sam-testings
What a beautiful face, I have found in this place
[OVERVIEW]
Thanks to its ability Huge Power, Bunnelby's Attack stat is very large, making it an excellent wallbreaker. It also has access to a powerful STAB move in Return and STAB priority in Quick Attack. Unfortunately, Bunnelby's poor bulk leaves it vulnerable to priority attacks such as Sucker Punch and Mach Punch. In addition, its mediocre Speed tier means that it usually has to run a Choice Scarf or have Sticky Web support.
[SET]
name: Choice Scarf
move 1: Return
move 2: U-turn
move 3: Earthquake
move 4: Stone Edge
item: Choice Scarf
ability: Huge Power
nature: Adamant / Jolly
evs: 228 Atk / 52 Def / 220 Spe
[SET COMMENTS]
Moves
========
Return is Bunnelby's most powerful STAB move, hits incredibly hard, and is easily spammable. U-turn allows Bunnelby to whittle its checks and counters down so it can clean them up later with Return and to preserve momentum. Earthquake provides excellent coverage with Return, hitting the Steel- and Rock-types that resist Normal. Stone Edge hits foes that don't mind Return and Earthquake such as Gastly, Archen, and Vullaby.
Set Details
========
Huge Power doubles Bunnelby's Attack stat, making it a strong wallbreaker with one of the highest Attack stats in LC. A Choice Scarf gives Bunnelby enough Speed to outspeed all unboosted Pokemon in the tier. An Adamant nature allows Bunnelby to hit insanely hard, while a Jolly nature can be used to outspeed other common Choice Scarf users such as Scraggy and Magnemite. The EV spread gives Bunnelby the most Attack and Speed possible, while the rest of the EVs are put into Defense to help deal with priority attacks a bit better.
Usage Tips
========
Bunnelby's main use in the early-game is to try to wear down its own checks with U-turn and revenge kill. Once priority users such as Pawniard and Timburr and Pokemon that resist Return such as Archen and Gastly have been removed, Bunnelby can sweep with Return. It is critical that you remove priority users because most of them can KO Bunnelby after minimal damage.
Team Options
========
Pursuit support from Pokemon such as Pawniard, Alolan Grimer, and Stunky helps greatly in allowing Bunnelby to clean late-game with Return. Diglett can help trap and KO the Rock- and Steel-types that resist Return. A check to Fighting-types is very important when using Bunnelby, as many of them can beat it; Mareanie, Spritzee, and Foongus all are good choices for one. Any Pokemon that can beat common priority move users, especially Pawniard and Timburr, is very helpful. Ponyta is able to beat them both, and the Fighting-type checks listed before can beat Timburr. Entry hazards enable Bunnelby to KO Pokemon that rely on Sturdy and provide enough chip damage to obtain important 2HKOs. Dwebble and Onix are two excellent Pokemon that can help Bunnelby get them up. VoltTurn cores pair nicely with Bunnelby, as they can get it in safely and also check Pokemon that beat it, such as Larvesta, which checks Fighting-types. Hazard stacking also works well with Bunnelby, as it forces a lot of switches.
[SET]
name: Life Orb
move 1: Return
move 2: Quick Attack
move 3: Earthquake
move 4: Iron Head
item: Life Orb
ability: Huge Power
nature: Adamant / Jolly
evs: 228 Atk / 52 Def / 220 Spe
ivs: 4 HP
[SET COMMENTS]
Moves
========
Return is Bunnelby's strongest and best STAB option and hits incredibly hard, nearly 2HKOing the entire metagame. Quick Attack is vital for revenge killing many frail Pokemon such as Carvanha as well as picking off weakened Pokemon. Earthquake provides excellent coverage with Return, hitting many Steel- and Rock-types that resist Bunnelby's Normal-type STAB moves. Iron Head can be used to hit Archen and Ghost-types that resist or are immune to both Return and Earthquake.
Set Details
========
The EVs give Bunnelby the most Attack and Speed possible; the rest are put into Defense to help deal with priority attacks a bit better. Reduced HP IVs make sure that Bunnelby takes less Life Orb recoil. Giving Bunnelby a Life Orb makes its already very strong attacks even stronger making it hard to switch into. An Adamant nature helps Bunnelby hit as hard as possible, though a Jolly nature can be used to outspeed SturdyJuice Magnemite and Speed tie with Pawniard.
