BW Doubles Metagame Discussion

Stratos

Banned deucer.
I don't think that it would be very good in XY. The glaring Gardevoir weakness is hard to overcome. My first thought was change Togekiss to Jirachi to help w/ garde, make Tran an Overheat Zard Y so I have something to EQ next to, Overheat so I beat Garde / Talon, and to help w/ bulky waters which could be a problem, and give Sableye Quash over Sunny Day. That doesn't seem awful, but I'm still not happy with the Garde matchup, and the Talon matchup is rough too, and then the Heatran matchup isn't great either, nor is the Hoopa matchup. I wouldn't use that team in XY, probably.
 

shaian

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In the spirit of Keith's post, here are some of my teams, both the ones I used in DPL and the ones I built before and during that weren't used. I didn't do particularly well in DPL in terms of record, but if you ask me I think I played my games well and without some bad luck my way could would have had a winning record (sorry team) but overall I don't really regret much other than bringing untested teams against Croven week 3 for XY (though the only trampler I wanted to play against was Memoric), and Stratos week 5. I really encourage more people who play strictly XY to try out BW, it's super fun and personally feel as if it has more room for creativity than XY does due to the access to Gems and the lack of Megas.

Week 2 vs Aurarayquaza

feist (Shaymin-Sky) @ Grass Gem
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Protect
- Earth Power

wish you well (Clefable) (F) @ Sitrus Berry
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Follow Me
- Icy Wind
- Moonlight
- Substitute

porter (Latios) @ Dragon Gem
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Protect
- Rain Dance

marx (Hitmontop) @ Fighting Gem
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Feint
- Quick Guard

zutian (Suicune) @ Sitrus Berry
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Snarl
- Tailwind

westmoreland (Thundurus-Therian) @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Focus Blast
- Protect
- Volt Switch
This is just a quick and easy offensive team I put together in order to just fuck with Sand teams, but it doesn't have a terrible time playing against other builds bar Hail with Scarf-Snow which is just a "fuck my shit up fam" matchup. But it's BW, it's impossible to account for everything in teambuilding. The other glaring issue with this team is just how difficult it is to deal with Ferrothorn, specifically the Thunder Wave variant, which was particularly relevant as the running gag is that AuraRayquaza always brings T-Wave Ferrothorn. Thankfully he didn't bring it, but in hindsight I don't know what I was thinking.

Shaymin-S: This is more or less your standard Skymin, only it's using a Grass Gem instead of a Focus Sash since the team is built to play against Sand teams so a Sash would be effectively useless. The Gem is also super useful since the boosted Seed Flare + SpD drop works incredibly well with the specially offensive skew of the team since I can pick and choose whenever I want to take out a tanky 'mon like Cresselia.

Clefable: An unorthodox redirector I chose after the Jirachi ban, Clefable actually works fairly well as a Follow Me user in place of Togekiss or Amoongs, both of which I avoided in order to avoid stacking Ice weaknesses. I opted for Magic Guard instead of Unaware since there aren't many setup 'mons to account for besides CM Cress and QD Volc, both of which I can deal with through pure offensive pressure and because I can safely eat up a Draco Meteor and Moonlight it off. Icy Wind was a useful form of speed control which I don't think I've ever used, and Moonlight and Substitute were there in order to bait Amoongs and other Pokemon with non-existent offense.

Latios: Standard Latios with Rain Dance instead of a coverage. Not much to say, Latios is probably my most used Pokemon in both BW and XY (only nerds say ORAS). Rain Dance is mainly used because it makes Suicune and Thundurus strong as hell, and lets Skymin live some Fire-type moves.

Suicune: Offensive Suicune is dope since you can beat Brelooms who think they win the matchup. I used to have a Water Gem on it, but switching to Sitrus was a last minute executive decision. Suicune is pretty much my most reliable way to deal with Heatrans and is tanky enough to get up a Tailwind or two and dish out some reasonably powerful attacks.

