THE TEAM
Clay (Marowak) (M) @ Thick Club
Ability: Battle Armor
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Iron Head
- Knock Off
I began building this team around the idea of a defensive marowak. I saw its 110 base defense and thought that maybe its worth a try. It can be a lead to set rocks and it often counters other rock setters, such as golem and gigalith. Earthquake is its main attack, but knock off can be used to catch opposing flying/levitate pokemon upon switch in. Iron head is used either against clefairy after its eviolite has been knocked off or against carbinks.
Hudson (Pelipper) (M) @ Sitrus Berry
Ability: Keen Eye
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Roost
- Toxic
- Defog
- Scald
After marowak I knew I needed a special wall so I decided to use Pelipper. It has the sitrus berry so that if it switches in to an attack with stealth rocks up it can instantly regain HP be be back at a respectable amount. Toxic and roost are used to wear down the opponents defensive walls. Pelipper is also my defogger. It stinks that it is a flying type so it takes 25% from rocks and that it takes away the hazards from my opponents side, but its better than nothing. Scald is its only offensive attack, but due to the lack of special attack investment it doesn't have much power behind it. I tried to add protect to this moveset, but I couldn't find a move to replace. They are just too important to this pokemon.
Flicker (Ninetales) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Flamethrower
- Energy Ball
- Calm Mind
- Will-O-Wisp
To complete my core I then added ninetales. I opted for leftovers rather than the life orb just for the increased longevity of ninetales. Flamethrower is its main STAB attack. Energy ball is to catch the opposing rock/ground/water switch ins, especially floatzel if the opponent is predicting will-o-wisp. I opted for calm mind over nasty plot for the added defense, although I usually don't set up with this pokemon. Will-o-wisp is to cripple opposing offensive threats and add residual damage to opposing walls.
Luxray (Luxray) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Superpower
- Ice Fang
- Wild Charge
After that I knew I needed speed, so I added scarfed electabuzz. That didn't work out so I then chose luxray and I am in love. Its intimidate ability allows it to switch in to offensive threats and weaken them. With its scarf it out speeds anything in the tier without a scarf and the usual scarfed pokemon, such as floatzel and dodrio, it can handle with ease. Volt switch allows me to scout what the opponent is doing and lets me switch to the appropriate counter. Superpower allows me to handle large walls, such as lickilicky, bastiodon, and regigigas. Ice fang is for coverage, allowing me to hit dragons and ground types for super effective damage. Wild charge is other there if necessary, the large recoil and no way to recover health makes me hesitate to use it too often.
Clover (Leafeon) (F) @ Assault Vest
Ability: Leaf Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Leaf Blade
- Knock Off
- Return
- X-Scissor
Leafeon was actually originally my roselia counter, with it being able to knock off its eviolite, survive a sludge bomb due to its assault vest, and then knock it out with return, but sadly roselia isn't too abundant in PU anymore. I decided to keep it on the team though, just because I was comfortable using it and liked the set. The set is fairly self-explanatory, leaf blade is my main move of choice. Return is there for pokemon who resist grass, such as opposing ninetales and rapidashs. Knock off is just such a good move I couldn't not have it once I saw leafeon get it. X-scissor is just added coverage, although I rarely have to use it.
Macadania (Kadabra) (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Energy Ball
- Shadow Ball
- Psychic
And finally I added Kadabra. Kadabra is my main way to deal with pokemon that have set up, or are simply too much for the rest of my team to handle. It comes it and takes no damage from hazards due to its magic guard ability. It usually outspeeds, but if not it has its focus sash to allow it to usually get off at least one hit. Psychic is its main move of choice, although it has energy ball to hit the floatzels and rampardoses. Dazzling gleam is for the dragon dancing fraxures and shadow ball is just for other psychic or ghost types.
THREAT LIST
Floatzel can be quite a threat to this team if it has ice punch. My only way to take it down would be with my healthy kadabra or a healthy leafeon.
Lapras is also a large threat to this team with its dual ice/water typing and access to freeze dry. My only way to beat it is with luxray and wild charging.
Gourgeist-Super is also a threat just because of its bulk and access to will-o-wisp and synthesis. A flamethrower from ninetales is the only way I can beat it.
Priority is also a large threat to this team due to its lack of priority itself.
Thank you for reading this. I am open to any and all feedback you may have for me. I am still fairly new to PU and competitive battling so I still have a lot to learn and would greatly appreciate any advice I can get.