Inheritance Inheritance (Magic Bounce and Good as Gold Banned!)

:sv/zoroark-hisui: :sv/toxtricity:
Toxtricity (Zoroark-Hisui) @ Choice Specs
Ability: Punk Rock
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Hex
- Overdrive
- Volt Switch
with punk rock boomburst is 184bp not including stab coming off a 125 spa sadly toxtricity has very bad coverage but look at these numbers
252 SpA Choice Specs Punk Rock Tera Normal Zoroark-Hisui Boomburst vs. 252 HP / 252 SpD Garganacl: 244-288 (60.3 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Punk Rock Tera Normal Zoroark-Hisui Boomburst vs. 0 HP / 4 SpD Iron Treads: 385-453 (119.9 - 141.1%) -- guaranteed OHKO
252 SpA Choice Specs Punk Rock Tera Normal Zoroark-Hisui Boomburst vs. 248 HP / 8 SpD Assault Vest Toxapex: 282-334 (93 - 110.2%) -- 56.3% chance to OHKO
also hex does still kill non defensive gholdengo and dragapult but not Skeledirge.
252 SpA Choice Specs Zoroark-Hisui Hex (65 BP) vs. 0 HP / 4 SpD Gholdengo: 336-396 (106.6 - 125.7%) -- guaranteed OHKO
252 SpA Choice Specs Zoroark-Hisui Hex (65 BP) vs. 0 HP / 4 SpD Dragapult: 390-462 (123 - 145.7%) -- guaranteed OHKO
252 SpA Choice Specs Zoroark-Hisui Hex (65 BP) vs. 248 HP / 252+ SpD Skeledirge: 270-318 (65.6 - 77.3%) -- guaranteed 2HKO

also punk rock boosted overdrive is can kill other zoroark-hsui's.
252 SpA Choice Specs Punk Rock Zoroark-Hisui Overdrive vs. 0 HP / 4 SpD Zoroark-Hisui: 249-293 (99.2 - 116.7%) -- 93.8% chance to OHKO
 
Some Funny Builds
Cyclizar (Baxcalibur) (M) @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Claw
- Shift Gear
- Ice Spinner
- Crunch

Cyclizar (Breloom) (M)
Ability: Regenerator
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip
- Shift Gear
- Knock Off
- Acrobatics

Skeledirge (Salazzle) @ Choice Specs
Ability: Unaware
Shiny: Yes
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Torch Song
- Hyper Voice
- Earth Power
- Shadow Ball

Lokix (Slither Wing) @ Heavy-Duty Boots
Ability: Tinted Lens
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- First Impression
- Sucker Punch
- Axe Kick
 
Skeledirge (Salazzle) @ Choice Specs
Ability: Unaware
Shiny: Yes
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Earth Power
- Solar Beam

Baxcalibur (Garchomp) @ Life Orb
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Glaive Rush
- Icicle Crash
- Earthquake
Giving Salazzle Coverage And Garchomp Dragon Dance Was A Terrible Idea
 
Skeledirge (Salazzle) @ Choice Specs
Ability: Unaware
Shiny: Yes
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Earth Power
- Solar Beam

Baxcalibur (Garchomp) @ Life Orb
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Glaive Rush
- Icicle Crash
- Earthquake
Giving Salazzle Coverage And Garchomp Dragon Dance Was A Terrible Idea
Why not just use iron moth?
 

Don Vascus

Certified Wednesday Poster
is a Community Contributoris a Tiering Contributor
Skeledirge (Salazzle) @ Choice Specs
Ability: Unaware
Shiny: Yes
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Earth Power
- Solar Beam

Baxcalibur (Garchomp) @ Life Orb
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Glaive Rush
- Icicle Crash
- Earthquake
Giving Salazzle Coverage And Garchomp Dragon Dance Was A Terrible Idea
If youre gonna run solar beam at least run it with sun

