What's good Smogon, I'm here with my first ever RMT. So before using this team, I had a hard time trying to break past low-ladder. The highest I ever got to was like 1460 or 1490. Then I stopped playing, came back, and I tilted and dropped all the way back to the low 1300s. However, one day I constructed this rain team (because rain teams weres constantly kicking my behind in competitive), and I used it on and alt account (kot1q). And so far, it's been absolutely dominant, going 23-2 and I have a gxe of 79.2%. I finally broke into 1500s with this team, but higher ladder means tougher competition, so I want to see if there are any holes that this team needs to patch before I attempt to keep rising in the ladder.
RATING + RECORD:
TEAM:
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Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Defog
- Scald
- U-turn
- Roost
No surprises here. Pelipper is as vital for rain teams as much as Chansey is for stall teams, because it gets up the rain upon switching in to the battle. Damp Rock is my item of choice because I want the rain to stay up for as long as possible. I'm running a defensive Pelipper over something like Specs because I want to be able to switch in Pelipper on threats like Keldeo and Mega Charizard Y. Defog is so that Pelipper cant remove hazards that hazard leads like Drill or shuckle put up. Scald is to burn switch-ins like Ferrothorn or leads like Mega Sableye, and it has decent power in rain. U-turn is to grab momentum so one of my rain sweepers can come in safely. Finally, Roost is for reliable recovery because I need Pelipper to stay alive as long as possible to summon rain.
Conkeldurr @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 36 HP / 252 Atk / 220 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
AV Conk is a beast. So much so, that I had to name this RMT after it. I originally put him on the team just to beat Ferrothorn, but it has done so much more for me. It is capable of taking on Pokemon such as Gliscor, Zygarde, Kartana, Blacephalon, Tornadus-Therian, and Mega Alakazam. Yes, it beats Mega Alakazam in 1v1 at full health because it tanks Psychic and proceeds to faint it with Knock Off+Mach Punch. (Unless Psychic crits). Drain Punch is its main attacking move because of the recovery it provides. Mach Punch is a good priority move for chip and can also KO foes like Ash-Greninja or Bisharp after rocks. Ice Punch is to hit Landorus-Therian on the switch-in, as well as the many ground types in OU. Knock Off is to remove Black Sludge on Pex, and it helps it beat Mega Alakazam. Iron Fist is to boost Drain, Mach, and Ice punch.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Ice Beam
- Surf
- Dark Pulse
Ash-Greninja is the special sweeper of the team. And with Choice Specs, it can get off a kill easier and transform. I chose it over something like Kingdra, another rain staple, because of it's raw power. With Specs and under the rain, Ash-Greninja can OHKO most of the tier after hazards damage. Water Shuriken is a good priority move to pick off threats like Mega Pinsir with an SD up, or Choice Scarf Kartana. Surf is its main water STAB over Hydro Pump because in the rain Surf is absurdly powerful on its own, and I don't need the possibility of a Hydro Pump miss costing me a match. Ice Beam is for coverage and I'm using it over Spikes because I have other pokemon to get up spikes. Finally, Dark Pulse is a powerful STAB move to hit walls like Pex, Ferrothorn, and Gastrodon for good chip.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock
Mega Swampert does what Ash-Greninja does, but with its insane base 150 physical attack instead of special attack. Pretty much nothing outspeeds it in the rain barring choice scarf users, which is why any rain team you see will have Mega Swampert. Waterfall is its main STAB move which boosted in the rain can 2HKO much of the tier like Clefable. The 30% flinch chance is also super nice. Earthquake is its secondary STAB to hit Pex and Gear and is its strongest move when rain is not up. Ice Punch to hit pokemon like Tangrowth on the switch and to beat Garchomp and Zygarde. Finally I have Stealth Rock as its 4th move so that I can get up hazards when the opponent is switching out a Pokemon like Heatran or Magnezone.
