Bulk Up Hitmonchan [QC 3/3] [GP 1/2]

shiloh

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Tiering Lead
my set, i made this not Eternally


[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch / Close Combat
move 3: Mach Punch
move 4: Ice Punch
item: Life Orb
ability: Iron Fist
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Bulk Up allows Hitmonchan to break through its bulkier checks like Vileplume much more easily than with standard Life Orb sets. Drain Punch is used in combination with the Iron Fist boost in order to gain back HP after taking hits to set up. Close Combat is an option to hit a lot harder but also lowers defenses and causes Hitmonchan to be worn down a lot more easily. It allows Hitmonchan to also net KOs on Rhydon and Steelix when running a Jolly nature. Mach Punch is also boosted by Iron Fist and gives Hitmonchan a priority attack to hit faster threats like Tauros and Archeops. Ice Punch is the coverage of choice, as it hits common Fighting-resistant Pokemon such as Vileplume and Xatu. Iron Fist-boosted Ice Punch also hits Fighting-resistant Pokemon a lot harder than coverage moves like Knock Off that are used by other Bulk Up sweepers like Gurdurr.

Set Details
========

The EVs are to maximize attacking capabilities, with maximum Speed investment used to outspeed Pokemon like Claydol, Pursuit Skuntank, and neutral-natured base 70 Speed Pokemon like Samurott and Ludicolo. It also allows Hitmonchan to not have to rely on Mach Punch to revenge kill certain Pokemon, something that similar attackers like Gurdurr are forced to do. An Adamant nature can be used to guarantee the OHKO on threats like Vileplume and Archeops with Ice Punch and Mach Punch, respectively, after Stealth Rock. A Jolly nature can be used to outspeed Pokemon that aim to outpace Adamant Hitmonchan such as Xatu, which Hitmonchan can then proceed to OHKO with Ice Punch after a boost. Iron Fist gives a boost to all the punch-based attacks on the set. Life Orb is used to boost all the attacks on the set, and Drain Punch helps mitigate its recoil.

Usage Tips
========

Hitmonchan is able to force Pokemon like Steelix and Shiftry out quite easily, so it's able to set up Bulk Ups on them in order to break through whatever counter the opponent switches in, like Vileplume or Xatu. Hitmonchan is also able to bluff the Rapid Spin set quite often, so setting up on obvious switches to spinblockers like Gourgeist takes advantage of this well. It can also be played as a revenge killer early in the game, as Iron Fist-boosted Mach Punch is a great tool to revenge kill threats like Tauros and Pyroar. It's also smart to know what the checks to Hitmonchan are and strategically chip them throughout the game to get them in range of Hitmonchan's Mach Punch. This includes Pokemon like Garbodor and Clefairy that need to be chipped earlier in the game, as they are hard stops to this Hitmonchan set.

Team Options
========

As most of Hitmonchan's checks are Psychic- and Ghost-types like Mesprit, Xatu, and Mismagius, it's smart to pair it with a Pursuit trapper like Liepard or Skuntank. Pairing Hitmonchan with Volt Switch and U-turn users like Rotom and Mesprit allows you to chip at the opposing team in order to get them in range of Hitmonchan's attacks as well as getting it in safely. Choice Band Scyther also makes for a great partner, as it provides Pursuit support and is able to break down physical walls like Garbodor and Clefairy, while Hitmonchan switches in on Steel- and Rock-types through U-turn and forces them out. Rhydon and Steelix make for great partners, as they are able to check the numerous physical attackers like Scyther and Charizard that plague Hitmonchan prior to setting up; they also provide Stealth Rock for Hitmonchan to guarantee KOs on Pokemon like Vileplume and Archeops.
 
Last edited by a moderator:
Moves:
  • does CC net any ko's drain punch doesn't? I'm assuming so or else there would be no point in using it so list whatever relevant ko's it gets over drain punch here.
Set Details:
  • An Adamant nature can be used to guarantee the OHKO on threats like Vileplume and Archeops after rocks
Specify "with Ice Punch and Mach Punch respectively"
  • A Jolly nature can be used to out speed threats like Magmortar and Samurott, but comes with a drop in power
Chan naturally outspeeds Rott, so specify that jolly lets you outspeed + Speed Samu in particular. I also don't really like mentioning Magmortar here considering Adamant Chan still outspeeds the standard AV Mag set by 1 point. Maybe replace Mag with Xatu and say something along the lines of "jolly lets you outspeed xatu's that aim to outpace adamant hitmonchan, and proceed to 2hko with Ice Punch".

