Halcyon.
@Choice Specs
[Pros]
<ul>
<li>It has enormous Attack with Pure Power.</li>
<li>The Speed boost to 100 is huge for Mega Medicham.</li>
<li>It has a good movepool.</li>
<li>It makes a decent revenge killer with Fake Out and Bullet Punch</li>
<li>Those priority moves also give it a way of Mega Evolving without having to rely on Medicham's Speed</li>
</ul>
[Cons]
<ul>
<li>It isn't quite fast enough.</li>
<li>Its reliance on High Jump Kick makes it easy for Ghosts to switch in.</li>
<li>Its moves are relatively weak besides High Jump Kick</li>
<li>It is frail and it might find it hard to switch in or Mega-Evolve</li>
<li>Aegislash gives it trouble.</li>
</ul>
[Set Recommendations]
<p>name: All-Out Attacker<br />
move 1: High Jump Kick<br />
move 2: Fire Punch<br />
move 3: Zen Headbutt / Ice Punch<br />
move 4: Bullet Punch / Fake Out / Substitute<br />
ability: Pure Power<br />
item: Medichamite<br />
nature: Adamant / Jolly<br />
evs: 252 Atk / 4 Def / 252 Spe</p>
<p>Medicham jumps into the forefront of power thanks to its new Mega Evolution. Boasting a gargantuan base 100 Attack backed by Pure Power, Mega Medicham has one of the highest Attack stats in the game. This set aims to take advantage of that power, making Mega Medicham into an insane wallbreaker. High Jump Kick is the main STAB move on Medicham, and although it is somewhat unreliable, its power is well worth it, as it can easily 2HKO both physically defensive Hippowdon and Skarmory. Fire Punch is the best option Mega Medicham has for hitting Aegislash, which resists or is immune to all of Mega Medicham's other attacks. Fire Punch is also a more reliable option for hitting Forretress, Ferrothorn, and Skarmory than High Jump Kick, due to the accuracy difference. Zen Headbutt is also a good STAB move, and can land a super effective hit on Pokemon such as Tentacruel and Mega Venusaur, which otherwise don't take much from its attacks. It is also Mega Medicham's best move for Fairy-types such as Azumarill and Togekiss, 2HKOing both after Stealth Rock. Ice Punch can also be used if hitting Gliscor is a major concern. The last slot is useful in many different ways. Bullet Punch is a good option as it provides Mega Medicham with a good tool for revenge killing and hitting Gengar before it can hit back. Bullet Punch and Fake Out are both useful for avoiding the Speed mechanics of Mega Evolution, meaning it won't have to rely on its regular form's Speed on turn one. Substitute is a great option as Mega Medicham tends to force a lot of switches. Once behind a Substitute, it becomes an even more potent threat, as most things are O-2HKOed by the appropriate attack.</p>
<p>Good teammates for Mega Medicham include Pokemon that appreciate physical walls being weakened. Pokemon such as Lucario, Talonflame, and Dragonite all appreciate Hippowdon being weakened significantly, and thus make good partners. As Mega Medicham doesn't handle Ghosts very well, something like Choice Scarf Tyranitar to eliminate Gengar or Choice Band Tyranitar to take out or weaken Gourgeist and Trevenant can be useful as well. Finally, because Medicham has no way of boosting its Speed, Sticky Web users such as Galvantula and Smeargle work well with it, leaving only Levitate users and Flying-types to outspeed it.</p>
[Checks and Counters]
<p>Slowbro is probably the best counter to Mega Medicham, only being hit for super-effective damage by the rare Thunder Punch and resisting all of Mega Medicham's other moves. It also has Regenerator and reliable recovery, meaning it can continually switch in and take Pure Power-boosted attacks throughout the match. Gourgeist is also a good defensive check. It can live a Fire Punch and burn Mega Medicham with Will-O-Wisp, crippling it for the rest of the match. Aegislash can also come in on every move besides Fire Punch and threaten to lower Mega Medicham's Attack with King's Shield. Defensive Gyarados can wall Mega Medicham easily, with Gyarados only having a slight chance of being 2HKOed by Zen Headbutt. Chandelure resists all of Medicham's moves outside of Zen Headbutt and can OHKO back with Shadow Ball. Talonflame can revenge kill it with a priority Brave Bird, but doesn't like switching in on it. Azumarill resists all of Mega Medicham's moves except Zen Headbutt and can OHKO with Play Rough. Finally, Choice Band Scizor cannot switch in on Mega Medicham, but it can do a minimum of 70% to it with Bullet Punch, meaning that it can pick it off when weakened.</p>
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