PU Komala [Done]

SergioRules

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uploaded -zard

QC: Megazard/rwby/allstarapology
GP: The Dutch Plumberjack/lotiasite



[OVERVIEW]

Komala has a unique niche with its ability Comatose preventing it from being afflicted with status, allowing it to pivot into status moves with ease as well as giving it an immunity to Toxic Spikes. Access to Rapid Spin and the pivoting move U-turn is Komala's main niche as a Normal-type and is generally the only reason you would use it over Stoutland, Kangaskhan, and Zangoose, which have much better offensive presence, or Audino, which has much better bulk. With a base Attack stat of 115 and a wide range of coverage moves, Komala can hit most of the tier fairly hard. However, even with Komala's immunity to status moves, many Pokemon that carry them like Spiritomb, Gastrodon, and Weezing can beat it one-on-one. Komala also has a hard time beating spinblockers, as its main way of hitting Ghost-types is Sucker Punch which can easily be played around, giving the opponent opportunity to set up or get free switches. Its low physical bulk also leaves it vulnerable to strong physical attackers. Komala suffers from four-moveslot syndrome on almost any kind of set, having to pick and choose what Pokemon it wants to handle. It can run Play Rough to hit Spiritomb, Wood Hammer to hit Gastrodon, and a number of other coverage moves to hit its checks harder, but not all on one set. Komala also faces extreme competition from Assault Vest Hitmonchan, which checks many dangerous special attackers such as Aurorus far better than Komala.

[SET]
name: Bulky Spinner
move 1: Rapid Spin
move 2: Return
move 3: U-turn
move 4: Sucker Punch / Earthquake
item: Assault Vest
ability: Comatose
nature: Adamant
evs: 252 HP / 232 Atk / 24 Spe

[SET COMMENTS]

Moves
========

Rapid Spin helps provide hazard control for the rest of Komala's team. Return is Komala's most reliable STAB move and is a consistent way of damaging foes with little cost. U-turn provides momentum and lets Komala pivot away from unfavorable foes like Weezing and Spiritomb. Sucker Punch is used as a form of priority and a way to hurt Pokemon like Jynx and Haunter before they can do too much damage to Komala. Earthquake is an alternative coverage option that helps do more damage to Rock- and Steel-types like Aggron, Aurorus, and Probopass, which resist Komala's Return.

Set Details
========

The provided EVs give Komala decent bulk and maximize its Attack stat while granting it enough Speed to get the jump on maximum Speed Modest Drampa. An Assault Vest is used to increase Komala's decent special bulk to allow it to take hits from Pokemon like Mesprit and Haunter. Comatose gives Komala an immunity to status, allowing it to switch into Will-O-Wisp and Toxic Spikes while being able to Rapid Spin away the latter at little cost.

Usage Tips
========

Komala should be used as a team's method of entry hazard control, being able to Rapid Spin easily if the opponent doesn't have a Ghost-type. It should be brought in on weak special attackers like Gastrodon and specially defensive Lanturn so it can take a hit and use Rapid Spin or scout the opponent's response with U-turn. It can also be brought in on obvious status moves from the likes of Sableye and even Jynx, as Komala is unaffected by those and can gain momentum for the team, though it should be wary of Foul Play or Knock Off from Sableye and Psyshock from Jynx. If the opponent has a Ghost-type, Komala should be prepared to use U-turn to not lose momentum on an attempt to block the Rapid Spin. Without recovery, Komala can be chipped very easily and therefore should be wary of taking too many attacks and being worn down by the hazards that it tries to remove.

Team Options
========

Komala pairs well with anything weak to Stealth Rock, mainly Fire- and Flying-types like Pyroar and Swanna. Pyroar is able to deal with defensive Ghost-types like Gourgeist-XL and Sableye, while Swanna can offensively check Fighting-types such as Hitmonchan and Primeape. Komala appreciates a solid Fighting-type check like Weezing or Spiritomb, and the latter especially appreciates Komala's ability to get rid of Toxic Spikes so it isn't worn down by them. It also appreciates Pursuit trappers like Skuntank and Absol to get rid of Ghost-types like Oricorio-G and Silvally-Ghost that would otherwise block Rapid Spin. In addition, Komala fits well on Spikes-stacking teams that prefer spinners over Defoggers, making Ferroseed a good partner. Komala's immunity to status also makes it a good pair for Pokemon that fear Will-O-Wisps from Spiritomb and Thunder Waves from Liepard. Primeape, Kingler, and Lycanroc can all take advantage of this and also appreciate Komala's slow U-turn. In return, these Pokemon can break walls like Regirock that Komala fails to do much to. Strong but frail breakers like Absol and Pyroar appreciate Komala's ability to pivot as well. Komala also can take advantage of Healing Wish support from Mesprit or Clefairy, since it gets worn down fairly easily, so it can have other opportunities to use Rapid Spin late-game.

[STRATEGY COMMENTS]
Other Options
=============

Wood Hammer is an option to OHKO Gastrodon and bring Golem down to its Sturdy, though Golem is already 2HKOed by Earthquake. Darkinium Z can be used in conjunction with Sucker Punch to help deal with bulkier Ghost-types and Mesprit, though many of them carry a Colbur Berry. Shadow Claw or Knock Off can be used as a way to hit Ghost-types without them having to attack, which actually lets Komala take on Oricorio-G, but this requires Komala to take a hit first, unlike Sucker Punch. Play Rough allows Komala to hit Sableye and Spiritomb for super effective damage but has little use outside of that. Superpower is an option to hit Rock- and Steel-types harder than Earthquake, but the stat drops it causes make it less spammable than the aforementioned. An offensive Choice Band set can be used with a coverage move over Rapid Spin, but the team support of Rapid Spin is hard to pass up, and such a set is outclassed by other Normal-types like Stoutland or Zangoose for their better Speed. A Choice Band set with Sleep Talk and Last Resort can be used for an extremely powerful STAB move that can be used immediately, though this fails to take advantage of Komala's good coverage and is walled by Ghost-types, while Rock-, and Steel-types don't take a lot from it. A Swords Dance or Bulk Up set can be used, since Komala isn't crippled by burns or worn down by Toxic, though these sets sometimes struggle to pick and choose coverage, are generally slow compared to many other setup options, and also lose out on Rapid Spin. A specially defensive set with Wish is an option, though Komala's low HP makes it outclassed by Audino, and it has a huge four-moveslot syndrome due to having to choose between Protect and a coverage move so its only attack isn't Rapid Spin.

Checks and Counters
===================

**Ghost-types**: Ghost-types prevent Komala's Rapid Spin. Gourgeist-XL walls any set, Sableye and Spiritomb wall Komala, and Substitute Oricorio-G can easily play around Sucker Punches and proceed to set up with Calm Mind.

**Fighting-types**: Fighting-types are fairly common in PU and have super effective STAB attacks against Komala. Hitmonchan and Primeape are faster than Komala and can OHKO it with a Fighting-type move and Gurdurr can easily take two Returns before using Drain Punch.

**Strong Physical Attackers**: Komala's lackluster bulk means that it can't take hits well from strong attackers like Stoutland, Absol, and Zangoose which also outspeed Komala, though Zangoose takes quite a bit from Sucker Punch.

**Rock- and Steel-types**: A set lacking Earthquake struggles to do anything against threats that resist Normal like Regirock and defensive Carracosta except pivot out with U-turn, and even with Earthquake, Komala won't be doing too much damage to them. Steel-types like Ferroseed and Alolan Sandslash also give Komala a hard time, with the former walling it completely and the latter beating any set lacking Earthquake.
 
