Gen 1 Hitmonlee (PU Mini) (QC 1/1) (GP 1/1)

phoopes

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[OVERVIEW]
Hitmonlee is a Pokemon that should never see the light of day in RBY PU despite a few strong points. Its base 120 Attack and the unique STAB move High Jump Kick seem appealing, as High Jump Kick 2HKOes physically bulky Pokemon like Porygon, Omanyte, and Graveler; at +1, it's guaranteed to OHKO the first two and has a chance to OHKO Graveler. It also outspeeds some of the tier's offensive threats, such as Nidoqueen and Pinsir. However, it just has too many flaws to really make use of its unique traits.

Firstly, all of Hitmonlee's attacking moves are either Normal- or Fighting-type. This makes it difficult for Hitmonlee to damage many foes, but this is especially problematic against Gastly, which is immune to all of Hitmonlee's moves besides Seismic Toss. Hitmonlee's Base 87 Speed falls short compared to offensive threats such as Fearow and Rapidash, which 2HKO it, or Abra, which OHKOes with Psychic. Therefore, Hitmonlee needs extensive paralysis support to work, and it's just not worth it when other Pokemon like Machamp get more mileage out of such a strategy. Finally, its paper-thin defenses mean it has little chance of surviving any interactions, especially against foes that resist High Jump Kick, since Hitmonlee cannot win unboosted. Pretty much the entire metagame can OHKO or 2HKO Hitmonlee regardless of whether or not they can hit it super effectively, so Hitmonlee is best left on the sidelines.

[SET]
name: Meditate Attacker
move 1: High Jump Kick
move 2: Meditate
move 3: Body Slam
move 4: Seismic Toss

[SET COMMENTS]
High Jump Kick is Hitmonlee's most powerful attack and 2HKOes Pokemon that Hitmonlee outspeeds such as Porygon, Omanyte, and Graveler. One Meditate boost turns the aforementioned 2HKOs into possible or guaranteed OHKOs. Body Slam provides some much-needed coverage and consistency, allowing Hitmonlee to dent switch-ins and spread paralysis without support from teammates. For Hitmonlee's final moveslot, Seismic Toss is the best option, as it lets Hitmonlee actually damage Gastly. As far as other options go, Mega Kick deals higher damage than Body Slam, but comes at the cost of lower accuracy and the paralysis chance that makes Body Slam so valuable. Counter can allow Hitmonlee to net a surprise KO against something like Pinsir's Slash, but is generally unreliable and will only work once due to Hitmonlee's pitiful defenses.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/phoopes.96315/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
Last edited:

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
Excellent Job, QC 1/1 when implemented

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[OVERVIEW]
Hitmonlee is a Pokemon that should never see the light of day in competitive RBY PU play despite a few strong points. Its base 120 Attack and the unique STAB move High Jump Kick seem appealing, as High Jump Kick 2HKOs physically bulky Pokemon like Porygon, Omanyte, and Graveler, which can turn into OHKOs after a Meditate boost. Its Speed also makes it faster than some of the tier's other offensive threats, such as Nidoqueen and Pinsir. However, it just has too many flaws to really make use of its unique traits.

Firstly, all of Hitmonlee's attacking moves are either Normal-type or Fighting-type. This lack of coverage makes it difficult for Hitmonlee to damage a lot of Pokemon outside of those weak to High Jump Kick. This is especially true for Gastly, which is immune to all of Hitmonlee's competitively viable moves besides Seismic Toss. Next, its Speed is only base 87, meaning it falls short when compared to other offensive threats in the tier such as Fearow and Rapidash, which 2HKO Hitmonlee, or Abra, which OHKOs with Psychic. Therefore, Hitmonlee needs extensive paralysis support to work, and it's just not worth it when other Pokemon like Machamp get more mileage out of such a strategy. Finally, its paper-thin defenses mean it has little chance of surviving any interactions. This is especially true against Pokemon that resist or are neutral to High Jump Kick, since Hitmonlee typical typically does not scare these Pokemon when unboosted. Pretty much the entire metagame can OHKO or 2HKO Hitmonlee regardless of whether or not they can hit it super effectively, and for these reasons, Hitmonlee is best left on the sidelines and not used on your team.