Thundurus: Not sure how I feel about Thund-T to be honest, but it's hard to deny just how strong its attacks are. I chose it primarily for its Electric immunity but it always felt out of place.

Week 4 vs Mizuhime

smart nigga (Metagross) @ Lum Berry
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Protect
- Bullet Punch

bug nigga (Volcarona) @ Grass Gem
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Giga Drain
- Protect
- Quiver Dance

flood nigga (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Draco Meteor
- Protect
- Substitute

rain nigga (Politoed) @ Sitrus Berry
Ability: Drizzle
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Icy Wind
- Protect
- Rain Dance

dead nigga (Marowak) @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bonemerang
- Rock Slide
- Protect
- Perish Song

god nigga (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Protect
- Thunder
This rain is probably my most well known BW team at the moment, and probably my favourite team to use in the post-Jirachi BW metagame. Double Dragons is super fun, and having a Rain-team that doesn't despise playing against Trick Room is also nifty. Unfortunately during the game I was unlucky but overall I'm fond of this team and will hopefully get more chances to use it in BW tournaments.

Metagross: All the perks of a Steel-type, and is one of my primary methods of dealing with Amoongs. Lum Berry instead of a Gem or CB so I can better deal with Amoongs under Trick Room. I opted for dual-Steel coverage instead of a Fighting-type move since I'm not stressed for ways to deal with Heatran, though Ferrothorn is a bit tricky, and it gives me an easier time against Deoxys-A.

Volcarona: Standard QD Volcarona but with a Grass Gem instead of Lum or LO. Nothing much to see here, its mainly for dealing with Hail and Grasses.

Kingdra: Standard Kingdra, might go Timid Scarf one day to fuck with Keith. Huen.

Politoed: Standardish bulky Politoed, though I went for SpD instead of Def to make my life easier against Thundurus. I'd probably go Encore or Perish Song instead of Rain Dance but that was just the first option I could think of and never got around to using it.

Marowak: Basically a Lightning Rod that actually hits hard. I chose it over the Rhydon family members because it has Perish Song which is hella useful against Trick Room and in late game situations.

Latios: Standard Latios but with Thunder so I'm not dependant on Draco Meteor or Volcarona being at +1 in order to beat bulky Water-types. Latios is also used to beat Amoongs' though that's pretty obvious.

Week 5 vs Stratos

stomp your feet (Garchomp) (F) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Protect
- Substitute

hold your ground (Conkeldurr) (M) @ Expert Belt
Ability: Iron Fist
EVs: 160 HP / 4 Atk / 92 Def / 252 SpD
Brave Nature
- Drain Punch
- Ice Punch
- Protect
- Mach Punch

space jam (Deoxys-Attack) @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Ice Beam
- Protect
- Low Kick

for the king (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Rock Slide
- Crunch
- Low Kick
- Fire Blast

merry go round (Togekiss) (F) @ Sitrus Berry
Ability: Serene Grace
EVs: 252 HP / 80 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Follow Me
- Tailwind
- Roost

scooter can (Shaymin-Sky) @ Grass Gem
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Protect
- Substitute
This is the one team I felt iffy about throughout DPL. I'm not a fan of Deo-A, but playing against Stratos's in test games where he brought one it always seemed like an intriguing 'mon. Considering Stratos's was one of the few people I was actively worried about in BW, bringing somethings that were entirely new territory was probably not a great idea and given the opportunity I'd probably bring something else.

Garchomp: Along with Deo-A, Garchomp was another Pokemon I was experimenting with. I had actually used it on one other team from a while ago but that one was a mixed set with Draco Meteor (which worked much better) and I scrapped that team since it never felt cohesive.

Conkeldurr: This is a very, very bulky Conkeldurr set I came up with that was in my spread compendium and just slapped on. I can't remember the exact details, but it should live a Tornadus Acrobatics without a Gem boost or Psyshock from Latios, as well as a Latios' Gem-boosted Draco Meteor, and KO both back with Ice Punch. I'd probably go Wide Guard over Protect on it, but again, it was just C/P'd from a spread compendium.

