Fusion Moves - [Fusion Evolution Companion Project]

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Ludicrousity

You humour me greatly with your arrogance and c...
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So sorry for not voting. My computer has been fucking for the past week, and I haven't been able to get onto it.
 
Learned By: Hootoise
Name: Magical Gun (Magic Coat + Water Gun
New Type: Water
Classification: special
Base Power: 40
Accuracy: 100
Power Points: 16 MAX
Effect: +1 Priority, user bounces back certain non-damagin moves.
Target: 1 Target
Z-Effect: 100 power
 
help i already have part of next slate prepared

Learned By: Loppunne
Name: Ability Buster (Fake Out + Simple Beam)
New Type: Normal
Classification: Physical
Base Power: 40 (Z-Power 100)
Accuracy: 100
Power Points: 10 (max 16)
Effect: +3 Priority. 100% flinch. Changes target's ability to Simple if it hits. Only works on first turn out.
Target: default is 1 opponent

An improved version of Fake Out that can royally fuck over 'mons that depend on their abilities to be viable, such as Dialcatty or Klinkle (although that's not even the tip of the iceberg). However, if you use it on a setup sweeper that you can't KO with two moves, good luck...

Learned By: Hootoise
Name: Phantom Pulse (Phantom Force + Water Pulse)
New Type: Ghost
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: Pulse move. Ignores protection moves. 20% chance to confuse target
Target: default is 1 opponent

A Ghost STAB that's boosted by Mega Launcher. I hope I don't have to explain why this is a good thing (tm)

Learned By: Lietaur
Name: Night Edge (Night Slash + Double-Edge)
New Type: Dark
Classification: Physical
Base Power: 120
Accuracy: 100
Power Points: 15 (max 24)
Effect: 1/3th of the damage done is suffered by the user as recoil damage. High crit chance. Contact.
Target: default is 1 opponent

A stupidly powerful Dark STAB. Not the greatest thing in the universe but hey it was to make something to tie into its ability without making it broken alright

Learned By: Laprazone
Name: Magnet Cannon (Freeze-Dry + Flash Cannon)
New Type: Steel
Classification: Special
Base Power: 80
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Super-effective against Steel types.
Target: default is 1 opponent

While Laprazone can deal with trapped Water-types just fine using Electric coverage or Freeze-Dry, it needs a little help with the Steel types outside of Hidden Power. Magnet Cannon is a Steel STAB move that's super-effective against other Steel types.

also im aware this is really similar to Mygavolt's sub but i already made it when he posted so shush

Learned By: Hydraulic
Name: Scalding Tail (Scald + Dragon Tail)
New Type: Water
Classification: Special
Base Power: 70
Accuracy: 100
Power Points: 10 (max 16)
Effect: -6 Priority. 30% chance to burn. Switches target out.
Target: default is 1 opponent

I'm actually not sure how to make a move that ties into Hydraulic's ability at all, and it doesn't need new STAB, so here's a phasing move with no type immunities (albeit an abundance of ability-based immunities)

Learned By: Klinkle
Name: Charge Shift (Charge Beam + Shift Gear)
New Type: Electric
Classification: Status
Accuracy: -%
Power Points: 10 (max 16)
Effect: Boosts Speed by 2 and Special Attack by 1.
Target: Self

A Special clone of Shift Gear a better setup option for Klinkle.

EDIT: fixed a stupid error where I called Simple Beam simply "Simple"
 
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AquaticPanic

Intentional Femboy Penguin
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Sorry for not voting. I randomly stopped getting notifications.
Also what the hell is up with Scaria, it's versatile as hell now

Either way, I'll add my subs tomorrow

Edit: Also let's not try to make Lietaur stronger than it already is. The power of that thing is stupidly huge
 
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Learned By: Loppunne
Name: Determination Rush (Belly Drum + Return)
New Type:

Classification:

Contact?: Yes
Base Power: 50
Accuracy: 100%
Power Points: 10 (max 16)
Effect: User sustains half its Max HP as recoil, but gets attack changes based on happiness (Neutral happiness is +2, Max happiness is +6, Min happiness doesn't result in a stat change) (And pay good attention to the fact that it's got twice the equivalent of Struggle recoil...)
Z-Power: 140 BP
Target: Single target

