Costume Combat [The New First Gen Side-Project, Submission Phase]

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Samtendo09

Ability: Light Power
is a Pre-Contributor
Overloaded Karrablast and Excavalier - 2

Mantis Shrimp Anorth and Armaldo - 4 - Added

Night Owl Hoothoot and Noctowl - 5 - Added

Hose Dratini and Dragonair and Firefighter Dragonite - 4 - Added

Beanstalk Giant Crabrawler and Crabomnable - 1

Helicopter Yanma and Yanmega - 3 - Added

Quetzalcoatl Snivy, Servine and Serperior - 1

Royal Child Espurr and King/Queen Meowstic - 1

City Hall Sandygast and Palosand - 2

Atlas Regigigas - 2

Pyromancer Amaura and Aurorus - 3 - Added

Royal Child Espurr and King/Queen Meowstic - 1

UFO Magnemite, Magneton, and Magnezone - 3 - Added

Toasted Swirlix and Slurpuff - 4 - Added

Leech Beldum and Spider Metang and Metagross - 3 - Added

Barbarian Axew, Fraxure, and Haxorus - 2

Airbender Scraggy and Scrafty - 1

Water Nymph Phione - 2

Pitohui Pikipek, Hoatzin Trumbeak/Toucannon - 3 - Added

Fire Flower Chikorita/Bayleef/Meganium - 2

Alien Leader Guzzlord - 2

Tyrant Ledyba/Ledian - 2

"Added" signifies that it is added to the spreadsheet.

The winners are the one that got bolded. Mantis Shrimp Anorith and Armaldo, Night Owl Hoothoot and Noctowl, Hose Dratini and Dragonair and Firefighter Dragonite, Pyromancer Amaura and Aurorus, UFO Magnemite, Magneton, and Magnezone, Toasted Swirlix and Slurpuff, Leech Beldum and Spider Metang and Metagross and Pitohui Pikipek, Hoatzin Trumbeak/Toucannon are the winners.

We can get into the discussion phase now.
 
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Heatproof Helicopter Yanmega has no weaknesses, takes reduced damage from burn, is immune to poison and spikes, and threatens grass-types wanting to Leech Seed it. It will be harder to take down than its stats first indicate. That'll give it the staying power to put out a lot of damage.

Belly Drum, Flare Blitz Toasted Slupuff will be very dangerous with Pain Sweetener

Hoatzin Toucanon can perform multiple roles depending on ability.

I think Magic Guard is te superiro abiliy for Aurorus. It'll certainly appreciate the Stealth Rock immunity.

Quick Hit off 125 attack is nasty.

Firefighter Dragonight will certainly be a threat.

Night Owl Noctowl can also perform multiple roles depending on ability.
 
Droppin' some sets:
Dragonite @ Waterium Z/Swimsuit
Ability: Drizzle
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Abyss Teething
- Earthquake/Superpower
- Extreme Speed/Iron Head

HEAT (Slurpuff) @ Fairium Z/Pixie Lighter
Ability: Pain Sweetener
EVs: 252 Atk / 4 Def / 252 Spe
IVs: 30 HP
Jolly Nature
- Belly Drum
- Play Rough
- Flare Blitz/Flame Charge
- Earthquake

Noctowl @ Night Vision Goggles/Darkinium Z
Ability: Tinted Lens
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Moonblast
- Roost/U-Turn

Noctowl @ Night Vision Goggles/Darkinium Z
Ability: Nocturnal
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- HEAT Wave/U-Turn/Midnight
- Dark Pulse
- Moonblast
- Roost/U-Turn

Aurorus @ Mage Outfit
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Flamethrower/Fire Blast
- Freezy-Dry/Ice Beam
- Earth Power

Thoughts on these?
 
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S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
I think Gojiratar sets are good enough, I... For some reason forgot to change my Toucannon HA from last submission to Venomist, ohh well


Despite that, I think Toucannon main set would be a Volt Turn punisher with Volt Absorb and Beak Blast

Toucannon @ Sludge Mask
Ability: Volt Absorb
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Beak Blast
- Roost
- U-Turn / Defog / Toxic
- U-Turn / Defog / Toxic

Or it can be used as an Intoxicate Sweeper

Toucannon @ Sludge Mask
Ability: Intoxicate
EVs: 252 Atk / 4 Def / 252 Spe
Impish Nature
- Swords Dance
- Brave Bird
- Return
- Knock Off / Agility
 

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Resubmissions

Water Nymph Phione



Typing Water / Fairy
Z-Move Type Fairy
Item Fairy Wings
Abilities Prankster

HP 110
Atk 50
Def 80
SpA 100
SpD 80
Spe 80
BST 500 (+20)

New Moves Heart Swap, Parting Shot, Recover, Misty Terrain, Rinse Cycle
Design Phione now has a couple of blue wings and its body has a lighter color
Competitive Utility Pokemon with a great bulk who can blanket check a good amount of setup sweepers with Hearth Swap, act as a fast pivot with Parting Shot, recover the damage, clearing hazards and put Misty Terrain to protect allies against status. The Fairy type helps against dark type Pokemon which are inmune to all of its utility moves because it has Dazzling Gleam. It has a serious 4MSS thought


New submissions

Lich Abra



Typing Ghost / Dark
Z-Move Type Dark
Item Skull Staff
Abilities Cursed Body / Pressure / Hidden (HA)

HP 30
Atk 20
Def 30
SpA 115
SpD 30
Spe 105
BST 330 (+20)

New Moves Nasty Plot, Dark Pulse, Moonblast, Will-o-Wisp, Destiny Bond
Design Kadabra now uses a dark cloak and has a long staff with a skull on top on it

Lich Kadabra



Typing Ghost / Dark
Z-Move Type Dark
Item Skull Staff
Abilities Cursed Body / Pressure / Hidden (HA)

HP 70
Atk 45
Def 30
SpA 130
SpD 30
Spe 115
BST 420 (+20)

New Moves Nasty Plot, Dark Pulse, Moonblast, Will-o-Wisp, Destiny Bond
Design Kadabra now uses a dark cloak and has a long staff with a skull on top on it

Lich Alakazam



Typing Ghost / Dark
Z-Move Type Dark
Item Skull Staff
Abilities Cursed Body / Pressure / Hidden (HA)

HP 80
Atk 60
Def 50
SpA 150
SpD 50
Spe 120
BST 510 (+20)

New Moves Nasty Plot, Dark Pulse, Moonblast, Will-o-Wisp, Destiny Bond
Design Alakazam now uses a dark cloak and has a long staff with a skull on top on it
Competitive Hidden lets Alakazam to use Nasty Plot quite easily, and Dark / Ghost / Fairy coverage is really great. Extremely frail, doesn't have access to Magic Guard and doesn't have a real way to touch fairy type Pokemon.