Usage Tips:
  • Its also smart to know what the checks to Hitmonchan are, and strategically chip them throughout the game to get them in rage of Hitmonchan.
Garbodor is probably one of the biggest and most common stops to this set and it isn't mentioned anywhere else in the analysis so definitely mention it here. Just specifically mention that chipping garb w ice punch early game then cleaning up later is a good idea.

Team Options:
  • Due to most of Hitmonchans checks being Psychic and Ghosts types like Mesprit, Xatu, and Mismagius its smart to pair it with a pursuit trapper like Liepard or Skuntank.
Add CB scyther to list of pursuit trappers bc it has good natural synergy with chan anyway, since chan breaks down and sets up on the rocks and steels scyther hates while scyther weakens clef garb etc throughout a battle.

QC 1/3
 
Last edited:

Threw

cohiba
my set, i made this not Eternally


[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch / Close Combat
move 3: Mach Punch
move 4: Ice Punch
item: Life Orb
ability: Iron Fist
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Bulk Up is the main niche of this set, allowing it to set up and break through bulkier walls like Vileplume
  • Drain Punch is used in combination with the Iron Fist boost in order to gain back HP after taking hits to set up
  • Close Combat is an option to hit a lot stronger, but also lowers defenses and allows Hitmonchan to be worn down a lot more easily. It allows Hitmonchan to also net KOs on Rhydon and Steelix when running a Jolly nature.
  • Mach Punch is also boosted by Iron Fist and gives Hitmonchan a priority attack to hit faster threats like Tauros and Archeops
  • Ice Punch is good coverage in order to hit common fighting resistances like Vileplume and Xatu
Set Details
========
  • The EVs are to maximize attacking capabilities, with Max Speed used to outspeed as much as possible and Drain Punch in order to recover HP i don't get why this is here, just remove it. give examples of things it outspeeds with 252 instead of just 'as much as possible' - Claydol, standard pursuit skunk, base 70s like samurott, etc.
  • An Adamant nature can be used to guarantee the OHKO on threats like Vileplume and Archeops after rocks with Ice Punch and Mach Punch respectively
  • A Jolly nature can be used to out speed Pokemon like Xatu that aim to outpace adamant Hitmonchan, and proceed to OHKO with Ice Punch after a boost
  • Iron Fist gives a boost to all the primary slashes on the set, and gives it a much stronger attack i'd rather you just said 'iron fist gives a boost to all of hitmonchan's punch-based attacks' since BU is a primary slash as well and it's just overall more clear
  • Life Orb is used to boost all the attacks on the set and its recoil is easily negated by Drain Punch
Usage Tips
========
  • Hitmonchan is able to force Pokemon like Steelix and Shiftry out quite easily, so its able to set up Bulk Ups on them in order to break through whatever counter they switch in like Vileplume or Xatu.
  • It can also be played as a revenge killer early in the game, as Iron Fist Mach Punch is a great tool to revenge kill threats like Tauros and Pyroar.
  • Its also smart to know what the checks to Hitmonchan are, and strategically chip them throughout the game to get them in rage of Hitmonchan. This includes things like Garbodor and Clefairy that need to be chipped earlier in the game as they are hard stops to this Hitmonchan set.
Team Options
========
  • Due to most of Hitmonchans checks being Psychic and Ghosts types like Mesprit, Xatu, and Mismagius its smart to pair it with a pursuit trapper like Liepard or Skuntank.
  • Choice Band Scyther also makes for a great partner as it provides pursuit support while being able to break down physical walls like Garbodor and Clefairy, while Hitmonchan switches in on Steel and Rock Types after U-Turn and forces them out.
  • Pairing Hitmonchan with Volt Switch and U-Turn users like Rotom and Mesprit allows you to chip at the opposing team in order to get them in range of Hitmonchans attacks as well as getting it in safely. nitpicky - i think it flows better if you put the CB scyther point after this one, so that you go from pivot move users in general to a particular u-turn user that's also good for other reasons
  • Rhydon and Steelix also make for great partners as they are able to check the numerous physical attackers such as? (scyther, etc) that plague Hitmonchan prior to setting up as well as providing rocks for Hitmonchan to guarantee KOs like Vileplume and Archeops.
comments in bold 2/3
 

erisia

Innovative new design!
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Mention that Ice Punch also gets the Iron Fist boost which combined with a Life Orb makes it significantly stronger than the same move from Guts Gurdurr. Emphasise that Hitmonchan's extra Speed lets it hit more targets with Drain Punch and stops it from relying on Mach Punch and taking hits as much as Gurdurr. You can also mention that Hitmonchan can easily bluff the Rapid Spin set, which gives it a few setup opportunities when opponents think they have a free turn (find a good example).