Learned By: Hootoise
Name: Shock Pulse (Water Pulse + Psyshock)
New Type:

Classification:

Contact?: No
Base Power: 70
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Boosted by Mega Launcher. The Defense stat is targeted instead of Special Defense.
Z-Power: 140 BP
Target: Single target (Long-Range)

Learned By: Lietaur
Name: Berserk Rush (Thrash + Dark Pulse)
New Type:

Classification:

Contact?: Yes
Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: User is forced to use this move for several turns in a row, starting the turn it's called. Each hit has a 20% chance to flinch the target. When the user is no longer forced to use this move, it becomes confused.
Z-Power: 190 BP
Target: Single target (Random)

Learned By: Laprazone
Name: Electro Burst (Avalanche + Discharge)
New Type:

Classification:

Contact?: No
Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: -4 Priority. Paralyzes anything hit if the user took damage.
Z-Power: 160 BP
Target: All ajdacent

Learned By: Hydraulic
Name: Draco Brine (Draco Meteor + Brine)
New Type:

Classification:

Contact?: No
Base Power: 130
Accuracy: 95%
Power Points: 5 (max 8)
Effect: -2 to user's Special Attack unless the target has less than half health.
Z-Power: 195 BP
Target: Single target

Learned By: Klinkle
Name: Flash Charge (Flash Cannon + Charge Beam)
New Type:

Classification:

Contact?: No
Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: 70% chance for user to get +1 to Special Attack.
Z-Power: 160 BP
Target: Single target
 
Extra challenge: name the moves with anagrams of the move names. =]

Learned By: Lopunnine
Name: Displeasing Hyphen (Fury Swipes + Helping Hand)
New Type: Normal
Classification: Physical
Base Power: 20
Accuracy: 100%
Power Points: 15-24
Effect: Hits 2-5 times. Base power increases by +50% upon each consecutive hit.
Z-Effect: Breakneck Blitz, 100 BP
Target: Single Enemy

Substitute? That's for squares. Real fusions hack them apart with immensely powerful STAB moves. 20->30->45->67->100, in case you were wondering. =]
Learned By: Hootoise
Name: Censorship (Psyshock + Brine)
New Type: Water
Classification: Special
Base Power: 80
Accuracy: 100%
Power Points: 10-16
Effect: Hits the target's Defence stat instead of its Special Defence. If the target's Defence is higher than its Special Defence, this move's Base Power is doubled.
Z-Effect: Hydro Vortex, 160 BP
Target: Single Enemy

A deceptively nasty move that gives Hootoise a way around both physical and special walls.
Learned By: Lietaur
Name: Wailing Scapegoat (Giga Impact + Hone Claws)
New Type: Dark
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: Increases all the user's stats, including accuracy, by +2 combat stages. However, the user must recharge on the next turn.
Z-Effect: All stats up by +1
Target: Self

The term "risk/reward" is bandied about a lot around here. Let's see what real risk/reward looks like. =]
Learned By: Laprazone
Name: Eternal Arctic (Hail + Electric Terrain)
New Type: Ice
Classification: Status
Base Power: --
Accuracy: --
Power Points: 10-16
Effect: For five turns (eight if holding an Icy Rock), grounded Ice-type Pokémon gain +1 accuracy and non Ice-types gain -1 evasion. Additionally, their Ice-type moves are powered up by 50%. This move also summons Hail for five turns (eight if holding an Icy Rock). This effect cannot be removed by terrain-removing effects.
Z-Effect: Resets negative stat boosts.
Target: Field

Pretty epic boosting move for our good friend Laprazone, as well as allowing it to set weather and boost partners like Alolan Ninetails.
Learned By: Hydraulic
Name: Apocrypha (Hydro Pump + Payback)
New Type: Water
Classification: Special
Base Power: 100
Accuracy: 90
Power Points: 10-16
Effect: Base Power doubles if the user moves after the target. Priority -1.
Z-Effect: Hydro Vortex, 180 BP
Target: Single Enemy

Nothing much to see here, just a standard self-boosting attack.
Learned By: Klinkle
Name: Supercharge (Discharge + Gear Up)
New Type: Electric
Classification: Special
Base Power: 60
Accuracy: 90%
Power Points: 5-8
Effect: Increases the user's Attack and Special Attack by +1 combat stage for every enemy hit.
Z-Effect: Gigavolt Havoc, 120 BP
Target: All Pokémon on the field, including the user.

