or two. This is exceptional on most setup sweepers that are comfortable taking a hit, as it allows them to potentially sweep while being at full health. Some Pokemon that synergize particularly well with Berry Juice include Drifloon, Archen, Tirtouga, and Dwebble. Drifloon uses Berry Juice and Unburden to begin sweeping after accruing a few boosts; Archen heals with Berry Juice and then attacks with a boosted Acrobatics; and both Tirtouga and Dwebble have the combination of Sturdy and Shell Smash, which allows them to set up a Shell Smash and still have the potential to take another hit with Sturdy after regaining full HP with Berry Juice.

Choice Scarf
Choice Scarf boosts the holder's Speed by 1.5x but forces it to only select one of its moves each time it switches in. This makes Choice Scarf perfect for letting a Pokemon revenge kill specific threats, and it is frequently seen on Pokemon that have wide coverage, have some sort of method of maintaining momentum, reach at least 14 Speed (21 with a Choice Scarf, which is enough to outspeed all unboosted LC Pokemon), or have any combination of the above. Magnemite is a prime example of such a Pokemon, as it hits 14 Speed, can revenge kill many of the large threats in the metagame (such as Fletchling), can 2HKO many switch-ins before they get a chance to strike, and has the added bonus of a Steel typing, which can aid its longevity. Chinchou is also a common Choice Scarf user, as it has good coverage and Volt Switch. Inkay is almost never seen without a Choice Scarf. This allows it to spam Superpower and gain boosts from it via Contrary. Bunnelby is also a frequent user, as its middling Speed is repaired through Choice Scarf, and it likes to spam Huge Power-boosted Returns anyway.

Eviolite
Eviolite gives any unevolved Pokemon a 1.5x boost to both its Defense and Special Defense stats. In Little Cup, every single Pokemon can take advantage of this boost. The most notable users are walls and defensive pivots with some form of recovery (e.g. Vullaby and Mienfoo) or Pokemon with a boosting move who appreciate the added bulk while trying to set up (e.g. Scraggy and Honedge). Eviolite is a big reason why Little Cup has slowed down since DPP, which featured mostly heavily offensive teams. Eviolite was suspected at the beginning of BW LC, but it was not banned and is now firmly accepted as a staple of the Little Cup metagame.

Life Orb
Life Orb gives a 1.3x boost to the holder's attacks at the cost of 10% of its HP per attack. In Little Cup, this is typically paired with Pokemon that simply have excellent attacking stats or coverage. A good example is Abra, which can 2HKO most of the tier with 1.3x boosted Psychic, Shadow Ball, or Energy Ball while taking no recoil due to its ability, Magic Guard. Due to the fact that most calculations in Pokemon round down, any Pokemon with an HP stat of 19 will take 1.9 damage from Life Orb recoil, which rounds down to only 1 damage, allowing a 19 HP Life Orb user to survive 19 rounds of Life Orb recoil instead of 10. Elekid and Houndour are two Pokemon that appreciate the power boost from Life Orb but also minimize the effects of recoil.

What You Should Not Use
Assault Vest
Assault Vest gives the holder a 1.5x boost to its Special Defense stat, but the holder can only use attacking moves. This is inferior to Eviolite, which provides a 1.5x boost to both the holder's Defense and Special Defense stats with no downsides.

Leftovers
Leftovers restores 1/16 of the holder's HP at the end of each turn. This is almost never enough HP to be useful in LC, as the holder would require a whopping 32 HP to restore just 2 HP per turn. Instead, Berry Juice should be used if one wants some form of recovery, and Eviolite should be used to provide greater longevity in general.

Oran Berry
Oran Berry restores 10 HP to the holder when its HP drops below 50%, which is objectively inferior to Berry Juice. Berry Juice also is unaffected by Incinerate, Pluck, and Bug Bite, giving it further advantages. You should only use Oran Berry if you have a Pokemon with the ability Harvest, which is only notably used by Phantump.

Sitrus Berry
Sitrus Berry restores 25% HP to the holder when its HP drops below 50%, which is objectively inferior to both Oran Berry and Berry Juice for all LC Pokemon (no LC Pokemon can reach an HP stat of 40, meaning Sitrus Berry can never restore 10 HP or more).

