Choice Specs Camerupt

MZ

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[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Earth Power
move 4: Hidden Power Ice
item: Choice Specs
ability: Solid Rock
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Eruption acts as a nuke, OHKOing or 2HKOing most of the tier including many Fire-resistant Pokemon such as Lumineon. Fire Blast is a secondary STAB attack for when Camerupt is too low on health for Eruption to be worth using. Earth Power acts as a secondary STAB attack to hit the few foes that can survive multiple Eruptions like Ninetales and Golem. Hidden Power Ice allows Camerupt to OHKO Altaria, Vibrava, and Gabite, but Hidden Power Electric is an option to OHKO Pelipper.

Set Details
========

Maximum Special Attack EVs, a Modest nature, and Choice Specs allow Camerupt to hit as hard as possible, while maximum Speed investment lets Camerupt outspeed everything up to Vibrava. Solid Rock helps to take less damage from the few super effective hits Camerupt can survive, such as Scald from Chinchou or Lumineon without Stealth Rock damage. A slightly bulkier spread with 164 Speed and 88 HP EVs can be used to survive the aforementioned Scalds after Stealth Rock as well as a single Leaf Blade from Choice Band Leafeon while losing out on very few things other than Vibrava. A Timid nature can also be used to beat out neutral-natured Golem and Marowak, but at the cost of significant firepower.

Usage Tips
========

Camerupt should be brought in as frequently as possible early-game to break down the opposing team for its teammates to clean late-game. Camerupt pivots into defensive Pokemon lacking attacks that can do significant chip damage and weaken Eruption, so try double switching into Pokemon like Muk and defensive Mawile. Try to avoid switching into everything but weak defensive Pokemon like Vullaby, as taking damage early on can make Eruption a much less effective wallbreaking tool. Camerupt can beat some offensive Pokemon such as Zebstrika or Rapidash one-on-one, but doing so can leave it weakened and unable to take advantage of Eruption, so avoid doing this if Camerupt's wallbreaking is still necessary. If Camerupt is not facing a Flash Fire Pokemon like Ninetales, predictions are often unnecessary, as Eruption can 2HKO most of the tier. However, it is occasionally useful to catch Camerupt's few switch-ins with Hidden Power Ice or Earth Power. Once Camerupt has done its job wallbreaking, it can be used as death fodder unless specifically needed for something such as walling Zebstrika. It has very little late-game use due to its poor Speed and defenses.

Team Options
========

Healing Wish support from Mr. Mime or Clefairy can be useful for getting Camerupt's health back up to be able to use Eruption effectively again. Stealth Rock support from Prinplup or Mawile helps Camerupt change some rolls into 2HKOs and keep pressure on Altaria. Entry hazard removers such as Swanna and Cryogonal are also useful for keeping Camerupt at a high enough percentage to use Eruption most effectively. Sticky Web support helps patch up Camerupt's Speed by beating out everything up to Adamant Stoutland. Timid Camerupt can also beat Jolly Monferno and Gabite with Sticky Web up. Special sweepers like Regice and Floatzel benefit immensely from Camerupt's strong special wallbreaking. Pivots such as Pelipper and Mawile can be useful for getting Camerupt on the field more safely, and the former also provides entry hazard removal. Monferno is a good offensive partner, as the pair can wear down Water-types and Grumpig while shutting down Rotom-F, although the two Fire-types stack weaknesses. Misdreavus is another good offensive partner that can check Ground- and Water-types for Camerupt as well as functioning well on Sticky Web teams. Water-immune Pokemon such as Lumineon and Politoed are useful to check Pokemon like Floatzel that can force Camerupt out, as well as baiting in many passive Pokemon that Camerupt can take advantage of like Clefairy. Stoutland checks and other physically defensive Pokemon such as Mawile are also useful, as many physical wallbreakers can OHKO Camerupt without super effective moves.

For adding to other options:
Choice Specs Camerupt has a few different options instead of Hidden Power Ice, including Sleep Talk to absorb Sleep Powders and Ancient Power to hit both Pelipper and Altaria in one slot, but no other options are capable of OHKOing Altaria, which is Camerupt's biggest annoyance.
 
