RU Glalie

cyanize

Mantra Good I Casted So Many Spells U Idiot
is a Community Contributor
[OVERVIEW]

Between its powerful Refrigerate-boosted STAB attacks and various coverage moves, Mega Glalie is a very difficult Pokemon to switch into in the RU tier. It acts as an excellent Spikes setter, as it forces many switches, that give it the opportunity to set Spikes layers up, and it threatens all of the common hazard controllers in the tier by virtue of its coverage and STAB attacks. Mega Glalie also sports an above average base 100 Speed, allowing it to outpace and threaten a large number of threats in the metagame, including Roserade, Honchkrow, and Kommo-o, and threaten them with its STAB attacks. Glalie also has access to the valuable STAB Ice Shard, which allows it to pick off a number of threats in the tier, such as Dragon Dance Flygon and Chlorophyll Venusaur, that are hard to revenge. However, a terrible defensive typing and only average bulk leave Mega Glalie unable to switch in on much and forced out by a number of faster offensive threats, and a weakness to Stealth Rock combined with a main STAB move that causes recoil makes it so that Glalie's time on the field is often short. Finally, Glalie's coverage moves leave a bit to be desired, as they often fail to net 2HKOs on their targets, causing Glalie to be forced out and potentially take more hazard damage.


[SET]
name: Wallbreaker
move 1: Double-Edge
move 2: Ice Shard
move 3: Earthquake
move 4: Spikes / Explosion
item: Glalitite
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Mega Glalie's strongest STAB attack due to Refrigerate, and thanks to its power combined with Ice's fantastic offensive coverage, it is capable of 2HKOing a large portion of the tier. Ice Shard allows Glalie to hit faster threats and pick off weakened opponents, and is one of the most reliable ways to offensively check notable threats to offensive teams such as Flygon, Choice Specs Swellow, and Chlorophyll Venusaur. Earthquake allows Glalie to do more damage to Ice-resistant Pokemon such as Registeel and Doublade. Super Fang can be used instead to allow Glalie to shave off half of the HP of switch-ins such as Bronzong, Registeel, and Rotom-H, allowing a teammate or Glalie itself to break through them with more ease later on. The last slot is mostly team-dependent. Spikes lets Glalie support its team by dealing chip damage to grounded foes, wearing down the opposing team more quickly. Glalie uses its powerful Ice-type STAB moves to threaten foes out to safely set Spikes up, and it also threatens hazard clearers, making sure its Spikes stay on the field. Explosion can be used as a last-ditch effort to deal huge damage to a foe once Glalie has done what it needs to do. The move can take out Pokemon that would usually wall it—for example, Double-Edge + Explosion 2HKOes Porygon2, Cresselia, and Escavalier, which would comfortably take a Double-Edge by itself.

Set Details
========

Glalitite is used to Mega Evolve Glalie. Full Attack and Speed investment maximizes Glalie's physical attacking prowess. A Jolly nature is used so as to keep Glalie's above average Speed tier intact, outpacing threats such as Roserade, Heracross, and Bruxish. An Adamant nature could be used to boost Glalie's power, though it has the significant drawback of causing Glalie to be outsped by anything faster than base 86 Speed with a positive nature, including the previously mentioned Roserade and Bruxish. If using a special attack such as Hidden Power Fire or Freeze-Dry, a Naive nature is recommended, as it preserves Glalie's Speed tier while not compromising the damage output of its coverage move. Glalie's choice of legal abilities prior to Mega Evolution isn't particularly relevant, as it should be Mega Evolving as soon as possible. However, Inner Focus is preferred, as it could come in handy should Glalie need to bypass the effects of a weak Fake Out.

Usage Tips
========

Mega Glalie's main merit lies in its incredibly powerful primary STAB move, Double-Edge, so that should often be the move it uses first. Use Glalie's coverage to pressure Pokemon that resist Double-Edge to create holes in the opposition for its teammates to exploit. Set up Spikes on predicted switches to foes Glalie can't deal significant damage to in order to help wear down the opposing team, and use the threat of its STAB attacks to deter hazard clearers. As Glalie has a poor defensive typing and only average bulk, it should usually be paired with U-turn or Volt Switch users to get it on the field. Make sure to keep entry hazards off the field, as they, in combination with Double-Edge recoil, can cause Glalie to be worn down very quickly.

Team Options
========

Primary teammates for Glalie are those that use its wallbreaking power and the support it can provide with Spikes to clean the opposing team after it has been weakened, such as Sharpedo, Salazzle, and Choice Scarf Heracross. Good teammates for Glalie also include those that appreciate Spikes support to help them break walls themselves, like Swellow, Choice Specs Kommo-o, and Choice Band Escavalier. As Glalie is often unable to heavily threaten Fire-types, partners that can switch into or dispatch Pokemon of this type such as Rhyperior, Flygon, and Feraligatr are advised. Similarly, partners such as Rotom-H, Moltres, and Doublade are appreciated, as Glalie is often forced to switch out versus Steel-types that they can beat. Due to Glalie's Ice typing, it is susceptible to entry hazards, especially since it takes recoil damage from its primary STAB move. Therefore, having teammates that provide hazard control such as Mantine, Donphan, and Gligar is essential, though it is worth noting that Defog does not synergize well with Spikes. Again because of its Ice typing, Glalie is unable to switch into much and relies on Volt Switch and U-turn support from teammates like Rotom-H and Gligar to get on the field.

