bw ubers - accelgor (gp 2/2)

steelskitty

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[Overview]

Having a good lead is vital in BW Ubers, and Accelgor is a strong contender for this role. With an insane base 145 Speed stat, a solid STAB Bug Buzz that frightens opposing lead Darkrai, and the ability to force switches with Yawn, Accelgor can set Spikes versus nearly all teams. Unfortunately, this is about where Accelgor's utility ends. Due to stats that are generally weak by Ubers standards, it is unable to function as anything besides a suicide lead, making it quite challenging to justify on anything except offensive teams. Even as an entry hazard setter, Accelgor faces competition in Ubers. Lack of access to Stealth Rock or Toxic Spikes might make it challenging to justify over competing suicide leads like Deoxys-S and Custap Berry Forretress. The fact that some Pokemon, such as Magic Coat Giratina-O and Deoxys-A, completely shut it down, too, also might make a different suicide lead like Cloyster or Rocky Helmet Deoxys-S a better alternative in some instances. Regardless, when slotted on the right team, Accelgor is a very competent Spikes user sure to disrupt the opponent's play.

[SET]
name: Lead
move 1: Spikes
move 2: Yawn
move 3: Bug Buzz
move 4: U-turn
item: Focus Sash
ability: Unburden
nature: Naive
EVs: 4 Atk / 252 SpA / 252 Spe
IVs: 0 HP / 0 Def / 3 SpD

[SET COMMENTS]

This set represents Accelgor's only viable role. It easily sets Spikes to prevent threats like Genesect, Palkia, and Darkrai from switching too much. Yawn is a very effective way to ward off Pokemon that otherwise might anti-lead Accelgor, such as Cloyster and Deoxys-A, by threatening sleep. Bug Buzz is a powerful STAB move that primarily hits Darkrai and Deoxys-S. Due to Accelgor's tendency to force switches, U-turn can often effectively generate early-game momentum and score early chip damage with Spikes.

[ADDITIONAL COMMENTS]

Accelgor's best ability is Unburden, which lets it outpace even Choice Scarf Deoxys-S after losing its Focus Sash. Its EVs are simple. Special Attack is maximized to deal as much damage to Darkrai as possible, with Speed maximized to outpace nearly everything in Ubers that lacks a Choice Scarf or some other Speed boost. The remaining 4 EVs are thrown in Attack because investing in Accelgor's bulk can be detrimental. This also is why its IVs are minimized: to trigger Unburden and make Accelgor faster than everything in Ubers, it must be knocked down to 1 HP. 3 SpD IVs are used so that 4 SpA Deoxys-S's Dark Pulse will only 3HKO. A Naive nature further reduces Accelgor's bulk by lessening its Special Defense, which is a fair bit higher than its Defense. The Speed boost a Naive nature also grants lets Accelgor outpace neutral-natured Choice Scarf Kyogre and Zekrom before Unburden.

Good Accelgor teammates appreciate its ability to set Spikes. Arceus-Ghost and Giratina-O are its best teammates; both appreciate Spikes's capacity to limit the switches of checks like specially defensive Kyogre and Darkrai. Both also prevent Pokemon like Forretress and Excadrill from coming in and spinning Accelgor's hazards away. Other solid partners tend to force lots of switches; Pokemon like Latios and Kyogre are good teammates because they either Roar the foe out or just slam it with powerful attacks. Due to its lack of longevity, Accelgor fits best on offensive teams. This makes it logical to pair it with offensive Pokemon like Darkrai, Mewtwo, Genesect, and Rayquaza. Because Accelgor lacks Stealth Rock, teams must use another Pokemon to set it. Bulky Stealth Rock setters that fit on offense are typically preferred, given their ability to survive a hit should a Pokemon affected by Yawn choose to attack instead of switching. Groudon and Dialga are great candidates for this, especially since they can Dragon Tail or Roar the opponent's Pokemon to rack up even more entry hazard damage.