A somewhat unconventional boosting move that forces the user to take damage in order to boost. We don't have a lot of those in Pokémon, do we?
 
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Extra challenge: name the moves with anagrams of the move names. =]

Learned By: Lopunnine
Name: Displeasing Hyphen (Fury Swipes + Helping Hand)
New Type: Normal
Classification: Physical
Base Power: 20
Accuracy: 100%
Power Points: 15-24
Effect: Hits 2-5 times. Base power increases by +50% upon each consecutive hit.
Z-Effect: Breakneck Blitz, 100 BP
Target: Single Enemy

Substitute? That's for squares. Real fusions hack them apart with immensely powerful STAB moves. 20->30->45->67->100, in case you were wondering. =]
Learned By: Hootoise
Name: Censorship (Psyshock + Brine)
New Type: Water
Classification: Special
Base Power: 80
Accuracy: 100%
Power Points: 10-16
Effect: Hits the target's Defence stat instead of its Special Defence. If the target's Defence is higher than its Special Defence, this move's Base Power is doubled.
Z-Effect: Hydro Vortex, 160 BP
Target: Single Enemy

A deceptively nasty move that gives Hootoise a way around both physical and special walls.
Learned By: Lietaur
Name: Wailing Scapegoat (Giga Impact + Hone Claws)
New Type: Dark
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: Increases all the user's stats, including accuracy, by +2 combat stages. However, the user must recharge on the next turn.
Z-Effect: All stats up by +1
Target: Self

The term "risk/reward" is bandied about a lot around here. Let's see what real risk/reward looks like. =]
Learned By: Laprazone
Name: Eternal Arctic (Hail + Electric Terrain)
New Type: Ice
Classification: Status
Base Power: --
Accuracy: --
Power Points: 10-16
Effect: For five turns (eight if holding an Icy Rock), grounded Ice-type Pokémon gain +1 accuracy and non Ice-types gain -1 evasion. Additionally, their Ice-type moves are powered up by 50%. This move also summons Hail for five turns (eight if holding an Icy Rock). This effect cannot be removed by terrain-removing effects.
Z-Effect: Resets negative stat boosts.
Target: Field

Pretty epic boosting move for our good friend Laprazone, as well as allowing it to set weather and boost partners like Alolan Ninetails.
Learned By: Hydraulic
Name: Apocrypha (Hydro Pump + Payback)
New Type: Water
Classification: Special
Base Power: 100
Accuracy: 90
Power Points: 10-16
Effect: Base Power doubles if the target moves after the user.
Z-Effect: Hydro Vortex, 180 BP
Target: Single Enemy

Nothing much to see here, just a standard self-boosting attack.
Learned By: Klinkle
Name: Supercharge (Discharge + Gear Up)
New Type: Electric
Classification: Special
Base Power: 60
Accuracy: 90%
Power Points: 5-8
Effect: Increases the user's Attack and Special Attack by +1 combat stage for every enemy hit.
Z-Effect: Gigavolt Havoc, 120 BP
Target: All Pokémon on the field, including the user.

A somewhat unconventional boosting move that forces the user to take damage in order to boost. We don't have a lot of those in Pokémon, do we?
For Apocrypha, don't you mean if the user moves after the target?
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Since no more subs seem to be dropping, might as well open voting.

