Fusion Evolution V3 (Voting Phase)

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New submissions

DNA Donors: Mew / Salazzle
Offspring name: Meazle
New Type: Psychic / Poison
Base Stats: 84 / 82 / 100 / 105 / 100 / 108 (+20 Def, +20 SpD) | 579 BST
New ability and desc: Ailment Master (Synchronize + Corrosion) - The user can inflict any non-volatile status regardless of the victim's typing (i.e., it can poison Poison- and Steel-types, burn Fire-types, paralyze Electric-types, and freeze Ice-types).
Notable Moves:
Zen Headbutt, Poison Jab, and a boatload of coverage
Psychic / Psyshock, Sludge Bomb, and a boatload of coverage
Toxic, Will-O-Wisp, Thunder Wave, Roost, and...well, it's a freaking Mew fusion.
Role Identification: You know about Corrosion, but wouldn't it be nice if it had a bulkier user? Ever wish you could burn physically inclined Fire-types or paralyze speedy Electric-types? Well, have I got the fusion for you.


DNA Donors: Tangrowth / Victini
Offspring name: Grovic
New Type: Grass / Fire
Base Stats: 100 / 100 / 132 / 105 / 95 / 75 (+20 Def, +20 SpD)
New ability and desc: Shared Regen (Regenerator + Victory Star) - If the user switches out, then the user and its replacement both recover 1/6 max HP.
Notable Moves:
V-create, Power Whip, Earthquake, Bolt Strike, Knock Off, U-turn
Blue Flare, Giga Drain, Focus Blast, Glaciate
Leech Seed, Sleep Powder, Swords Dance, Synthesis, Will-O-Wisp, Trick Room
Role Identification: Tanky pivot with a unique means of keeping its allies healthy.


Parents: Palossand / Gardevoir
Shared egg group: Amorphous
Offspring name: Sandevoir
New type: Ground / Fairy
New base stats: 86 / 80 / 97 / 122 / 105 / 67 | 557 BST
New ability and desc: Blueprint (Water Compaction + Trace) - Upon switching in, the user copies the raw Defense stat of the opponent across from it, if applicable.
Notable moves:
Moonblast, Earth Power, Thunderbolt, Shadow Ball, Psyshock, Focus Blast
Shore Up, Calm Mind, Will-O-Wisp, Trick Room
Role Identification: Specially offensive tank with decent coverage and reliable recovery. For best results, switch it into a physical wall.


Mega Evolution: Mega Sandevoir
Type: Ground / Fairy
Base stats: 86 / 100 / 97 / 162 / 125 / 87 (+20 Atk, +40 SpA, +20 SpD, +20 Spe) | 657 BST
Ability: Pixilate
Notable moves: Hyper Voice, Rock Polish
Role Identification: Cool, it gets Pixilate Hyper Voice. Not a huge improvement over base form.


DNA Donors: Hypno / Regirock
Offspring name: Hypnock
New Type: Psychic / Rock
Base Stats: 102 / 86 / 135 / 61 / 127 / 58 (+20 HP, +20 SpD) | 569 BST
New ability and desc: Wary (Forewarn + Sturdy) - If the user is hit by an opposing Pokémon's strongest attack and would get KO'd, the user instead survives with 1 HP.
Notable Moves:
Seismic Toss, Foul Play, Rock Tomb, Body Slam
Stealth Rock, Baton Pass, Wish, Thunder Wave, Trick Room
Role Identification: Defensive pivot that can Wish pass, set up Stealth Rock, and whittle at the opposition with Seismic Toss and/or Foul Play. Discourages offensive threats from using their number one attacking move to do all their dirty work.


DNA Donors: Tangrowth / Nihilego
Offspring name: Tango
New Type: Grass / Rock
Base Stats: 107 / 79 / 97 / 127 / 101 / 79 (+3 HP, +3 Atk, +11 Def, +9 SpA, +11 SpD, +3 Spe) | 590 BST
New ability and desc: Dance Partner (Regenerator + Beast Boost) - If the user switches out, then the user recovers 1/3 HP, and its replacement gets a Beast Boost (factoring in the stats of the replacement, not the user).
Notable Moves:
Knock Off
Giga Drain, Power Gem, Focus Blast, Thunderbolt, Psyshock
Leech Seed, Stealth Rock, Sleep Powder, Toxic Spikes, Synthesis
Role Identification: Specially offensive tank that can keep itself healthy and support its teammates in one Ability.


Remember Maroram-Alola? This is its cousin.
DNA Donors: Zekrom / Marowak
Offspring name: Kromork
New Type: Electric / Ground
Base Stats: 80 / 115 / 115 / 101 / 101 / 80 (+16 SpA, +11 SpD, +13 Spe) | 592 BST
New ability and desc: Tera Armor (Teravolt + Battle Armor) - Moves targeting this Pokémon are unaffected by the Ability of the move user.
Notable Moves:
Bolt Strike, Bonemerang, Stone Edge, Knock Off
Volt Switch, Earth Power, Ice Beam, Focus Blast
Stealth Rock, Roost, Tailwind
Role Identification: Not-so-balanced tank with weird typing, decent coverage, and an Ability that helps its survivability. (Also, its name is intentionally a palindrome. :toast:)


Resubmissions

DNA Donors: Keldeo / Thundurus
Offspring name: Kudou
New Type: Water / Electric
Base Stats: 85 / 100 / 80 / 140 / 85 / 129 (+7 Atk, +13 SpA, +20 Spe) | 619 BST
New ability and desc: Authority (Justified + Prankster) - The user's physical attacks have +1 priority but do not affect Dark-types.
Notable Moves:
Aqua Jet, Aqua Tail, Wild Charge / Thunder Punch, Close Combat, Knock Off, U-turn, Foul Play
Hydro Pump, Scald, Thunderbolt, Volt Switch, Focus Blast / Secret Sword, Sludge Bomb/Wave, Icy Wind
Nasty Plot, Swords Dance, Taunt, Work Up
Role Identification: Odd sort of mixed attacker that can use its lower attacking stat for priority, whether it's +2 priority Aqua Jet, +1 priority U-turn, priority *insert physical STAB stronger than Aqua Jet*, priority Knock Off, or even priority Foul Play if you're into that. It has options for boosting both its attacking stats—either together or separately—and is no slouch in terms of raw stats. 100/140/129 offenses are respectable, and so is Water/Electric typing.


from the V2 thread but tweaked a bit
DNA Donors: Nihilego / Garchomp
Offspring name: Nihilchomp
New Type: Rock / Ground
Base Stats: 109 / 109 / 71 / 113 / 109 / 112 (+1 HP, +18 Atk, +10 SpA, +1 SpD, +10 Spe) | 623 BST
New ability and desc: Desert Beast (Beast Boost + Sand Veil) - If the user scores a KO, sand is set up for 5 turns (8 with Smooth Rock), and the user gets a Beast Boost.
Notable Moves:
Head Smash, Earthquake, Stone Edge, Aqua Tail, Iron Head
Power Gem, Earth Power, Fire Blast, Surf, Thunderbolt (tfw no Flash Cannon)
Stealth Rock, Swords Dance
Role Identification: Mixed offensive EdgeQuake STAB attacker with a base form that supports its Mega like no other.


Mega Evolution: Mega Nihilchomp
Type: Rock / Ground
Base Stats: 109 / 149 / 91 / 153 / 119 / 102 (+40 Atk, +20 Def, +40 SpA, +10 SpD, -10 Spe) | 723 BST
Ability: Sand Force
Notable Moves: same as regular Nihilchomp
Role Identification: Slightly slower, but it can abuse the sand that it sets up through Sandy Beast with its EdgeQuake STAB and perhaps Iron Head.
 
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AquaticPanic

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Re-Subs:




Beauty and the Birb
Parents: Pheromosa | Pidgeot
Shared egg group: DNA
Offspring name: Phereot
New type: Fighting/Flying
New base stats: 77 | 108 | 56 | 123 | 53 | 146 (+20 Sp. Atk | +20 Speed)
New ability and desc: Keen Eye + Beast Boost = Beast's Eye: This pokémon's Accuracy and Highest stat cannot be lowered. Boost ccuracy and higest stat by one stage upon knocking a foe out.
Notable moves: You probably ain't using this, but there's Quiver Dance, Bug Buzz, Heat Wave, Ice Beam, U-Turn, Brave Bird and Quick Attack
Role identification: Go for a kill, then for the mega



Stone: Pidgeotite
New type: Fighting/Flying
New base stats: 77 | 108 | 61 | 188 | 63 | 166
New ability and desc: No Guard
Notable moves: Hurricane, Focus Blast, who gives a damn about the rest.
Role identification: Nuke the world appart.