Situational
Choice Band / Choice Specs
Choice Band and Choice Specs have the same adverse effect as Choice Scarf, but Choice Band gives a 1.5x boost to the holder's Attack and Choice Specs gives a 1.5x boost to the holder's Special Attack. Most of the time, LC Pokemons' stats are so low that the ability to switch moves is preferred over the difference between Life Orb (1.3x) and Choice Band or Choice Specs. The only exceptions occur when Pokemon are prone to priority and therefore do not want to whittle down their HP, and when they are likely to only use a single attack anyways. Choice Band Bunnelby is a good example.

Damp Rock
LC has plenty of rain sweepers, but no Pokemon with Drizzle. Damp Rock can be used on any of the tier's bulkier Pokemon with Rain Dance, such as Bronzor or Mienfoo, to allow these Pokemon to shine when the sun does not.

Deep Sea Tooth
Deep Sea Tooth doubles Clamperl's Special Attack, putting it at around 36 before any boosts. This allows Clamperl to fire off exceedingly strong Surfs and Ice Beams. Deep Sea Tooth can also be used alongside Shell Smash to simply devastate teams without strong priority attacks or Water-type immunities.

Focus Sash
Focus Sash allows the holder to survive any attack when at full HP. It is commonly used by Abra, which can ensure that it will live any attack except those that hit more than once through its ability Magic Guard, which negates all effects that indirectly damage the user, such as burn, Stealth Rock and Spikes.

Heat Rock
Heat Rock extends the number of turns with intense sunlight from five to eight. It is commonly used by Vulpix, which uses Drought to instantly change the weather to sunlight.

Normal Gem
Normal Gem boosts the power of the first Normal-type move used by the holder. It is the only gem that is currently available in XY. It is commonly used by Meowth, which can use it up with Fake Out and then steal an opponent's item with Covet or Thief.

Move / Ability Legality at Level 5
Little Cup is played at level 5, which makes for some interesting situations regarding move legality. This section will briefly cover the main sources for why something that might be legal at level 100 is not legal at level 5. Also, know that it is impossible for simulators to detect all of these sources for legality that is different at level 5 than level 100.

One nice thing to note is that XY has fortunately changed the way egg moves work, so now either parent may pass on egg moves to their offspring. This has removed virtually all previously impossible egg move combinations, including Budew with Spikes and Sleep Powder, Shelmet with Spikes and Encore, and Tentacool with Rapid Spin and Mirror Coat.

New Abilities / Moves and Old TMs / Move Tutors

This is probably the largest source of move illegality for Little Cup Pokemon and Pokemon in general. At its simplest level, this means that new moves or abilities are incompatible with old moves that can't be bred onto a child.

  • Lickitung gets Wish and Heal Bell in ADV from a special event and the ability Cloud Nine from the Dream World in BW. There is no way to have these older moves on a Lickitung with the newer Cloud Nine ability.
  • Stunky gets Sucker Punch in DPP from move tutors and Play Rough as an egg move in XY. There is no way to have a level 5 Stunky with Sucker Punch and Play Rough bred onto it.
  • Staryu can obtain Hydro Pump and Rapid Spin in ADV via the Pomeg glitch and the ability Analytic from the Dream World in BW. There is no way to have these older moves on Staryu with the newer Analytic ability.
ADV: The Pomeg Glitch
In ADV, the Pomeg Berry, which removed 10 HP EVs upon use, could be used to faint one's party Pokemon in the overworld and then enter battle with only an Egg. In battle, this Egg could gain experience points and learn level-up moves, but when it was hatched, it would still be at level 5. Most Pokemon do not have any problem with level-up moves bred onto them, as the only prerequisite is that both parents know the move. The exceptions are genderless and male-only Pokemon, which must breed with Ditto. As Ditto cannot learn any of said Pokemon's level-up moves, this would cause their level-up moves to be illegal; however, the Pomeg Glitch could be used to remedy this situation. Some notable benefits of the Pomeg Glitch include Tri Attack and Recover on Porygon, and Rapid Spin, Recover, and Hydro Pump on Staryu.

Genderless / Single Gender Pokemon and Level-Up Moves After ADV
After ADV, the Pomeg Glitch was removed from the game, and genderless and single-gender Pokemon could no longer learn moves while in Egg form. As female-only Pokemon can breed with male fathers, they have the least problems; virtually all competitive egg moves are available to the female-only Pokemon of DPP, BW, and XY. Male-only Pokemon have many more problems, as they can only breed with Ditto; the only casualty of this post-ADV change is Rufflet, who unfortunately misses out on Brave Bird in LC. Genderless Pokemon have an equal number of problems, with Bronzor missing out mostly on irrelevant level-up moves, Klink losing Shift Gear and Gear Grind, and Golett tragically losing access to Shadow Punch and Focus Punch.

