Introduction
Hey guys! This is my first official forum post, and I'll kick things off with an interesting team concept. This team revolves around momentum and bulk, and then bringing in a late game sweeper to finish things off. I've tweaked a few things since I made the team, and would like some input on any suggestions you guys might have.
Teambuilding Process
First of all, my team needed a good physical sweeper, and Mega Lopunny is one of the best standalone physical sweepers and revenge killers in OU right now. Fake out for obvious reasons, Return deals massive damage to anything that doesn't resist it, same with High Jump Kick, and Ice punch has good coverage and hits any pesky dragon types I need removed.
Heatran has been a staple on many OU teams, and she fits perfectly on this one. This is your basic Toxic trapping set, running Earth Power and Substitute for predicted switch ins. Having a substitute up on Heatran feels good in almost any situation, and it can usually nab you some massive damage on at least something, provided Magma Storm hits. Otherwise, you can go for a Toxic and put the opposing mon on a timer. Keep Heatran away from Dugtrio and any ground moves, and there shouldn't be much reason for it to die.
Yet another OU staple, Ferrothorn is this team's premier PhysDef wall. In conjunction with Smeargle, I decided to make him a spiker, because what's not to love about more hazards? Leech Seed, Toxic, and Protect finish off it's moveset, making him a very good defensive pivot. Keep him away from any mon that knows Taunt though, because it will force a bad switch and you will lose a lot of momentum. It has obvious synergy with Heatran's Flash Fire as well.
I had to think long and hard if I was going to be that guy in OU using Sticky Web. After cursing myself and using it for a while with this composition, it simply fits too well. Smeargle makes for a good lead as always, provided your opponent has no Fake Outs or Taunts. Spore infuriates your opponent, and ensures you get both Webs and Rocks up. I wasn't sure about the last moveslot, so I just put Sucker Punch for lols. Input would be GREATLY appreciated on that last move, since I've never used Smeargle before.
Rotom-Wash remains one of my favorite defensive pivots, and this is a special wall to compliment the PhysDef Ferrothorn. Running Trick Scarf to hopefully cripple one of their own defensive pivots, getting the Trick off can sometimes be a little "tricky." (#SorryNotSorry) Hydro Pump hits hard, Volt Switch maintains momentum, and Will-O-Wisp cripples any physical attackers that would otherwise threaten it, or cancels out leftovers recovery on any steel types. At worst, this is a choice scarf defensive pivot, which isn't too bad to be honest.
The team needed a good special attacker, and this one just so happens to be quite a niche. Togekiss becomes very scary with an Ancient Power boost, and can often rip the opposing team to shreds with Air Slashes. Aura Sphere for coverage and Defog for hazard removal, and this Special Sweeper can do some massive damage to the enemy team in the late game. One Ancient Power boost with Sticky Web up is about all you need to win, since the speed EV is designed to allow it to outspeed any bulky attackers that switch in on it provided that Togekiss has the boost, and Sticky Web will slow down most of the top speed tiers to a manageable level.
The Team
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Substitute
- Toxic
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Toxic
- Protect
- Spikes
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Spore
- Sticky Web
- Stealth Rock
- Sucker Punch
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Trick
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 100 HP / 212 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Ancient Power
- Aura Sphere
- Defog
Conclusion
The team is very good at dealing with balance teams and offensive teams, and I would say it's about even with defensive matchups. This team can create some very good mindgames for your opponent, and it pretty much defines my high risk, high reward playstyle. The mon that is most irritating to this team is Celesteela, who requires the entire team to take down. It can be somewhat hard even in a 4 on 2 situation, so suggestions on beating the wall of walls would be greatly appreciated. This team fares well against Toxapex as well, seeing as how it is also a pretty popular pivot for many teams. I hope you guys enjoy, and by all means give this team a try! Again, suggestions are greatly appreciated, and I hope all of you out there have a wonderful day!
Side Note: sorry if the image of Lopunny won't load, I used the RMT generator but it would not load the image in preview for some reason.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return
Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Substitute
- Toxic
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Toxic
- Protect
- Spikes
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Spore
- Sticky Web
- Stealth Rock
- Sucker Punch
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Trick
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 100 HP / 212 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Ancient Power
- Aura Sphere
- Defog
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return
Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Substitute
- Toxic
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Toxic
- Protect
- Spikes
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Spore
- Sticky Web
- Stealth Rock
- Sucker Punch
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Trick
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 100 HP / 212 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Ancient Power
- Aura Sphere
- Defog