Last edited by a moderator:

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion


[OVERVIEW]

  • Komala has a very unique niche with its ability Comatose meaning it can't have a status put on it and always acts as if it is asleep.
  • With a very high Attack stat of 115 Komala is able to do quite a bit of damage to opposing teams even if uninvested. I wouldnt say "very high" maybe something like makes it less passive
  • Access to Rapid Spin in conjunction with Comatose means that Komala is the only viable spinner immune to Toxic Spikes. good
  • Overall good coverage helps Komala handle threats. expand mention coverage and threats
  • Generally low stats in bulk and speed makes it often outclassed by other offensive Normal types like Kangaskhan or Stoutland. and Zangoose
  • Low HP also means it is outclassed as a Wish passer by the likes of Audino and specially defensive Kangaskhan.
  • Komala suffers from 4 Move Slot Syndrome, having to pick and choose what Pokemon it wants to handle.
[SET]
name: Bulky Spinner
move 1: Rapid Spin
move 2: Wish
move 3: Protect
move 4: U-turn
item: Leftovers
ability: Comatose
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
  • Rapid Spin is this set's main purpose as Komala's neutrality to Stealth Rock and immunity to Toxic Spikes allows it to spin away hazards without being worn down as much as other hazard control. like hitmonchan
  • Wish and Protect provide recovery so Komala can spin more times in a game. wish can also be used for its teammates
  • U-turn makes Komala able to pivot out against threats that may switch into it hoping to take advantage of its Rapid Spin. like? mention ghost-types
Set Details
========
  • The given EVs and Careful Nature maximize Komala's special bulk to take hits from weaker special attackers like Weezing and bulky Lanturn.
  • Leftovers provides passive recovery.
  • talk about comatose
Usage Tips
========
  • Komala should generally be brought in on a defensive Pokemon and Rapid Spin away whatever hazards are on your field. it cant always do this because ghost-types exist so expand on this imo
  • It can then recover some health with Wish+Protect or pivot with U-turn.
  • I think this is way too short for usage tips
Team Options
========
  • Pokemon weak to Stealth Rock always love a good spinner. Pokemon like Archeops and Pyroar are weak to rocks but also like to have hazards up on the opponent's side to wear down their checks. huh ur implying komala sets up entry hazards
  • Bulky defensive Pokemon like Lanturn, Sableye, Regirock, and Miltank appreciate Komala's ability to spin away Toxic Spikes as well so they don't get worn down as much.
  • this is also super short
[SET]
name: Offensive Spinner
move 1: Rapid Spin
move 2: Frustration
move 3: Earthquake
move 4: Sucker Punch / U-turn / Play Rough
item: Life Orb / Leftovers tbh would slash Darknium-Z with z sucker but see wat the qc members say
ability: Comatose
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[COMMENTS]
Moves
========
  • Rapid Spin is used on this set to be an offensive form of hazard control. expand
  • Frustration is Komala's strongest STAB option and can do quite a bit of damage coming off of its base 115 Attack. to what?
  • Earthquake is used to hit Steel and Rock types like Golem, Regirock, and Carracosta.
  • The last spot is flexible and can be tailored o fit what your team needs. Sucker Punch is generally the most useful as it provides a form of priority and a way to hit Ghost types super effectively.
  • U-turn can be used to pivot on switches and scout your opponent's moves.
  • Play Rough can be used to hit Sableye, though Comatose means you naturally check Sableye already and can wear it down with Earthquake. ye i dont see a reason for pr
Set Details
========
  • Max Attack and Speed EVs make Komala a decent offensive threat and allow it to spin reliably before taking hits from slower Pokemon. like?
  • A Life Orb can be used to increase Komala's damage output and ensures an OHKO versus Aggron with Earthquake.
  • Leftovers can be used for a little recovery to allow Komala to be able to spin later in a game.
Usage Tips
========
  • Komala should be come in on defensive Pokemon that can't normally touch it due to Comatose and spin away hazards. would say defensive pokemon like Weezing/ Sab
  • Though it must be wary of spinning if the opponent has a Ghost type.
  • Due to its naturally high Attack, it can also function as a cleaner if running Sucker Punch, though this isn't its main use.
Team Options
========
  • Pokemon that appreciate hazards being removed such as Archeops and Jynx partner well with Komala for its ability to remove hazards without taking Toxic Spikes.
  • Teammates that don't want to take a Will-o-Wisp or Toxic like Komala's immunity to status. Examples being Piloswine and Lanturn. this is worded weird this entire section is also really short I think u should list some other team options
  • Maybe mention some fighting-type checks
  • and pursuit trappers like skuntank
[STRATEGY COMMENTS]
Other Options
=============
  • An offensive Choice Band set can be used with another coverage move over Rapid Spin, but the utility of spin is hard to pass up.
  • A Swords Dance or Bulk Up set can be used since Komala isn't crippled by burns or worn down by Toxic, though these sets sometimes struggle to pick and choose coverage and also lose out on Rapid Spin.
  • Wood Hammer
  • Darknium-Z if qc dont want it slashed
  • Bulk Up
  • Shadow Claw
Checks and Counters
===================

**Fighting type Pokemon**: Hitmonchan, Primeape, and Passimian are all faster than Komala and can OHKO it with a Fighting move and Gurdurr can easily take 2 Frustrations before Drain Punching. would remove passimian

**Powerful Attackers**

**Rock- and Steel-types** (if it lacks eq reffering to that spdef set)


**Ghost types**: Ghost types prevent Komala's Rapid Spin and can also play around the offensive set's Sucker Punches.
am check
 
i'm on my phone right now but i'll just make note on a few things that stuck out to me

Offensive Spinner
  • "Play Rough can be used to hit Sableye, though Comatose means you naturally check Sableye already and can wear it down with Earthquake." "Komala should be come in on defensive Pokemon like Weezing and Sableye that can't normally touch it due to Comatose and spin away hazards." uhh this is a misconception. play rough is needed to beat sableye as otherwise even life orb eq doesn't 2hko and it can either remove your item to make you even weaker (and just beat you 1v1 eventually) or ko you with foul play after your life orb recoil. since komala is being used to spin, "wearing down" a ghost-type doesn't mean much if you can't exactly beat it so that you can do your job and spin in the battle, which play rough allows you to do in sab's case. for that reason, i still support it being on the set.
  • not really sold on dark z being on the set, i mean it doesn't help you beat gourgeist since it only does a little over half to the rarer non-colbur berry variants (which it can easily recover off the following turn), golurk is already 2hkod by life orb eq, and sr mesprit frequently runs colbur berry too. there just doesn't seem to be many situations where it'd be useful over the main items.
  • "Due to its naturally high Attack, it can also function as a cleaner if running Sucker Punch, though this isn't its main use." talking about how a utility mon (rather than a sweeper) can clean up isn't really practical information, so i would just remove this. instead, talk about what situations should it use sucker punch, such as how it can be used to pick off weakened things and how it can check stuff like jynx (i feel this one's noteworthy since it can't sleep you, making it a solid revenge killer to the z-np set)
Bulky Spinner
  • in general i think you should expand a bit more on team options, notably things that appreciate its wish passing and slow pivoting capabilities. in general offensive/defensive pokemon appreciate due to their ability to stay healthy and pivot into things they're switching into better, and voltturn teams appreciate having a momentum user that can also spin to avoid having to deal with residual damage. those are things to work with.
  • slash toxic with u-turn imo, it helps against bulky ghost types and wearing down regirock
Checks and Counters
===================
  • mention more prominent examples in general.
  • for rock/steel types, regirock is a good all-around example, since it even takes lo earthquakes relatively well and beat you 1v1. defensive carracosta is a good mention too
  • for ghost-types, you can't touch gourgeist and it can beat the offensive set with foul play. sableye exploits just fine too if lacking play rough. subcm oricorio can play around sucker punch variants, etc.
other than that you're good imo
 
Last edited:

SergioRules

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i'm on my phone right now but i'll just make note on a few things that stuck out to me