Even though Accelgor's main purpose is setting Spikes, the move it should use first in most scenarios is Yawn. This is because Accelgor's Yawn forces out nearly all Pokemon that lack Sleep Talk, and gaining momentum from Yawn plus a guaranteed layer of Spikes versus anything that isn't a Xatu, a spinner, or a Pokemon with priority tends to be better than two layers of Spikes. After Accelgor uses Yawn, it should set a layer of Spikes in nearly all instances, except those where the momentum of U-turn is more desirable than guaranteed chip damage on some of the opponent's team. U-turn is generally used to punish misplays; if Accelgor is able to secure a layer of Spikes with an unbroken Focus Sash, it can easily punish the opposition with a Yawn followed by a U-turn. This lets Accelgor get easy momentum while preserving it as death fodder for later. Bug Buzz should only be used versus Focus Sash Pokemon your team is weak to or Bug-weak Pokemon.

One particularly important Bug-weak lead Accelgor may run into is Deoxys-S. If Accelgor opts to run Quick Attack, this matchup is relatively straightforward: first, use Bug Buzz to bring Deoxys-S down to its Focus Sash, then Quick Attack to finish it off should Deoxys-S use a move that doesn't directly damage Accelgor. Even if the opponent switches to a different Pokemon to absorb Accelgor's Quick Attack, it still should be able to Yawn and set Spikes. If Deoxys-S instead attacks Accelgor and it is brought down to its Focus Sash, it's better to use Bug Buzz than Quick Attack if desiring a dead Deoxys-S so as to avoid potential Rocky Helmet damage KOing Accelgor. If Accelgor doesn't run Quick Attack, however, this matchup is less favorable. Accelgor should always Bug Buzz first versus Deoxys-S to break its Focus Sash; though Yawn may be tempting, the opponent will still secure Stealth Rock and Spikes with Deoxys-S and have it to fodder later, which isn't desirable. If Deoxys-S sets Stealth Rock and Spikes as Accelgor attacks twice, you should be okay; Accelgor and the Stealth Rock user it's paired with can equalize entry hazards with the opponent, with you having a slight advantage due to Accelgor forcing the foe to switch via Yawn. If Deoxys-S attacks once, bringing Accelgor down to its Focus Sash, and sets Stealth Rock, Accelgor's user must make a judgment call as to whether it would prefer to KO Deoxys-S or secure a guaranteed layer of Spikes. In the unlikely event that Deoxys-S attacks Accelgor and doesn't bring it down to its Focus Sash, it may be wise to switch out Accelgor and save it for a time where it may secure Spikes more easily.

[Other Options]

Accelgor can run a variety of moves in its last slot. Quick Attack is reserved solely for limiting Deoxys-S to a single layer of entry hazards, which, though generally less useful than generating momentum, is still a valuable thing for some teams. Encore can shut down spinners attempting to anti-lead Accelgor, assuming they use an attacking or hazard-setting move first. Knock Off can bother Choice Scarf Pokemon, such as Dialga, that may wish to anti-lead Accelgor. Though incredibly situational, Baton Pass may be used over U-turn to escape a lead Tyranitar's Pursuit. Accelgor, too, can run Pursuit to catch Pokemon like Froslass and Deoxys-S that may switch out of Yawn, but this requires prediction, and U-turn capitalizes on these switches anyway while having more overall use. Gastro Acid can perhaps enable Accelgor to set Spikes on Xatu, but this too requires correct prediction and is redundant with Bug Buzz versus Espeon, BW Ubers's other Pokemon with Magic Bounce. Accelgor can attempt to run Final Gambit with maximum HP investment; using this turn one versus a slow attacker enables Accelgor to OHKO or nearly OHKO most of Ubers but at the cost of Accelgor's life and a layer of Spikes.

[Checks and Counters]

Xatu is Accelgor's best counter, easily Roosting off any Bug Buzz damage and endlessly bouncing back attempts to Yawn or set Spikes. Magic Coat support Arceus-Ghost resists Accelgor's Bug Buzz and indefinitely prevents Spikes and Yawn. Magic Coat Giratina-O cannot use Recover to negate Bug Buzz chip damage, but it still easily walls Accelgor and has a great chance of surprising Accelgor by bouncing back Spikes. Choice Scarf Garchomp can outpace Accelgor and OHKO it with Dual Chop through Focus Sash. Choice Scarf Darkrai can surprise Accelgor, rendering it useless with a fast Dark Void. Lum Berry Extreme Killer Arceus can actually Swords Dance on Accelgor and threaten its team right out of the gate with +2 Extreme Speed without fearing Yawn. Lead Tyranitar fears Bug Buzz but still can OHKO Accelgor through its Focus Sash with sand damage; Lum Berry variants are particularly untroubled by Accelgor. Though Bug Buzz will almost certainly bring Cloyster down to its Focus Sash, it still easily dispatches of Accelgor through its Focus Sash with Icicle Spear and can limit Spikes with Rapid Spin. Deoxys-A outpaces Accelgor and can Extreme Speed it for an easy KO after knocking it down to its Focus Sash, but it fears Yawn.
 
