LC Bunnelby

sam-testings

What a beautiful face, I have found in this place
[OVERVIEW]

Thanks to its ability Huge Power, Bunnelby's Attack stat is very large, making it an excellent wallbreaker. It also has access to a powerful STAB move in Return and STAB priority in Quick Attack. Unfortunately, Bunnelby's poor bulk leaves it vulnerable to priority attacks such as Sucker Punch and Mach Punch. In addition, its mediocre Speed tier means that it usually has to run a Choice Scarf or have Sticky Web support.

[SET]
name: Choice Scarf
move 1: Return
move 2: U-turn
move 3: Earthquake
move 4: Stone Edge
item: Choice Scarf
ability: Huge Power
nature: Adamant / Jolly
evs: 228 Atk / 52 Def / 220 Spe

[SET COMMENTS]
Moves
========

Return is Bunnelby's most powerful STAB move, hits incredibly hard, and is easily spammable. U-turn allows Bunnelby to whittle its checks and counters down so it can clean them up later with Return and to preserve momentum. Earthquake provides excellent coverage with Return, hitting the Steel- and Rock-types that resist Normal. Stone Edge hits foes that don't mind Return and Earthquake such as Gastly, Archen, and Vullaby.

Set Details
========

Huge Power doubles Bunnelby's Attack stat, making it a strong wallbreaker with one of the highest Attack stats in LC. A Choice Scarf gives Bunnelby enough Speed to outspeed all unboosted Pokemon in the tier. An Adamant nature allows Bunnelby to hit insanely hard, while a Jolly nature can be used to outspeed other common Choice Scarf users such as Scraggy and Magnemite. The EV spread gives Bunnelby the most Attack and Speed possible, while the rest of the EVs are put into Defense to help deal with priority attacks a bit better.

Usage Tips
========

Bunnelby's main use in the early-game is to try to wear down its own checks with U-turn and revenge kill. Once priority users such as Pawniard and Timburr and Pokemon that resist Return such as Archen and Gastly have been removed, Bunnelby can sweep with Return. It is critical that you remove priority users because most of them can KO Bunnelby after minimal damage.

Team Options
========

Pursuit support from Pokemon such as Pawniard, Alolan Grimer, and Stunky helps greatly in allowing Bunnelby to clean late-game with Return. Diglett can help trap and KO the Rock- and Steel-types that resist Return. A check to Fighting-types is very important when using Bunnelby, as many of them can beat it; Mareanie, Spritzee, and Foongus all are good choices for one. Any Pokemon that can beat common priority move users, especially Pawniard and Timburr, is very helpful. Ponyta is able to beat them both, and the Fighting-type checks listed before can beat Timburr. Entry hazards enable Bunnelby to KO Pokemon that rely on Sturdy and provide enough chip damage to obtain important 2HKOs. Dwebble and Onix are two excellent Pokemon that can help Bunnelby get them up. VoltTurn cores pair nicely with Bunnelby, as they can get it in safely and also check Pokemon that beat it, such as Larvesta, which checks Fighting-types. Hazard stacking also works well with Bunnelby, as it forces a lot of switches.

[SET]
name: Life Orb
move 1: Return
move 2: Quick Attack
move 3: Earthquake
move 4: Iron Head
item: Life Orb
ability: Huge Power
nature: Adamant / Jolly
evs: 228 Atk / 52 Def / 220 Spe
ivs: 4 HP

[SET COMMENTS]
Moves
========

Return is Bunnelby's strongest and best STAB option and hits incredibly hard, nearly 2HKOing the entire metagame. Quick Attack is vital for revenge killing many frail Pokemon such as Carvanha as well as picking off weakened Pokemon. Earthquake provides excellent coverage with Return, hitting many Steel- and Rock-types that resist Bunnelby's Normal-type STAB moves. Iron Head can be used to hit Archen and Ghost-types that resist or are immune to both Return and Earthquake.


Set Details
========

The EVs give Bunnelby the most Attack and Speed possible; the rest are put into Defense to help deal with priority attacks a bit better. Reduced HP IVs make sure that Bunnelby takes less Life Orb recoil. Giving Bunnelby a Life Orb makes its already very strong attacks even stronger making it hard to switch into. An Adamant nature helps Bunnelby hit as hard as possible, though a Jolly nature can be used to outspeed SturdyJuice Magnemite and Speed tie with Pawniard.

Usage Tips
========

Try to avoid switching Bunnelby into a direct attack; otherwise, it will get KOed quickly due to its low bulk and its tendency to be worn down by Life Orb recoil. Use slow pivots such as Mienfoo and Chinchou to bring Bunnelby in safely. Quick Attack is useful for revenge killing weakened enemy Pokemon. Bunnelby is ridiculously strong and is capable of 2HKOing the entire metagame.