Deoxys-A: Not a fan of this 'mon, but it's super good without Jirachi around. I went LO because I have sand. Not a good idea. Not actually sure what it does for the team as well, this was originally going to be a Rotom-H since Flying, Ice, and bulky Grasses are an issue.

Tyranitar: Top 5-10 BW Pokemon if you ask me. CB Tyranitar wrecks face. I went mixed because Ferrothorn is a pain in the ass.

Togekiss: Good redirector for this team, and Tailwind with CB Ttar is godly.

Skymin: Substitute Skymin instead of Earth Power because I wanted to try it out. Of course Keith brought Hail...

Other Teams

stand steady (Conkeldurr) @ Coba Berry
Ability: Guts
EVs: 252 HP / 160 Atk / 16 Def / 80 SpD
Adamant Nature
- Hammer Arm
- Ice Punch
- Wide Guard
- Mach Punch

great forests (Abomasnow) @ Focus Sash
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Blizzard
- Giga Drain
- Protect
- Hidden Power [Ground]

light up the night (Zapdos) @ Sitrus Berry
Ability: Pressure
EVs: 240 HP / 132 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Thunder Wave
- Protect
- Heat Wave

the cyborg (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Protect
- Substitute

maytag days (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Volt Switch
- Will-O-Wisp

the sun is out (Volcarona) @ Grass Gem
Ability: Flame Body
EVs: 252 HP / 72 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Giga Drain
- Protect
- Quiver Dance
Really nifty Hail team I was originally gonna bring against Mizuhime but decided to forego. Conkeldurr EVs live a LO Latios Psyshock and Coba lets it beat Conkeldurr 1-on-1 100% of the time if its above 70%.


v for victory (Victini) @ Mental Herb
Ability: Victory Star
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- V-create
- Fusion Bolt
- Protect
- Trick Room

for the king (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rock Slide
- Crunch
- Stone Edge
- Superpower

in the streets (Scrafty) @ Lum Berry
Ability: Intimidate
EVs: 244 HP / 220 Atk / 44 Def
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Protect
- Taunt

lurk behind (Dusclops) @ Eviolite
Ability: Pressure
EVs: 252 HP / 176 Def / 80 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Night Shade
- Trick Room
- Protect
- Will-O-Wisp

aztech this (Bronzong) @ Occa Berry
Ability: Levitate
EVs: 252 HP / 176 Def / 80 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Trick Room
- Protect
- Sunny Day

from the forests (Amoonguss) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 156 Def / 100 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Rage Powder
- Protect
- Spore
Fun Trick Room team I was going to bring vs Stratos but my own lack of confidence in playing with Trick Room led me to opt for the Garchomp squad. Testing with Pocket it turns out the Sub-Tran matchup is difficult, but not unplayable. You could probably switch out Dusclops for either Skill Swap or Offensive Cresselia and make it easier.


Metagross @ Choice Band
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Trick
- Hammer Arm

Politoed @ Wacan Berry
Ability: Drizzle
EVs: 252 HP / 64 Def / 192 SpD
Sassy Nature
IVs: 0 Atk / 29 Spe
- Scald
- Icy Wind
- Protect
- Encore

Landorus @ Passho Berry
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Explosion
- Protect
- Psychic

Hitmontop @ Dark Gem
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Sucker Punch
- Helping Hand

Shaymin-Sky @ Grass Gem
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Protect
- Earth Power

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Protect
- Substitute
QSNS: The Counterteam, it beat pretty much every team qsns' was bringing near the beginning of DPL, and it actually works fairly well outside of that as well with just a few tweaks.


Hitmontop @ Fighting Gem
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Fake Out
- Feint
- Helping Hand

Abomasnow @ Focus Sash
Ability: Snow Warning
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Blizzard
- Giga Drain
- Protect
- Ice Shard

Jellicent @ Wacan Berry
Ability: Water Absorb
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Scald
- Blizzard
- Will-O-Wisp

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Protect
- Fire Blast

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Swagger
- Foul Play

Cresselia @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 40 Def / 40 SpA / 176 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Trick Room
- Calm Mind
- Rest
Built to beat Memoric's Metagross Rain team, works well on its own though the Heatran matchup isn't fun so you would probably want to switch Cress to an offensive 3-attacks set.