Other than that just have a look over your grammar for missing punctuation etc before sending it off to GP and it's...



QC 3/3
 

erisia

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Iron Fist is also what sets it apart from other Bulk Up Attackers in the tier like Gurdurr, as Hitmonchan's Ice Punch is significantly stronger when compared to the same attack coming off of Gurdurr.
I probably should have said this earlier but Gurdurr gets Iron Fist too, it just prefers to use Guts (and similarly it has Knock Off, which it prefers to use). Maybe just emphasise in Moves that Iron Fist Ice Punch hits Vileplume / Colbur Xatu / etc a lot harder than things like Gurdurr's Knock Off.
 

Sobi

Banned deucer.
Hello, amcheck.
Add / Fix
Remove
(Comments / Punctuation)
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch / Close Combat
move 3: Mach Punch
move 4: Ice Punch
item: Life Orb
ability: Iron Fist
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Bulk Up is used on this set, (add comma) as it allows Hitmonchan to break through its bulkier checks like Vileplume much easier than standard Life Orb sets. Drain Punch is used in combination with the Iron Fist boost in order to gain back HP after taking hits to set up. Close Combat is an option to hit a lot harder stronger, (remove comma) but also lowers defenses and allows causes Hitmonchan to be worn down a lot more easily. It allows Hitmonchan to also net KOs on Rhydon and Steelix when running a Jolly nature. Mach Punch is also boosted by Iron Fist and gives Hitmonchan a priority attack to hit faster threats like Tauros and Archeops. Ice Punch is the coverage of choice, as it hits common fighting Fighting resistances such as Vileplume and Xatu. Iron Fist-boosted (add hyphen) Ice Punch also hits fighting Fighting resistances a lot harder than coverage moves like Knock Off that are used by other Bulk Up sweepers like Gurdurr.

Set Details
========

The EVs are used to maximize attacking capabilities, with max maximum Speed investment used to outspeed Pokemon like Claydol, Pursuit Skuntank, and neutral-natured base 70s Speed Pokemon like Samurott and Ludicolo. The Speed It also allows it to not have to rely on Mach Punch to revenge kill certain Pokemon, something that similar attackers like Gurdurr are forced to do. An Adamant Nature nature can be used to guarantee the OHKO on threats like Vileplume and Archeops after rocks with Ice Punch and Mach Punch, (add comma) respectively, (add comma) after Stealth Rock. A Jolly nature can be used to out speed outspeed Pokemon like Xatu that aim to outpace Adamant Hitmonchan, and then it can proceed to OHKO it with Ice Punch after a boost. Iron Fist gives a boost to all the punch-based (add hyphen) attacks on the set. Life Orb is used to boost all the attacks on the set, (add comma) and its recoil is negated by the use of Drain Punch.

Usage Tips
========

Hitmonchan is able to force Pokemon like Steelix and Shiftry out quite easily, so its it's able to set up Bulk Ups on them in order to break through whatever counter they the opponent switches in like Vileplume or Xatu. Hitmonchan is also able to bluff the Rapid Spin set quite often, so setting up on obvious switch-ins (add hyphen) to spin blockers spinblockers like Gourgeist takes advantage of this well. It can also be played as a revenge killer early in the game, as Iron Fist-boosted Mach Punch is a great tool to revenge kill threats like Tauros and Pyroar. Its It's also smart to know what the checks to Hitmonchan are, (remove comma) and strategically chip them throughout the game to get them in rage range of Hitmonchan's Mach Punch (I think this is what you meant..?). This includes things Pokemon like Garbodor and Clefairy that need to be chipped earlier in the game, (add comma) as they are hard stops to this Hitmonchan set.