Torkoal (Iron Moth) @ Choice Specs
Ability: Drought
Tera Type: Fire
IVs: 0 Atk
- Eruption
- Flamethrower
- Earth Power
- Solar Beam

chomp might appreciate a 120 bp dragon stab move tho
 
:sv/Maushold: -> :sv/Cyclizar:
Maushold (Cyclizar) @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Population Bomb
- U-turn
- Tidy Up
- Beat Up/Bite
Any Normal type attacker gets dramatically better by inheriting from Maushold. Population Bomb is an insane move on Maushold, imagine using it on something that has a passible or good attack stat, like Cyclizar or Staraptor. Oh wait, you don't have to imagine, you can just go use it.
Just use shift gear
 
Currently recovering from the home delay still, so to cope with the fact that it'll most likely come out next year I've made some sets for it

Hug? :) (Muk-Alola) @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- U-turn
- Rapid Spin
- Dragon Tail
The least broken build here for the fact that it's meant to deal with some of the broken special attackers

Kinda Dumb (Iron Leaves) @ Life Orb
Ability: Hustle
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Victory Dance
- Close Combat
- Ice Spinner
Vdance is not okay as a setup move niether is qd but still, technically you could use a bulkier set because of the def boost and synthesis but immediate damage is always nice ofc

Also dumb but less (Sneasler) @ Life Orb
Ability: Scrappy
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Arrows
- U-turn
- Knock Off
- Leaf Blade
"Has a 50% chance to lower the target's Defense by 1 stage, a 30% chance to make it flinch, and a higher chance for a critical hit." Why does this exist
Funy Facade (Ursaluna) @ Toxic Orb
Ability: Poison Heal
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Bulldoze
- Swords Dance
- Close Combat
Having passive healing with the strongest facade in the game besides slaking is kinda really good, tho in order to have ground stab you do need to use bulldoze unfortunately

Imagine Trying (Iron Valiant) @ Life Orb
Ability: Contrary
Tera Type: Fighting
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Superpower
- Play Rough
- Iron Head
- Grass Knot
4 SpA Life Orb Iron Valiant Grass Knot (120 BP) vs. 252 HP / 4 SpD Dondozo: 372-439 (73.8 - 87.1%) -- guaranteed 2HKO, break through that and you win half of the time

Imagine Trying#2 (Flutter Mane) @ Choice Specs
Ability: Soul-Heart
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Thunderbolt
- Dazzling Gleam
- Shadow Ball
You wanna know whats better than ghost/fairy stab with 135 spa? Ghost/fairy stab with fighting/electric coverage, Soul-Heart, AND 135 Spa. Why tf does this exist man
 
just saying that in the current state of the meta, all the new home mons are legal; if you've ever wanted to see what inh ubers might've been like, now's your chance lol

anyways, some quick post home analysis; haven't had a chance to playtest yet so this is mostly speculation.