Team Options
========

Life Orb Bunnelby pairs well with Sticky Web because its mediocre Speed tier does not allow it to handle the faster threats in LC. Surskit is considered the best option for Sticky Web support, but Spinarak and Sewaddle can also set up Sticky Web. Pursuit support from Pawniard, Alolan Grimer, and Stunky help weaken Pokemon to allow for a late-game sweep with Return. Pokemon such as Mienfoo and Chinchou can use U-turn or Volt Switch to allow Bunnelby to switch in more often. Depending on what Bunnelby's chooses as a coverage move, a teammate to handle Archen and Ghost-types may be necessary. Pawniard can handle Archen easily and can also Pursuit trap Ghost-types. A Z-Memento user such as Cottonee can be used to get Bunnelby in safely and restore it to full health. Hazard removal support would help keep Bunnelby healthy, as it is already prone to being worn down from Life Orb recoil. Staryu and Vullaby can help keep hazards off the field. Entry hazard support is also useful because it helps whittle down the foe so that Bunnelby can sweep with Return; Dwebble and Onix are two Pokemon that are good at setting them up.




[STRATEGY COMMENTS]
Other Options
=============

Endeavor can possibly be used to try to heavily weaken the foe if Bunnelby is weakened, but it is hard to get Bunnelby to low health without it getting KOed. Wild Charge is another coverage option that one can consider to deal with Archen, Vullaby, and Frillish, but it deals recoil damage, which can be taken advantage of if Bunnelby is Choice locked into it or can whittle down Bunnelby's health faster if it is using a Life Orb. Bounce can be used to hit Fighting-types and bulky Grass-types; however, it sometimes does not get the KO, and Return already hits very hard. Bounce is also incredibly obvious and the opponent will have a free turn to switch to a Flying-resistant Pokemon. Brick Break is an option to hit Steel-types such as Pawniard and Ferroseed, but most of the time, Earthquake is better. Bunnelby has access to several boosting moves such as Bulk Up and Agility, but these sets are all vulnerable to priority and very hard to set up properly. However, once priority users have been dealt with and entry hazards have been set up, these sets can become very powerful. Bunnelby has access to Spikes, but it does not have that much bulk, which means it does not have many opportunities to set Spikes up. A set with Salac Berry and Endure can be very threatening if opposing priority users have been removed, but it is very hard to pull off such a set successfully and usually is not worth it.

Checks and Counters
===================

**Priority Moves**: Bunnelby's poor bulk means that priority moves such as Mach Punch and Sucker Punch can KO it after very little prior damage. Timburr and Pawniard are two Pokemon that typically carry priority moves.

**Fighting-types**: Fighting-types have a hard time repeatedly switching into Bunnelby, but once they are able to get in safely, they can threaten and usually OHKO Bunnelby. Timburr and Croagunk are especially scary because of their Fighting-type priority moves, Mach Punch and Vacuum Wave, respectively.

**Ghost-types**: Even though most Ghost-type Pokemon are KOed by Bunnelby's coverage moves, most can take advantage of Bunnelby being locked into a Normal-type attack. Gastly can set up a Substitute and fire off powerful attacks while Pumpkaboo-S can set up with Z-Trick or Treat and sweep. Other Ghost-types such as Pumpkaboo-XL and Frillish are very bulky and completely wall Bunnelby.

**Ferroseed**: Ferroseed's incredible bulk and typing lets it come in on all of Bunnelby's attacks, except Earthquake, which hits Ferroseed quite hard. It also punishes Bunnelby's contact moves, such as Return and U-turn, with Iron Barbs, whittling it down so it can be picked off with priority later. Ferroseed can set up entry hazards such as Stealth Rock and Spikes on Bunnelby or cripple it with Thunder Wave.

**Status**: Being burned or paralyzed will completely ruin Bunnelby's offensive presence, essentially making it useless until its status has been healed, which is difficult to do most of the time. It also lacks the bulk to effectively stall through sleep turns and will usually be relegated to being fodder.
 
Last edited:

gali

I just wanna grill, man!
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Top Tiering Contributoris a Top Contributor
Overview:
-Mention that Normal STAB is very spammable, and that it has access to strong STAB priority.
-Remove the bit about Edgequake--Stone Edge isn't always the best coverage move for Bunnelby.
-'Not the most bulky" is beating around the bush--Bunnelby is extremely frail.

Scarf:
Moves:
-Mention that Stone Edge OHKOs Vullaby.
-Slash Quick Attack here somewhere. I may seem wierd on scarf, but it can be useful for revenging things like boosted Vullaby.

Set Details:
-I know it's obvious, but briefly explain what Huge Power does.

LO:
Moves:
-Put Iron Head over Stone Edge here. It still hits all the things that Stone Edge wants to hit (Ghost-types/Archen) without the miss chance.
-Put Thief in OO; it isn't necessary.

Set Details:
-Take out the mention of scarfers.

Usage Tips:
-Mention that this set is ridiculously strong and is actually capable of 2HKOing the entire metagame with the listed moves.
-Remove the bit about Thief.