Sundew Bounsweet



Typing Poison / Fairy
Z-Move Type Poison
Item Sticky Petals
Abilities Allure Fragance* / Sweet Veil / Germinate* (HA)

Allure Fragance: Prevents Fairy and Bug Pokemon from escaping
Germinate: Normal-type attacks become Grass-type attacks and its power is increased by 1,2x


HP 45
Atk 50
Def 35
SpA 25
SpD 35
Spe 40
BST 230 (+20)

New Moves: Gunk Shot, Stone Edge, Brambles, Fake Out, Baneful Bunker
Design Bounsweet's leaves now have small protuberances with a sticky substance, resembling Sundews, a carnivorous plant.

Sundew Steenee



Typing Poison / Fairy
Z-Move Type Poison
Item Sticky Petals
Abilities Allure Fragance* / Sweet Veil / Germinate* (HA)

Allure Fragance: Prevents Fairy and Bug Pokemon from escaping
Germinate: Normal-type attacks become Grass-type attacks and its power is increased by 1,2x


HP 60
Atk 80
Def 35
SpA 30
SpD 35
Spe 70
BST 310 (+20)

New Moves: Gunk Shot, Stone Edge, Brambles, Fake Out, Baneful Bunker
Design Steenee's leaves now have small protuberances with a sticky substance, resembling Sundews, a carnivorous plant. She also has a white petal vest resembling Sundew's flowers

Sundew Tsareena



Typing Poison / Fairy
Z-Move Type Poison
Item Sticky Petals
Abilities Allure Fragance* / Sweet Veil / Germinate* (HA)

Allure Fragance: Prevents Fairy and Bug Pokemon from escaping
Germinate: Normal-type attacks become Grass-type attacks and its power is increased by 1,2x


HP 80
Atk 130
Def 90
SpA 29
SpD 90
Spe 111
BST 530 (+20)

New Moves: Gunk Shot, Stone Edge, Brambles, Fake Out, Baneful Bunker
Design Tsareena's leaves now have small protuberances with a sticky substance, resembling Sundews, a carnivorous plant. She also has a white petal vest resembling Sundew's flowers

Competitive Fast and powerful Fairy and Bug trapper with STAB and coverage move are able to obliterate them. Germinate is a good ability and could act as a coverage move stronger than Trop Kick and Grass-Type Fake Out if needed, but trapping Fairy type Pokemon is a better choice.


Basilisk Snivy



Typing Poison / Steel
Z-Move Type Poison
Item Sludge Mask
Abilities Levitate / Intimidate (HA)

HP 65
Atk 60
Def 40
SpA 28
SpD 80
Spe 50
BST 323 (+20)

New Moves: Gunk Shot, Poison Jab, Power Whip, Poison Fang, Blade Slash
Design: Snivy now has a purple mask and its body is covered in a purple and silver custome hard as steel allows it to levitate.

Basilisk Snivy



Typing Poison / Steel
Z-Move Type Poison
Item Sludge Mask
Abilities: Levitate / Intimidate(HA)

HP 90
Atk 80
Def 50
SpA 45
SpD 110
Spe 60
BST 435 (+20)

New Moves: Gunk Shot, Poison Jab, Power Whip, Poison Fang, Blade Slash
Design: Servine now has a purple mask and its body is covered in a purple and silver custome hard as steel allows it to levitate.


Basilisk Serperior



Typing Poison / Steel
Z-Move Type Poison
Item Sludge Mask
Abilities Levitate / Intimidate (HA)

HP 110
Atk 100
Def 60
SpA 63
SpD 135
Spe 80
BST 548 (+20)

New Moves: Gunk Shot, Poison Jab, Power Whip, Poison Fang, Blade Slash
Design: Serperior now has a purple mask and its body is covered in a purple and silver custome hard as steel allows it to levitate.

Competitive Dangerous Coil sweeper with a great defensive typing and enough coverage moves to be a great wincon
 
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Wanted to try my own take on the Johto starters and pair up the new fossils.

Fey Chikorita
Typing
– Fairy/Bug

Z-Move Type - Fairy
Item – Compound Goggles
Abilities –Shield Dust, Mind Antennae

*Custom Ability/ies* -Mind Antennae: Attempts to limit the user’s move choices are bounced back to the foe that attempted to so limit the user’s move choices.

HP - 45
Atk – 19 (- 30)
Def – 65
SpA – 59 (+ 10)
SpD – 85 (+ 20)
Spe – 65 (+ 20)
BST – 338 (+20)


New Moves – Dazzling Gleam, Draining Kiss, Bug Buzz, Signal Beam, Quiver Dance

Design – Chikoritagains long, bug antennae and a coat of glittery petals.
Competitive – You become faster and more of a special tank, while either preventing additional effects, or punishing attempts to Taunt, Heal Block, Torment etc. you.



Fey Bayleef
Typing
– Fairy/Bug

Z-Move Type - Fairy
Item – Compound Goggles
Abilities –Shield Dust, Mind Antennae

*Custom Ability/ies* -Mind Antennae: Attempts to limit the user’s move choices are bounced back to the foe that attempted to so limit the user’s move choices.

HP - 60
Atk – 32 (- 30)
Def – 80
SpA – 73 (+ 10)
SpD – 100 (+ 20)
Spe – 80 (+ 20)
BST – 425 (+20)


New Moves – Dazzling Gleam, Draining Kiss, Bug Buzz, Signal Beam, Quiver Dance

Design – Bayleefgains long, bug antennae and a coat of glittery petals.
Competitive – You become faster and more of a special tank, while either preventing additional effects, or punishing attempts to Taunt, Heal Block, Torment etc. you.





Fey Meganium
Typing
– Fairy/Bug

Z-Move Type - Fairy
Item – Compound Goggles
Abilities –Shield Dust, Mind Antennae

*Custom Ability/ies* -Mind Antennae: Attempts to limit the user’s move choices are bounced back to the foe that attempted to so limit the user’s move choices.

HP - 80
Atk – 52 (- 30)
Def – 100
SpA – 93 (+ 10)
SpD – 120 (+ 20)
Spe – 100 (+ 20)
BST – 545 (+20)


New Moves – Dazzling Gleam, Draining Kiss, Bug Buzz, Signal Beam, Quiver Dance

Design – Meganium gains long, bug antennae and a coat of glittery petals.
Competitive – You become faster and more of a special tank, while either preventing additional effects, or punishing attempts to Taunt, Heal Block, Torment etc. you.


Porcupine Cyndaquil
Typing
– Poison/Ground
Z-Move Type - Poison
Item – Quill Cape
Abilities – Poison Point, Burrower

*Custom Ability/ies* -Burrower: Speed and Attack are raised one stage each in Terrains. Opponents are not protected from user’s moves by Terrains.


HP – 39
Atk – 62 (+ 10)
Def – 53 (+ 10)
SpA – 60
SpD – 50
Spe – 65


BST – 329 (+20)


New Moves – Poison Jab, Poison Sting, Toxic Spikes, Venoshock, Earth Power
Design – Cyndquil’s back is covered in porcupine quills.
Competitive – Your physical stats improve to make you more mixed. You can use the added bulk to spread poison, or gain Speed and Attack in Terrain that doesn’t weaken your STAB Ground moves.