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steelskitty

you deserve so much more than this
is a Tutor Alumnusis a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Past WCoP Champion
i talked with Hack and Edgar about this and they both recommended dropping quick attack down to oo, so i changed that. i added final gambit to oo also; could get a surprise kill versus someone that doesn't know what to use/do to anti-lead accelgor. also emphasized further that latios, kyogre, dialga, and groudon can phase and that's cool because it spreads spikes damage. if nobody has anything else to say i'm just gonna take this to gp.
 

Mr. Uncompetitive

Ugh Cough! Cough! Splutter!
is a Contributor Alumnus
GP 1/2

Additions, (AC) = add comma
Removals, (RC) = remove comma
Comments


Recurring things I noticed:
  • "abuse" was being used incorrectly a bunch of times here.
  • This also seems to be a bit fluffier than most analyses, but I mostly don't mind this stuff and it's a pre-XY analysis anyways.
  • Some terminology involving the player vs the pokemon like "click" felt a bit off
[Overview]

Having a good lead is vital in BW Ubers, and Accelgor is a strong contender for this role. With an insane base 145 Speed stat, a solid Bug STAB Bug Buzz that frightens opposing lead Darkrai, and the ability to force switches with Yawn, Accelgor can set Spikes versus nearly all teams. Unfortunately, this is about where Accelgor's utility ends. Due to stats that are generally weak by Ubers standards, it is unable to function as anything besides a suicide lead.(remove period) This makes , (AC) making it quite challenging to justify on anything except offensive teams. Even as a hazard setter, Accelgor faces competition in Ubers. Lack of access to Stealth Rock or Toxic Spikes might make it challenging to justify over competing suicide leads like Deoxys-Speed Deoxys-S or and Custap Berry Forretress. The fact that some Pokemon, such as Magic Coat Giratina-O, (RC) or Deoxys-Attack and Deoxys-A, (AC) completely shut it down, (RC) too, (RC) also might make a different suicide lead like Cloyster or Rocky Helmet Deoxys-Speed Deoxys-S a better alternative in some instances. Regardless, when slotted on the right team, Accelgor is a very competent Spikes user sure to disrupt the opponent's play. (these sort of "closure" sentences often get gutted by GP due to feeling fluffy. I personally am okay with this sentence, but just letting you know...)

[SET]
name: Lead
move 1: Spikes
move 2: Yawn
move 3: Bug Buzz
move 4: U-turn
item: Focus Sash
ability: Unburden
nature: Naive
EVs: 4 Atk / 252 SpA / 252 Spe
IVs: 0 HP / 0 Def / 3 SpD

[SET COMMENTS]

This is Accelgor's best and only (best and only viable set? even so, what about all that stuff in OO?) set. It easily sets Spikes to prevent threats like Genesect, Palkia, and Darkrai from switching too much. Yawn is a very effective way to ward off Pokemon that otherwise might anti-lead Accelgor, such as Cloyster and Deoxys-Attack Deoxys-A, by threatening sleep. Bug Buzz is a powerful STAB move that primarily hits Darkrai and Deoxys-Speed Deoxys-S. Due to Accelgor's tendency to force switches, U-turn can often effectively generate early-game momentum and score early chip damage with Spikes abuse.

