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CoolStoryBrobat

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So what do you guys do about a giant Rock weakness (2 weak, no resists) and no Psychic resist either while Cress kinda just sets up CM and kills everything, while Khan has all but a field day.
Might want Scrafty, guys. Intimidate + Drain Punch for Khan, STAB Knock Off for everything that isn't a Mega, can run things like Super Fang or Ice Punch for coverage holes.

edit: wtf set does "Casino" Gengar even run I do not see it posted.
I had to dig it up myself too lol. Here you go:



Gengar @ Gengarite
Ability: Levitate
EVs: 188 HP / 116 Def / 4 SpA / 4 SpD / 196 Spe
Timid Nature
- Destiny Bond
- Hypnosis
- Hex
- Focus Blast

Now that we have a full core selected, it's worth considering a backup mega. Casino Gengar has been my go-to for that role recently. In addition to the "delete target Pokemon with Destiny Bond" utility that comes built-in with Mega Gengar, this build has the ability to, with some luck, cripple and remove multiple members of the opponent's team.

Hypnosis is great in general with this fast and bulky build, but it's especially effective when trying to avoid Sucker Punch mind games and on predicted switches the turn that Gengar mega-evolves.

Focus Blast is primarily for the Tyranitars that stall teams almost always bring against Gengar, but it's also useful against Kangaskhan, Porygon2, Ferrothorn, and more. (Missing doesn't hurt as much when they're asleep!)

No matter how well you craft your team, sometimes your opponent has one or more mons that you can't deal with effectively or their team just generally matches up well against yours. In these cases, coin flipping your way to victory can provide a better chance of winning than anything else you can do. Casino Gengar provides that option.
 
So what do you guys do about a giant Rock weakness (2 weak, no resists) and no Psychic resist either while Cress kinda just sets up CM and kills everything, while Khan has all but a field day.
Might want Scrafty, guys. Intimidate + Drain Punch for Khan, STAB Knock Off for everything that isn't a Mega, can run things like Super Fang or Ice Punch for coverage holes.

edit: wtf set does "Casino" Gengar even run I do not see it posted.
This Scrafty suggestion, I like it. It's doing good stuff for me so far. Fake out -> Super Fang -> Knock Off does a lot of work, nice synergy with Casino Gar too.
 
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I don’t want this project to die J

cant say NOVED Theorymon Nelson Tangela Omastar68 ethan06 ProjectTitan313 Hulavuta fischgrat 6tennis freekhoorn CoolStoryBrobat greilmercenary9 Psynergy Pyritie PumpedAaron

Tagging you all so we can bring this to a close before Sun and Moon come out. HYPE.

I’ve had nice success with Scrafty but it doesn’t address the speed of the team. It’s got excellent bulk though. I’ve been running an AV set with Super Fang which certainly compliments the bulkiness of the team.

Scrafty @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 164 Atk / 92 SpD
Careful Nature
- Fake Out
- Drain Punch
- Knock Off
- Super Fang

I guess Weavile is the fast option to this but like Mence and Gengar it’s nice to have something survive something powerful and hit back.

ApathyandToast
Can we arrange to trade for the trained versions of Mence, Azu etc that you have please?
 
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The fairy resist would be useful.... I've been struggling with time on testing recently so it'll be interesting to see if it functions better.
oO

They both lose to every single used fairy, Dark-type or not. (except for Klefki maybe but that thing doesn't even run an offensive Fairy-type move)
Neither of them can deal with Azumarill, Sylveon, Gardevoir or Mawile.

PS: I've tried the team on PS awhile back and it didn't fit my playstyle at all. I don't think that I'd be able to offer much input on improvements here.
 
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just use conk lol
I'm an idiot but Sylveon still rips on Conk. Even with full investment and a Vest.
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 252+ SpD Assault Vest Conkeldurr: 186-218 (87.7 - 102.8%) -- 18.8% chance to OHKO

I thought a fighting type would be an answer but it's not as far as I can see. AV Metagross seems interesting as it can take pretty much every attack apart from Mawile's Knock Off.
 

cant say

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I think the reason the thread stopped moving is because we were waiting for a possible voting phase after discussing what we thought needed to change, but it appears we're working under my changes in removing Ferro and Aegi and adding Gengar and going from there, which may have confused a few people. Before making any changes we should probably vote on it just like we did before, and document those changes in the OP with a clear outline of what we want to discuss now.
 