THAT'S A LOTTA DAMAGE
Parents: Keldeo | Magearna
Shared egg group: DNA
Offspring name: Leakage Drone
New type: Water/Steel
New base stats: 105 | 83 | 102 | 129 | 102 | 106 (+20 HP | +20 Speed)
New ability and desc: Soul-Heart + Justified = Pure Heart: Upon the fainting of a foe or being hit by a Dark-Type, raises Attack and Special Attack by one stage
Notable moves: Flash Cannon, Surf, Hydro Pump, Thunderbolt, Dazzling Gleam, Energy Ball, Substitute, Calm Mind, Volt Switch, Shift Gear
Role identification: Bulky, Somewhat fast sweeper. Leakage Drone can fill the Scarfed role perfectly. With near-perfect stab coverage (Hitting everything else you need with any other move of choice) and a pretty good defensive type, L.D. can take advantage of it's bulk and run a more slow but tanky set. The amount of coverage this thing gets is also pretty nice - Thunderbolt, Ice Beam, Dazzling Gleam, Energy Ball and Secret Sword are all examples of that. If you're not content enough with Scarf, try Shift Gear - You have enough bulk to use it and all you really need is Coverage against opposing Water-Types (Energy Ball/Thunderbolt comes to mind). Or perhaps you want to try a Substitute + Calm Mind set? Why not? And once a foe faints, you can start snowballing against the rest of the team. Your already-good Special Attack gains a boost (Attack does as well but who cares). Drone has all the tools you need.


Regular Subs:




SCREW DIALCATTY.
Parents: Kangaskhan|Dhelmise
Shared egg group: DNA
Offspring name: Kankhelmi
New type: Normal/Ghost
New base stats: 92 | 133 | 95 | 63 | 95 | 65 (+20 Atk | +5 Def | +10 Sp. Def | +5 HP)
New ability and desc: Scrappy + Steelworker = Regular Worker: This pokémon's Normal-Type moves deal neutral damages against Ghost and Steel types. This pokémon's Fighting-Type moves deal neutral damage against Ghost types. This pokémon's Steel type moves deal neutral damage against Steel types. This pokémon's Normal, Fighting and Steel type moves have 1.5x more power
Notable moves: Anchor Shot, Brick Break, Earthquake, Gyro Ball, Shadow Claw, Crunch, Double-Edge, Drain Punch, Fake Out, Hammer Arm, Return, Sucker Punch, Wish
Role identification: Somewhat bulky attacker that can spam it's moves with ease. Yeah, it's Ghost physical moves mostly suck, but who cares when you can still use Fighting and Steel as semi-stabs. It can really mess up with Ghost/Steel fusions with Fighting moves, Steel/Fairy with Steel moves and DIALCATTY. Overall a fusion made to screw with other's types that would usually be good.





Leech Seed me, please. Set all spikes you need. Toxic me. Just go ahead.
Parents: Tentacruel | Zygarde
Shared egg group: DNA
Offspring name: Tentagarde
New type: Water/Dragon
New base stats: 104 | 85 | 103 | 100 | 107 | 97 (+10 HP | +20 Sp. Atk | +10 Def)
New ability and desc: Liquid Ooze + Aura Break = Liquid & Solid: This Pokemon damages those draining HP from it for as much as they would heal. Aditionally, if this mon was to be hurt by any passive means, it will instead heal it by the same ammount of HP that would hurt it. (Toxic caps at 25% HP)
Notable moves: Scald, Thousand Waves, Rapid Spin, Knock Off, Haze, Toxic Spikes, Coil, Core Enforcer, Glare
Role identification: Extremamly versatile mon in terms of how it can be healed. It just has a fun gimmick to it, being able to Scald foes and trap them in with Thousand Waves. Overall just a really nice tank. Rapid Spin is fantastic in this thing since it will heal with spikes, heal with Rocks and if it gets poisoned it will get even more recovery.





I really just made this for the pun.
Parents: Nosepass | Rayquaza
Shared egg group: DNA
Offspring name: Nose Quartz
New type: Rock/Flying
New base stats: 67 | 117 | 112 | 97 | 110 | 62 (+20 Stk | +20 Sp. Def)
New ability and desc: Air Lock + Magnet Pull = Cloudcatcher: Traps foes with Weather-Related abilities and negates the effects of weathers
Notable moves: Dragon Ascent, Dragon Dance, Earthquake, Explosion, Stone Edge, Stealth Rocks
Role identification: You can get rid of weather teams, I guess. It has a fine bulk and fine Attack stat.





Meteor is back. It accidentally missed the Earth last time it was submited.
Parents: Minior-Meteor |Bastiodon
Shared egg group: DNA
Offspring name: Miniodon-Fossil
New type: Rock/Steel
New base stats: 60 | 56 | 134 | 53 | 139 | 65 (+20 Sp. Def | +20 Speed)
New ability and desc: Sturdy + Shields Down = Fossil Armor: If this Pokemon is at full HP, it survives one hit with at least 50% max HP. Immune to OHKO. When at Fossil form, immune to status conditions. When at 50% HP or less, becomes Miniodon-Revived
Notable moves:
View attachment 89755 : Confuse Ray, Shell Smash, Stealth Rock, Substitute, Taunt
Role identification: Shell Smash until you drop to half HP

Parents: Minior | Bastiodon
Shared egg group: DNA
Offspring name: Miniodon-Revived
New type: Rock/Steel
New base stats: 60 | 134 | 56 | 139 | 53 | 125
New ability and desc: Fossil Armor
Notable moves:
View attachment 89757 : Acrobatics, Earthquake, Explosion, Rock Slide, Stone Edge, U-Turn, Iron Head, Iron Tail
View attachment 89756 : Dazzling Gleam, Power Gem, Psychic, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Ice Beam, Thunder, Thunderbolt
View attachment 89755 : Taunt
Role identification: An attempt at making Bastiodon's surprisingly wide special movepool useful. I'd say it's a success. Revived Miniodon has it's place as a fast mixed attacker. Being a grounded mon, it can use Psychic Terrain to evade Priority used against it. It has good stabs on both sides of the spectrum and a gorgeous Special coverage, as I said earlier. Tho it suffers a bit from 4MSS, it can still be good regardless of what coverage it is running.





I hope this fusion doesn't get copyrighted by Stingy
Parents: Manectric | Cryogonal
Shared egg group: DNA
Offspring name: Triagonal
New type: Electric/Ice
New base stats: 75 | 62 | 55 | 120 | 97 | 125 (+20 Sp. Atk, +20 Speed)
New ability and desc: Levitate + Lightning Rod = Airbone Lightning: Absorbs Electric and Ground moves to raise user’s Special Attack by one stage, granting imunity to those types
Notable moves: View attachment 89757 : Ice Shard, Rapid Spin
View attachment 89756 : Flash Cannon, Freeze Dry, Hidden Power, Ice Beam, Signal Beam, Charge Beam, Discharge, Flamethrower, Overheat, Thunderbolt, Volt Switch
View attachment 89755 : Confuse Ray, Thunder Wave
Role identification: Triagonal is a very fast strong special attacker. It has the famous BoltBeam combo as it's main stabs, an ability that gives it an imunity to one of it's weaknesses. Although it's non-stabs are pretty meh, it can still hold itself well with what it has. And also a mega:

Stone: Manectite
New type: Electric/Ice
New base stats: 75 / 62 / 75 / 150 / 117 / 155
New ability and desc:
Intimidate
Notable moves:
View attachment 89757 : Ice Shard, Rapid Spin
View attachment 89756 : Flash Cannon, Freeze Dry, Hidden Power, Ice Beam, Signal Beam, Charge Beam, Discharge, Flamethrower, Overheat, Thunderbolt, Volt Switch
View attachment 89755 : Confuse Ray, Thunder Wave
Role identification: Mega Triagonal is much faster, much more powerful and much more triagonal. This is basically a stronger Mega Manectric, which is already quite good, but now faster and stronger, with more Special bulk and hp, and only 5 points lower in defense. Overall a very solid mega.





Someone please fuse this with Mr. Mime and Geodude
Parents: Slowbro | Mantine
Shared egg group: Water 1
Offspring name: Bro Man
New type: Water
New base stats: 100 | 67 | 100 | 100 | 120 | 60
New ability and desc: Water Absorb + Regenerator = Water Bath: This pokémon regains 33% HP whenever hit by a water move or switching out. Replacement regains 25% HP and it is imunne to Water for the turn it switches in.
Notable moves: Whatever you'd run with Slowbro (Aside from Psychic moves)
Role identification: Tank, I guess. It also has a fantastic Cleric role with it's healing capabilities, being able to even make a foe imunne to Water for one turn, and most importantly, easly heal a good chunk of their HP.

