CAP 22 CAP 22 - Part 14 - Pokedex Poll 2

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HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
We're down to our three finalists for the Pokedex Entry Poll! Good luck to everyone, and happy voting :)

This will be a multiple bold vote, which means you vote for as many entries as you like. It is unweighted so order does not matter. Bold your votes and nothing else! A typical vote might look like the following:
First Entry I Like
Second Entry I Like
Third Entry I Like


Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.
  • The scripts count bold words in ballots, so do NOT bold anything in your ballot other than the options you are voting for.
  • Do NOT put any formatting other than bold in your post.
  • Only one option per line.
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Composing a proper ballot is easy. Enter BBCode Edit Mode (the wrench in the upper right corner). Copy/paste the options directly from the OP to your ballot as plain unbolded text. Delete and/or rearrange the options to suit your preference and the poll type. Bold your vote text using bold tags or re-enter rich text mode, highlight your vote and click B. Spelling or formatting errors may spoil your ballot, so be careful!


Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC or to the PS CAP Project room.

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This poll will be open for 24 hours

When voting, use only the name of the submitter. Here is our slate, followed by a list of all the submitters and their pokedex entries:

The slate:

Amitghosh
Final Submission

Kerfluffle
, the Fluffy Pokémon

X/OR: Weary Pokémon often fall asleep on wild Kerfluffle, mistaking them for pillows. Most of them never wake up again.

Y/AS: Tame Kerfluffle are popular in Pokémon Contests, as they make an excellent pair with sleeping Munchlax. They like taunting their opponents and fleeing right after.

Deck Knight
Final Submission:

Kerfluffle, the Right Stuff Pokemon

X/OR: Kerfluffle can knock out a grown man in one punch - but it always carries the opponent to their bed to recover afterward.

Y/AS: Kerfluffle's stuffing is made of tightly woven muscle fibers that allow it to be as rigid or soft as the moment requires.

Yoshiblaze
Final Submission

Kerfluffle
, the Punchy Pillow Pokemon

X/OR: Using its pillow-like hands, Kerfluffle protects its trainer at all cost from any danger. Kerfluffle will often try to intimidate threats by calling them names.

Y/AS: Kerfluffle is a playful Pokemon that enjoys being around humans, but it will get annoyed if a human or Pokemon tries to sleep on it.

Those names without formatting:

Amitghosh
Deck Knight
Yoshiblaze

You have 24 Hours.

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Cap 22 so far:

Name: Kerfluffle

Typing: Fairy/Fighting
Abilities: Natural Cure / Aroma Veil / Friend Guard
Stats: 84/78/86/115/88/119
Height: 2.1 meters (6'9'')
Weight: 24.2 kg (53.4 lbs)

Sprites:



Movepool said:
- Scratch
- Feather Dance
- Fairy Wind
5: Fairy Wind
9: Yawn
13: Wake-Up Slap
17: Draining Kiss
21: Endure
25: Crush Claw
29: Scary Face
33: Parting Shot
37: Play Rough
41: Rest
45: Aura Sphere
49: Moonblast
53: Close Combat
57: Nightmare
57: Dream Eater

TM06: Toxic
TM08: Bulk Up
TM10: Hidden Power
TM11: Sunny Day
TM12: Taunt
TM15: Hyper Beam
TM17: Protect
TM21: Frustration
TM27: Return
TM31: Brick Break
TM32: Double Team
TM34: Sludge Wave
TM36: Sludge Bomb
TM41: Torment
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Round
TM52: Focus Blast
TM53: Energy Ball
TM67: Retaliate
TM68: Giga Impact
TM77: Psych Up
TM85: Dream Eater
TM86: Grass Knot
TM87: Swagger
TM88: Sleep Talk
TM90: Substitute
TM91: Flash Cannon
TM95: Snarl
TM98: Power-Up Punch
TM99: Dazzling Gleam
TM100: Confide
HM04: Strength

Charm (Clefable)
Encore (Clefable)
Quick Guard (Sawk)
Wide Guard (Throh)
Wish (Clefable)

Drain Punch
Giga Drain
Helping Hand
Low Kick
Snore
Concept:
Name: Last Act of Defiance

General Description: A Pokemon that is defined by its use of the move Parting Shot.

Justification: Parting Shot is another move that's pretty amazing on paper, but its true usage has yet to be fully explored because it's only available to Pangoro. Pangoro is not the most viable Pokemon OU and is nearly unusable in CAP due to its 4x weakness to Fairy. Moreover, when I've used it in RU (prior it to being banned) and UU, I found myself clicking an attacking move more often than not. With the optimal Parting Shot user in the CAP metagame, we may be able to tap into this move's potential and figure out how it is best utilized. Maybe Last Act of Defiance will be a fast Pokemon that aims to keep up offensive momentum. Maybe it'll use the move like it would use Memento to help a teammate use a boosting move. Maybe it'll be a slow, bulky pivot intended to discourage switching. Maybe it'll do something completely different.

This falls under both actualization and archetype in terms of being a concept. In terms of actualization, it will teach us how to use Parting Shot "properly." Clearly, no other Pokemon, not even Pangoro, comes close to it. Well, users of U-turn, Volt Switch, and Memento come somewhat close, but even then, we'll be able to see what makes Parting Shot different from (and possibly better than) them. In terms of archetype, Last Act of Defiance will give not just the CAP metagame, but also the whole game of Pokemon, a utility Pokemon that we've never seen before, as Parting Shot was not (and still isn't) one of Pangoro's most important assets. Because Parting Shot has so many potential uses, a utility Pokemon such as this can be the ultimate team player for offensive and defensive archetypes alike.

Questions To Be Answered:
- Whether it's pivoting, offensive momentum, Memento-esque support, or something else, what is the "ideal" way to use Parting Shot? Why?
- Considering Pangoro rarely finds the time to use the move, how much should a Pokemon be willing to sacrifice another offensive option for Parting Shot?
- What makes Parting Shot different or similar from Volt Switch, U-turn, and Memento?
- Pangoro is definitely not the ideal Parting Shot user, so what does the ideal user look like?
- What strategies, whether they be certain Pokemon, playstyles, or other factors, will rise to prominence to combat a Parting Shot user?
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Grats to Deck Knight!


Code:
There have been 18 posts in the thread.

PREFERENTIAL BLOCK VOTING

FINAL RESULTS

1. deckknight
2. yoshiblaze
3. amitghosh

VOTING ROUNDS
----------------------------------------------
Array
(
    [amitghosh] => 2
    [yoshiblaze] => 3
    [deckknight] => 12
)

Array
(
    [yoshiblaze] => 4
    [deckknight] => 12
)

----------------------------------------------
Array
(
    [amitghosh] => 5
    [yoshiblaze] => 9
)
 
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