Ok so as I understand it, we are running:

1) Sp. Def Mega Mence
2) CB Azumarill
3) Physically defensive Ferrothorn
4) Physically bulky P2
5) Modest Scarf Rotom-H
6) Casino Gengar (replaced Aegislash)

By my count we have Ferrothorn, who walks into pretty much every Fairy for free, Rotom-H who can swap in once to a Fairy hit and proceed to be a dick, and Casino Gengar as a fairly solid check, while CB Azumarill stands as a powerful attacker that crushes the majority of opposing Fairies. Where the hell is the fairy problem we are discussing.

If you need Speed and a Fighting type that isn't just outright dead against most Fairy types, you're limited to:
1) Cobalion. Ran it in Doubles as a Khan / Fairy / Heatran check. Worked impressively well, hit 1698 with him. 108 Speed is grand, but NEEDS Life Orb (or at least Expert Belt) to KO anything. Extremely good Rock / Knock Off sponge as well.
2) Lucario. We already have fierce Mega competition, so I'm mainly pointing to non-mega. Speed is just barely usable at Jolly. Decent Knock Off sponge.
3) Toxicroak. Speed is bland but attempts to compensate with Sucker Punch. Adds a more niche Water immunity / Ludicolo counter.

Metagross I nom'd a while back and got a resounding wall of "no". I'd ADORE a Metagross + Mence team but it stacks a lot with Ferrothorn, and doesn't actually beat anything that Ferrothorn wouldn't beat (Mawile for example).

If there seems to be some hole to fill lemme know, I am a very creative bastard when it comes to killing things.
 
The changes from cant say were
  • Drop Ferro
  • Drop Aegi
  • Add Gengar
  • Change Rotom-H to tank set
  • Proposed team:
    • SpD Salamence / Banded Azumarill / Scarf Tank Rotom-H / Porygon2 / CasinoGar / 6th mon
I've been running along the lines of trying this team and trying to find this 6th mon. That's what I've been trying to figure out with testing.

ProjectTitan313 Ferrothorn remains a good shout. I wasn't keen on how relatively passive it was. I'd love to run Cobalion but not sure it's the most viable.

I'm not against a voting phase, so let's make that official. Find the 6th mon, suggest any customised changes before we look to get this on cart. Deadline is Monday.

Replays encouraged, nothing's off the table.
 
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Maybe i shoodn't say anything, but i think this team is really good and has most stuff covrd. Haven't tested, but i will eventually.

With that in mind i'm not seeing much common stuff that needs to be addressed, so maybe som less seen stuff? In particular Subs, which can be really tough to deal with, and evasion, mainly the aforementioned Clefable. I was actually thinking Keen Eye Skarmory to set Rocks, Roar out Sub, and ignore evasion. Loss of Sturdy doesn't cost much cuz bulk, and it does decent against fairies. Iron Defense and a helmet often gets past Kang, and that's always dangerus.

Ofc Skarmory is weak to fire and electric. Those are covered several times over and no other weaks, but it does create a problem with Thund and some Clef are Flamethrower/Blast. Still i think something that ges past some less seen stuff would be good. Ferro, Chomp, Cress, and those common guys are dealt with quite well imo. But what do we have against Whimsicott wen it locks Rotom-h into sub or Mence into Roost, or boosted Clef?
 
The changes from cant say were

I've been running along the lines of trying this team and trying to find this 6th mon. That's what I've been trying to figure out with testing.

ProjectTitan313 Ferrothorn remains a good shout. I wasn't keen on how relatively passive it was. I'd love to run Cobalion but not sure it's the most viable.