Porcupine Quilava
Typing
– Poison/Ground
Z-Move Type - Poison
Item – Quill Cape
Abilities – Poison Point, Burrower

*Custom Ability/ies* -Burrower: Speed and Attack are raised one stage each in Terrains. Opponents are not protected from user’s moves by Terrains.


HP – 58
Atk – 74 (+ 10)
Def – 68 (+ 10)
SpA – 80
SpD – 65
Spe – 80


BST – 554 (+20)


New Moves – Poison Jab, Poison Sting, Toxic Spikes, Venoshock, Earth Power
Design – Quilava’s back is covered in porcupine quills.
Competitive – Your physical stats improve to make you more mixed. You can use the added bulk to spread poison, or gain Speed and Attack in Terrain that doesn’t weaken your STAB Ground moves.




Porcupine Typhlosion
Typing
– Poison/Ground
Z-Move Type - Poison
Item – Quill Cape
Abilities – Poison Point, Burrower

*Custom Ability/ies* -Burrower: Speed and Attack are raised one stage each in Terrains. Opponents are not protected from user’s moves by Terrains.


HP – 78
Atk – 94 (+ 10)
Def – 88 (+ 10)
SpA – 109
SpD – 85
Spe – 100

BST – 554 (+20)


New Moves – Poison Jab, Poison Sting, Toxic Spikes, Venoshock, Earth Power
Design – Typhlosion’s back is covered in porcupine quills.
Competitive – Your physical stats improve to make you more mixed. You can use the added bulk to spread poison, or gain Speed and Attack in Terrain that doesn’t weaken your STAB Ground moves.


Dragon Warrior Totodile
Typing
– Dragon/Fighting
Z-Move Type - Dragon
Item – Dragon Armor

Abilities – Strong Jaw, Battle Armor

HP - 50
Atk – 75 (+ 10)
Def – 84 ( + 20)
SpA – 34 (- 10)
SpD – 68 (+ 20)
Spe – 23 (- 20)
BST – 334 (+ 20)


New Moves – Outrage, Twister, Arm Thrust, Close Combat, Double Kick
Design – Totodile’s armour thickens and it wears a dragon skull.
Competitive – You are a tank with physical attack and mixed bulk. You can either boost your coverage with Strong Jaw, or protect yourself from annoying crits.


Dragon Warrior Croconaw
Typing
– Dragon/Fighting
Z-Move Type - Dragon
Item – Dragon Armor

Abilities – Strong Jaw, Battle Armor
HP - 65
Atk – 90 (+ 10)
Def – 100 ( + 20)
SpA – 49 (- 10)
SpD – 83 (+ 20)
Spe – 38 (- 20)
BST – 425 (+ 20)


New Moves – Outrage, Twister, Arm Thrust, Close Combat, Double Kick
Design – Croconaw’s armour thickens and it wears a dragon skull.
Competitive – You are a tank with physical attack and mixed bulk. You can either boost your coverage with Strong Jaw, or protect yourself from annoying crits.




Dragon Warrior Ferraligatr
Typing
– Dragon/Fighting
Z-Move Type - Dragon
Item – Dragon Armor

Abilities – Strong Jaw, Battle Armor
HP - 85Atk – 115 (+ 10)
Def – 120 ( + 20)
SpA – 69 (- 10)
SpD – 103 (+ 20)
Spe – 58 (- 20)
BST – 550 (+ 20)

New Moves – Outrage, Twister, Arm Thrust, Close Combat, Double Kick
Design – Ferraligatr’s armour thickens and it wears a dragon skull.
Competitive – You are a tank with physical attack and mixed bulk. You can either boost your coverage with Strong Jaw, or protect yourself from annoying crits.


Raptor Tyrunt
Typing
– Dark/Steel


Z-Move Type - Dark
Item – Sickle Collection
Abilities – Chink Finder, Persistence
*Custom Ability/ies* - Chink Finder: Critical hit ratio is raised 2 stages upon switch in.

Persistence: Raises speed whenever stats are lowered (Defiant/Competitive clone).


HP - 58
Atk – 109 (+ 20)
Def – 77
SpA – 15 (- 30)
SpD – 45
Spe – 78 (+ 30)

BST – 382 (+20)

New Moves – Night Slash, Pursuit, Snatch, Iron Tail, Metal Claw
Design – Tyrunt carries metal sickles between its toes.
Competitive – A big speed and attack boost will help with sweeping. STAB Night Slash with an auto-Focus Energy means a lot of crits to help take down walls and Persistence means you can instead protect your new speed.




Raptor Tyrantrum
Typing
– Dark/Steel


Z-Move Type - Dark
Item – Sickle Collection
Abilities – Chink Finder, Persistence
*Custom Ability/ies* - Chink Finder: Critical hit ratio is raised 2 stages upon switch in.

Persistence: Raises speed whenever stats are lowered (Defiant/Competitive clone).


HP - 82
Atk – 141 (+ 20)
Def – 119
SpA – 49 (- 30)
SpD – 59
Spe – 101 (+ 30)
BST – 541 (+20)


New Moves – Night Slash, Pursuit, Snatch, Iron Tail, Metal Claw
Design – Tyrantrum carries metal sickles between its toes.
Competitive – A big speed and attack boost will help with sweeping. STAB Night Slash with an auto-Focus Energy means a lot of crits to help take down walls and Persistence means you can instead protect your new speed.


Anenome Lileep
Typing
– Poison/Water
Z-Move Type - Poison
Item – Sludge Mask
Abilities – Poison Touch, Innards Out

HP - 66
Atk – 56 (+ 15)
Def – 77
SpA – 66 (+ 5)
SpD – 87
Spe – 23
BST – 375 (+20)


New Moves – Poison Sting, Venoshock, Hydro Pump, Muddy Water, Surf
Design – Lileep is covered in toxic slime.
Competitive – You can spread poison or be a less passive Pyukumuku.

Anenome Cradilly
Typing
– Poison/Water
Z-Move Type - Poison
Item – Sludge Mask
Abilities – Poison Touch, Innards Out

HP - 86
Atk – 95 (+ 15)
Def – 97
SpA – 86 (+ 5)
SpD – 107
Spe – 43
BST – 515 (+20)

New Moves – Poison Sting, Venoshock, Hydro Pump, Muddy Water, Surf
Design – Cradilly is covered in toxic slime.
Competitive – You can spread poison or be a less passive Pyukumuku.
 
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Wanted to try my own take on the Johto starters and pair up the new fossils.

Fey Chikorita
Typing
– Fairy/Bug

Z-Move Type - Fairy
Item – Compound Goggles
Abilities –Shield Dust, Mind Antennae

*Custom Ability/ies* -Mind Antennae: Attempts to limit the user’s move choices are bounced back to the foe that attempted to so limit the user’s move choices.