Offensive Spinner
  • "Play Rough can be used to hit Sableye, though Comatose means you naturally check Sableye already and can wear it down with Earthquake." "Komala should be come in on defensive Pokemon like Weezing and Sableye that can't normally touch it due to Comatose and spin away hazards." uhh this is a misconception. play rough is needed to beat sableye as otherwise even life orb eq doesn't 2hko and it can either remove your item to make you even weaker (and just beat you 1v1 eventually) or ko you with foul play after your life orb recoil. since komala is being used to spin, "wearing down" a ghost-type doesn't mean much if you can't exactly beat it so that you can do your job and spin in the battle, which play rough allows you to do in sab's case. for that reason, i still support it being on the set.
  • not really sold on dark z being on the set, i mean it doesn't help you beat gourgeist since it only does a little over half to the rarer non-colbur berry variants (which it can easily recover off the following turn), golurk is already 2hkod by life orb eq, and sr mesprit frequently runs colbur berry too. there just doesn't seem to be many situations where it'd be useful over the main items.
  • "Due to its naturally high Attack, it can also function as a cleaner if running Sucker Punch, though this isn't its main use." talking about how a utility mon (rather than a sweeper) can clean up isn't really practical information, so i would just remove this. instead, talk about what situations should it use sucker punch, such as how it can be used to pick off weakened things and how it can check stuff like jynx (i feel this one's noteworthy since it can't sleep you, making it a solid revenge killer to the z-np set)
Bulky Spinner
  • in general i think you should expand a bit more on team options, notably things that appreciate its wish passing and slow pivoting capabilities. in general offensive/defensive pokemon appreciate due to their ability to stay healthy and pivot into things they're switching into better, and voltturn teams appreciate having a momentum user that can also spin to avoid having to deal with residual damage. those are things to work with.
  • slash toxic with u-turn imo, it helps against bulky ghost types and wearing down regirock
Checks and Counters
===================
  • mention more prominent examples in general.
  • for rock/steel types, regirock is a good all-around example, since it even takes lo earthquakes relatively well and beat you 1v1. defensive carracosta is a good mention too
  • for ghost-types, you can't touch gourgeist and it can beat the offensive set with foul play. sableye exploits just fine too if lacking play rough. subcm oricorio can play around sucker punch variants, etc.
other than that you're good imo
updated for the most part, some stuff I wasn't sure how to word, esp part about Jynx so I just made a new bullet
 

MZ

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name: Bulky Spinner
move 1: Rapid Spin
move 2: Return
move 3: U-Turn
move 4: Sucker Punch / Earthquake
item: Assault Vest
ability: Comatose
nature: Adamant
evs: 252 HP / 232 Atk / 24 Spe

SergioRules sorry we're so late on this but qc has had a really hard time deciding what sets we'd like to see on Komala. Ultimately we decided even two is too many for something as bad as Komala and this is the best niche it has right now. I know it's a big change from what you've got, but spdef and offensive are just both super outclassed and we don't think they're worth sets. If you could update the analysis to reflect the new set, that would be awesome. PS speed is for max modest drampa
 

SergioRules

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hey I'm still bad bc this took super long and is probably pretty mediocre but I couldn't figure out what else to say especially for usage tips and team options so advice in those would be much appreciated

anyway, ready for qc 1
 

Twix

jicama
is a Contributor Alumnus


[OVERVIEW]

  • Komala has a very unique niche with its ability Comatose meaning it can't have a be statused put on it and always acts as if it is asleep.
  • With an Attack stat of 115 Komala still isn't too passive, even if its Attack is uninvested.
  • Access to Rapid Spin in conjunction with Comatose means that Komala is the only viable spinner immune to Toxic Spikes. (i feel like this should follow bullet 1)
  • Overall good coverage helps Komala handle threats like Aggron, Oricorio-Sensu, and Sableye.
  • Generally low stats in bulk and speed makes it often outclassed by other offensive Normal types like Zangoose, Kangaskhan, or Stoutland.
  • Low HP also means it is outclassed as a Wish passer by the likes of Audino and specially defensive Kangaskhan (not a thing).
  • Komala suffers from 4 Move Slot Syndrome, having to pick and choose what Pokemon it wants to handle.
  • Competition from other removers
name: Bulky Spinner
move 1: Rapid Spin
move 2: Return
move 3: U-Turn
move 4: Sucker Punch / Earthquake
item: Assault Vest
ability: Comatose
nature: Adamant
evs: 252 HP / 232 Atk / 24 Spe

[COMMENTS]
Moves
========
  • Rapid Spin is Komala's main utility use and helps provide hazard control for the rest of a team.
  • Return is Komala's strongest STAB move and can put a dent in almost anything that doesn't resist it.
  • U-Turn provides momentum and helps scout for its opponents immediate answers.
  • Sucker Punch is used as a form of priority and a way to hurt Pokemon like Jynx and Oricorio-Sensu.
  • Earthquake is an alternative coverage option that helps deal with Rock and Steel-types that resist Komala's STAB moves.
Set Details
========
  • An Assault Vest is used to increase Komala's decent special bulk to allow it to take hits from things like Mesprit and Oricorio-Sensu.
  • The provided EVs give Komala decent bulk and maximize its Attack stat while having enough Speed for Modest Drampa.
  • Comatose is Komala's only ability but gives it an immunity to status, allowing it to switch into Will-o-wisps and Toxic Spikes while being able to Rapid Spin away the latter at little cost.
Usage Tips
========
  • Komala should be used as a team's hazard control, being able to Rapid Spin easily.
  • It should be brought in on weak special attackers like Gastrodon and Specially Defensive Lanturn so it can live a hit and spin or scout the next turn.
  • It can also be brought in on obvious status moves from the likes of Sableye and even Jynx as Komala is unaffected by their Will-o-wisp and Lovely Kiss respectively and can gain momentum for the team.
  • If the opponent has a Ghost-type, Komala should almost always click U-turn to not lose momentum on an attempt to block the Rapid Spin. i wouldn't say almost always U-turn, just to be aware that it's immune
Team Options
========
  • Komala as a Rapid Spin user pairs well with anything weak to Stealth Rock, mainly Fire- and Flying-types.
  • Komala appreciates a solid Fighting check like Weezing or Qwilfish.
  • In addition, Komala fits well on spike stack teams that prefer spinners over Defog users especially since its strong STAB and Sucker Punch can help dent strong, fast Pokemon like Jynx and Alolan Raichu.
  • i'd prob add something about why you would use it over chan
  • pursuit trappers/ghost answers
[STRATEGY COMMENTS]
Other Options
=============
  • An offensive Choice Band set can be used with a coverage move over Rapid Spin, but the utility of spin is hard to pass up.
  • A Swords Dance or Bulk Up set can be used since Komala isn't crippled by burns or worn down by Toxic, though these sets sometimes struggle to pick and choose coverage and also lose out on Rapid Spin.
  • put wish set here
  • Wood Hammer is an option to OHKO Gastrodon and bring Golem down to its Sturdy, though Golem is already 2HKO'd by Earthquake
  • Darkinium Z can be used in conjunction with Sucker Punch to help deal with bulkier Ghost-types and Mesprit.
  • Shadow Claw can be used as a way to hit Ghost-types without them having to attack, but lacks the priority of Sucker Punch.
Checks and Counters
===================

**Fighting-type Pokemon**: Hitmonchan and Primeape are faster than Komala and can OHKO it with a Fighting move and Gurdurr can easily take 2 Frustrations before Drain Punching. using Drain Punch.