[STRATEGY COMMENTS]
Other Options
=============

Return can be used over Double-Edge to mitigate recoil, but the drop in power is very noticeable. Facade can be used to make Glalie less susceptible to Burn, but is much too weak as a primary STAB attack and isn't worth using over coverage or utility moves. Freeze-Dry 2HKOes Slowbro and Mantine and guarantees an OHKO on Quagsire, Seismitoad, and Kingdra; however, most targets of Freeze-Dry are either already 2HKOed by Double-Edge, such as the aforementioned Mantine and Seismitoad, are not 2HKOed by Freeze-Dry regardless such as Milotic, or can easily overpower Glalie in spite of Freeze-Dry's use such as Calm Mind Slowbro and Feraligatr. Taunt is an option in the last slot to deny recovery from switch-ins or make Pokemon such as Registeel setup bait for a teammate. Hidden Power Fire can be used over Earthquake or Super Fang to aim at other Steel-types such as Escavalier and Durant while maintaining consistent damage on Doublade, though this makes Glalie weaker versus more specially bulky targets and bulky Fire-types. Dark Pulse and Crunch hit Doublade and Bronzong respectively for more damage than Glalie's other options, but generally aren't worth the moveslot because they still often miss the 2HKO and reduce Glalie's effectiveness versus other Ice-resistant Pokemon.

Checks and Counters
===================

**Bulky Ice-resistant Pokemon**: As Glalie often only uses Earthquake as coverage, bulky Pokemon that resist Ice and can stomach an Earthquake such as bulky Fire-types, Doublade, and Thick Fat Snorlax switch into Glalie with ease. Rotom-H is particularly notable, as it completely walls Glalie without Super Fang and threatens to either burn it or OHKO it with Overheat. Even the main targets of Glalie's coverage are often able to dodge 2HKOes, allowing them to retaliate back or force Glalie to switch out. However, it is worth noting that Glalie's switch-ins often have no recovery and therefore are prone to being worn down over time.

**Faster Offensive Threats**: Given Glalie's poor defensive typing and only average defenses, many threats that outpace it and don't fear Ice Shard such as Salazzle, Durant, and Choice Scarf Heracross threaten to KO it.

**Residual Damage**: Glalie's weakness to Stealth Rock, susceptibility to Spikes, and recoil-causing primary STAB attack all cause it to be worn down very quickly.
 
Last edited:

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
[SET]
name: Wallbreaker
move 1: Double Edge
move 2: Ice Shard
move 3: Freeze-Dry
move 4: Spikes / Super Fang
item: Glalitite
ability: Inner Focus
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

Return and HP Fire in moves. Taunt, EQ, Explosion, and whatever else in OO.

Mention the bit about setting up spikes on switches in moves as well as usage tips (u kinda have it in usage tips already)

Swellow and Scarf Flygon in teammates. remove gligar and add zoroark for a u-turn user

remove body slam and toxic from oo, i really don't like toxic cuz the targets it hits are also hit by moves mentioned on glalie's analysis already (either freeze dry, super fang, or some other form of coverage). i also dont like crunch or dark pulse that much but i guess if u really want doublade/bronzong gone...

in team options:

As Glalie is often unable to heavily threaten Fire- or Steel-types, partners that can switch in to and dispatch Pokemom of these types such as Rotom-H, Gigalith, and Milotic are advised.
I'd like the examples to be replaced with more offensively oriented mons. flygon is a good one, u can think of a couple more ;D (also consider splitting that point into 2. one for steels and one for fires, but i dont care either way that would just make it slightly easier to look at)

QC approved 1/3
 
Last edited:

phantom

Banned deucer.
I think Freeze-Dry is pretty bad.

Let's break it down:



Out of all of the defensive Waters in the tier, Freeze-Dry will only be reliably effective in KOing Quagsire and 2HKOing Mantine, while this sounds appealing at first, Double-Edge 2HKOs both without running a near-useless move. I don't count Slowbro as a target because Slowbro mostly runs Calm Mind and can overpower Mega Glalie if it switches in or beat it one-on-one. For Freeze Dry to be effective against a significant amount of defensive Waters, Mega Glalie will need to run near max special attack, which obviously limits its overall performance given how much more important its physical attacks are in making it dangerous.



Against offensive Water-types, that only one it will be really effective against is Bruxish and a full-health Kingdra. Feraligatr tanks a Freeze Dry + Ice Shard after Stealth Rock and sets up and kills Glalie after a Dragon Dance, you need Stealth Rock up to KO Cloyster, and Sharpedo will just be faster so it doesn't matter. Bruxish is a significantly less common Pokemon and certainly not worth devoting a moveslot for, especially with Feraligatr in the tier which mostly overshadows it, and a full-health Kingdra also isn't a significant target worth devoting the slot for.

In the slot over Freeze-Dry, I'd like to see Earthquake in its place. I have no idea why there's a stigma against using Earthquake on Glalie, but Earthquake matters a lot for several reasons: The first of which is that it allows Glalie to 3HKO Doublade and Registeel. While it can be argued that Super Fang helps accomplish much of the same thing, you don't put the immediate pressure on the two that stops them from setting up on Glalie, and you aren't always running Super Fang given the usefulness in other filler moves in the 4th slot, such as Spikes and Explosion. Earthquake is also useful for Torkoal and chipping at Ecav should Glalie not carry Super Fang. It will usually encounter an Earthquake target every game given how prolific Doublade is in RU and how common Registeel is on stall, in contrast to Freeze-Dry which will only be really useful against a few uncommon targets.

I'd also like to see Explosion slashed in the last slot. It's an extremely good move in part because it allows Glalie to break through several walls that otherwise tank its Double-Edge, which include Porygon2, Cresselia, Escavalier, Specially Defensive Milotic, and Snorlax. The combination of Double-Edge + Explosion will KO the first three almost all the time, and it can also KO Snorlax and Milotic after slight residual damage (think Stealth Rock). It also KOs Reuniclus from full, which is useful if you need an emergency stop to it.