HP - 45
Atk – 19 (- 30)
Def – 65
SpA – 59 (+ 10)
SpD – 85 (+ 20)
Spe – 65 (+ 20)
BST – 338 (+20)


New Moves – Dazzling Gleam, Draining Kiss, Bug Buzz, Signal Beam, Quiver Dance

Design – Chikoritagains long, bug antennae and a coat of glittery petals.
Competitive – You become faster and more of a special tank, while either preventing additional effects, or punishing attempts to Taunt, Heal Block, Torment etc. you.



Fey Bayleef
Typing
– Fairy/Bug

Z-Move Type - Fairy
Item – Compound Goggles
Abilities –Shield Dust, Mind Antennae

*Custom Ability/ies* -Mind Antennae: Attempts to limit the user’s move choices are bounced back to the foe that attempted to so limit the user’s move choices.

HP - 60
Atk – 32 (- 30)
Def – 80
SpA – 73 (+ 10)
SpD – 100 (+ 20)
Spe – 80 (+ 20)
BST – 425 (+20)


New Moves – Dazzling Gleam, Draining Kiss, Bug Buzz, Signal Beam, Quiver Dance

Design – Bayleefgains long, bug antennae and a coat of glittery petals.
Competitive – You become faster and more of a special tank, while either preventing additional effects, or punishing attempts to Taunt, Heal Block, Torment etc. you.





Fey Meganium
Typing
– Fairy/Bug

Z-Move Type - Fairy
Item – Compound Goggles
Abilities –Shield Dust, Mind Antennae

*Custom Ability/ies* -Mind Antennae: Attempts to limit the user’s move choices are bounced back to the foe that attempted to so limit the user’s move choices.

HP - 80
Atk – 52 (- 30)
Def – 100
SpA – 93 (+ 10)
SpD – 120 (+ 20)
Spe – 100 (+ 20)
BST – 545 (+20)


New Moves – Dazzling Gleam, Draining Kiss, Bug Buzz, Signal Beam, Quiver Dance

Design – Meganium gains long, bug antennae and a coat of glittery petals.
Competitive – You become faster and more of a special tank, while either preventing additional effects, or punishing attempts to Taunt, Heal Block, Torment etc. you.


Porcupine Cyndaquil
Typing
– Poison/Ground
Z-Move Type - Poison
Item – Quill Cape
Abilities – Poison Point, Burrower

*Custom Ability/ies* -Burrower: Speed and Attack are raised one stage each in Terrains. Opponents are not protected from user’s moves by Terrains.


HP – 39
Atk – 62 (+ 10)
Def – 53 (+ 10)
SpA – 60
SpD – 50
Spe – 65


BST – 329 (+20)


New Moves – Poison Jab, Poison Sting, Toxic Spikes, Venoshock, Earth Power
Design – Cyndquil’s back is covered in porcupine quills.
Competitive – Your physical stats improve to make you more mixed. You can use the added bulk to spread poison, or gain Speed and Attack in Terrain that doesn’t weaken your STAB Ground moves.



Porcupine Quilava
Typing
– Poison/Ground
Z-Move Type - Poison
Item – Quill Cape
Abilities – Poison Point, Burrower

*Custom Ability/ies* -Burrower: Speed and Attack are raised one stage each in Terrains. Opponents are not protected from user’s moves by Terrains.


HP – 58
Atk – 74 (+ 10)
Def – 68 (+ 10)
SpA – 80
SpD – 65
Spe – 80


BST – 554 (+20)


New Moves – Poison Jab, Poison Sting, Toxic Spikes, Venoshock, Earth Power
Design – Quilava’s back is covered in porcupine quills.
Competitive – Your physical stats improve to make you more mixed. You can use the added bulk to spread poison, or gain Speed and Attack in Terrain that doesn’t weaken your STAB Ground moves.




Porcupine Typhlosion
Typing
– Poison/Ground
Z-Move Type - Poison
Item – Quill Cape
Abilities – Poison Point, Burrower

*Custom Ability/ies* -Burrower: Speed and Attack are raised one stage each in Terrains. Opponents are not protected from user’s moves by Terrains.


HP – 78
Atk – 94 (+ 10)
Def – 88 (+ 10)
SpA – 109
SpD – 85
Spe – 100

BST – 554 (+20)


New Moves – Poison Jab, Poison Sting, Toxic Spikes, Venoshock, Earth Power
Design – Typhlosion’s back is covered in porcupine quills.
Competitive – Your physical stats improve to make you more mixed. You can use the added bulk to spread poison, or gain Speed and Attack in Terrain that doesn’t weaken your STAB Ground moves.


Dragon Warrior Totodile
Typing
– Dragon/Fighting
Z-Move Type - Dragon
Item – Dragon Armor

Abilities – Strong Jaw, Battle Armor

HP - 50
Atk – 75 (+ 10)
Def – 84 ( + 20)
SpA – 34 (- 10)
SpD – 68 (+ 20)
Spe – 23 (- 20)
BST – 334 (+ 20)


New Moves – Outrage, Twister, Arm Thrust, Close Combat, Double Kick
Design – Totodile’s armour thickens and it wears a dragon skull.
Competitive – You are a tank with physical attack and mixed bulk. You can either boost your coverage with Strong Jaw, or protect yourself from annoying crits.


Dragon Warrior Croconaw
Typing
– Dragon/Fighting
Z-Move Type - Dragon
Item – Dragon Armor

Abilities – Strong Jaw, Battle Armor
HP - 65
Atk – 90 (+ 10)
Def – 100 ( + 20)
SpA – 49 (- 10)
SpD – 83 (+ 20)
Spe – 38 (- 20)
BST – 425 (+ 20)


New Moves – Outrage, Twister, Arm Thrust, Close Combat, Double Kick
Design – Croconaw’s armour thickens and it wears a dragon skull.
Competitive – You are a tank with physical attack and mixed bulk. You can either boost your coverage with Strong Jaw, or protect yourself from annoying crits.




Dragon Warrior Ferraligatr
Typing
– Dragon/Fighting
Z-Move Type - Dragon
Item – Dragon Armor

Abilities – Strong Jaw, Battle Armor
HP - 85Atk – 115 (+ 10)
Def – 120 ( + 20)
SpA – 69 (- 10)
SpD – 103 (+ 20)
Spe – 58 (- 20)
BST – 550 (+ 20)

New Moves – Outrage, Twister, Arm Thrust, Close Combat, Double Kick
Design – Ferraligatr’s armour thickens and it wears a dragon skull.
Competitive – You are a tank with physical attack and mixed bulk. You can either boost your coverage with Strong Jaw, or protect yourself from annoying crits.


Raptor Tyrunt
Typing
– Dark/Steel


Z-Move Type - Dark
Item – Sickle Collection
Abilities – Chink Finder, Persistence
*Custom Ability/ies* - Chink Finder: Uses Focus Energy upon switch in.

Persistence: Raises speed whenever stats are lowered (Defiant/Competitive clone).