Last edited:
OH MY GOD I HAVENT DONE ONE OF THESE IN FOREVER
[SET]
fine
[SET COMMENTS]
Moves
========
-hidden power electric is worth mentioning probably

Set Details
========
-i would mention a spread to outspeed pelipper which is base 65 and you 2hko with fire blast and eruption, or straight max speed. no opinion if it should be standard or not but we should probably discuss that

Usage Tips
========
-i dont like the term "defensive attackers" but whatever thats writeup things
-would mention the utility of resisting electric as a reason not to sack a low health one but subjective
-probably mention clef as it is one of the best things for this to come in
-also mukker

Team Options
========
-monferno (especially sd but also uturn) pairs well with this since it lures and weakens waters/grumpig and the two nicely deal with rotom-f
-i would also say floatzel likes the kind of breaking camerupt does to water-types but thats just me not liking golduck mentioned
-uturn pivots in analyses are my pet peeve but whatever u can leave it in

1/3
 
Last edited:

MZ

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not sold on creeping pelipper just because any good pelipper creeps golem minimum and should do mawile as well so what's the point, but I'll get opinions. did the rest
and yeah ik u-turn pivots is an old joke but considering you dont even want to take weak resisted attacks for eruption, it's more applicable than most times
 

2xTheTap

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This is a placeholder for a full check (coming soon), but like galbia (he said it here) and Dundies (he said this to you on Discord), I also think Timid max Speed is necessary in some cases and should be emphasized for the sheer amount of mons it checks.

EDIT:

[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Earth Power
move 4: Hidden Power Ice / Hidden Power Electric
item: Choice Specs
ability: Solid Rock
nature: Modest / Timid
evs: 88 HP / 4 Def / 252 SpA / 164 Spe 252 SpA / 4 SpD / 252 Spe

The EV investment seems sort of random here (while it's for the sake of extra bulk, it's not any that would make a significant difference at that level of investment as far as I can tell. I remember you saying 88 HP lets you avoid the OHKO from Lumineon's and Chinchou's Scalds in Discord, which is true, but 32 HP EVs along with Solid Rock lets you do that already so I don't think the spread is efficient. I'd rather see the standard as at least outspeeding defensive Vibrava, given that it's one of Camerupt's main switch-ins.

Not only is 88 HP fairly random, but Modest and Timid with max Speed investment hit nice numbers against grounded Pokemon when Sticky Web is up. Modest 252 Spe yields 179 Spe, or 268 Spe with Webs (effectively). Timid yields 196 total, or 294 with them up.

Targets you now outspeed with Modest 252 Spe (over old spread of Modest 164 Spe - 157 Speed total):

176 / Politoed, Solrock, Vibrava / 70 / Neutral / 0 / 0
172 / Gogoat, Seaking / 68 / Neutral / 0 / 0
170 / Chinchou / 67 / Neutral / 0 / 0
166 / Pelipper, Roselia / 65 / Neutral / 0 / 0
157 / Volbeat (0 IV) / 85 / -Spe / 0 / 0

Modest 252 Spe with Webs (vs current spread with Webs):


264 / Grumpig / 80 / +Spe / 176 / 0
263 / Gabite / 82 / Neutral / 252 / 0
261 / Monferno / 81 / Neutral / 252 / 0
259 / Arbok, Stoutland, Glalie, Grumpig / 80 / Neutral / 252 / 0
256 / Fraxure / 67 / +Spe / 252 / 0
249 / Kingler / 75 / Neutral / 252 / 0
244 / Meowstic-M / 104 / Neutral / 0 / 0
239 / Mightyena / 70 / Neutral / 252 / 0
236 / Rampardos / 58 / +Spe / 252 / 0

Timid 252 Spe (196 Spe total):

196 / Altaria / 80 / Neutral / 0 / 0 (not quite relevant, given that most Altaria outspeed Pawniard by at least +1)
196 / Probopass, Camerupt / 40 / +Spe / 252 / 0
190 / Pelipper, Roselia / 65 / Neutral / 96 / 0
190 / Lapras / 60 / Neutral / 136 / 0
189 / Armaldo, Golem, Marowak, Octillery, Dusknoir, Crustle / 45 / Neutral / 252 / 0
176 / Politoed, Solrock, Vibrava / 70 / Neutral / 0 / 0
172 / Gogoat, Seaking / 68 / Neutral / 0 / 0
170 / Chinchou / 67 / Neutral / 0 / 0
166 / Pelipper, Roselia / 65 / Neutral / 0 / 0
157 / Volbeat (0 IV) / 85 / -Spe / 0 / 0

Timid 252 Spe with Webs:

289 / Leafeon, Sawsbuck / 95 / Neutral / 252 / 0
289 / Gabite / 82 / +Spe / 252 / 0
287 / Monferno / 81 / +Spe / 252 / 0
284 / Arbok, Stoutland, Glalie, Grumpig / 80 / +Spe / 252 / 0
273 / Smeargle / 75 / +Spe / 252 / 0
271 / Krokorok / 74 / +Spe / 252 / 0
269 / Golduck / 85 / Neutral / 252 / 0
264 / Grumpig / 80 / +Spe / 176 / 0
263 / Gabite / 82 / Neutral / 252 / 0
261 / Monferno / 81 / Neutral / 252 / 0
259 / Arbok, Stoutland, Glalie, Grumpig / 80 / Neutral / 252 / 0
256 / Fraxure / 67 / +Spe / 252 / 0
249 / Kingler / 75 / Neutral / 252 / 0
244 / Meowstic-M / 104 / Neutral / 0 / 0
239 / Mightyena / 70 / Neutral / 252 / 0
236 / Rampardos / 58 / +Spe / 252 / 0

With the above Pokemon not hitting you before you click Eruption (or just checking you outright), it is more worth it to run Speed over an arbitrary amount of bulk IMO.


[SET COMMENTS]
Moves
========

  • Eruption acts as a nuke, 1-2hkoing most of the tier including fire resists like Lumineon
  • Fire Blast is a secondary stab attack for when Camerupt is too low on health for Eruption to be worth using
  • Earth Power acts as secondary STAB to hit the few things that can survive multiple Eruptions like Ninetales and Golem I might reword this and state it as, Earth Power hits Pokemon that resist Eruption, like Golem and Grumpig. It's awkward to say that Ninetales survives multiple Eruptions, even if it's true.
  • Hidden Power Ice is mostly filler but can OHKO Altaria and Gabite Reword this: outspeeds and OHKOes Vibrava, while OHKOing Gabite and Altaria on the switch.
  • Hidden Power Electric can OHKO Pelipper and Swanna on a predicted switch, but you do a ton to them with rocks+Eruption anyway.
Can ask other QC, but Ancient Power is okay here for hitting Pelipper, Swanna, and Altaria, while still hitting Fire immunities like Rapidash and Ninetales decently hard all at the same time and could be worth a mention here in moves (rather than in OO, as you have below).

252+ SpA Choice Specs Camerupt Ancient Power vs. 0 HP / 0 SpD Rapidash: 224-264 (82.6 - 97.4%) -- guaranteed OHKO after Stealth Rock
252+ SpA Choice Specs Camerupt Ancient Power vs. 0 HP / 4 SpD Ninetales: 186-220 (64.8 - 76.6%) -- 12.5% chance to OHKO after Stealth Rock


Set Details
========

  • max special attack + modest + specs lets camerupt hit as hard as possible
  • 164 speed creeps Vullaby and Tangela
  • The rest goes into HP for some bulk, with a slight reduction to take less damage from stealth rock
  • Solid Rock helps take less damage from the few super effective hits camerupt can survive, avoiding the OHKO from Chinchou and Lumineons' Scaldonly with 32 HP or greater, if you changed the spread you'd remove the bit about Lumi / Chou.
  • max speed timid can be run to just generally beat as much as possible, but the extra bulk can be useful and camerupt won't beat much that it doesn't already handle Look at the above list
This section would need to talk about which Pokemon Modest/Timid 252 Spe Camerupt outspeeds.

Usage Tips
========

  • Camerupt should be brought in as frequently as possible early game to get off strong attacks, in particular on double switches when predicting opponents to bring in a defensive wall
  • Camerupt pivots into defensive Pokemon where it resists their single attack best, so try pivoting into things like Clefairy, Muk, and Mawile
  • Try to avoid switching into everything but weak defensive mons like Vullaby, as taking damage early on can make Eruption a much less effective wallbreaking tool
  • Camerupt can beat some offensive Pokemon such as Zebstrika or Rapidash one on one, but doing so can leave it weakened and unable to abuse eruption, so avoid doing this if Camerupt's wallbreaking is still necessary
  • If Camerupt is not facing a Flash Fire Pokemon like Ninetales, predictions are often unnecessary as Eruption can 2hko most of the tier. However, it is occasionally useful to catch Camerupt's few switchins with HP Ice, HP Electric, or Earth Power
  • Once Camerupt has done its job wallbreaking, it can be used as death fodder unless specifically needed for something such as walling Zebstrika. It has very little late-game use thanks to its poor speed and defenses