When you remove Freeze-Dry and add it to other options, mention Hidden Power Fire there as well. Hidden Power Fire can cleanly 2HKO offensive checks such as Escavalier and OHKO Durant. In comparison to Earthquake, it also does slightly more damage to Doublade, so it has a bit more application aside from just luring a few Pokemon.

provided you do the above qc 2/3
 

cyanize

Mantra Good I Casted So Many Spells U Idiot
is a Community Contributor
i should've done this a long time ago, but this is finally written up
 
Super Fang should be moves material, EQ is generally better. HP Fire is OO material. Remove the Yanmega mention. Add Feraligatr as a teammate. Mention how Defog doesn't synergize well with Spikes. Put Rotom-H specifically under Fire-types in C&C since it walls Glalie and can KO or burn it. Remove Nidoqueen mentions.

QC 3/3
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
hi, amcheck, implement what you like
add remove comments
[OVERVIEW]

Between its powerful Refrigerate-boosted Ice-type STAB attacks and other various coverage moves, Mega Glalie is a very difficult Pokemon to switch in(remove space)to in the RU tier. It acts as an excellent Spikes setter, as it forces many switches tohat give it opportunityies to set them up and also threatens all of the common hazard control in the tier by virtue of its coverage with its STAB attacks. Mega Glalie also sports an above average base 100 Speed, allowing it to outpace a large number of threats in the metagame such as Roserade, Honchkrow, and Kommo-o and threaten them with its STAB attacks. Glalie also has access to the valuable STAB Ice Shard, which is very valuable as it allows Glalie to pick off a number of hard to revenge threats in the tier, such as Dragon Dance Flygon and Chlorophyll Venusaur. However, Glalie does have its share of flaws;, (AC) that are hard to revenge kill. However, a terrible defensive mono-Ice typing in solo Ice and only average bulk leave itGlalie unable to switch in on much and forced out by a number of faster offensive threats, and a weakness to Stealth Rock and a main STAB move that causes recoil makes it so that Glalie's time on the field is often short. Finally, its coverage moves leave a bit to be desired, as they often fail to net 2HKOs on their targets, causing Glalie to switch out and potentially take more hazard damage.


[SET]
name: Wallbreaker
move 1: Double-(AH)Edge
move 2: Ice Shard
move 3: Earthquake
move 4: Spikes / Explosion
item: Glalitite
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Double-(AH)Edge is Glalie's strongest STAB attack due to the boost from Refrigerate, and thanks to its power combined with Ice-type's fantastic offensive coverage, it is capable of 2HKOing a large portion of the tier. Ice Shard allows Glalie to hit faster threats and pick off weakened fopponents (foe = opposing pokemon, opponent = opposing player), and it is one of the most reliable ways to offensively check multiple notable threats to offensive teams such as Flygon, Choice Specs Swellow, and Chlorophyll Venusaur. Earthquake allows Glalie to do more damage to Ice-type resistsant Pokemon (cant use resists as a noun) such as Registeel and Doublade. Super Fang can be used instead to allow Glalie to shave half HP off of switch-(AH)ins such as Bronzong, Registeel, and Rotom-H, allowing for a teammate or Glalie itself to break through them with more ease later on. The last slot is mostly team dependent; Spikes lets Glalie support its team by applying chip damage to grounded fopponents, wearing down the opposing team more quickly. Glalie also takes advantage of its powerful Ice-type STAB moves to threaten fopponents to set Spikes up, and it also threatens hazard clearemovers, (AC) making sure its Spikes stay on the field. Explosion can be used as a last-(AH)ditch effort to deal huge damage to an fopponent once Glalie has done what it needs to do, and it can take out Pokemon that would usually wall it - —for example, Double-Edge into Explosion KOes Porygon2, Cresselia, and Escavalier, (AC) which would otherwise comfortably take Double-Edge by itself.

Set Details
========

Glalitite is used to Mega Evolve Glalie. Full Attack and Speed investment maximizes Glalie's physical attacking prowess. A Jolly nature is used so as to keep Glalie's above average Speed tier intact, outpacing threats such as Roserade, Heracross, and Bruxish. An Adamant nature could be used to boost Glalie's power, though it has the significant drawback of causing Glalie to be outsped by anything faster than base 86 Speed with a positive nature, including the previously mentioned Roserade and Bruxish. If using a Sspecial attack such as Hidden Power [Fire] or Freeze-Dry, a Naive nature is recommended, as it keeps Glalie's Speed tier while not compromising the damage output of its coverage. Glalie's choice of legal abilities prior to Mega Evolution isn't particularly relevant, as it should be Mega Evolving as soon as possible. However, Inner Focus is preferred, (AC) as it could potentially come in handy should Glalie need to bypass the effects of a weak Fake Out.

Usage Tips
========

Glalie's main merit lies in its crazy extremely powerful primary STAB move, so that should often be the move it uses first. Use Glalie's coverage to pressure Pokemon that resist Double-Edge andto create holes in the opposition for its teammates to exploit. Set up Spikes on predicted switches to fopponents Glalie can't deal significant damage to in order to help wear down the opposing team down, and use the threat of its STAB attacks to deter hazard clearemovers. As Glalie has a poor defensive typing and only average bulk, it should usually be paired with U-turn or Volt Switch users to get it on the field. Make sure to keep entry hazards off the field, (RC) when using Glalie, as they, (AC) in combination with Double-Edge recoil, (AC) can cause it to be worn down very quickly.

Team Options
========

Primary teammates for Glalie are those whothat appreciate its wallbreaking power and the support it can provide with Spikes to clean the opposing team after it has been weakened, such as Sharpedo, Salazzle, and Choice Scarf Heracross. Good teammates for Glalie also include those that appreciate Spikes support to help them break walls themselves, like Swellow, Choice Specs Kommo-o, and Choice Band Escavalier. As Glalie is often unable to heavily threaten Fire-types, partners that can switch in(remove space)to or dispatch Pokemon of this type such as Rhyperior, Flygon, and Feraligatr are advised. Similarly, partners such as Rotom-H, Moltres, and Doublade that can beat opposing Steel-types are often advised, as Glalie is often forced to switch out versus them; these include Rotom-H, Moltres, and Doublade. Due to Glalie's Ice typing, it is susceptible to entry hazards, especially since it takes recoil damage from its primary STAB move. Therefore, hazard control such as from Mantine, Donphan, and Gligar is essential, though it is worth noting that Defog does not synergize well with Spikes. Again because of its Ice typing, Glalie is unable to switch in(remove space)to much and relies on Volt Switch and U-turn support from teammates like Rotom-H and Gligar to get on the field.

[STRATEGY COMMENTS]
Other Options
=============

Return can be used over Double-Edge to mitigate recoil, but the drop in power is very noticeable. Facade can be used to make Glalie less susceptible to Bburn, but it is much too weak as a primary STAB move and isn't worth using over coverage or utility moves. Freeze-Dry 2HKOes Slowbro and guarantees a KO on Quagsire, Mantine, and Seismitoad while also KOing Kingdra and Bruxish (this is pretty vague; does "guarantee a KO" mean "OHKO"? any reason kingdra and bruxish can’t be looped in with quag, etc?); however, most targets of Freeze-Dry are often already 2HKOed by Double-Edge, such as the aforementioned Mantine, Quagsire, and Seismitoad, or are not 2HKOed by Freeze-Dry regardless such as Milotic. Taunt is an option in the last slot to deny recovery from switch-ins or make Pokemon such as Registeel setup bait for a teammate. Hidden Power [Fire] can be used over Earthquake or Super Fang to aim at other Steel-types such as Escavalier and Durant while still maintaining consistent damage on Doublade, though this makes Glalie weaker versus more specially bulky targets and bulky Fire-types. Dark Pulse and Crunch hit Doublade and Bronzong respectively for more damage than Glalie's other options, (RC) but generally aren't worth the move slot, (AC) as they still often miss the 2HKO and reduce Glalie's effectiveness versus other Ice resists-resistant Pokemon.

Checks and Counters
===================

**Bulky Resistsant Pokemon**: As Glalie often only uses Earthquake as coverage, bulky Pokemon that resist Ice or can stomach an Earthquake such as bulky Fire-types, Doublade, and Thick Fat Snorlax switch into Glalie with ease. Rotom-H is particularly notable, as it completely walls Glalie without Super Fang and threatens to either burn it or OHKO it with Overheat. Even the main targets of Glalie's coverage are often able to dodge 2HKOs, allowing them to retaliate back or force Glalie to switch out. However, it is worth noting that Glalie's switch-ins often have no recovery and, (AC) as such, (AC) are prone to being worn down over time.

**Faster Offensive Threats**: Given Glalie's poor defensive typing and only average defenses, many threats such as Salazzle, Durant, and Choice Scarf Heracross that can outpace it and aren't weak to Ice threaten to KO it; this includes Pokemon such as Salazzle, Durant, and Choice Scarf Heracross.

**Residual Damage**: Glalie's weakness to Stealth Rock, susceptibility to Spikes, and recoil-causing primary STAB move all cause it to be worn down very quickly.

also post in the gp queue :) i know im early cause you havent posted yet but you did say it was ready for gp so :]
very nicely written :)
 
Last edited:
Hello, just a GP amcheck.

Remove Add Change
RC=Remove Comma RH=Remove Hypen ; AC=Add Comma AH = Add Hyphen AP=Add Period

[OVERVIEW]

Between powerful Refrigerate-boosted Ice-type STAB attack attacks and other various coverage moves, Mega Glalie is a very difficult Pokemon to switch in to into in the RU tier. It acts as an excellent Spikes setter, as it forces many switches to give it opportunity to set them up and also threatens all of the common hazard control in the tier by virtue of its offensive coverage with its STAB attacks. Mega Glalie also sports an above average base 100 Speed, allowing it to outpace a large number of threats in the meta metagame,(AC) such as Roserade, Honchkrow, and Kommo-o,(AC) and threaten them with its STAB attacks. Glalie also has access to STAB Ice Shard, which is very valuable as it allows Glalie to pick off a number of hard to revenge hard-to-revenge threats in the tier, such as Dragon Dance Flygon and Chlorophyll Venusaur. However, Glalie does have its share of flaws; terrible defensive typing in solo Ice and only average bulk leave it unable to switch in on much of the tier and forced out by a number of faster offensive threats,(RC).(AP)and a A weakness to Stealth Rock and a main STAB that causes recoil makes make it so that Glalie's time on the field is often short. Finally, its coverage moves leave a bit to be desired, as they often fail to net 2HKOs on their targets, causing Glalie to switch out and potentially take more hazard damage.