[ADDITIONAL COMMENTS]

Accelgor's best ability is Unburden, which lets it outpace even Choice Scarf Deoxys-S after losing its Focus Sash. Its EVs are simple, (RC) highlighting its simple role as a Spikes user. (remove period) : (add colon) (seems like fluff, this should flow a bit better anyways) Special Attack is maximized to deal as much damage to Darkrai as possible, with Speed maximized to outpace nearly everything in Ubers that lacks a Choice Scarf or other Speed boost. The remaining 4 EVs are thrown in Attack because investing in Accelgor's bulk can be detrimental. This also is why its IVs are minimized: to trigger Unburden and make Accelgor faster than everything in Ubers, it must be knocked down to 1 HP. 3 SpD IVs are used so that 4 SpA Deoxys-Speed Deoxys-S Dark Pulse will only 3HKO. A Naive nature further reduces its bulk by lessening its Special Defense, which is a fair bit stronger higher than its Physical Defense. The Speed boost a Naive nature also grants, (RC) too, (RC) lets Accelgor outpace neutral-natured Choice Scarf Kyogre and Zekrom without before Unburden.

Good Accelgor teammates abuse appreciate its ability to set Spikes. Arceus-Ghost and Giratina-O are its best teammates; both appreciate Spikes's capacity to limit the switch-ins switch ins of checks like Specially Defensive specially defensive Kyogre and Darkrai. Both also prevent Pokemon like Forretress and Excadrill from coming in and Rapid Spinning Accelgor's hazards away. Other solid Spikes abusers partners tend to force lots of switches; Pokemon like Latios and Kyogre are good teammates because they either Roar the opponent's Pokemon foe out or just slam them it with powerful attacks. Due to its lack of longevity, Accelgor fits best on offensive teams. This makes it logical to pair it with offensive Pokemon like Darkrai, Mewtwo, Genesect, and Rayquaza. Because Accelgor lacks Stealth Rock, teams must use another Pokemon to set it. Bulky Stealth Rock setters that fit on offense are typically preferred, given their ability to survive a hit should a Yawned Pokemon choose to attack instead of switching. Groudon and Dialga are great candidates for this, especially since they can Dragon Tail or Roar the opponent's Pokemon to wrack rack up even more entry hazard damage.

Even though Accelgor's main purpose is setting Spikes, the move it should click use first in most scenarios is Yawn. This is because Accelgor's Yawn forces out nearly all Pokemon that lack Sleep Talk, and gaining momentum from Yawn plus a guaranteed layer of Spikes versus anything that isn't a Xatu, a Rapid Spinner, or a Pokemon with priority tends to be better than two layers of Spikes. After Accelgor uses Yawn, it should set a layer of Spikes in nearly all instances, except those where the momentum of U-turn is more desirable than guaranteed chip damage on some of the opponent's team. U-turn is generally used to punish misplays; if Accelgor is able to secure a layer of Spikes with an unbroken Focus Sash, it can easily punish the opposition with a Yawn followed by a U-turn. This lets Accelgor get easy momentum while preserving it as death fodder for later. Bug Buzz should only be used versus Focus Sash Pokemon one's your team is weak to or Bug-weak Pokemon.

One particularly important Bug-weak lead Accelgor may run into is Deoxys-Speed Deoxys-S. If Accelgor opts to run Quick Attack, this matchup is relatively straightforward: first, (AC) use Accelgor's user clicks Bug Buzz to bring Deoxys-Speed Deoxys-S down to its Focus Sash, then Quick Attackfinishes to finishit off shouldDeoxys-Speed'sDeoxys-Suser clickuse a move that doesn't directly damage Accelgor. Even if the opponent switches to a different Pokemon to absorb Accelgor's Quick Attack, it still should be able to Yawn and set Spikes. If Deoxys-Speed Deoxys-S instead attacks Accelgor and it is brought down to its Focus Sash, it's better to Bug Buzz than Quick Attack if desiring a dead Deoxys-Speed Deoxys-S so as to avoid potential Rocky Helmet damage KOing Accelgor. If Accelgor doesn't run Quick Attack, however, then this matchup is less favorable. Accelgor should always Bug Buzz first versus Deoxys-Speed Deoxys-S to break its Focus Sash; though Yawn may be tempting, the opponent will still secure Stealth Rock and Spikes with Deoxys-Speed Deoxys-S and have it to fodder later, which isn't desirable. If Deoxys-Speed Deoxys-S sets Stealth Rock and Spikes as Accelgor attacks twice, Accelgor's user you should be okay; it Accelgor and the Stealth Rock user it's paired with can equalize entry hazards with the opponent, with you having a slight advantage to Accelgor due to its having forced Accelgor forcing the opponent foe to switch via Yawn. If Deoxys-Speed Deoxys-S attacks once, bringing Accelgor down to its Focus Sash, and sets Stealth Rock, Accelgor's user must make a judgment call as to whether it would prefer to KO Deoxys-Speed Deoxys-S or secure a guaranteed layer of Spikes. In the unlikely event that Deoxys-Speed Deoxys-S attacks Accelgor and doesn't bring it down to its Focus Sash, it may be advisable wise ("may be recommended" doesn't make much sense to me imo) to switch out Accelgor and save it for a time where it may secure Spikes easier more easily.