Team Options
========

  • Healing Wish support from Mr. Mime or Clefairy can be useful for getting Camerupt back up to Eruption health
  • Stealth Rock support from Prinplup or Mawile helps Camerupt change some rolls into 2hkos and keep pressure on Altaria Talk about which rolls, this is too vague (some examples to cite perhaps: Chinchou - EP does 50% with SR and doesn't OHKO without SR; Ninetales and Rapidash - hitting with Ancient Power has a chance to kill with SR but not without, etc.)
  • Entry hazard removers such as Swanna, and Cryogonal are also useful for keeping Camerupt at a high enough percentage to use Eruption most effectively
  • Special sweepers like Regice and Floatzel can benefit from Camerupt's strong special wallbreaking
  • Slow pivots such as Pelipper and Mawile can be useful for getting Camerupt inside more safely. Pelipper also provides entry hazard removal, while slow pivots like Probopass and Mawile can provide extra damage against Camerupt's targets via Stealth Rock.
  • Monferno is a good offensive partner as the pair can wear down Water-types and Grumpig while shutting down Rotom-F, although the two fire types stack weaknesses
  • STICKY WEB. Leavanny and Smeargle. Specs Camerupt on offensive Webs is how it's used best IMO. It makes Eruption MUCH more spammable than before by increasing the number of Pokemon you check with Webs up.
  • Water immunities - Politoed, Lumineon, Cacturne, Lapras. Lumineon provides entry hazard removal to keep Camerupt using max power Eruptions and a solid switch-in for opposing Water-types. Lumineon also brings out Pokemon like Clefairy, Duosion, Muk, all of which Camerupt can break with Specs Eruption. Cacturne pressures Floatzel with STAB Sucker Punch and often forces it to use Ice coverage; also switches into Prinplup lacking Signal Beam, Stunfisk, Chinchou on Camerupt's behalf. Politoed (and Lumineon) bring in Electric-type attacks, which Camerupt can use, especially in Scarf Rotom-F's case, in order to switch in. Lapras pressures Fire-resists like Grumpig for Camerupt with its Water-type attacks.
  • Dusknoir - pressures Camerupt's defensive answers (e.g. Altaria, Grumpig, Swanna, Pelipper, Vibrava, Gabite, etc.) via elemental punches or Pursuit / Shadow Sneak in Grumpig's case. Keeps up Sticky Web if in play via spinblocking, assuming Smeargle or Leavanny as a partner.
For adding to other options:
Choice Specs Camerupt has a few different options instead of Hidden Power Ice, including Sleep Talk to absorb Sleep Powders and Ancient Power to hit both Pelipper and Altaria in one slot, but no other options are capable of OHKOing Altaria, which is Camerupt's biggest annoyance.
There is still some stuff to add - bolded things to add, and used strikethrough for things to delete. Let me know when you implement these changes and I'll stamp.
 
Last edited:

2xTheTap

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[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Earth Power
move 4: Hidden Power Ice
item: Choice Specs
ability: Solid Rock
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Eruption acts as a nuke, 1-2HKOing most of the tier including many fire-resistant Pokemon such as Lumineon. Fire Blast is a secondary STAB attack for when Camerupt is too low on health for Eruption to be worth using. Earth Power acts as a secondary STAB to hit the few things that can survive multiple Eruptions like Ninetales and Golem(Grumpig). Hidden Power Ice allows Camerupt to OHKO Altaria, Vibrava, and Gabite, but Hidden Power Electric is an option to OHKO Pelipper and Swanna on the switch.

Golem's chance to survive multiple Eruptions is low (can't do it reliably if offensive Golem, it can die after SR+Eruption), and saying a Flash Fire Pokemon survives multiple Eruptions is awkward; it's not that it survives, it's just flat out immune. Offensive Grumpig may be a better example since that is a fire resist that doesn't die to Eruption, but is 2HKOed by Specs Earth Power.

Set Details
========

Maximum Special Attack, a Modest nature, and Choice Specs allow Camerupt to hit as hard as possible, while maximum Speed investment lets Camerupt outspeed everything up to Vibrava. Solid Rock helps to take less damage from the few super effective hits Camerupt can survive, such as Scald from Chinchou or Lumineon without Stealth Rock. A slightly bulkier spread with 164 Speed and 88 HP can be used to make Camerupt slightly bulkier and survive the aforementioned Scalds after Stealth Rock while losing out on very few things other than Vibrava. A Timid nature can also be used to beat out offensive neutral natured base 45s such as Golem and Marowak, but at the cost of significant firepower.