**Strong Attackers**: Komala's lackluster bulk means that it can't take hits from strong attackers like Archeops, Absol, or Zangoose. (point out how they outspeed it)

**Rock and Steel-types**: A set lacking Earthquake struggles to do anything against Normal resists like Regirock and defensive Carracosta except pivot out with U-turn. (earthquake isn't really doing much to them regardless)

**Ghost types**: Ghost-types prevent Komala's Rapid Spin and can also play around Sucker Punch. Gourgeist walls any set, Sableye walls any set lacking Play Rough, and Substitute Oricorio-Sensu can play around Sucker Punch.
few notes: types, such as Steel-types has a hyphen
AM CHECK
 

SergioRules

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few notes: types, such as Steel-types has a hyphen
AM CHECK
I think you should add the cb rest talk set in oo too
Updated these two (edit: actually not all of twix’s Nvm but I’ll get to it tomorrow) and also added a few things I learned from my latest GP check that should make that easier down the road (it’s really late when making these edits so lmk if I missed something)
 

MZ

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[OVERVIEW]
spacing
  • Komala has a very unique niche with its ability Comatose meaning it can't be statused and always acts as if it is asleep. that's what it does, not why comatose is good
  • With an Attack stat of 115 Komala isn't passive, even if its Attack is uninvested. but it's not uninvested so ?_?
  • Access to Rapid Spin in conjunction with Comatose means that Komala is the only viable spinner immune to Toxic Spikes. this isnt really an important niche
  • Overall good coverage helps Komala handle threats like Aggron, Oricorio-Sensu, and Sableye if the right moves are chosen. i mean it's still kinda fucked by all of those most of hte time
  • Generally low stats in bulk and speed makes it often outclassed by other offensive Normal-types like Zangoose, Kangaskhan, or Stoutland. but that's why it's spin oriented
  • Low HP also means it is outclassed as a Wish passer by the likes of Audino. again, this is a spin oriented mon
  • Komala suffers from 4 Move Slot Syndrome, having to pick and choose what Pokemon it wants to handle.
really this overview just does nothing to get at what komala does and why you use it. not quite easy since this thing barely has a niche but still. it's notable for being a spinner that can pivot and do a lil bit of damage and have like passable bulk and that's about it, but the overview talks about all of these randomly totally irrelevant things. my guess is that it wasn't edited from when this was like a 3 set analysis or something, that might not be true but either way this needs a significant update

name: Bulky Spinner
move 1: Rapid Spin
move 2: Return
move 3: U-Turn
move 4: Sucker Punch / Earthquake
item: Assault Vest
ability: Comatose
nature: Adamant
evs: 252 HP / 232 Atk / 24 Spe

[COMMENTS]
Moves
========
  • Rapid Spin is Komala's main utility use and helps provide hazard control for the rest of a team.
  • Return is Komala's strongest STAB move and can put a dent in almost anything that doesn't resist it. this is generic enough that idk what it means
  • U-Turn provides momentum and helps scout for its opponents immediate answers.
  • Sucker Punch is used as a form of priority and a way to hurt Pokemon like Jynx and Oricorio-Sensu. yeah but why is that important
  • Earthquake is an alternative coverage option that helps deal with Rock- and Steel-types that resist Komala's STAB moves. like who
Set Details
========
  • An Assault Vest is used to increase Komala's decent special bulk to allow it to take hits from Pokemon like Mesprit and Oricorio-Sensu.
  • The provided EVs give Komala decent bulk and maximize its Attack stat while having enough Speed for max speed Modest Drampa.
  • Comatose is Komala's only ability but gives it an immunity to status, allowing it to switch into Will-o-wisps and Toxic Spikes while being able to Rapid Spin away the latter at little cost.
Usage Tips
========
  • Komala should be used as a team's hazard control, being able to Rapid Spin easily.
  • It should be brought in on weak special attackers like Gastrodon and Specially Defensive Lanturn so it can live a hit and spin or scout the next turn.
  • It can also be brought in on obvious status moves from the likes of Sableye and even Jynx as Komala is unaffected by their Will-o-wisp and Lovely Kiss respectively and can gain momentum for the team. uh no, it is not immune to sleep and jynx can and will put it to sleep
  • If the opponent has a Ghost-type, Komala should be prepared to use U-turn to not lose momentum on an attempt to block the Rapid Spin.
i mean this is just bare as all hell, part of komala is that it really just doesnt do very much but even that is something that you could try to say

Team Options
========
  • Komala as a Rapid Spin user pairs well with anything weak to Stealth Rock, mainly Fire- and Flying-types. specific examples would be good
  • Komala appreciates a solid Fighting-type check like Weezing or Qwilfish. no more qwilfish
  • It also appreciates Pursuit trappers like Alolan Raticate and Absol to get rid of Ghost-types that would otherwise block Rapid Spin.
  • In addition, Komala fits well on spike stack teams that prefer spinners over Defog users especially since its strong STAB and Sucker Punch can help dent strong, fast Pokemon like Jynx and Alolan Raichu. and because of that ur gonna want to have a ferroseed on ur team
just kind of the same as above in that this is too short, which is simultaneously kinda understandable but also problematic and easily fixable

[STRATEGY COMMENTS]
Other Options
=============
  • An offensive Choice Band set can be used with a coverage move over Rapid Spin, but the utility of spin is hard to pass up.
  • A Choice Band set with Sleep Talk and Last Resort can be used for an extremely powerful STAB move that can be used immediately, though this fails to take advantage of Komala’s good coverage and is walled by Ghost-, Rock-, and Steel-types.
  • A Swords Dance or Bulk Up set can be used since Komala isn't crippled by burns or worn down by Toxic, though these sets sometimes struggle to pick and choose coverage and also lose out on Rapid Spin.
  • A Specially Defensive set with Wish can be used though Komala's low HP makes it outclassed by Audino.
  • Wood Hammer is an option to OHKO Gastrodon and bring Golem down to its Sturdy, though Golem is already 2HKO'd by Earthquake.
  • Darkinium Z can be used in conjunction with Sucker Punch to help deal with bulkier Ghost types and Mesprit.
  • Shadow Claw can be used as a way to hit Ghost-types without them having to attack, but lacks the priority of Sucker Punch.
Checks and Counters
===================

**Fighting type Pokemon**: Hitmonchan and Primeape are faster than Komala and can OHKO it with a Fighting move and Gurdurr can easily take 2 Frustrations before using Drain Punch.

**Strong Attackers**: Komala's lackluster bulk means that it can't take hits from strong attackers like Archeops, Absol, or Zangoose as they also outspeed Komala.

**Rock- and Steel-types**: A set lacking Earthquake struggles to do anything against Normal resists like Regirock and defensive Carracosta except pivot out with U-turn.

**Ghost-types**: Ghost-types prevent Komala's Rapid Spin and can also play around Sucker Punch. Gourgeist walls any set, Sableye walls any set lacking Play Rough, and Substitute Oricorio-Sensu can play around Sucker Punch. spiritomb now deserves mention here, and honestly id make ghost types the very first thing in the section considering how badly they just shut down everything this wants to do
not stamping this yet, lmk when this is ready for another check
 

MZ

And now for something completely different
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[OVERVIEW]
  • Komala has a unique niche with its ability Comatose meaning it can't be afflicted with status, allowing it to pivot into status causing moves like Will-o-Wisp and Toxic with ease.
  • Access to U-turn also lets it pivot and get chip damage for an incoming teammate.
  • With an Attack stat of 115 Komala and a wide range of coverage moves, Komala can hit most of the tier fairly hard.
  • Access to Rapid Spin is Komala's main niche as a Normal-type and is generally the only reason you would use it over Stoutland, Kangaskhan, or Zangoose.
  • Even though it has access to many support moves like Wish and Toxic, Komala's barely passable bulk makes it hard to abuse these.
  • Komala suffers from 4 Move Slot Syndrome, having to pick and choose what Pokemon it wants to handle.
this is still kinda weird that ur putting its main niche after a bunch of other less important stuff like u-turn, and it's important to mention that komala really still has poor bulk and gets worn down kinda quick as downsides

name: Bulky Spinner
move 1: Rapid Spin
move 2: Return
move 3: U-Turn
move 4: Sucker Punch / Earthquake
item: Assault Vest
ability: Comatose
nature: Adamant
evs: 252 HP / 232 Atk / 24 Spe