[SET]
name: Wallbreaker
move 1: Double-(AH)Edge
move 2: Ice Shard
move 3: Earthquake
move 4: Spikes / Explosion
item: Glalitite
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Double-(AH)Edge is Mega Glalie's strongest STAB attack due to the boost from Refrigerate, and thanks to its power combined with Ice-type's fantastic offensive coverage, it is capable of 2HKOing a large portion of the tier. Ice Shard allows Glalie to hit faster threats and pick off weakened opponents, and is one of the most reliable ways to offensively check multiple notable threats to offensive teams such as Flygon, Choice Specs Swellow, and Chlorophyll Venusaur. Earthquake allows Glalie to do more damage to Ice-type resists such as Registeel and Doublade. Super Fang can be used instead to allow Glalie to shave half HP off of switch-(AH)ins such as Bronzong, Registeel, and Rotom-H, allowing for a teammate or Glalie itself to break through them with more ease later on. The last slot is mostly team dependent; Spikes lets Glalie support its team by applying dealing chip damage to grounded opponents, wearing down the opposing team more quickly. Glalie also takes advantage of its powerful Ice-type STAB to threaten opponents out,(AC) giving it the opportunity to set Spikes up, and also threatens hazard clearers,(AC) making sure its Spikes stay on the field. Explosion can be used as a last ditch effort to deal huge damage to an opponent once Glalie has done what it needs to do, and can take out Pokemon that would usually wall it -(RH);(AS) for example, Double-Edge into Explosion KOs Porygon2, Cresselia, and Escavalier,(AC) which would otherwise comfortably take Double-Edge by itself.

Set Details
========

Glalitite is used to Mega Evolve Glalie. Full Attack and Speed investment maximize Glalie's physical attacking prowess. A Jolly nature is used so as to keep Glalie's above-(AH)average Speed tier intact, outpacing threats such as Roserade, Heracross, and Bruxish. An Adamant nature could be used to boost Glalie's power, though it has the significant drawback of causing Glalie to be outsped by anything faster than base 86 Speed with a positive nature, including the previously mentioned Roserade and Bruxish. If using a Special special attack such as Hidden Power [Fire] Fire or Freeze-Dry, a Naive nature is recommended, as it keeps Glalie's Speed tier stat as high as possible while not compromising the damage output of its coverage. Glalie's choice of legal abilities prior to Mega Evolution isn't particularly relevant, as it should be Mega Evolving as soon as possible. However, Inner Focus is preferred as it could potentially come in handy should Glalie need to bypass the effects of a weak Fake Out.

Usage Tips
========

Glalie's main merit lies in its crazy powerful primary STAB, so that should often be the move it uses first. Use Glalie's coverage to pressure Pokemon that resist Double-Edge and create holes in the opposition for its teammates to exploit. Set Spikes on predicted switches to opponents Glalie can't deal significant damage to in order to help wear the opposing team down, and use the threat of its STAB attacks to deter hazard clearers. As Glalie has a poor defensive typing and only average bulk, it should usually be paired with U-turn or Volt Switch users to get it on the field. Make sure to keep entry hazards off the field,(RC) when using Glalie, as they in combination with Double-Edge recoil can cause it to be worn down very quickly.

Team Options
========

Primary teammates for Glalie are those who appreciate its wallbreaking power and the support it can provide with Spikes to clean the opposing team after it has been weakened, such as Sharpedo, Salazzle, and Choice Scarf Heracross. Good teammates for Glalie also include those that appreciate Spikes support to help them break walls themselves, like Swellow, Choice Specs Kommo-o, and Choice Band Escavalier. As Glalie is often unable to heavily threaten Fire-types, partners that can switch in to or dispatch Pokemon of this type such as Rhyperior, Flygon, and Feraligatr are advised. Similarly, partners that can beat opposing Steel-types are often advised, as Glalie is often forced to switch out versus them; these include Rotom-H, Moltres, and Doublade. Due to Glalie's Ice typing, it is susceptible to entry hazards, especially since it takes recoil damage from its primary STAB move. Therefore, hazard control from Pokemon such as Mantine, Donphan, and Gligar is essential, though it is worth noting that Defog does not synergize well with Spikes. Again,(AC) because of its Ice typing, Glalie is unable to switch in to much and relies on Volt Switch and U-turn support from teammates like Rotom-H and Gligar to get on the field.

[STRATEGY COMMENTS]
Other Options
=============

Return can be used over Double-Edge to mitigate recoil, but the drop in power is very noticeable. Facade can be used to make Glalie less susceptible to Burn burn, but is much too weak as a primary STAB and isn't worth using over coverage or utility moves. Freeze-Dry 2HKOs Slowbro and guarantees a KO on Quagsire, Mantine, and Seismitoad while also KOing Kingdra and Bruxish; however, most targets of Freeze-Dry are often already 2HKOd by Double-Edge, such as the aforementioned Mantine, Quagsire, and Seismitoad, or are not 2HKOd 2HKOed by Freeze-Dry regardless such as Milotic. Taunt is an option in the last slot to deny recovery from switch-(AH)ins or make Pokemon such as Registeel setup bait for a teammate. Hidden Power [Fire] Fire can be used over Earthquake or Super Fang to aim at damage other Steel-types such as Escavalier and Durant while still maintaining consistent damage on Doublade, though this makes Glalie weaker versus more specially bulky targets and bulky Fire-types. Dark Pulse and Crunch hit Doublade and Bronzong respectively for more damage than Glalie's other options, but generally aren't worth the move slot as they still often miss the 2HKO and reduce Glalie's effectiveness versus other Ice resists.

Checks and Counters
===================

**Bulky Resists**: As Glalie often only uses Earthquake as coverage, bulky Pokemon that resist Ice or can stomach a an Earthquake,(AC) such as bulky Fire-types, Doublade, and Thick Fat Snorlax,(AC) switch into Glalie with ease. Rotom-H is particularly notable, as it completely walls Glalie without Super Fang and threatens to either burn it or OHKO it with Overheat. Even the main targets of Glalie's coverage are often able to dodge 2HKOs, allowing them to retaliate back or force Glalie to switch out. However, it is worth noting that Glalie's switch-(AH)ins often have no recovery and as such are prone to being worn down over time.