Team Options:
-Mention Pursuit trappers for Gastly and Fighting resists.
-Provide examples of hazard removers (Staryu/Vullaby if not on Webs)

Other Options:
-Endeavor is viable to deal some last-minute damage to something if Bunnelby gets to low health.
-Remove Iron Head and add Thief.

Checks/Counters:
-Mention that Ferroseed gets chunked pretty hard by Earthquake.

Good work, 1/3
 

Fiend

someguy
is a Social Media Contributoris a Top Contributoris a Top Team Rater Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus
[OVERVIEW]
fine

[SET]
adamant / jolly imo

[SET COMMENTS]
Moves
========
fine

Set Details
========
mention adamant before jolly since the slashes change

Usage Tips
========
fine i guess.

Team Options
========
mention hazards, scarf bunny sucks w/o them

[SET]
ivs: 4 HP

[SET COMMENTS]
Moves
========

fine

Set Details
========

fine

Usage Tips
========

quick attack is useful for rking

Team Options
========
hazard setters again. dweb ferro onix

[STRATEGY COMMENTS]
Other Options
=============

remove thief.

Checks and Counters
===================

fine

QC: 2/3 write up go.
 

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
set 1 is fine, maybe mention voltturn cores in team options (larvesta for instance - checks fighting), they are pretty good + hazards given the high number of switches Bunnelby causes.

set 2
- Iron Head is listed among its moves, but you are mentioning stone edge instead of Iron Head in "moves", so replace that.
- You accidentally repeated a sentence in "Set Details".

QC 3/3
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi

[OVERVIEW]

Thanks to its ability Huge Power, Bunnelby's Attack stat is very large, making it an excellent wallbreaker. It also has access to a powerful STAB move in Return and STAB priority in Quick Attack. Unfortunately, its poor bulk leaves it vulnerable to priority attacks such as Sucker Punch and Mach Punch. In addition, its mediocre sSpeed tier means that it usually has to run a Choice Scarf or be assisted withhave Sticky Web support.

[SET]
name: Choice Scarf
move 1: Return
move 2: U-Tturn
move 3: Earthquake
move 4: Stone Edge
item: Choice Scarf
ability: Huge Power
nature: Adamant/Jolly
evs: EVs: 228 Atk / 52 Def / 220 Spe

[SET COMMENTS]
Moves
========

Return is Bunnelby's most powerful STAB move, hits incredibly hard, and is easily spammable. U-turn allows Bunnelby to whittle its checks and counters down so youit can clean them up later with Return, and to preserve momentum. Earthquake provides excellent coverage with Return, hitting many the Steel- and Rock-types that resist Normal STAB. Stone Edge hits foes that resist Return + Earthquake coverageand Earthquake, such as Gastly, Archen, and Vullaby.

Set Details
========

Huge Power doubles your Attack stat, giving BunnelbyBunnelby's Attack stat, making it a strong wallbreaker, with one of the highest Attack stats in LC making it a strong wallbreaker. A Choice Scarf gives Bunnelby enough sSpeed to outspseed all unboosted Pokemon in the tier. An Adamant nature allows Bunnelby to hit insanely hard, while a Jolly nature can be used to outspeed other common Choice Scarf users such as Scraggy and Magnemite. The EV spread gives Bunnelby the most Attack and Speed possible, while the rest of the EVs are put into Defense to help deal with priority attacks a bit better.

Usage Tips
========

Bunnelby's main use in the early-game is to try to wear down its own checks with U-Tturn and revenge kill. Once priority users such as Pawniard or Timburr and resistsPokemon that resist Return such as Archen and Gastly, have been removed, Bunnelby is able tocan sweep with Return. It is critical that you remove priority move users because most priorirty can KO Bunnelby after minimal damage.

Team Options
========

Pursuit support from Pokemon such as Pawniard, Alolan Grimer, and Stunky helps greatly in allowing Bunnelby to clean late-game with Return. Diglett can help trap and KO the Rock- and Steel -types that resist BunnelbyReturn. A check to Fighting-types is very important when using Bunnelby, as many of them can deal beat Bunnelby, with Mareaiit; Mareanie, Spritzee, and Foongus all beingare good choices for one. Any Pokemon that can beat common priority move users, especially Pawniard and Timburr, is very helpful. Ponyta is able to beat them both, and the fightFighting-type checks listed before can beat Timburr. Entry hazards enable Bunnelby to KO Pokemon that rely on Sturdy and provide enough chip damage to obtain important 2HKOs. Dwebble and Onix are two excellent Pokemon that can help you get HBunnelby get hazards up. VoltTurn cores pair nicely with Bunnelby, as they can get Bunnelbyit in safely and also check Pokemon that beat Bunnelbyit, such as Larvesta checking, which checks Fighting-types. Hazard Spamstacking also works well with Bunnelby, as it forces a lot of switches. (that?)