Ability Capsule
Many people theorized that the introduction of Ability Capsule, an item that allows you to change your Pokemon's ability, would solve many of Little Cup's legality issues with hidden abilities. Unfortunately, Ability Capsule only allows a Pokemon to switch between its two main abilities and not among all three. For this reason, it does not solve any legality problems regarding past generation move tutors and hidden ability introduction, although many of these were solved by BW2 move tutors or can be expected to be resolved with future move tutors. It is notable that via Ability Capsule, Pokemon that did not originally have two abilities but had an ability added in DPP have access to old moves; for example, Ability Capsule can be used on a Pomeg Glitch Tri Attack Porygon (which would have Trace from ADV) to get a Porygon with Tri Attack and Download.

Sample Teams
Now that you're finally beginning to understand the world of Little Cup, it's time to have a go at the tier. Maybe you're not quite ready to build a team for yourself just yet, but do not fear! We have graciously provided you with a standard team for hyper offense that will help you learn the metagame from a hands-on perspective.

This is a bulky offense team. It combines a threatening Flying spam core, several wallbreakers with good defensive utility, and a VoltTurn core to wear down the opposing team while withstanding their assaults.

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Recycle
- Acrobatics
- Will-O-Wisp
- Substitute

Drifloon is one of the few Pokemon in LC capable of effectively stalling thanks to its unique traits. After activating Berry Juice, Drifloon can outspeed the opponent thanks to Unburden and burn them, rendering it very difficult to break. It can then alternate between Substitute and Recycle until the opponent is KOed. Make sure to consider that you can only maintain Unburden while Recycling when Drifloon is under half health. Also, try not to get hit with Knock Off while Berry Juice is still intact or it will do a lot of damage, and you won't be able to Recycle it. Drifloon can beat most Pawniard and Vullaby variants by using Substitute three times to activate Berry Juice, burning them while tanking the weakened Knock Off, and then alternating between Substitute and Recycle appropriately, but watch out for Choice Scarf variants or special Vullaby!

Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Tomb
- Stealth Rock

Drilbur finds a place on this team as a dedicated support Pokemon, Rapid Spinning away troublesome hazards for Vullaby while setting up Stealth Rock to better take advantage of switches this team is able to force. Drilbur is also a decent offensive Pokemon in its own right thanks to its powerful STAB Earthquake. Berry Juice coupled with the given EVs let it switch into Choice Scarf Magnemite safely at least once and bypass Sturdy with Mold Breaker. Drilbur is even able to get past a common check in defensive Staryu, provided Scald doesn't burn, by hitting it with Rock Tomb on the switch and whittling it down with Earthquake while surviving a Scald to recover back to full health with Berry Juice; just be careful for more offensive variants.

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]

Thanks to its numerous resistances and powerful Volt Switch, Magnemite makes for a fantastic offensive pivot. It finds numerous opportunities to come in and immediately threaten the opposing team offensively while simultaneously gaining momentum; dealing with it can be difficult due to Analytic activating on switches. On this team, its resistances to Flying- and Fairy-type attacks are particularly appreciated, but prediction is key when using Scarf Magnemite as its low HP and Special Defense means that common coverage moves, such as Overheat on Fletchling and Hidden Power Fighting on Abra, can heavily damage or even KO it. Flash Cannon and Thunderbolt are good sweeping tools late game and provide decent coverage with each other, while Hidden Power Ground nails a weakened Chinchou. Be wary of just activating a healthy Chinchou's Berry Juice, though.

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- U-turn
- Knock Off
- Brave Bird
- Roost

Vullaby is another useful pivot with its numerous switch-in opportunities and offensive presence. Although its base Attack is only decent, Vullaby is actually quite an effective wall-breaker due to its powerful STAB moves, which can both cripple and heavily damage enemies; its Brave Bird even has a 75% chance to OHKO the standard 24 HP / 14 Def Eviolite Timburr. The few Pokemon that can withstand its attacks are chipped away by U-turn. Vullaby also has a great deal of defensive utility thanks to its good defensive typing, statistical bulk, and access to Roost to stick around throughout the match. It can further take advantage of its bulk with its slow U-turn, which lets it tank an attack to get a teammate in safely.

Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 156 HP / 36 Def / 240 SpA / 40 Spe
Modest Nature
- Hidden Power [Fire]
- Tri Attack
- Psychic
- Recover

Porygon is frequently listed among the best Pokemon in the LC metagame because of its combination of bulk, power, and versatility. On this team, Porygon has the role of a powerful wall-breaker, firing off possibly Download-boosted attacks to 2HKO or OHKO a large portion of the metagame. Hidden Power Fire hits Steel-type switch-ins hard, while Psychic lets it OHKO standard 12 SpD Eviolite Mienfoo, although 14 SpD Eviolite Mienfoo is only 2HKOed. Between Tri Attack's raw power and these coverage moves, Download-boosted Porygon is one of the most difficult Pokemon in the metagame to safely switch into, although even without a Download boost, it can hit quite hard. Porygon also has exceptional statistical bulk and access to Recover to make up for its lack of resistances, which lets it almost entirely wall many of the weaker Pokemon in LC, making it a great tank.

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Brave Nature
- Knock Off
- Sludge Bomb
- Vacuum Wave
- Sucker Punch

Croagunk is here to serve as a glue Pokemon of sorts by patching up some holes in the team's defensive structure. Offensive Water-types are extremely threatening in LC, and Croagunk is able to check many of them thanks to Dry Skin, although some of them may run Psychic-type coverage moves to get around Croagunk. It can also check Fighting-types like Timburr and Scraggy. Of course, Croagunk has plenty of other uses; Knock Off lets it cripple enemies so that its teammates can break through them more easily, and extra priority in Sucker Punch and Vacuum Wave is always nice to have. Keep in mind that Croagunk is quite weak to common trappers like Diglett and Gothita, as it needs prior damage to OHKO Gothita with Sucker Punch, so don't switch into potential U-turns or Volt Switches into these trappers too recklessly.
 
Last edited:

doomsday doink

v̶̱̅i̵̢̕l̶̦̈́ļ̵͗a̷̙̓g̸͈͝ę̵̎ ̵̱̌g̷̭͆û̷̦a̵̰͛ȓ̶̜d̸
is a Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Forum Rules
Please get all LC threads approved before posting.

Hi everyone,

The current Little Cup tier leaders are macle and QuoteCS. The other Little Cup moderators are: Mambo. If you want to make a thread, ask one of us for approval. We will almost always approve your threads, because we want you to contribute and talk about the things you want to. However, if there are changes to be made, we will discuss them with you. Feel free to PM us on the forums, or find us on IRC. A completed thread is not necessary when asking for approval, but please make sure your OP is complete before posting. Ask us for help if you need it!!

Thanks,
macle, QuoteCS, & Mambo

================

New Suspect Policy

For XY, we changed the suspect policy. Our goal is to create as balanced of a metagame as possible. It was blarajan's (and many others') personal belief that a balanced metagame will be more fun. With the influx of Generation 6 additions and the nearly reset ban list, we have a lot more Pokemon and items to deal with. Many of these Pokemon and items might seem broken initially. However, as the metagame progresses, we might find that they are in fact perfectly balanced. As such, it is our goal to minimize rash decision making and to ensure that everything banned is something we, the Little Cup players, are positive that we do not want in our tier.

As such, the following describes the new Suspect Policy:
  • Every so often, we will have a new Suspect round. I honestly do not know how frequently we will have them right now, but know that they will be more frequent earlier in the metagame than later. There will be time between each round to let the metagame settle.
  • There will be a laddering period for each Suspect round. There will be a specified ladder ranking and deviation necessary.
  • By obtaining the required ranking, an individual receives the ability to nominate what Pokemon, Item, or Ability they believe should be suspected. I believe that the only people who really know what should be suspect tested are the people who ladder. As such, they will be the ones who nominate the suspects. You can nominate 3 suspects in order, and the top 2 things will get suspected.
  • After the suspects are chosen, there will be suspect threads devoted to them. Posting in this thread and discussion in IRC can give you a seat in the rotating council.
  • There will be a council of 7 who vote, along with x amount of individuals chosen from each suspect round. These x amount of individuals had to have qualified for the ladder vote. A simple majority will ban a suspect. The council positions can be changed.
  • Council members will be removed if they fail to contribute to discussion or meet the ladder requirements.
  • Rinse and repeat!!
  • As tier leaders, macle and QuoteCS may choose to select a suspect without the general vote mentioned above. In this scenario, players will achieve reqs in order to share their opinions on the suspect and the vote will most likely be that of the community, allowing anybody who achieved reqs to play a major role in the suspect decision.
Council:
macle
Rowan
QuoteCS
Mambo
OP
fatty
Celestavian
Heysup
Corporal Levi
When nominating suspects, it is fair game to nominate Pokemon, abilities (if that ability is broken on everything that gets it), and items. Complex bans will be considered. An individual who qualifies to nominate a suspect via ladder will receive 1/2 of a vote for Tiering Contributor. If one of those individuals is chosen as one of the 4 members of the rotating council, they will receive another 1/2 of a vote. If the vote is a community vote, anybody who achieves reqs and votes on the suspect will receive a full vote (1 point towards the Tiering Contributor badge).
 