I'm not against a voting phase, so let's make that official. Find the 6th mon, suggest any customised changes before we look to get this on cart.
Oh, ok. Tanky Rotom-H is better anyway.
Ferrothorn could run an offensive, Brave set. Gyro Ball has surprisingly good output, or a T-Wave + Iron Head set (Adamant, 31 Speed IVs) for paraflinch, would also assist in the Speed department since we run no Status at all. Thundy/Zapdos come in free but Rotom-H is a great response to that.
Cobalion, probably not, no. Lucario is even worse (again, non Mega), and I was mostly joking on Toxicroak.
I will toss this in the open though:

252 Atk Expert Belt Cobalion Iron Head vs. 252 HP / 252+ Def Clefable: 115-137 (56.9 - 67.8%) -- guaranteed 2HKO after Leftovers recovery
+2 0 SpA Clefable Moonblast vs. 4 HP / 0 SpD Cobalion: 135-159 (80.8 - 95.2%) -- guaranteed 2HKO
+1 0 SpA Clefable Flamethrower vs. 4 HP / 0 SpD Cobalion: 128-152 (76.6 - 91%) -- guaranteed 2HKO

252 Atk Life Orb Weavile Low Kick (120 BP) vs. 4 HP / 0 Def Cobalion: 135-161 (80.8 - 96.4%) -- guaranteed 2HKO
+2 252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 4 HP / 0 Def Cobalion on a critical hit: 123-146 (73.6 - 87.4%) -- guaranteed 2HKO
252 Atk Expert Belt Cobalion Iron Head vs. 0 HP / 0 Def Weavile: 182-216 (125.5 - 148.9%) -- guaranteed OHKO

Breaks Steel / Fairy pretty good for mence, physical bulk is obnoxiously good. It's a really fucking weird mon but it does fill an interesting hole.

Oh, and Scizor. Doesn't need to mega, does 90% of the same stuff and can mislead our foes away from CasinoGar. Gives -15 fucks about Fairies, Weavile, Cress, and is a generally good U-Turn and Knock Off support. Not sure what set I'd put forward on Scizor but I'll cast the idea at least. Azumarill / Rotom-H / Mence cover Fire just fine.
 
OK guys I've had a great chat with Freekhoorn about this and I'm going to try and sort this out so we are happy with this going forward. I have allowed this to meander along without any set Community direction, lots of aimless chat rather than clear concise direction.

We know Mence is the main guy who isn't going anywhere. Azu feels like a good partner. There's been a lot of questions over Ferrothorn, P2 and Rotom-H to be honest I can see the good and bad points. Plus I have dropped Aegi for Gengar without us voting on it.

In short; does anyone have a reason why we need to change this squad? To get the answer that the majority agree on I believe that these are the questions which need answering. Please answer each of the following questions with a bolded Yes or No after each question.

Do we add in Casinogar? Does it replace Aegislash?
Do we keep Azumarill? Do we keep the Choice Band set?
Do we keep Ferrothorn? Do we keep the physically defensive set with Gyro Ball?
Does we keep Rotom H? Do we change it to the Tank set?
Do we keep Porygon2? Do we keep the physically defensive set?

Once we have done this we will then clarify any other lingering issues or points of contention but I think this helps us agree on a squad of six which is the most important thing.

The deadline for this is Wednesday 31st August (depending on volume of responses this may be extended)

My Votes
Do we add in Casinogar? Yes Does it replace Aegislash? Yes
Do we keep Azumarill? Yes Do we keep the Choice Band set? Yes
Do we keep Ferrothorn? Yes Do we keep the physically defensive set with Gyro Ball? No Alternative Ferrothorn set? Mixed Defensive with Gyro Ball & some attack investment
Does we keep Rotom H? Yes Do we change it to the Tank set? Yes
Do we keep Porygon2? Yes Do we keep the physically defensive set? Yes Alternative P2 set? Add Toxic over Thunder Wave
Salamence @ Salamencite
Ability: Intimidate
EVs: 244 HP / 4 Atk / 4 Def / 28 Spe
Careful Nature
- Dragon Dance
- Facade
- Earthquake
- Roost

Azumarill @ Choice Band
Ability: Huge Power
EVs: 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 92 Atk / 76 Def / 88 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Protect

Rotom-Heat @ sitrus berry/expert belt
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Overheat
- Will-O-Wisp
- Hidden Power [Ice]