Stone: Slowbronite
New type: Water
New base stats: 100 | 67 | 170 | 130 | 120 | 60
New ability and desc: Shell Armor
Notable moves: Same as Mega Slowbro
Role identification: Is more of a self-tank instead of a cleric. It's basically a Slowbro that has a good Sp. Def
My subs are now finished. Some feedback is appreciated

Also I have to say, I'm loving this slate's fusions. Tapu-Oricorio fusions, all-status Corrosion and Sawsbuck being used for once, this is beautiful
 
My subs are now finished. Some feedback is appreciated

Also I have to say, I'm loving this slate's fusions. Tapu-Oricorio fusions, all-status Corrosion and Sawsbuck being used for once, this is beautiful
Your Bro Man sub made me want to make a Mr. Dude sub (same mons you mentioned). Its a shame I used all of my sub slots up though.

EDIT: oh wait, they can't fuse. RIP

EDIT2:

Parents: Crabrawler/Metagross
Shared egg group: DNA
Offspring name: Tamatoa
New type: Fighting/Steel
New base stats: 64/129 (+20)/94/69/69/87 (+20)
New ability and desc: Not-So-Light Tap (Iron Fist+Light Metal) - Tamatoa's weight is halved, but the power of its punching moves is increased by 20%.
Notable moves: Power-Up Punch, Iron Defense, Crabhammer, Dizzy Punch, Brick Break, Rock Slide, Bulk Up, Work Up, Earthquake, Meteor Mash, Bullet Punch, Metal Claw, Toxic, Rock Polish, Ice Punch, Thunder Punch, Stealth Rock, Hone Claws
Role Identification: *strums frantically on guitar* USE THE MEGA!

Parents: Crabrawler/Metagross-Mega
Shared egg group: DNA
Offspring name: Tamatoa-Mega
New type: Fighting/Psychic
New base stats: 64/139/114/79/89/127
New ability and desc: Tough Claws
Notable moves: See above
Role Identification: Tough Claws would probably use more of Metagross' movepool than Crabrawler's. But Crabrawler has moves like Crabhammer and Dizzy Punch, which along with a boost in power have either an increased chance to crit, or a chance to confuse.

Also totally chose Crabrawler for the aesthetic...and the better speed.
What is the secondary type? Steel, or Psychic? (Stone doesn't change your type)
 
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NEW SUBS

Parents: Sandslash / Gumshoos
Shared egg group: Field
Offspring name: Sandshoes
New type: Normal / Ground
New base stats: 92 / 115 / 95 / 63 / 68 / 65
New ability and desc: Adapting Veil (Adaptability + Sand Veil) Every STAB move Sandshoes uses while awake will hit. (This means everything, e.g. hit through Protect, Fly turn, 2 turn moves, immune types)
Notable moves: Crush Claw, Earthquake, Frustration, Return, Brick Break, Facade, Shadow Claw, Bulldoze, X-Scissor, Poison Jab, Swords Dance
Role identification: Get in, spam Return / Earthquake. repeat Step 1 until you win



Parents: Chimchar / Lopunny
Shared egg group: Field
Offspring name: Chinny
New type: Fire / Normal
New base stats: 64 / 77 / 74 / 66 / 80 / 83
New ability and desc: Charmed Fist (Cute Charm + Iron Fist): All Punching moves Chinny uses will have a 40% chance of attracting.
Notable moves: Flame Wheel, Acrobatics, Return, Quick Attack, Jump Kick, Hi Jump Kick, Shadow Claw, U-Turn
Role identification: Only niche is Dizzy Punch Confusion+Attract before Mega.


Type: Fire / Fighting
Base Stats: 64 / 137 / 84 / 66 / 80 / 113
Ability: Scrappy
Notable Moves: All below
Role Identification: Work Up, Flame Wheel, HJK


Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
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EDIT2:

What is the secondary type? Steel, or Psychic? (Stone doesn't change your type)
Uh...

Megas
As has been stated, use Mix 'n' Mega rules, so Mega Fused Pokemon get the same stat buffs that their parent would, and the custom ability is overwritten with the Mega's ability. Also the SECONDARY type changes accordingly.
Metagross is Steel/Psychic (in both Mega and Non-Mega forms, I've checked multiple Pokemon sites to be sure), so wouldn't the secondary type default to Psychic?
 
Brand New Submissions


Mapu Moli
DNA Donors: Tapu Koko & Oricorio Pom-Pom

Ability: Pom-Pom Dancer (Electric Surge & Dancer) - Whenever another Pokémon or the user uses a dance or an Electric-type move, a Pokémon with the ability Pom-Pom Dancer will immediatly use that move as well. Using a move through Pom-Pom Dancer is a separate action to usin the move originally selected. Pom-Pom Dancer will not actiavte for a move copied by Pom-Pom Dancer, or any Dancer-based abilities.

Stats: 75 HP (+3) / 93 Atk (+1) / 89 Def (+12) / 98 SpA (+2) / 85 SpD (+13) / 120 Spe (+9) - 560 BST

Notable Moves: Wild Charge, Swords Dance, Thunderbolt, Taunt, U-turn
Role Identification: Mapu Moli is pretty similar to regular Tapu Koko but considerably stronger thanks to a double boost on Electric-type moves. Pretty fast and supportive as well thanks to Taunt, U-turn and what not. Whoever its true niche is getting to +4 thanks to Pom-Pom bosted swords dance and smash through everything with Z-Wild Charge.


Mapu Bupa
DNA Donors: Tapu Lele & Oricorio Pa'u

Ability: Pa'u Dancer (Psychic Surge & Dancer) - Whenever another Pokémon or the user uses a dance or a Psychic-type move, a Pokémon with the ability Pa'u Dancer will immediatly use that move as well. Using a move through Pa'u Dancer is a separate action to usin the move originally selected. Pa'u Dancer will not actiavte for a move copied by Pa'u Dancer, or any Dancer-based abilities.

Stats: 75 HP (+3) / 90 Atk (+13) / 85 Def (+13) / 120 SpA (+6) / 93 SpD (+1) / 98 Spe (+4) - 561 BST

Notable Moves: Psychic, Psyshock, Calm Mind
Role Identification: Similar to Lele, Mapu Bupa is significantly stronger and with access to a simple boosted Calm Mind, making this Pokémon as much of a nightmare to switch into as Lele is for OU. However, its Speed tier is rather poor for FE standards and the lack of bulk doesn't really help either.


Mapu Auhe
DNA Donors: Tapu Bulu & Oricorio Baile

Ability: Baile Dancer (Grassy Surge & Dancer) - Whenever another Pokémon or the user uses a dance or a Grass-type move, a Pokémon with the ability Baile Dancer will immediatly use that move as well. Using a move through Baile Dancer is a separate action to usin the move originally selected. Baile Dancer will not actiavte for a move copied by Baile Dancer, or any Dancer-based abilities.


Stats: 75 HP (+3) / 120 Atk (+20) / 98 Def (+6) / 93 SpA (+2) / 85 SpD (+3) / 90 Spe (+6) - 561 BST

Notable Moves: Swords Dance, Wood Hammer, Horn Leech
Role Identification: Despite completely lacking a Fire-type STAB, just like Bulu doesn't get Fairy STAB, Mapu Auhe is a monster, Swords Dance gives it +4 Attack and with base 120 plus double powered Horn Leeches this thing is for sure a threat. Bulk and Speed can let it down, but it is for sure a hell of a wallbreaker.


Mapu Iasu
DNA Donors: Tapu Fini & Oricorio Sensu

Ability: Sensu Dancer (Misty Surge & Dancer) - Whenever another Pokémon or the user uses a dance or a Fairy-type move, a Pokémon with the ability Sensu Dancer will immediatly use that move as well. Using a move through Sensu Dancer is a separate action to usin the move originally selected. Sensu Dancer will not actiavte for a move copied by Sensu Dancer, or any Dancer-based abilities.


Stats: 75 HP (+3) / 85 Atk (+13) / 93 Def (+1) / 98 SpA (+2) / 120 SpD (+20) / 90 Spe (+1) - 561 BST

Notable Moves: Nature's Madness, Revelation Dance, Moonblast, Taunt, Defog, U-turn
Role Identification: Thanks to its ability, it can remove 75% of an opponents health with Nature's Madness, and access to Taunt makes Mapu Iasu an excellent wallbreaker. It also has an amazing typing on Ghost / Fairy and packs a punch on its offensive moves as well, thanks to its ability as well.

Wait, Exploudit, how did you came up with these offspring names?