[SET]
name: Life Orb
move 1: Return
move 2: Quick Attack
move 3: Earthquake
move 4: Iron Head
item: Life Orb
ability: Huge Power
nature: Adamant/Jolly
evs: 228 Atk / 52 Def / 220 Spe
ivs: 4 HP

[SET COMMENTS]
Moves
========

Return is Bunnelby's strongest and best STAB option and hits incredibly hard, nearly 2HKOing the entire metagame. Quick Attack is vital for revenge killing many frail Pokemon such as Carvanha as well as picking off weakened Pokemon. Earthquake provides excellent coverage with Return, hitting many Steel- and Rock-types that resist Bunnelby's Normal STAB moves. Iron Head can be used to hit Archen and Ghost-Ttypes that resist or are immune both Return and Earthquake.


Set Details
========

The EV spread givess give Bunnelby the most Attack and Speed possible, while; the rest are put into Defense to help deal with priority attacks a bit better. Reduced HP IVs make sure that Bunnelby takes less Life Orb recoil. Giving Bunnelby a Life Orb makes its already very strong attacks even stronger making it hard to switch into. An Adamant nature helps Bunnelby hit as hard as possible, though A Jolly nature can be used to outspeed SturdyJuice Magnemite and Speed tie with Pawniard.

Usage Tips
========

Try to avoid switching Bunnelby into a direct attack, otherwise it will get KOed quickly due to its low bulk and its tendencey to be worn down by Life Orb recoil. Use slow pivot move users such as Mienfoo and Chinchou to bring Bunnelby in safely. Quick Attack is useful for revenge killing weakened enemy Pokemon. Bunnelby is ridiculously strong and is capable of 2HKOing the entire metagame.


Team Options
========

Life Orb Bunnelby pairs well with Sticky Web because its mediocre speed tier does not allow it to handle the faster threats in LC. Surskit is considered the best option for Sticky Web support, but Spinarak and Sewaddle can also set up Sticky Webs. Pursuit support from Pawniard, Alolan Grimer, and Stunky help weaken mons to allow for a late-game sweep with Return. Pokemon such as Mienfoo and Chinchou can use pivot movesU-turn or Volt Switch to allow Bunnelby to getswitch in more often. Depending on what Bunnelby's chooses as a coverage move, a teammate to handle Archen and Ghost-types may be necessary. Pawniard can handle Archen easily, and can also Pursuit trap Ghost-types. A Z-Memento user such as Cottonee can be used to get Bunnelby in safely and restore it to full health. A way to get rid of HazardsHazard removal support would help keep Bunnelby healthy, as it is already prone to being worn down from Life Orb Rrecoil. Staryu and Vullaby can help keep hazards off the field to keep Bunnelby healthy. A way to get up hazards is also good. Entry hazard support is also useful because it helps whittle down enemy Pokemon so you can Return sweep.the foe so that Bunnelby can sweep with Return; Dwebble and Onix are two Pokemon that are good at setting up hazards.



[STRATEGY COMMENTS]
Other Options
=============

Endeavor couldan possibly be used to try to get the enemy foe down to low healthheavily weaken the foe if Bunnelby is loweakened, but it is hard to get Bunnelby to a low health without it getting KOed. Wild Charge is another coverage option that youone can consider to deal with Archen, Vullaby, and Frillish, but it has recoildeal recoil damage, which can be taken advantage of if you are choice locked into it, or whittles down yourBunnelby is Choice-locked into it or can whittle down Bunnelby's health faster if you haveit is using a Life Orb. Bounce can be used to hit Fighting-types and bulky Grasses, bu-types; however, it sometimes does not get the KO, and Return already hits very hard. Bounce is also incredibly obvious and the opponent will have a free turn to switch to a Flying resist-resistant Pokemon. Brick Break is an option to hit Steel-types such as Pawniard and Ferroseed, but most of the time, Earthquake is better. Bunnelby has access to several boosting moves such as Bulk Up and Agility, but these sets are all vulnerable to priority and very hard to set up properly. If you are able to get rid of priority and have the proper supportHowever, once priority users have been dealt with and hazards have been set up, these sets can become very powerful. Bunnelby has access to Spikes, but it does not have that much bulk, which means it does not have the opportunity to set them up a lotmany opportunities to set Spikes up. A set with Salac Berry and Sash/Endure couldEndure can be very threatening if you get rid of opposing priority users have been removed, but it is very hard to pull off such a set successfully and usually is not worth it.

Checks and Counters
===================

**Priority Moves**: Bunnelby's poor bulk means that many priority moves such as Mach Punch and Sucker Punch can KO it after very little prior damage. Timburr and Pawniard are two Pokemon that typically carry priority moves.

**Fighting-types**: Fighting-types have a hard time repeatedly switching into Bunnelby, but once they are able to get in safely they are able to, they can threaten and sometimes OHKO Bunnelby. Timburr and Croagunk are especially scary because of their Fighting-type priority moves, Mach Punch and Vacuum Wave, respectively.

