UU Ferroseed

sanguine

friendly fire
is a Tiering Contributor
[OVERVIEW]
A good defensive typing and above average bulk when holding Eviolite give Ferroseed a small niche as a check to prominent threats such as Primarina, Latias, Grassium Z Celebi, and Mega Altaria as well as a setter of Stealth Rock or Spikes. Additionally, Iron Barbs is a good situational ability, giving Ferroseed the ability to punish certain physical attackers such as Mimikyu and spinners like Starmie. Moreover, Ferroseed can use its ability along with moves like Leech Seed and Toxic to reliably rack up chip damage on opposing teams. However, Ferroseed's reliance on Eviolite means the omnipresent Knock Off and the less common Trick from Pokemon like Bisharp and Togekiss must always be accounted for. Ferroseed additionally has a subpar matchup against common entry hazard removers like Rotom-H and Gligar, and its weaknesses to Fighting- and Fire-type moves leave it forced out by common threats like Moltres and Terrakion and susceptible to coverage moves on the Pokemon it is supposed to check like Fire Blast on Mega Altaria.This is further compounded by Ferroseed's lacking damage output, making it vulnerable to common Taunt users such as Hydreigon and Krookodile and common setup users like Cobalion. Ferroseed also faces competition from other defensive Grass-types like Amoonguss and Chesnaught, as they have more reliable forms of recovery and check more threats. Roserade and Chesnaught in particular can set Spikes like Ferroseed. Finally, Ferroseed's lack of reliable recovery outside of Leech Seed often leaves it easily worn down, hampering its ability to check the threats it's supposed to check, especially if there is an opposing Grass-type to potentially absorb Leech Seed.


[SET]
name: Bulky Entry Hazard Setter
move 1: Stealth Rock / Spikes
move 2: Gyro Ball
move 3: Leech Seed
move 4: Toxic / Protect
item: Eviolite
ability: Iron Barbs
nature: Sassy
ivs: 0 Spe
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]
Moves
========

Stealth Rock or Spikes is mandatory, giving Ferroseed the ability to utilize its above average bulk to set the entry hazard and support teammates. Gyro Ball is Ferroseed's main attack, taking advantage of its poor Speed stat in order to take on the likes of Mega Altaria and Mega Aerodactyl and discourage prominent threats such as Terrakion and Choice Scarf Hydreigon from directly switching in. Leech Seed is mandatory as Ferroseed's only form of recovery, allowing it to stay healthy over the course of long games. Toxic lets Ferroseed take on Celebi and Latias and also punishes common switch-ins such as Rotom-H, making it the best option in the majority of scenarios. Protect can be useful, however, to scout the likes of Choice Scarf Krookodile and Choice Band Terrakion and gain extra Leech Seed recovery.

Set Details
========

Eviolite is mandatory, giving Ferroseed the bulk it needs to take on metagame staples like Primarina. The given HP and Special Defense investment lets Ferroseed avoid a 4HKO from Choice Specs Primarina's Hydro Pump, with the remaining EVs placed into Defense in order to improve its survivability against weaker physical attackers. A Sassy nature and 0 Speed IVs provide the strongest possible Gyro Ball. Iron Barbs is Ferroseed's only ability, punishing common Rapid Spin users such as Starmie.

Usage Tips
========

Ferroseed's bulk and typing give it good matchups against threats like Primarina and Latias, forcing them to switch out. Use these switches as an opportunity to set entry hazards. However, before sending in Ferroseed, scout for coverage moves such as Hidden Power Fire on Latias and Fire Blast on Mega Altaria. The combination of Gyro Ball and Toxic is nearly mandatory for taking on the likes of Latias, Grassium Z Celebi, and Choice Specs Primarina, so prioritize landing Toxic on these threats before doing anything else. Protect should be used to scout out Knock Off and Trick users like Krookodile and Togekiss, which is important due to Ferroseed's reliance on Eviolite to check foes. It can also help Ferroseed scout for Choice item users with super effective coverage like Choice Scarf Infernape, as well as get a free turn of Leech Seed. Do not let Ferroseed stay in for too long, as its reliance on status moves for damage can often give openings to setup sweepers like Nasty Plot Infernape. If entry hazards are up, however, using Leech Seed is a semi-reliable option to recover HP while also chipping away at switch-ins. Still, Ferroseed's reliance on Leech Seed means one should focus on using it to check only one or two threats at most in order to avoid overstretching your limited resources and losing too much momentum. Lastly, Iron Barbs should be used to deter Rapid Spin as well as punishing weaker U-turns from foes like Gligar and defensive Celebi.

Team Options
========

Ferroseed fits best on bulky offense and balance teams looking for an entry hazard setter and answer to common threats like Choice Specs Primarina and Mega Altaria. Knock Off switch-ins are a necessity when using Ferroseed, so Fairy-types like Sylveon and defensive Primarina make for good partners. Sylveon and Florges in particular work well, as they can heal Ferroseed with Wish. Additionally, Heal Bell support from teammates such as Sylveon, Florges, Blissey, and Mega Altaria is helpful to keep Ferroseed healthy throughout a match. Fire- and Fighting-type checks such as Latias and Tentacruel are also necessities when using Ferroseed, as they can take on common switch-ins like Cobalion. Strong wallbreakers that can take advantage of entry hazards set by Ferroseed, like Nidoking, are good complements as well. Hydreigon in particular appreciates Ferroseed checking Fairy-types and Latias for it, making it a good option. Ghost-types like Mimikyu and Gengar can also take advantage of entry hazards while also blocking Rapid Spin from users Ferroseed cannot check safely, like Tentacruel. If using Spikes, an offensive Stealth Rock user is necessary in order to stop Defog and Rapid Spin users from removing entry hazards, as Ferroseed's lackluster matchups versus common removers like Empoleon, Mew, and Tentacruel mean it will struggle to keep Spikes up without support. Krookodile is a good example of this, as it can also use Taunt to prevent the use of Defog. Physical walls like Slowbro form defensive good cores with Ferroseed, as Ferroseed can deal with a lot of threatening special attackers that they cannot, like Primarina and Starmie. Checks to Scizor, like Tentacruel and Rotom-H, are good partners as well. Rock-types such as Terrakion and Rhyperior can take on Rotom-H and free up Ferroseed to run Spikes. Infernape is a very good teammate, taking advantage of the entry hazards set by Ferroseed, while Ferroseed can answer common checks to Infernape like Primarina and Latias.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a plausible option in the fourth moveslot to remove items from switch-ins, but it does not provide enough utility compared to the moves listed on the set. Similarly, Thunder Wave is an option over Toxic, but being left completely susceptible to threats like Rotom-H and Krookodile is inadvisable.

Checks and Counters
===================
**Knock Off and Trick Users**: Ferroseed's reliance on Eviolite for a significant portion of its bulk means that Knock Off and Trick users like Krookodile, Tentacruel, and Latias can severely cripple it.

**Fire-types**: Fire-types like Infernape and Rotom-H shrug off anything Ferroseed can throw at them and force it out with the threat of their STAB moves. Defog Moltres and Rotom-H in particular are extraordinarily troublesome, as they can easily Defog away any entry hazards set by Ferroseed, but they should still watch out for Toxic.

**Fighting-types**: Fighting-types like Terrakion and Bewear can easily come in on Ferroseed and OHKO it. Additionally, these threats often have setup moves, punishing Ferroseed for coming out in the first place, although the former should be mindful of Gyro Ball. Lucario and Cobalion in particular are immune to Toxic, making them especially notable checks.

**Grass-types**: Ferroseed's reliance on Leech Seed means Grass-types like Chesnaught, Amoonguss, and Tsareena can easily come in on it and prevent it from recovering health. Roserade in particular can come in on most of its moves and force it out with the threat of Hidden Power Fire, even though it must watch out for Gyro Ball. Ferroseed's poor matchup against opposing Grass-types is further exacerbated by the fact that Chesnaught and Roserade can use Ferroseed to get a free turn to set Spikes as it switches out, while Tsareena can remove any entry hazards set by Ferroseed with Rapid Spin.

**Steel-types**: Steel-types such as Mega Steelix and Bisharp can easily come in on Ferroseed due to their immunity to Toxic and resistance to Gyro Ball and force it out with their strong physical attacks. Additionally, the likes of Scizor and Doublade can also use Ferroseed as setup fodder, and Roost Scizor in particular does not care about Leech Seed. Magneton is another notable threat, as it essentially comes in for free on Ferroseed, traps it with Magnet Pull, and OHKOes it with Hidden Power Fire. Leech Seed is problematic for all of these Pokemon bar Magneton and Roost Scizor, however, as their lack of recovery can mean the chip damage could leave them in KO range of Ferroseed's teammates later in the match.

**Setup Sweepers**: Setup users like Psychium Z Celebi and Suicune can easily use Ferroseed as setup fodder due to its low damage output.

**Taunt Users**: Ferroseed's abysmal Speed and damage output leave it vulnerable to common Taunt users like Cobalion and Krookodile.

**Strong Wallbreakers**: Strong wallbreakers like Gengar, Choice Band Crawdaunt, and Life Orb Hydreigon can quite easily muscle past Ferroseed regardless of Eviolite.


[CREDITS]
- Written by: [[faded love, 241308]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384], [Nuked, 382658]]
- Grammar checked by: [[Empress, 175616], [The Dutch Plumberjack, 232216]]
 
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[OVERVIEW]

  • Good defensive typing and above average bulk when given Eviolite give Ferroseed a small niche as a check to prominent metagame threats such as Primarina and Mega Altaria Mention Latias too and as a setter of Stealth Rock or Spikes.
  • Iron Barbs is a good situational ability, giving Ferroseed players the ability to punish certain physical attackers such as Stakataka Can this example be changed to something a bit more relevant in the meta like the aforementioned Mega Altaria, Mimikyu, etc. More importantly, however, it punishes Rapid Spin users Specify Starmie because that's basically the only one it beats attempting to remove the hazards Ferroseed sets.
  • However, Ferroseed’s reliance on Eviolite means the omnipresent Knock Off must always be accounted for when playing, as the loss of Eviolite is simply crippling for Ferroseed. Mention Trick here too as it does the same thing and give examples.
  • Ferroseed additionally has a subpar matchup spread against common hazard removers like Rotom-Heat and Liquid Ooze Tentacruel.
  • Ferroseed’s low damage output and Just leave it as common weaknesses, the dmg output only applies to Moltres as your example. common weaknesses to Fighting- and Fire-type moves leaves it forced out by common threats like Moltres and Terrakion, and also susceptible to coverage moves on the pokemon it is supposed to check. Fire Blast Mega Altaria is a prominent example of this.
  • This lack of damage output also makes Ferroseed vulnerable to Taunt users such as Hydreigon or Krookodile.
  • An absolutely abysmal speed stat also leaves Ferroseed helpless against any attacker at lower health thresholds. Delete this point.
  • Ferroseed faces competition from other defensive Grass-types like Amoonguss and Chesnaught, as they have more reliable forms of recovery and check more threats. Chesnaught in particular gives it competition, as it also sets Spikes like Ferroseed.
  • Finally, Ferroseed’s lack of reliable recovery outside of Leech Seed often leaves it hard-pressed to check things over the course of the game, especially if there is an opposing Grass-type to potentially absorb Leech Seed.
[SET]
name: Bulky Hazard Setter
move 1: Stealth Rock / Spikes
move 2: Gyro Ball
move 3: Leech Seed
move 4: Toxic / Protect
item: Eviolite
ability: Iron Barbs
nature: Sassy
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]
Moves
========

  • Stealth Rock or Spikes are mandatory, giving Ferroseed the ability to abuse its above average bulk in order to support teammates.
  • Gyro Ball is Ferroseed’s main attack, taking advantage of its poor Speed stat in order to take on non-Fire Blast You specified in the overview already to be careful of these sets. Mega Altaria effectively.
  • Leech Seed is mandatory as Ferroseed’s only form of recovery, allowing it to stay alive over the course of long games.
  • Protect can be useful to scout the likes of Choice Scarf Krookodile and Choice Band Terrakion, and gain extra Leech seed recovery. However, Toxic lets Ferroseed take on Latias reliably Ferro can't beat Latias without Toxic so reword this. and punishes common switch-ins such as Rotom-Heat, making it the better option in the majority of scenarios. Swap the Toxic and Protect explanations around to match the set.
  • Knock Off is a plausible option in the fourth slot to remove items from switch-ins, but doesn’t provide nearly enough utility compared to the two moves listed on the set. This can be moved to oo, Ferro really doesn't have the moveslots available to put this in easily.
Set Details
========

  • Eviolite is mandatory, giving Ferroseed the bulk it needs to take on metagame staples such as Celebi and Starmie Change the Celebi example to Primarina, Recover Celebi has been seeing more usage so in most cases Ferro is losing this matchup anyways.
  • The given spread dodges a 4HKO from Choice Specs Primarina’s Hydro Pump, with the rest dumped into defense in order to improve its survivability against weaker physical attackers. A Sassy Nature is preferred over Careful for a stronger Gyro Ball.
  • Iron Barbs is Ferroseed’s only ability, punishing common Rapid Spin users such as Starmie and non-High Jump Kick Tsareena. Tsareena is a common Knock Off user, which you have pointed out Ferro is very reliant on and should avoid such users, so remove this example.

Usage Tips
========

  • You kick straight into avoiding these kinds of threats to it, explain more here what it aims to do. Pivot into Malt and Latias to set up hazards for example.
  • Avoid Knock Off and Trick at all costs Give examples e.g. Bisharp, Mew, Latias Ferroseed relies entirely on Eviolite to check the likes of Latias and Mega Altaria.
  • Do not stay in for too long, as Ferroseed often can give openings to setup sweepers like Nasty Plot Infernape. Expand on this, say Ferroseed can be a momentum suck when using moves like Protect for example giving these sweepers more opportunities to set up.
  • Ferroseed’s bulk and typing give it good matchups against threats like Primarina and Latias, forcing them to switch out. Use these switches as an opportunity to set hazards. Ok yeah, move this to the start.
  • If hazards are up, however, using Leech Seed is a good option to chip away at switchins while gaining a good amount of HP back. I would emphasis more on using Leech Seed where possible to regain health due to it being its only form of recovery. Rearrange the sentence to reflect that with the it can also provide chip damage afterwards.
  • Ferroseed’s lack of recovery means one should focus on using it to check only one or two threats at the most in order to avoid over-stretching your limited resources. This can be linked into the Leech Seed part, about being forced to use the move to check these threats continually.
  • Scouting for coverage moves such as Hidden Power Fire on Latias or Fire on Blast Mega Altaria should be done before sending in Ferroseed. Move this to the start where you mention it should look to pivot into Latias and Prima. Seeing as it follows off nicely.
  • Lastly, Iron Barbs should be used to deter Rapid Spin as well as punishing weaker U-Turns from foes like Gligar or Crobat.
Team Options
========

  • Ferroseed fits best on bulky offense and Balance teams looking for a hazard setter and answer to common threats like Choice Specs Primarina and Sylveon. Idk about listing Sylveon as a threat, just bring up Mega Altaria.
  • Knock Off switchins are a necessity when using Ferroseed, so Fairy-types like Sylveon and Defensive Primarina make good partners. Sylveon in particular works well, as it can heal Ferroseed with Wish. You may as well bring up Florges here too in this section.
  • Fire- and Fighting-type checks such as Latias and Tentacruel are also necessities using Ferroseed, as they can take on common switchins Give examples e.g. Cobalion.
  • Strong wallbreakers that can take advantage of hazards set by Ferroseed, like Nidoking, are good complements as well.
  • Ghost-types, like Mimikyu and Gengar can take advantage of hazards set while also blocking Rapid Spin from the users Ferroseed cannot safely check, like Tsareena running High Jump Kick.
  • Hydreigon in particular appreciates Ferroseed checking Fairy-types and Celebi for it, making it a good option. As I mentioned before Ferro can be a rather sub-par response to Bi, I'd just provide another example instead.
  • Heal Bell support from teammates such as Blissey and Mega Altaria is helpful in keeping Ferroseed healthy throughout a match. You can move this to where you bring up Sylveon for Wish support. These points can link to it and follow off each other easily.
  • If using Spikes, an offensive Stealth Rock user is necessary in order to stop Defog users from removing hazards that one sets up. Krookodile is an example of this, utilizing Taunt to prevent Defog. Bring up other examples of hazard setters here too and emphasis more on ones that are able to pressure Empoleon, Mew, and Tentacruel (Bring up these hazard removers here in case that's not clear), which easily remove hazards against ferro, can carry knock and burn it.
  • Physical walls like Slowbro form defensive good cores with Ferroseed, with each taking on threats the other cannot. Again give examples, not much to go off here.
  • Mention Nihilego, Terrakion, and Rhyperior as good partners that can beat Rotom-H and Moltres who are hazard removers that beat Ferro. They can also all run SR opening up a slot for Ferro to run Spikes.
  • Emphasize a point about Scizor, because Ferroseed is unable to check it as a Steel-type. So list some partners that help with this.
  • I would like to see Infernape brought up somewhere as a good partner. It appreciates Spikes support to punish Stall and Ferro being able to wear down and beat Prima, Mega Altaria, and Latias.
[STRATEGY COMMENTS]
Other Options
=============

  • Ferroseed has no other options worth using whatsoever. Knock will be moved here as I mentioned.
  • Thunder Wave is also fine as a niche option, to punish threats like Latias and Moltres but say why it isn't ideal over Toxic.

Checks and Counters
===================
**Knock Off and Trick Users**: Ferroseed’s reliance on Eviolite for a lion’s share of its bulk means that Knock Off users like Krookodile and Tentacruel can severely cripple it. I brought up a point on Trick users too so bring this up here too.

**Fire-types**: Fire-types like Infernape and Rotom-Heat shrug off anything Ferroseed can throw at them They are both annoyed by Toxic heavily. and force it out with the threat of their STAB moves. Rotom-H in particular is extraordinarily troublesome, as it can easily Defog away any hazards set by Ferroseed. Mention Moltres who can also Defog on Ferro.

**Fighting-types**: Fighting-types like Terrakion and Lucario can easily come in on Ferroseed and OHKO it. Additionally, these threats often have setup moves, punishing Ferroseed for coming out in the first place. Mention how Lucario and Cobalion are also immune to Toxic so Ferro is unable to punish them.

**Grass-types**: Ferroseed’s reliance on Leech Seed means common I'd hardly call Chesnaught a common Grass-type rn, same applies to Tsareena just less so. Grass-types like Chesnaught, Amoonguss, and Tsareena running High Jump Kick can all easily come in and prevent it being able to recover health. on Ferroseed and KO it.

**Steel-types**: Steel-types such as Mega Aggron, Doublade, and Scizor and easily come in on Ferroseed and force it out. They should be wary of Leech Seed chipping them down for teammates, however.

**Bulky Setup Sweepers**: More defensive setup users like Reuniclus, Snorlax, and Suicune can easily use Ferroseed as setup fodder due to its low damage output. Just make this point about set up sweepers in general as offensive ones can take advantage of it likewise. If you don't bring up Celebi here do so in the Grass-type section.

**Taunt Users**: Ferroseed’s abysmal speed and damage output leave it vulnerable to common Taunt users like Cobalion, Hydreigon, and Krookodile.

**Strong Wallbreakers**: Stronger wallbreakers like Gengar and Choice Band Crawdaunt can still quite easily muscle past Ferroseed without much hassle.


[CREDITS]
- Written by: [[faded love, 241308 ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Third times the charm.

Some of your sentences just need to be re-ordered a bit to flow better, so check for these and read it through. Implement this all and QC 1/3. Please don't drop this, I'm tired of QCing this Mon...

[Twilight, 344575]
 
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Hilomilo

High-low My-low
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Overview
- Bring up Grassium Z Celebi as a Pokemon it can pivot into.
- Bring up Ferroseed's ability to chip its foes fairly adequately here, since between Leech Seed, Toxic, and Gyro Ball it's often able to prevent stuff that can overwhelm it from getting a free switch.
- A decent amount of Tentacruels will opt for Clear Body over Liquid Ooze, so I'd change that example to either Gligar or Defog Volcanion.
- Your line on its susceptibility to Taunt users is worded like you've previously brought up Ferroseed's passiveness when you haven't. I'd restructure that sentence or discuss its passiveness a little more in depth before particularly bringing up its Taunt weakness, since you haven't yet brought up any Pokemon that can use it for free turns pretty adequately (most Steel-types, Gligar, etc.)
- "leaves it hard-pressed to check things over the course of the game" - this part of your sentence doesn't flow very well and is kind of vague. For more clarity I'd say that its lack of recovery leaves it prone to being worn down in time, which can complicate its ability to consistently check everyone it'd like to.

Set/Moves
- Include 0 Speed IVs in the set.
- Gyro Ball has plenty more targets than just Mega Altaria, and is useful for allowing Ferroseed to more efficiently wear down stuff like Aerodactyl, Celebi, and Primarina, so I'd find a way to elaborate more on its uses. Also bring up its ability to discourage foes like Terrakion and Hydreigon sets lacking recovery from directly switching in.
- Consider including Celebi as a Toxic target as well, since the combination of poison and gyro ball chip allows Ferro to do an okay job blanket checking most sets or at least forcing them out.

Set Details
- Include a line on 0 Speed IVs or incorporate it somewhere in the section.

Usage Tips
- This section looks solid but I'd talk more about using both Gyro Ball and Toxic to chip away at certain foes, particularly Latias and Celebi. Also consider a line on how Protect can be utilized.

Team Options
- Neither Mimikyu nor Gengar are very solid spinblockers against Tsareena, so I wouldn't bring it up as an example.

Other Options
- I'd say that the moves listed on Ferroseed's set are just more consistently useful than Knock Off instead of what you've got down now. Also saying that it should never be used is a little too extreme of phrasing in this context.

Checks and Counters
- I'd bring up in the Fighting-type section that Terrakion should look out for Gyro Ball.
- Bring up Roserade in Grass-types for its ability to power through Ferroseed with Hidden Power Fire, but also say that it should watch out for Gyro Ball.
- Specifically bring up Toxic immunities in the Steel-type section. I also think Scizor and Bisharp deserve specific mentions for their abilities to set up Swords Dance and potentially threaten Ferroseed with Knock Off (and in Scizor's case ignore Leech Seed chip if running Roost).

Make sure all of this is implemented, then write it up and give yourself 2/3
 
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Hello, friendly AM QC here! Implement what you want. My changes are in red.

[OVERVIEW]

Good defensive typing and above average bulk when holding Eviolite give Ferroseed a small niche as a check to prominent metagame threats such as Primarina, Latias, Grassium Z Celebi, and Mega Altaria as well as being a setter of Stealth Rock or Spikes. Additionally, Iron Barbs is a good situational ability, giving Ferroseed players the ability to punish certain physical attackers such as Mimikyu and punishing Rapid Spinners like Starmie. Moreover, Ferroseed can use its ability, along with moves like Leech Seed and Toxic to reliably rack up chip on opposing teams. However, Ferroseed’s reliance on Eviolite means the omnipresent Knock Off and the less common Trick from Bisharp or Togekiss must always be accounted for, as the loss of Eviolite is simply devastating for Ferroseed. Ferroseed additionally has a subpar matchup spread against common hazard removers like Rotom-Heat and Gligar and Ferroseed’s common weaknesses to Fighting- and Fire-type moves leaves it forced out by common threats like Moltres and Terrakion, and also susceptible to coverage moves on the pokemon it is supposed to check. Fire Blast Mega Altaria is a prominent example of this. This is further compounded by Ferroseed’s lack of damage output, making Ferroseed vulnerable to common Taunt users such as Hydreigon or Krookodile. Ferroseed also faces competition from other defensive Grass-types like Amoonguss and Chesnaught, as they have more reliable forms of recovery and check more threats. Roserade and Chesnaight in particular give it competition, as they also can set Spikes like Ferroseed. Finally, Ferroseed’s lack of reliable recovery outside of Leech Seed often leaves it easily worn down, hampering it’s ability to check the threats it’s supposed to check, especially if there is an opposing Grass-type to potentially absorb Leech Seed. (Mention that Ferroseed is rather passive and is complete set up bait for common threats.)


[SET]
name: Bulky Hazard Setter
move 1: Stealth Rock / Spikes
move 2: Gyro Ball
move 3: Leech Seed
move 4: Toxic / Protect
item: Eviolite
ability: Iron Barbs
nature: Sassy
ivs: 0 Spe
EVs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]
Moves
========

Stealth Rock or Spikes are mandatory, giving Ferroseed the ability to abuse its above average bulk in order to support teammates. Gyro Ball is Ferroseed’s main attack, taking advantage of its poor Speed stat in order to take on the likes of Mega Altaria and Mega Aerodactyl and discourage prominent threats such as Terrakion or Choice Scarf Hydreigon from directly switching in. Leech Seed is mandatory as Ferroseed’s only form of recovery, allowing it to stay alive over the course of long games. Toxic lets Ferroseed take on Celebi and Latias and also punishes common switch-ins such as Rotom-Heat, making it the better option in the majority of scenarios. Protect can be useful, though, to scout the likes of Choice Scarf Krookodile and Choice Band Terrakion, and gain extra Leech Seed recovery.

Set Details
========

Eviolite is mandatory, giving Ferroseed the bulk it needs to take on metagame staples such as Primarina and Starmie. The given spread dodges a 4HKO from Choice Specs Primarina’s Hydro Pump, with the rest dumped into defense in order to improve its survivability against weaker physical attackers. A Sassy Nature and 0 Speed IVs is for the strongest possible Gyro Ball. Iron Barbs is Ferroseed’s only ability, punishing common Rapid Spin users such as Starmie.

Usage Tips
========

Ferroseed’s bulk and typing give it good matchups against threats like Primarina and Latias, forcing them to switch out. Use these switches as an opportunity to set hazards. However, scouting for coverage moves such as Hidden Power Fire on Latias or Fire Blast Mega Altaria should be done before sending in Ferroseed. The combination of Gyro Ball and Toxic is near mandatory for taking on the likes of Latias, Grassium Z Celebi, and Choice Specs Primarina, so prioritize landing Toxic on these threats before doing anything else. Protect should be used to scout out Knock Off or Trick Users, and also Choice item users with supereffective coverage like Choice Scarf Infernape. Additionally, using it to get a free turn of Leech Seed recovery is another viable usage. Avoid Knock Off or Trick from the likes of Krookodile or Gengar at all costs, Ferroseed relies entirely on Eviolite to check the likes of Latias and Mega Altaria. (Trick Gengar isn't common at all. I'd mention something like Scarf Togekiss instead.) Do not stay in for too long, as Ferroseed’s reliance on status moves for damage often can give openings to setup sweepers like Nasty Plot Infernape. If hazards are up, however, using Leech Seed is a semi-reliable option to recover HP while also chipping away at switchins. Ferroseed’s reliance on Leech Seed means one should focus on using it to check only one or two threats at the most in order to avoid over-stretching your limited resources and losing too much momentum repeatedly clicking Leech Seed, however. Lastly, Iron Barbs should be used to deter Rapid Spin as well as punishing weaker U-Turns from foes like Gligar or Crobat. (Super Fang is easily the more common (and better) Crobat set currently, which beats Ferroseed one-on-one with the combination of Taunt and Super Fang. Remove it or mention something else.)

Team Options
========

Ferroseed fits best on bulky offense and Balance teams looking for a hazard setter and answer to common threats like Choice Specs Primarina and Mega Altaria.
Knock Off switchins are a necessity when using Ferroseed, so Fairy-types like Sylveon and Defensive Primarina make good partners. Sylveon or Florges in particular work well, as it can heal Ferroseed with Wish. Additionally, Heal Bell support from teammates such as the aforementioned Sylveon or Florges, Blissey,and Mega Altaria is helpful in keeping Ferroseed healthy throughout a match. Fire- and Fighting-type checks such as Latias and Tentacruel are also necessities using Ferroseed, as they can take on common switchin like Cobalion.
Strong wallbreakers that can take advantage of hazards set by Ferroseed, like Nidoking, are good complements as well. Ghost-types, like Mimikyu and Gengar can take advantage of hazards set while also blocking Rapid Spin from the users Ferroseed cannot safely check, like Tentacruel. Hydreigon in particular appreciates Ferroseed checking Fairy-types and Latias for it, making it a good option. If using Spikes, an offensive Stealth Rock user is necessary in order to stop Defog or Rapid Spin users from removing hazards, as Ferroseed’s lackluster matchups versus common removal options like Empoleon, Mew, and Tentacruel mean it will struggle to keep Spikes without support. Krookodile is an example of this, utilizing Taunt to prevent removal. Physical walls like Slowbro form defensive good cores with Ferroseed, as Ferroseed can deal with a lot of threatening special attackers that they cannot, like Primarina and Starmie.
Checks to Scizor, like Tentacruel and Rotom-Heat, are good partners, making up for Ferroseed’s deficiencies in this regard.
Rock-types, such as Terrakion and Rhyperior can take on Rotom-Heat and free up Ferroseed to run Spikes. Infernape is a very good teammate, taking advantage of the hazards set by Ferroseed, as well as the fact Ferroseed can answer common checks to Infernape like Primarina and Latias.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a plausible option in the fourth slot to remove items from switch-ins, but does not provide enough utility compared to the moves listed on the set.
Additionally, Thunder Wave similarly is an option over Toxic, but being left completely susceptible to threats like Rotom Heat and Krookodile is inadvisable.

Checks and Counters
===================
**Knock Off And Trick**: Ferroseed’s reliance on Eviolite for a lion’s share of its bulk means that Knock Off and Trick users like Krookodile, Tentacruel, and Latias can severely cripple it.

**Fire-types**: Fire-types like Infernape and Rotom-Heat shrug off anything Ferroseed can throw at them and force it out with the threat of their STAB moves. Defog Moltres and Rotom-H in particular are extraordinarily troublesome, as they can easily Defog away any hazards set by Ferroseed, but they should still watch out for Toxic.

**Fighting-types**: Fighting-types like Terrakion and Bewear can easily come in on Ferroseed and OHKO it. Additionally, these threats often have setup moves, punishing Ferroseed for coming out in the first place, although the former should be mindful of Gyro Ball. Lucario and Cobalion in particular are immune to Toxic, making them especially notable examples.

**Grass-types**: Ferroseed’s reliance on Leech Seed means Grass-types like Chesnaught, Amoonguss and Tsareena can all easily come in on Ferroseed and prevent it being able to recover health. Roserade, in particular can come in on most of its moves and force it out with the threat of Hidden Power Fire, even though it must watch out of Ferroseed. (Add that Chesnaught and Roserade can use Ferroseed to set up Spikes. Tsareena can also remove Ferroseed's hazards and threaten it with High Jump Kick.)

**Steel-types**: Steel-types such as Mega Aggron and Bisharp can easily come in on Ferroseed due to their immunity to Toxic and resistance to Gyro Ball and force it out with their strong physical attacks. Additionally, the likes of Scizor and Doublade can also use Ferroseed as setup fodder, with Roost Scizor’s disregarding of Leech Seed being especially of note. Lastly, Magneton is another notable threat, as it essentially comes in for free on Ferroseed, traps it with Magnet Pull, and OHKOes with Hidden Power Fire. Leech Seed is problematic for all of these bar Roost Scizor, however, as their lacking recovery can mean the chip damage taken from Leech Seed could leave them taken out by teammates later in the match. (Magneton doesn't mind Leech Seed chip at all. Once its trapped Ferroseed nine times out of ten its done its job already.)

** Setup Sweepers**: Setup users like Celebi, and Suicune can easily use Ferroseed as setup fodder due to its low damage output. (You mention in previous paragraphs that Celebi is one of the things Ferroseed checks. Either it beats Celebi or it doesn't.)

**Taunt Users**: Ferroseed’s abysmal speed and damage output leave it vulnerable to common Taunt users like Cobalion, Hydreigon, and Krookodile.

**Strong Wallbreakers**: Stronger wallbreakers like Gengar and Choice Band Crawdaunt can still quite easily muscle past Ferroseed regardless of Eviolite without much hassle. (I'd also mention Choice Specs Hydreigon.)


[CREDITS]
- Written by: [[faded love, 241308 ]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384], [, ]]
- Grammar checked by: [[, ], [, ]]
 

Empress

Don't waffle or you'll get pancaked
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[OVERVIEW]

Good A good defensive typing and above average bulk when holding Eviolite give Ferroseed a small niche as a check to prominent metagame threats such as Primarina, Latias, Grassium Z Celebi, and Mega Altaria as well as being a setter of Stealth Rock or Spikes. Additionally, Iron Barbs is a good situational ability, giving Ferroseed players (Nah, the ability gives Ferroseed itself the ability to do this) the ability to punish certain physical attackers such as Mimikyu and punishing Rapid Spinners spinners like Starmie. Moreover, Ferroseed can use its ability, (RC) along with moves like Leech Seed and Toxic to reliably rack up chip damage on opposing teams. However, Ferroseed’s reliance on Eviolite means the omnipresent Knock Off and the less common Trick from Pokemon like Bisharp or and Togekiss must always be accounted for, as the loss of Eviolite is simply devastating for Ferroseed. (redundant) Ferroseed additionally has a subpar matchup spread against common entry hazard removers like Rotom-Heat and Gligar, (AC) and Ferroseed’s common its weaknesses to Fighting- and Fire-type moves leaves leave it forced out by common threats like Moltres and Terrakion, (RC) and also susceptible to coverage moves on the pokemon Pokemon it is supposed to check. check like Fire Blast Mega Altaria is a prominent example of this. This is further compounded by Ferroseed’s lack of lacking (It can deal damage; it just doesn't do it well) damage output, making Ferroseed it vulnerable to common Taunt users such as Hydreigon or and Krookodile and common setup users like Cobalion. Ferroseed also faces competition from other defensive Grass-types like Amoonguss and Chesnaught, as they have more reliable forms of recovery and check more threats. Roserade and Chesnaight Chesnaught in particular give it competition, as they also (repetition) can set Spikes like Ferroseed. Finally, Ferroseed’s lack of reliable recovery outside of Leech Seed often leaves it easily worn down, hampering it’s its ability to check the threats it’s supposed to check, especially if there is an opposing Grass-type to potentially absorb Leech Seed.


[SET]
name: Bulky Hazard Setter
move 1: Stealth Rock / Spikes
move 2: Gyro Ball
move 3: Leech Seed
move 4: Toxic / Protect
item: Eviolite
ability: Iron Barbs
nature: Sassy
ivs: 0 Spe
EVs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]
Moves
========

Stealth Rock or Spikes are is mandatory, giving Ferroseed the ability to abuse utilize its above average bulk in order to set the entry hazard and support teammates. Gyro Ball is Ferroseed’s main attack, taking advantage of its poor Speed stat in order to take on the likes of Mega Altaria and Mega Aerodactyl and discourage prominent threats such as Terrakion or and Choice Scarf Hydreigon from directly switching in. Leech Seed is mandatory as Ferroseed’s only form of recovery, allowing it to stay alive healthy over the course of long games. Toxic lets Ferroseed take on Celebi and Latias and also punishes common switch-ins such as Rotom-Heat, making it the better best (you haven't compared it to Protect yet) option in the majority of scenarios. Protect can be useful, though however, to scout (If you mean to scout for their items, add "for". If you mean to scout for their movesets, don't add anything.) the likes of Choice Scarf Krookodile and Choice Band Terrakion, (RC) and gain extra Leech Seed recovery.

Set Details
========

Eviolite is mandatory, giving Ferroseed the bulk it needs to take on metagame staples like Primarina. The given spread dodges HP and Special Defense investment lets Ferroseed avoid a 4HKO from Choice Specs Primarina’s Hydro Pump, with the rest dumped remaining EVs placed (This wording I'd allow in a Flying Press article) into defense Defense in order to improve its survivability against weaker physical attackers. A Sassy Nature nature and 0 Speed IVs is for provide the strongest possible Gyro Ball. Iron Barbs is Ferroseed’s only ability, punishing common Rapid Spin users such as Starmie.

Usage Tips
========

Ferroseed’s bulk and typing give it good matchups against threats like Primarina and Latias, forcing them to switch out. Use these switches as an opportunity to set entry hazards. However, scouting for coverage moves such as Hidden Power Fire on Latias or and Fire Blast on Mega Altaria should be done before sending in Ferroseed. The combination of Gyro Ball and Toxic is nearly mandatory for taking on the likes of Latias, Grassium Z Celebi, and Choice Specs Primarina, so prioritize landing Toxic on these threats before doing anything else. Protect should be used to scout out Knock Off or and Trick Users, and also users like Krookodile and Togekiss, which is important due to Ferroseed's reliance on Eviolite to check foes. It can also help Ferroseed scout for Choice item users with super(space)effective coverage like Choice Scarf Infernape. Additionally, using it to Infernape, as well as get a free turn of Leech Seed recovery is another viable usage. Avoid Knock Off or Trick from the likes of Krookodile or Togekiss at all costs, as Ferroseed relies entirely on Eviolite to check the likes of Latias and Mega Altaria. (phrasing and wordiness; combined the points about Knock Off/Trick into one sentence) Do not let Ferroseed stay in for too long, as Ferroseed’s its reliance on status moves for damage can often can give openings to setup sweepers like Nasty Plot Infernape. If entry hazards are up, however, using Leech Seed is a semi-reliable option to recover HP while also chipping away at switch-(AH)ins. Still, Ferroseed’s reliance on Leech Seed means one should focus on using it to check only one or two threats at the most in order to avoid over-stretching your limited resources (I don't understand what this means) and losing too much momentum repeatedly clicking Leech Seed, however. (Redundant) Lastly, Iron Barbs should be used to deter Rapid Spin as well as punishing weaker U-Turns U-turns from foes like Gligar or Defensive and defensive Celebi.

Team Options
========

Ferroseed fits best on bulky offense and Balance balance teams looking for an entry hazard setter and answer to common threats like Choice Specs Primarina and Mega Altaria.
Knock Off switch-(AH)ins are a necessity when using Ferroseed, so Fairy-types like Sylveon and Defensive defensive Primarina make for good partners. Sylveon or and Florges in particular work well, as it they can heal Ferroseed with Wish. Additionally, Heal Bell support from teammates such as the aforementioned Sylveon or and Florges, Blissey, and Mega Altaria is helpful in keeping to keep Ferroseed healthy throughout a match. Fire- and Fighting-type checks such as Latias and Tentacruel are also necessities when using Ferroseed, as they can take on common switchin switch-ins like Cobalion.
Strong wallbreakers that can take advantage of entry hazards set by Ferroseed, like Nidoking, are good complements as well. Ghost-types, (RC) like Mimikyu and Gengar can also take advantage of entry hazards set while also blocking Rapid Spin from the users Ferroseed cannot safely check safely, like Tentacruel. Hydreigon in particular appreciates Ferroseed checking Fairy-types and Latias for it, making it a good option. If using Spikes, an offensive Stealth Rock user is necessary in order to stop Defog or and Rapid Spin users from removing entry hazards, as Ferroseed’s lackluster matchups versus common removal options removers like Empoleon, Mew, and Tentacruel mean it will struggle to keep Spikes up without support. Krookodile is an a good example of this, utilizing as it can also use Taunt to prevent removal the use of Defog. (It does not stop Rapid Spin) Physical walls like Slowbro form defensive good cores with Ferroseed, as Ferroseed can deal with a lot of threatening special attackers that they cannot, like Primarina and Starmie.
Checks to Scizor, like Tentacruel and Rotom-Heat, are good partners, making up for Ferroseed’s deficiencies in this regard as well.
Rock-types, (RC) such as Terrakion and Rhyperior can take on Rotom-Heat and free up Ferroseed to run Spikes. Infernape is a very good teammate, taking advantage of the entry hazards set by Ferroseed, as well as the fact while Ferroseed can answer common checks to Infernape like Primarina and Latias.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a plausible option in the fourth moveslot to remove items from switch-ins, but it does not provide enough utility compared to the moves listed on the set. Additionally Similarly, Thunder Wave similarly is an option over Toxic, but being left completely susceptible to threats like Rotom-H Heat and Krookodile is inadvisable.

Checks and Counters
===================
**Knock Off And and Trick Users**: Ferroseed’s reliance on Eviolite for a lion’s share significant portion (Again, I'd allow this in a Flying Press article) of its bulk means that Knock Off and Trick users like Krookodile, Tentacruel, and Latias can severely cripple it.

**Fire-types**: Fire-types like Infernape and Rotom-Heat shrug off anything Ferroseed can throw at them and force it out with the threat of their STAB moves. Defog Moltres and Rotom-H in particular are extraordinarily troublesome, as they can easily Defog away any entry hazards set by Ferroseed, but they should still watch out for Toxic.

**Fighting-types**: Fighting-types like Terrakion and Bewear can easily come in on Ferroseed and OHKO it. Additionally, these threats often have setup moves, punishing Ferroseed for coming out entering battle (subjective change) in the first place, although the former should be mindful of Gyro Ball. Lucario and Cobalion in particular are immune to Toxic, making them especially notable examples checks.

**Grass-types**: Ferroseed’s reliance on Leech Seed means Grass-types like Chesnaught, Amoonguss, (AC) and Tsareena can all easily come in on Ferroseed and prevent it from recovering being able to recover health. Roserade, (RC) in particular can come in on most of its moves and force it out with the threat of Hidden Power Fire, even though it must watch out for Gyro Ball. Ferroseed’s lacking poor matchup against opposing Grass-types is further exacerbated by the fact that Chesnaught and Roserade can use Ferroseed as to get (Ferroseed creates free turns; it is not a free turn itself) a free turn to set Spikes as it switches out, while Tsareena can remove any entry hazards set by Ferroseed with Rapid Spin.

**Steel-types**: Steel-types such as Mega Aggron and Bisharp can easily come in on Ferroseed due to their immunity to Toxic and resistance to Gyro Ball and force it out with their strong physical attacks. Additionally, the likes of Scizor and Doublade can also use Ferroseed as setup fodder, with and Roost Scizor’s disregarding of Leech Seed being especially of note in particular does not care about Leech Seed. Lastly, Magneton is another notable threat, as it essentially comes in for free on Ferroseed, traps it with Magnet Pull, and OHKOes it with Hidden Power Fire. Leech Seed is problematic for all of these Pokemon bar Magneton and Roost Scizor, however, as their lacking recovery can mean the chip damage taken from Leech Seed (redundant) could leave them taken out by in KO range of Ferroseed's teammates later in the match.

**(remove space)Setup Sweepers**: Setup users like Psychium Z Celebi, (RC) and Suicune can easily use Ferroseed as setup fodder due to its low damage output.

**Taunt Users**: Ferroseed’s abysmal speed Speed and damage output leave it vulnerable to common Taunt users like Cobalion and Krookodile.

**Strong Wallbreakers**: Stronger wallbreakers like Gengar, Choice Band Crawdaunt, and Life Orb Hydreigon can still quite easily muscle past Ferroseed regardless of Eviolite without much hassle. (redundant)
We talked very briefly on Discord, and this is good to go. GP 1/2
 
Last edited:

sanguine

friendly fire
is a Tiering Contributor
add remove comment
Global comment: No curly apostrophes!
[OVERVIEW]

Good A good defensive typing and above average bulk when holding Eviolite give Ferroseed a small niche as a check to prominent metagame threats such as Primarina, Latias, Grassium Z Celebi, and Mega Altaria as well as being a setter of Stealth Rock or Spikes. Additionally, Iron Barbs is a good situational ability, giving Ferroseed players (Nah, the ability gives Ferroseed itself the ability to do this) the ability to punish certain physical attackers such as Mimikyu and punishing Rapid Spinners spinners like Starmie. Moreover, Ferroseed can use its ability, (RC) along with moves like Leech Seed and Toxic to reliably rack up chip damage on opposing teams. However, Ferroseed’s reliance on Eviolite means the omnipresent Knock Off and the less common Trick from Pokemon like Bisharp or and Togekiss must always be accounted for, as the loss of Eviolite is simply devastating for Ferroseed. (redundant) Ferroseed additionally has a subpar matchup spread against common entry hazard removers like Rotom-Heat and Gligar, (AC) and Ferroseed’s common its weaknesses to Fighting- and Fire-type moves leaves leave it forced out by common threats like Moltres and Terrakion, (RC) and also susceptible to coverage moves on the pokemon Pokemon it is supposed to check. check like Fire Blast Mega Altaria is a prominent example of this. This is further compounded by Ferroseed’s lack of lacking (It can deal damage; it just doesn't do it well) damage output, making Ferroseed it vulnerable to common Taunt users such as Hydreigon or and Krookodile and common setup users like Cobalion. Ferroseed also faces competition from other defensive Grass-types like Amoonguss and Chesnaught, as they have more reliable forms of recovery and check more threats. Roserade and Chesnaight Chesnaught in particular give it competition, as they also (repetition) can set Spikes like Ferroseed. Finally, Ferroseed’s lack of reliable recovery outside of Leech Seed often leaves it easily worn down, hampering it’s its ability to check the threats it’s supposed to check, especially if there is an opposing Grass-type to potentially absorb Leech Seed.


[SET]
name: Bulky Hazard Setter
move 1: Stealth Rock / Spikes
move 2: Gyro Ball
move 3: Leech Seed
move 4: Toxic / Protect
item: Eviolite
ability: Iron Barbs
nature: Sassy
ivs: 0 Spe
EVs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]
Moves
========

Stealth Rock or Spikes are is mandatory, giving Ferroseed the ability to abuse utilize its above average bulk in order to set the entry hazard and support teammates. Gyro Ball is Ferroseed’s main attack, taking advantage of its poor Speed stat in order to take on the likes of Mega Altaria and Mega Aerodactyl and discourage prominent threats such as Terrakion or and Choice Scarf Hydreigon from directly switching in. Leech Seed is mandatory as Ferroseed’s only form of recovery, allowing it to stay alive healthy over the course of long games. Toxic lets Ferroseed take on Celebi and Latias and also punishes common switch-ins such as Rotom-Heat, making it the better best (you haven't compared it to Protect yet) option in the majority of scenarios. Protect can be useful, though however, to scout (If you mean to scout for their items, add "for". If you mean to scout for their movesets, don't add anything.) the likes of Choice Scarf Krookodile and Choice Band Terrakion, (RC) and gain extra Leech Seed recovery.

Set Details
========

Eviolite is mandatory, giving Ferroseed the bulk it needs to take on metagame staples like Primarina. The given spread dodges HP and Special Defense investment lets Ferroseed avoid a 4HKO from Choice Specs Primarina’s Hydro Pump, with the rest dumped remaining EVs placed (This wording I'd allow in a Flying Press article) into defense Defense in order to improve its survivability against weaker physical attackers. A Sassy Nature nature and 0 Speed IVs is for provide the strongest possible Gyro Ball. Iron Barbs is Ferroseed’s only ability, punishing common Rapid Spin users such as Starmie.

Usage Tips
========

Ferroseed’s bulk and typing give it good matchups against threats like Primarina and Latias, forcing them to switch out. Use these switches as an opportunity to set entry hazards. However, scouting for coverage moves such as Hidden Power Fire on Latias or and Fire Blast on Mega Altaria should be done before sending in Ferroseed. The combination of Gyro Ball and Toxic is nearly mandatory for taking on the likes of Latias, Grassium Z Celebi, and Choice Specs Primarina, so prioritize landing Toxic on these threats before doing anything else. Protect should be used to scout out Knock Off or and Trick Users, and also users like Krookodile and Togekiss, which is important due to Ferroseed's reliance on Eviolite to check foes. It can also help Ferroseed scout for Choice item users with super(space)effective coverage like Choice Scarf Infernape. Additionally, using it to Infernape, as well as get a free turn of Leech Seed recovery is another viable usage. Avoid Knock Off or Trick from the likes of Krookodile or Togekiss at all costs, as Ferroseed relies entirely on Eviolite to check the likes of Latias and Mega Altaria. (phrasing and wordiness; combined the points about Knock Off/Trick into one sentence) Do not let Ferroseed stay in for too long, as Ferroseed’s its reliance on status moves for damage can often can give openings to setup sweepers like Nasty Plot Infernape. If entry hazards are up, however, using Leech Seed is a semi-reliable option to recover HP while also chipping away at switch-(AH)ins. Still, Ferroseed’s reliance on Leech Seed means one should focus on using it to check only one or two threats at the most in order to avoid over-stretching your limited resources (I don't understand what this means) and losing too much momentum repeatedly clicking Leech Seed, however. (Redundant) Lastly, Iron Barbs should be used to deter Rapid Spin as well as punishing weaker U-Turns U-turns from foes like Gligar or Defensive and defensive Celebi.

Team Options
========

Ferroseed fits best on bulky offense and Balance balance teams looking for an entry hazard setter and answer to common threats like Choice Specs Primarina and Mega Altaria.
Knock Off switch-(AH)ins are a necessity when using Ferroseed, so Fairy-types like Sylveon and Defensive defensive Primarina make for good partners. Sylveon or and Florges in particular work well, as it they can heal Ferroseed with Wish. Additionally, Heal Bell support from teammates such as the aforementioned Sylveon or and Florges, Blissey, and Mega Altaria is helpful in keeping to keep Ferroseed healthy throughout a match. Fire- and Fighting-type checks such as Latias and Tentacruel are also necessities when using Ferroseed, as they can take on common switchin switch-ins like Cobalion.
Strong wallbreakers that can take advantage of entry hazards set by Ferroseed, like Nidoking, are good complements as well. Ghost-types, (RC) like Mimikyu and Gengar can also take advantage of entry hazards set while also blocking Rapid Spin from the users Ferroseed cannot safely check safely, like Tentacruel. Hydreigon in particular appreciates Ferroseed checking Fairy-types and Latias for it, making it a good option. If using Spikes, an offensive Stealth Rock user is necessary in order to stop Defog or and Rapid Spin users from removing entry hazards, as Ferroseed’s lackluster matchups versus common removal options removers like Empoleon, Mew, and Tentacruel mean it will struggle to keep Spikes up without support. Krookodile is an a good example of this, utilizing as it can also use Taunt to prevent removal the use of Defog. (It does not stop Rapid Spin) Physical walls like Slowbro form defensive good cores with Ferroseed, as Ferroseed can deal with a lot of threatening special attackers that they cannot, like Primarina and Starmie.
Checks to Scizor, like Tentacruel and Rotom-Heat, are good partners, making up for Ferroseed’s deficiencies in this regard as well.
Rock-types, (RC) such as Terrakion and Rhyperior can take on Rotom-Heat and free up Ferroseed to run Spikes. Infernape is a very good teammate, taking advantage of the entry hazards set by Ferroseed, as well as the fact while Ferroseed can answer common checks to Infernape like Primarina and Latias.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a plausible option in the fourth moveslot to remove items from switch-ins, but it does not provide enough utility compared to the moves listed on the set. Additionally Similarly, Thunder Wave similarly is an option over Toxic, but being left completely susceptible to threats like Rotom-H Heat and Krookodile is inadvisable.

Checks and Counters
===================
**Knock Off And and Trick Users**: Ferroseed’s reliance on Eviolite for a lion’s share significant portion (Again, I'd allow this in a Flying Press article) of its bulk means that Knock Off and Trick users like Krookodile, Tentacruel, and Latias can severely cripple it.

**Fire-types**: Fire-types like Infernape and Rotom-Heat shrug off anything Ferroseed can throw at them and force it out with the threat of their STAB moves. Defog Moltres and Rotom-H in particular are extraordinarily troublesome, as they can easily Defog away any entry hazards set by Ferroseed, but they should still watch out for Toxic.

**Fighting-types**: Fighting-types like Terrakion and Bewear can easily come in on Ferroseed and OHKO it. Additionally, these threats often have setup moves, punishing Ferroseed for coming out entering battle (subjective change) in the first place, although the former should be mindful of Gyro Ball. Lucario and Cobalion in particular are immune to Toxic, making them especially notable examples checks.

**Grass-types**: Ferroseed’s reliance on Leech Seed means Grass-types like Chesnaught, Amoonguss, (AC) and Tsareena can all easily come in on Ferroseed and prevent it from recovering being able to recover health. Roserade, (RC) in particular can come in on most of its moves and force it out with the threat of Hidden Power Fire, even though it must watch out for Gyro Ball. Ferroseed’s lacking poor matchup against opposing Grass-types is further exacerbated by the fact that Chesnaught and Roserade can use Ferroseed as to get (Ferroseed creates free turns; it is not a free turn itself) a free turn to set Spikes as it switches out, while Tsareena can remove any entry hazards set by Ferroseed with Rapid Spin.

**Steel-types**: Steel-types such as Mega Aggron and Bisharp can easily come in on Ferroseed due to their immunity to Toxic and resistance to Gyro Ball and force it out with their strong physical attacks. Additionally, the likes of Scizor and Doublade can also use Ferroseed as setup fodder, with and Roost Scizor’s disregarding of Leech Seed being especially of note in particular does not care about Leech Seed. Lastly, Magneton is another notable threat, as it essentially comes in for free on Ferroseed, traps it with Magnet Pull, and OHKOes it with Hidden Power Fire. Leech Seed is problematic for all of these Pokemon bar Magneton and Roost Scizor, however, as their lacking recovery can mean the chip damage taken from Leech Seed (redundant) could leave them taken out by in KO range of Ferroseed's teammates later in the match.

**(remove space)Setup Sweepers**: Setup users like Psychium Z Celebi, (RC) and Suicune can easily use Ferroseed as setup fodder due to its low damage output.

**Taunt Users**: Ferroseed’s abysmal speed Speed and damage output leave it vulnerable to common Taunt users like Cobalion and Krookodile.

**Strong Wallbreakers**: Stronger wallbreakers like Gengar, Choice Band Crawdaunt, and Life Orb Hydreigon can still quite easily muscle past Ferroseed regardless of Eviolite without much hassle. (redundant)
We talked very briefly on Discord, and this is good to go. GP 1/2
off day vibes, gonna do later tn.
 

sanguine

friendly fire
is a Tiering Contributor
add remove comment
Global comment: No curly apostrophes!
[OVERVIEW]

A good defensive typing and above average bulk when holding Eviolite give Ferroseed a small niche as a check to prominent threats such as Primarina, Latias, Grassium Z Celebi, and Mega Altaria as well as a setter of Stealth Rock or Spikes. Additionally, Iron Barbs is a good situational ability, giving Ferroseed the ability to punish certain physical attackers such as Mimikyu and spinners like Starmie. Moreover, Ferroseed can use its ability along with moves like Leech Seed and Toxic to reliably rack up chip damage on opposing teams. However, Ferroseed’s reliance on Eviolite means the omnipresent Knock Off and the less common Trick from Pokemon like Bisharp and Togekiss must always be accounted for. Ferroseed additionally has a subpar matchup against common entry hazard removers like Rotom-H and Gligar, (AC) and its weaknesses to Fighting- and Fire-type moves leave it forced out by common threats like Moltres and Terrakion and susceptible to coverage moves on the Pokemon it is supposed to check like Fire Blast Mega Altaria.This is further compounded by Ferroseed’s lacking damage output, making it vulnerable to common Taunt users such as Hydreigon and Krookodile and common setup users like Cobalion. Ferroseed also faces competition from other defensive Grass-types like Amoonguss and Chesnaught, as they have more reliable forms of recovery and check more threats. Roserade and Chesnaught in particular can set Spikes like Ferroseed. Finally, Ferroseed’s lack of reliable recovery outside of Leech Seed often leaves it easily worn down, hampering its ability to check the threats it’s supposed to check, especially if there is an opposing Grass-type to potentially absorb Leech Seed.


[SET]
name: Bulky Hazard Setter
move 1: Stealth Rock / Spikes
move 2: Gyro Ball
move 3: Leech Seed
move 4: Toxic / Protect
item: Eviolite
ability: Iron Barbs
nature: Sassy
ivs: 0 Spe
EVs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]
Moves
========

Stealth Rock or Spikes is mandatory, giving Ferroseed the ability to utilize its above average bulk to set the entry hazard and support teammates. Gyro Ball is Ferroseed’s main attack, taking advantage of its poor Speed stat in order to take on the likes of Mega Altaria and Mega Aerodactyl and discourage prominent threats such as Terrakion and Choice Scarf Hydreigon from directly switching in. Leech Seed is mandatory as Ferroseed’s only form of recovery, allowing it to stay healthy over the course of long games. Toxic lets Ferroseed take on Celebi and Latias and also punishes common switch-ins such as Rotom-H, making it the best option in the majority of scenarios. Protect can be useful, however, to scout the likes of Choice Scarf Krookodile and Choice Band Terrakion and gain extra Leech Seed recovery.

Set Details
========

Eviolite is mandatory, giving Ferroseed the bulk it needs to take on metagame staples like Primarina. The given HP and Special Defense investment lets Ferroseed avoid a 4HKO from Choice Specs Primarina’s Hydro Pump, with the remaining EVs placed into Defense in order to improve its survivability against weaker physical attackers. A Sassy nature and 0 Speed IVs provide the strongest possible Gyro Ball. Iron Barbs is Ferroseed’s only ability, punishing common Rapid Spin users such as Starmie.

Usage Tips
========

Ferroseed’s bulk and typing give it good matchups against threats like Primarina and Latias, forcing them to switch out. Use these switches as an opportunity to set entry hazards. However, scouting for coverage moves such as Hidden Power Fire on Latias and Fire Blast on Mega Altaria should be done before sending in Ferroseed. The combination of Gyro Ball and Toxic is nearly mandatory for taking on the likes of Latias, Grassium Z Celebi, and Choice Specs Primarina, so prioritize landing Toxic on these threats before doing anything else. Protect should be used to scout out Knock Off and Trick users like Krookodile and Togekiss, which is important due to Ferroseed's reliance on Eviolite to check foes. It can also help Ferroseed scout for Choice item users with super effective coverage like Choice Scarf Infernape, as well as get a free turn of Leech Seed. Do not let Ferroseed stay in for too long, as its reliance on status moves for damage can often give openings to setup sweepers like Nasty Plot Infernape. If entry hazards are up, however, using Leech Seed is a semi-reliable option to recover HP while also chipping away at switch-ins. Still, Ferroseed’s reliance on Leech Seed means one should focus on using it to check only one or two threats at most in order to avoid over-stretching your limited resources and losing too much momentum. Lastly, Iron Barbs should be used to deter Rapid Spin as well as punishing weaker U-turns from foes like Gligar and defensive Celebi.

Team Options
========

Ferroseed fits best on bulky offense and balance teams looking for an entry hazard setter and answer to common threats like Choice Specs Primarina and Mega Altaria.
Knock Off switch-ins are a necessity when using Ferroseed, so Fairy-types like Sylveon and defensive Primarina make for good partners. Sylveon and Florges in particular work well, as they can heal Ferroseed with Wish. Additionally, Heal Bell support from teammates such as the aforementioned Sylveon and Florges, Blissey, and Mega Altaria is helpful to keep Ferroseed healthy throughout a match. Fire- and Fighting-type checks such as Latias and Tentacruel are also necessities when using Ferroseed, as they can take on common switch-ins like Cobalion. Strong wallbreakers that can take advantage of entry hazards set by Ferroseed, like Nidoking, are good complements as well. Hydreigon in particular appreciates Ferroseed checking Fairy-types and Latias for it, making it a good option. Ghost-types like Mimikyu and Gengar can also take advantage of entry hazards while also blocking Rapid Spin from users Ferroseed cannot check safely, like Tentacruel. If using Spikes, an offensive Stealth Rock user is necessary in order to stop Defog and Rapid Spin users from removing entry hazards, as Ferroseed’s lackluster matchups versus common removers like Empoleon, Mew, and Tentacruel mean it will struggle to keep Spikes up without support. Krookodile is a good example of this, as it can also use Taunt to prevent the use of Defog. Physical walls like Slowbro form defensive good cores with Ferroseed, as Ferroseed can deal with a lot of threatening special attackers that they cannot, like Primarina and Starmie. Checks to Scizor, like Tentacruel and Rotom-H, are good partners as well. Rock-types such as Terrakion and Rhyperior can take on Rotom-H and free up Ferroseed to run Spikes. Infernape is a very good teammate, taking advantage of the entry hazards set by Ferroseed, while Ferroseed can answer common checks to Infernape like Primarina and Latias.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a plausible option in the fourth moveslot to remove items from switch-ins, but it does not provide enough utility compared to the moves listed on the set. Similarly, Thunder Wave is an option over Toxic, but being left completely susceptible to threats like Rotom-H and Krookodile is inadvisable.

Checks and Counters
===================
**Knock Off and Trick Users**: Ferroseed’s reliance on Eviolite for a significant portion of its bulk means that Knock Off and Trick users like Krookodile, Tentacruel, and Latias can severely cripple it.

**Fire-types**: Fire-types like Infernape and Rotom-H shrug off anything Ferroseed can throw at them and force it out with the threat of their STAB moves. Defog Moltres and Rotom-H in particular are extraordinarily troublesome, as they can easily Defog away any entry hazards set by Ferroseed, but they should still watch out for Toxic.

**Fighting-types**: Fighting-types like Terrakion and Bewear can easily come in on Ferroseed and OHKO it. Additionally, these threats often have setup moves, punishing Ferroseed for coming out in the first place, although the former should be mindful of Gyro Ball. Lucario and Cobalion in particular are immune to Toxic, making them especially notable checks.

**Grass-types**: Ferroseed’s reliance on Leech Seed means Grass-types like Chesnaught, Amoonguss, and Tsareena can easily come in on Ferroseed and prevent it from recovering health. Roserade in particular can come in on most of its moves and force it out with the threat of Hidden Power Fire, even though it must watch out for Gyro Ball. Ferroseed’s poor matchup against opposing Grass-types is further exacerbated by the fact that Chesnaught and Roserade can use Ferroseed to get a free turn to set Spikes as it switches out, while Tsareena can remove any entry hazards set by Ferroseed with Rapid Spin.

**Steel-types**: Steel-types such as Mega Aggron and Bisharp can easily come in on Ferroseed due to their immunity to Toxic and resistance to Gyro Ball and force it out with their strong physical attacks. Additionally, the likes of Scizor and Doublade can also use Ferroseed as setup fodder, and Roost Scizor in particular does not care about Leech Seed. Magneton is another notable threat, as it essentially comes in for free on Ferroseed, traps it with Magnet Pull, and OHKOes it with Hidden Power Fire. Leech Seed is problematic for all of these Pokemon bar Magneton and Roost Scizor, however, as their lacking recovery can mean the chip damage could leave them in KO range of Ferroseed's teammates later in the match.

**Setup Sweepers**: Setup users like Psychium Z Celebi and Suicune can easily use Ferroseed as setup fodder due to its low damage output.

**Taunt Users**: Ferroseed’s abysmal Speed and damage output leave it vulnerable to common Taunt users like Cobalion and Krookodile.

**Strong Wallbreakers**: Strong wallbreakers like Gengar, Choice Band Crawdaunt, and Life Orb Hydreigon can quite easily muscle past Ferroseed regardless of Eviolite. We talked very briefly on Discord, and this is good to go. GP 1/2
did, feel free to check over implementation.
 

Lumari

empty spaces
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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
A good defensive typing and above average bulk when holding Eviolite give Ferroseed a small niche as a check to prominent threats such as Primarina, Latias, Grassium Z Celebi, and Mega Altaria as well as a setter of Stealth Rock or Spikes. Additionally, Iron Barbs is a good situational ability, giving Ferroseed the ability to punish certain physical attackers such as Mimikyu and spinners like Starmie. Moreover, Ferroseed can use its ability along with moves like Leech Seed and Toxic to reliably rack up chip damage on opposing teams. However, Ferroseed's reliance on Eviolite means the omnipresent Knock Off and the less common Trick from Pokemon like Bisharp and Togekiss must always be accounted for. Ferroseed additionally has a subpar matchup against common entry hazard removers like Rotom-H and Gligar, and its weaknesses to Fighting- and Fire-type moves leave it forced out by common threats like Moltres and Terrakion and susceptible to coverage moves on the Pokemon it is supposed to check like Fire Blast on Mega Altaria.This is further compounded by Ferroseed's Ferroseed's lacking damage output, making it vulnerable to common Taunt users such as Hydreigon and Krookodile and common setup users like Cobalion. Ferroseed also faces competition from other defensive Grass-types like Amoonguss and Chesnaught, as they have more reliable forms of recovery and check more threats. Roserade and Chesnaught in particular can set Spikes like Ferroseed. Finally, Ferroseed's Ferroseed's lack of reliable recovery outside of Leech Seed often leaves it easily worn down, hampering its ability to check the threats it's it's supposed to check, especially if there is an opposing Grass-type to potentially absorb Leech Seed.


[SET]
name: Bulky Entry Hazard Setter
move 1: Stealth Rock / Spikes
move 2: Gyro Ball
move 3: Leech Seed
move 4: Toxic / Protect
item: Eviolite
ability: Iron Barbs
nature: Sassy
ivs: 0 Spe
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]
Moves
========

Stealth Rock or Spikes is mandatory, giving Ferroseed the ability to utilize its above average bulk to set the entry hazard and support teammates. Gyro Ball is Ferroseed's Ferroseed's main attack, taking advantage of its poor Speed stat in order to take on the likes of Mega Altaria and Mega Aerodactyl and discourage prominent threats such as Terrakion and Choice Scarf Hydreigon from directly switching in. Leech Seed is mandatory as Ferroseed's only form of recovery, allowing it to stay healthy over the course of long games. Toxic lets Ferroseed take on Celebi and Latias and also punishes common switch-ins such as Rotom-H, making it the best option in the majority of scenarios. Protect can be useful, however, to scout the likes of Choice Scarf Krookodile and Choice Band Terrakion and gain extra Leech Seed recovery.

Set Details
========

Eviolite is mandatory, giving Ferroseed the bulk it needs to take on metagame staples like Primarina. The given HP and Special Defense investment lets Ferroseed avoid a 4HKO from Choice Specs Primarina's Hydro Pump, with the remaining EVs placed into Defense in order to improve its survivability against weaker physical attackers. A Sassy nature and 0 Speed IVs provide the strongest possible Gyro Ball. Iron Barbs is Ferroseed's only ability, punishing common Rapid Spin users such as Starmie.

Usage Tips
========

Ferroseed's bulk and typing give it good matchups against threats like Primarina and Latias, forcing them to switch out. Use these switches as an opportunity to set entry hazards. However, before sending in Ferroseed, scouting for coverage moves such as Hidden Power Fire on Latias and Fire Blast on Mega Altaria should be done before sending in Ferroseed. The combination of Gyro Ball and Toxic is nearly mandatory for taking on the likes of Latias, Grassium Z Celebi, and Choice Specs Primarina, so prioritize landing Toxic on these threats before doing anything else. Protect should be used to scout out Knock Off and Trick users like Krookodile and Togekiss, which is important due to Ferroseed's reliance on Eviolite to check foes. It can also help Ferroseed scout for Choice item users with super effective coverage like Choice Scarf Infernape, as well as get a free turn of Leech Seed. Do not let Ferroseed stay in for too long, as its reliance on status moves for damage can often give openings to setup sweepers like Nasty Plot Infernape. If entry hazards are up, however, using Leech Seed is a semi-reliable option to recover HP while also chipping away at switch-ins. Still, Ferroseed's reliance on Leech Seed means one should focus on using it to check only one or two threats at most in order to avoid over-stretching overstretching your limited resources and losing too much momentum. Lastly, Iron Barbs should be used to deter Rapid Spin as well as punishing weaker U-turns from foes like Gligar and defensive Celebi.

Team Options
========

Ferroseed fits best on bulky offense and balance teams looking for an entry hazard setter and answer to common threats like Choice Specs Primarina and Mega Altaria. Knock Off switch-ins are a necessity when using Ferroseed, so Fairy-types like Sylveon and defensive Primarina make for good partners. Sylveon and Florges in particular work well, as they can heal Ferroseed with Wish. Additionally, Heal Bell support from teammates such as the aforementioned Sylveon, (AC) and Florges, Blissey, and Mega Altaria is helpful to keep Ferroseed healthy throughout a match. Fire- and Fighting-type checks such as Latias and Tentacruel are also necessities when using Ferroseed, as they can take on common switch-ins like Cobalion. Strong wallbreakers that can take advantage of entry hazards set by Ferroseed, like Nidoking, are good complements as well. Hydreigon in particular appreciates Ferroseed checking Fairy-types and Latias for it, making it a good option. Ghost-types like Mimikyu and Gengar can also take advantage of entry hazards while also blocking Rapid Spin from users Ferroseed cannot check safely, like Tentacruel. If using Spikes, an offensive Stealth Rock user is necessary in order to stop Defog and Rapid Spin users from removing entry hazards, as Ferroseed's lackluster matchups versus common removers like Empoleon, Mew, and Tentacruel mean it will struggle to keep Spikes up without support. Krookodile is a good example of this, as it can also use Taunt to prevent the use of Defog. Physical walls like Slowbro form defensive good cores with Ferroseed, as Ferroseed can deal with a lot of threatening special attackers that they cannot, like Primarina and Starmie. Checks to Scizor, like Tentacruel and Rotom-H, are good partners as well. Rock-types such as Terrakion and Rhyperior can take on Rotom-H and free up Ferroseed to run Spikes. Infernape is a very good teammate, taking advantage of the entry hazards set by Ferroseed, while Ferroseed can answer common checks to Infernape like Primarina and Latias.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a plausible option in the fourth moveslot to remove items from switch-ins, but it does not provide enough utility compared to the moves listed on the set. Similarly, Thunder Wave is an option over Toxic, but being left completely susceptible to threats like Rotom-H and Krookodile is inadvisable.

Checks and Counters
===================
**Knock Off and Trick Users**: Ferroseed's reliance on Eviolite for a significant portion of its bulk means that Knock Off and Trick users like Krookodile, Tentacruel, and Latias can severely cripple it.

**Fire-types**: Fire-types like Infernape and Rotom-H shrug off anything Ferroseed can throw at them and force it out with the threat of their STAB moves. Defog Moltres and Rotom-H in particular are extraordinarily troublesome, as they can easily Defog away any entry hazards set by Ferroseed, but they should still watch out for Toxic.

**Fighting-types**: Fighting-types like Terrakion and Bewear can easily come in on Ferroseed and OHKO it. Additionally, these threats often have setup moves, punishing Ferroseed for coming out in the first place, although the former should be mindful of Gyro Ball. Lucario and Cobalion in particular are immune to Toxic, making them especially notable checks.

**Grass-types**: Ferroseed's reliance on Leech Seed means Grass-types like Chesnaught, Amoonguss, and Tsareena can easily come in on Ferroseed it and prevent it from recovering health. Roserade in particular can come in on most of its moves and force it out with the threat of Hidden Power Fire, even though it must watch out for Gyro Ball. Ferroseed's poor matchup against opposing Grass-types is further exacerbated by the fact that Chesnaught and Roserade can use Ferroseed to get a free turn to set Spikes as it switches out, while Tsareena can remove any entry hazards set by Ferroseed with Rapid Spin.

**Steel-types**: Steel-types such as Mega Aggron and Bisharp can easily come in on Ferroseed due to their immunity to Toxic and resistance to Gyro Ball and force it out with their strong physical attacks. Additionally, the likes of Scizor and Doublade can also use Ferroseed as setup fodder, and Roost Scizor in particular does not care about Leech Seed. Magneton is another notable threat, as it essentially comes in for free on Ferroseed, traps it with Magnet Pull, and OHKOes it with Hidden Power Fire. Leech Seed is problematic for all of these Pokemon bar Magneton and Roost Scizor, however, as their lacking lack of (unless they actually do have recovery options) recovery can mean the chip damage could leave them in KO range of Ferroseed's teammates later in the match.

**Setup Sweepers**: Setup users like Psychium Z Celebi and Suicune can easily use Ferroseed as setup fodder due to its low damage output.

**Taunt Users**: Ferroseed's abysmal Speed and damage output leave it vulnerable to common Taunt users like Cobalion and Krookodile.

**Strong Wallbreakers**: Strong wallbreakers like Gengar, Choice Band Crawdaunt, and Life Orb Hydreigon can quite easily muscle past Ferroseed regardless of Eviolite.
 

sanguine

friendly fire
is a Tiering Contributor
implement this w/ reply button please, i did a find / replace all to fix all the curly apostrophes after a certain point

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
A good defensive typing and above average bulk when holding Eviolite give Ferroseed a small niche as a check to prominent threats such as Primarina, Latias, Grassium Z Celebi, and Mega Altaria as well as a setter of Stealth Rock or Spikes. Additionally, Iron Barbs is a good situational ability, giving Ferroseed the ability to punish certain physical attackers such as Mimikyu and spinners like Starmie. Moreover, Ferroseed can use its ability along with moves like Leech Seed and Toxic to reliably rack up chip damage on opposing teams. However, Ferroseed's reliance on Eviolite means the omnipresent Knock Off and the less common Trick from Pokemon like Bisharp and Togekiss must always be accounted for. Ferroseed additionally has a subpar matchup against common entry hazard removers like Rotom-H and Gligar, and its weaknesses to Fighting- and Fire-type moves leave it forced out by common threats like Moltres and Terrakion and susceptible to coverage moves on the Pokemon it is supposed to check like Fire Blast on Mega Altaria.This is further compounded by Ferroseed's lacking damage output, making it vulnerable to common Taunt users such as Hydreigon and Krookodile and common setup users like Cobalion. Ferroseed also faces competition from other defensive Grass-types like Amoonguss and Chesnaught, as they have more reliable forms of recovery and check more threats. Roserade and Chesnaught in particular can set Spikes like Ferroseed. Finally, Ferroseed's lack of reliable recovery outside of Leech Seed often leaves it easily worn down, hampering its ability to check the threats it's supposed to check, especially if there is an opposing Grass-type to potentially absorb Leech Seed.


[SET]
name: Bulky Entry Hazard Setter
move 1: Stealth Rock / Spikes
move 2: Gyro Ball
move 3: Leech Seed
move 4: Toxic / Protect
item: Eviolite
ability: Iron Barbs
nature: Sassy
ivs: 0 Spe
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]
Moves
========

Stealth Rock or Spikes is mandatory, giving Ferroseed the ability to utilize its above average bulk to set the entry hazard and support teammates. Gyro Ball is Ferroseed's main attack, taking advantage of its poor Speed stat in order to take on the likes of Mega Altaria and Mega Aerodactyl and discourage prominent threats such as Terrakion and Choice Scarf Hydreigon from directly switching in. Leech Seed is mandatory as Ferroseed's only form of recovery, allowing it to stay healthy over the course of long games. Toxic lets Ferroseed take on Celebi and Latias and also punishes common switch-ins such as Rotom-H, making it the best option in the majority of scenarios. Protect can be useful, however, to scout the likes of Choice Scarf Krookodile and Choice Band Terrakion and gain extra Leech Seed recovery.

Set Details
========

Eviolite is mandatory, giving Ferroseed the bulk it needs to take on metagame staples like Primarina. The given HP and Special Defense investment lets Ferroseed avoid a 4HKO from Choice Specs Primarina's Hydro Pump, with the remaining EVs placed into Defense in order to improve its survivability against weaker physical attackers. A Sassy nature and 0 Speed IVs provide the strongest possible Gyro Ball. Iron Barbs is Ferroseed's only ability, punishing common Rapid Spin users such as Starmie.

Usage Tips
========

Ferroseed's bulk and typing give it good matchups against threats like Primarina and Latias, forcing them to switch out. Use these switches as an opportunity to set entry hazards. However, before sending in Ferroseed, scout for coverage moves such as Hidden Power Fire on Latias and Fire Blast on Mega Altaria. The combination of Gyro Ball and Toxic is nearly mandatory for taking on the likes of Latias, Grassium Z Celebi, and Choice Specs Primarina, so prioritize landing Toxic on these threats before doing anything else. Protect should be used to scout out Knock Off and Trick users like Krookodile and Togekiss, which is important due to Ferroseed's reliance on Eviolite to check foes. It can also help Ferroseed scout for Choice item users with super effective coverage like Choice Scarf Infernape, as well as get a free turn of Leech Seed. Do not let Ferroseed stay in for too long, as its reliance on status moves for damage can often give openings to setup sweepers like Nasty Plot Infernape. If entry hazards are up, however, using Leech Seed is a semi-reliable option to recover HP while also chipping away at switch-ins. Still, Ferroseed's reliance on Leech Seed means one should focus on using it to check only one or two threats at most in order to avoid overstretching your limited resources and losing too much momentum. Lastly, Iron Barbs should be used to deter Rapid Spin as well as punishing weaker U-turns from foes like Gligar and defensive Celebi.

Team Options
========

Ferroseed fits best on bulky offense and balance teams looking for an entry hazard setter and answer to common threats like Choice Specs Primarina and Mega Altaria. Knock Off switch-ins are a necessity when using Ferroseed, so Fairy-types like Sylveon and defensive Primarina make for good partners. Sylveon and Florges in particular work well, as they can heal Ferroseed with Wish. Additionally, Heal Bell support from teammates such as Sylveon, Florges, Blissey, and Mega Altaria is helpful to keep Ferroseed healthy throughout a match. Fire- and Fighting-type checks such as Latias and Tentacruel are also necessities when using Ferroseed, as they can take on common switch-ins like Cobalion. Strong wallbreakers that can take advantage of entry hazards set by Ferroseed, like Nidoking, are good complements as well. Hydreigon in particular appreciates Ferroseed checking Fairy-types and Latias for it, making it a good option. Ghost-types like Mimikyu and Gengar can also take advantage of entry hazards while also blocking Rapid Spin from users Ferroseed cannot check safely, like Tentacruel. If using Spikes, an offensive Stealth Rock user is necessary in order to stop Defog and Rapid Spin users from removing entry hazards, as Ferroseed's lackluster matchups versus common removers like Empoleon, Mew, and Tentacruel mean it will struggle to keep Spikes up without support. Krookodile is a good example of this, as it can also use Taunt to prevent the use of Defog. Physical walls like Slowbro form defensive good cores with Ferroseed, as Ferroseed can deal with a lot of threatening special attackers that they cannot, like Primarina and Starmie. Checks to Scizor, like Tentacruel and Rotom-H, are good partners as well. Rock-types such as Terrakion and Rhyperior can take on Rotom-H and free up Ferroseed to run Spikes. Infernape is a very good teammate, taking advantage of the entry hazards set by Ferroseed, while Ferroseed can answer common checks to Infernape like Primarina and Latias.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a plausible option in the fourth moveslot to remove items from switch-ins, but it does not provide enough utility compared to the moves listed on the set. Similarly, Thunder Wave is an option over Toxic, but being left completely susceptible to threats like Rotom-H and Krookodile is inadvisable.

Checks and Counters
===================
**Knock Off and Trick Users**: Ferroseed's reliance on Eviolite for a significant portion of its bulk means that Knock Off and Trick users like Krookodile, Tentacruel, and Latias can severely cripple it.

**Fire-types**: Fire-types like Infernape and Rotom-H shrug off anything Ferroseed can throw at them and force it out with the threat of their STAB moves. Defog Moltres and Rotom-H in particular are extraordinarily troublesome, as they can easily Defog away any entry hazards set by Ferroseed, but they should still watch out for Toxic.

**Fighting-types**: Fighting-types like Terrakion and Bewear can easily come in on Ferroseed and OHKO it. Additionally, these threats often have setup moves, punishing Ferroseed for coming out in the first place, although the former should be mindful of Gyro Ball. Lucario and Cobalion in particular are immune to Toxic, making them especially notable checks.

**Grass-types**: Ferroseed's reliance on Leech Seed means Grass-types like Chesnaught, Amoonguss, and Tsareena can easily come in on it and prevent it from recovering health. Roserade in particular can come in on most of its moves and force it out with the threat of Hidden Power Fire, even though it must watch out for Gyro Ball. Ferroseed's poor matchup against opposing Grass-types is further exacerbated by the fact that Chesnaught and Roserade can use Ferroseed to get a free turn to set Spikes as it switches out, while Tsareena can remove any entry hazards set by Ferroseed with Rapid Spin.

**Steel-types**: Steel-types such as Mega Steelix and Bisharp can easily come in on Ferroseed due to their immunity to Toxic and resistance to Gyro Ball and force it out with their strong physical attacks. Additionally, the likes of Scizor and Doublade can also use Ferroseed as setup fodder, and Roost Scizor in particular does not care about Leech Seed. Magneton is another notable threat, as it essentially comes in for free on Ferroseed, traps it with Magnet Pull, and OHKOes it with Hidden Power Fire. Leech Seed is problematic for all of these Pokemon bar Magneton and Roost Scizor, however, as their lack of recovery can mean the chip damage could leave them in KO range of Ferroseed's teammates later in the match.

**Setup Sweepers**: Setup users like Psychium Z Celebi and Suicune can easily use Ferroseed as setup fodder due to its low damage output.

**Taunt Users**: Ferroseed's abysmal Speed and damage output leave it vulnerable to common Taunt users like Cobalion and Krookodile.

**Strong Wallbreakers**: Strong wallbreakers like Gengar, Choice Band Crawdaunt, and Life Orb Hydreigon can quite easily muscle past Ferroseed regardless of Eviolite.
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