Scrambling and rearranging letters didn't feel like the better idea. So since I'm not forced to use the same letters I translated words to hawain and called it a day.
  • Tapu (sacred) + Manu (bird) = Mapu
  • Moa (chicken) + Oli (happy) = Moli
  • Butterfly (butterfly) + Pa'u (pa'u) = Bupa
  • Kau (bull) + Kahe (baile) = Auhe
  • I'a (swordfish) + Sensu (sensu) = Iasu
Wait, Exploudit, where did you get that ability from?

Whenever another Pokémon uses a dance move, a Pokémon with the Ability Dancer will immediately use that move as well. Using a move through Dancer is a separate action to using the move originally selected. Dancer will not activate for a move copied by another Pokémon with Dancer, but it will activate on an instructed dance move.
+​
When a Pokémon with x Surge enters the battle, it creates the effect of the move x Terrain on the battlefield. It boosts the power of x-type moves used by aaffected Pokémon by 50%.
=​
Whenever another Pokémon or the user (this part comes from the fact that the user boost its own moves with x Terrain) uses a dance or a x-type move, a Pokémon with the ability x Dancer will immediatly use that move as well. Using a move through x Dancer is a separate action to usin the move originally selected. x Dance will not actiavte for a move copied by x Dance, or any Dance-based abilities.

Wait, Exploudit, why did you come up with these specific stat spreads?

I wanted to keep a theme similar to the Tapus so went a similar route and made so that they all share a stat but in different orders (except for 89 / 90 for rounding reasons...). The biggest stat is exactly 120 because its as high as I could get it and because it is -10 points from 130 which is Tapus' max considering the BST is -10 points from Tapus' as well. 98 and 93 reflect Oricorio's SpA and Spe stats respectively, 85 relfects Tapu's stats and 75 stants for Oriocorio's HP. The 89 / 90 stat is used for completing the +40 BST.


Nymph
DNA Donors: Magearna & Serperior

Ability: Deciever (Soul-Heart & Contrary) - Inverts stat changes on user's SpA. Additionally boosts SpA whenever it claims a kill (doesn't take invertion in account here, just like Z-moves).
Stats: 88 HP (+11) / 85 Atk (±0) / 105 Def (±0) / 115 SpA (+13) / 105 SpD (±0) / 105 Spe (+16) - 539 BST

Notable Moves: Fleur Cannon, Leaf Storm, Shift Gear, Thunderbolt, Ice Beam, Focus Blast, Hidden Power [Fire]
Role Identification: Combine Magearna's massive movepool and bulk with Serperior's ability and Speed and there you have it, a monstruous FE wallbreaker. Also, thanks to its ability only inverting SpA, this thing can actually use Shift Gear, making it a very threatening late game cleaner.

Resubmissions

Darkcoma
DNA Donors: Darkrai & Komala

Ability: Coma Aura (Bad Dreams & Comatose) - Darkkoma and all opponents are treated as if they were sleeping à la Comatose and sleeping opponents lose 1/8th of their HP at the end of every turn.
Stats: 67 HP (±0) / 102 Atk (±0) / 77 Def (±0) / 125 SpA (+20) / 92 SpD (±0) / 115 Spe (+20) - 578 BST

Notable Moves: Nightmare, Substitute, Protect, Dark Pulse, Nasty Plot, Dream Eater
Role Identification: Darkkoma can take away 3/8 of any non Normal-type's HP at the end of every turn just by using Nightmare, SubTect can help it stall its opponents and KO them very quickly, making Darkkoma behind a Substitute one of the scariest things in FE. Fortunately, it isn't that strong, it isn't that fast and it isn't bulky at all, making it reliant on Nasty Plot and Substitute to wallbreak and make use of Nightmare.


Chancellor
DNA Donors: Kyogre & Clauncher

Ability: Primordial Blaster (Drizzle & Mega Launcher) - Water type moves gain a 1.5x boost. Aura and Pulse moves gain a 1.5x power boost. These boosts may stack.
Stats: 76 HP (+1) / 76 Atk (±0) / 76 Def (±0) / 124 SpA (+20) / 111 SpD (+10) / 76 Spe (+9) - 539 BST

Notable Moves: Origin Pulse
Role Identification: 252+ SpA Choice Specs Primordial Blaster Chanceler Origin Pulse vs. 248 HP / 8 SpD Eviolite Chansey: 408-480 (58 - 68.2%) -- guaranteed 2HKO

Who needs coverage when you can do this ^?


Duke
DNA Donors: Groudon & Skrelp

Ability: Desolate Adaptation (Drought & Adaptability) - Doubles (1.5 from Drought x 1.33 from Adaptbility) the power of Fire-type moves and moves that share a type with the user. Stacks with STAB.
Stats: 76 HP (+1) / 124 Atk (+19) / 103 Def (+1) / 80 SpA (±0) / 76 SpD (+1) / 76 Spe (+16) - 535 BST

Notable Moves: Precipice Blades, Gunk Shot, Fire Punch
Role Identification: 252 Atk Adaptability Skrelp Precipice Blades vs. 248 HP / 252+ Def Shuckle: 146-174 (60 - 71.6%) -- guaranteed 2HKO

Also its STABs have amazing coverage and Fire Punch hits anything that resists it bar Rock/Flying types.
I know that the Tapus + Oricorio have stolen the spotlight, but I just wanted to say I finished my subs, there are four more aside from the Mapus, and I'd really appreciate if you guys took a look at the others :)
 
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Js but i find the stat spreads for the mapus sort of dumb. Why not just make them good overall? The keeping with Tapu thing doesn’t make sense.
I see your point, but they are already pretty damn good as it is, and I really like some flavor on my submitions so... yeah, it makes sense for me!
Also I REALLY like Magearna/Serperior
Thanks, glad you liked it :)
 

Sitting on the top of the world.
DNA Donors: Metagross + Buzzwole
Offspring name: Bluegrass
New Type: Bug/Steel
Base Stats: 93/157 (+20)/134/74/71/94 (+20) (BST: 623)
New ability and desc: Nine Pound Hammer (Clear Body + Beast Boost): This Pokémon's stats cannot be lowered by any means. Any attempt to lower them, as well as if this Pokémon KOs a target, will increase this Pokémon's highest non-HP stat by 1 combat stage.
Notable Moves: Meteor Mash, Leech Life, Thunder Punch, Ice Punch, Superpower, Bullet Punch, Fell Stinger, EdgeQuake, Bulk Up
Role Identification: Unpleasant boosting fusion with the ability to put a serious dent in pretty much anything it pleases. Having a base Attack stat of 157 lets it pretty much marmalize anything it comes into contact with, and it becomes an extremely efficient anti-Sticky Web mon. Bullet Punch off that gargantuan Attack stat means it can make a pretty compelling case for a slot as a revenge killer too, especially since most ESpeeders will be either neutral or NVE against its insane defensive typing. If it does take a hit, STAB Leech Life can get it all healed up, while Thunder Punch and Ice Punch (or EdgeQuake) give it excellent coverage, as does Superpower. Of course, Metagross has its Mega Stone again... let's see what that does.
===
Offspring name: Mega Bluegrass @ Metagrossite
New Type: Bug/Steel
Base Stats: 93/167/154/84/91/134 (BST: 723)
New ability and desc: Tough Claws
Notable Moves: See above
Role Identification: OH GOD RUN AWAY. Barring heavy-hitting Fire-type special attackers, this MEvo can pulverise pretty much the entire meta. STAB TC Bullet Punch off 167 base Attack makes it an exceptional revenge killer, but with 134 base Speed, it's kind of unnecessary. Just run Meteor Mash or Iron Head (if you don't like MM's notorious imperfect accuracy) and watch them fall. Leech Life also receives the boost from Tough Claws, as do Thunder Punch and Ice Punch; there's really not a lot else to say. Except possibly YEEEEEEEHAWWWW! =]

Why can't you say that you'll always stay close to my heart?
DNA Donors: Araquanid + Pheromosa
Offspring name: Aquamarine
New Type: Bug/Fighting
Base Stats: 69/123 (+20)/64/93/84/116 (+20) (BST: 549)
New ability and desc: Blue Is The Colour (Water Bubble + Beast Boost): Gain STAB on Water-type moves and increase their Base Power by 100% before applying STAB. Decreases the power of Fire-type moves on the battlefield by 50%. Upon KOing an enemy or using a Water-type move, increase this Pokémon's highest non-HP stat by 1 combat stage. This Pokémon is immune to burns.
Notable Moves: Liquidation, Leech Life, High Jump Kick, Poison Jab
Role Identification: Brutal Water-type attacker with a very predictable set... but also a shedload of power to back it up. Liquidation is a very nasty move that means you can blast apart anything that doesn't resist Water in fairly short order, while Leech Life can give you reliable recovery and High Jump Kick can deal with things like Steel-types. You're limited to Poison Jab for Fairies, but that's okay; you can always just pummel them with Liquidation again. It can even be worth running Waterfall as a secondary Water STAB - not because of the Flinch chance, though it is nice, but purely so that Liquidation doesn't get PP stalled out. The upshot of it all is that despite its fragility, this really will make your enemies blue. Da ba dee. Da ba di. =]