[COMMENTS]
Moves
========
  • Rapid Spin is Komala's main utility use and helps provide hazard control for the rest of a team.
  • Return is Komala's strongest STAB move and is a consistent way of doing a little bit of damage. directly quoting qc members tends to be bad, especially when it wasnt language meant to be directly quoted. like ig it's fine here but only cuz changes in writeup
  • U-Turn provides momentum and helps scout for its opponents immediate answers.
  • Sucker Punch is used as a form of priority and a way to hurt Pokemon like Jynx and Oricorio-Sensu before they can do too much damage to Komala.
  • Earthquake is an alternative coverage option that helps do more damage to Rock- and Steel-types like Aggron and Regirock that resist Komala's STAB moves.
Set Details
========
  • An Assault Vest is used to increase Komala's decent special bulk to allow it to take hits from Pokemon like Mesprit and Oricorio-Sensu.
  • The provided EVs give Komala decent bulk and maximize its Attack stat while having enough Speed for max speed Modest Drampa.
  • Comatose is Komala's only ability but gives it an immunity to status, allowing it to switch into Will-o-wisps and Toxic Spikes while being able to Rapid Spin away the latter at little cost.
Usage Tips
========
  • Komala should be used as a team's hazard control, being able to Rapid Spin easily.
  • It should be brought in on weak special attackers like Gastrodon and Specially Defensive Lanturn so it can live a hit and spin or scout the next turn.
  • It can also be brought in on obvious status moves from the likes of Sableye and even Jynx as Komala is unaffected by their Will-o-wisp and Lovely Kiss respectively and can gain momentum for the team.
  • If the opponent has a Ghost-type, Komala should be prepared to use U-turn to not lose momentum on an attempt to block the Rapid Spin.
  • Overall, Komala doesn't really do that much and should only be used if a team absolutely needs a Rapid Spin user that can pivot. this is team option, not a usage tip. i mean it's a good team option, id keep the bullet and just move it down there, but still wrong place
something about how komala can get chipped real easy and how non sucker komala should be pivoting a lot if they've got a ghost type to not kill ur momentum would be good

Team Options
========
  • Komala as a Rapid Spin user pairs well with anything weak to Stealth Rock, mainly Fire- and Flying-types like Magmortar and Archeops.
  • Komala appreciates a solid Fighting-type check like Weezing or Spiritomb.
  • It also appreciates Pursuit trappers like Alolan Raticate and Absol to get rid of Ghost-types that would otherwise block Rapid Spin.
  • In addition, Komala fits well on spike stack teams that prefer spinners over Defog users especially since its strong STAB and Sucker Punch can help dent strong, fast Pokemon like Jynx and Alolan Raichu.
  • Ferroseed is a good partner as it can help set Spikes.
  • Komala's immunity to status also makes it a good pair for Pokemon that fear Will-o-Wisps from Sableye and Thunder Waves from Liepard. Primeape, Passimian, and Lycanroc can all take advantage of this.
ig strong but frail breakers could also use komala support

[STRATEGY COMMENTS]
Other Options
=============
  • An offensive Choice Band set can be used with a coverage move over Rapid Spin, but the utility of spin is hard to pass up.
  • A Choice Band set with Sleep Talk and Last Resort can be used for an extremely powerful STAB move that can be used immediately, though this fails to take advantage of Komala’s good coverage and is walled by Ghost-, Rock-, and Steel-types.
  • A Swords Dance or Bulk Up set can be used since Komala isn't crippled by burns or worn down by Toxic, though these sets sometimes struggle to pick and choose coverage and also lose out on Rapid Spin.
  • A Specially Defensive set with Wish can be used though Komala's low HP makes it outclassed by Audino.
  • Wood Hammer is an option to OHKO Gastrodon and bring Golem down to its Sturdy, though Golem is already 2HKO'd by Earthquake.
  • Darkinium Z can be used in conjunction with Sucker Punch to help deal with bulkier Ghost types and Mesprit.
  • Shadow Claw can be used as a way to hit Ghost-types without them having to attack, but lacks the priority of Sucker Punch.
Checks and Counters
=================== this part isn't really written up in more analysis ready language, that isn't a problem until the rest is also written up but figured I'd throw that out there now

**Ghost-types**: Ghost-types prevent Komala's Rapid Spin and put a stop to the main thing it wants to do. Gourgeist walls any set, Sableye and Spiritomb wall any set lacking the rare (typically how u refer to something that isn't on the main set) Play Rough, and Substitute Oricorio-Sensu can scout around Sucker Punches by using Substitute.

**Fighting type Pokemon**: Hitmonchan and Primeape are faster than Komala and can OHKO it with a Fighting move and Gurdurr can easily take 2 Frustrations before using Drain Punch.

**Strong Attackers**: Komala's lackluster bulk means that it can't take hits from strong attackers like Archeops, Absol, or Zangoose as they also outspeed Komala.

**Rock- and Steel-types**: A set lacking Earthquake struggles to do anything against Normal resists like Regirock and defensive Carracosta except pivot out with U-turn.
qcstamp.gif
1/3
 

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus


[OVERVIEW]
  • Komala has a unique niche with its ability Comatose meaning it can't be afflicted with status, allowing it to pivot into status causing moves like Will-O-Wisp and Toxic with ease. (immunity to toxic spikes is very notable here actually, as it's one of the few spinners that can boast this)
  • Access to Rapid Spin is Komala's main niche as a Normal-type and is generally the only reason you would use it over Stoutland, Kangaskhan, or Zangoose. (considering what kind of role it plays, you may also be inclined to mention these are the only reasons you'd use it over something like miltank or audino)
  • Access to U-turn also lets it pivot and get chip damage for an incoming teammate. (i'd merge this with the previous point, as u-turn is also a niche that the three aforementioned pokemon do not have)
  • With an Attack stat of 115 Komala and a wide range of coverage moves, Komala can hit most of the tier fairly hard.
  • even though it can pivot into status moves, a lot of the pokemon that can wisp it or toxic it can actually take it on 1v1 regardless
  • struggles against basically every spin blocker in the tier, and is easily abused by them too
  • Even though it has access to many support moves like Wish and Toxic, Komala's poor bulk makes it hard to abuse these. (less so for the last one and more that it doesn't want to run a passive wish set, as that suffers even more from 4mss compared to the assault vest set) (it's also that it cannot pass adequate wishes to teammates and giving up a slot for protect is a bad way to handle recovery)
  • Komala suffers from 4 Move Slot Syndrome, having to pick and choose what Pokemon it wants to handle. (examples please)

name: Bulky Spinner
move 1: Rapid Spin
move 2: Return
move 3: U-turn
move 4: Sucker Punch / Earthquake
item: Assault Vest
ability: Comatose
nature: Adamant
evs: 252 HP / 232 Atk / 24 Spe