Usage Tips
========
Try to avoid switching Bunnelby into a direct attack; otherwise, it will get KOed quickly due to its low bulk and its tendency to be worn down by Life Orb recoil. Use slow pivots such as Mienfoo and Chinchou to bring Bunnelby in safely. Quick Attack is useful for revenge killing weakened enemy Pokemon. Bunnelby is ridiculously strong and is capable of 2HKOing the entire metagame.
Team Options
========
Life Orb Bunnelby pairs well with Sticky Web because its mediocre Speed tier does not allow it to handle the faster threats in LC. Surskit is considered the best option for Sticky Web support, but Spinarak and Sewaddle can also set up Sticky Web. Pursuit support from Pawniard, Alolan Grimer, and Stunky help weaken Pokemon to allow for a late-game sweep with Return. Pokemon such as Mienfoo and Chinchou can use U-turn or Volt Switch to allow Bunnelby to switch in more often. Depending on what Bunnelby's chooses as a coverage move, a teammate to handle Archen and Ghost-types may be necessary. Pawniard can handle Archen easily and can also Pursuit trap Ghost-types. A Z-Memento user such as Cottonee can be used to get Bunnelby in safely and restore it to full health. Hazard removal support would help keep Bunnelby healthy, as it is already prone to being worn down from Life Orb recoil. Staryu and Vullaby can help keep hazards off the field. Entry hazard support is also useful because it helps whittle down the foe so that Bunnelby can sweep with Return; Dwebble and Onix are two Pokemon that are good at setting them up.
[STRATEGY COMMENTS]
Other Options
=============
Endeavor can possibly be used to try to heavily weaken the foe if Bunnelby is weakened, but it is hard to get Bunnelby to low health without it getting KOed. Wild Charge is another coverage option that one can consider to deal with Archen, Vullaby, and Frillish, but it deals recoil damage, which can be taken advantage of if Bunnelby is Choice locked into it or can whittle down Bunnelby's health faster if it is using a Life Orb. Bounce can be used to hit Fighting-types and bulky Grass-types; however, it sometimes does not get the KO, and Return already hits very hard. Bounce is also incredibly obvious and the opponent will have a free turn to switch to a Flying-resistant Pokemon. Brick Break is an option to hit Steel-types such as Pawniard and Ferroseed, but most of the time, Earthquake is better. Bunnelby has access to several boosting moves such as Bulk Up and Agility, but these sets are all vulnerable to priority and very hard to set up properly. However, once priority users have been dealt with and entry hazards have been set up, these sets can become very powerful. Bunnelby has access to Spikes, but it does not have that much bulk, which means it does not have many opportunities to set Spikes up. A set with Salac Berry and Endure can be very threatening if opposing priority users have been removed, but it is very hard to pull off such a set successfully and usually is not worth it.
Checks and Counters
===================
**Priority Moves**: Bunnelby's poor bulk means that priority moves such as Mach Punch and Sucker Punch can KO it after very little prior damage. Timburr and Pawniard are two Pokemon that typically carry priority moves.
**Fighting-types**: Fighting-types have a hard time repeatedly switching into Bunnelby, but once they are able to get in safely, they can threaten and usually OHKO Bunnelby. Timburr and Croagunk are especially scary because of their Fighting-type priority moves, Mach Punch and Vacuum Wave, respectively.
**Ghost-types**: Even though most Ghost-type Pokemon are KOed by Bunnelby's coverage moves, most can take advantage of Bunnelby being locked into a Normal-type attack. Gastly can set up a Substitute and fire off powerful attacks while Pumpkaboo-S can set up with Z-Trick or Treat and sweep. Other Ghost-types such as Pumpkaboo-XL and Frillish are very bulky and completely wall Bunnelby.
**Ferroseed**: Ferroseed's incredible bulk and typing lets it come in on all of Bunnelby's attacks, except Earthquake, which hits Ferroseed quite hard. It also punishes Bunnelby's contact moves, such as Return and U-turn, with Iron Barbs, whittling it down so it can be picked off with priority later. Ferroseed can set up entry hazards such as Stealth Rock and Spikes on Bunnelby or cripple it with Thunder Wave.
**Status**: Being burned or paralyzed will completely ruin Bunnelby's offensive presence, essentially making it useless until its status has been healed, which is difficult to do most of the time. It also lacks the bulk to effectively stall through sleep turns and will usually be relegated to being fodder.