**Ghost-types**: Even though most Ghost-type Pokemon die toare KOed by Bunnelby's coverage moves, most can take advantage of Bunnelby being locked into a Normal -type attack. Gastly can set up a sSubstitute and fire off powerful attacks while Pumpkaboo-Small can set up awith Z-Trick or Treat and sweep your team.
Although they may fear some of Bunnelby's coverage moves, many Ghost-types can take advantage of moves Choice Scarf Bunnelby gets locked into
. Other Ghost-types such as Pumpkaboo-XL and Frillish are very bulky and sometimes just completely wall Bunnelby.

**Ferroseed**: Ferroseed's incredible bulk and typing lets it come in on all of Bunnelby's attacks, except Earthquake which chunk, which hits Ferroseed quite hard. It also punishes Bunnelby's contact moves, such as Return and U-Turn due toturn, with Iron Barbs, whittling it down Bunnelby so it can be picked off with priority later. Ferroseed can set up entry hazards on Bunnelby such as Spikes or Stealth Rock, or choose to and Spikes on Bunnelby or cripple it with Thunder Wave.

**Status**: Being burnt or paralyzed will completely ruin Bunnelby's offensive presence, essentially making it useless until the status is gotten rid of which most of the time if fairlyits status has been healed, which is difficult to do most of the time. It also lacks the bulk to effectively stall through sleep turns and will usually be relegated to deathbeing fodder.


gp 1/2
 
Last edited:

Sobi

Banned deucer.
hi, amcheck :)

your spacing is kinda weird, i fixed that up tho

add remove comments

[OVERVIEW]

Thanks to its ability Huge Power, Bunnelby's Attack stat is very large, making it an excellent wallbreaker. It also has access to a powerful STAB move in Return and STAB priority in Quick Attack. Unfortunately, its Bunnelby's poor bulk leaves it vulnerable to priority attacks such as Sucker Punch and Mach Punch. In addition, its mediocre Speed tier means that it usually has to run a Choice Scarf or have Sticky Web support.

[SET]
name: Choice Scarf
move 1: Return
move 2: U-turn
move 3: Earthquake
move 4: Stone Edge
item: Choice Scarf
ability: Huge Power
nature: Adamant / Jolly (spaces)
evs: 228 Atk / 52 Def / 220 Spe

[SET COMMENTS]
Moves
========

Return is Bunnelby's most powerful STAB move, hits incredibly hard, and is easily spammable. U-turn allows Bunnelby to whittle its checks and counters down so it can clean them up later with Return and to preserve momentum. Earthquake provides excellent coverage with Return, hitting the Steel- and Rock-types that resist Normal. Stone Edge hits foes that resist Return and Earthquake such as Gastly, Archen, and Vullaby (this might be really nitpicky, so you can ignore it, but technically vullaby and archen are immune to earthquake, and gastly is immune to return. I would change "foes that resist" to "foes that don't mind").

Set Details
========

Huge Power doubles Bunnelby's Attack stat, making it a strong wallbreaker, (RC) with one of the highest Attack stats in LC. A Choice Scarf gives Bunnelby enough Speed to outspeed all unboosted Pokemon in the tier. An Adamant nature allows Bunnelby to hit insanely hard, (AC) while a Jolly nature can be used to outspeed other common Choice Scarf users such as Scraggy and Magnemite. The EV spread gives Bunnelby the most Attack and Speed possible, while the rest of the EVs are put into Defense to help deal with priority attacks a bit better.

Usage Tips
========

Bunnelby's main use in the early-(AH)game is to try to wear down its own checks with U-turn and revenge kill. Once priority users such as Pawniard or and Timburr and Pokemon that resist Return such as Archen and Gastly have been removed, Bunnelby can sweep with Return. It is critical that you remove priority move users because most priority of them can KO Bunnelby after minimal damage (I think it's implicit that priority users KO bunnelby with their priority moves, so need to point that out; you can if you wish, though).

Team Options
========

Pursuit support from Pokemon such as Pawniard, Alolan Grimer, and Stunky helps greatly in allowing Bunnelby to clean late-game with Return. Diglett can help trap and KO the Rock- and Steel-types that resist Return. A check to Fighting-types is very important when using Bunnelby, (AC) as many of them can beat it; Mareanie, Spritzee, and Foongus all are good choices for one. Any Pokemon that can beat common priority move users, especially Pawniard and Timburr, is very helpful. Ponyta is able to beat them both, and the Fighting-type checks listed before can beat Timburr. Entry hazards enable Bunnelby to KO Pokemon that rely on Sturdy and provide enough chip damage to obtain important 2HKOs. Dwebble and Onix are two excellent Pokemon that can help Bunnelby get hazards them up. VoltTurn cores pair nicely with Bunnelby, (AC) as they can get it in safely and also check Pokemon that beat it, such as Larvesta, which checks Fighting-types. Hazard stacking also works well with Bunnelby, as it forces a lot of switches.