[COMMENTS]
Moves
========
  • Rapid Spin is Komala's main utility use and helps provide hazard control for the rest of its team.
  • Return is Komala's strongest STAB move and is a consistent way of damaging foes with little cost. (technically this is incorrect, it has stronger options. however, return is its most reliable stab options)
  • U-turn provides momentum and helps scout for its opponents immediate answers.
  • Sucker Punch is used as a form of priority and a way to hurt Pokemon like Jynx and Oricorio-G before they can do too much damage to Komala. (erk. this is truly a weird situation here. i'd be half inclined to keep the jynx mention because it is unable to use lovely kiss on you thanks to comatose; however, oricorio-g (this is how we spell it by the way) will always use you as set-up fodder because of substitute + calm mind, so remove that and mention something else please)
  • Earthquake is an alternative coverage option that helps do more damage to Rock- and Steel-types like Aggron and Regirock that resist Komala's STAB moves. (you'd have to catch aggron on the switch or you get ohkoed by it, and regirock beats you 1v1)
Set Details
========
  • An Assault Vest is used to increase Komala's decent special bulk to allow it to take hits from Pokemon like Mesprit and Oricorio-G. (again, oricorio-g will just use you as fodder thanks to substitute)
  • The provided EVs give Komala decent bulk and maximize its Attack stat while having enough Speed for max speed Modest Drampa. (evs go first and then item)
  • Comatose is Komala's only ability but gives it an immunity to status, allowing it to switch into Will-O-Wisp and Toxic Spikes while being able to Rapid Spin away the latter at little cost. (well if toxic spikes are the only thing down, then it is at no cost)
Usage Tips
========
  • Komala should be used as a team's hazard control, being able to Rapid Spin easily. (so basic. people know what its job is if they've read this far, and to be honest it's not able to spin easily at all because it's blocked by every ghost-type in the tier)
  • It should be brought in on weak special attackers like Gastrodon and Specially Defensive Lanturn so it can live a hit and spin or scout the next turn. (gastrodon beats you 1v1 because of recover, so unless you're spinning there's no point in switching in)
  • It can also be brought in on obvious status moves from the likes of Sableye and even Jynx as Komala is unaffected by their Will-O-Wisp and Lovely Kiss respectively (no need to say respectively, it's obvious which gets which) and can gain momentum for the team. (but, sableye will just stay in and foul play you? unless you're suggesting doubling out into something else?)
  • If the opponent has a Ghost-type, Komala should be prepared to use U-turn to not lose momentum on an attempt to block the Rapid Spin.
  • If opting for Earthquake over Sucker Punch, Komala should pivot most of the time so it doesn't take away all momentum. (i think you misunderstood megazard. this needs to be connected with the point about ghost-types; however, in my opinion, i don't think it's very valid because almost every ghost-type beats you regardless of whether you have sucker punch or not)
  • Without recovery, Komala can be chipped very easily and therefore should be wary of taking too many attacks. (very basic. it's a spinner so it's worth mentioning that it'll quite often be switching into hazards and taking residual damage from those)

Team Options
========
  • Komala as a Rapid Spin user (remove "as a rapid spin user", because we already know what its role is from reading the above sections) pairs well with anything weak to Stealth Rock, mainly Fire- and Flying-types like Magmortar and Archeops. (magmortar is able to deal with defensive ghost-types like gourgeist-xl and sableye, while archeops can pivot and offensively check fighting-types such as hitmonchan and passimian)
  • Komala appreciates a solid Fighting-type check like Weezing or Spiritomb. (expand, why do they also appreciate the support that komala offers?)
  • It also appreciates Pursuit trappers like Alolan Raticate (alolan raticate doesn't really run pursuit. something like choice band skuntank might be worth mentioning) and Absol to get rid of Ghost-types that would otherwise block Rapid Spin. (what ghost-types)
  • In addition, Komala fits well on spike stack teams that prefer spinners over Defog users especially since its strong STAB and Sucker Punch can help dent strong, fast Pokemon like Jynx and Alolan Raichu. (how does the former coincide with the latter? like i understand why you'd mention that it can deal with fast pokemon but right now this appears more like a usage tip in the way you've phrased it)
  • Ferroseed is a good partner as it can help set Spikes. (merge with the previous point please, this doesn't need to be by itself)
  • Komala's immunity to status also makes it a good pair for Pokemon that fear Will-O-Wisps from Sableye and Thunder Waves from Liepard. Primeape, Passimian, and Lycanroc can all take advantage of this. (again, sableye beats you 1v1. so this point is invalid) (komala also offers a slow u-turn to allow these pokemon in) (how do these pokemon support komala?)
  • Strong but frail breakers like Archeops and Drampa appreciate Komala's ability to pivot as well. (i would never use drampa with komala, and you've already mentioned archeops earlier. add some different examples please)
  • Overall, Komala doesn't really do that much and should only be used if a team absolutely needs a Rapid Spin user that can pivot.

[STRATEGY COMMENTS]
Other Options
=============
  • An offensive Choice Band set can be used with a coverage move over Rapid Spin, but the team support of Rapid Spin is hard to pass up.
  • A Choice Band set with Sleep Talk and Last Resort can be used for an extremely powerful STAB move that can be used immediately, though this fails to take advantage of Komala’s good coverage and is walled by Ghost-, Rock-, and Steel-types. (it can actually chip at both rock- and steel-types quite easily, but it set up fodder and switch fodder for ghost-types)
  • A Swords Dance or Bulk Up set can be used since Komala isn't crippled by burns or worn down by Toxic, though these sets sometimes struggle to pick and choose coverage and also lose out on Rapid Spin. (also quite slow and strapped for moveslots)
  • A Specially Defensive set with Wish can be used though Komala's low HP makes it outclassed by Audino. (also has serious 4mss
  • Wood Hammer is an option to OHKO Gastrodon and bring Golem down to its Sturdy, though Golem is already 2HKO'd by Earthquake.
  • Darkinium Z can be used in conjunction with Sucker Punch to help deal with bulkier Ghost-types and Mesprit. (except most ghost-types have a colbur berry)
  • Shadow Claw can be used as a way to hit Ghost-types without them having to attack, but lacks the priority of Sucker Punch. (means it can actually take on things like oricorio-g though)
Checks and Counters
===================

**Ghost-types**: Ghost-types prevent Komala's Rapid Spin and put a stop to the main thing it wants to do. Gourgeist (mention a specific version, i'd just say gourgeist-xl) walls any set, Sableye and Spiritomb wall any set lacking the rare Play Rough, and Substitute Oricorio-G can scout around Sucker Punches by using Substitute. (it doesn't scout anything. it presses substitute and then calm mind)

**Fighting-types**: Hitmonchan and Primeape are faster than Komala and can OHKO it with a Fighting move and Gurdurr can easily take 2 Frustrations (wait, but you used return in the set. try to be consistent with your moves) before using Drain Punch.

**Strong Attackers**: Komala's lackluster bulk means that it can't take hits from strong attackers like Archeops, Absol, or Zangoose as they also outspeed Komala. (zangoose does take a decent amount from sucker punch however)

**Rock- and Steel-types**: A set lacking Earthquake struggles to do anything against Normal resists like Regirock and defensive Carracosta except pivot out with U-turn. (it also doesn't really do much to them even with earthquake, and still loses to regirock 1v1)
I know I've suggested a lot, but try to implement it all. QC 2/3. Get this written up.
CY2jDxS.gif
 

SergioRules

||blimp||
is a Community Contributor
Updated and ready for final qc

Something glitched out when I was editing and some lines copied twice, I think I got all of them but if whoever qcs next finds something, just highlight it and I'll take it out before gp
 

Twix

jicama
is a Contributor Alumnus
QC: Megazard/rwby/?
GP:



[OVERVIEW]
Komala has a unique niche with its ability Comatose meaning it can't be afflicted with status, allowing it to pivot into status causing moves like Will-O-Wisp and Toxic with ease, as well as giving it an immunity to Toxic Spikes this sentence is way too long. Access to Rapid Spin and the pivoting move U-turn is Komala's main niche as a Normal-type and is generally the only reason you would use it over Stoutland, Kangaskhan, and Zangoose which have a much better offensive presence or Miltank and Audino which have much better bulk. With an Attack stat of 115 Komala and a wide range of coverage moves, Komala can hit most of the tier fairly hard. Even with an immunity to status moves, many Pokemon that carry them like Spiritomb, Gastrodon, and Weezing can beat Komala 1v1. Komala has a hard time beating spin blockers as its main way of hitting Ghost-types in Sucker Punch can easily be played around, giving the opponent opportunity to set up or get free switches. Even though it has access to many support moves like Wish and Toxic Komala's poor bulk (i'd specify this is more so bad physical bulk since special is p redeemable. also aren't these moves in OO? why mention them at all here?) makes it hard to abuse these and also makes Komala extremely passive. Its low HP also means that it can't pass adequate wishes to teammates. Komala suffers from 4 Move Slot Syndrome on almost any kind of set, having to pick and choose what Pokemon it wants to handle. It can run Play Rough to hit Spiritomb, Wood Hammer to hit Gastrodon, and a number of other coverage moves to hit its checks harder, but not all on one set.

name: Bulky Spinner
move 1: Rapid Spin
move 2: Return
move 3: U-turn
move 4: Sucker Punch / Earthquake
item: Assault Vest
ability: Comatose
nature: Adamant
evs: 252 HP / 232 Atk / 24 Spe

[COMMENTS]

Moves
========
(insert space)
Rapid Spin is Komala's main utility use and helps provide hazard control for the rest of its team. Return is Komala's most reliable STAB move and is a consistent way of damaging foes with little cost. U-turn provides momentum and helps scout for its opponents immediate answers. Sucker Punch is used as a form of priority and a way to hurt Pokemon like Jynx and Haunter before they can do too much damage to Komala. Earthquake is an alternative coverage option that helps do more damage to Rock- and Steel-types like Aggron and Probopass that resist Komala's STAB moves.

Set Details
========
(insert space)
The provided EVs give Komala decent bulk and maximize its Attack stat while having enough Speed for max Speed Modest Drampa. An Assault Vest is used to increase Komala's decent special bulk to allow it to take hits from Pokemon like Mesprit and Haunter. Comatose is Komala's only ability but gives it an immunity to status, allowing it to switch into Will-O-Wisp and Toxic Spikes while being able to Rapid Spin away the latter at little cost.

Usage Tips
========
(insert space)
Komala should be used as a team's hazard control, being able to Rapid Spin easily if the opponent doesn't have a Ghost-type. It should be brought in on weak special attackers like Gastrodon and Specially Defensive Lanturn so it can live a hit and Rapid Spin or scout the next turn. It can also be brought in on obvious status moves from the likes of Sableye and even Jynx as Komala is unaffected by their Will-O-Wisp and Lovely Kiss and can gain momentum for the team though it should be wary of Foul Play from Sableye. If the opponent has a Ghost-type, Komala should be prepared to use U-turn to not lose momentum on an attempt to block the Rapid Spin, especially if running Earthquake over Sucker Punch as it has no way to reliably hit many Ghost-types like Haunter, Oricorio-G, and Gourgeist-XL (this sentence kinda implies that Oricorio and Gourgeist can be reliably hit with Sucker Punch, which is not the case). Without recovery, Komala can be chipped very easily and therefore should be wary of taking too many attacks and being worn down by the hazards that it tries to remove. (i'd add in that you should be wary taking damage since it lacks recovery and is going to be switching in on hazards)

Team Options
========
(insert space)
Komala pairs well with anything weak to Stealth Rock, mainly Fire- and Flying-types like Magmortar and Archeops. Magmortar is able to deal with defensive Ghost-types like Gourgeist-XL and Sableye, while Archeops can pivot and offensively check Fighting-types such as Hitmonchan and Passimian. Komala appreciates a solid Fighting-type check like Weezing or Spiritomb, the latter especially appreciates Komala's ability to get rid of Toxic Spikes so it isn't worn down by them. It also appreciates Pursuit trappers like Skuntank and Absol to get rid of Ghost-types like Oricorio-G and Silvally-Ghost that would otherwise block Rapid Spin. In addition, Komala fits well on spike stack teams that prefer spinners over Defog and as such Ferroseed is a good partner as it can help set Spikes. Komala's immunity to status also makes it a good pair for Pokemon that fear Will-O-Wisps from Spiritomb and Thunder Waves from Liepard. Primeape, Passimian, and Lycanroc can all take advantage of this and also appreciate Komala's slow U-turn. These Pokemon can break walls like Regirock that Komala fails to do much to. Strong but frail breakers like Absol and Pyroar appreciate Komala's ability to pivot as well. Overall, Komala doesn't really do that much and should only be used if a team absolutely needs a Rapid Spin user that can pivot. (this sentence really comes out of nowhere, especially since the entire paragraph is mostly praising its ability to spin)

[STRATEGY COMMENTS]
Other Options
=============
(insert space)
An offensive Choice Band set can be used with a coverage move over Rapid Spin, but the team support of Rapid Spin is hard to pass up(also say why it would be more outclassed). A Choice Band set with Sleep Talk and Last Resort can be used for an extremely powerful STAB move that can be used immediately, though this fails to take advantage of Komala’s good coverage and is walled by Ghost-types, while Rock-, and Steel-types don't take a lot from it. A Swords Dance or Bulk Up set can be used since Komala isn't crippled by burns or worn down by Toxic, though these sets sometimes struggle to pick and choose coverage, are generally slow compared to other Choice Band options (are you talking about Komala or other Pokemon), and also lose out on Rapid Spin. A Specially Defensive set with Wish can be used though Komala's low HP makes it outclassed by Audino and has a huge 4 Move Slot Syndrome. Wood Hammer is an option to OHKO Gastrodon and bring Golem down to its Sturdy, though Golem is already 2HKO'd by Earthquake. Darkinium Z can be used in conjunction with Sucker Punch to help deal with bulkier Ghost-types and Mesprit, though many of them carry a Colbur Berry. Shadow Claw can be used as a way to hit Ghost-types without them having to attack which actually lets it take on Oricorio-G, but lacks the priority of Sucker Punch.

Checks and Counters
===================

**Ghost-types**: Ghost-types prevent Komala's Rapid Spin and put a stop to the main thing it wants to do (unnecessary). Gourgeist-XL walls any set, Sableye and Spiritomb wall any set lacking the rare Play Rough, and Substitute Oricorio-G can easily play around Sucker Punches by using Substitute and proceed to set up with Calm Mind.

**Fighting-types**: (i'd probably add an introductory phrase discussing their supereffective STAB since you kinda go right into it) Hitmonchan and Primeape are faster than Komala and can OHKO it with a Fighting move and Gurdurr can easily take 2 Returns before using Drain Punch.

**Strong Attackers**: Komala's lackluster bulk means that it can't take hits from strong attackers like Archeops, Absol, or Zangoose as they also outspeed Komala though Zangoose takes quite a bit from Sucker Punch (i mean it tech can live a hit from archeops).