HP - 58
Atk – 109 (+ 20)
Def – 77
SpA – 15 (- 30)
SpD – 45
Spe – 78 (+ 30)

BST – 382 (+20)

New Moves – Night Slash, Pursuit, Snatch, Iron Tail, Metal Claw
Design – Tyrunt carries metal sickles between its toes.
Competitive – A big speed and attack boost will help with sweeping. STAB Night Slash with an auto-Focus Energy means a lot of crits to help take down walls and Persistence means you can instead protect your new speed.




Raptor Tyrantrum
Typing
– Dark/Steel


Z-Move Type - Dark
Item – Sickle Collection
Abilities – Chink Finder, Persistence
*Custom Ability/ies* - Chink Finder: Uses Focus Energy upon switch in.

Persistence: Raises speed whenever stats are lowered (Defiant/Competitive clone).


HP - 82
Atk – 141 (+ 20)
Def – 119
SpA – 49 (- 30)
SpD – 59
Spe – 101 (+ 30)
BST – 541 (+20)


New Moves – Night Slash, Pursuit, Snatch, Iron Tail, Metal Claw
Design – Tyrantrum carries metal sickles between its toes.
Competitive – A big speed and attack boost will help with sweeping. STAB Night Slash with an auto-Focus Energy means a lot of crits to help take down walls and Persistence means you can instead protect your new speed.


Anenome Lileep
Typing
– Poison/Water
Z-Move Type - Poison
Item – Sludge Mask
Abilities – Poison Touch, Innards Out

HP - 66
Atk – 56 (+ 15)
Def – 77
SpA – 66 (+ 5)
SpD – 87
Spe – 23
BST – 375 (+20)


New Moves – Poison Sting, Venoshock, Hydro Pump, Muddy Water, Surf
Design – Lileep is covered in toxic slime.
Competitive – You can spread poison or be a less passive Pyukumuku.

Anenome Cradilly
Typing
– Poison/Water
Z-Move Type - Poison
Item – Sludge Mask
Abilities – Poison Touch, Innards Out

HP - 86
Atk – 95 (+ 15)
Def – 97
SpA – 86 (+ 5)
SpD – 107
Spe – 43
BST – 515 (+20)

New Moves – Poison Sting, Venoshock, Hydro Pump, Muddy Water, Surf
Design – Cradilly is covered in toxic slime.
Competitive – You can spread poison or be a less passive Pyukumuku.
why is chink finder 'use focus energy' and not just 'critical hit ratio is raised 2 stages' which is what focus energy does
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Resubmissions

Water Nymph Phione



Typing Water / Fairy
Z-Move Type Fairy
Item Fairy Wings
Abilities Prankster

HP 110
Atk 50
Def 80
SpA 100
SpD 80
Spe 80
BST 500 (+20)

New Moves Heart Swap, Parting Shot, Recover, Misty Terrain, Rinse Cycle
Design Phione now has a couple of blue wings and its body has a lighter color
Competitive Utility Pokemon with a great bulk who can blanket check a good amount of setup sweepers with Hearth Swap, act as a fast pivot with Parting Shot, recover the damage, clearing hazards and put Misty Terrain to protect allies against status. The Fairy type helps against dark type Pokemon which are inmune to all of its utility moves because it has Dazzling Gleam. It has a serious 4MSS thought


New submissions

Lich Abra



Typing Ghost / Dark
Z-Move Type Dark
Item Skull Staff
Abilities Cursed Body / Pressure / Incorporeal (HA)

HP 30
Atk 20
Def 30
SpA 115
SpD 30
Spe 105
BST 330 (+20)

New Moves Nasty Plot, Dark Pulse, Moonblast, Will-o-Wisp
Design Alakazam now uses a dark cloak and has a long staff with a skull on top on it
Lich Kadabra



Typing Ghost / Dark
Z-Move Type Dark
Item Skull Staff
Abilities Cursed Body / Pressure / Incorporeal (HA)

HP 70
Atk 45
Def 30
SpA 130
SpD 30
Spe 115
BST 420 (+20)

New Moves Nasty Plot, Dark Pulse, Moonblast, Will-o-Wisp
Design Alakazam now uses a dark cloak and has a long staff with a skull on top on it

Lich Alakazam



Typing Ghost / Dark
Z-Move Type Dark
Item Skull Staff
Abilities Cursed Body / Pressure / Incorporeal (HA)

HP 80
Atk 50
Def 50
SpA 150
SpD 50
Spe 130
BST 510 (+20)

New Moves Nasty Plot, Dark Pulse, Moonblast, Will-o-Wisp
Design Alakazam now uses a dark cloak and has a long staff with a skull on top on it
Competitive Incorporeal is a dangerous ability, which lets it to use Nasty Plot quite easily, and Dark / Ghost / Fairy coverage is really great. Extremely frail, doesn't have access to Magic Guard and doesn't have a real way to touch fairy type Pokemon.
Just a quick notice that Incorporeal is a banned Ability in TNFG's OU, so unless you intended it to be viable in Uber while still legal in OU, I would not recommend using it. We could possibly nerf Incorporeal to make it more manageable to deal with, but it might not be the case depended on the council's overall opinion. You can still keep Incorporeal, but you might not see Lick Alakazam with Incorporeal in OU.
 

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Just a quick notice that Incorporeal is a banned Ability in TNFG's OU, so unless you intended it to be viable in Uber while still legal in OU, I would not recommend using it. We could possibly nerf Incorporeal to make it more manageable to deal with, but it might not be the case depended on the council's overall opinion. You can still keep Incorporeal, but you might not see Lick Alakazam with Incorporeal in OU.
What if I do an ability acts as a Wonder Skin version for physical attacks?
 

Anaconda Onix
Typing
– Ground / Water
Z-Move Type – Water
Item – Snake Skin
Abilities – Shed Skin, Intimidate, Swift Swim

HP – 75 (+40)
Atk – 75 (+30)
Def – 100 (-60)
SpA – 30
SpD – 75 (+30)
Spe – 50 (-20)
BST – 405 (+20)

New Moves – Aqua Tail, Recover, Liquidation, Dragon Dance, Ice Fang
Design – Onix’s body is painted to look like an anaconda.
Competitive – Anaconda Onix might be too good for Little Cup, but it could still succeed in another tier with its decent typing and mixed bulk, reliable recovery, and Attack stat. It can use Intimidate to further increase its longevity against physical attackers or Swift Swim to become fast in the rain. A usable set might consist of Earthquake, Liquidation, Dragon Dance, and filler.
==========
Anaconda Steelix
Typing
– Ground / Water
Z-Move Type – Water
Item – Snake Skin
Abilities – Shed Skin, Intimidate, Swift Swim

HP – 100 (+25)
Atk – 120 (+35)
Def – 110 (-90)
SpA – 30 (-25)
SpD – 105 (+40)
Spe – 65 (+35)
BST – 530 (+20)

New Moves – Aqua Tail, Recover, Liquidation, Dragon Dance, Ice Fang
Design – Steelix’s body is painted to look like an anaconda.
Competitive – Anaconda Steelix has a good defensive typing, great mixed bulk, and high Attack stat along with STAB moves in Earthquake and Liquidation with Recover and Dragon Dance. Swift Swim and Dragon Dance boost its otherwise low Speed which can make it a potent sweeper once opposing Grass-types and Pokemon with Grass-type coverage are gone.