Other Cool Sets

This was the Rotom-H that would have been brought vs Stratos:

cities on fire (Rotom-Heat) @ Passho Berry
Ability: Levitate
EVs: 252 HP / 80 SpA / 48 SpD / 128 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Overheat
- Protect
- Thunder Wave

- lives an HH boosted Muddy Water from Kingdra in the Rain, as well as a LO Keldeo Hydro Pump
- OHKOes max HP Metagross and bulky Gyarados 100% of the time
- Thunder Wave for speed control
- Outruns neutral max 70's

stolen idea from arcticblast:

anya by the stars (Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Substitute
- Calm Mind

standardish CM cress with Substitute over a healing option. If it were to ever been used, it would have to be brought in late-game or on passive setup bait like amoong or toge, and maybe ferro if you expect the seeds though Power Whip would break your Substitutes it's not too difficult to play around since you can stall them out.

Overall a total of 30/42 unique Pokemon were used throughout the teams

bonus round (jirachi teams):

Jirachi @ Sitrus Berry
Ability: Serene Grace
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
- Follow Me
- Iron Head
- Thunder Wave
- Helping Hand

Volcarona @ Fire Gem
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Bug Buzz
- Heat Wave
- Protect

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Protect

Shaymin-Sky @ Grass Gem
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Seed Flare
- Earth Power
- Protect

Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Fusion Bolt
- Dragon Claw
- Sleep Talk

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Superpower
- Crunch
- Pursuit

wish you well (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 236 HP / 176 Def / 76 SpD / 20 Spe
Impish Nature
- Iron Head
- Substitute
- Icy Wind
- Follow Me

arabian knights (Tyranitar) @ Lum Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Crunch
- Protect
- Dragon Dance

change them (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Hidden Power [Ice]
- Protect
- Rock Slide

lamentations (Kyurem-Black) @ Choice Band
Ability: Teravolt
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Outrage
- Fusion Bolt
- Dragon Claw
- Ice Beam

40 day storm (Tornadus) @ Flying Gem
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Protect
- U-turn

the prodigy (Keldeo-Resolute) @ Water Gem
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Protect
- Taunt

BW TOUR NOW
 
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Stratos

Banned deucer.
the ladder probably has rachi legal but we're holding a vote with everyone who played bw in dpl to ban it right now. (this was arctic's idea so its official)
 
the ladder probably has rachi legal but we're holding a vote with everyone who played bw in dpl to ban it right now. (this was arctic's idea so its official)
This is the current banlist: Arceus, Dialga, Giratina, Giratina-Origin, Groudon, Ho-Oh, Kyogre, Kyurem-White, Lugia, Mewtwo, Palkia, Rayquaza, Reshiram, Zekrom, Soul Dew, Dark Void, Sky Drop

Let me know if anything is wrong

Edit: I added all the info to http://www.smogon.com/dex/bw/formats/doubles/
 
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I guess I'll stop being lazy and post my teams here now that the ladder is up. I'm personally happy with how I did in DPL even though I went 2-3 because BW was so stacked and it was always going to be hard to go positive. When building each week I did't prepare in particular for any opponent, and rather went for generally solid teams that I liked. This may have been an oversight on my part. I don't consider myself a very good teambuilder at all but I'm pretty happy with all my teams and I feel the only week where I didn't have the best team I could have was week 2.