**Faster Offensive Threats**: Given Glalie's poor defensive typing and only average defenses, many threats that can outpace it and aren't weak to Ice threaten to KO it; this includes Pokemon such as Salazzle, Durant, and Choice Scarf Heracross.

**Residual Damage**: Glalie's weakness to Stealth Rock, susceptibility to Spikes, and recoil-causing primary STAB all cause it to be worn down very quickly.
 
Last edited by a moderator:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
edit: WOW OOPS I DID NOT SEE DBW'S 1/2


GP 1/2



spo.ink/gpvideo
[OVERVIEW]

Between its powerful Refrigerate-boosted Ice-type STAB attacks and other various coverage moves, Mega Glalie is a very difficult Pokemon to switch into in the RU tier. It acts as an excellent Spikes setter, as it forces many switches to give it the opportunity to set them up and also threatens all of the common hazard controllers in the tier by virtue of its coverage with its STAB attacks. Mega Glalie also sports an above average base 100 Speed, allowing it to outpace a large number of threats in the metagame such as Roserade, Honchkrow, and Kommo-o and threaten them with its STAB attacks. Glalie also has access to STAB Ice Shard, which is very valuable, as it allows Glalie to pick off a number of hard to revenge threats in the tier that are hard to revenge kill, such as Dragon Dance Flygon and Chlorophyll Venusaur. However, Glalie does have its share of flaws; terrible defensive typing in solo Ice and only average bulk leave it Mega Glalie unable to switch in on much and forced out by a number of faster offensive threats, and a weakness to Stealth Rock and a main STAB move that causes recoil mean makes it so that Glalie's time on the field is often short. Finally, its coverage moves leave a bit to be desired, as they often fail to net 2HKOs on their targets, forcing causing Glalie to switch out and potentially take more hazard damage.


[SET]
name: Wallbreaker
move 1: Double-Edge
move 2: Ice Shard
move 3: Earthquake
move 4: Spikes / Explosion
item: Glalitite
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Glalie's strongest STAB attack due to the boost from Refrigerate, and thanks to its power combined with Ice-type's fantastic offensive coverage, it is capable of 2HKOing a large portion of the tier. Ice Shard allows Glalie to hit faster threats and pick off weakened foes opponents, and it is one of the most reliable ways to offensively check multiple notable threats to offensive teams such as Flygon, Choice Specs Swellow, and Chlorophyll Venusaur. Earthquake allows Glalie to do more damage to Ice-resistant Pokemon Ice-type resists such as Registeel and Doublade. Super Fang can be used instead to allow Glalie to shave off half of the HP off of switch-ins such as Bronzong, Registeel, and Rotom-H, allowing for a teammate or Glalie itself to break through them with more ease later on. The last slot is mostly team dependent. Spikes lets Glalie support its team by applying chip damage to grounded foes opponents, wearing down the opposing team more quickly. Glalie also takes advantage of its powerful Ice-type STAB move to threaten foes out and opponents to set Spikes up, and it also threatens hazard clearers, (add comma) making sure its Spikes stay on the field. Explosion can be used as a last-ditch effort to deal huge damage to a foe an opponent once Glalie has done what it needs to do, and. The attack can also take out Pokemon that would usually wall it Glalie—for example, Double-Edge + into Explosion 2HKOs Porygon2, Cresselia, and Escavalier, (add comma) (add "the last of" here if this next part is only referring to Escavalier.) which would otherwise comfortably take a Double-Edge by itself.

Set Details
========

Glalitite is used to Mega Evolve Glalie. Full Attack and Speed investment maximizes Glalie's physical attacking prowess. A Jolly nature is used so as to keep Glalie's above average Speed tier intact, outpacing threats such as Roserade, Heracross, and Bruxish. An Adamant nature could be used to boost Glalie's power, though it has the significant drawback of causing Glalie to be outsped by anything faster than base 86 Speed with a positive nature, including the previously mentioned Roserade and Bruxish. If Glalie is using a special attack such as Hidden Power Fire [Fire] or Freeze-Dry, a Naive nature is recommended, as it keeps Glalie's Speed tier while not compromising the damage output of its coverage move. Glalie's choice of legal abilities prior to Mega Evolution isn't particularly relevant, as it should be Mega Evolving as soon as possible. However, Inner Focus is preferred, (add comma) as it could potentially come in handy should Glalie need to bypass the effects of a weak Fake Out.

Usage Tips
========

Glalie's main merit lies in its incredibly crazy powerful primary STAB move, Double-Edge, so that should often be the move it uses first. Use Glalie's coverage to pressure Pokemon that resist Double-Edge and create holes in the opposition for its teammates to exploit. Set Spikes on predicted switches to foes opponents Glalie can't deal significant damage to in order to help wear the opposing team down, and use the threat of its STAB attacks to deter hazard clearers. As Glalie has a poor defensive typing and only average bulk, it should usually be paired with U-turn or Volt Switch users to get it on the field. Make sure to keep entry hazards off the field, when using Glalie, as they in combination with Double-Edge recoil can cause it Mega Glalie to be worn down very quickly.