Team Options
========

Due to most of Hitmonchans checks being Psychic and Ghosts types As most of Hitmonchan's checks are Psychic- and Ghost-types like Mesprit, Xatu, and Mismagius, (add comma) its it's smart to pair it with a pursuit Pursuit trapper like Liepard or Skuntank. Pairing Hitmonchan with Volt Switch and U-Turn U-turn users like Rotom and Mesprit allows you it to chip at the opposing team in order to get them in range of Hitmonchans Hitmonchan's attacks as well as getting it in safely. Choice Band Scyther also makes for a great partner, (add comma) as it provides pursuit Pursuit support while being and is able to break down physical walls like Garbodor and Clefairy, while Hitmonchan switches in on Steel and Rock Types after U-Turn Steel- and Rock-types through U-turn and forces them out. Rhydon and Steelix make for great partners, (add comma) as they are able to check the numerous physical attackers like Scyther and Charizard that plague Hitmonchan prior to setting up; (add semicolon) as well as providing rocks they also provide Stealth Rock for Hitmonchan to guarantee KOs on Pokemon like Vileplume and Archeops.
Quite a few simple and easy-to-catch mistakes here, such as "U-Turn" and "Steel and Rock Types"; be sure to read over your analysis before sending it to GP in the future.
 

P Squared

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GP 1/2
add remove comment

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch / Close Combat
move 3: Mach Punch
move 4: Ice Punch
item: Life Orb
ability: Iron Fist
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Bulk Up is used on this set as it allows Hitmonchan to break through its bulkier checks like Vileplume much easier than standard Life Orb sets. Drain Punch is used in combination with the Iron Fist boost in order to gain back HP after taking hits to set up. Close Combat is an option to hit a lot harder stronger, (remove comma) but also lowers defenses and allows causes Hitmonchan to be worn down a lot more easily. It allows Hitmonchan to also net KOs on Rhydon and Steelix when running a Jolly nature. Mach Punch is also boosted by Iron Fist and gives Hitmonchan a priority attack to hit faster threats like Tauros and Archeops. Ice Punch is the coverage of choice, as it hits common fighting Fighting-resistant Pokemon resistances such as Vileplume and Xatu. Iron Fist-boosted (add hyphen) Ice Punch also hits fighting Fighting-resistant Pokemon resistances a lot harder than coverage moves like Knock Off that are used by other Bulk Up sweepers like Gurdurr.

Set Details
========

The EVs are to maximize attacking capabilities, with max maximum Speed investment used to outspeed Pokemon like Claydol, Pursuit Skuntank, and neutral-natured base 70s Speed Pokemon like Samurott and Ludicolo. The Speed It also allows Hitmonchan to not have to rely on Mach Punch to revenge kill certain Pokemon, something that similar attackers like Gurdurr are forced to do. An Adamant Nature nature can be used to guarantee the OHKO on threats like Vileplume and Archeops after rocks with Ice Punch and Mach Punch, (add comma) respectively, (add comma) after Stealth Rock. A Jolly nature can be used to out speed outspeed Pokemon like Xatu that aim to outpace Adamant Hitmonchan, and then it can proceed to OHKO it with Ice Punch after a boost. Iron Fist gives a boost to all the punch-based (add hyphen) attacks on the set. Life Orb is used to boost all the attacks on the set, (add comma) and its recoil is negated by the use of Drain Punch.

Usage Tips
========

Hitmonchan is able to force Pokemon like Steelix and Shiftry out quite easily, so its it's able to set up Bulk Ups on them in order to break through whatever counter they the opponent switches in like Vileplume or Xatu. Hitmonchan is also able to bluff the Rapid Spin set quite often, so setting up on obvious switch-ins switches to spin blockers spinblockers like Gourgeist takes advantage of this well. It can also be played as a revenge killer early in the game, as Iron Fist-boosted Mach Punch is a great tool to revenge kill threats like Tauros and Pyroar. Its It's also smart to know what the checks to Hitmonchan are, (remove comma) and strategically chip them throughout the game to get them in rage range of Hitmonchan's Mach Punch (I think this is what you meant..?). This includes things Pokemon like Garbodor and Clefairy that need to be chipped earlier in the game, (add comma) as they are hard stops to this Hitmonchan set.