new potentially viable inheritors:
:muk-alola: regenvest could be cool, but it does have to compete with both roaring moon and goodra (both forms). neutral/resist on both of flutter mane's stabs along with neutralities to basically everything could be useful, but it mostly boils down to your use case. loses hard to moth though.
:zapdos: is a decent enough check to tusk/gapdos but i'm not entirely convinced by 90/90 bulk, even if it's behind intim from squawkabilly as a donor. hard to say if it has much use outside of that.
:zapdos-galar: can run scrappy sets with decidueye-h but i'm mainly scared of unburden sets from hawlucha/sneasler, as rillaboom is back for terrain setting. access to tera fly/fight and taunt makes it incredibly difficult to check, as it basically only needs cc/acro to decimate an entire team, allowing it a moveslot to shut down unawares with taunt.
:moltres: mostly in the same boat as zapdos, only way more reliant on boots.
:heatran: an interesting mon, could run regen sets with cyclizar/glowking or levitate sets defensively, but given that it's competing with ghold and mag i think it's a bit hard to justify atm, given that it doesn't have a strong niche anywhere else and matches up poorly against basically every good mon in the meta.
:landorus-therian: competes heavily with tusk; tusk's much higher overall bulk is very appealing but certain sets (i.e. stakeout from gumshoos) might be a bit better on lando.
:meloetta: it's running regenvest in aaa right now, maybe it could do the same here? it unfortunately still loses to moth but basically every regenvester not named roaring moon does so w/e.
:goodra-hisui: massive bulk and a good typing makes it a prime candidate for regenvest with cyclizar as a donor. unfortunately it STILL loses to moth so i'd still use roaring moon over this while moth is still legal.
:hoopa-unbound: i'm sure it has a niche somewhere, it's just outclassed in most roles as far as i can tell and loses 1v1 to a lot of top mons. it has surprisingly decent bulk so espathra could be a scary option.
:magearna: mostly overlaps with ghold as far as i can tell, basically if you want to use mag as an inheritor you'd have to justify using it over the string cheese guy.
:urshifu: competes with sneasler and gapdos, might have some niche somewhere but i find it hard to imagine what either form could achieve that the aforementioned competitors wouldn't do better.
:zarude: rillaboom lost gglide altogether this gen, so unfortunately it can't run gglide; that said, zarude-rilla is probably still decent, especially since corv isn't amazing in the current meta.
:regieleki: it's fast and sometimes that's all a pokemon needs. could be cool for hazards and aurora veil if you're into that.
:spectrier: worse mane, worse pult; unless those two are banned i can't see spect being amazing in many regards.
:ursaluna: terrorizes standard play and a decent chunk of om's; don't see too many viable donors for it outside of dragonite or hariyama (for fake out, losing sd) but is probably still pretty good even if you just use a normal ursaluna. ph could also be neatish but breloom's movepool isn't exactly stellar.
:sneasler: 130/120 atk/spe and fighting/poison typing is cool because it resists bpress, is immune to toxic, and can still pack a punch with cc; basically harder for the likes of dozo to punish, or eq-less tusk. hisui guy mentioned a decidueye-h set above me which could be neat.

new donors:
:arcanine-hisui: rock head and a plethora of strong recoil moves; don't think it'll be amazing but i think still worth mentioning.
:mew: not having a particularly useful ability sucks, but its huge movepool could be useful enough to ignore that downside. idk where it'd be useful but maybe tusk would appreciate it?
:slowking-galar: it's like slowking, but with toxic. like straight up everything that was previously running slowking can now get toxic for free, which is a pretty significant buff imo - makes switching into slowking inheritors more difficult.
:cresselia: gives levitate, moonlight, tr, lunar dance. could be useful defensively on pokemon like ghold that benefit a lot from levitate, or it could be used on tr to pretty good effect.
:samurott-hisui: sharpness and a bevy of slicing moves, not the least of which being ceaseless edge. unblockable, untauntable spikes could be an interesting tool for a lot of different mons.
:lilligant-hisui: idk victory dance is cool. hate missing with hustle but chlorophyll is also acceptable. still going to struggle with unawares though.
:decidueye-hisui: scrappy, cc, brave bird, knock, and even triple arrows. should be pretty scary to deal with especially because its inheritors can just ignore immunities and fish for def drops/flinches to break past checks.
:kleavor: has sharpness and stone axe, but hard to really justify using over samurott-h imo, although u-turn is neat.
:enamorus: contrary superpower, moonblast, ep, mystical fire, etc; this mon was basically designed to be used on valiant. obviously contrary superpower can be scary on a lot of stuff, but this is the first set that came to mind. the prevalence of unaware and ghosts atm hurts it a decent bit, but it does get taunt so unaware is not necessarily as big of an issue as it might seem.

some personal notes:
:flutter-mane: mag is a huge boon for flutter mane, as it gives it an extremely powerful nuke in fleur cannon that still overall outdamages moonblast over two turns, access to soul heart for sweeping potential, spikes, and very importantly volt switch, meaning previously solid checks like blissey are prone to getting pivoted on now.
:iron-moth: man this thing is broken
:roaring-moon: this pokemon is still fanatastic, but mag inheritors might prove to be an issue for it and the influx of fighting types will be able to exploit it
:toxapex: previously i liked running dozo over pex, but with the fighting types on the loose i think pex can be more worth running than dozo in some cases, especially if your team is very fighting weak.
 