[SET]
name: Life Orb
move 1: Return
move 2: Quick Attack
move 3: Earthquake
move 4: Iron Head
item: Life Orb
ability: Huge Power
nature: Adamant / Jolly (spaces)
evs: 228 Atk / 52 Def / 220 Spe
ivs: 4 HP

[SET COMMENTS]
Moves
========

Return is Bunnelby's strongest and best STAB option and hits incredibly hard, nearly 2HKOing the entire metagame. Quick Attack is vital for revenge killing many frail Pokemon such as Carvanha as well as picking off weakened Pokemon. Earthquake provides excellent coverage with Return, hitting many Steel- and Rock-types that resist Bunnelby's Normal-type STAB moves. Iron Head can be used to hit Archen and Ghost-types that resist or are immune to both Return and Earthquake.

Set Details
========

The EVs give Bunnelby the most Attack and Speed possible; the rest are put into Defense to help deal with priority attacks a bit better. Reduced HP IVs make sure that Bunnelby takes less Life Orb recoil. Giving Bunnelby a Life Orb makes its already very strong attacks even stronger making it hard to switch into. An Adamant nature helps Bunnelby hit as hard as possible, though A a Jolly nature can be used to outspeed SturdyJuice Sturdy + Berry Juice Magnemite and Speed tie with Pawniard.

Usage Tips
========

Try to avoid switching Bunnelby into a direct attack; (SC) otherwise, (AC) it will get KOed quickly due to its low bulk and its tendency to be worn down by Life Orb recoil. Use slow pivot move users pivoters such as Mienfoo and Chinchou to bring Bunnelby in safely. Quick Attack is useful for revenge killing weakened enemy Pokemon. Bunnelby is ridiculously strong and is capable of 2HKOing the entire metagame.

Team Options
========

Life Orb Bunnelby pairs well with Sticky Web because its mediocre Speed tier does not allow it to handle the faster threats in LC. Surskit is considered the best option for Sticky Web support, but Spinarak and Sewaddle can also set up Sticky Web Webs. Pursuit support from Pawniard, Alolan Grimer, and Stunky help weaken mons Pokemon (any particular ones?) to allow for a late-(AH)game sweep with Return. Pokemon such as Mienfoo and Chinchou can use U-turn or Volt Switch to allow Bunnelby to switch in more often. Depending on what Bunnelby's chooses as a coverage move, a teammate to handle Archen and Ghost-types may be necessary. Pawniard can handle Archen easily, (RC) and can also Pursuit trap Ghost-types. A Z-Memento user such as Cottonee can be used to get Bunnelby in safely and restore it to full health. Hazard removal support would help keep Bunnelby healthy, as it is already prone vulnerable to being worn down from Life Orb recoil. Staryu and Vullaby can help keep hazards off the field. Entry hazard support is also useful because it helps whittle down the foe so that Bunnelby can sweep with Return; Dwebble and Onix are two Pokemon that are good at setting them up up hazards.

[STRATEGY COMMENTS]
Other Options
=============

Endeavor can possibly be used to try to heavily weaken the foe if Bunnelby is weakened, but it is hard to get Bunnelby to low health without it getting KOed. Wild Charge is another coverage option that one can consider to deal with Archen, Vullaby, and Frillish, but it deals recoil damage, which can be taken advantage of if Bunnelby is Choice-locked into it or can whittle down Bunnelby's health faster if it is using a Life Orb. Bounce can be used to hit Fighting-types and bulky Grass-types; however, it sometimes does not get the KO, and Return already hits very hard. Bounce is also incredibly obvious and the opponent will have a free turn to switch to a Flying-resistant Pokemon. Brick Break is an option to hit Steel-types such as Pawniard and Ferroseed, but most of the time, Earthquake is better. Bunnelby has access to several boosting moves such as Bulk Up and Agility, but these sets are all vulnerable to priority and very hard to set up properly. However, once priority users have been dealt with and entry hazards have been set up, these sets can become very powerful. Bunnelby has access to Spikes, but it does not have that much bulk, which means it does not have many opportunities to set Spikes up. A set with Salac Berry and Endure can be very threatening if opposing priority users have been removed, but it is very hard to pull off such a set successfully and usually is not worth it.

Checks and Counters
===================

**Priority Moves**: Bunnelby's poor bulk means that priority moves such as Mach Punch and Sucker Punch can KO it after very little prior damage. Timburr and Pawniard are two Pokemon that typically carry priority moves.

**Fighting-types**: Fighting-types have a hard time repeatedly switching into Bunnelby, but once they are able to get in safely, they can threaten and usually OHKO Bunnelby. Timburr and Croagunk are especially scary because of their Fighting-type priority moves, Mach Punch and Vacuum Wave, respectively.

**Ghost-types**: Even though most Ghost-type Pokemon are KOed by Bunnelby's coverage moves, most can take advantage of Bunnelby being locked into a Normal-type attack. Gastly can set up a Substitute and fire off powerful attacks, (AC) while Pumpkaboo-S can set up with Z-Trick or Treat and sweep. Other Ghost-types such as Pumpkaboo-XL and Frillish are very bulky and completely wall Bunnelby.