Last edited:

doomsday doink

v̶̱̅i̵̢̕l̶̦̈́ļ̵͗a̷̙̓g̸͈͝ę̵̎ ̵̱̌g̷̭͆û̷̦a̵̰͛ȓ̶̜d̸
is a Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
LC Speed Tiers

Important note:
If I have a Pokemon's name in italics, that means that it runs multiple different Speeds. For example, Bulbasaur is in itlaics because it runs both 14 and 15 Speed. If an EVs number has a "+" next to it, that means that it is using a positive Speed nature, and if it has a "-" it is using a negative Speed nature.

40
Carvanha - 236 EVs, +3 Stages (after three Speed Boosts)
Venipede - 220+ EVs, +3 Stages (after three Speed Boosts)

38
Buizel - 236+ EVs (while Rain and Swift Swim are active)
Poliwag - 196+ EVs (while Rain and Swift Swim are active)

35
Torchic - 236 EVs, +3 Stages, (after three Speed Boosts)

34
Drifloon
- 196+ EVs, +2 Stages (after Unburden activates)

32
Carvanha - 236 EVs, +2 Stages (after two Speed Boosts)
Clamperl - 180+ EVs, +3 Stages (after a Shell Smash and Rattled boost)
Venipede - 220+ EVs, +2 Stages (after two Speed Boosts)

30
Bulbasaur
- 236+ EVs (while Sun and Chlorophyll are active)
Clamperl - 180 EVs, +3 Stages (after a Shell Smash and Rattled boost)
Drifloon
- 120 EVs, +2 Stages (after Unburden activates)
Dwebble
- 236 EVs, +2 Stages (after a Shell Smash)
Scraggy
- 212+ EVs, +2 Stages (after two Dragon Dances)

28
Binacle - 196 EVs, +2 Stages (after a Shell Smash)
Bulbasaur
- 236 EVs (while Sun and Chlorophyll are active)
Corphish - 236+ EVs, +2 Stages (after two Dragon Dances)
Dratini
- 196 EVs, +2 Stages (after two Dragon Dances)
Larvitar - 188+ EVs, +2 Stages (after two Dragon Dances)
Mantyke
- 196 EVs (while Rain and Swift Swim are active)
Scraggy - 212 EVs, +2 Stages (after two Dragon Dances)
Torchic - 236 EVs, +2 Stages (after two Speed Boosts)
Tyrunt - 212 EVs, +2 Stages (after two Dragon Dances)

27
Doduo
- 236+ EVs (with Choice Scarf; 18 Speed without)
Gastly
- 196+ EVs (with Choice Scarf; 18 Speed without)
Minccino - 236 EVs (with Choice Scarf; 17 Speed without)

26
Bellsprout - 196 EVs (while Sun and Chlorophyll are active)
Clamperl
- 180+ EVs, +2 Stages (after a Shell Smash)
Corphish - 236 EVs, +2 Stages (after two Dragon Dances)
Minccino - 236+ EVs (with Choice Scarf; 18 Speed without)
Oddish
- 196+ EVs (while Sun and Chlorophyll are active)
Omanyte
- 196 EVs, +2 Stages (after a Shell Smash)
Porygon
- 196 EVs, +2 Stages (after an Agility)
Shellder
- 196 EVs, +2 Stages (after a Shell Smash)

