Garchomp
Overview
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+ Has base 130 Attack Pre-Mega Evolution, which is quite useful
+ Has 102 Speed Pre-Mega Evolution, allowing to outspeed lots with scarf
+ Rough Skin allows all contact to come at a cost
+ Sand Veil allows for more evasion on sand teams
+ Access to high base power moves
- Loses Speed upon Mega Evolution
- Dual weakness to Ice
- No accessibility to priority
- Mediocre Special Defense pre and post Mega Evolution
Choice Scarf
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name: Choice Scarf
move 1: Earthquake
move 2: Iron Head / Poison Jab
move 3: Dragon Claw
move 4: Stone Edge / Rock Slide
item: Choice Scarf
ability: Rough Skin
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
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Earthquake is vital on Garchomp due to it's partial Ground typing, allowing it to get STAB. With Earthquake in it's movepool, it can get rid of a plethora of threats, ranging from Cyclohm, Fidgit, Stratagem (if carrying Technician), Kitsunoh, Krilowatt, Mollux, Plasmanta, and Volkraken to Bisharp, Excadrill, Heatran, and Metagross (including it's mega). When battling against a team that has Fairy-types on it, Iron Head or Poison Jab are amazingly helpful. They both have the same base power, allowing for the same damage to be dealt (depending on the typing of the foe and/or the defenses). Dragon Claw allows for another STAB boosted move that can help with getting rid of other Dragons, such as Cyclohm. Stone Edge and Rock Slide are the two coverage moves that allow it to hit various flying types or fire types that aren't weak to it's other moves, allowing it to have a good spread of coverage.
Overview
#########
+ Has base 130 Attack Pre-Mega Evolution, which is quite useful
+ Has 102 Speed Pre-Mega Evolution, allowing to outspeed lots with scarf
+ Rough Skin allows all contact to come at a cost
+ Sand Veil allows for more evasion on sand teams
+ Access to high base power moves
- Loses Speed upon Mega Evolution
- Dual weakness to Ice
- No accessibility to priority
- Mediocre Special Defense pre and post Mega Evolution
Choice Scarf
#########
name: Choice Scarf
move 1: Earthquake
move 2: Iron Head / Poison Jab
move 3: Dragon Claw
move 4: Stone Edge / Rock Slide
item: Choice Scarf
ability: Rough Skin
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
========
Earthquake is vital on Garchomp due to it's partial Ground typing, allowing it to get STAB. With Earthquake in it's movepool, it can get rid of a plethora of threats, ranging from Cyclohm, Fidgit, Stratagem (if carrying Technician), Kitsunoh, Krilowatt, Mollux, Plasmanta, and Volkraken to Bisharp, Excadrill, Heatran, and Metagross (including it's mega). When battling against a team that has Fairy-types on it, Iron Head or Poison Jab are amazingly helpful. They both have the same base power, allowing for the same damage to be dealt (depending on the typing of the foe and/or the defenses). Dragon Claw allows for another STAB boosted move that can help with getting rid of other Dragons, such as Cyclohm. Stone Edge and Rock Slide are the two coverage moves that allow it to hit various flying types or fire types that aren't weak to it's other moves, allowing it to have a good spread of coverage.
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