Porygon2 @ Eviolite
Ability: Trace
EVs: 244 HP / 252 Def / 12 SpD
Relaxed Nature
IVs: 0 Atk
- Ice Beam
- Shadow Ball
- Recover
- Toxic

Gengar @ Gengarite
Ability: Levitate
EVs: 188 HP / 116 Def / 4 SpA / 4 SpD / 196 Spe
Timid Nature
- Destiny Bond
- Hypnosis
- Hex
- Icy Wind

This is the team I've used tonight with positive results. Ferro's EV spread is tweaked to deal with Slyveon efficiently (Specs HP Fire doesnt OHKO for example) and I've found Toxic to be so useful on P2. Still I wonder if we are missing Taunt...
 
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Hmm i would have hoped that there would be some more votings yet already but i guess everyone is just waiting for others or something.

Ok my votes and thoughts, after some testbattles on showdown:

Do we add in Casinogar? Yes Does it replace Aegislash? Yes our team needs some more offense and what i liked about aegislash was the ghost normal synergy it had with porygon, but casinogar has that as well.
Do we keep Azumarill? Yes Do we keep the Choice Band set? No I think a sitrus berry belly drum set with aqua jet would work better cause its more flexible and with aegislash gone we really need that priority
Do we keep Ferrothorn? Yes Do we keep the physically defensive set with Gyro Ball? No, i often had the need for protect and leftovers on it combined with that awesome leech seed to gain more hp and have more time to mess around with the opponent each turn. I think it doesnt really needs it grass stab anyways.
Do we keep Rotom H? Yes Do we change it to the Tank set? Yes, at least if it will get hp ice cause i really wanted more ice coverage on the team since it works so well for a lot of common mons in this meta. I do think the extra bulk helps with switching in and with that levitate fire-electric type it is a pretty good defensive typing as it can switch in to common ground flying and fairy attacks.
Do we keep Porygon2? Yes Do we keep the physically defensive set? Yes, I actually used porygon a lot and really liked spreading t-waves to every pokemon on my opponents team and think the set works. I guess every person has its preferences but for me it worked well.

So in short: I agree with cant says changes apart from getting rid of ferro and opt for azumarril to be bellydrum and for ferro to have protect.
 
Do we add in Casinogar? Yes Does it replace Aegislash? Yes Casino Gar is great. And while i have no objections to our main guy, Mence, i don't think it's the holy grail of BSS or SpD variants wouyld b a lot more common. So 2nd mega is cool.

Do we keep Azumarill? Yes Do we keep the Choice Band set? No Azu is good, and i thik we have electrics covred decently. Not dead set agenst CB, but NOVED mentioned BD might be better earlier, and now freekhoorn. So imo at least werth trying, maybe AV to keep the SpDefensiv theme going, idk.

Do we keep Ferrothorn? Yes Do we keep the physically defensive set with Gyro Ball? No Ferro is beautiful, without a fire weakness it's great, and we're very good with fighting too. Set i don't really like, Protect with Lefties definitely. Tho i think Tank Rotom oughta be Lefties, so maybe Helmet?

Does we keep Rotom H? Yes we does Do we change it to the Tank set? Yes but i want scarf if it's not the Sub set, with Lefties, Toxic, Discharge, Overheat. The set above prolly has some use, but idk. In this meta phys Def mattrs more anyhow. If needed i can give a 31/0/30(or 31)/31/31/31 Rotom...but it's Timid so rip

Do we keep Porygon2? Yes Do we keep the physically defensive set? Yes P2 is nice, great partner for our megas especially. Phys Def set is great, no real reason to change that. Offensiv might be fun tho. I think we shood decide on the status P2 spreads, and how. Notably Toxic or para, and do we need the insurance of t-wave or is Discharge good
 
Please answer each of the following questions with a bolded Yes or No after each question.
fergetting something 6tennis?:) lol, i'm sure peeple wanna kno what you think in more than one werd sinc u've been as involved in this as any1
 

cant say

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Do we add in Casinogar? Does it replace Aegislash?
Yes / Yes

CasinoGar synergizes with SpD Mence almost flawlessly by beating pretty much all the things that beat our main Mence core. Really anything fast with offensive presence works in this spot, I've been testing Mega Beedrill and that's also really fun (especially since we have birdspam covered).