Lopunne: Mygavolt, Pika Xreme
Hootoise: Yveltal For PU, Pika Xreme, Mygavolt
Lietaur: Pika Xreme, Kirbyrider1337
Laprazone: Mygavolt
Hydraulic: Pika Xreme, Kirbyrider1337, colourcodedchaos
Klinkle: Mygavolt, Kirbyrider1337, Pika Xreme
 
Lopunne: Mygavolt, Pika Xreme, KirbyRider1337
Hootoise: Yveltal for PU, Pika Xreme
Lietaur: Pika Xreme, KirbyRider1337
Hydraulic: Pika Xreme, KirbyRider1337, colourcodedchaos
Klinkle: Mygavolt, KirbyRider1337, Pika Xreme
 
Loppunne: Mygavolt, colourcodedchaos
Hootoise: Pika Xreme, Mygavolt
Lietaur: KirbyRider1337, Pika Xreme, colourcodedchaos
Laprazone: Pika Xreme, Mygavolt
Hydraulic: KirbyRider1337, Pika Xreme
Klinkle: Mygavolt, Pika Xreme
 
Loppunne: Mygavolt, Pika Xreme
Hootoise: Kirbyrider1337, Yveltal For PU
Lietaur: Mygavolt, Kirbyrider1337
Laprazone: Mygavolt, colourcodedchaos
Hydraulic: colourcodedchaos, Mygavolt
Klinkle: Mygavolt
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Belly Drum Sweeper? Or pain in the a@*?
I'd vote both
Learned By: Lopunne
Name: Confound (Encore + Sleep Talk)
New Type:

Classification:

Base Power: ---
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Causes the target’s next three moves to be randomly chosen.
Z-Effect: +1 Speed
Target: Single Adjacent


Learned By: Loppunne
Name: Ability Buster (Fake Out + Simple Beam)
New Type: Normal
Classification: Physical
Base Power: 40 (Z-Power 100)
Accuracy: 100
Power Points: 10 (max 16)
Effect: +3 Priority. 100% flinch. Changes target's ability to Simple if it hits. Only works on first turn out.
Target: default is 1 opponent



Spinner that can't get blocked rocks!
Learned By: Hootoise
Name: Phantom Pulse (Phantom Force + Water Pulse)
New Type: Ghost
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: Pulse move. Ignores protection moves. 20% chance to confuse target
Target: default is 1 opponent



It's a good thing set up is so easy to undo
Learned By: Lietaur
Name: Berserk Rush (Thrash + Dark Pulse)
New Type:

Classification:

Contact?: Yes
Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: User is forced to use this move for several turns in a row, starting the turn it's called. Each hit has a 20% chance to flinch the target. When the user is no longer forced to use this move, it becomes confused.
Z-Power: 190 BP
Target: Single target (Random)



Steel andWater types beware!!!
Learned By: Laprazone
Name: Titanium Cannon (Freeze-Dry + Flash Cannon)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Deals super-effective damage against Steel-types. Has a 10% chance to lower the target's Special Defense by 1 stage.
Z-Effect: 140 BP
Target: Single Adjacent



I just wanna see the sprite for this
Learned By: Hydraulic
Name: Draco Brine (Draco Meteor + Brine)
New Type:

Classification:

Contact?: No
Base Power: 130
Accuracy: 95%
Power Points: 5 (max 8)
Effect: -2 to user's Special Attack unless the target has less than half health.
Z-Power: 195 BP
Target: Single target



Breaker amongst breakers
Learned By: Klinkle
Name: Charged Gears (Gear Grind + Charge Beam)
New Type:

Classification:

Base Power: 50
Accuracy: 85%
Power Points: 10 (max 16)
Effect: Hits 2 times. Each hit has a 70% chance to raise the user's Special Attack by 1 stage.
Z-Effect: 180 BP
Target: Single Adjacent
 
Presenting the next slate:


Metanlee (Metagross + Hitmonlee)
Steel / Fighting
75 / 138 / 102 / 65 / 100 / 89 | 569 BST
Ability: Reckless Body (Reckless + Clear Body) - The bearer's attacks with recoil or crash damage have 1.1* power and have no recoil/crash damage.

Mega Metanlee (Mega Metagross + Hitmonlee)
Steel / Fighting
75 / 148 / 122 / 75 / 120 / 129 | 669 BST
Ability: Tough Claws


Kangorus-Khan (Kangaskhan + Haxorus)
Normal / Dragon
100 / 131 / 95 / 60 / 85 / 103 | 574 BST
Ability: Khanqueror (Scrappy + Mold Breaker) - Ignores type-based immunities when attacking.