Shan't.
Parents: Crawdaunt + Relicanth
Shared egg group: Water 1
Offspring name: Recalcitrant
New type: Water/Dark
New base stats: 91/115/117/77/70/65 (BST: 535)
New ability and desc: Obduracy (Adaptability + Rock Head): The bonus from STAB is increased from 1.5x to 2x. This Pokémon gains STAB on any move with a recoil component. This Pokémon takes no damage from recoil or related effects.
Notable moves: Crabhammer, Crunch, Head Smash, Earthquake, Superpower, Knock Off, Aqua Jet, X-Scissor, Swords Dance, Dragon Dance, Hone Claws, Rock Polish
Role Identification: Quite possibly the best Life Orb user in the meta. Obduracy allows it to be incredibly versatile in its choice of moves, since whatever they are they do double damage if Recalcitrant is holding a Life Orb. Head Smash and Earthquake become obscenely powerful, even off a comparatively average Attack stat of 115, purely from the fact that they get their power multiplied by 2.6 with exactly zero downside. Crabhammer gets boosted to hell and back, Knock Off can be very strong, and Aqua Jet is another strong contender for a spot on the team given its fairly rubbish Speed stat. However, you do have to make space for a boosting move; Hone Claws is definitely an option for if you want to spam Head Smash without screaming at your computer, but Swords Dance can make your attacks do incredible amounts of damage and Dragon Dance can boost your Speed to a usable level. On the whole, though, this Pokémon will cling to a place in your team with incredible stubbornness. =]

I don't wanna fuse these bloody 'mons no more...
Parents: Golem + Glalie
Shared egg group: Mineral
Offspring name: Maggie
New type: Ice/Ground
New base stats: 90/110/115/77/82/72 (BST: 546)
New ability and desc: Sing While You Slave (Sturdy + Moody): If this Pokémon would be knocked out in one hit while at full Hit Points or is targeted by a OHKO move, it instead remains at 1 HP and has all its stats boosted by 1 combat stage. This Pokemon takes no damage from OHKO moves.
Notable moves: Ice Shard, EdgeQuake, Avalanche, Fire Punch, Thunder Punch, Superpower, Rock Polish
Role Identification: Glalitite holder. That's about it
===
Offspring name: Mega Maggie @ Glalitite
New type: Ice/Ground
New base stats: 90/150/115/117/82/112 (BST: 646)
New ability and desc: Refrigerate
Notable moves: See above + Mega Kick, Explosion, &c
Role Identification: Now we're talking. While it's slightly slower than Mega Glalie, Mega Maggie is also considerably bulkier and has a better typing, with STAB Earthquake and Refrigerate-boosted Mega Kick to level anything in front of it. With 30 extra points in Attack, it's also pretty heavy-duty on conventional offences. Sure, you can still use it in the traditional suicide lead role, but there's more that can be done now; with a much stronger Refrigerate-boosting move as well as a shedload of interesting coverage options, Maggie's pretty strong. =]

Guardian of Alola... and also of Ken Loach films.
DNA Donors: Eelektross + Tapu Koko
Offspring name: Tapu Kestrel
New Type: Electric
Base Stats: 80 (+3)/115/82/115 (+15)/80 (+3)/109 (+19) (BST: 581)
New ability and desc: Bird Strike (Levitate + Electric Surge): This Pokémon is immune to Ground attacks and Sleep, and cannot be affected by abilities and hazards that specifically target grounded Pokémon (Spikes, Arena Trap, &c). This Pokémon's Electric-type moves have their Base Power increased by 50% before applying STAB.
Notable Moves: Thunderbolt, Flamethrower, Giga Drain, Volt Switch, Flash Cannon, Thunder, Dazzling Gleam, Dragon Pulse, Nature's Madness, Thunder Punch, Wild Charge, Brave Bird, Superpower, Drain Punch, Aqua Tail, Rock Slide, Iron Tail, Super Fang, Gastro Acid, Coil, Thunder Wave, Calm Mind, Work Up, Roost
Role Identification: Electric Terrain abuser... without the terrain part, because Levitate mons can't use Electric Terrain. Adding Eelektross's gargantuan movepool to someone with Tapu Koko's stats was always going to end well, and now we have a pretty potent mixed attacker with a very powerful ability. It has an eminently usable Speed stat, and it also has a wide array of potential moves to use. Thunderbolt is the preferred STAB, as it's extremely reliable damage, though a SubCoil set with Thunder and something else can also work. When it comes to coverage moves, well, pick your poison. You can also bung Volt Switch on it to use as a pivot, since the move now does pretty respectable damage. Only taking neutral damage (barring ability-negation shenanigans) is pretty bloody nice too, but given the power levels on display in the FE meta, 80/82/80 still probably isn't enough. On the whole, though, this is a seriously good mon. Just be careful with it, and it'll fly free as a bird. =]

zzzzz...
DNA Donors: Sableye + Registeel
Offspring name:
New Type:
Ghost/Steel
Base Stats: 70 (+12)/85 (+3)/105 (+10)/72/105 (+15)/41 (BST: 478)
New ability and desc: Sedentary Lifestyle (Stall + Heavy Metal): This Pokémon always moves last in its speed bracket. However, this Pokémon's moves that are based on weight or speed always have the maximum Base Power, and the damage of any moves that have a negative Speed Priority are doubled.
Notable Moves: Heavy Slam, Shadow Claw, Low Kick, Gyro Ball, Fake Out, Knock Off, Earthquake, Rock Slide, Foul Play, Focus Punch, Counter, Grass Knot, Night Shade, Substitute, Recover, Taunt, Torment, Detect, Screens, Pain Split
Role Identification: Strange, strange Pokémon that somehow manages to be effective at... things. And also at stuff. Look, just use the mega, okay?
===
Offspring name: Mega Lazybones @ Sablenite
New Type: Ghost/Steel
Base Stats: 70/95/155/92/155/11 (BST: 578)
New ability and desc: Magic Bounce
Notable Moves: Support moves!
Role Identification: Now we're talking. Ghost/Steel is a fantastic defensive typing and Magic Bounce makes this Pokémon seriously hardcore. A defensive statline of 70/155/155 means you'll definitely be able to take what people dish out, and at the same time moves like Gyro Ball become extremely powerful. You can also now abuse Trick Room effectively to set up, and you can also dish out some nasty status effects - that will themselves generally go first when TR's up. This is a really nasty fusion to have to deal with, essentially Mega Sableye on steroids (and with slightly less inherent passivity - hi again, Gyro Ball!), and you're therefore going to have a ton of fun with it. =]

===RESUBS===

From so long ago that I hadn't even started giving my fusions stupid names...
Parents: Metagross + Sawsbuck
Shared egg group: DNA
Offspring name: Grossaw
New type: Steel/Grass
New base stats: 80/137 (+20)/100/77/80/102 (+20) (BST: 576)
New ability and desc: Onslaught (Clear Body + Chlorophyll): This Pokémon's stats cannot be lowered by any means. If one of this Pokémon's stats would be lowered, its base Speed is instead doubled (this can only happen once). This is reset upon switching out, but not upon losing the ability.
Notable moves: Horn Leech, Iron Head, Megahorn, Jump Kick, Power-Up Punch, Bullet Punch, Zen Headbutt, Rock Slide, Swords Dance, Aromatherapy, Leech Seed, Worry Seed, Synthesis
Role identification: Take your pick! Grossaw has a variety of roles, whether as a powerful physical attacker, an Assault Vest abuser courtesy of Horn Leech and Power-Up Punch, or even a cleric! A pretty great statline along with a powerful ability means this 'mon can do some serious damage, however you decide to bring it. Of additional note is Worry Seed, which can really mess up someone's day in a metagame so replete with powerful abilities.
===
Offspring name: Mega Grossaw
New type: Steel/Grass
New base stats: 80/147/120/87/90/142
New ability and desc: Tough Claws
Notable moves: Horn Leech, Iron Head, Megahorn, Swords Dance, Bullet Punch, Zen Headbutt, Rock Slide, Jump Kick, Earthquake, Thunder Punch, Ice Punch, Swords Dance
Role identification: An even better physical wallbreaker and revenge killer courtesy of how the pre-Mega's ability works. STAB Horn Leech with a Tough Claws boost covers a multitude of sins, and Swords Dance can be used to increase your survivability even more. If anything, this is a 'mon that suffers greatly from 4MSS; you want Rock Slide or Jump Kick to deal with Fire-types, Megahorn or Jump Kick to deal with Dark-types, maybe Iron Head for Fairies and the secondary STAB, Thunder Punch to avoid getting completely walled by Skarmory, Earthquake is just a good move to have lurking around... the list goes on. There's just a lot of options for Mega Grossaw to get ever grosser. However, do remember to boost before Mega Evolving, otherwise you lose the Onslaught boost and with it Mega Grossaw's biggest trump card.