**Ferroseed**: Ferroseed's incredible bulk and typing lets it come in on all of Bunnelby's attacks, except Earthquake, which hits Ferroseed quite hard. It also punishes Bunnelby's contact moves, such as Return and U-turn, with Iron Barbs, whittling it down so it can be picked off with priority later. Ferroseed can set up entry hazards such as Stealth Rockand Rock and Spikes on Bunnelby or cripple it with Thunder Wave.

**Status**: Being burnt burned or paralyzed will completely ruin Bunnelby's offensive presence, essentially making it useless until its status has been healed, which is difficult to do most of the time. It also lacks the bulk to effectively stall through sleep turns and will usually be relegated to being fodder.
 
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Lumari

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GP 2/2
[OVERVIEW]

Thanks to its ability Huge Power, Bunnelby's Attack stat is very large, making it an excellent wallbreaker. It also has access to a powerful STAB move in Return and STAB priority in Quick Attack. Unfortunately, its poor bulk leaves it vulnerable to priority attacks such as Sucker Punch and Mach Punch. In addition, its mediocre Speed tier means that it usually has to run a Choice Scarf or have Sticky Web support.

[SET]
name: Choice Scarf
move 1: Return
move 2: U-turn
move 3: Earthquake
move 4: Stone Edge
item: Choice Scarf
ability: Huge Power
nature: Adamant / Jolly (spaces)
evs: 228 Atk / 52 Def / 220 Spe

[SET COMMENTS]
Moves
========

Return is Bunnelby's most powerful STAB move, hits incredibly hard, and is easily spammable. U-turn allows Bunnelby to whittle its checks and counters down so it can clean them up later with Return and to preserve momentum. Earthquake provides excellent coverage with Return, hitting the Steel- and Rock-types that resist Normal. Stone Edge hits foes that resist or are immune to Return and Earthquake such as Gastly, Archen, and Vullaby.

Set Details
========

Huge Power doubles Bunnelby's Attack stat, making it a strong wallbreaker, with one of the highest Attack stats in LC. A Choice Scarf gives Bunnelby enough Speed to outspeed all unboosted Pokemon in the tier. An Adamant nature allows Bunnelby to hit insanely hard, (AC) while a Jolly nature can be used to outspeed other common Choice Scarf users such as Scraggy and Magnemite. The EV spread gives Bunnelby the most Attack and Speed possible, while the rest of the EVs are put into Defense to help deal with priority attacks a bit better.

Usage Tips
========

Bunnelby's main use in the early-(AH)game is to try to wear down its own checks with U-turn and revenge kill. Once priority users such as Pawniard or and Timburr and Pokemon that resist Return such as Archen and Gastly have been removed, Bunnelby can sweep with Return. It is critical that you remove priority move users because most priority of them can KO Bunnelby after minimal damage (I think it's implicit that priority users KO bunnelby with their priority moves, so need to point that out; you can if you wish, though). (original has the focus on the moves and not on the pokemon, either works though)

Team Options
========

Pursuit support from Pokemon such as Pawniard, Alolan Grimer, and Stunky helps greatly in allowing Bunnelby to clean late-game with Return. Diglett can help trap and KO the Rock- and Steel-types that resist Return. A check to Fighting-types is very important when using Bunnelby, (AC) as many of them can beat it; Mareanie, Spritzee, and Foongus all are good choices for one. Any Pokemon that can beat common priority move users, especially Pawniard and or Timburr, is very helpful. Ponyta is able to beat them both, and the Fighting-type checks listed before can beat Timburr. Entry hazards enable Bunnelby to KO Pokemon that rely on Sturdy and provide enough chip damage to obtain important 2HKOs. Dwebble and Onix are two excellent Pokemon that can help Bunnelby get hazards them up. VoltTurn cores pair nicely with Bunnelby, (AC) as they can get it in safely and also check Pokemon that beat it, such as Larvesta, which checks Fighting-types. Hazard stacking also works well with Bunnelby, as it forces a lot of switches.

[SET]
name: Life Orb
move 1: Return
move 2: Quick Attack
move 3: Earthquake
move 4: Iron Head
item: Life Orb
ability: Huge Power
nature: Adamant / Jolly (spaces)
evs: 228 Atk / 52 Def / 220 Spe
ivs: 4 HP

[SET COMMENTS]
Moves
========

Return is Bunnelby's strongest and best STAB option and hits incredibly hard, nearly 2HKOing the entire metagame. Quick Attack is vital for revenge killing many frail Pokemon such as Carvanha as well as picking off weakened Pokemon. Earthquake provides excellent coverage with Return, hitting many Steel- and Rock-types that resist Bunnelby's Normal STAB moves. Iron Head can be used to hit Archen and Ghost-types that resist or are immune to both Return and Earthquake.

