I was told by a cool guy that I should do an "RMT." IDK when I'll get to that but for now I think I'll just do a "Rate My Team" of my newest team creation.
Swanna @ Life Orb
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Roost
- Hurricane
- ScaldSwanna is just one of those mons that is good on a lot of offensive teams. Stab hurricane and nice offensive stats allow it to be a premiere offensive defogger. However, things just get better when Swanna's in the rain, as it's able to hit harder with its best source of water stab, Scald, and its powerful Hurricane has perfect accuracy. Along with this, it gets Hydration. This allows it to be able to heal off statuses that may ruin your day, such as thunder wave or toxic. overall a great mon.
Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 24 Def / 236 SpD
Calm Nature
- Giga Drain
- Rest
- Spikes
- Sludge Bomb
A bulky hazard setter on an offensive team with Defog so you can keep setting up hazards? Yes, please! Roselia is a great addition to teams that are in need of status absorbers, as well as teams that need bulky special walls and hazards. This Roselia set is made to function in rain, but obviously, can function out of it too. Basically helps the team's main sweeper, Golduck, snag some kills it couldn't get before.
Gabite @ Eviolite
Ability: Rough Skin
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Toxic
Gabite adds some important resists and immunities to the team, like rock and electric, as well as sets up rocks and hit hard with stab Earthquake. It can also toxic walls like Vullaby who think they're safe enough to defog away your hazards. Along with these perks, it also has the awesome perk of checking mons such as like Monferno, Golem and Pawniard.
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Volt Switch
- Trick
Frotom (Yes, FRotom. I WILL MAKE THIS A THING) is such a versatile and overall very effective mon in the tier, thanks to bolt-beam coverage, and great overall stats that allow it to wield a multitude of sets. Scarf Frotom gives my team much-needed speed control as while overall allowing my team to handle faster threats much better.
Metang @ Eviolite
Ability: Clear Body
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
After putting my team into a weakness calculator, I found my team was weak to psychic, and dragon. Seeing as how I have 2 mons with ice moves, and that the best dragon in the tier is arguably Gabite, I thought I was well off in the anti-dragon department. As for psychic, well... I didn't have much. On top of this, my team had a not-so-pleasent weakness to stoutland, which manages to punch huge wholes into my team. Because of this, and because of advice from the cool guy I mentioned before, I decided to go with Metang. Metang also pursuit traps Roselia and Grumpig, making Golduck much easier to sweep with late game.
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Threatlist:
Stoutland: Stoutland can be a huge issue for the team. It can punch holes through the entire team except for metang, so it's important to keep it healthy to help keep Stoutland in check.
Opposing Frotom: Frotom also causes issues for this team, especially scarf. Fast t-bolts and blizzards rip through the team rather easily, and my only ice resist that isn't weak to electric is, well, Frotom. The only way this team can really handle Frotom is if you can force it out with Frotom or burn it to help wear it down, along with some good predictions.
Here's the squad:
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The Sets:
Golduck @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rain Dance
Golduck is a cool guy; the type of guy I'd invite to parties. Boasting average stats that let it go beyond average in the rain, Golduck is the one mon rain teams can never have. Because of this; why not have him be my rain setter? Golduck is able to dent plenty of teams with rain boosted stab modest life orb hydro pumps, with focus blast and ice beam as coverage to make sure you're as hard to wall as possible.The Sets:
Golduck @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rain Dance
Swanna @ Life Orb
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Roost
- Hurricane
- Scald
Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 24 Def / 236 SpD
Calm Nature
- Giga Drain
- Rest
- Spikes
- Sludge Bomb
Gabite @ Eviolite
Ability: Rough Skin
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Toxic
Gabite adds some important resists and immunities to the team, like rock and electric, as well as sets up rocks and hit hard with stab Earthquake. It can also toxic walls like Vullaby who think they're safe enough to defog away your hazards. Along with these perks, it also has the awesome perk of checking mons such as like Monferno, Golem and Pawniard.
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Volt Switch
- Trick
Frotom (Yes, FRotom. I WILL MAKE THIS A THING) is such a versatile and overall very effective mon in the tier, thanks to bolt-beam coverage, and great overall stats that allow it to wield a multitude of sets. Scarf Frotom gives my team much-needed speed control as while overall allowing my team to handle faster threats much better.
Metang @ Eviolite
Ability: Clear Body
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
After putting my team into a weakness calculator, I found my team was weak to psychic, and dragon. Seeing as how I have 2 mons with ice moves, and that the best dragon in the tier is arguably Gabite, I thought I was well off in the anti-dragon department. As for psychic, well... I didn't have much. On top of this, my team had a not-so-pleasent weakness to stoutland, which manages to punch huge wholes into my team. Because of this, and because of advice from the cool guy I mentioned before, I decided to go with Metang. Metang also pursuit traps Roselia and Grumpig, making Golduck much easier to sweep with late game.
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Threatlist:
Stoutland: Stoutland can be a huge issue for the team. It can punch holes through the entire team except for metang, so it's important to keep it healthy to help keep Stoutland in check.
Opposing Frotom: Frotom also causes issues for this team, especially scarf. Fast t-bolts and blizzards rip through the team rather easily, and my only ice resist that isn't weak to electric is, well, Frotom. The only way this team can really handle Frotom is if you can force it out with Frotom or burn it to help wear it down, along with some good predictions.
Golduck @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rain Dance
Swanna @ Life Orb
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Roost
- Hurricane
- Scald
Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 24 Def / 236 SpD
Calm Nature
- Giga Drain
- Rest
- Spikes
- Sludge Bomb
Gabite @ Eviolite
Ability: Rough Skin
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Toxic
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Volt Switch
- Trick
Metang @ Eviolite
Ability: Clear Body
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rain Dance
Swanna @ Life Orb
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Roost
- Hurricane
- Scald
Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 24 Def / 236 SpD
Calm Nature
- Giga Drain
- Rest
- Spikes
- Sludge Bomb
Gabite @ Eviolite
Ability: Rough Skin
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Toxic
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Volt Switch
- Trick
Metang @ Eviolite
Ability: Clear Body
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
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