Do we keep Azumarill? Do we keep the Choice Band set?
Yes* / No

I'm hesitant to keep Azumarill since we added it as a "Garchomp check" but we don't really need that now with Ferro and P2, but pairing Dragons with (bulky) Waters is a proven core so I think it can work. Especially since being part-Fairy helps. I don't think the Band set is the best for this though. Belly Drum is cool and pairs with Gengar well, so that's a good option, but I think we should really look into the Assault Vest set.

* I've been trying out Jellicent as an alternative Water-type and I've been loving it, but that was with Beedrill over Gengar so I wasn't running dual Ghosts..

Do we keep Ferrothorn? Do we keep the physically defensive set with Gyro Ball?
Yes / No

I originally wanted to scrap Ferro but I'm now seeing why it's still relevant over P2 in some matchups, those being against bulky Water-types and Rain teams. We can't get rid of it without replacing it with something that beats those things anyway, and since Ferro is pretty much the best at it I think it's safely staying in the team.

I think we should look into T-wave + Iron Head though. More status to aid a Mence setup and Hex things with Gengar. We need to drop Leftovers for Heatom though, Rocky Helmet is the obvious alternative.

Do we keep Rotom H? Do we change it to the Tank set?
Yes / Yes

I've been trying SubWoW and it's sick, definitely better than Toxic. We don't want full HD investment though, need some speed for stuff. I've been running 100 Spe on mine. HP Ice is hard to fit though, I've been using Discharge + Overheat for offense and haven't been missing Ice coverage.

Do we keep Porygon2? Do we keep the physically defensive set?
Yes / Yes

nothing to say here, everyone should know my thoughts on this by now. We are kinda weak to opposing Ferrothon, and maybe kinda Scizor and Skarm if for some reason we can't use Heatom to destroy them with, so I'd be open to running some sort of Hidden Power Fire build, but I'm pretty happy with what we have.
 
Do we add in Casinogar? Does it replace Aegislash?
Yes/Yes
Do we keep Azumarill? Do we keep the Choice Band set?
Yes/No (i would rather run an Assault Vest set to help vs things like Nasty Plot Mega Lucario, since if it somehow goes +2, it can be pretty much problematic for our team, even having a tanky Rotom-H)

Do we keep Ferrothorn? Do we keep the physically defensive set with Gyro Ball? Alternative Ferrothorn set?
Yes/No -> T-wave + Iron Head (Impish with 12 Speed, so it can outspeed base 100 max speed positive nature after Paralysis. Occa Berry could be an idea over Rocky Helmet, to get some extra T-waves off)

Do we keep Rotom H? Do we change it to the Tank set?
Yes/Yes
Do we keep Porygon2? Do we keep the physically defensive set?
Yes/Yes but with T-wave over Toxic
 
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cant say

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Oh yeah what's with the Porygon2 and Mega Gengar sets in your last post? a0161613

P2 should definitely not be Relaxed, and Shadow Ball / Toxic are odd choices, not what I had on my original nomination for it (I had Foul Play + Thunder Wave respectively). I'm also not sure about Icy Wind on the CasinoGar set, you really want a good back-up move incase you can't use Hex. Icy Wind is great on offensive trapper and Focus Sash sets but not this.. I figured you probably just copied the text version of the team from the teambuilder that you've been testing with, but it might confuse some people into thinking that's actually what we've voted on...
 
OK guys, thanks for the responses.
Oh yeah what's with the Porygon2 and Mega Gengar sets in your last post? a0161613

P2 should definitely not be Relaxed, and Shadow Ball / Toxic are odd choices, not what I had on my original nomination for it (I had Foul Play + Thunder Wave respectively). I'm also not sure about Icy Wind on the CasinoGar set, you really want a good back-up move incase you can't use Hex. Icy Wind is great on offensive trapper and Focus Sash sets but not this.. I figured you probably just copied the text version of the team from the teambuilder that you've been testing with, but it might confuse some people into thinking that's actually what we've voted on...
I'm pretty sure I'd taken everything from the analyses except for the Ferrothorn spread. My importable was what I got from PS after I made the post. But I did note that.