Week 1 vs Memoric


Gastrodon @ Life Orb
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Muddy Water
- Earth Power
- Ice Beam
- Protect

Cresselia @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 60 Def / 196 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psyshock
- Sunny Day
- Skill Swap

Hitmontop @ Fighting Gem
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Close Combat
- Wide Guard
- Feint

Metagross @ Steel Gem
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 Spe
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Protect

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Heat Wave
- Bug Buzz
- Protect

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 192 HP / 76 SpA / 220 SpD / 20 Spe
Calm Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt


For week 1 I knew I wanted to try Gastrodon with skill swap cresselia, as with storm drain cress becomes an almost unbeatable rain answer. I went with a semi tr team as I didn't really know what to expect from memoric and just wanted to be ready for anything. If I could do the week again I would change cress to a more offensive expert belt variant as all it did was set up tr and attack.

Gastrodon: I went with LO because any other gastro always seems to hit like a wet paper towel. Slow because I wanted it to be part of the semi tr side of the team.

Cresselia: Standard bulky support cress. Went with sunny day just in case I couldn't get off a skill swap and needed a quick rain answer.

Hitmontop: Max speed adamant to still pack a lot of power but also outspeed any hitmontops still running significant hp investment.

Metagross: My switchin to strong dragon attacks and also a solid answer to opposing hitmontops. I didn't really feel the need to run coverage so I just went with steel gem and bullet punch.

Volcarona: This gave me a nice wincon which synergised well with the team. TopMoth is a very good core and I also had sunny day to get off very strong heat waves if needed.

Thundurus: Bulky so I had a switchin to tornadus and also can just spread the yellow magic. Spread lives a latios dragon gem draco meteor and can paralyse it.

Week 2 vs shaian


Politoed @ Water Gem
Ability: Drizzle
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Hydro Pump
- Ice Beam
- Encore
- Protect

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Muddy Water
- Hydro Pump
- Draco Meteor
- Protect

Conkeldurr @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Hammer Arm
- Mach Punch
- Ice Punch
- Protect

Rhyperior @ Ground Gem
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Rock Slide
- Fire Punch
- Protect

Bronzong @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 60 Def / 196 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Explosion
- Protect

Tornadus @ Flying Gem
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Taunt
- Protect


I wanted to try some kind of semi tr again but this time using rain. After I played the game I actually looked back at this team and realised that it was just tr with 2 fast mons and didn't really perform well once tr went down, especially as I had explosion on bronzong so I only got tr up once. I have since changed it to zen headbutt for keldeos and brelooms.

Politoed: I decided on a very slow politoed as part of the tr mode because it meant I was more than likely to get my rain up vs opposing tyranitars. Water gem hydro pump also hits very hard. encore was to punish protects under tr.

Kingdra: Standard kingdra for when tr goes down so it can outspeed everything and clean up a weakened team.

Conkeldurr: LO to deal heavy damage with iron fist and hammer arm. This was my main way of dealing with ferrothorn , the biggest threat to rain in BW.

Rhyperior: this was a cool option as it was slow to work in tr but also had lightningrod to redirect thunder waves away from kingdra and strong electric attacks from tornadus and politoed. Fire punch was there just as a way to hit scizor and ferro for any damage at all if conk went down.

Bronzong: my tr setter of choice as jirachi was banned. It has a lot of good resistances to get up tr pretty easily. The idea was to set up tr and explode the next turn and start cleaning. unfortunately this didnt work as well in practise.

Tornadus: This just beats opposing grasses which aids rain teams massively and also dissuades intimidate users from coming in on rhyperior and conkeldurr.

Week 3 vs Stratos


Infernape @ Focus Sash
Ability: Blaze
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Fake Out
- Close Combat
- Overheat
- Feint

Tornadus @ Flying Gem
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Taunt
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Atk / 60 Def / 108 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Protect

Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Ice Shard
- Superpower
- Earthquake

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 192 HP / 76 SpA / 220 SpD / 20 Spe
Calm Nature
IVs: 2 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Swagger


I built this team with the idea of going for a more fast-paced offensive build and I really wanted to use choice scarf mamoswine, which I believe is a huge threat to lots of top mons in BW. I was actually debating using rock slide or superpower on mamoswine and ended up using superpower, when actually rock slide may have won me the game, or at least made it so I didn't get completely taken apart by skymin + volcarona.