Don Vascus

Certified Wednesday Poster
is a Community Contributoris a Tiering Contributor
Sorry for taking so long with the post home bans. To make up for lost time, we also voted on things that caught our attention during pre home. So to start with the cover legendary ban:

Arceus, Calyrex-Ice, Calyrex-Shadow, both formes of Dialga, Eternatus, both formes of Giratina, Groudon, Kyogre, Mewtwo, both formes of Palkia, Rayquaza, Spectrier, both formes of Zamazenta and both formes of Zacian are banned from Inheritance!

These are pretty self explanatory: they all have too big a bst to be allowed in the metagame. Spectrier is added in here due to having of course a fantastic speed, special attack and typing, and its regular issue of movepool being more than solved with Inheritance.

Of course, we also held a vote on a LOT of things, and here are the results:

Don VascusThe Number ManClefableResult
Terastallization ClauseImplementImplementDo not Implement(2-1) IMPLEMENT
1 Ability ClauseImplementAbstainImplement(2-0-1) IMPLEMENT
Fillet AwayBanBanBan(3-0) BAN
Rage FistBanBanBan(3-0) BAN
Hoopa UnboundBanBanDo not ban(2-1) BAN
RegielekiBanBanBan(3-0) BAN
UrsalunaBanBanDo not ban(2-1) BAN
DondozoBanBanBan(3-0) BAN
Iron HandsDo not banDo not banDo not ban(0-3) DO NOT BAN
Great TuskDo not banDo not banDo not ban(0-3) DO NOT BAN
Espathra/FlittleBanBanBan(3-0) BAN
Flutter ManeBanDo not banBan(2-1) BAN
Urshifu-Single-StrikeDo not banBanBan(2-1) BAN
Iron BundleDo not banDo not banDo not ban(0-3) DO NOT BAN


In short, Inheritance will be implementing Terastall Clause and Single Ability Clause, and Fillet Away, Rage Fist, Hoopa-Unbound, Regieleki, Ursaluna, Dondozo, Espathra, Flittle, Flutter Mane and Urshifu-Single-Strike are banned from Inheritance!

