Royalty
Confused, truth is what I choose
Overview
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- Needs mega stone to be good
- Pre mega evo gets flash fire
- Great speed tier at base 115
- Very high special attack at base 140
- Good enough coverage
- Weak to SR and a lot of common types
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name: Nasty Plot
move 1: Fire Blast / Flamethrower
move 2: Nasty Plot
move 3: Dark Pulse
move 4: Flame Charge / Destiny Bond / Substitute
ability: Flash Fire -> Solar Power
item: Houndoomite
evs: 252 SpA, 252 Spe, 4 SpD
nature: Timid
Moves
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- Nasty plot boosts Houndoom's special attack to scary levels
- Fire/Dark coverage for stabs
- Flame Charge to get that 1.5x speed and prevent scarfers from easily revenge killing
- HP grass can be used hit things like rhyperior/swampert that resist fire and are neutral to dark
- Substitute works as Houndoom forces a lot of switches and can get a free sub
- Destiny Bond is good for a last ditch suicide kill
- Will-O-Wisp can be used to cripple switch-ins like snorlax
Set Details
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- EVs are to maximize speed and damage output
- Houndoomite to mega evolve Houndoom because regular houndoom is pretty bad
- The attacking moves are to provide optimal coverage
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Pre mega evo, houndoom can be used as a fire absorber but once mega'd it is more useful as a set-up sweeper. Due to it having 115 base speed and 140 base special attack, mega doom can also come in and revenge most of the offensive mons that aren't scarfed or have priority.
Team Options
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- Mons that deal with snorlax well, like heracross
- Electric/Grass types to deal with bulky waters
- Spike setters to take advantage of all the switches mega doom forces
- Florges/Gardevoir, or anything to deal with hydreigon
- Venomoth
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name: Sun God
move 1: Sunny Day
move 2: Fire Blast / Flamethrower
move 3: Dark Pulse
move 4: Solar Beam
ability: Flash Fire -> Solar Power
item: Houndoomite
evs: 252 SpA, 252 Spe, 4 SpD
nature: Timid
Moves
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- Sunny Day allows mega doom to take advantage of Solar Power while also boosting fire stabs
- Dark Pulse/Fire move are for reliable stabs
- Solar Beam is to take advantage of Sunny Day and give mega doom a better way to deal with bulky waters
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- EVs are to maximize speed and damage output
- Houndoomite because for Solar Power and regular houndoom is bad
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Without getting nasty plot to boost special attack on this set, getting hazards up is very important to help ensure some more KOs. While this set can be used to pick things off throughout the game, it is better used as an end game cleaner once everything is a bit weakened.
Team Options
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- Forretress/Smeargle for hazards
- Another sunny day setter with heat rock and either momento/explosion to give doomer a free switch
- Florges/Gardevoir
- Venomoth
- Things to handle snorlax easily
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- Sludge Bomb can be used for more accurate coverage on fairies
- Taunt can be used as a way to avoid status/opposition healing
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- Hydreigon
- Most bulky waters if not running the sun god set
- Snorlax
- Specially defensive hippowdon
- Mega Aerodactyl
- Scarf fighting types that switch into dark pulse like mienshao/heracross, although flame charge helps with this.
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