Team Options
========

Primary teammates for Glalie are those that who appreciate its wallbreaking power and the support it can provide with Spikes to clean the opposing team after it has been weakened, such as Sharpedo, Salazzle, and Choice Scarf Heracross. Good teammates for Glalie also include those that appreciate Spikes support to help them break walls themselves, like Swellow, Choice Specs Kommo-o, and Choice Band Escavalier. As Glalie is often unable to heavily threaten Fire-types, partners that can switch into or dispatch Pokemon of this type such as Rhyperior, Flygon, and Feraligatr are advised. Similarly, partners that can beat opposing Steel-types are appreciated often advised, as Glalie is often forced to switch out versus them; these include Rotom-H, Moltres, and Doublade. Due to Glalie's Ice typing, it is susceptible to entry hazards, especially since it takes recoil damage from its primary STAB move. Therefore, having teammates that provide hazard control such as Mantine, Donphan, and Gligar is essential, though it is worth noting that Defog does not synergize well with Spikes. Again because of its Ice typing, Glalie is unable to switch into much and relies on Volt Switch and U-turn support from teammates like Rotom-H and Gligar to get on the field.

[STRATEGY COMMENTS]
Other Options
=============

Return can be used over Double-Edge to mitigate recoil, but the drop in power is very noticeable. Facade can be used to make Glalie less susceptible to burn, but it is much too weak as a primary STAB attack and isn't worth using over coverage or utility moves. Freeze-Dry 2HKOes Slowbro and guarantees a(n OH?) KO on Quagsire, Mantine, and Seismitoad while also (OH?)KOing Kingdra and Bruxish (any reason these two aren't grouped together with Quag, Mantine, and Seismitoad?); however, most targets of Freeze-Dry are often already 2HKOed by Double-Edge, such as the aforementioned Mantine, Quagsire, and Seismitoad, or are not 2HKOed by Freeze-Dry regardless such as Milotic. Taunt is an option in the last slot to deny recovery from switch-ins or make Pokemon such as Registeel setup bait for a teammate. Hidden Power Fire [Fire] can be used over Earthquake or Super Fang to aim at other Steel-types such as Escavalier and Durant while still maintaining consistent damage on Doublade, though this makes Glalie weaker versus more specially bulky targets and bulky Fire-types. Dark Pulse and Crunch hit Doublade and Bronzong, respectively, (add commas) for more damage than Glalie's other options, (RC) but generally aren't worth the moveslot, as they still often miss the 2HKO and reduce Glalie's effectiveness versus other Ice-resistant foes resists.

Checks and Counters
===================

**Bulky Pokemon That Resists Its Attacks**: As Glalie often only uses Earthquake as coverage, bulky Pokemon that resist Ice or can stomach a Earthquake such as bulky Fire-types, Doublade, and Thick Fat Snorlax switch into Glalie with ease. Rotom-H is particularly notable, as it completely walls Glalie without Super Fang and threatens to either burn it or OHKO with Overheat. Even the main targets of Glalie's coverage are often able to dodge 2HKOs, allowing them to retaliate back or force Glalie to switch out. However, it is worth noting that Glalie's switch-ins often have no recovery and therefore as such are prone to being worn down over time.

**Faster Offensive Threats**: Given Glalie's poor defensive typing and only average defenses, many threats that can outpace it and aren't weak to Ice threaten to KO it; this includes Pokemon such as Salazzle, Durant, and Choice Scarf Heracross.

**Residual Damage**: Glalie's weakness to Stealth Rock, susceptibility to Spikes, and recoil-causing primary STAB attack all cause it to be worn down very quickly.
 
Last edited:

cyanize

Mantra Good I Casted So Many Spells U Idiot
is a Community Contributor
sorry about the wait :x been way busier than i anticipated.

implemented different pieces of each of the three checks, thanks y'all n_n
 

GP 2/2
remove add

[OVERVIEW]

Between its powerful Refrigerate-boosted Ice-type STAB attacks and various coverage moves, Mega Glalie is a very difficult Pokemon to switch into in the RU tier. It acts as an excellent Spikes setter, as it forces many switches, (comma) which that give it the opportunity to set them Spikes layers up, (comma) and also it threatens all of the common hazard controllers in the tier by virtue of its coverage with its and STAB attacks. Mega Glalie also sports an above average base 100 Speed, allowing it to outpace and threaten a large number of threats in the metagame, such as including Roserade, Honchkrow, and Kommo-o, and threaten them with its STAB attacks. Glalie also has access to the valuable STAB Ice Shard, which allows Glalie it to pick off a number of threats in the tier, that are hard to revenge kill such as Dragon Dance Flygon and Chlorophyll Venusaur, that are hard to revenge. However, a terrible defensive typing and only average bulk leave Mega Glalie unable to switch in on much and forced out by a number of faster offensive threats, and a weakness to Stealth Rock and combined with a main STAB move that causes recoil makes it so that Glalie's time on the field is often short. Finally, its Glalie's coverage moves leave a bit to be desired, as they often fail to net 2HKOs on their targets, causing Glalie to switch be forced out and potentially take more hazard damage.


[SET]
name: Wallbreaker
move 1: Double-Edge
move 2: Ice Shard
move 3: Earthquake
move 4: Spikes / Explosion
item: Glalitite
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Mega Glalie's strongest STAB attack due to the boost from Refrigerate, and thanks to its power combined with Ice's fantastic offensive coverage, it is capable of 2HKOing a large portion of the tier. Ice Shard allows Glalie to hit faster threats and pick off weakened opponents, and is one of the most reliable ways to offensively check multiple notable threats to offensive teams such as Flygon, Choice Specs Swellow, and Chlorophyll Venusaur. Earthquake allows Glalie to do more damage to Ice-(hyphen)resistant Pokemon such as Registeel and Doublade. Super Fang can be used instead to allow Glalie to shave off half of the HP of switch-ins such as Bronzong, Registeel, and Rotom-H, allowing for a teammate or Glalie itself to break through them with more ease later on. The last slot is mostly team-(hyphen)dependent. Spikes lets Glalie support its team by dealing chip damage to grounded opponents foes, wearing down the opposing team more quickly. Glalie also takes advantage of uses its powerful Ice-type STAB moves to threaten foes out and to safely set Spikes up, and it also threatens hazard clearers, making sure its Spikes stay on the field. Explosion can be used as a last-ditch effort to deal huge damage to a foe once Glalie has done what it needs to do. The move can take out Pokemon that would usually wall it—for example, Double-Edge + Explosion 2HKOes Porygon2, Cresselia, and Escavalier, which would comfortably take a Double-Edge by itself.