Infernape: One of the fastest fake out users in the game and very important when follow me has the same priority as fake out. It means you can go before everything but weavile and get a fake out off. Feint is also a good 4th slot move as it allows you do get a very fast hit off before you die to something faster.

Tornadus: This was added because its just very good on fast offensive teams like this. It also forms a good anti-tr lead with infernape with taunt+fake out.

Ferrothorn: while the idea of the team was to be fast, I always build my teams with a defensive backbone of some sort, and I was also desperate to use ferro lol. It provides a good rain check, which is a huge threat to offense. I can't remember what the ev spread does but all my previous ferros had been 252/60 def/196 spdef and I wanted a stronger ferro.

Keldeo: I just added this because it was quick and strong. Icy wind because if i was able to catch a skymin or a latios switching in I could slow them down so they were manageable.

Mamoswine: This thing is such a big threat with its great offensive typing. Choice scarf allows mamoswine to outspeed and ohko tornadus, thundurus, latios, hydreigon, garchomp, skymin etc. I ran icicle crash because stratos had been using sub quite a bit. I went with superpower over rock slide for no reason at all but it came back to hurt me.

Thundurus: This was my catch all to opposing offensive teams and just being able to take hits and spread paralysis. Nothing much here.

Week 4 vs Biosci


Shaymin-Sky @ Grass Gem
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Tailwind
- Protect

Metagross @ Steel Gem
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Protect

Cresselia @ Expert Belt
Ability: Levitate
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sunny Day
- Icy Wind
- Psyshock
- Hidden Power [Fire]

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Protect

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rage Powder
- Heat Wave
- Bug Buzz
- Protect

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect


Off the back of my week 3 loss, I kinda wanted to try skymin + RP volcarona, but I wasn't man enough to use sub skymin. I was honestly not prepared for a LO kyurem-b, which was a big mistake on my part, and I paid for it, losing my metagross early on.

Skymin: I used grass gem over sash because I didn't want the item to be wasted and grass gem allows skymin to get off a huge first hit, as well as lowering the opposing mon's spdef. Tailwind over earth power because I wanted some speed control as my cresselia was more offensive.

Metagross: Just the steel type I feel I need to run on every single team lol. Same old stuff as week 1 but I didn't need to run brave as I had tailwind.

Cresselia: I wanted this as a rain check with sunny day and just a good mon at taking hits and dealing back good damage with expert belt. Icy wind was so that cresselia actually had some speed control of its won.

Landorus-T: I wanted this as it seemed like a pretty good choice to take on thundurus and also spread intimidate as I had decent answers to tornadus. Yache berry was to allow me to take a hp ice, but sash would have been the better choice and I have since changed it to sash.

Volcarona: This was added to redirect and slow fake outs and also support skymin as I had seen it do so well in week 3. Lum berry allowed me to take a spore and still be able to redirect breloom or amoonguss if needed.

Rotom-w: This was added as another rain check and tornadus check. It also works well with landorus-T. The speed evs are really just for creeping other rotoms.

Week 5 vs Mizuhime


Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Protect

Thundurus @ Electric Gem
Ability: Prankster
EVs: 192 HP / 76 SpA / 220 SpD / 20 Spe
Calm Nature
IVs: 2 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt

Tornadus @ Flying Gem
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Tailwind
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Heat Wave
- Earth Power
- Protect

Ludicolo @ Sitrus Berry
Ability: Swift Swim
EVs: 252 HP / 116 Def / 28 SpA / 108 SpD / 4 Spe
Modest Nature
- Fake Out
- Sunny Day
- Scald
- Ice Beam

Terrakion @ Fighting Gem
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Close Combat
- Stone Edge
- Protect


I went into this week thinking: 'I wanna just use some fun stuff vs mizu' as our team was already out and up until now, my teams had been pretty standard. I did have a full tr team with slowking and cofagrigus but it just wasn't that good really. I was completely out of ideas so I just went with triple genies, even though I knew mizu liked hail a lot. As it happens, the matchup couldn't have been better for me as I had a my sunny day ludicolo ready to clutch out the win.