Ooooooh...
Parents: Charjabug + Araquanid
Shared egg group: Bug
Offspring name: Barracuda
New type: Water/Electric
New base stats: 72/86/103/62/113/49 (BST: 485)
New ability and desc: Plymouth Power (Battery + Water Bubble): Water-type moves have their Base Power increased by +100% before applying STAB. This Pokémon is immune to burns. This Pokémon and its allies have their Special Attack stat boosted by 30% and take 50% less damage from Fire-type attacks.
Notable moves: Thunderbolt, Surf, Frost Breath, Charge Beam, Wild Charge, Liquidation, Leech Life, Waterfall, Power Split
Role Identification: One trick pony, but ooooh, what a trick. Water/Electric is a pretty excellent typing, and with the proper investment that seemingly useless 62 Special Attack suddenly becomes a whole lot more viable. It has very usable defensive stats allowing it to be the bulky sweeper Trick Room teams always wanted, especially with that frankly dismal Speed. It's in Doubles where this mon really shines, though; boosting a partner's (such as Mega Magmozam) Special Attack stat by 30% is pretty insane, and it can cover for the tier's multiple Steel-types with its ability. Speaking of which, that ability gives it some serious punch in Singles too. Surf hits like a speeding bus with this thing, and anything that doesn't resist Water will get seriously beaten up by it. Additional coverage in the form of Thunderbolt and Frost Breath (basically a slightly improved BoltBeam) gives it neutral damage on pretty much everything, and it can even make good use of Power Split to drain the Attack and Special Attack of potential checks and counters, especially on a Trick Room team. All you need to do with this one is take her into your heart, and she can be your little queen. =]
So, since people seem to do this now... thoughts? =]
 

I don't wanna fuse these bloody 'mons no more...
Parents: Golem + Glalie
Shared egg group: Mineral
Offspring name: Maggie
New type: Ice/Ground
New base stats: 90/110/115/77/82/72 (BST: 546)
New ability and desc: Sing While You Slave (Sturdy + Moody): If this Pokémon would be knocked out in one hit while at full Hit Points or is targeted by a OHKO move, it instead remains at 1 HP and has all its stats boosted by 1 combat stage. This Pokemon takes no damage from OHKO moves.
Notable moves: Ice Shard, EdgeQuake, Avalanche, Fire Punch, Thunder Punch, Superpower, Rock Polish
Role Identification: Glalitite holder. That's about it
===
Offspring name: Mega Maggie @ Glalitite
New type: Ice/Ground
New base stats: 90/150/115/117/82/112 (BST: 646)
New ability and desc: Refrigerate
Notable moves: See above + Mega Kick, Explosion, &c
Role Identification: Now we're talking. While it's slightly slower than Mega Glalie, Mega Maggie is also considerably bulkier and has a better typing, with STAB Earthquake and Refrigerate-boosted Mega Kick to level anything in front of it. With 30 extra points in Attack, it's also pretty heavy-duty on conventional offences. Sure, you can still use it in the traditional suicide lead role, but there's more that can be done now; with a much stronger Refrigerate-boosting move as well as a shedload of interesting coverage options, Maggie's pretty strong. =]
Glalitite grants +20 Speed, so Mega Maggie would have base 92 Speed, not 112.
 

A Tapu fusion WITHOUT the Terrain ability?!
DNA Donors:Tapu Fini / Metagross
Offspring name: Finioss
New Type: Water / Steel
Base Stats: 95 / 105 / 122 / 102 / 110 / 90 (+20 HP, +7 SpA, +13 Spe)
New ability and desc: Spirituality (Telepathy + Clear Body) - This Pokemon is immune to moves that could lower its stats.
Notable Moves: Hydro Pump, Scald, Waterfall, Defog, Flash Cannon, Meteor Mash, Moonblast, Calm Mind, Haze, Light Screen, Reflect, Soak, Taunt, Toxic, Agility, Iron Defense, Hone Claws, Nature's Madness, Grass Knot, Blizzard, Shadow Ball, Sludge Bomb, Psychic, Psyshock, Signal Beam, Earthquake, Zen Headbutt, Thunder Punch, Ice Punch, Stealth Rock
Role Identification: Powerful and versatile on pretty much every aspect. The ability is very good, letting it be immune to both Earth Power as well as Focus Blast. It also has both physical and special strength and bulk. It has amazing tech as well. It has Calm Mind, Iron Defense, Hone Claws, Defog, screens, Haze, and what might be the most amazing thing in existence- Soak + Thunder Punch! It can very easily run a variety of items from Assault Vest to Specs or Band. It can even run....
DNA Donors:Tapu Fini / Metagross-Mega
Offspring name: Finioss-Mega
New Type: Water / Steel
Base Stats: 95 / 115 / 142 / 112 / 130 / 130
New ability and desc: Tough Claws
Notable Moves: Same as base
Role Identification: This! Soak + Thunder Punch becomes even better, better bulk, a crap ton of speed, and the same batshit crazy movepool. Physical's likely better, but this does get Grass Knot, so a Special or Mixed set isn't impossible. It also can just be a tank or my personal favorite (after Soak and Thunder Punch)- Fast bulky support! I don't really think there's a fusion or Pokemon that can be both fast and bulky, so here it is!


S P A C I A L R E N D
DNA Donors: Latios / Darkrai
Offspring name: Laitai
New Type: Dragon / Dark
Base Stats: 95 / 90 / 100 / 132 / 102 / 120 (+20 HP, +15 Def, +2 SpD, +3 Spe)
New ability and desc: Sandman (Levitate + Bad Dreams) - Immune to Ground-type moves. If targetted with one, the foe falls asleep. The foe loses 1/8 of their HP each turn if they are asleep.
Notable Moves: (Z-)Hypnosis, S P A C I A L R E N D, Dark Pulse, Defog, Light Screen, Reflect, Psychic, Psyshock, Energy Ball, Thunderbolt, Blizzard, Surf, Shadow Ball, Luster Purge, Memento, Roost, Light Screen, Reflect, Tailwind, Thunder Wave, Focus Blast, Sludge Bomb, Nasty Plot, Nightmare, Will-O-Wisp
Role Identification: Aaabbb


My weirdest fusion yet.
DNA Donors: Probopass / Mesprit
Offspring name: Passprit
New Type: Rock / Psychic
Base Stats: 90 / 95 / 125 / 95 / 127 / 60 (+20 HP, +15 Atk, +5 SpAtk)
New ability and desc: Sandy Aura (Sand Force + Levitate) - This Pokemon's Rock Ground and Steel-type moves have 1.3x power. An additional power boost of the same value is given in a sandstorm. This Pokemon is also immune to Rock, Ground and Steel-type moves. If targetted with said types of moves, Sandstorm is set.
Notable Moves: Earthquake, Rock Polish, Psychic, Psyshock, Calm Mind, Earth Power, Flash Cannon, Zen Headbutt, Stone Edge, Power Gem, Iron Defense, Thunder Wave, Toxic,
Role Identification: Aaabbb

DNA Donors: Solgaleo / Breloom
Offspring name: Solgaloom
New Type: Steel / Grass
Base Stats: 118 / 133 / 93 / 86 / 94 / 83 (+20 HP, +20 SpD)
New ability and desc: Metal Coat (Full Metal Body + Poison Heal) - This Pokemon cannot have its stats lowered. If this Pokemon has any stat changes at the end of the turn, it heals 1/8 of its maximum HP. This ability cannot be ignored by Mold Breaker and its variants.
Notable Moves: Z-SPLASH, Seed Bomb, Sunsteel Strike, EQ, Bulk Up, Drain Punch, Morning Sun, Leech Seed, Spore,
Role Identification: Aaabbb
While not everything is completely filled out, these are going to be my four submissions for this slate. Any thoughts?
 