25
Chinchou
- 220+ EVs (with Choice Scarf; 17 Speed without)
Doduo
- 236 EVs (with Choice Scarf; 17 Speed without)
Drilbur - 212+ EVs (with Choice Scarf; 17 Speed without)
Froakie - 188+ EVs (with Choice Scarf; 17 Speed without)
Gastly
- 196 EVs (with Choice Scarf; 17 Speed without)
Helioptile - 196+ EVs (with Choice Scarf; 17 Speed without)
Houndour
- 236+ EVs (with Choice Scarf; 17 Speed without)
Mienfoo - 236+ EVs (with Choice Scarf; 17 Speed without)
Remoraid - 236+ EVs (with Choice Scarf; 17 Speed without)
Starly - 196+ EVs (with Choice Scarf; 17 Speed without)

24
Axew - 220+ EVs (with Choice Scarf; 16 Speed without) or 220+ EVs, +1 Stage (after a Dragon Dance)
Bunnelby - 220+ EVs (with Choice Scarf; 16 Speed without)
Carvanha - 236 EVs, +1 Stage (after one Speed Boost)
Chinchou
- 220 EVs (with Choice Scarf; 16 Speed without)
Clamperl
- 180 EVs, +2 Stages (after a Shell Smash)
Drilbur - 212 EVs (with Choice Scarf; 16 Speed without)
Froakie - 188 EVs (with Choice Scarf; 16 Speed without)
Helioptile - 196 EVs (with Choice Scarf; 16 Speed without)
Karrablast - 196+ EVs (with Choice Scarf; 16 Speed without)
Larvesta - 196+ EVs (with Choice Scarf; 16 Speed without)
Mienfoo - 236 EVs (with Choice Scarf; 16 Speed without)
Oddish
- 196 EVs (while Sun and Chlorophyll are active)
Pawniard - 196+ EVs (with Choice Scarf; 16 Speed without)
Venipede - 220+ EVs, +1 Stage (after a Speed Boost)
Wailmer
- 196+ EVs (with Choice Scarf; 16 Speed without)

22
Axew
- 220 EVs, +1 Stage (after a Dragon Dance)
Binacle - 196+ EVs (with Choice Scarf; 15 Speed without)
Bunnelby - 220 EVs (with Choice Scarf; 15 Speed without)
Darumaka - 196+ EVs (with Choice Scarf; 15 Speed without)
Gothita - 236+ EVs (with Choice Scarf; 15 Speed
Honedge - 132 EVs, +2 Stages (after an Autotomize)
Inkay - 236+ EVs (with Choice Scarf; 15 Speed without)
Karrablast - 196 EVs (with Choice Scarf; 15 Speed without)
Psyduck - 236 EVs (with Choice Scarf; 15 Speed without)
Scraggy - 212+ EVs (with Choice Scarf; 15 Speed without) or 212+ EVs, +1 Stage (after a Dragon Dance)
Tirtouga - 180 EVs, +2 Stages (after a Shell Smash)

21
Amaura
- 228 EVs (with Choice Scarf; 14 Speed without)
Binacle
- 196 EVs (with Choice Scarf; 14 Speed without)
Corphish - 236+ EVs, +1 Stage (after a Dragon Dance)
Cranidos
- 132 EVs (with Choice Scarf; 14 Speed without)
Dratini
- 196 EVs, +1 Stage (after a Dragon Dance)
Frillish - 196+ EVs (with Choice Scarf; 14 Speed without)
Larvitar - 188+ EVs, +1 Stage (after a Dragon Dance)
Machop - 236+ EVs (with Choice Scarf; 14 Speed without)
Magnemite
- 236 EVs (with Choice Scarf; 14 Speed without)
Scraggy
- 212 EVs, +1 Stage (after a Dragon Dance)
Shellder
- 196+ EVs (with Choice Scarf; 14 Speed without)
Snover
- 196+ EVs (with a Choice Scarf; 14 Speed without)
Teddiursa - 196+ EVs (with Quick Feet boost)
Torchic - 236 EVs, +1 Stage (after a Speed Boost)
Tyrunt - 212 EVs, +1 Stage (after a Dragon Dance)


LC Speed Tiers - Natural, Unboosted Speed


20
Diglett - 236+ EVs
Elekid - 236+ EVs
Voltorb - 196+ EVs

19
Abra - 196+ EVs
Aipom
- 236+ EVs
Buizel - 236+ EVs (while Rain and Swift Swim are not active)
Buneary - 236+ EVs
Clamperl - 180+ EVs, +1 Stage (after a Rattled boost)
Corphish - 236 EVs, +1 Stage (after a Dragon Dance)
Magby - 252+ EVs
Meowth - 196+ EVs
Poliwag - 196+ EVs (while Rain and Swift Swim are not active)
Ponyta - 196+ EVs
Staryu - 196+ EVs
Taillow - 236+ EVs
Wingull - 236+ EVs