[SET]
name: Meditate Attacker
move 1: Meditate
move 2: High Jump Kick
move 3: Body Slam
move 4: Seismic Toss

[SET COMMENTS]
High Jump Kick is Hitmonlee's most powerful attack, and is good for 2HKOing Pokemon that Hitmonlee outspeeds such as Porygon, Omanyte, and the less common Graveler. Your call here, but I wouldn't say that Graveler is less common since it and Omanyte are very close together on the VR. Graveler will likely fall off a cliff with Porygon dropping, but given that Omanyte also suffers, I'd say it's too early to say that one is that much better than the other. One Meditate boost turns the aforementioned 2HKOs into likely or guaranteed OHKOs. Body Slam is used for some much-needed coverage and consistency, allowing Hitmonlee to deny switch-ins and spread paralysis without support from teammates. For Hitmonlee's final moveslot, Seismic Toss is the best option, as it lets Hitmonlee actually damage Gastly. As far as other options go, Mega Kick deals higher damage than Body Slam, but comes at the cost of lower accuracy and the paralysis chance that makes Body Slam so valuable. Counter can allow Hitmonlee to net a surprise KO against something like Pinsir's Slash, but is generally unreliable and will only work once due to Hitmonlee's pitiful defenses.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/phoopes.96315/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
GP 1/1 GP Team done

Addition Removal Comment
(AC) (AH) Add Comma/Add Hyphen, (RC) (RH) Remove Comma/Remove Hyphen


[OVERVIEW]
Hitmonlee is a Pokemon that should never see the light of day in competitive RBY PU play despite a few strong points. Its base 120 Attack and the unique STAB move High Jump Kick seem appealing, as High Jump Kick 2HKOes physically bulky Pokemon like Porygon, Omanyte, and Graveler;, (RC, add semicolon) which can turn into OHKOs after a Meditate boost at +1, it's guaranteed to OHKO the first two and has a chance to OHKO Graveler. Its Speed also makes it faster than It also outspeeds some of the tier's other offensive threats, such as Nidoqueen and Pinsir. However, it just has too many flaws to really make use of its unique traits.

Firstly, all of Hitmonlee's attacking moves are either Normal-type (leave the hyphen) or Fighting-type. This lack of coverage makes it difficult for Hitmonlee to damage many foes, but this is especially problematic against a lot of Pokemon outside of those weak to High Jump Kick. This is especially true for Gastly, which is immune to all of Hitmonlee's competitively viable moves besides Seismic Toss. Next, its Speed is only base 87, meaning it Hitmonlee's base 87 Speed falls short when compared to other offensive threats in the tier such as Fearow and Rapidash, which 2HKO it Hitmonlee, or Abra, which OHKOes with Psychic. Therefore, Hitmonlee needs extensive paralysis support to work, and it's just not worth it when other Pokemon like Machamp get more mileage out of such a strategy. Finally, its paper-thin defenses mean it has little chance of surviving any interactions, especially against foes that resist High Jump Kick,. This is especially true against Pokemon that resist or are neutral to High Jump Kick, since Hitmonlee typically does not scare these Pokemon when cannot win unboosted. Pretty much the entire metagame can OHKO or 2HKO Hitmonlee regardless of whether or not they can hit it super effectively, and for these reasons, so Hitmonlee is best left on the sidelines and not used on your team.

[SET]
name: Meditate Attacker
move 1: Meditate High Jump Kick
move 2: High Jump Kick Meditate (reordered to fit the flow of the set comments below)
move 3: Body Slam
move 4: Seismic Toss

[SET COMMENTS]
High Jump Kick is Hitmonlee's most powerful attack, (RC) and is good for 2HKOing 2HKOes Pokemon that Hitmonlee outspeeds such as Porygon, Omanyte, and Graveler. One Meditate boost turns the aforementioned 2HKOs into likely possible (Graveler roll is 90-106, not likely) or guaranteed OHKOs. Body Slam is used for some provides much-needed coverage and consistency, allowing Hitmonlee to deny (was this meant to say "dent?") switch-ins and spread paralysis without support from teammates. For Hitmonlee's final moveslot, Seismic Toss is the best option, as it lets Hitmonlee actually damage Gastly. As far as other options go, Mega Kick deals higher damage than Body Slam, but comes at the cost of lower accuracy and the paralysis chance that makes Body Slam so valuable. Counter can allow Hitmonlee to net a surprise KO against something like Pinsir's Slash, but is generally unreliable and will only work once due to Hitmonlee's pitiful defenses.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/phoopes.96315/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
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