CAP 23 CAP 23 - Part 4 - Primary Ability Poll 1

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Quanyails

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Your options include:

Tough Claws
Comatose
Shield Dust
Strong Jaw
Defiant


This poll will be open for 24 hours.
 

S. Court

[Takes hits in Spanish]
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Comatose
Shield Dust
Strong Jaw
Defiant
Tough Claws


My main concern with Tough Claws is if we give CAP23 Shadow Claw, people WILL prefer to use Shadow Claw and become it a generic wallbreaker, and not a sistematic trapper, and Defiant doesn't solve a thing, but it's better than risking to derail this concept so...
 
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snake

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Comatose
Shield Dust

Tough Claws

Strong Jaw
Defiant


Really I like all of these except for Defiant - imo Defiant really just address too little for our ability. Tough Claws might have access to a boosted Shadow Claw, but that won't completely overshadow Spirit Shackle as a STAB move and will promote set diversity, as we decided in Concept Assessment that one direction we could take is having a non-trapping set take advantage of opponents making awkward plays to avoid said trapping move. Regardless, I'd personally prefer any of the top 4 abilities.
 
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nv

The Lost Age
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Comatose
Tough Claws
Shield Dust
Strong Jaw


I do feel we need a defensive ability first, mainly because of how it lines up with what CAP23 is trying to do. But I argue that Comatose is 100% the better ability over Shield Dust just to avoid every potentially status-inducing situation. Tough Claws is also neat, but I really feel like Comatose should win first as we want a defensive ability. Plus it would be cool to have an offensive mon with such a potent defensive ability.
 
Tough Claws
Shield Dust

Comatose is rather unnecessary as majority of the status we want to avoid comes in the form of secondary effects. Also, I prefer an offensive ability for right now so
 
Comatose
Tough Claws
Strong Jaw
Shield Dust
Defiant

Comatose is a great defensive ability, and it works well with my art design. ;P
 

Quanyails

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Comatose
Strong Jaw
Shield Dust
Defiant
Tough Claws


I share the same sentiment as Victor S. Court about Tough Claws causing CAP 23 to pull a Krilowatt. ("Utility counter" becoming "everything counter".)
 

jas61292

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Shield Dust
Defiant
Tough Claws
Comatose
Strong Jaw

Not a fan of Comatose or Strong Jaw at all. The former is far too strong, and the latter is too predictable and doesn't help actually do enough because of it. Don't particularly love Tough Claws either, but I think it is less problematic.
 
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