So, I'm brand new to competitive Pokemon, my friends have really been pushing me to try it out, however, so I figured that I'd give it a shot. I'm sure this team kinda sucks on more than one level, I'm not exactly sure what I am doing entirely, I'm just throwing some things together and hoping for the best really. I'll try and explain what my thought process is for each member that I chose as well. Any and all advice as to how to change or tweek this team would be fantastic.
The Team
Gallade-Mega @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Psyshock
So, these first two I figured would be appropriate to cover together, as this was my initial idea of some sort of a core. Mega Gallade immediately came to mind for a Pokemon who I wanted to use. It hits like an absolute truck after a Swords Dance backed by its massive attack stat and powerful STAB moves, and the goal that came in mind was built around getting Gallade to punch a massive dent into an enemy's team. To really help achieve this, I wanted to pair him with Tapu Lele, who provides some incredible support. Not only does Lele also hit very hard with the Specs set, but it also provides the team with Psychic Terrain from it's ability, making Gallade not only hit harder with Zen Headbutt, but also prevent priority revenge killing as well. Despite this fantastic synergy, these two seemed to have similar struggles with specific Pokemon, so the next three Pokemon were chosen to help aid with this goal in mind.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
First, I did a little research, and found that both Gallade and Lele appreciate slow U-Turns and Volt Switches to bring them in very safely. Landorus Therian happened to be a teammate that could work well for both of these two teammates, especially Lele, as it checks several aggressive threats that would want to cause harm to it. Combining Intimidate with the ability to hit steel types that hive Lele so much trouble hard with an Earthquake made this pick a no brainer, especially because I had yet to obtain a hazard setter for this team.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
One important thing I had yet to properly check to cover for my core was Celesteela, who doesn't really care much about Gallade, and absolutely terrifies Lele. Furthermore, Gallade has a horrible match up vs Tornadus Therian, and we needed a solid check for both. Rotom Wash fulfills this job quite nicely, thanks to its ability to not just hit it super effectively, but also use another slow Volt Switch to bring in our more dangerous threats. Thanks to Will-o-Wisp, we can now easily handle physical threats that would threaten the main duo, between Landorus and Rotom, of course, and we had two massive threats in some degree of check with our STAB Volt Switch, status, sustain, and natural resistances. However, there was another looming threat that I wanted to cross off my list of worries.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
- Volt Switch
- Fleur Cannon
- Focus Blast
- Iron Head
Enter, Assault Vest Magearna. With this team's main duo primarily focusing on abusing Psychic Terrain to prevent foes from having a very good time dealing with Gallade, we needed a check to other Psychic types that could easily turn this strategy against us, primarily Mega Alakazam and other Tapu Lele, specifically Scarf Lele. This variant of Magearna handles both of these threats nicely. Furthermore, this also adds on to our slow U-Turn and Volt Switch theme so far as well, and also handles other annoying problems well, such as Clefable and common Calm Mind users.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Defog
Finally, I wanted to have a powerful Pokemon who could both abuse Psychic Terrain to some extent, while also providing this team with some nice revenge killing and late game cleaning potential, so Kartana managed to fit the bill for what we were looking for. I'm using the Choice Scarf variant to maximize Kartana's abuse of the removal of priority from Psychic Terrain, making it potentially awkward to switch into, but also gives it the legitimate speed this team rather lacks overall. Furthermore, Kartana was also chosen for the fact that I was struggling to figure out what I should do about hazard control, and Kartana seemed to be a reasonable choice if we were under massive hazard pressure. It's far from ideal, but at least we have the ability to handle a potentially massive problem.
Anyways, that's what I have to share with you all for today. I wanted to take this moment to thank you all for taking the time to read this, I'm sure most of you guys here expect to see fantastically built teams done by the best of the best here, but I simply am not that sort of person, at least, not yet. I know that I still have a long way to go with not just team building, but battling as well, so hopefully this is a step in the right direction for my own personal improvement. Don't be shy with advice you have for me on this team, any and all suggestions would be fantastic.