Heebleye (Beheeyem + Sableye)
Psychic / Dark
72 / 85 / 85 / 105 / 90 / 55 | 492 BST
Ability: Synchrostall (Synchronize + Stall) - Activates Trick Room for 5 turns.

Mega Heebleye (Beheeyem + Mega Sableye)
Psychic / Dark
72 / 95 / 135 / 125 / 140 / 25 | 592 BST
Ability: Magic Bounce


Crygotran (Cryogonal + Heatran)
Ice / Steel
80 / 70 / 88 / 120 / 130 / 93 | 581 BST
Ability: Permafrost (Levitate + Flash Fire) - Immune to Fire- and Ground-type attacks.


Dugterra (Dugtrio + Terrakion)
Fighting / Ground
73 / 124 / 70 / 61 / 80 / 134 | 542 BST
Ability: Prison Cell (Arena Trap + Justified) - Traps Dark-types.


Garbagorde (Garbodor + Zygarde)
Poison / Ground
105 / 105 / 105 / 70 / 105 / 85 | 575 BST
Ability: Heavy Armor (Weak Armor + Aura Break) - Grants +1 Def and -1 Spe to the user if hit by a physical attack.
 
Learned By: Metanlee
Name: Exercise (Agility + Bulk Up)
New Type: Fighting
Classification: Status
Base Power: --
Accuracy: --
Power Points: 20 (max 32)
Effect: Raises the user's Attack, Defense and Speed by one stage.
Z-Effect: Resets any lowered stats on this Pokemon
Target: User
Competitive Use: Exercise basically lets Metanlee become a physical Volcarona in FE but without being confined to variations of the exact same set :D

Learned By: Heebleye
Name: Astral Projection (Heal Block + Snatch)
New Type: Psychic
Classification: Status
Base Power: --
Accuracy: --
Power Points: 10 (max 16)
Effect: For five turns, any attempt by the foe to use a benificial status move is instead used by this Pokemon. +1 priority.
Z-Effect: +2 Special Attack
Target: One opponent
Competitive Use: A much better version of Snatch that discourages setup sweepers from coming in.

Learned By: Kangorus-Khan
Name: Soul Crusher (Crush Claw + Dual Chop)
New Type: Dragon
Classification: Physical
Base Power: 50
Accuracy: 90%
Power Points: 15 (max 24)
Effect: Hits twice. Each hit has a 50% chance to raise the user's Attack by one stage. If this Pokemon's attack is raised on the first hit, the second hit is recalculated with the boost in mind.
Z-Effect: Base 100 power
Target: One opponent
Competitive Use: It basically brings a somewhat more balanced version of Powerup-Punch Mega Kanga to FE. Even if you don't get the boosts,

more later, feedback appreciated
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Learned By: Metanlee
Name: Exercise (Agility + Bulk Up)
New Type: Fighting
Classification: Status
Base Power: --
Accuracy: --
Power Points: 20 (max 32)
Effect: Raises the user's Attack, Defense and Speed by one stage.
Z-Effect: Resets any lowered stats on this Pokemon
Target: User
Competitive Use: Exercise basically lets Metanlee become a physical Volcarona in FE but without being confined to variations of the exact same set :D

Learned By: Heebleye
Name: Possession (Heal Block + Snatch)
New Type: Psychic
Classification: Status
Base Power: --
Accuracy: --
Power Points: 10 (max 16)
Effect: For five turns, any attempt by the foe to use a benificial status move is instead used by this Pokemon. +1 priority.
Z-Effect: +2 Special Attack
Target: One opponent
Competitive Use: A much better version of Snatch that discourages setup sweepers from coming in.

more later, feedback appreciated
Possesion is a great move, but the name itself is already taken by Mismatross's signature move.
 
