snake
CAP Co-Leader
Colossoil
Abilities: Rebound / Guts
Stats: 133 / 122 / 72 / 71 / 72 / 95
Welcome to the Colossoil Update thread! In this thread, we will be updating Colossoil to Generation 7 standards.Abilities: Rebound / Guts
Stats: 133 / 122 / 72 / 71 / 72 / 95
Colossoil was the eighth CAP Project in Generation 4. Below is it's concept (note that this will look a little bit simpler than today's concepts):
Colossoil has always been a solid Pokemon since Generation 4. While its Leftovers, Life Orb, and Choice Scarf sets of Generation 4 and 5 have fallen to the newer Assault Vest and Flame Orb sets (Choice Scarf is pretty nice though!), Colossoil still remains the same Pokemon at its core: utilizing a powerful Earthquake, U-turn, Dark-type utility moves like Knock Off, Pursuit, and Sucker Punch, Taunt, and Rapid Spin. Generation 7 has thrown new challenges at it like Tapu Bulu, and it still has its problems with Skarmory and Tomohawk, but Colossoil remains a top threat in the metagame with its powerful dual STAB.Name: Stop the Secondary
Description: A Pokémon that through means of ability, moves, and typing, can stop a variety of the non damaging affect of moves and moves of non damaging origin.
Justification: While the immediate threat of damaging moves is large and present, the affect of moves such as status, Trick, Leech Seed, Taunt, Stealth Rock, Spikes have arguably had a greater affect to the metagame than anything has ever had, something that this would greatly look in to.
Questions to be Answered:
~ How easily would a Pokémon with such large of a niche be able to fit into a competitive team?
~ How large of an impact would the reducation of non damaging affects and moves have on the metagame?
- What, if any, would happen to the types of teams being used?
- How would this affect the usage of these types of moves?
~ How much of an effect does typing have on the ability for ANY Pokémon to perform this duty?
Because of these traits, Colossoil doesn't need much of a competitive update from Updates. However, it still needs a hidden ability and an updated, Generation 7 movepool. Let's get started!
First, Colossoil needs a Hidden Ability. While this ability can have competitive implications, they need to be extremely minor. Colossoil's ability should be based off its design more than its competitive image. Here are a couple of guiding questions.
1. What flavor abilities would fit on Colossoil by its design or typing?
2. Why does the ability from Question 1 hold little-to-no competitive value?
A poll will be up in 48 hours after discussion has taken place.
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