Light Bulbs Exeggcute
Typing
– Electric
Z-Move Type – Electric
Item – Glass Helmets
Abilities – Lightningrod, Volt Absorb

HP – 60
Atk – 20 (-20)
Def – 60 (-20)
SpA – 80 (+20)
SpD – 65 (+20)
Spe – 60 (+20)
BST – 345 (+20)

New Moves – Discharge, Zing Zap, Volt Switch, Flash Cannon, Iron Head
Design – The Exeggcute all look like a pile of light bulbs, wearing glass helmets.
Competitive – Light Bulbs Exeggcute has moderate bulk and good Special Attack. Lightningrod can be used to switch in to Electric-type moves with a free special attack boost while Volt Absorb can be used to heal itself, both can block Volt Switch.
==========
Light Pole Exeggutor
Typing
– Electric / Steel
Z-Move Type – Electric
Item – Glass Helmets
Abilities – Lightningrod, Volt Absorb

HP – 95
Atk – 60 (-35)
Def – 105 (+20)
SpA – 125
SpD – 110 (+35)
Spe – 55
BST – 550 (+20)

New Moves – Discharge, Zing Zap, Volt Switch, Flash Cannon, Iron Head
Design – Each of the heads has a glass helmet on it, the leaves have little light bulbs on them, and the body is colored gray.
Competitive – Light Pole Exeggutor has high Special Attack and good mixed bulk along with a good defensive typing. Both of its abilities are useful for blocking Thunder Waves and Volt Switches, and it can provide a slow Volt Switch for its teammates. Its main STAB moves would be Discharge and Flash Cannon.
==========
Light Pole Exeggutor-Alola
Typing
– Electric / Steel
Z-Move Type – Electric
Item – Glass Helmets
Abilities – Lightningrod, Volt Absorb

HP – 95
Atk – 125 (+20)
Def – 110 (+25)
SpA – 60 (-65)
SpD – 105 (+30)
Spe – 55 (+10)
BST – 550 (+20)

New Moves – Discharge, Zing Zap, Volt Switch, Flash Cannon, Iron Head
Design – Each of the heads has a glass helmet on it, the leaves have little light bulbs on them, and the body is colored gray.
Competitive – Light Pole Exeggutor-Alola has high Attack and good mixed bulk along with a good defensive typing. Both of its abilities are useful for blocking Thunder Waves and Volt Switches, and it can provide a slow Volt Switch for its teammates. Its main STAB moves would be Zing Zap and Iron Head.


Snake Charmer Uxie
Typing
– Psychic / Ground
Z-Move Type – Psychic
Item – Snake Charmer’s Pungi
Abilities – Miraculous

Custom Ability: Miraculous – This Pokemon is immune to Poison-type moves and takes no damage from Poison status.

HP – 90 (+15)
Atk – 50 (-25)
Def – 130
SpA – 100 (+25)
SpD – 130
Spe – 100 (+5)
BST – 600 (+20)

New Moves – Earth Power, Recover, Psycho Shift, Refresh, Encore
Design – Snake Charmer Uxie is carrying a pungi (snake charmer’s instrument).
Competitive – Snake Charmer Uxie is very bulky and has decent Speed and Special Attack for a bulky Pokemon. Its ability allows it to absorb Toxics and Poison-type moves for its teammates. Its bulky sets are better with Recover, and it can still use Stealth Rock, Memento, and Encore in support sets. It isn’t entirely passive either with Psychic and Earth Power.


Dust Bunny Cottonee
Typing
– Fairy / Flying
Z-Move Type – Fairy
Item – Old Bunny Ears
Abilities – Unaware, Shield Dust, Filter

HP – 50 (+10)
Atk – 20 (-7)
Def – 50 (-10)
SpA – 44 (+7)
SpD – 60 (+10)
Spe – 76 (+10)
BST – 300 (+20)

New Moves – Air Slash, Roost, Defog, Camouflage, Haze
Design – Dust Bunny Cottonee is wearing a pair of dusty bunny ears and its body looks grayish brown.
Competitive – High Speed and many status moves allow for support sets, but without Prankster and with low bulk it needs to watch out for faster attackers. It is also passive, but at least it can use status moves on Dark-types now. Its abilities are varied in usefulness, but Unaware can be used with Haze to stop set up attackers and Filter can reduce super effective damage on Cottonee.
==========
Dust Bunny Whimsicott
Typing
– Fairy / Flying
Z-Move Type – Fairy
Item – Old Bunny Ears
Abilities – Unaware, Shield Dust, Filter

HP – 70 (+10)
Atk – 30 (-37)
Def – 89 (+4)
SpA – 90 (+13)
SpD – 90 (+15)
Spe – 131 (+15)
BST – 500 (+20)

New Moves – Air Slash, Roost, Defog, Camouflage, Haze
Design – Dust Bunny Whimsicott is wearing a pair of dusty bunny ears and its body looks grayish brown.
Competitive – High Speed and many status moves allow for support sets, and it also has appreciable bulk and Special Attack. It still tends to be somewhat passive but can use status moves on Dark-types and has reliable recovery.


Sky Lantern Drifloon
Typing
– Flying / Fire
Z-Move Type – Fire
Item – Rice Paper Lantern
Abilities – Flash Fire, Aftermath, Air Approach (TNFG custom ability)

Air Approach – This pokemon's flying types attack deal 1.5x more damage but takes 1.5x more damage from rock type attacks.

HP – 60 (-30)
Atk – 25 (-25)
Def – 47 (+13)
SpA – 80 (+20)
SpD – 56 (+12)
Spe – 100 (+30)
BST – 368 (+20)

New Moves – Air Slash, Roost, Burn Up, Flamethrower, Overheat
Design – Sky Lantern Drifloon has been colored to look like a traditional Asian sky lantern, complete with a small lantern to hold the flame.
Competitive – Sky Lantern Drifloon has very high Speed and good Special Attack but is rather frail. It has access to decent STAB moves in Air Slash and one of its Fire-type attacks. Flash Fire allows it to switch in to Fire-type moves, and Air Approach boosts the power of Air Slash but means that any Rock-type attack will likely knock it out.
==========
Sky Lantern Drifblim
Typing
– Flying / Fire
Z-Move Type – Fire
Item – Rice Paper Lantern
Abilities – Flash Fire, Aftermath, Air Approach (TNFG custom ability)

HP – 100 (-50)
Atk – 40 (-40)
Def – 69 (+25)
SpA – 130 (+40)
SpD – 69 (+25)
Spe – 110 (+30)
BST – 518 (+20)

New Moves – Air Slash, Roost, Burn Up, Flamethrower, Overheat
Design – Sky Lantern Drifblim has been colored to look like a traditional Asian sky lantern, complete with a lantern to hold the flame.
Competitive – Sky Lantern Drifblim has very high Special Attack and a good speed tier. It has somewhat average bulk but is still very vulnerable to Rock-type attacks and Stealth Rock.
 