Learned By: Metanlee
Name: Meteor Strike (Close Combat + Meteor Mash)
New Type:

Classification:

Contact?: Yes
Base Power: 120
Accuracy: 100%
Power Points: 5 (max 8)
Effect: -1 to user's Defense and Special Defense.
Z-Power: 190 BP
Target: Single target

Learned By: Kangorus-Khan
Name: Power Tail (Hidden Power + Dragon Tail)
New Type:
(Variable)
Classification:

Contact?: Yes
Base Power: 60
Accuracy: 90%
Power Points: 10 (max 16)
Effect: Type varies based on IVs. If it lands a hit, the target is forced to switch out.
Z-Power: 120BP (Always Breakneck Blitz)
Target: Single target

Learned By: Heebleye
Name: Psycho Jolt (Psyshock + Sucker Punch)
New Type:

Classification:

Contact?: No
Base Power: 70
Accuracy: 100%
Power Points: 5 (max 8)
Effect: +1 Priority. Targets the Defense stat. Only works if the target is using an attack.
Z-Power: 140 BP
Target: Single target

Learned By: Crygotran
Name: Frost Cluster (Ice Beam + Magma Storm)
New Type:

Classification:

Contact?: No
Base Power: 100
Accuracy: 75%
Power Points: 5 (max 8)
Effect: Target is trapped for 2-5 turns and is damaged for 12.5% of its max HP whilst trapped. The attack has a 10% chance to inflict freeze, but the damage from being trapped can't inflict that status.
Z-Power: 180 BP
Target: Single target

Learned By: Dugterra
Name: Earth Blade (Earthquake + Sacred Sword)
New Type:

Classification:

Contact?: No
Base Power: 90
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Ignores stat changes.
Z-Power: 175 BP
Target: All adjacent.

Learned By: Garbagorde
Name: Corrosive Arrows (Thousand Arrows + Sludge Bomb)
New Type:

Classification:

Contact?: No
Base Power: 90
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Can hit Steel-types and nullify their Poison immunities. Also hits Pokémon that are protected from Poison-type moves by derivatives of Levitate and removes their immunities. 20% chance of inflicting Poison, though it's unable to inflict it on Steel- or Poison-types without the aid of Corrosion, etc.
Z-Power: 175 BP
Target: All adjacent opponents
 
Now presenting my submissions:


Learned By: Metanlee
Name: Meteor Kick (Meteor Mash + High Jump Kick)
New Type:

Classification:

Base Power: 130
Accuracy: 90%
Power Points: 10 (max 16)
Effect: If this attack misses, the user loses half HP, but its Attack is raised by 1 stage. Makes contact.
Z-Effect: 195 BP
Target: Single Adjacent


Learned By: Kangorus-Khan
Name: Draconic Fury (Frustration + Dragon Claw)
New Type:

Classification:

Base Power: ???
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Base Power = (255 - Pokémon Happiness) / 2.5; makes contact
Z-Effect: 160 BP
Target: Single Adjacent


Learned By: Heebleye
Name: Synchro Bust (Synchronoise + Knock Off)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Removes the target's held item, if applicable. Deals 1.5* damage if the target shares at least one type with the user.
Z-Effect: 160 BP
Target: Single Adjacent


Learned By: Crygotran
Name: Speedy Shrapnel (Ice Shard + Flash Cannon)
New Type:

Classification:

Base Power: 60
Accuracy: 100%
Power Points: 15 (max 24)
Effect: +1 Priority
Z-Effect: 100 BP
Target: Single Adjacent


Learned By: Dugterra
Name: Acco (Bulldoze + Close Combat)
New Type:

Classification:

Base Power: 180
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Lowers the user's Defense, Special Defense, and Speed by 1 stage
Z-Effect: 200 BP
Target: Single Adjacent


Learned By: Garbagorde
Name: Acid Trap (Acid Spray + Thousand Waves)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Targets have their Defense lowered by 1 stage and are prevented from switching out by regular means.
Z-Effect: 120 BP
Target: All Adjacent Foes
 
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Learned By: Metanlee
Name: Meteor Kick (Meteor Mash + High Jump Kick)
New Type: Steel
Classification: Physical
Base Power: 120
Accuracy: 90%
Power Points: 10 (max 16)
Effect: 10% chance to raise attack by 1. If the attack misses, the user takes half of its HP in damage. Makes contact.
Target: default is 1 opponent