Team Options
========

Due to most of Hitmonchans checks being Psychic and Ghosts types As most of Hitmonchan's checks are Psychic- and Ghost-types like Mesprit, Xatu, and Mismagius, (add comma) its it's smart to pair it with a pursuit Pursuit trapper like Liepard or Skuntank. Pairing Hitmonchan with Volt Switch and U-Turn U-turn users like Rotom and Mesprit allows you to chip at the opposing team in order to get them in range of Hitmonchans Hitmonchan's attacks as well as getting it in safely. Choice Band Scyther also makes for a great partner, (add comma) as it provides pursuit Pursuit support while being and is able to break down physical walls like Garbodor and Clefairy, while Hitmonchan switches in on Steel and Rock Types after U-Turn Steel- and Rock-types through U-turn and forces them out. Rhydon and Steelix make for great partners, (add comma) as they are able to check the numerous physical attackers like Scyther and Charizard that plague Hitmonchan prior to setting up; (add semicolon) as well as providing rocks they also provide Stealth Rock for Hitmonchan to guarantee KOs on Pokemon like Vileplume and Archeops. ("as well as" is cool too if you want, make sure to change rocks to Stealth Rock though)
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch / Close Combat
move 3: Mach Punch
move 4: Ice Punch
item: Life Orb
ability: Iron Fist
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Bulk Up allows Hitmonchan to break through its bulkier checks like Vileplume much easier more easily than with standard Life Orb sets. Drain Punch is used in combination with the Iron Fist boost in order to gain back HP after taking hits to set up. Close Combat is an option to hit a lot harder but also lowers defenses and causes Hitmonchan to be worn down a lot more easily. It allows Hitmonchan to also net KOs on Rhydon and Steelix when running a Jolly nature. Mach Punch is also boosted by Iron Fist and gives Hitmonchan a priority attack to hit faster threats like Tauros and Archeops. Ice Punch is the coverage of choice, as it hits common Fighting-resistant Pokemon such as Vileplume and Xatu. Iron Fist-boosted Ice Punch also hits Fighting-resistant Pokemon a lot harder than coverage moves like Knock Off that are used by other Bulk Up sweepers like Gurdurr.

Set Details
========

The EVs are to maximize attacking capabilities, with maximum Speed investment used to outspeed Pokemon like Claydol, Pursuit Skuntank, and neutral-natured base 70 Speed Pokemon like Samurott and Ludicolo. It also allows Hitmonchan to not have to rely on Mach Punch to revenge kill certain Pokemon, something that similar attackers like Gurdurr are forced to do. An Adamant nature can be used to guarantee the OHKO on threats like Vileplume and Archeops with Ice Punch and Mach Punch, respectively, after Stealth Rock. A Jolly nature can be used to outspeed Pokemon like Xatu that aim to outpace Adamant Hitmonchan such as Xatu, (clarity only) and then which it Hitmonchan can then proceed to OHKO it with Ice Punch after a boost. Iron Fist gives a boost to all the punch-based attacks on the set. Life Orb is used to boost all the attacks on the set, and its recoil is negated by the use of Drain Punch helps mitigate its recoil. (optional-ish but original had some weird implications)

Usage Tips
========

Hitmonchan is able to force Pokemon like Steelix and Shiftry out quite easily, so it's able to set up Bulk Ups on them in order to break through whatever counter the opponent switches in, (AC) like Vileplume or Xatu. Hitmonchan is also able to bluff the Rapid Spin set quite often, so setting up on obvious switches to spinblockers like Gourgeist takes advantage of this well. It can also be played as a revenge killer early in the game, as Iron Fist-boosted Mach Punch is a great tool to revenge kill threats like Tauros and Pyroar. It's also smart to know what the checks to Hitmonchan are and strategically chip them throughout the game to get them in range of Hitmonchan's Mach Punch. This includes Pokemon like Garbodor and Clefairy that need to be chipped earlier in the game, as they are hard stops to this Hitmonchan set.

Team Options
========

As most of Hitmonchan's checks are Psychic- and Ghost-types like Mesprit, Xatu, and Mismagius, it's smart to pair it with a Pursuit trapper like Liepard or Skuntank. Pairing Hitmonchan with Volt Switch and U-turn users like Rotom and Mesprit allows you to chip at the opposing team in order to get them in range of Hitmonchan's attacks as well as getting it in safely. Choice Band Scyther also makes for a great partner, as it provides Pursuit support and is able to break down physical walls like Garbodor and Clefairy, while Hitmonchan switches in on Steel- and Rock-types through U-turn and forces them out. Rhydon and Steelix make for great partners, as they are able to check the numerous physical attackers like Scyther and Charizard that plague Hitmonchan prior to setting up; they also provide Stealth Rock for Hitmonchan to guarantee KOs on Pokemon like Vileplume and Archeops.
 
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