Set Details
========

Glalitite is used to Mega Evolve Glalie. Full Attack and Speed investment maximizes Glalie's physical attacking prowess. A Jolly nature is used so as to keep Glalie's above average Speed tier intact, outpacing threats such as Roserade, Heracross, and Bruxish. An Adamant nature could be used to boost Glalie's power, though it has the significant drawback of causing Glalie to be outsped by anything faster than base 86 Speed with a positive nature, including the previously mentioned Roserade and Bruxish. If using a special attack such as Hidden Power Fire or Freeze-Dry, a Naive nature is recommended, as it keeps preserves Glalie's Speed tier while not compromising the damage output of its coverage move. Glalie's choice of legal abilities prior to Mega Evolution isn't particularly relevant, as it should be Mega Evolving as soon as possible. However, Inner Focus is preferred, as it could come in handy should Glalie need to bypass the effects of a weak Fake Out.

Usage Tips
========

Mega Glalie's main merit lies in its incredibly powerful primary STAB move, Double-Edge, so that should often be the move it uses first. Use Glalie's coverage to pressure Pokemon that resist Double-Edge to create holes in the opposition for its teammates to exploit. Set up Spikes on predicted switches to foes Glalie can't deal significant damage to in order to help wear down the opposing team, and use the threat of its STAB attacks to deter hazard clearers. As Glalie has a poor defensive typing and only average bulk, it should usually be paired with U-turn or Volt Switch users to get it on the field. Make sure to keep entry hazards off the field, (comma) as they, (comma) in combination with Double-Edge recoil, (comma) can cause Glalie to be worn down very quickly.

Team Options
========

Primary teammates for Glalie are those that appreciate use its wallbreaking power and the support it can provide with Spikes to clean the opposing team after it has been weakened, such as Sharpedo, Salazzle, and Choice Scarf Heracross. Good teammates for Glalie also include those that appreciate Spikes support to help them break walls themselves, like Swellow, Choice Specs Kommo-o, and Choice Band Escavalier. As Glalie is often unable to heavily threaten Fire-types, partners that can switch into or dispatch Pokemon of this type such as Rhyperior, Flygon, and Feraligatr are advised. Similarly, partners such as Rotom-H, Moltres, and Doublade that can beat opposing Steel-types are appreciated, as Glalie is often forced to switch out versus them Steel-types that they can beat. Due to Glalie's Ice typing, it is susceptible to entry hazards, especially since it takes recoil damage from its primary STAB move. Therefore, having teammates that provide hazard control such as Mantine, Donphan, and Gligar is essential, though it is worth noting that Defog does not synergize well with Spikes. Again because of its Ice typing, Glalie is unable to switch into much and relies on Volt Switch and U-turn support from teammates like Rotom-H and Gligar to get on the field.

[STRATEGY COMMENTS]
Other Options
=============

Return can be used over Double-Edge to mitigate recoil, but the drop in power is very noticeable. Facade can be used to make Glalie less susceptible to Burn burns, but is much too weak as a primary STAB attack and isn't worth using over coverage or utility moves. Freeze-Dry 2HKOes Slowbro and Mantine and guarantees an OHKO on Quagsire, Seismitoad, and Kingdra; however, most targets of Freeze-Dry are either already 2HKOed by Double-Edge, such as the aforementioned Mantine and Seismitoad, are not 2HKOed by Freeze-Dry regardless such as Milotic, or can easily overpower Glalie in spite of its Freeze-Dry's use such as Calm Mind Slowbro and Feraligatr. Taunt is an option in the last slot to deny recovery from switch-ins or make Pokemon such as Registeel setup bait for a teammate. Hidden Power Fire can be used over Earthquake or Super Fang to aim at other Steel-types such as Escavalier and Durant while still maintaining consistent damage on Doublade, though this makes Glalie weaker versus more specially bulky targets and bulky Fire-types. Dark Pulse and Crunch hit Doublade and Bronzong respectively for more damage than Glalie's other options, but generally aren't worth the moveslot as because they still often miss the 2HKO and reduce Glalie's effectiveness versus other Ice-(hyphen)resistant Pokemon.

Checks and Counters
===================

**Bulky Ice-resistant Pokemon**: As Glalie often only uses Earthquake as coverage, bulky Pokemon that resist Ice or and can stomach an Earthquake such as bulky Fire-types, Doublade, and Thick Fat Snorlax switch into Glalie with ease. Rotom-H is particularly notable, as it completely walls Glalie without Super Fang and threatens to either burn it or OHKO it with Overheat. Even the main targets of Glalie's coverage are often able to dodge 2HKOes, allowing them to retaliate back or force Glalie to switch out. However, it is worth noting that Glalie's switch-ins often have no recovery and therefore are prone to being worn down over time.

**Faster Offensive Threats**: Given Glalie's poor defensive typing and only average defenses, many threats that outpace it and don't fear Ice Shard such as Salazzle, Durant, and Choice Scarf Heracross that can outpace it and aren't weak to Ice threaten to KO it.

**Residual Damage**: Glalie's weakness to Stealth Rock, susceptibility to Spikes, and recoil-causing primary STAB attack all cause it to be worn down very quickly.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top