18
Aipom - 236 EVs
Anorith - 236+ EVs
Clamperl - 180 EVs, +1 Stage (after a Rattled boost)
Deerling - 236+ EVs
Doduo
- 236+ EVs
Gastly
- 196+ EVs
Minccino - 236+ EVs
Ponyta - 196 EVs
Stunky
- 244+ EVs

17
Archen
- 196+ EVs
Chinchou - 220+ EVs
Cottonee
- 232+ EVs
Deerling - 236 EVs
Doduo
- 236 EVs
Drifloon
- 196+ EVs
Drilbur - 212+ EVs
Froakie - 188+ EVs
Goldeen - 252+ EVs
Helioptile - 196+ EVs
Houndour
- 236+ EVs
Litleo - 180+ EVs
Mankey - 196+ EVs
Minefoo - 236+ EVs
Natu
- 196+ EVs
Onix - 196+ EVs
Purrloin - 228+ EVs
Snivy - 252+ EVs
Surskit - 236+ EVs
Trubbish - 236+ EVs
Vulpix - 236+ EVs
Zorua - 236+ EVs

16
Axew - 220+ EVs
Bunnelby - 220+ EVs
Carvanha - 236 EVs
Chinchou - 220 EVs
Dwebble
- 236+ EVs
Eevee
- 236+ EVs
Fennekin -196+ EVs
Helioptile - 196 EVs
Natu
- 196 EVs
Noibat - 236+ EVs
Pawniard - 196+ EVs
Rufflet - 196+ EVs
Venipede - 220+ EVs

15
Axew
- 220 EVs
Binacle - 196+ EVs
Bulbasaur
- 236+ EVs (while Sun and Chlorophyll are not active)
Bunnelby - 220 EVs
Crandios
- 212 EVs
Drifloon
- 120 EVs
Dwebble
- 236 EVs
Eevee
- 236 EVs
Goldeen - 172 EVs
Magnemite
- 236+ EVs
Psyduck - 236 EVs
Scraggy
- 212+ EVs
Vullaby - 120+ EVs

14
Archen
- 36 EVs
Binacle - 196 EVs
Bulbasaur
- 236 EVs (while Sun and Chlorophyll are not active)
Cacnea - 236+ EVs
Chinchou
- 60 EVs
Corphish - 236+ EVs
Cubone - 236+ EVs
Dratini
- 196 EVs
Karrablast - 116 EVs
Larvitar - 188+ EVs
Magnemite
- 236 EVs
Mantyke
- 196 EVs (while Rain and Swift Swim are not active)
Natu
- 36 EVs
Scraggy
- 212 EVs
Skiddo - 180 EVs
Stunky
- 4 EVs
Teddiursa - 196+ EVs
Tentacool - 36 EVs
Torchic - 236 EVs
Tyrunt - 212 EVs
Vullaby - 120 EVs

13
Bellsprout - 196 EVs (while Sun and Chlorophyll are not active)
Clamperl
- 180+ EVs
Corphish - 236 EVs
Cottonee
- 0 EVs
Cubone - 236 EVs
Dratini
- 116 EVs
Fletchling - 20 EVs
Larvesta - 36 EVs
Oddish
- 196+ EVs (while Sun and Chlorophyll are not active)
Omanyte
- 196 EVs
Pancham - 172 EVs
Porygon
- 196 EVs
Shellder
- 196 EVs
Vullaby - 36 EVs
Wailmer
- 36 EVs
Zigzagoon - 36 EVs

12
Clamperl
- 180 EVs
Croagunk
- 36 EVs
Ekans - 0 EVs
Fletching - 0 EVs
Growlithe - 0 EVs
Kabuto - 0 EVs
Oddish
- 196 EVs (while Sun and Chlorophyll are not active)
Pineco - 236+ EVs
Psyduck - 0 EVs
Riolu - 0 EVs
Spinarak - 196 EVs
Squirtle - 92 EVs

11
Amaura - 0 EVs
Chikorita - 0 EVs
Golett - 76 EVs
Goomy - 36 EVs
Honedge - 132 EVs
Mantyke
- 0 EVs
Numel - 76 EVs
Phantump - 52 EVs
Pumpkaboo-Super - 32 EVs
Sandshrew - 36 EVs
Tirtouga - 180 EVs
Tyrunt - 0 EVs