Thanks to its ability Huge Power, Bunnelby's Attack stat is very large, making it an excellent wallbreaker. It also has access to a powerful STAB move in Return and STAB priority in Quick Attack. Unfortunately, Bunnelby's poor bulk leaves it vulnerable to priority attacks such as Sucker Punch and Mach Punch. In addition, its mediocre Speed tier means that it usually has to run a Choice Scarf or have Sticky Web support.
[SET]
name: Choice Scarf
move 1: Return
move 2: U-turn
move 3: Earthquake
move 4: Stone Edge
item: Choice Scarf
ability: Huge Power
nature: Adamant / Jolly
evs: 228 Atk / 52 Def / 220 Spe
[SET COMMENTS]
Moves
========
Return is Bunnelby's most powerful STAB move, hits incredibly hard, and is easily spammable. U-turn allows Bunnelby to whittle its checks and counters down so it can clean them up later with Return and to preserve momentum. Earthquake provides excellent coverage with Return, hitting the Steel- and Rock-types that resist Normal. Stone Edge hits foes that don't mind Return and Earthquake such as Gastly, Archen, and Vullaby.
Set Details
========
Huge Power doubles Bunnelby's Attack stat, making it a strong wallbreaker with one of the highest Attack stats in LC. A Choice Scarf gives Bunnelby enough Speed to outspeed all unboosted Pokemon in the tier. An Adamant nature allows Bunnelby to hit insanely hard, while a Jolly nature can be used to outspeed other common Choice Scarf users such as Scraggy and Magnemite. The EV spread gives Bunnelby the most Attack and Speed possible, while the rest of the EVs are put into Defense to help deal with priority attacks a bit better.
Usage Tips
========
Bunnelby's main use in the early-game is to try to wear down its own checks with U-turn and revenge kill. Once priority users such as Pawniard and Timburr and Pokemon that resist Return such as Archen and Gastly have been removed, Bunnelby can sweep with Return. It is critical that you remove priority users because most of them can KO Bunnelby after minimal damage.
Team Options
========
Pursuit support from Pokemon such as Pawniard, Alolan Grimer, and Stunky helps greatly in allowing Bunnelby to clean late-game with Return. Diglett can help trap and KO the Rock- and Steel-types that resist Return. A check to Fighting-types is very important when using Bunnelby, as many of them can beat it; Mareanie, Spritzee, and Foongus all are good choices for one. Any Pokemon that can beat common priority move users, especially Pawniard and Timburr, is very helpful. Ponyta is able to beat them both, and the Fighting-type checks listed before can beat Timburr. Entry hazards enable Bunnelby to KO Pokemon that rely on Sturdy and provide enough chip damage to obtain important 2HKOs. Dwebble and Onix are two excellent Pokemon that can help Bunnelby get them up. VoltTurn cores pair nicely with Bunnelby, as they can get it in safely and also check Pokemon that beat it, such as Larvesta, which checks Fighting-types. Hazard stacking also works well with Bunnelby, as it forces a lot of switches.
[SET]
name: Life Orb
move 1: Return
move 2: Quick Attack
move 3: Earthquake
move 4: Iron Head
item: Life Orb
ability: Huge Power
nature: Adamant / Jolly
evs: 228 Atk / 52 Def / 220 Spe
ivs: 4 HP
[SET COMMENTS]
Moves
========
Return is Bunnelby's strongest and best STAB option and hits incredibly hard, nearly 2HKOing the entire metagame. Quick Attack is vital for revenge killing many frail Pokemon such as Carvanha as well as picking off weakened Pokemon. Earthquake provides excellent coverage with Return, hitting many Steel- and Rock-types that resist Bunnelby's Normal-type STAB moves. Iron Head can be used to hit Archen and Ghost-types that resist or are immune to both Return and Earthquake.
Set Details
========
The EVs give Bunnelby the most Attack and Speed possible; the rest are put into Defense to help deal with priority attacks a bit better. Reduced HP IVs make sure that Bunnelby takes less Life Orb recoil. Giving Bunnelby a Life Orb makes its already very strong attacks even stronger making it hard to switch into. An Adamant nature helps Bunnelby hit as hard as possible, though a Jolly nature can be used to outspeed SturdyJuice Magnemite and Speed tie with Pawniard.