[Other Options]

Accelgor can run a variety of moves in its last slot. Quick Attack is reserved solely for limiting Deoxys-Speed Deoxys-S to a single layer of hazards, which, though generally less useful than generating momentum, is still a valuable thing for some teams. Encore can shut down Rapid Spinners spinners attempting to anti-lead Accelgor, assuming they click use an attacking or hazard-setting move first. Knock Off can bother Choice Scarf Pokemon, such as Dialga, that may wish to anti-lead Accelgor. Though incredibly situational, Baton Pass may be used over U-turn to escape a lead Tyranitar's Pursuit. Accelgor, too, can run Pursuit to catch Pokemon like Froslass and Deoxys-Speed Deoxys-S that may switch out of Yawn, but this requires prediction, (AC) and U-turn abuses capitalizes on these switches anyway while having more overall use. Gastro Acid can perhaps enable Accelgor to set Spikes on Xatu, but this too requires correct prediction and is redundant with Bug Buzz (clarity) versus Espeon, BW Ubers's other Pokemon with Magic Bounce. Accelgor can attempt to run Final Gambit with maximum HP investment. (remove period) Clicking ; (add semicolon) using this turn one versus a slow attacker enables Accelgor to OHKO or nearly OHKO most of Ubers, (RC) but at the cost of Accelgor's life and a layer of Spikes.

[Checks and Counters]

Xatu is Accelgor's best counter, easily roosting Roosting off any Bug Buzz damage and endlessly bouncing back attempts to Yawn or set Spikes. Magic Coat support Arceus-Ghost resists Accelgor's Bug Buzz and indefinitely prevents Spikes and Yawn. Magic Coat Giratina-O cannot use Recover to negate Bug Buzz chip damage, but it also still easily walls Accelgor almost indefinitely (felt "easily" was a better adverb to describe this) and has a great chance of surprising Accelgor by bouncing back Spikes. Choice Scarf Garchomp can outpace Accelgor and OHKO it with Dual Chop through Focus Sash. Choice Scarf Darkrai can surprise Accelgor, rendering it useless with a fast Dark Void. Lum Berry Extreme Killer Arceus can actually Swords Dance on Accelgor and threaten its team right out of the gate with +2 Extreme Speed without fearing Yawn. Lead Tyranitar fears Bug Buzz but still can OHKO Accelgor through its Focus Sash with Sand damage; Lum Berry variants are particularly untroubled by Accelgor. Though Bug Buzz will almost certainly bring Cloyster down to its Focus Sash, Cloyster it still easily dispatches of Accelgor through its Focus Sash with Icicle Spear and can limit Spikes with Rapid Spin. Deoxys-Attack Deoxys-A outpaces Accelgor and can Extreme Speed it for an easy KO after knocking it down to its Focus Sash. (remove period) , (AC) but It it fears Yawn, (RC) however. (flows a bit better)
 
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Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader


remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[Overview]

Having a good lead is vital in BW Ubers, and Accelgor is a strong contender for this role. With an insane base 145 Speed stat, a solid STAB Bug Buzz that frightens opposing lead Darkrai, and the ability to force switches with Yawn, Accelgor can set Spikes versus nearly all teams. Unfortunately, this is about where Accelgor's utility ends. Due to stats that are generally weak by Ubers standards, it is unable to function as anything besides a suicide lead, making it quite challenging to justify on anything except offensive teams. Even as an entry hazard setter, Accelgor faces competition in Ubers. Lack of access to Stealth Rock or Toxic Spikes might make it challenging to justify over competing suicide leads like Deoxys-S and Custap Berry Forretress. The fact that some Pokemon, such as Magic Coat Giratina-O and Deoxys-A, completely shut it down, too, also might make a different suicide lead like Cloyster or Rocky Helmet Deoxys-S a better alternative in some instances. Regardless, when slotted on the right team, Accelgor is a very competent Spikes user sure to disrupt the opponent's play.