If you list 88 HP spread as an option, list specifically what it survives (because 32 HP, as I said in the last check, is enough to survive Scalds from Lumineon and Chinchou. Use that Leafeon example you had mentioned after you made the spread).

It is worth mentioning other 45s because Timid Eruption or Earth Power straight up OHKOes all of them except for Octillery.


Usage Tips
========

Camerupt should be brought in as frequently as possible early game to break down the opposing team for late-game. Camerupt pivots into defensive Pokemon where it resists their single attack best, so try double switching into Pokemon like Clefairy, Muk, and defensive Mawile. Try to avoid switching into everything but weak defensive mons like Vullaby, as taking damage early on can make Eruption a much less effective wallbreaking tool. Camerupt can beat some offensive Pokemon such as Zebstrika or Rapidash one on one, but doing so can leave it weakened and unable to abuse Eruption, so avoid doing this if Camerupt's wallbreaking is still necessary. If Camerupt is not facing a Flash Fire Pokemon like Ninetales, predictions are often unnecessary as Eruption can 2hko most of the tier. However, it is occasionally useful to catch Camerupt's few switchins with HP Ice, Hidden Power Electric, or Earth Power. Once Camerupt has done its job wallbreaking, it can be used as death fodder unless specifically needed for something such as walling Zebstrika. It has very little late-game use thanks to its poor speed and defenses.


Team Options
========

Healing Wish support from Mr. Mime or Clefairy can be useful for getting Camerupt back up to Eruption health. Stealth Rock support from Prinplup or Mawile helps Camerupt change some rolls into 2hkos and keep pressure on Altaria Talk about which rolls, this is too vague (some examples to cite perhaps: Chinchou - EP does 50% with SR and doesn't OHKO without SR; Ninetales and Rapidash - hitting with Ancient Power has a chance to kill with SR but not without, etc.). Entry hazard removers such as Swanna and Cryogonal are also useful for keeping Camerupt at a high enough percentage to use Eruption most effectively. Sticky Web support helps patch up Camerupt's Speed by beating out everything up to Adamant StoutlandModest actually hits 268 Spe against grounded mons, so it'd be more than Stoutland. Timid Camerupt can also beat Jolly Monferno and Gabite with Sticky Web up. Special sweepers like Regice and Floatzel benefit immensely from Camerupt's strong special wallbreaking. Slow pivots such as Pelipper and Mawile can be useful for getting Camerupt inside more safely. Pelipper also provides entry hazard removal, while Mawile can provide extra damage against Camerupt's targets via Stealth Rock. Monferno is a good offensive partner as the pair can wear down Water-types and Grumpig while shutting down Rotom-F, although the two fire types stack weaknesses. Misdreavus is another good offensive partner which can check Ground- and Water-types for Camerupt as well as functioning well on Sticky Webs. May be more helpful to say that Misdreavus switches into Ground-type moves on Camerupt's behalf via Levitate, and pressures Camerupt's defensive answers - beats Grumpig with Shadow Ball or Hex, Gabite/Vibrava with Wisp and/or Dazzling Gleam, Altaria with Gleam, Pelipper/Swanna with Thunderbolt. Water immunities such as Lumineon and Politoed are useful to check Pokemon like Floatzel that can force Camerupt out. You could add more information here - Lumineon provides entry hazard removal to keep Camerupt using max power Eruptions, and is a solid switch-in for opposing Water-types. Due to its more passive nature, Lumineon also brings out Pokemon like Clefairy, Duosion, Muk, all of which Camerupt can break with Specs Eruption. Cacturne pressures Floatzel with STAB Sucker Punch and often forces it to use Ice coverage; also switches into Prinplup lacking Signal Beam, Stunfisk, Chinchou on Camerupt's behalf. Politoed (and Lumineon) bring in Electric-type attacks, which Camerupt can use, especially in Scarf Rotom-F's case, in order to switch in. Lapras pressures Fire-resists like Grumpig for Camerupt with its Water-type attacks. Stoutland checks and other physically defensive Pokemon such as Mawile are also useful, as many physical wallbreakers can OHKO Camerupt without super effective moves.