Last edited:
NEW SUBS


Reaper Scraggy
Typing: Ghost/Steel
Z-Move Type: Ghost
Item: Spectral Scythe
Abilities:
Life Drain/Intimidate/Technician
HP: 60 (+10)
Atk: 95 (+20)
Def: 70 (+0)
SpA: 23 (-12)
SpD: 70 (+0)
Spe: 50 (+2)
BST: 368 (+20)
New Moves:
Shaded Claws, Shadow Sneak, Bullet Punch, Blase Slash, Will-O-Wisp
Design: Now its hood it's black and has a skull drew over it and covers its face. It also holds a scythe.
Competitive: Well, Scraggy is already a S tank 'mon at Lc, so it just got an upgrade: a much better typing, access to will-o-wisp and priority, a bit better speed and more attack.


Reaper Scrafty
Typing: Ghost/Steel
Z-Move Type: Ghost
Item: Spectral Scythe
Abilities:
Life Drain/Intimidate/Technician
HP: 80 (+15)
Atk: 110 (+20)
Def: 115 (+0)
SpA: 28 (-17)
SpD: 115 (+0)
Spe: 60 (+2)
BST: 508 (+20)
New Moves:
Shaded Claws, Shadow Sneak, Blase Slash, Will-O-Wisp
Design: Now its hood it's black and has a skull drew over it and covers its face. It also holds a scythe.
Competitive: Now Scrafty is MUCH better. Why? Well, now it has (takes a breath): It has a better defensive typing alongside a new utility move on Will-O-Wisp, better Attack, and access to 3 cool abilities on Life Drain (for more durability), Intimidate (with W-O-W is going to be annoying) and Technician (wich lets you to have strong priority moves and stronger Shaded Claws).



Pest Erradicator Spritzee
Typing: Poison/Fairy
Z-Move Type: Poison
Item: Pest Mask
Abilities:
Regenerator/Melting Healing
HP: 80 (+2)
Atk: 43 (-9)
Def: 70 (+10)
SpA: 70 (+7)
SpD: 70 (+3)
Spe: 30 (+7)
BST: 363 (+20)
New Moves:
Sludge Wave+Bomb, Roost, Defog, Taunt.
Design: The mask is now white-ish yellow, its eyes are hidden. It wears a black hood.
Competitive: A great check to all of those pesky fairies. It also can perform many roles like a regenerator pivot, a defogger or a stallbreaker with a combination of Melting Healing and Taunt. The bad thing is that it's unable to hit steels and poisons.


Pest Erradicator Aromatisse
Typing: Poison/Fairy
Z-Move Type: Poison
Item: Pest Mask
Abilities:
Regenerator/Melting Healing
HP: 110 (+9)
Atk: 32 (-40)
Def: 90 (+18)
SpA: 110 (+11)
SpD: 110 (+21)
Spe: 30 (+1)
BST: 482 (+20)
New Moves:
Sludge Wave+Bomb, Roost, Defog, Taunt.
Design: The mask is now white-ish yellow, its eyes are hidden. It wears a black hood.
Competitive: Now it's no longer outclassed by Audino-Mega. What the hell i'm sayin'? This thing is by far better than that joke of mega. Lets see what can this thing can do: it can be a regenerator pivot, a deffogger and a stallbreaker with a combination of Melting Healing and Taunt (yeah, as spritzee). But (as Spritzee, again) it cannot touch steel and poison 'mons.


Sunflower Xurkitree
Typing: Fire/Grass
Z-Move Type: Fire
Item: Heat Seed
Ability:
Drought
HP: 83 (+0)
Atk: 83 (-6)
Def: 71 (+0)
SpA: 173 (+0)
SpD: 71 (+0)
Spe: 109(+26)
BST: 590 (+20)
New Moves:
Fire Blast, Flamethrower, Giga Drain, Synthesis, Earth Power.
Design:
Competitive:
We needed a good sun setter (and sunflower) at OU, and here is it. With a sky high 173 SpA, unique STAB combination and decent 109 Spe, this thing can be the insane Tail Glow wallbreaker that was supposed to be.



Kea Spearow
Typing: Dark/Ground
Z-Move Type: Dark
Item: Nasty Beak
Abilities:
Tough Claws/Stakeout
HP: 40 (+0)
Atk: 80 (+20)
Def: 30 (+0)
SpA: 11 (-20)
SpD: 31 (+0)
Spe: 90 (+20)
BST: 282 (+20)
New Moves:
Knock Off, Earthquake, Poison Jab, Brave Bird, Stone Edge.
Design: https://en.wikipedia.org/wiki/File:Kea_(Nestor_notabilis)_7_Wochen_(1).JPG
Competitive:
Well, with the new buffs i guess this thing could be even banned from lc, but even in that case, this lil guy could be a threat at the PU enviroment thanks to its great abilities, movepool and typing, i guess. It can force lots of mind games thanks to its acces to both stakeout and pusrsuit, but its speed is average at best, and it must to wear a cb to make its attack usable.

Kea Fearow
Typing: Dark/Ground
Z-Move Type: Dark
Item: Nasty Beak
Abilities:
Tough Claws/Stakeout
HP: 65 (+0)
Atk: 120 (+30)
Def: 65 (+0)
SpA: 21 (-40)
SpD: 61 (+0)
Spe: 130 (+30)
BST: 452 (+20)
New Moves:
Knock Off, Earthquake, Poison Jab, Brave Bird, Stone Edge.
Design: https://upload.wikimedia.org/wikipedia/commons/thumb/e/e4/Kea_about_to_land,_displaying_orange_underside_of_wing.jpg/220px-Kea_about_to_land,_displaying_orange_underside_of_wing.jpg
Competitive:
Due to being tired of being one of the worst flying mons ever, this guy landed and transformed into something terryfying... In all seriousness, this guy now has a respectable niche as a pursuit mind-games maker, thanks to its access to both pursuit and stakeout and great 120/130 Attack and Speed, but it lacks any defensive presence due to its shitty defensive typing and lackluster defensive stats.

RESUBS


Overloaded Karrablast
Typing: Electric/Bug
Z-Move Type: Electric
Item: Charged Armor
Abilities:
Hustle/Magnet Pull/Overload
Custom Ability/ies: Overload->
Boosts the power of Normal-type moves by 30% and makes them Electric-type. The wielder can hit Ground-type mons with those moves.
HP: 60 (+10)
Atk: 80 (+5)
Def: 50 (+5)
SpA: 5 (-35)
SpD: 50 (+5)
Spe: 70 (+10)
BST: 335 (+20)
New Moves:
Bolt Tackle, Leech Life, Thunderbolt, Thunderblade, Head Slam
Design: 2 legs'ed Charjabug.
Competitive: Now this lil guy gets a more unique niche at Lc as one of the few good physical electric type mons of the tier. It can be either a magnet pull trapper with Head Slam, an Overload Sweeper, wich lets it to hit ground mons harder (this one is better)or a Hustle wallbreaker.