While not everything is completely filled out, these are going to be my four submissions for this slate. Any thoughts?
Please replace Z-Splash with Swords Dance on Solgaloom, LO SD outdamages Z-Splash, can be used multiple times and doesn't waste your Z-Move slot... As for the submissions, Passprit is very interesting, I like the concept of the ability despite one or two stretches... As for Finioss I'd definitely not run Soak + Thunder Punch, it sounds like a very weird idea imo, I think a fast Taunt + Natures Madness set would be very interesting though, with that great bulk, great typing and great Speed. Great Subs overall though :)
 
Please replace Z-Splash with Swords Dance on Solgaloom, LO SD outdamages Z-Splash, can be used multiple times and doesn't waste your Z-Move slot... As for the submissions, Passprit is very interesting, I like the concept of the ability despite one or two stretches... As for Finioss I'd definitely not run Soak + Thunder Punch, it sounds like a very weird idea imo, I think a fast Taunt + Natures Madness set would be very interesting though, with that great bulk, great typing and great Speed. Great Subs overall though :)
Soak Thunder Punch still has a niche ;~;
But yea ok ill replace z splash with SD lol
 
Resubs:


Dunking can always choose an attack. That's much cooler than it sounds.
Parents: Dunsparce + Slaking
Shared egg group: Field
Offspring name: Dunking
New type: Normal
New base stats: 135/125/95/90/75/82 (BST: 602)
New ability and desc: Work Ethic (Run Away + Truant): Cannot be stopped from selecting and using a move (unless it is switching). See below for full implications
Notable moves: Giga Impact, Focus Punch, Coil, Rest, Stealth Rock, Earthquake, Night Slash,
Role identification: Dunking does whatever the fuck it wants. Literally. Its ability allows it to always select and use a move, giving it a lot of weird niche bullshit it can pull, but most importantly, it can use Giga Impact and Focus Punch with no gear of wasting turns and can select any move even with a Choice item. This makes its mediocre-on-paper stats actually much better. However, while Dunking can always use any move it has, that doesn't mean said moves have to actually be effective: it's still subject to immunities, and its pebbles can still be blocked by Magic Bounce.

Implications of Work Ethic:
Ignores recharge turns
Ignores the only-one-move restriction of Choice Band, Choice Specs, Choice Scarf, and Encore
Can act while flinched, frozen or asleep, or suffering from full paralysis or immobilized by love
Can use Rest while sleeping, can use Sleep Talk and Snore while awake
Healing moves are not blocked by Heal Block
Status moves are not prevented by Taunt or Assault Vest
Can use the same move multiple times in a row under Torment
Ignores the RNG bullshit of the fusion move Confound

Sample Set:
Dunking @ Choice Band
Ability: Work Ethic
EVs: 252 HP / 252 Atk / 4 Def
- Giga Impact
- Focus Punch
- Rest
- Night Slash

Having a Choice Band boost without the normal limitations combined with having a 150 BP STAB and a 150 BP coverage move makes Dunking incredibly powerful, even if its Attack is "just" 125. Rest provides incredible recovery, being able to heal all of Dunking's HP with its only drawback being negated by Work Ethic. Night Slash rounds out the set by letting Dunking hit Ghosts.



Is it a bulky birb, or a fast birb? Depends on the HP!
Parents: Skarmory + Decidueye
Shared egg group: Flying
Offspring name: Skarmeye
New type: Steel/Ghost
New base stats: 81/103/117/80/95/80 (556)
New ability and desc: Light Armor: (Weak Armor + Overgrow) Boosts defense by 1.5x when over 1/3 HP. Doubles speed when under 1/3 HP.
Notable moves: Roost, Stealth Rock, Defog, Spikes, Spirit Shackle, Iron Head, Swords Dance, U-Turn, Leaf Blade, Drill Peck
Role identification: Well, there are two things doable here. One is use bulk to set up until you're below 1/3 HP and then go on the offense, the other is to just do normal Skarmory things and Roost off damage using your fast.

Sample Set:

Skarmeye @ Leftovers
Ability: Light Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Spikes / Defog
- Spirit Shackle
- Defog / U-Turn

Basically a standard Skarmory set, but with additional bulk as well as Spirit Shackle. Even without speed investment you're pretty fast once you're under 1/3 HP.

Skarmeye @ Rocky Helmet / Ghostium Z (or Decidium Z if mon-exclusive Z-moves are made available to fusions)
Ability: Light Armor
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Spirit Shackle
- Iron Head
- Leaf Blade / Drill Peck

Setup sweeper set. Reaches incredible speeds when under 1/3 HP.


New:


Deadly sweeper ft. Psyterrain
Parents: Tapu Lele + Blaziken
Shared egg group: DNA
Offspring name: BiBi
New type: Psychic/Fire
New base stats: 75/122/72/140/92/87 (588) (+20 Atk, +20 SpA)
New ability and desc: Speed Surge (Psychic Surge + Speed Boost): Sets Psychic Terrain and boosts Speed by 1 on switch-in.
Notable moves: Psychic, Psyshock, Flamethrower, Fire Blast, Moonblast, Shadow Ball, Thunderbolt, Focus Blast
Role identification: Mostly just made for name+typing, but it's a deadly sweeper in its own right, with excellent Special Attack and an ability that increases its power and patches up its Speed.

Sample Set:
BiBi @ Life Orb
Ability: Speed Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psyshock
- Flamethrower
- Moonblast
- Shadow Ball

Basic attacking set.



tanky boi
Parents: Solgaleo + Qwilfish
Shared egg group: DNA (Legendary)
Offspring name: Solfish
New type: Steel/Water
New base stats: 121/136/96/84/72/91 (600) (+20 HP, +20 Atk)
New ability and desc: Full Metal Terror (Full Metal Body + Intimidate): Clears enemy stat boosts on switch-in + Full Metal Body effects.
Notable moves: Sunsteel Strike, Waterfall, Aqua Tail, Water Jet, Earthquake, Flare Blitz, Poison Jab, Zen Headbutt | Morning Sun, Swords Dance, Spikes, Toxic Spikes, Thunder Wave, Toxic
Role identification: Tank that also can interfere with setup sweepers. Has good stats and reasonable coverage, as well as recovery.

Sample Sets:
Solfish @ Leftovers
Ability: Full Metal Terror
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sunsteel Strike
- Waterfall
- Aqua Jet
- Morning Sun

Pretty standard bulky attacker. Aqua Jet helps against a lot of the fast threats in the FE meta.

Solfish @ Leftovers
Ability: Full Metal Terror
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Morning Sun
- Toxic Spikes
- Sunsteel Strike
- Spikes

Hazard stacking boi.



Spore and V-Create are both amazing moves, so here's something that can effectively use them together!
Parents: Breloom + Victini
Shared egg group: DNA
Offspring name: Brelini
New type: Grass/Fire
New base stats: 80/135/90/80/80/105 (570) (+20 Atk, +20 Speed)
New ability and desc: Star Power: Moves at or under 60 BP power 1.5x. Moves at or under 90 accuracy power 1.1x. These boosts stack. All moves accuracy 1.5x.
Notable moves: Bullet Seed, Flare Blitz, V-Create, Spore, (Z-)Celebrate, Swords Dance, Stone Edge, Bolt Strike, Iron Tail
Role identification: Able to both put enemies to sleep with Spore and rip them apart with its powerful attacks, Brelini is a force to be reckoned with. Stone Edge is it best coverage move so it can hit opposing Fire-types.

Sample Sets:

Brelini @ Focus Sash
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- V-Create
- Bullet Seed
- Stone Edge

Spore + V-Create attacker. Spore and Focus Sash can buy Brelini turns to use V-Create, oh and it also has other moves.

Brelini @ Normalium Z
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Celebrate
- Bullet Seed
- Flare Blitz
- Stone Edge / Spore

Z-Celebrate. Given that it's a setup set, V-Create would be counterproductive.

Brelini @ Choice Band
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-Create
- Bullet Seed
- Stone Edge
- Bolt Strike

banded v-create



no chlorophyll here
Parents: Venusaur + Tangrowth
Shared egg group: Grass
Offspring name: Venugrowth
New type: Grass/Poison
New base stats: 100/101/114/115/85/65 (580)
New ability and desc: Regrowth (Overgrow + Regenerator): Upon switching out, regains 1/3rd of its max HP and boosts the power of its replacement's Grass moves by 1.5x. Upon the first time it hits less than 1/3rd of its max HP in a match, regains 1/3 of its max HP and boosts the power of its Grass moves by 1.5x for the rest of the match.*
Notable moves: Giga Drain, Sludge Bomb, Energy Ball, Knock Off, Earthquake, Synthesis, Sleep Power, Leech Seed, Focus Blast, Toxic, Power Whip, Poison Jab, Seed Bomb,
Role identification: A wall/pivot similar to Tangrowth. While not as bulky physically, much better special bulk and offense, as well as a helpful secondary type, make it a clear improvement.