[SET]
name: Lead
move 1: Spikes
move 2: Yawn
move 3: Bug Buzz
move 4: U-turn
item: Focus Sash
ability: Unburden
nature: Naive
EVs: 4 Atk / 252 SpA / 252 Spe
IVs: 0 HP / 0 Def / 3 SpD

[SET COMMENTS]

This set represents Accelgor's only viable role. It easily sets Spikes to prevent threats like Genesect, Palkia, and Darkrai from switching too much. Yawn is a very effective way to ward off Pokemon that otherwise might anti-lead Accelgor, such as Cloyster and Deoxys-A, by threatening sleep. Bug Buzz is a powerful STAB move that primarily hits Darkrai and Deoxys-S. Due to Accelgor's tendency to force switches, U-turn can often effectively generate early-game momentum and score early chip damage with Spikes.

[ADDITIONAL COMMENTS]

Accelgor's best ability is Unburden, which lets it outpace even Choice Scarf Deoxys-S after losing its Focus Sash. Its EVs are simple. Special Attack is maximized to deal as much damage to Darkrai as possible, with Speed maximized to outpace nearly everything in Ubers that lacks a Choice Scarf or some other Speed boost. The remaining 4 EVs are thrown in Attack because investing in Accelgor's bulk can be detrimental. This also is why its IVs are minimized: to trigger Unburden and make Accelgor faster than everything in Ubers, it must be knocked down to 1 HP. 3 SpD IVs are used so that 4 SpA Deoxys-S's Dark Pulse will only 3HKO. A Naive nature further reduces its Accelgor's bulk by lessening its Special Defense, which is a fair bit higher than its Defense. The Speed boost a Naive nature also grants lets Accelgor outpace neutral-natured Choice Scarf Kyogre and Zekrom before Unburden.

Good Accelgor teammates appreciate its ability to set Spikes. Arceus-Ghost and Giratina-O are its best teammates; both appreciate Spikes's capacity to limit the switch ins switches of checks like specially defensive Kyogre and Darkrai. Both also prevent Pokemon like Forretress and Excadrill from coming in and Rapid Spinning spinning Accelgor's hazards away. Other solid partners tend to force lots of switches; Pokemon like Latios and Kyogre are good teammates because they either Roar the foe out or just slam it with powerful attacks. Due to its lack of longevity, Accelgor fits best on offensive teams. This makes it logical to pair it with offensive Pokemon like Darkrai, Mewtwo, Genesect, and Rayquaza. Because Accelgor lacks Stealth Rock, teams must use another Pokemon to set it. Bulky Stealth Rock setters that fit on offense are typically preferred, given their ability to survive a hit should a Yawned Pokemon affected by Yawn choose to attack instead of switching. Groudon and Dialga are great candidates for this, especially since they can Dragon Tail or Roar the opponent's Pokemon to rack up even more entry hazard damage.

Even though Accelgor's main purpose is setting Spikes, the move it should use first in most scenarios is Yawn. This is because Accelgor's Yawn forces out nearly all Pokemon that lack Sleep Talk, and gaining momentum from Yawn plus a guaranteed layer of Spikes versus anything that isn't a Xatu, a Rapid Spinner, spinner, or a Pokemon with priority tends to be better than two layers of Spikes. After Accelgor uses Yawn, it should set a layer of Spikes in nearly all instances, except those where the momentum of U-turn is more desirable than guaranteed chip damage on some of the opponent's team. U-turn is generally used to punish misplays; if Accelgor is able to secure a layer of Spikes with an unbroken Focus Sash, it can easily punish the opposition with a Yawn followed by a U-turn. This lets Accelgor get easy momentum while preserving it as death fodder for later. Bug Buzz should only be used versus Focus Sash Pokemon your team is weak to or Bug-weak Pokemon.