Landorus-T: I stuck sash on this just because of how useless yache berry was the week before. But otherwise the same set as week 4.

Thundurus: I went with an electric gem this week just so I could get off a big hit as well as just be a general nuisance on the field. Ended up being very useful as I was able to hit conkeldurr very hard and 2hko it.

Tornadus: Same old tornadus set. but honestly it is the best mon in the format at the moment as it hits so hard and is so fast at the same time.

Heatran: Added as an ice resist which the team so desperately needed. The genies also resisted fighting and ground, 2 of heatrans major weaknesses. Went for sub to be able to stick around vs the hail team I was thinking might come up.

Ludicolo: I added ludicolo because I really needed a rain check and I also got fake out as well. The idea is you let the opponent set up rain so you get a swift swim boost and can get off a fast sunny day, but it also works vs sand and hail. I wanted it to be bulky to be able to guarantee a sunny day if necessary. The evs let it take 2 LO keldeo secret swords and a latios dragon gem draco meteor. Also 2hkoing tran and outspeeding 0 spe neutral base 70s. It couldnt have worked out better in the game.

Terrakion: I added this to be able to beat ice/rock types even better, further supporting the genies. I didn't realise until after the game that I had sub on 2 mons, but terrakion uses sub very well as it is able to force a lot of protects and switches.

In total 22/30 different mons were used.

A couple of other teams I made but didn't use.


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 60 Def / 196 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Heat Wave
- Bug Buzz
- Protect

Gyarados @ Sitrus Berry
Ability: Intimidate
EVs: 248 HP / 60 Atk / 148 Def / 16 SpD / 36 Spe
Careful Nature
- Waterfall
- Thunder Wave
- Taunt
- Protect

Latios @ Dragon Gem
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Tailwind
- Protect

Weavile @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Low Kick
- Beat Up
- Ice Shard

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard
- Protect


This was just a team I made using a core of my 3 fav mons in BW: ferrothorn, volcarona and gyarados. They conveniently make a FWG core as well. The other 3 mons just were to provide offensive pressure and also the neat beat up+justified strat.


Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Protect

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect

Tornadus @ Flying Gem
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Taunt
- Protect

Hydreigon @ Dragon Gem
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- Protect

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Heat Wave
- Earth Power
- Flamethrower
- Protect

Suicune @ Sitrus Berry
Ability: Pressure
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
- Tailwind
- Scald
- Ice Beam
- Protect


A tailwind offense team with LO mamoswine and chople tran and hydreigon. Breloom + tornadus and Breloom + suicune are both very good leads, as both anti-tr and just setting up tailwind. Pretty standard stuff that I never used because I gave it to lolk to test my teams with. It doesn't have the best matchup vs rain either.


Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Giga Drain
- Rage Powder
- Protect

Slowking @ Lum Berry
Ability: Regenerator
EVs: 252 HP / 44 Def / 188 SpA / 24 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Scald
- Psyshock
- Protect

Hariyama @ Coba Berry
Ability: Guts
EVs: 8 HP / 252 Atk / 124 Def / 124 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Stone Edge
- Wide Guard

Tyranitar @ Dark Gem
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Crunch
- Superpower
- Rock Slide
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Substitute
- Heat Wave
- Earth Power
- Protect

Cofagrigus @ Mental Herb
Ability: Mummy
EVs: 252 HP / 100 Def / 48 SpA / 108 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Will-O-Wisp
- Shadow Ball
- Protect


The team I was planning to use on week 5. Its very good at setting up tr, having a countermeasure to every anti-tr tactic, but I didn't use it because it didn't hit hard enough under tr. But still a pretty cool team. Coba berry hariyama is nice too, as it can take a flying gem acrobatics from torn and ohko back with stone edge.

You'd better like my teams because this took hours to do. Also shoutouts to stratos and shaian for doing this before me so I can steal their formatting.
 

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