*Boost from switching out is removed when the recipient switches out. Boost from hitting 1/3rd of its max HP doesn't go away on switching or losing the ability.

Parents: Venusaur-Mega + Tangrowth
Offspring name: Venugrowth-Mega
New type: Grass/Poison
New base stats: 100/119/154/137/105/65 (680)
New ability and desc: Thick Fat
Notable moves: same as base
Role identification: A wall similar to Mega Venusaur, but with much greater physical bulk. Probably not worth it over another mega - or its base, for that matter - but still can find use on some teams.



[21:00:31] @ Pika Xreme: i was struggling to think of a role desc for absoko and I just wrote [21:00:33] @ Pika Xreme: "here he is! WRYYYYYYYYY" [21:00:40] @ Pika Xreme: I don't know why
Parents: Absol + Tapu Koko
Shared egg group: DNA
Offspring name: Absoko
New type: Dark/Fairy
New base stats: 67/142/72/85/67/122 (555) (+20 Atk, +20 Spe)
New ability and desc: Dark Surge (Justified + Electric Surge): Summons Dark Terrain - basically Electric Terrain, but it boosts Dark-type moves instead.
Notable moves: Knock Off, Play Rough, Sucker Punch, U-turn, Brave Bird, Stone Edge, Rock Slide, Megahorn, X-Scissor, Zen Headbutt
Role identification: Powerful sweeper that summons a unique terrain. Thanks to Dark Terrain it has some of the most powerful Dark moves in the game! Definitely worth using on your team.

Parents: Absol-Mega + Tapu Koko
Offspring name: Absoko-Mega
New type: Dark/Fairy
New base stats: 67/162/72/125/67/162 (655)
New ability and desc: Magic Bounce
Notable moves: see base
Role identification: i can't even think of a reason to use this over base


It may seem like a wall at first, but don't be fooled...
Parents: Aegislash + Meloetta
Shared egg group: DNA
Offspring name: Aetta(-Aria)
New type: Ghost/Normal
New base stats: 80/63/133/89/159/75 (599) (+20 Defense, +20 Special Defense)
New ability and desc: Serene Stance (Stance Change + Serene Grace): As Aetta-Aria: Changes to Aetta-Blade before attacking. Enemies cannot land secondary effects.
Notable moves: Heal Bell? Calm Mind? also see Aetta-Blade
Role identification: For switching in.

Parents: Aegislash-Blade + Meloetta-Pirouette
Offspring name: Aetta-Blade
New type: Ghost/Fighting
New base stats: 80/75/89/133/63/159 (applies Pirouette then Blade in case you're wondering)
New ability and desc: Serene Stance: As Aetta-Blade: Changes to Aetta-Aria when using King's Shield or after using Relic Song. User's moves have their secondary effect chances doubled.
Notable moves: Shadow Ball, Focus Blast, King's Shield, Flash Cannon, Relic Song, Psychic, Psyshock, Thunderbolt, Thunder, Dazzling Gleam, Energy Ball
Role identification: Dangerous sweeper with great speed and an excellent offensive typing, as well as a more defensive form just in case. Sadly, Focus Blast is its best Fighting STAB, but it's still more than worth it.
Guess who finally finished a whole slate? Check out all this cool stuff!
 
Mantyke / Rayquaza
Meloetta / Hoopa
Metagross / Infernape
Hoopa-Unbound / Dusclops
Garchomp / Celesteela
Lopunny / Alakazam
Lycanroc / Weavile
Blastoise / Magnezone


Nihilego / Keldeo
Latias / Sylveon
Lickilicky / Zygarde
Kartana / Deoxys-Attack
Genesect / Meloetta
Jolteon / Espeon
Furret / Linoone
Xerneas / Araquanid


Archeops / Golisopod
Darmanitan / Gogoat


Zygarde-10% / Buneary
Jellicent / Cobalion
Cradily / Rotom-Fan
Cresselia / Musharna
Ditto / Munna


Buzzwole / Scizor
Lugia / Minior


Metagross / Dragonite
Metagross / Pheromosa
Metagross / Tapu Bulu
Lunala / Venomoth
Kyurem / Mamoswine
Tyranitar / Tyrantrum
Articuno / Gardevoir
Houndoom / Ninetales


Mamoswine / Magnezone
Silvally / Marshadow
Dragalge / Clawitzer
Parasect / Gliscor
Castform / Groudon
Gumshoos / Giratina
Shaymin-Sky / Dragalge
Nidoking / Deoxys-Attack


Ariados / Volbeat
Unfezant / Pidgeot
Crabrawler / Metagross
Mimikyu / Shedinja
Deoxys-Defense / Mudsdale
Pheromosa / Kartana
Shedinja / Poochyena
Shuckle / Illumise


Metagross / Buzzwole
Araquanid / Pheromosa
Crawdaunt / Relicanth
Golem / Glalie
Eelektross / Tapu Koko
Sableye / Bronzong
Metagross / Sawsbuck
Charjabug / Araquanid


Pheromosa / Pidgeot
Keldeo / Magearna
Kangaskhan / Dhelmise
Tentacruel / Zygarde
Nosepass / Rayquaza
Minior / Bastiodon
Manectric / Cryogonal
Slowbro / Mantine


Mr. Mime / Volbeat
Parasect / Lurantis
Drampa / Hydreigon


Tapu Fini / Metagross
Latios / Darkrai
Probopass / Mesprit
Solgaleo / Breloom


Sharpedo / Mewtwo

Dunsparce / Slaking
Skarmory / Decidueye
Tapu Lele / Blaziken
Solgaleo / Qwilfish
Breloom / Victini
Venusaur / Tangrowth
Absol / Tapu Koko
Meloetta / Aegislash


Tapu Koko / Oricorio-Pom-Pom
Tapu Lele / Oricorio-Pa'u
Tapu Bulu / Oricorio-Baile
Tapu Fini / Oricorio-Sensu
Magearna / Serperior
(Darkrai / Komala disqualified due to being a resubmission over two consecutive slates)
Kyogre / Clauncher
Groudon / Skrelp

Breloom / Deoxys-Attack
Deoxys-Speed / Salazzle
Smeargle / Pheromosa
Bayleef / Ho-Oh
Marshadow / Tyranitar
Slowking / Quagsire


Mew / Salazzle
Tangrowth / Victini
Palossand / Gardevoir
Hypno / Regirock
Tangrowth / Nihilego
Zekrom / Marowak
Keldeo / Thundurus
Nihilego / Garchomp


Sandslash / Gumshoos
Chimchar / Lopunny

Hey look a set of votes from me

Latias / Sylveon
Zygarde-10% / Buneary
Lugia / Minior
Mimikyu / Shedinja
Kangaskhan / Dhelmise
Parasect / Lurantis
Sharpedo / Mewtwo
Tapu Koko / Oricorio-Pom-Pom
Tapu Lele / Oricorio-Pa'u
Tapu Bulu / Oricorio-Baile
Tapu Fini / Oricorio-Sensu
Mew / Salazzle
Zekrom / Marowak
Keldeo / Thundurus
Sandslash / Gumshoos
 
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Mantyke / Rayquaza
Zygarde-10% / Buneary
Ditto / Munna
Latios / Darkrai
Kangaskhan / Dhelmise
Lickilicky / Zygarde
Tapu Fini / Metagross
Probopass / Mesprit
Solgaleo / Breloom
Dunsparce / Slaking
Tapu Koko / Oricorio-Pom-Pom
Magearna / Serperior
Latias / Sylveon
Keldeo / Thundurus-I
Nihilego / Garchomp
 
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Dunsparce / Slaking
Skarmory / Decidueye
Tapu Lele / Blaziken
Solgaleo / Qwilfish
Breloom / Victini
Absol / Tapu Koko
Aegislash / Meloetta
Jolteon / Espeon
Tyranitar / Tyrantrum
Kanghaskhan / Dhelmise
Parasect / Lurantis
Tapu Koko / Oricorio-Pom-Pom
Tapu Lele / Oricorio-Pa'u
Tapu Bulu / Oricorio-Baile
Tapu Fini / Oricorio-Sensu
 
Hoopa-Unbound / Dusclops
Cradily / Rotom-Fan
Shaymin-Sky / Dragalge
Shedinja / Poochyena
Metagross / Sawsbuck
Manectric / Cryogonal
Mr. Mime / Volbeat
Parasect / Lurantis
Drampa / Hydreigon
Skarmory / Decidueye
Absol / Tapu Koko
Mew / Salazzle
 
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