For adding to other options:
Choice Specs Camerupt has a few different options instead of Hidden Power Ice, including Sleep Talk to absorb Sleep Powders and Ancient Power to hit both Pelipper and Altaria in one slot, but no other options are capable of OHKOing Altaria, which is Camerupt's biggest annoyance. In addition to Pelipper/Swanna/Altaria, mentioning that Ancient Power also OHKOes Flash Fire pokemon like Ninetales (small chance) and Rapidash after SR may be worthwhile. A Quiet 0 Speed IV Trick Room spread is also usable, albeit an option that's not too common.
You can look over what I wrote in Bold, but main fixes happened, so 2/3 Megazard.
 

Lumari

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GP 1/2
[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Earth Power
move 4: Hidden Power Ice
item: Choice Specs
ability: Solid Rock
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Eruption acts as a nuke, 1-2HKOing OHKOing or 2HKOing most of the tier including many Fire-resistant Pokemon such as Lumineon. Fire Blast is a secondary STAB attack for when Camerupt is too low on health for Eruption to be worth using. Earth Power acts as a secondary STAB attack to hit the few things foes that can survive multiple Eruptions like Ninetales and Golem. Hidden Power Ice allows Camerupt to OHKO Altaria, Vibrava, and Gabite, but Hidden Power Electric is an option to OHKO Pelipper.

Set Details
========

Maximum Special Attack, a Modest nature, and Choice Specs allow Camerupt to hit as hard as possible, while maximum Speed investment lets Camerupt outspeed everything up to Vibrava. Solid Rock helps to take less damage from the few super effective hits Camerupt can survive, such as Scald from Chinchou or Lumineon without Stealth Rock. A slightly bulkier spread with 164 Speed and 88 HP can be used to make Camerupt slightly bulkier and survive the aforementioned Scalds after Stealth Rock as well as a single Leaf Blade from Choice Band Leafeon while losing out on very few things other than Vibrava. A Timid nature can also be used to beat out neutral-natured (AH) Golem and Marowak, but at the cost of significant firepower.

Usage Tips
========

Camerupt should be brought in as frequently as possible early-game (AH) to break down the opposing team for late-game. (too vague; "for its teammates to clean late-game"? on its own it really doesn't tell me anything) Camerupt pivots into defensive Pokemon where it resists their single attack best, ("best pivots into defensive Pokemon whose single attack it resists"? not sure what to make of this) so try double switching into Pokemon like Clefairy, Muk, and defensive Mawile. Try to avoid switching into everything but weak defensive mons Pokemon like Vullaby, as taking damage early on can make Eruption a much less effective wallbreaking tool. Camerupt can beat some offensive Pokemon such as Zebstrika or Rapidash one-on-one, (AH) but doing so can leave it weakened and unable to abuse take advantage of Eruption, so avoid doing this if Camerupt's wallbreaking is still necessary. If Camerupt is not facing a Flash Fire Pokemon like Ninetales, predictions are often unnecessary, (AC) as Eruption can 2hko 2HKO most of the tier. However, it is occasionally useful to catch Camerupt's few switchins switch-ins with Hidden Power Ice or Earth Power. Once Camerupt has done its job wallbreaking, it can be used as death fodder unless specifically needed for something such as walling Zebstrika. It has very little late-game use thanks to its poor Speed and defenses.

Team Options
========

Healing Wish support from Mr. Mime or Clefairy can be useful for getting Camerupt's health back up to be able to use Eruption health effectively again. Stealth Rock support from Prinplup or Mawile helps Camerupt change some rolls into 2hkos 2HKOs and keep pressure on Altaria. Entry hazard removers such as Swanna and Cryogonal are also useful for keeping Camerupt at a high enough percentage to use Eruption most effectively. Sticky Web support helps patch up Camerupt's speed by beating out everything up to Adamant Stoutland. Timid Camerupt can also beat Jolly Monferno and Gabite with Sticky Web up. Special sweepers like Regice and Floatzel benefit immensely from Camerupt's strong special wallbreaking. Pivots such as Pelipper and Mawile can be useful for getting Camerupt inside on the field more safely. Pelipper also provides entry hazard removal. Monferno is a good offensive partner, (AC) as the pair can wear down Water-types and Grumpig while shutting down Rotom-F, although the two Fire-types (AH) stack weaknesses. Misdreavus is another good offensive partner which that can check Ground- and Water-types for Camerupt as well as functioning well on Sticky Web teams. Water immunities Water-immune Pokemon such as Lumineon and Politoed are useful to check Pokemon like Floatzel that can force Camerupt out, as well as baiting in many passive Pokemon that Camerupt can abuse take advantage of (unless you mean abuse as in beat up) like Clefairy. Stoutland checks and other physically defensive Pokemon such as Mawile are also useful, as many physical wallbreakers can OHKO Camerupt without super effective moves.