**Rock- and Steel-types**: A set lacking Earthquake struggles to do anything against Normal resists like Regirock and defensive Carracosta except pivot out with U-turn, though even then most don't take a lot of damage from Komala. (is this supposed to say that even w EQ it can't do much or what)
make these changes and i'll check again, since most are clarity things
 
Last edited:

SergioRules

||blimp||
is a Community Contributor
implemented these, left in comment in overview bc while those moves are in OO it's still describing why Komala isn't as good as Audino for the role so I wasn't sure if it should be left in
 

asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
PU Leader
QC: Megazard/rwby/?
GP:



[OVERVIEW]
Komala has a unique niche with its ability Comatose meaning it can't be afflicted with status, allowing it to pivot into status causing moves with ease, as well as giving it an immunity to Toxic Spikes. Access to Rapid Spin and the pivoting move U-turn is Komala's main niche as a Normal-type and is generally the only reason you would use it over Stoutland, Kangaskhan, and Zangoose which have a much better offensive presence or Miltank and Audino which have much better bulk. With an Attack stat of 115 Komala and a wide range of coverage moves, Komala can hit most of the tier fairly hard. Even with an immunity to status moves, many Pokemon that carry them like Spiritomb, Gastrodon, and Weezing can beat Komala 1v1. Komala has a hard time beating spin blockers as its main way of hitting Ghost-types in Sucker Punch can easily be played around, giving the opponent opportunity to set up or get free switches. Even though it has access to many support moves like Wish and Toxic Komala's poor bulk makes it hard to abuse these and also makes Komala extremely passive. Its low HP also means that it can't pass adequate wishes to teammates. (remove this part, wish isn't anywhere on the main set.) Komala suffers from 4 Move Slot Syndrome on almost any kind of set, having to pick and choose what Pokemon it wants to handle. It can run Play Rough to hit Spiritomb, Wood Hammer to hit Gastrodon, and a number of other coverage moves to hit its checks harder, but not all on one set. (something about its vulnerability to stronger physical attackers.)

name: Bulky Spinner
move 1: Rapid Spin
move 2: Return
move 3: U-turn
move 4: Sucker Punch / Earthquake
item: Assault Vest
ability: Comatose
nature: Adamant
evs: 252 HP / 232 Atk / 24 Spe

[COMMENTS]

Moves
========

Rapid Spin is Komala's main utility use and helps provide hazard control for the rest of its team. Return is Komala's most reliable STAB move and is a consistent way of damaging foes with little cost. U-turn provides momentum and helps scout for its opponents immediate answers. (this last part doesn't make 100% sense. just say that u-turn lets komala pivot out of unfavorable matchups against stuff like weezing and spiritomb.) Sucker Punch is used as a form of priority and a way to hurt Pokemon like Jynx and Haunter before they can do too much damage to Komala. Earthquake is an alternative coverage option that helps do more damage to Rock- and Steel-types like Aggron and Probopass (mention aurorus imo.) that resist Komala's STAB moves. (nitpicky, but more so that they resist return, not return + rapid spin.)

Set Details
========

The provided EVs give Komala decent bulk and maximize its Attack stat while having enough Speed for max Speed Modest Drampa. An Assault Vest is used to increase Komala's decent special bulk to allow it to take hits from Pokemon like Mesprit and Haunter. Comatose is Komala's only ability but gives it an immunity to status, allowing it to switch into Will-O-Wisp and Toxic Spikes while being able to Rapid Spin away the latter at little cost.

Usage Tips
========

Komala should be used as a team's hazard control, being able to Rapid Spin easily if the opponent doesn't have a Ghost-type. It should be brought in on weak special attackers like Gastrodon and Specially Defensive Lanturn so it can live a hit and Rapid Spin or scout the next turn. It can also be brought in on obvious status moves from the likes of Sableye and even Jynx as Komala is unaffected by their Will-O-Wisp and Lovely Kiss and can gain momentum for the team though it should be wary of Foul Play from Sableye. (it needs to be wary of knock off, too. loss of av = L against stronger special attackers. it also needs to watch out for psyshock from jynx, since it targets phys def.) If the opponent has a Ghost-type, Komala should be prepared to use U-turn to not lose momentum on an attempt to block the Rapid Spin. Without recovery, Komala can be chipped very easily and therefore should be wary of taking too many attacks and being worn down by the hazards that it tries to remove.

Team Options
========

Komala pairs well with anything weak to Stealth Rock, mainly Fire- and Flying-types like Magmortar and Archeops. Magmortar is able to deal with defensive Ghost-types like Gourgeist-XL and Sableye, while Archeops can pivot and offensively check Fighting-types such as Hitmonchan and Passimian. (rip passimian.) Komala appreciates a solid Fighting-type check like Weezing or Spiritomb, the latter especially appreciates Komala's ability to get rid of Toxic Spikes so it isn't worn down by them. It also appreciates Pursuit trappers like Skuntank and Absol to get rid of Ghost-types like Oricorio-G and Silvally-Ghost that would otherwise block Rapid Spin. In addition, Komala fits well on spike stack teams that prefer spinners over Defog and as such Ferroseed is a good partner as it can help set Spikes. Komala's immunity to status also makes it a good pair for Pokemon that fear Will-O-Wisps from Spiritomb and Thunder Waves from Liepard. Primeape, Passimian (rip passimian.), and Lycanroc can all take advantage of this and also appreciate Komala's slow U-turn. These Pokemon can break walls like Regirock that Komala fails to do much to. Strong but frail breakers like Absol and Pyroar appreciate Komala's ability to pivot as well. Despite its positive attributes, Komala doesn't really do much offensively or defensively for a team and should only be used if a team absolutely needs a Rapid Spin user that can pivot. (agree w twix, this part feels a little out of nowhere.) (maybe mention hwish support to prevent komala from being worn down too fast so that it can use rapid spin late-game if needed.)

[STRATEGY COMMENTS]
Other Options
=============

An offensive Choice Band set can be used with a coverage move over Rapid Spin, but the team support of Rapid Spin is hard to pass up and is outclassed by other Normal-types like Stoutland or Zangoose for their better Speed. A Choice Band set with Sleep Talk and Last Resort can be used for an extremely powerful STAB move that can be used immediately, though this fails to take advantage of Komala’s good coverage and is walled by Ghost-types, while Rock-, and Steel-types don't take a lot from it. A Swords Dance or Bulk Up set can be used since Komala isn't crippled by burns or worn down by Toxic, though these sets sometimes struggle to pick and choose coverage, are generally slow compared to many other setup options, and also lose out on Rapid Spin. (such a set also faces competition from stronger setup sweepers.) A Specially Defensive set with Wish can be used though Komala's low HP makes it outclassed by Audino and has a huge 4 Move Slot Syndrome. (expand a bit about this.) Wood Hammer is an option to OHKO Gastrodon and bring Golem down to its Sturdy, though Golem is already 2HKO'd by Earthquake. Darkinium Z can be used in conjunction with Sucker Punch to help deal with bulkier Ghost-types and Mesprit, though many of them carry a Colbur Berry. Shadow Claw can be used as a way to hit Ghost-types without them having to attack which actually lets it take on Oricorio-G, but lacks the priority of Sucker Punch. (reword this last bit. say that it requires komala to take a hit first unlike sucker punch.) (the coverage moves should be moved higher up imo, since they are mentioned both in the overview and a bit in c&c.) (play rough is nowhere here.)

Checks and Counters
===================

**Ghost-types**: Ghost-types prevent Komala's Rapid Spin. Gourgeist-XL walls any set, Sableye and Spiritomb wall any set lacking the rare Play Rough, and Substitute Oricorio-G can easily play around Sucker Punches by using Substitute and proceed to set up with Calm Mind. (remove pr mention; if it isn't anywhere on the main set, then it doesn't need to be mentioned.)

**Fighting-types**: Fighting-types are fairly common in PU and have supereffective STAB against Komala. Hitmonchan and Primeape are faster than Komala and can OHKO it with a Fighting move and Gurdurr can easily take 2 Returns before using Drain Punch.

**Strong Attackers**: Komala's lackluster bulk means that it can't take hits well from strong attackers like Archeops, Absol, or Zangoose as they also outspeed Komala though Zangoose takes quite a bit from Sucker Punch. (these are all physical attackers, so specify 'strong physical attackers'. alternatively, mention stronger special attackers that can 2HKO komala.)

**Rock- and Steel-types**: A set lacking Earthquake struggles to do anything against Normal resists like Regirock and defensive Carracosta except pivot out with U-turn, and even with Earthquake Komala won't be doing too much damage to them. (no mention of steel-types here despite them being in the section name.) (specify ferroseed when you add steel-types to this, since it's a hazard setter that beats komala 1v1.)
3/3. look over this before sending to gp.
 

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