One particularly important Bug-weak lead Accelgor may run into is Deoxys-S. If Accelgor opts to run Quick Attack, this matchup is relatively straightforward: first, use Bug Buzz to bring Deoxys-S down to its Focus Sash, then Quick Attack to finish it off should Deoxys-S use a move that doesn't directly damage Accelgor. Even if the opponent switches to a different Pokemon to absorb Accelgor's Quick Attack, it still should be able to Yawn and set Spikes. If Deoxys-S instead attacks Accelgor and it is brought down to its Focus Sash, it's better to use Bug Buzz than Quick Attack if desiring a dead Deoxys-S so as to avoid potential Rocky Helmet damage KOing Accelgor. If Accelgor doesn't run Quick Attack, however, then this matchup is less favorable. Accelgor should always Bug Buzz first versus Deoxys-S to break its Focus Sash; though Yawn may be tempting, the opponent will still secure Stealth Rock and Spikes with Deoxys-S and have it to fodder later, which isn't desirable. If Deoxys-S sets Stealth Rock and Spikes as Accelgor attacks twice, you should be okay; Accelgor and the Stealth Rock user it's paired with can equalize entry hazards with the opponent, with you having a slight advantage due to Accelgor forcing the foe to switch via Yawn. If Deoxys-S attacks once, bringing Accelgor down to its Focus Sash, and sets Stealth Rock, Accelgor's user must make a judgment call as to whether it would prefer to KO Deoxys-S or secure a guaranteed layer of Spikes. In the unlikely event that Deoxys-S attacks Accelgor and doesn't bring it down to its Focus Sash, it may be wise to switch out Accelgor and save it for a time where it may secure Spikes more easily.

[Other Options]

Accelgor can run a variety of moves in its last slot. Quick Attack is reserved solely for limiting Deoxys-S to a single layer of entry hazards, which, though generally less useful than generating momentum, is still a valuable thing for some teams. Encore can shut down spinners attempting to anti-lead Accelgor, assuming they use an attacking or hazard-setting move first. Knock Off can bother Choice Scarf Pokemon, such as Dialga, that may wish to anti-lead Accelgor. Though incredibly situational, Baton Pass may be used over U-turn to escape a lead Tyranitar's Pursuit. Accelgor, too, can run Pursuit to catch Pokemon like Froslass and Deoxys-S that may switch out of Yawn, but this requires prediction, and U-turn capitalizes on these switches anyway while having more overall use. Gastro Acid can perhaps enable Accelgor to set Spikes on Xatu, but this too requires correct prediction and is redundant with Bug Buzz versus Espeon, BW Ubers's other Pokemon with Magic Bounce. Accelgor can attempt to run Final Gambit with maximum HP investment; using this turn one versus a slow attacker enables Accelgor to OHKO or nearly OHKO most of Ubers but at the cost of Accelgor's life and a layer of Spikes.

[Checks and Counters]

Xatu is Accelgor's best counter, easily Roosting off any Bug Buzz damage and endlessly bouncing back attempts to Yawn or set Spikes. Magic Coat support Arceus-Ghost resists Accelgor's Bug Buzz and indefinitely prevents Spikes and Yawn. Magic Coat Giratina-O cannot use Recover to negate Bug Buzz chip damage, but it still easily walls Accelgor and has a great chance of surprising Accelgor by bouncing back Spikes. Choice Scarf Garchomp can outpace Accelgor and OHKO it with Dual Chop through Focus Sash. Choice Scarf Darkrai can surprise Accelgor, rendering it useless with a fast Dark Void. Lum Berry Extreme Killer Arceus can actually Swords Dance on Accelgor and threaten its team right out of the gate with +2 Extreme Speed without fearing Yawn. Lead Tyranitar fears Bug Buzz but still can OHKO Accelgor through its Focus Sash with Sand sand damage; Lum Berry variants are particularly untroubled by Accelgor. Though Bug Buzz will almost certainly bring Cloyster down to its Focus Sash, it still easily dispatches of Accelgor through its Focus Sash with Icicle Spear and can limit Spikes with Rapid Spin. Deoxys-A outpaces Accelgor and can Extreme Speed it for an easy KO after knocking it down to its Focus Sash, but it fears Yawn.
 
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