10
Aron
- 36 EVs
Cacnea - 0 EVs
Chespin - 0 EVs
Frillish - 0 EVs
Hippopotas
- 20 EVs
Honedge - 52 EVs
Koffing - 0 EVs
Numel
- 0 EVs
Omanyte
- 0 EVs
Phantump - 0 EVs
Piplup - 0 EVs
Porygon
- 0 EVs
Sewaddle - 0 EVs
Shellos - 4 EVs
Shroomish - 0 EVs
Skrelp - 40 EVs
Snover
- 0 EVs
Snubbull
- 36 EVs
Timburr - 0 EVs

9
Aron
- 0 EVs
Bronzor - 16 EVs
Croagunk
- 0- EVs
Cubone - 0- EVs (on Trick Room teams; 8 Speed with 0 Speed IVs)
Darumaka - 0- EVs (on Trick Room teams; 8 Speed with 0 Speed IVs)
Grimer - 0 EVs
Hippopotas
- 0 EVs
Inkay - 0- EVs (on Trick Room teams; 8 Speed with 0 Speed IVs)
Lickitung - 0 EVs
Pancham - 0- EVs (on Trick Room teams; 8 Speed with 0 Speed IVs)
Porygon - 0- EVs (on Trick Room teams; 8 Speed with 0 Speed IVs)
Pumpkaboo-Super - 0- EVs (on Trick Room teams; 8 Speed with 0 Speed IVs)
Shelmet - 0 EVs
Shieldon - 0 EVs
Skrelp - 0 EVs
Snubbull
- 0 EVs
Spritzee - 12 EVs

8
Clamperl - 0- EVs (on Trick Room teams; 7 Speed with 0 Speed IVs)
Ferroseed - 36 EVs
Foongus - 0 EVs
Lileep - 0 EVs
Skrelp - 0- EVs (on Trick Room teams; 7 Speed with 0 Speed IVs)
Slowpoke - 0 EVs
Slugma - 0 EVs
Tirtouga - 0 EVs
Wooper - 0 EVs
Wynaut - 0 EVs

7
Azurill - 0- EVs (on Trick Room teams; 6 Speed with 0 Speed IVs)
Litwick - 0- EVs (on Trick Room teams; 6 Speed with 0 Speed IVs)
Munchlax - 0 EVs
Munna - 0- EVs (on Trick Room teams; 6 Speed with 0 Speed IVs)
Slowpoke - 0- EVs (on Trick Room teams; 6 Speed with 0 Speed IVs)
Solosis - 0- EVs (on Trick Room teams; 6 Speed with 0 Speed IVs)
Spritzee - 0- EVs (on Trick Room teams; 6 Speed with 0 Speed IVs)

6
Trapinch - 0- EVs (on Trick Room teams; 5 Speed with 0 Speed IVs)
 
Last edited:

doomsday doink

v̶̱̅i̵̢̕l̶̦̈́ļ̵͗a̷̙̓g̸͈͝ę̵̎ ̵̱̌g̷̭͆û̷̦a̵̰͛ȓ̶̜d̸
is a Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
LC Mentors
Should you ever find yourself requiring assistance when it comes to getting integrated onto the forums and contributing to the LC community, we've organized a group of LC Mentors who you can contact to receive some help. Each mentor's areas of expertise will be listed next to their name in order to identify which mentor would be the most appropriate for you. The mentors are as follows:

Mambo (LC, LC C&C, PS!, B101, Social Media)
QuoteCS (LC, PS!, Social Media)
Coconut. (LC, PS!)
Fiend (LC, RMT, PS!)
The Avalanches (LC, LC C&C, PS!, Article Workshop)
ThatCrazyRussian (LC, LC C&C, RMT, PS!)
Melon (LC, PS!)
Shrug (LC, PS!)
Tricking (LC, LC C&C, RMT, PS!, B101)
sparktrain (LC, LC C&C)

If you feel that you would be a solid addition to the mentorship team, feel free to contact Mambo via Smogon PM.
 
Last edited:

doomsday doink

v̶̱̅i̵̢̕l̶̦̈́ļ̵͗a̷̙̓g̸͈͝ę̵̎ ̵̱̌g̷̭͆û̷̦a̵̰͛ȓ̶̜d̸
is a Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Please refrain from posting in this thread!
This is a resource for the LC playerbase and will be updated periodically by Mambo and the LC forum moderation team.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top