For adding to other options:
Choice Specs Camerupt has a few different options instead of Hidden Power Ice, including Sleep Talk to absorb Sleep Powders and Ancient Power to hit both Pelipper and Altaria in one slot, but no other options are capable of OHKOing Altaria, which is Camerupt's biggest annoyance.
 
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[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Earth Power
move 4: Hidden Power Ice
item: Choice Specs
ability: Solid Rock
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
[add line break]
Eruption acts as a nuke, OHKOing or 2HKOing most of the tier,(AC) including many Fire-resistant Pokemon such as Lumineon. Fire Blast is a secondary STAB attack for when Camerupt is too low on health for Eruption to be worth using. Earth Power acts as a secondary STAB attack to hit the few foes that can survive multiple Eruptions,(AC) like Ninetales and Golem. Hidden Power Ice allows Camerupt to OHKO Altaria, Vibrava, and Gabite, but Hidden Power Electric is an option to OHKO Pelipper.

Set Details
========

Maximum Special Attack investment, a Modest nature, and Choice Specs allow Camerupt to hit as hard as possible, while maximum Speed investment lets Camerupt outspeed everything up to Vibrava. Solid Rock helps to Camerupt take less damage from the few super effective hits Camerupt it can survive, such as Scald from Chinchou or Lumineon without Stealth Rock. A slightly bulkier spread with 164 Speed and 88 HP EVs can be used to survive the aforementioned Scalds after Stealth Rock as well as a single Leaf Blade from Choice Band Leafeon while losing out on very few things other than Vibrava. A Timid nature can also be used to beat out neutral-natured Golem and Marowak, but at the cost of significant firepower.

Usage Tips
========

Camerupt should be brought in as frequently as possible early-game to break down the opposing team for its teammates to clean late-game. Camerupt pivots into defensive Pokemon lacking attacks that can do significant chip damage and weaken Eruption, so try double switching into Pokemon like Muk,(RC) and defensive Mawile. Try to avoid switching into everything but weak defensive Pokemon like Vullaby, as taking damage early on can make Eruption a much less effective wallbreaking tool. Camerupt can beat some offensive Pokemon such as Zebstrika or Rapidash one-on-one, but doing so can leave it weakened and unable to take advantage of Eruption, so avoid doing this if Camerupt's wallbreaking is still necessary. If Camerupt is not facing a Flash Fire Pokemon like Ninetales, predictions are often unnecessary, as Eruption can 2HKO most of the tier. However, it is occasionally useful to catch Camerupt's few switch-ins with Hidden Power Ice or Earth Power. Once Camerupt has done its job wallbreaking, it can be used as death fodder unless specifically needed for something,(AC) such as walling Zebstrika. It has very little late-game use thanks to its poor Speed and defenses.

Team Options
========

Healing Wish support from Mr. Mime or Clefairy can be useful for getting Camerupt's health back up to be able to use Eruption effectively again. Stealth Rock support from Prinplup or Mawile helps Camerupt change some rolls into 2HKOs and keep pressure on Altaria. Entry hazard removers such as Swanna and Cryogonal are also useful for keeping Camerupt at a high enough percentage to use Eruption most effectively. Sticky Web support helps patch up Camerupt's speed by beating out everything up to Adamant Stoutland. Timid Camerupt can also beat Jolly Monferno and Gabite with Sticky Web up. Special sweepers like Regice and Floatzel benefit immensely from Camerupt's strong special wallbreaking. Pivots such as Pelipper and Mawile can be useful for getting Camerupt on the field more safely. Pelipper also provides entry hazard removal. Monferno is a good offensive partner, as the pair can wear down Water-types and Grumpig while shutting down Rotom-F, although the two Fire-types stack weaknesses. Misdreavus is another good offensive partner that can check Ground- and Water-types for Camerupt as well as functioning well on Sticky Web teams. Water-immune Pokemon such as Lumineon and Politoed are useful to check Pokemon like Floatzel that can force Camerupt out, as well as baiting in many passive Pokemon that Camerupt can abuse like Clefairy. Stoutland checks and other physically defensive Pokemon such as Mawile are also useful, as many physical wallbreakers can OHKO Camerupt without super effective moves.