Terastall has the same effects it has in every meta its in: it makes consistent counterplay to any pokemon hard or impossible to find. Be it by cheating you out of your type advantage mid turn or boosting the power of coverage or stab moves immensely, tera is a boon to any pokemon, and exacerbates their already good traits to unacceptable levels. Thus you will no longer be allowed to terastallize in Inheritance.
At the beginning of the generation, Inheritance did not implement Single Ability Clause in favor of keeping 2AC under the grounds that you had a less flexible choice of abilities compared to AAA since movepools came tied to certian abilities and viceversa, this potentially causing some arbitrary strain on teambuilding choice. In practice, this was not the case, and the only abilities people stacked were Regenerator and occasionally Intimidate. The council believes this ultimately has a negative impact on the metagame, and thus decided to implement 1AC.
Rage Fist can make any defensive core moot in conjunction with tools like taunt and bulk up. Any slower team will struggle to neutralize the user without inevitably giving it a lot of base power, and with inheritors such as Great Tusk, even offensive teams can struggle to KO the used without boosting its power. STAB isnt even needed, just as coverage its still formidably strong after 2 hits, even moreso if the user nabs more boosts. Giving such a long term punishment for hitting weak moves is unhealthy and thus Rage Fist wont be allowed in the metagame
Fillet Away, as it turns out, is just Shell Smash Alternative Mix. In one turn any pokemon can become dificult to stop. And its not like this is the only good thing Veluza has as a donor. Mold Breaker and Sharpness combined with a nice movepool including Stored Power makes it too strong of an offensive threat, which is why it is now banned
Even with the billion horsemen of the apocalypse running around, Hoopa-U stands out for its uncanny mixed offenses. Mixed attackers have a history of being broken in Inheritance, and this guy takes the cake by far. And with donors like Lycanroc-Dusk, it can still have some use vs offense with the strongest Sucker Punch in the game. With all of this in mind, it was decided to not be allowed in the meta.
Inheritance gives Regieleki what Terastall gives to it as well: coverage without compromising the power of its stabs. With the return of Tauros, Eleki has access to BoltBeam + Close Combat, which by itself already decimates a lot of supposed counterplay. With the flexibility to go either physical or special and its uncontested speed, it was decided to not be given the chance to be used.
Ursaluna's huge stats and good offensive typing makes it scary from the get-go. Just its base movepool and ability by themselves makes it very scary. Add its newfound access to Extreme Speed from the likes of Dragonite and other sets such as Gumshoos!Ursaluna to the mix, and its clear that its too strong for Inheritance.
Dondozo, in one word, is Big. Dondozo's huge bulk, especially on the physical side, and decent typing makes it an unmovable wall. Be it with donors such as Toxapex, Salamence, Sableye, Quagsire, and even Pincurchin, Dondozo manages to have no consistent way to break past it on the physical side while not being frail on the special side. Such an omnicheck is considered to be unhealthy for the meta, explaining its ban
Inheritance allows any psychic or fairy joe shmoe to do the Espartha trick. Cm/roost/Stored Power/Dazz is a combo that can work on a plethora of pokemon be it Florges, Scream Tail, or any of the recently added mono psychics such as Cress and Mew. Its movepool can even allow mons such as gholdengo to shine thanks to its access to Shadow Ball. This donor could turn anyone into a formidable sweeper, which is why it is now banned. Flittle is tiered with its evolution because it still has access to all the relevant moves barring Dazzling Gleam, but still having disarming voice fo support itself.
Urshifu's blessed offensive typing and amazing attack makes it a force to be reckoned with. Its typing does not only give it fantastic neutral coverage, but a wide variety of choices for donors, including Lycanroc-Dusk, which gives it Tough claw's boosted stabs and priority Sucker Punch. On top of that, this generation finds us with a lack of good defensive fairies, most of the good ones being neutral to dark or fighting. With all of this is mind, we decided it was unhealthy for the metagame
Flutter Mane is fast, is strong and has a fantastic offensive typing. With such a fantastic profile its free to do anything it likes be it specs, setup, Life orb, the works. With such a strong and wide variety of sets at its disposal it is now banned from Inheritance

Our banpost is big and our watchlist is even bigger. Hopefully when we get omotm we'll start chipping at it

Tagging Kris to implement the changes

EDIT: I forgot to mention it, but astralydia has stepped down from the council. Thank you for your work!
 
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Nerfing Regenerator spam and banning Tera at the same time might be the biggest W of this generation. Can't wait to come back and lower the quality of the thread shitpost some more.
 
The banlist on the first page doesn't mention that ubers are banned by default as donors (in addition to selectable pokemon), which is important because it lists several of them specifically, implying that the rest are valid donors.

It looks like a legendary ban clause is in place as implied by via the text above the vote 3 or 4 posts above, but this isn't reflected in the original post. Could this be amended?
 
I just played a few games and wanted to write about some stuff that I think are strong.
:sv/dragapult:
Dragalge (Dragapult) @ Choice Specs
Ability: Adaptability
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Thunderbolt
- Toxic
This thing can be either Dragalge or Tauros and both are two strong. It is insane how much damage this mons does. Shadow Ball is very spammable as usual. I was only able to test the Dragagle set. That set main weakness is RegenVest Hoodra but I still think Pult is too strong. The SFLO set with Tauros can be mix attacker to break Hoodra with CC. Nothing is safe with this and the speed on top is just absurd.

:sv/Garchomp:
baxcalibur (Garchomp) @ Leftovers
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Glaive Rush
- Icicle Crash
Apparently I am not the only one who comes up with this set. Everyone is using this set now and it is very hard to check. The most common physical wall rn is Great Tusk and it can't stop Garchomp unless it is Unaware. The coverage on this thing is almost perfect. The typing and the speed make Garchomp so much harder to revenge than Baxcalibur.