A better Steel STAB. Its crash damage is actually a thinly-veiled blessing that lets it benefit from Reckless Body.

mygavolt pls stop ninjaing me

Learned By: Kangorus-Khan
Name: Masquerade Dance (Facade + Dragon Dance)
New Type: Normal
Classification: Status
Base Power: n/a
Accuracy: -%
Power Points: 20 (32)
Effect: If not statused, increases Attack and Speed by 1. If statused, increases Attack and Speed by 2 and cures it. Does not work if holding a Flame Orb or Toxic Orb.
Z-Effect: Clears negative stats.
Target: default is 1 opponent

A better version of Dragon Dance that lets Kangorus-Khan fucking destroy status spreaders.

Learned By: Heebleye
Name: Miracle Pulse (Miracle Eye + Dark Pulse)
New Type: Psychic
Classification: Special
Base Power: 80 (Z 160)
Accuracy: -%
Power Points: 15 (max 24)
Effect: Always hits. Can hit Dark-types regardless of type. Applies Miracle Eye to targets. 20% flinch.
Target: default is 1 opponent

A STAB option against other Dark types, which resist Heebleye's normal STABs and aren't hit super-effectively by coverage.

Learned By: Crygotran
Name: Oxygen Buster (Freeze-Dry + Magma Storm)
New Type: Ice
Classification: Special
Base Power: 95
Accuracy: 100
Power Points: 10 (max 16)
Effect: Super-effective against Fire. Fire-types hit are trapped for 2-5 turns and take 1/8th max HP each turn.
Target: default is 1 opponent

Stronger than Crygotran's previous Ice STAB. While it could hit Fire-types super-effectively with Earth Power before, Oxygen Buster is more powerful, and you can free up a moveslot for support moves or something.

Learned By: Garbagorde
Name: Enforcing Shot (Core Enforcer + Gunk Shot)
New Type: Poison
Classification: Physical
Base Power: 120
Accuracy: 100
Power Points: 10 (max 16)
Effect: If the user moves before the target, 30% chance to poison. If the user moves after the target, removes the target's ability, then inflicts toxic poison.
Target: default is 1 opponent

If you somehow outspeed your opponent every time, this is just a more accurate Gunk Shot. However, if you move afterwards (which is pretty likely, especially if you minimize your Speed), this move's true power is revealed - a 120 BP attacking move that can reliably inflict Toxic is very good, given that just a move one of those effects can be well worth running.

Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
When three of your fusions end up featuring the slate!


Learned By: Metanlee
Name: Mind Shatter (High Jump Kick + Psychic)
New Type:

Classification:

Base Power: 130
Accuracy: 85%
Power Points: 10 [Max:16]
Effect: If attack misses or fails to do damage, the user suffers 50% loss of its maximum health as crash damage. 20% chance to lower Defense of target by 1 stage
Z-Effect: 195 BP Shattering Psyche
Target: 1 foe

Really strong Psychic type coverage that easily takes advantage of its ability.



Learned By: Kangorus-Khan
Name: Rapid Chops (Fake Out + Dual Chop)
New Type:

Classification:

Base Power: 45
Accuracy: 90%
Power Points: 20 [Max:32]
Effect: Hits twice. Each hit has a 10% chance to flinch. +1 priority.
Z-Effect: 100 BP Devastating Drake
Target: Any Target

Interesting take on priority that thanks to Khanqueror is only blocked by the god among fusions Wailcatty.



Learned By: Heebleye
Name: Falter Phase (Night Shade + Teleport)
New Type:

Classification:

Base Power: -
Accuracy: 100%
Power Points: 30 [Max:48]
Effect: Does damage equal to user's level. Switches out user after use.
Target: 1 Foe

Nice pivoting move that gives it a very significant niche over its competition (Sableye x Regigigas)



Learned By: Crygotran
Name: Solar Shields (Aurora Veil + Sunny Day)
New Type:

Classification:

Base Power:
-
Accuracy: -
Power Points: 20 [Max:32]
Effect: Halves damage done on user's side of the field for five turns, eight with Light Clay. Only works while user is under sun.
Z-Effect: Raises Speed by one stage.
Target: User's Side of Field

Broken broken broken Aurora Veil, but for Sun! Gives Crygotran a super powerful niche



Learned By: Dugterra
Name: Sacred Quake (Earthquake + Sacred Sword)
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 10 [Max:16]
Effect: Doubles power against target if they have boosted stats.
Z-Effect: 185 BP Tectonic Rage
Target: Adjacent Foes

Dugterra's parents doesn't gift it with much to work with, so I slapped up something.
 