For adding to other options:
Choice Specs Camerupt has a few different options instead of Hidden Power Ice, including Sleep Talk to absorb Sleep Powders and Ancient Power to hit both Pelipper and Altaria in one slot, but no other options are capable of OHKOing Altaria, which is Camerupt's biggest annoyance.
 
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[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Earth Power
move 4: Hidden Power Ice
item: Choice Specs
ability: Solid Rock
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Eruption acts as a nuke, OHKOing or 2HKOing most of the tier including many Fire-resistant Pokemon such as Lumineon. Fire Blast is a secondary STAB attack for when Camerupt is too low on health for Eruption to be worth using. Earth Power acts as a secondary STAB attack to hit the few foes that can survive multiple Eruptions like Ninetales and Golem. Hidden Power Ice allows Camerupt to OHKO Altaria, Vibrava, and Gabite, but Hidden Power Electric is an option to OHKO Pelipper.

Set Details
========

Maximum Special Attack, Attack EVs, a Modest nature, and Choice Specs allow Camerupt to hit as hard as possible, while maximum Speed investment lets Camerupt outspeed everything up to Vibrava. Solid Rock helps to take less damage from the few super effective hits Camerupt can survive, such as Scald from Chinchou or Lumineon without Stealth Rock. Rock damage. A slightly bulkier spread with 164 Speed and 88 HP EVs can be used to survive the aforementioned Scalds after Stealth Rock as well as a single Leaf Blade from Choice Band Leafeon while losing out on very few things other than Vibrava. A Timid nature can also be used to beat out neutral-natured Golem and Marowak, but at the cost of significant firepower.

Usage Tips
========

Camerupt should be brought in as frequently as possible early-game to break down the opposing team for its teammates to clean late-game. Camerupt pivots into defensive Pokemon lacking attacks that can do significant chip damage and weaken Eruption, so try double switching into Pokemon like Muk, Muk and defensive Mawile. Try to avoid switching into everything but weak defensive Pokemon like Vullaby, as taking damage early on can make Eruption a much less effective wallbreaking tool. Camerupt can beat some offensive Pokemon such as Zebstrika or Rapidash one-on-one, but doing so can leave it weakened and unable to take advantage of Eruption, so avoid doing this if Camerupt's wallbreaking is still necessary. If Camerupt is not facing a Flash Fire Pokemon like Ninetales, predictions are often unnecessary, as Eruption can 2HKO most of the tier. However, it is occasionally useful to catch Camerupt's few switch-ins with Hidden Power Ice or Earth Power. Once Camerupt has done its job wallbreaking, it can be used as death fodder unless specifically needed for something such as walling Zebstrika. It has very little late-game use thanks due to its poor Speed and defenses.

Team Options
========

Healing Wish support from Mr. Mime or Clefairy can be useful for getting Camerupt's health back up to be able to use Eruption effectively again. Stealth Rock support from Prinplup or Mawile helps Camerupt change some rolls into 2HKOs and keep pressure on Altaria. Entry hazard removers such as Swanna and Cryogonal are also useful for keeping Camerupt at a high enough percentage to use Eruption most effectively. Sticky Web support helps patch up Camerupt's speed Speed by beating out everything up to Adamant Stoutland. Timid Camerupt can also beat Jolly Monferno and Gabite with Sticky Web up. Special sweepers like Regice and Floatzel benefit immensely from Camerupt's strong special wallbreaking. Pivots such as Pelipper and Mawile can be useful for getting Camerupt on the field more safely. Pelipper safely, and the former also provides entry hazard removal. Monferno is a good offensive partner, as the pair can wear down Water-types and Grumpig while shutting down Rotom-F, although the two Fire-types stack weaknesses. Misdreavus is another good offensive partner that can check Ground- and Water-types for Camerupt as well as functioning well on Sticky Web teams. Water-immune Pokemon such as Lumineon and Politoed are useful to check Pokemon like Floatzel that can force Camerupt out, as well as baiting in many passive Pokemon that Camerupt can abuse take advantage of like Clefairy. Stoutland checks and other physically defensive Pokemon such as Mawile are also useful, as many physical wallbreakers can OHKO Camerupt without super effective moves.

For adding to other options:
Choice Specs Camerupt has a few different options instead of Hidden Power Ice, including Sleep Talk to absorb Sleep Powders and Ancient Power to hit both Pelipper and Altaria in one slot, but no other options are capable of OHKOing Altaria, which is Camerupt's biggest annoyance.

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