Usage Tips
========
Try to avoid switching Bunnelby into a direct attack; otherwise, it will get KOed quickly due to its low bulk and its tendency to be worn down by Life Orb recoil. Use slow pivots such as Mienfoo and Chinchou to bring Bunnelby in safely. Quick Attack is useful for revenge killing weakened enemy Pokemon. Bunnelby is ridiculously strong and is capable of 2HKOing the entire metagame.
Team Options
========
Life Orb Bunnelby pairs well with Sticky Web because its mediocre Speed tier does not allow it to handle the faster threats in LC. Surskit is considered the best option for Sticky Web support, but Spinarak and Sewaddle can also set up Sticky Web. Pursuit support from Pawniard, Alolan Grimer, and Stunky help weaken Pokemon to allow for a late-game sweep with Return. Pokemon such as Mienfoo and Chinchou can use U-turn or Volt Switch to allow Bunnelby to switch in more often. Depending on what Bunnelby's chooses as a coverage move, a teammate to handle Archen and Ghost-types may be necessary. Pawniard can handle Archen easily and can also Pursuit trap Ghost-types. A Z-Memento user such as Cottonee can be used to get Bunnelby in safely and restore it to full health. Hazard removal support would help keep Bunnelby healthy, as it is already prone to being worn down from Life Orb recoil. Staryu and Vullaby can help keep hazards off the field. Entry hazard support is also useful because it helps whittle down the foe so that Bunnelby can sweep with Return; Dwebble and Onix are two Pokemon that are good at setting them up.
[STRATEGY COMMENTS]
Other Options
=============
Endeavor can possibly be used to try to heavily weaken the foe if Bunnelby is weakened, but it is hard to get Bunnelby to low health without it getting KOed. Wild Charge is another coverage option that one can consider to deal with Archen, Vullaby, and Frillish, but it deals recoil damage, which can be taken advantage of if Bunnelby is Choice locked into it or can whittle down Bunnelby's health faster if it is using a Life Orb. Bounce can be used to hit Fighting-types and bulky Grass-types; however, it sometimes does not get the KO, and Return already hits very hard. Bounce is also incredibly obvious and the opponent will have a free turn to switch to a Flying-resistant Pokemon. Brick Break is an option to hit Steel-types such as Pawniard and Ferroseed, but most of the time, Earthquake is better. Bunnelby has access to several boosting moves such as Bulk Up and Agility, but these sets are all vulnerable to priority and very hard to set up properly. However, once priority users have been dealt with and entry hazards have been set up, these sets can become very powerful. Bunnelby has access to Spikes, but it does not have that much bulk, which means it does not have many opportunities to set Spikes up. A set with Salac Berry and Endure can be very threatening if opposing priority users have been removed, but it is very hard to pull off such a set successfully and usually is not worth it.
Checks and Counters
===================
**Priority Moves**: Bunnelby's poor bulk means that priority moves such as Mach Punch and Sucker Punch can KO it after very little prior damage. Timburr and Pawniard are two Pokemon that typically carry priority moves.
**Fighting-types**: Fighting-types have a hard time repeatedly switching into Bunnelby, but once they are able to get in safely, they can threaten and usually OHKO Bunnelby. Timburr and Croagunk are especially scary because of their Fighting-type priority moves, Mach Punch and Vacuum Wave, respectively.
**Ghost-types**: Even though most Ghost-type Pokemon are KOed by Bunnelby's coverage moves, most can take advantage of Bunnelby being locked into a Normal-type attack. Gastly can set up a Substitute and fire off powerful attacks while Pumpkaboo-S can set up with Z-Trick or Treat and sweep. Other Ghost-types such as Pumpkaboo-XL and Frillish are very bulky and completely wall Bunnelby.
**Ferroseed**: Ferroseed's incredible bulk and typing lets it come in on all of Bunnelby's attacks, except Earthquake, which hits Ferroseed quite hard. It also punishes Bunnelby's contact moves, such as Return and U-turn, with Iron Barbs, whittling it down so it can be picked off with priority later. Ferroseed can set up entry hazards such as Stealth Rock and Spikes on Bunnelby or cripple it with Thunder Wave.
**Status**: Being burned or paralyzed will completely ruin Bunnelby's offensive presence, essentially making it useless until its status has been healed, which is difficult to do most of the time. It also lacks the bulk to effectively stall through sleep turns and will usually be relegated to being fodder.
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