Last edited:

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus

Metanlee (Metagross + Hitmonlee)
(Bullet Punch + Submission)
Learned by: Metanlee
Base Power: 65
New Type: Steel
Classification: Physical
Accuracy: 90%
Effect: 15% Recoil, 1.1x crit ratio +1 Priority
Z-Effect: 120 BP Corkscrew Crash
Power Points: 10 [Maximum of 16]
Target(s): Adjacent Foes




Kangorus-Khan (Kangaskhan + Haxorus)

(Return + Dual Chop)
Learned by: Kangorus-Khan
Base Power: 30
New Type: Dragon
Classification: Physical
Accuracy: 90%
Effect: Hits 1-5 times based upon happiness. Max Happiness=5 hits, amount decreases every 51 happiness lost.
Z-Effect: 100 BP Devastating Drake
Power Points: 5 [Maximum of 8]
Target(s): Adjacent Foes



Heebleye (Beheeyem + Sableye)

(Ally Switch + Dark Pulse)
Learned by: Heebleye
Base Power: N/A
New Type: Dark
Classification: status
Accuracy: 100%
Effect: 100% Chance to flinch Target. User switches out for another pokemon in the party.
Z-Effect: Restores Replacement's HP 100%
Power Points: 5 [Maximum of 8]
Target(s): Adjacent Foes


Easiest free switch-in I've ever seen.


Crygotran (Cryogonal + Heatran)

Will-O-Wisp & Aurora Veil
Learned by: Cryogotran
Base Power: N/A
New Type: Fire
Classification: Status
Accuracy: 100%
Effect: Sets a screen for 5-8 turns. If your party is hit by a contact move while said screen is up, the user of the contact move is burned.
Z-Effect: +1 Defense
Power Points: 5 [Maximum of 8]
Target(s): User & all allies.


sorryglukewemadesimilarideas


Dugterra (Dugtrio + Terrakion)


Garbagorde (Garbodor + Zygarde)
[/hide]
 
Last edited:

Tuthur

formerly 0-7 in FCL
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
Learned By: Metanlee
Name: Bullet Wave (Bullet Punch + Vacuum Wave)
New Type:

Classification:

Base Power: 60
Accuracy: 100%
Power Points: 30 (max 48)
Effect: Priority +1.
Z-Power: 120 BP
Target: 1 Foe

Learned By: Kangorus-Khan
Name: Dragon Up (Dragon Dance + Work Up)
New Type:

Classification:

Base Power: –
Accuracy: –
Power Points: 20 (max 32)
Effect: Raises Speed by 1 stage and Attack by 2 stages.
Z-Effect: Raises Speed by 1 stage.
Target: User

Learned By: Heebleye
Name: Sabotage (Psychic + Knock Off)
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Removes target’s item.
Z-Power: 175 BP.
Target: User

Learned By: Crygotran
Name: Freeze Plume (Freeze-Dry + Lava Plume)
New Type:

Classification:

Base Power: 75
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Super Effective against Water. 30% chance to burn the target.
Z-Power: 145 BP.
Target: 1 Foe

Learned By: Dugterra
Name: Quick Bulldoze (Quick Guard + Bulldoze)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 30 (max 48)
Effect: Priority +2. Lowers the target speed by one stage.
Z-Effect: 100 BP.
Target: 1 Foe

Learned By: Garbagorde
Name: Core Smog (Clear Smog + Core Enforcer)
New Type:

Classification:

Base Power: 75
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Removes opponent ability and stat’s changes.
Z-Effect: 145 BP.
Target: 1 Foe
 
Last edited:
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