Introduction
Hello and welcome to my first rmt post! Ive been around here for a while now but never really took any effort in making a real team (not that this one took much effort or is a real team for that matter) let alone post one, i just saw myself yoinking teams good players used from replays i would see, everyday i would wake up, eat my breakfast and browse through showdown replays to see if anything would catch my eye and a few hours later use that on the ladder. Dont know why i felt like changing all of a sudden, its like stealing gourmet food from a 5 star hotel but giving it up for a shitty cake you made, perhaps pride or maybe the fact that playing this meta has come to be so tedious that my only way to enjoy it is resorting to teambuilding. Ive been able to get consistently to 1900s with this team (yes that is good for my standards) and overall a good record to back it up, however i did play on a old alt, meaning that the records/gxe and even the beginning of the climb were already skewed, probably shouldve done it on a fresh alt but fuck that, once you see the team you either think its stupid or stupid enough to use it on the ladder and thats all that matters.
Why HO the first thing you built? The title says it all, composition wise i think its the easiest and arguably the easiest to play with as well, you can give that title to stall but you actually need to be good to build one, unless you just take 5 of the same mons and slap the one change to that team and call it your own and as much i love to resort to such matters in the 1700s my attention spam that im willing to put in this game is not enough to climb my way ttt using it.
https://imgur.com/pj3PaUN
Not top 10 cause im bad and choked the final game, anyways i felt editting this part cause i guess it gives a better look for the team.
Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot
- Recover
- Conversion
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 HP
- Stealth Rock
- Earthquake
- Ice Shard
- Endeavor
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flame Charge
- Dragon Claw
- Earthquake
Serperior @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Defog/Knock off
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Spikes/rock blast/explosion
- Rapid Spin
Tapu Lele @ Assault Vest
Ability: Psychic Surge
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Focus Blast
mega mawile (couldnt get a sprite of it) -at +2 it ohkos everything, if you can get psychic terrain up, mamo ohkos it, otherwise if lele got a psychic on him, zard x can revenge kill it with eq
Prolly a whole lotta shit that i didnt say but some of you will be kind to mention it.
Conclusion
No replays cause i dont really give a shit about em, there is only one of me playing some guy and getting crushed by him so i guess you can watch that one, i know the sets are stupid but there easy to understand why they are like the way they are.
Despite what you think of this im proud of myself with this team, never have i really gotten success using my own teams before and while calling it a success to achieve 1900s with 80 gxe is a stretch if not a complete lie, im still glad i made something out of my own head, with no help and got the results i wanted, now pls proceed to shittalk this post idc but i will read it and it better be funny as fuck because if you havent noticed by either this team or my dumb humor thats all im here for, any serious take will also be apreacciated of course, have a nice day.
Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot
- Recover
- Conversion
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Endeavor
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flame Charge
- Dragon Claw
- Earthquake
Serperior @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Defog
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Spikes
- Rapid Spin
Tapu Lele @ Assault Vest
Ability: Psychic Surge
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Focus Blast
Ability: Adaptability
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot
- Recover
- Conversion
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Endeavor
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flame Charge
- Dragon Claw
- Earthquake
Serperior @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Defog
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Spikes
- Rapid Spin
Tapu Lele @ Assault Vest
Ability: Psychic Surge
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Focus Blast
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