But this is why I structured the questions in the way that I did. I did debate linking to the sets and fully agree it was needed.

I'm undecided if we should have slashes on the final version of the team. I think it's needed in cases like Icy Wind / Focus Blast on Gengar. I've had really good uses for IW.

So the switches to Gengar, Tank Rotom Heat got voted through. P2 stays physically defensive.

Ferrothorns' moves & EVs need to be reconsidered as does Azu's item slot. These are the items left to be voted on. I'll gather the options together later and we can have a quick vote on this. I will also get an importable of the sets of the four that are currently set.
 
OK guys I'm now in a position to post properly about this next step, particularly Ferrothorn and Azu.

There are a number of questions I could ask about these two but I think the best thing to do is supply importables of Ferrothorn and Azumarill. Just a reminder that the item is the primary question on Azu (the voted option was originally Band, both AV and Sitrus/Belly Drum were mentioned). Whereas Ferrothorn has a little in the way of options, with item, moveset and EV spread all up for debate.

As a kind of related question, can you also confirm your preferred set for Rotom-Heat. The issue I can see with Rotom is that it could share an item with either Ferro or Azu and the moves options are flexible too. I just want to clarify that we all agree on these choices.

Deadline will be Monday 5th September as I want to move quickly as we are very close to getting to this finished.

As it stands, this is the importable of the confirmed sets all together thus far.

Salamence @ Salamencite
Ability: Intimidate
EVs: 244 HP / 4 Atk / 4 Def / 228 Sdef / 28 Spe
Careful Nature
- Dragon Dance
- Facade
- Earthquake
- Roost

Gengar @ Gengarite
Ability: Levitate
EVs: 188 HP / 116 Def / 4 SpA / 4 SpD / 196 Spe
Timid Nature
- Destiny Bond
- Hypnosis
- Hex
- Icy Wind/Focus Blast

v2 (Porygon2) @ Eviolite
Ability: Trace
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
- Foul Play
- Ice Beam
- Thunder Wave
- Recover

I've bred and trained Azu and Mence. The Azu for this will be a TSV hatch in a matching Apricorn ball.
 
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Azu I still like Sitrus BD. This makes support more important, so T-Wave on Ferro is good. Leech Seed is a must basically, and it should have Iron Head. That leaves one slot, either Stealth Rock or Power Whip. Not really sure which is better.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 228 HP/ 252 Atk/ 12 Def/ 12 SpD/ 4 Spe
Adamant Nature
-Play Rough
-Aqua Jet
-Belly Drum
-Superpower/ Knock Off

Ferrotthorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP/ 244 Def/ 12 Spe
Impish Nature
-Leech Seed
-Thunder Wave
-Power Whip/ Stealth Rock
-Iron Head
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/ 252 SpD/ 4 Spe
Calm Nature
-Overheat
-Substitute
-Discharge
-WoW/Toxic


What I'd want for Rotom-h. EVs are flexible, that's just the set in the strat dex. First three moves are pretty fixed for this set, but the status can be either I think. We don't seem very bothered by Cresselia or P2, so that's a point in favor of WoW. I suppose Confuse Ray could be run as the status as well.

Also if we have T-Wave on Ferro, Dicharge on Rotom-W, and Hypnosis on Gengar, I think Discharge is better for P2. Lots of status already, so I think a chance instead of a guaranteed para is better. Also a decently strong attack and not stopped by Taunt.[/Hide]
 
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cant say

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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Superpower

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 156 HP / 220 SpD / 132 Spe
Calm Nature
- Substitute
- Overheat
- Will-O-Wisp
- Discharge

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 244 HP / 4 Atk / 244 Def / 4 SpD / 12 Spe
Impish Nature
- Thunder Wave
- Iron Head
- Leech Seed
- Power Whip

I still don't know why Icy Wind is the main slash on Gengar without us ever nominating / voting on it
 

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