QC Checks: Amaroq / dodmen / -
GP Checks: -
[OVERVIEW]
* Kommo-o is a strong wallbreaker which has a huge amount of bulk to dismantle bulkier teams.
* Its main STAB, Clanging Scales, is slightly weaker than Draco Meteor, but it has less drawbacks.
* Kommo-o stands out from other Dragon-types because of its great offensive and defensive typing, which allow it to take hits from common attackers such as Bisharp and Scizor, retaliating with powerful STABs. However, its typing also gives it relevant weaknesses, such as its x4 weakness to Fairy and its 2x weakness to Flying, Psychic, and Dragon.
* Its Speed stat is a kind of a mixed bag, as Kommo-o has enough Speed to outspeed tier staples such as Togekiss and Suicune but can't outspeed Krookodile and Hydreigon.
* It lacks a good physical Fighting-type STAB, which means it can't run Dragon Dance sets effectively.
* Unfortunately, Kommo-o has few coverage options and relies on prediction to hit walls, and is usually outclassed by other Dragon-types such as Kyurem, Latias, and Hydreigon.
[SET]
name: Choice Specs
move 1: Clanging Scales
move 2: Focus Blast
move 3: Flash Cannon
move 4: Flamethrower
item: Choice Specs
ability: Overcoat / Bulletproof
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Clanging Scales is its main STAB move, as it hits any Pokemon that doesn't resist it really hard.
* Focus Blast provides a coverage against Steel-types such as Scizor and Cobalion, as they resist Clanging Scales.
* Since Kommo-o lacks a form to deal damage against Fairy-types with its coverage moves, such as Togekiss and Clefable, Flash Cannon is a great coverage move.
* Flamethrower gives Kommo-o a form of hitting Scizor and Forretress without having to rely in Focus Blast to hit them.
Set Details
========
* Choice Specs allows Kommo-o to hit as hard as possible, 2HKOing or even OHKOing some tier staples such as Gliscor, Blissey and Klefki.
* The max Speed investment and the Timid nature allow Kommo-o outspeed a large portion of the tier, such as standard Togekiss and stallbreaker Mew, while the max Special Attack investment allows Kommo-o to get some crucial KOes.
* Overcoat gives Kommo-o a form to gain momentum against Sleep inducers such as Amoonguss and Roserade, while also giving Kommo-o an immunity to Sand.
* Bulletproof can be used over Overcoat, as it walls Choice locked Gengar, Ice Beam-less Blastoise, and Chandelure.
Usage Tips
========
* Kommo-o is a great pivot, as it has a great typing that allows it to switch in Grass, Electric, and even Dark-type moves, retaliating back with a powerful Clanging Scales or Focus Blast.
* Since Kommo-o has great defenses, it has the needed bulk to survive key attacks from strong Pokemon, such as All-Out Pummeling from Cobalion and an Earthquake from Choice Band Krookodile.
* Kommo-o matches up really well against balanced teams, as they give it enough opportunities to switch in thanks to their passive walls.
Team Options
========
* Pursuit support from Mega Aerodactyl, Krookodile, Mega Absol, Scizor, or Bisharp is essential, as Kommo-o struggles against Latias.
* Steel-types such as Cobalion, Scizor, and Bisharp help Kommo-o against Fairy-types, mainly Clefable and Togekiss.
* Setup sweepers such as Raikou, Latias, and Mega Sharpedo appreciate Kommo-o's wallbreaking support.
* Poison-types such as Nidoqueen, Tentacruel, and Amoonguss are good teammates as well, since they can stop Fairy-types such as Clefable and Primarina while having secondary roles on a team, such as setting Toxic Spikes or putting foes asleep.
* Entry hazard support from Pokemon such as Krookodile, Celebi, and Klefki wears down walls that Kommo-o hates, such as Unaware Clefable, putting them on KO range.
[STRATEGY COMMENTS]
Other Options
=============
* A set with Dragon Dance and a Z-Stone, either Dragonium Z, Fightinium Z, or Poisonium Z, can be used, but Kommo-o's lack of a good Fighting-type STAB and other coverage options makes this set really underwhelming. It's also outclassed by Haxorus, which has a better Attack stat and better coverage options.
* A set with Swords Dance can be used as well, but it lacks a good Fighting-type STAB and Speed to wallbreak, not to mention that it is already outclassed by other Fighting-types such as Swords Dance Heracross and Swords Dance Cobalion.
* Rock Polish can be used alongside Life Orb to threaten offensive squads, but the lack of immediate power and coverage makes it worse than Choice Specs.
* Belly Drum can be used alongside Substitute and Salac Berry, but it's not hard to revenge kill as it is still outsped by common threats in Choice Scarf Hydreigon and Choice Scarf Keldeo, not to mention that it lacks a good Fighting-type STAB.
Checks and Counters
===================
**Fairy-types**: Fairy-types, such as Clefable and Togekiss, can switch into Kommo's STABs, but they have to look out for Flash Cannon. However, Primarina takes neutral damage from Flash Cannon and has a high special defense, enabling it to hard check Kommo-o
**Psychic-types**: Psychic-types such as Reuniclus, Latias, and Gardevoir will always OHKO Kommo-o with their Psychic-type STAB moves, but they can't switch in on Kommo-o safely.
**Faster Dragon-types**: While not being able to switch into Kommo-o's attacks, Dragon-types such as Latias, Hydreigon, and Haxorus can force Kommo-o to switch out.
**Revenge Killers**: Revenge killers such as Choice Scarf Hydreigon, Mega Aerodactyl, and Keldeo can take advantage of Kommo-o's lack of Speed and OHKO it with their STABs.
Last edited: