Introduction
I'm back with another stall squad, this time built around Curse Muk. I've been working on this team for a while now, starting some time during the tail end of the Machoke meta. Initially this team leaned more towards balance, but went through a series of changes and ended up really defensively oriented. I was really hungry writing this up, so I named all the pokemon after relevant foods. This team has been fun to play (especially in a more offensively inclined meta) and I hope you all can help me improve it.
Teambuilding Process
The team started off with Coil Arbok, whose best counters are ground and rock-types. Tangela was added to take on those pokemon, as well as bait in Grass and Poison-types like opposing Tangela and Roselia that Arbok can set up on. Audino was then added for a specially defensive presence. Floatzel was added as a wallbreaker/revenge killer, and Swanna was added for hazard control. Golem was the final addition, for a normal-check and also stealth rocks.
Floatzel was replaced by scarfed Rotom-F, as volt switch is particularly useful and its (in general) a better revenge killer than Floatzel. Prinplup came on to compress both Swanna and Golem's roles. Misdreavus was added because I noticed a glaring weakness to opposing Bouffalants once they got behind a substitute, but was mostly filler.
The next big set of changes came along with the tier shift. Pelipper replaced Prinplup as a better Monferno counter and also a defogger. I then went with Specially Defensive Monferno to act as a Cacturne counter as well as my new rocks setter. The final change was Scarfed Rotom-F becoming Raichu, mostly because of the rocks weakness limiting my ability to revenge kill things (but getting an electric immunity wasn't too bad).
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Muk came on to replace Arbok as the opportunities for Arbok to set up were kind of rare due to its lackluster bulk (kept on dying to offensive Roselias). Misdreavus was also rather underwhelming, and noticing a general weakness to strong Psychic-types I added Metang to Pursuit trap them.
Pelipper was kind of underwhelming, and I found myself using it as a sort of lite Vullaby. So I replaced it with Vullaby. What to put in the 6th slot (to not be as weak to Monferno and Psychic-types) has been a long process of swapping things around, Solrock occupied that slot for a while but at the time of writing this Slowpoke occupies that slot, as it provides me with a solid regenerator core.
In-Depth Analysis
Marinara Sauce (Muk) @ Black Sludge
Ability: Sticky Hold
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
Poison Jab / Curse / Rest / Sleep Talk
The bane of my existence in-game with its minimize shenanigans, Muk. I opted for Sticky Hold over Poison Touch because I'm reliant on Muk to pressure stuff like Roselia, Tangela, and non-encore Audino, all of whom can wear Muk down relatively easily by just switching around. The EVs maximize special defense as Muk will be able to boost its physical defenses with Curse. Poison Jab is the best STAB for a set like this, and RestTalk provides recovery. Muk provides me with a reliable win-con as well as a special wall, both of which Arbok was not.
Spaghet (Tangela) @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
Giga Drain / Sludge Bomb / Toxic / Synthesis
What has quickly turned into one of my favorite pokemon to use right now, defensive Tangela. The EVs maximize Tangela's giant defense stat, and compliments Muk almost perfectly. Giga Drain is STAB, with Sludge Bomb here to hit grass-types like Cacturne and Leafeon. Toxic lets me get stuff like Monferno and Bouffalant who aren't as threatened by Tangela's other moves, and Synthesis is here for reliable recovery. Honestly, Tangela is probably one of the most important things on this team because it just takes so many hits, and between it and Slowpoke its generally pretty hard for physical attackers to overwhelm the team.
Banana (Monferno) @ Eviolite
Ability: Iron Fist
EVs: 248 HP / 252 SpD / 8 Spe
Jolly Nature
Low Sweep or Fire Punch / Will-O-Wisp / Slack Off / Stealth Rock
Behold my Cacturne counter, Specially Defensive Monferno. EVs look kind of wonky, but they let me outspeed Pawniard while maximizing special defense (I think this beats 172+ SpD/ 88 Spe by 1 SpD point, but I don't know if it matters with Eviolite). Low Sweep allows me to break SubNP Ninetales's substitutes, which can otherwise do a number against this team. It is also helpful against offensive Monferno checks as it allows Monferno to outspeed them. Alternatively, Fire Punch+Iron Fist gives a more powerful and consistent STAB move, at the cost of being switch-in bait to most Floatzel and Ninetales. Will-O-Wisp lets me get things like Politoed and Stunfisk on the switch, reducing their longevity, and Slack Off lets Monferno stay healthy to handle the aforementioned Cacturne. Stealth Rock does what it does best, stopping Articuno and Regice from rising to higher tiers.
Cheese Cube (Raichu) @ Choice Scarf
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Volt Switch / Thunderbolt / Focus Blast / Hidden Power Ice
Scarf Raichu is mostly here to revenge kill fast offensive threats like Floatzel and boosted Gorrebyss (who I lack a reliable switch-in to), while simultaneously providing half of a Volt-Turn core with Vulllaby. Lightningrod gives me a pseudo electric immunity, which is useful in deterring Volt-Turn teams from spamming Volt Switch. Volt Switch and Thunderbolt are STABs, and Focus Blast is here to hit Steel and Rock-types hard. HP Ice rounds off the set, letting me hit ground and grass-types like Stunfisk and Jumpluff. The response I've gotten from going against people with this set generally ranges from "why are you using scarf raichu?" to "lol that set is trash," but it does what I need it to do so that's why its here.
Devilled Egg (Vullaby) @ Eviolite
Ability: Overcoat
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
Foul Play / U-Turn / Roost / Defog
The bird returns, and comes with a vengeance. I opted for a specially defensive spread because I needed something to handle Psychic-types, and they often carry coverage that physical vullaby just dies to (like Kadabra and Dazzling Gleam). Foul Play is STAB and prevents physical attackers from taking advantage of the lack of defense investment, with U-Turn allowing me to get momentum. Roost keeps Vullaby alive and Defog allows me to clear hazards. I don't have much to say for this one other than if you look at the teams I've posted from the start of ORAS there's always a bird (going into late XY if you count Latias as a bird).
SlowpokeTail? (Slowpoke) @ Eviolite
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
Scald / Toxic / Slack Off / Thunder Wave
New addition and one that is actually really solid, Slowpoke. EVs allow me to avoid the 2HKO from Scarfed Mr. Mime's Dazzling Gleam after rocks damage (which is otherwise difficult to switch into), while still countering Monferno (Thunder Punch does ~30% max). Scald is weak but has a chance to burn, and gives Slowpoke some semblance of a threatening presence. Toxic and Thunder Wave round out the status, allowing me to cripple both bulky and fast switch-ins respectively. Slack Off keeps Slowpoke healthy throughout the match, when it isn't really opportune to switch out.
Some Replays
http://replay.pokemonshowdown.com/pu-415024125
http://replay.pokemonshowdown.com/pu-415499213
Threatlist
Conclusion
I've been thinking about making this RMT for a while now, but every time I came close to doing it I made a change and had to put this off for testing. Its been a lot of fun to play with on the ladder, though that may just be me because people tend not to enjoy playing against stall. It was fun getting to try out some new sets along the way, some of which I absolutely hated before (I firmly believed that SpDef Monferno was trash until Cacturne dropped), and Slowpoke was a pleasant surprise. Anyways, I hope you enjoyed this RMT and please leave any suggestions/feedback you may have. Here is the link to the importable.
Thanks for reading and have a nice day!
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