Set Details
========

The EVs give Bunnelby the most Attack and Speed possible; the rest are put into Defense to help deal with priority attacks a bit better. Reduced HP IVs make sure that Bunnelby takes less Life Orb recoil. Giving Bunnelby a Life Orb makes its already very strong attacks even stronger, (AC) making it hard to switch into. An Adamant nature helps Bunnelby hit as hard as possible, though A a Jolly nature can be used to outspeed SturdyJuice Sturdy + Berry Juice (sturdyjuice is ok afaik) Magnemite and Speed tie with Pawniard.

Usage Tips
========

Try to avoid switching Bunnelby into a direct attack; (SC) otherwise, (AC) it will get KOed quickly due to its low bulk and its tendency to be worn down by Life Orb recoil. Use slow pivot move users pivoters (pivots or pivot move users) such as Mienfoo and Chinchou to bring Bunnelby in safely. Quick Attack is useful for revenge killing weakened enemy Pokemon. Bunnelby is ridiculously strong and is capable of 2HKOing the entire metagame.

Team Options
========

Life Orb Bunnelby pairs well with Sticky Web because its mediocre Speed tier does not allow it to handle the faster threats in LC. Surskit is considered the best option for Sticky Web support, but Spinarak and Sewaddle can also set it up Sticky Web Webs. Pursuit support from Pawniard, Alolan Grimer, and Stunky help weaken mons Pokemon (any particular ones?) to allow for facilitate a late-(AH)game sweep with Return. Pokemon such as Mienfoo and Chinchou can use U-turn or Volt Switch to allow Bunnelby to switch in more often. Depending on what Bunnelby's chooses as a coverage move, a teammate to handle Archen and Ghost-types may be necessary. Pawniard can handle Archen easily, (RC) and can also Pursuit trap Ghost-types. A Z-Memento user such as Cottonee can be used to get Bunnelby in safely and restore it to full health. Hazard removal support would help keep Bunnelby healthy, as it is already prone vulnerable (prone is better) to being worn down from Life Orb recoil. Staryu and Vullaby can help keep hazards off the field. Entry hazard support is also useful because it helps whittle down the foe so that Bunnelby can sweep with Return; Dwebble and Onix are two Pokemon that are good at setting them up up hazards.

[STRATEGY COMMENTS]
Other Options
=============

Endeavor can possibly be used to try to heavily weaken the foe if Bunnelby is weakened, but it is hard to get Bunnelby to low health without it getting KOed. Wild Charge is another coverage option that one can consider to deal with Archen, Vullaby, and Frillish, but it deals recoil damage, which can be taken advantage of if Bunnelby is Choice locked (RH) into it or can whittle down Bunnelby's health faster if it is using a Life Orb. Bounce can be used to hit Fighting-types and bulky Grass-types; however, it sometimes does not get the KO, and Return already hits very hard. In addition, it gives Bounce is also incredibly obvious and the opponent will have a free turn to switch to a Flying-resistant Pokemon. Brick Break is an option to hit Steel-types such as Pawniard and Ferroseed, but most of the time, Earthquake is better. Bunnelby has access to several boosting moves such as Bulk Up and Agility, but these sets are all vulnerable to priority and very hard to set up properly. However, once priority users have been dealt with and entry hazards have been set up, these sets can become very powerful. Bunnelby has access to Spikes, but it does not have that much bulk, which means it does not have many opportunities to set Spikes up. A set with Salac Berry and Endure can be very threatening if opposing priority users have been removed, but it such a set is very hard to pull off such a set successfully and usually is not worth it.

Checks and Counters
===================

**Priority Moves**: Bunnelby's poor bulk means that priority moves such as Mach Punch and Sucker Punch can KO it after very little prior damage. Timburr and Pawniard are two Pokemon that typically carry priority moves.

**Fighting-types**: Fighting-types have a hard time repeatedly switching into Bunnelby, but once they are able to get in safely, they can threaten and usually OHKO Bunnelby. Timburr and Croagunk are especially scary because of their Fighting-type priority moves, Mach Punch and Vacuum Wave, respectively.

**Ghost-types**: Even though most Ghost-type Pokemon are KOed by Bunnelby's coverage moves, most can take advantage of Bunnelby being locked into a Normal-type attack. Gastly can set up a Substitute and fire off powerful attacks, (AC) while Pumpkaboo-S can set up with Z-Trick or Treat and sweep. Other Ghost-types such as Pumpkaboo-XL and Frillish are very bulky and completely wall Bunnelby.

**Ferroseed**: Ferroseed's incredible bulk and typing lets let it come in on all of Bunnelby's attacks, except Earthquake, which hits Ferroseed it quite hard. It also punishes Bunnelby's contact moves, such as Return and U-turn, with Iron Barbs, whittling it down so it can be picked off with priority later. Ferroseed can set up entry hazards such as Stealth Rockand Rock and Spikes on Bunnelby or cripple it with Thunder Wave.

**Status**: Being burnt burned or paralyzed will completely ruin Bunnelby's offensive presence, essentially making it useless until its status has been healed, which is difficult to do most of the time. It also lacks the bulk to effectively stall through sleep turns and will usually be relegated to being fodder.
 

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