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed
Ferrothorn completes the Swampert+Pelipper rain core. It is able to switch in and defeat threats to Mega Swampert and Pelipper like Tapu Bulu, and wall mons like Tapu Koko. It can also switch in on Gastrodon, who beats Ash-Greninja and can burn Mega Swampert. Since Mega Swampert is carrying Stealth Rock, I can use Spikes on Ferrothorn instead of rocks. Chople Berry is to help Ferrothorn easily survive fighting moves like a Superpower from a +2 Tapu Bulu. Power Whip is its best choice for a grass-STAB move, and Gyro Ball is its main STAB move to beat mons like Tapu Bulu and BoltBeam/Fairium or Electrium Z Shift Gear Magearna.
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Hidden Power [Ice]
- U-turn
- Defog
Tapu Koko's job is to come in here and start spamming of Terrain-boosted Thunders which will never miss under the rain. It has a choice scarf, because my team lost badly to a Flyinium Z Gyarados. Nobody else on my team could damage Gyarados enough, and Ferrothorn lost to Supersonic Skystrike. Hidden Power Ice is to beat ground/flying and ground/dragon types. U-turn is to grab momentum if the opponent switches in to a Tangrowth or Chansey. Finally, Koko acts as the secondary defogger to Pelipper since Pelipper does not appreciate coming in on rocks, while Koko does not want to come in on a T-Spike or Spike.
Nothing on my team can switch in to Medicham, except for Greninja on a Zen Headbutt. The only way I can beat this is to get a free switch in somehow and KO with Koko, Pert, or Gren.
RATING + RECORD:
TEAM:
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Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Defog
- Scald
- U-turn
- Roost
No surprises here. Pelipper is as vital for rain teams as much as Chansey is for stall teams, because it gets up the rain upon switching in to the battle. Damp Rock is my item of choice because I want the rain to stay up for as long as possible. I'm running a defensive Pelipper over something like Specs because I want to be able to switch in Pelipper on threats like Keldeo and Mega Charizard Y. Defog is so that Pelipper cant remove hazards that hazard leads like Drill or shuckle put up. Scald is to burn switch-ins like Ferrothorn or leads like Mega Sableye, and it has decent power in rain. U-turn is to grab momentum so one of my rain sweepers can come in safely. Finally, Roost is for reliable recovery because I need Pelipper to stay alive as long as possible to summon rain.
Conkeldurr @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 36 HP / 252 Atk / 220 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Ice Beam
- Surf
- Dark Pulse
Ash-Greninja is the special sweeper of the team. And with Choice Specs, it can get off a kill easier and transform. I chose it over something like Kingdra, another rain staple, because of it's raw power. With Specs and under the rain, Ash-Greninja can OHKO most of the tier after hazards damage. Water Shuriken is a good priority move to pick off threats like Mega Pinsir with an SD up, or Choice Scarf Kartana. Surf is its main water STAB over Hydro Pump because in the rain Surf is absurdly powerful on its own, and I don't need the possibility of a Hydro Pump miss costing me a match. Ice Beam is for coverage and I'm using it over Spikes because I have other pokemon to get up spikes. Finally, Dark Pulse is a powerful STAB move to hit walls like Pex, Ferrothorn, and Gastrodon for good chip.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Hidden Power [Ice]
- U-turn
- Defog
THREATS:
Nothing on my team can hit Venusaur for supereffective damage. I'm considering on putting Hurricane over U-turn for Pelipper, but then I do not have the momentum that U-turn can give you.Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Defog
- Scald
- U-turn
- Roost
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Ice Beam
- Surf
- Dark Pulse
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Hidden Power [Ice]
- U-turn
- Defog
Conkeldurr @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 36 HP / 252 Atk / 220 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Defog
- Scald
- U-turn
- Roost
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Ice Beam
- Surf
- Dark Pulse
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Hidden Power [Ice]
- U-turn
- Defog
Conkeldurr @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 36 HP / 252 Atk / 220 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Attachments
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