:sv/gholdengo:
Cryogonal (Gholdengo) @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Flash Cannon
- Rapid Spin
- Recover
- Freeze-Dry
This mons is basically a Garchomp check. Unless you choke and let Garchomp gets too many DD, you are fine. Beside checking Garchomp, this set is one of the most reliable spinner in the tier. The typing + the ability makes hitting this mons for neutral a hard task. Full physical defend allows this to be the best spin blocker in the tier since it can take knock off with ease. Salt cure is quite common on the ladder so covert cloak might be the better item as it can wall every garganacl variant. Haunter or Mismagius are also good options if you want your Gholdengo to be more offensive.

:sv/blissey:
Zapdos (Blissey) (F) @ Heavy-Duty Boots
Ability: Static
Tera Type: Normal
EVs: 252 HP / 148 Def / 108 SpD
Bold Nature
- Roost
- Thunderbolt
- Hurricane/Thunder Wave
- U-turn
Because of the abundance of strong special attacker in the tier like Dragapult or Walking Wake, Blissey rises to become a premier special wall. With access to pivot move, it is no longer a passive wall. The reason why you would use Blissey over Hoodra is because it frees up the valuable regen slot for other teammates. I don't really know what is the best mon for Blissey to inherit from but I choose Zapdos because it can punish spinning attempt from opponent's Hoodra.
 
Some small things I want to contribute to this metagame:

Zapdos (Blissey) (F) @ Heavy-Duty Boots
Ability: Static
Tera Type: Normal
EVs: 252 HP / 148 Def / 108 SpD
Bold Nature
- Roost
- Thunderbolt
- Hurricane/Thunder Wave
- U-turn
Zapdos (Blissey) (F) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 HP / 148 Def / 108 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Roost
- U-turn
- Thunder Wave
- Rain Dance

thunderbolt/hurricane seems useless to me with blisseys' non existant special attack; so I put twave to cripple switch ins. twave also allows you to put on pressure instead of static to prey on the low pp of recovery moves, although static might still be preferred when switching into contact moves from ground types like garchomps' glaive rush. rain dance seems pretty weird at first, until you realize it allows blissey to completely wall drought iron moth; alternatively you could use tailwind for team support. for evs i just straight up copied them LOL idk what they do; min speed for slow uturns obv.

Baxcalibur (Garchomp) @ Leftovers
Ability: Thermal Exchange
EVs: 188 HP / 152 Atk / 168 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Glaive Rush
- Substitute

substitute punishes so many weak attacks from mons it's insane. low bp moves like dragon tail, salt cure, uturns, rapid/mortal spins, etc. from passive mons like toxapex, blissey, ting-lu and corviknight just bounce off it and give free setup opportunities. only cost is coverage but if you can remove mons like gholdengo and corviknight with mons like iron moth this should pose no issues. speed investment is so you can outspeed +spe dragapult at +1; hp investment is for 101 hp substitutes; can also go all in attack for more immediate power.
 
Some thoughts off the first few days playing ladder:

:ting-lu:
Persian-Alola (Ting-Lu) @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Parting Shot
- Foul Play
- Thunder Wave
- Protect
The opposing Urshifu used Close Combat!
It's super effective!
(Ting-Lu lost 51.4% of its health!)
The opposing Urshifu's Defense fell!
The opposing Urshifu's Sp. Def fell!

Ting-Lu used Foul Play!
It's not very effective...
(The opposing Urshifu lost 99% of its health!)
This thing does not die. Shrugs off neutral and most super-effective physical moves with no problem whatsoever; especially with people running superpower valiant, ting-lu's utility potential with fur coat + twave is almost infinite.

:iron hands:
Breloom (Iron Hands) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Mach Punch
- Drain Punch
- Thunder Punch

I really like this set. Saw it on ladder and had to try it out for myself, it does not disappoint. Pheal in a non-BH meta (and even there) makes tanks like IH extremely hard to kill; add on a regenvest mon to equal out it's admittedly bad special bulk, and this thing becomes a tank that that can very quickly start snowballing kills.

:enamorus:
Braviary-Hisui (Enamorus) @ Life Orb
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Psychic / Heat Wave
- Hurricane

I've had some success using this; it's very good mid and late-game and can sweep pretty easily. Depending on team it's at applying pressure; nothing likes to switch into calm-mind boosted neutral hits.
 
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