Overloaded Escavalier
Typing: Electric/Fighting
Z-Move Type: Electric
Item: Charged Armor
Abilities:
Swordsman/Magnet Pull/Overload
Custom Hability/ies: Overload->
Boosts the power of Normal-type moves by 30% and makes them Electric-type. The wielder can hit Ground-type mons with those moves.
HP: 80 (+10)
Atk: 140 (+5)
Def: 110 (+5)
SpA: 25 (-35)
SpD: 110 (+5)
Spe: 50 (+30)
BST: 515 (+20)
New Moves:
Thunderblade, Volt Tackle, Sacred Sword, Head Slam, Earthquake.
Design: Has thunderbolts drawings along its shell, its eyes are shining and has a magnet on its head.
Competitive: Even facing competition with uhhh, let me think, zeraroa? Well, this guy carves itself a niche as the best physical electric type mon (koko usually goes special thought) thanks to its huge 140 Atk and 3 great abilities: Swordsman lets it to hit hard with Thunderblade and Sacred Sword, Magnet Pull lets it to trap and kill the annoying steel mons of the tier and Overload lets it to hit ground types hard. It also has great 80/110 mixed defenses for tanking hits, but its typing isn't good defensibly and it lacks any viable form of recovery outside rest, so it can be taken off quite easily. It's also slow as fuck even with a buff.
 
Last edited:
Chain Comfey
Typing
- Fairy/Steel
Z-Move Type - Steel
Item - Mystic Chain
Abilities - Quick Chain* / Triage / Natural Cure
Quick Chain (custom ability): On the first turn the user is out (not counting the turn it's switched in if it switches in manually), opponents cannot switch. Opponents can switch freely afterwards.

HP - 71 (+20)
Atk - 82 (+30)
Def - 110 (+20)
SpA - 52 (-30)
SpD - 90 (-20)
Spe - 100
BST - 505 (+20)

New Moves - Meteor Mash, Iron Head, Flash Cannon, Fire Lash, Metal Burst
Design - Comfey's flowers are replaced by... well, a chain.
Competitive
- Trapping is a cool, useful effect... and every way to invoke it is either broken (and thus banned), situational, or just plain bad. Enter Chain Comfey's Quick Chain ability, which traps for one turn only - reliable, but not broken.
 
Edgy Sentret
Typing
- Dark
Z-Move Type - Dark
Item - Fedora
Abilities - Macho / Darken / Brute Force

HP - 55 (+20)
Atk - 46
Def - 44 (+10)
SpA - 5 (-30)
SpD - 55 (+10)
Spe - 30 (+10)
BST - 235 (+20)

Design - A darker sentret facing away from the opponent, wearing a fedora and having longer hair.
Edgy Furret
Typing
- Dark
Z-Move Type - Dark / Fighting
Item - Fedora
Abilities - Macho / Filter / Brute Force

HP - 95 (+10)
Atk - 76
Def - 64
SpA - 5 (-40)
SpD - 84 (+29)
Spe - 111 (+21)
BST - 435 (+20)

New Moves - Stone Edge, Fire Blast, Play Rough, Gunk Shot, Drain Punch
Design - A Dark Furret with long hair, an angry expression, and a fedora.
Competitive - This Furret LOVES Setting up with Coil. 3 Attacking moves and Coil, and you're set. With immunity to Prankster, not terrible bulk, and solid base speed, This Pokemon will likley be fun to use on any team. I know I minmaxed, BUT IT'S A FURRET. IT STILL DOES NO DAMAGE, EVEN WITH A COIL (or two) up.
 
Deep Sea Slugma
Typing: Fire/Water
Z-Move Type: Water
Item: Scuba Gear
Abilities: Swift Swim/Liquid Ooze/Regenerator

HP: 30 (-10)
Atk: 60 (+20)
Def: 20 (Swapped With Speed)
SpA: 70
SpD: 30 (-10)
Spe: 60 (+20)
BST: 270

New Moves: Waterfall, Surf, Scald, Rain Dance,
Design: Slugma wear a diving helmet and turn into a Sea Blue color
Competitive: This is a pretty good mixed attacker. Having a Fire/Water typing will help it out a lot. Slugma can take on a lot of his weakness with only its STABs moves.

Deep Sea Magcargo
Typing: Fire/Water
Z-Move Type: Water
Item: Scuba Gear
Abilities: Swift Swim/Liquid Ooze/Regenerator

HP: 45 (-15)
Atk: 90 (+40)
Def: 30 (Swapped With Speed)
SpA: 95 (+5)
SpD: 50 (-30)
Spe: 140 (+20) (Swapped with Defense)
BST: 450

New Moves: Waterfall, Surf, Scald, Rain Dance, Iron Head
Design: Magcargo wear a diving helmet and turn into a Sea Blue color
Competitive: This is a pretty good mixed attacker. Having a speed of 140 allow it to be a revenge killer. But you want to sweep with this, will you need to set up a Shell Smash first. The reason for this is it pretty average attack stats. Having a Fire/Water typing will help it out a lot. Magcargo can take on a lot of his weakness with only its STABs moves.
 

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Water Nymph Phione
Lich Abra/Kadabra/Alakazam
Sundew Bounsweet/Steenee/Tsareena
Pest Erradicator Spritzee/Aromatisse
Sunflower Xurkitree (Now I have the need to listen Floral Fury again... *sigh*)
Raptor Tyrunt/Tyrantrum
Anemone Lileep/Cradily
Snake Charmer Uxie
Sky Lantern Drifloon/Drifblim
 
Snake Charmer Uxie
Sky Lantern Drifloon/Drifblim
Sundew Bounsweet/Steenee/Tsareena
Fey Chikorita/Bayleef/Meganium
Porcupine Cyndaquil/Quilava/Typhlosion
Anemone Lileep/Cradily
Pest Erradicator Spritzee/Aromatisse
Sunflower Xurkitree
Chain Comfey
Deep Sea Slugma/Magcargo
 
Deep Sea Slugma/Magcargo

Overloaded Karrablast/Excavalier

Light Bulbs Exeggcute/Exeggutor

Pest Eradicator Spritzee/Aromatisse

Chain Comfey

Sunflower Xurkitree

Snake Charmer Uxie

Dust Bunny Cottonee/Whimsicott

Sundew Bounsweet/Steenee/Tsareena

Lich Abra/Kadabra/Alakazam
 
Overloaded Karrablast Line
Sundew Bounsweet Line
Sunflower Xurkitree
Anaconda Onix Line
Pest Erradicator Spritzee Line
Snake Charmer Uxie
Dust Bunny Cottonee Line
Sky Lantern Drifloom Line
Basilisc Snivy Line
Dust Bunny Cottonee Line
 
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